Warcraft 3 Not Until 2002 184
Thomas M Hughes writes "Blizzard said a few weeks ago that Warcraft 3 won't be ready in 2001. While Blizzard has never been good at meeting its release deadlines, usually its a good idea. They tend to put out decent games the first time and not have as many huge fixes, just small tweaks. " They've put the announcement in the FAQ.
Good games, crappy patches. (Score:1)
Re:Good games, crappy patches. (Score:1)
The expansion was fully the quality of the original game, and added much more interesting stuff. There are problems with it, certainly, but 1.09 is coming out in a few days, and that should fix most of it.
Would you like to say exactly what you dislike about 1.07?
KdL
Re:Good games, crappy patches. (Score:1)
Re:Good games, crappy patches. (Score:1)
The main problem with 1.07 and 1.08 is that it makes the game almost multiplayer only. Especially the changes made to difficulty-based mali on resistances make it almost impossible for some single characters to survive. I know of several people who couldn't make it past Act 1/Hell despite having rather good characters because there were lightning anchanted monsters there. Now, with the decreased resistances, you have even less chance to get past that point.
Another severe flaw is the introduction of spell delays, especially when you have a look at the reason why they did it. The reason is, that they wanted to increase framerate in multiplayer matches. So, they changed game mechanics to cover their inability to write a decent engine (you have to admit, the engine sucks big time and even did so when the game was first released).
Next: Runewords work in closed b.net only. Why? Someone on the net had a rather good explanation: if Blizzard made them available in any other game type, they had to store them on the players' machines which would make them vulnerable to evil hackers. I spoke about that with a lot of people, not a single one did mind a complete listing of runewords being available on the 'net.
There are some more minor flaws in the patches, but these should have been the major ones. The expansion pack itself sports poor cutscenes and rather badly rendered monsters, but the worst thing here is the obscene amount of experience points that can be made there. I got a Necromancer from level 37 to level 40 by playing the first two levels of the Worldstone Keep four times. It's a very small area of the game and for achieving such a gain otherwise, I'd have to play several hours instead of a little over 45 minutes.
Re:Good games, crappy patches. (Score:2, Informative)
Re:Good games, crappy patches. (Score:1)
Is anyone surprised? (Score:1)
KdL
Re:RTS - dead as a genre? (Score:1)
Yes, RTS can come down to build and attack, but it is pretty fun nonetheless. The whole thing is in the strategy.
This is NEWS? (Score:3, Insightful)
Re:This is NEWS? (Score:1)
Blizzard can take their time (Score:2, Interesting)
The only thing that comes to mind in terms of failures for Blizzard is Warcraft Adventures, which was supposed to be some animated Warcraft adventure game where you play an Orc slave. I forget exactly what happened, but the game was canceled.
But otherwise, all of their other games have been amazing fun and were devoloped for both Windoze and Macs.
Re:Blizzard can take their time (Score:1)
Now all i'm just hoping for is linux support
*Trying to find Loki somewhere...*
sigh...
Re:Blizzard can take their time (Score:1)
I also wonder why 3 month old news is being posted on Slashdot. If you want to read up on RPG news, check out Canada Gaming [canadagaming.com], which covered this news months ago.
Re:Blizzard can take their time (Score:1)
Re:Blizzard can take their time (Score:1)
You are right in that they are eliminating RPG aspects from WC3, but that isn't anything to do with WA
Also in the faq (Score:2)
We are currently developing WarCraft III for the PC and Macintosh and have no plans for versions on other operating systems.
We need to put pressure on blizzard for some linux releases. Not that it was a suprise.
Not a problem - WINE!! (Score:1)
Re:Not a problem - WINE!! (Score:1)
Bioware (Score:2)
At least Bioware will be releasing Neverwinter Nights for Mac and Linux as well as Windows. Too bad the module creation tools will only run on Windows though. I was hoping Loki would do a port of those. Guess that's not too likely now.
Re:Bioware (Score:2)
That's fine by me. I'll modify my worlds and play my games on my Windows PC. That's something it's particularly well suited for.
When it comes to hosting my long term game on a dedicated box... I'll put the Linux version to work doing what Unix does best. Being a server.
I mean, let's get real... how much uptime is a Neverwinter Nights game hosted on a Windows machine going to get? 3 weeks, 4 weeks tops, and that's only on systems run by really savvy Windows users. In most cases the servers won't get any more than a few days of uptime.
Re:Also in the faq (Score:1)
I prefer it this way (Score:4, Insightful)
I've been playing max payne lately and while it is a great game, it's buggy as hell! They can take all the time they want, as long as they release it stable.
Anyway, blizzard is just like 3drealms : Release date ? What the hell is that ??? I think they've confused "release date" with "hype date". Can you say Duke4ever [3drealms.com] ?
Max Payne is buggy? Not for me! (Score:2)
What symptoms are you having?
Re:Max Payne is buggy? Not for me! (Score:1)
Even at that resolution, it crashes anyway from time to time. I do run win2000 on this box so it may be the problem, but it says windows 2000 compatible on the box. If it isn't compatible, it shouln't say so!
There seems to be a lot of people with problems with the game. It's weird since about 50% of gamers do experience crashes while the other 50% can play the game with no problem. I guess you fall in the second category.
What's bugging me is that I am WAY over the "recommenced" specs
Re:Max Payne is buggy? Not for me! [OT] (Score:2)
Re:Max Payne is buggy? Not for me! (Score:1)
My computer is a box with lots of generic components I put together myself around a Duron. It never fails to trip on crappy code.
This usually isn't a big problem because crappy code generally isn't something I want to run, but it can be a problem... for example, Bleem (Playstation emulator) chokes on my computer.
Re:I prefer it this way (Score:1)
hrmph. i don't think they are waiting till they have golden bits to release - they are going to squeeze everything out of diablo II (including the weak expansion set for $40) before they even give us a warcraft III playable demo. blizzard releases patches for their games well after they have been released.
~chudly
Re:I prefer it this way (Score:1)
Re:I prefer it this way (Score:1)
I really liked the engine, and the effects. The weapons were fairly realistic.
Now, they could have left out the crying baby and the nagging wife for the dream chapters. I truly got a headache from them. And, when the second round of wandering on a red line started, I considered uninstalling it and not playing again.
Other than that though, was a very nice game, a good purchase. I'll pass it off to my kid brothers, and it becomes a $25 per person purchase..*Grin*
No hardware problems here at all with it. Win2k, Ath 1.4, G400
Fixing after it's published (Score:5, Informative)
Have to disagree with that. Normally, with games like WarCraft and StarCraft, Blizzard has been pretty good updating frequently after the release with small fixes.
But the Diablo series has had it's share of problems, the first with the hacking of the file on the local hard drive to boost your stats (which Blizzard never really fixed), and the second with being published clearly when the servers weren't ready to handle the load. Most disturbing is that many of these companies promising "massively-multiplayer RPGs" create 200,000 CDs for launch and then get surprised when more than half these users end up on their servers. It's a real problem, as countless editorials in gaming mags demonstrate.
If you're going to sell 200,000 CD's, make sure your servers can handle 200,000 users. If you're waiting to release a game "until it's done", make sure it's actually done when you release it.
Re:Fixing after it's published (Score:1)
Re:Fixing after it's published (Score:5, Insightful)
Actually, Blizzard DID prepare for load. Before releasing they conducted a 100,000-user stress-test of their servers. What they then found was that after they released, players went directly to the realms instead of playing single-player first, creating load problems. They were quite responsible about dealing with these problems, though, working to get more bandwidth and tune the server software. Also, Diablo 2 is not and was never advertised as "massively multiplayer" (though it is multiplayer).
Blizzard's been very careful about their reputation, and thus about what software they'll put their name on. The last five Blizzard games (plus expansions) were all successes; those that weren't (see Warcraft Adventures) were cancelled or delayed and reconsidered. I have faith that they'll use the extra time to make a better game, and that had they not done so, we would've been disappointed. No, they're not perfect; no company is. But they do deserve respect for refusing to shove games out the door when they need more time, and for correcting the mistakes they do make as quickly as they can.
Re:Fixing after it's published (Score:2, Informative)
Even worse, D2 realms were completely awful for some time after the game was released. Then we had hacking problems, duping problems, etc. on the realms.
The D2 games are a prime example of Blizzard rushing. In D2 we had Barbarians' weapon mastery counting twice, bonuses not counting on bows and Corpse Explosion for the Nercomancer scaling up with monster HP (which would be nice now
THIS is Blizzard quality? Then they rushed the expansion out to meet their deadling of first-half-2001 and, as soon as you went to play on the reamlms, were welcomed to 1.07 and 1.08.
We still have problems. A slapdash 50% physical resist with rather pathetic skills to compensate in some cases (the Druid... and good luck with getting the elemental spells to hit since most of the big spells hit an area randomly).
Blizzard may be okay at times but they've let some very large problems go for too long. There are some serious problems that Blizzard could be putting out fixes for now and worrying about firewall being too powerful later (like some bugs used to kill other players, particularly devestating in hardcore)
Re:Fixing after it's published (Score:1)
>quite some time and only in recent times did we
>see any significant work being done on boosting
>the realms with many realms not getting much of a
>boost until just before the expansion was
>released. That's why we had so many people from
>Asia and Europe playing on USEast and USWest -
>the performance was so awful on Asia and Europe
>realms that they just came here.
This is not true, all realms have had both quite huge increases in servers and in bandwidth.
>The D2 games are a prime example of Blizzard
>rushing.
I agree, both the game and the expansion were in my opinion rushed and would have needed several more months of work on.
One have to mae a destinction though, Diablo is done by Blizzard North while the other games are done at the "main" Blizzard. Sure, same company and such, but there IS a difference, they don't even are located in the same place.
>In D2 we had Barbarians' weapon mastery counting
>twice,
Never heared of that one, it was factored in as an over all damage bonus though and not applied just to the weapon damage as it should have been, in addition it had a hidden critical hit feature. It is now working as it should and the critical hit is mentioned in the skill description (althuogh toned down some).
>bonuses not counting on
>bows and Corpse Explosion for the Nercomancer
>scaling up with monster HP (which would be nice
>now
>(and still is since it attacks at only range 1
>even with a 5 range weapon), duel wielding for
>Barbarians didn't do a damn thing for
>Whirlwind....
>the list goes on.
It didn't count for many skills. I agree, there were many bugs and problems that took an awefull lot of time to get fixed. I suspect many were just pushed until the expansion for fixing as they really had an enormous ammount of problems and bugs to work on.
>THIS is Blizzard quality? Then they rushed the
>expansion out to meet their deadling of
>first-half-2001 and, as soon as you went to play
>on the reamlms, were welcomed to 1.07 and 1.08.
The expansion shiped as 1.07, the 1.08 was ont he realms, it was not only for the expansion but also (unfortunately in my opinion) applied most of the game changes of the expansion to the normal game.
Von Rex (Score:5, Insightful)
They tend to put out decent games the first time and not have as many huge fixes, just small tweaks.
I guess Hemos hasn't checked out the Battle.net message bases lately. Maybe after he reads his first 500 messages complaining about the endless delay for the upcoming huge patch that will fix the dozens of current bugs he'll alter his position.
And we're not talking about tweaks here. We're talking about bugs that allow certain users (druids and barbarians, I believe) to crash any other user. There's also a nasty bug that allows the stealing of entire accounts, though that won't work on all servers. These bugs have been exploited for weeks and there hasn't been any response from Blizzard. I wish they would issue some small tweaks instead of telling people to wait for the mega-patch.
And then there's the class balance issues. A lot of people think that the expansion set, along with the 1.08 patch for the normal game, have pretty much destroyed all gaming potential of Diablo 2. I don't hold quite as extreme an opinion myself, but then again, I play a sorceress, the class most people think is dramatically overpowered. If I was a warrior, trying to hack my way through hordes of "physically immune" (what a concept, what is this, DC comics?) monsters, I'd probably have a different opinion. In fact, I doubt I'd even bother playing the game.
Re:Von Rex (Score:1)
Re:Von Rex (Score:1)
Yes, I scanned that too quickly and attributed the quote to the wrong person. My fault. Is that any reason to call me a stupid jackass? It's not like I attacked Hemos, I just said that he probabably hadn't read the battle.net message base. Now I transfer that opinion to Mr. Hughes.
Your words are unwarranted and reflect poorly on you.
This came out 5/23/01? (Score:1)
Actually I think it's more along the lines of July 23, but this is old news. Sorry.
In other Blizzard news, they're supposed to make not one, but two announcements at ECTS [ects.com] this year. So we'll see how that works out.
Hurry, we need you! (Score:2, Interesting)
Starcraft can only last so long, and people are already going back to Warcraft II . . . good, balanced RTS games that don't require everyone to have a copy of the CD are quickly running out, and we're left playing dusty games, crappy RTS games, or ughh . . . first person shooters.
I want a quality Blizzard release as much as the next person, but the sooner the better . . .
Re:Hurry, we need you! (Score:1)
WC2 was a fun RTS, but it was truly a clickfest. Kohan (and for that matter, Total Annihilation) were both much more robust games. But neither really became SimBase games; either would make an excellent LAN party game.
Finally this would be on-topic (Score:5, Interesting)
But the big downfall of RTS games, and why I think many people hate them, is that as the genre has progressed, the interfaces have not. Ultimately victory comes down to not managing resources or having brilliant strategy, but being nimble enough to control the interface.
Take StarCraft, for example. To control your troops you assign them to hotkeys. The problem is that when you mix unit type within a group, you lose the ability to give them advanced commands. So you have to assign separate hotkeys by type and you end up using five or six of them just for one attack.
Unit grouping is another factor. You can carefully arrange your troops in a formation that gives them the advantage, but when you order them from point A to point B they arrive in one big jumble. Often times, unit will arrive at a destination one by one and get slaughtered.
The question I have...how hard would it be to develop some kind of basic programming language for these type of games? In StarCraft, Reavers cause an enormous amount of damage. I would want my characters to attack them first, overriding any previous attack orders. Or, for Zerg troops, if their health dips below a certain point, automatically burrow.
I know there are free software version of many strategy games in the workd (like FreeCIV) but are there projects attempting to recreate open source versions of RTS type games? So that this type of functionaly could be added?
And to Blizzard if there are any employees reading, why not work on this as a nice standby to WarCraft III? It should be very simple to develop a way of giving commands from scripts instead of point and click.
- JoeShmoe
Correction (Score:1)
Because I'm bored, I went and found you a correction [gamespot.com]. Dune II is what most people tend to think of as the first RTS (it was the first to be called such), though apparently there was something RTS-like for the Sega Genesis before that.
Oh, and as for an open RTS, there's FreeCraft [freecraft.org].
Re:Finally this would be on-topic (Score:1)
At any rate, you've got some great ideas on usability. Stop by the site and make your suggestions to the maintainers, or step up to the plate and start coding it in.
Re:Finally this would be on-topic (Score:1)
I don't think the problem is with the difficulty of making a small scripting language for the game, the problem would be in balancing issues. The person with the best script would win and it would discourage newbies from even trying to play the game.
Re:Finally this would be on-topic (Score:1)
I haven't tried FreeCNC yet, so I don't know what it's like, but last time I tried Freecraft (a while ago), it wasn't quite there as far as stability. It's interface is mostly the exact WarCraft II interface, but with some minor improvements. Nothing as major as you are suggesting, but it's a small step in the right direction.
Check out Kohan: Immortal Sovereigns (Score:1)
Kohan is a real time fantasy strategy game with a lot of design enhancements that solve problems that have plagued RTS games.
It deals with forces on the company level, not individual troops. Most similar games like Warcraft, Age of Empires, etc. would require you to give orders to each individual in a troop, which results in annoying clickfests. In this game, you form companies of seven individual units each (one leader, four front line troops, two specialists) and simply give orders to the companies as a whole. Most of the time you're only dealing with half a dozen companies or so, so unit management is infinitely easier than it has been with any game of this type before.
Also, companies replace their losses on their own over time, including specialists, which takes a lot of the micromanagement out of combat. It also makes the computers tendency to kill your special units a lot less annoying. You won't have to do a minute of furious clicking to replace your losses, you'll just to direct your surviving companies to a safe place to heal.
Finally, they've done away with the most of the annoyance of upgrading bases. You don't have to place individual buildings, you just direct your towns to build whatever improvements you can afford. Again, most micromanagement is removed.
All that being said, Kohan feels a little flat. Most missions aren't really that difficult, and upgrade paths are obvious and rarely diverted from. Visually, the game is lacking, too. For instance, your companies troops form up in hexagons, a formation rarely found on the battle field :)
From a game design viewpoint, though, it's an amazing piece of software. I bet the next true classic of the genre will be the one that shamelessly rips off the good ideas in Kohan and weds it with a more visually appealing combat engine like the one in Age of Empires.
Re:Finally this would be on-topic (Score:1)
It shouldn't be that hard. In Linux, anyway, many shell scripting languages come with C or C++ interfaces, and you can pass back and forth variables, and have the ai determination put into scripts. I can't imagine something like that in Windows would be too hard to find...
Total Annihilation was the peak of RTS (Score:4, Interesting)
For instance, you could send a building bot around the base on patrol, and he'd automatically reclaim metal, energy, repair units, repair buildings, help build units, or help build buildings, depending on the availability of resources. It's not just about flexibility but about sensible heuristics and testing and balancing, all fields that have been badly overlooked.
I played Kohan, and it's a wonderful first title, but neither it nor anything I've played in a very long while comes close to TA.
TA has its flaws, but I have not seen its equal in RTS for years now, and the fans are *still* generating new units, new maps, and even new games out of TA.
Check out http://www.planetannihilated.com if you want to learn more.
I would love to see someone make a new RTS that learned all the user interface and most of the heuristic lessons from TA along with the matchmaking and community support lessons from Battle.net, but I feel that right now, we're in a rut where alpha-blended 3D accelerated special effects and enough camera angels to rival a porno DVD are being prioritized over the real design issues.
Re:Total Annihilation was the peak of RTS (Score:1)
Hardly, Age of Kings and extension packs from Ensemble Studios are still ( 2 years after release !!!) on 10 top selling titles list.
Of course, it is one of the best games ever created by even then its commercial lifespan is simply amazing.
of classic, generic RTS, probably (Score:2)
A lot has been said over the years about the virtues of mixing genres and some of it is just hype, but when it comes to RTS's, I consider it the solution.
Battlezone is another game that acknowledged that solution (and before Shogun did). It managed to revolutionise the RTS genre by throwing in elements from FPS and Arcade genres. Too many RTS games look like just a new skin someone hacked for the Warcraft interface. I give a great deal of credit to games like Battlezone and Shogun that threw that interface away altogether.
Re:Finally this would be on-topic (Score:1)
I'll wait (Score:2, Interesting)
All of their other titles have relied on 2D (even Diablo 2, which is 2D and enhanced with 3D). StarCraft ran well even on non-bleeding edge gaming hardware. I have always loved their attention to detail in performance. They are the anti-Funcom (anyone who plays Anarchy Online with its 1FPS in towns even with a GeForce 2/3 knows what I mean). People who knocked Diablo 2 for its lack of "revolutionary" graphics were missing the big picture, IMHO.
Total Annihilation was an impressive 3D RTS in its time, however when the units filled the screen, performance fell through the floor. I'm optimistic that Blizzard, in committing to 3D in WCIII, will find a way to avoid this.
Still searching for my Inner Adult...
Three Constants in life: (Score:4, Funny)
Taxes
a Blizzard or 3D realms game that's "Just around the corner!"
Erm... we're reporting vapourware on Slashdot? (Score:1)
1. Duke Nukem Wait Forever
2. Daikatana II
3. Battlecruiser 2002AD
Re:Erm... we're reporting vapourware on Slashdot? (Score:1)
Great games but... (Score:1)
But, on the other hand, I guess pushing back the release date is better than releasing a crappy/buggy game.
Re:Great games but... (Score:1)
You would think that with Blizzard's boatloads of cash that if they wanted to get a game out by it's advertised release date that they could just hire on some more programmers and get the job done.
Ummmm...right...and you've done how much software development?
Re:Great games but... (Score:4, Insightful)
There are books written about how doing this fails to help.
Re:Great games but... (Score:1)
Re:Great games but... (Score:2, Insightful)
Re:Great games but... (Score:1)
Re:Great games but... (Score:1)
Throwing extra programmers at a projects to meet release dates seems like a good idea on the surface, but can reduce productivity.
When new programmers are brought into a project, they need to be trained and brought up to speed on the project before they can do useful work. This means that some of the current development staff have to stop working on the project and spend time training the new guys. The net productivity of the project will decrease in the short term, while the new staff are being trained.
In the long term more programmers equates to more productivity (with good management) but throwing extra programmers at a project to make quick productivity gains in the short term actually has the opposite effect.
I don't think Blizzard have enough time before the release date to bring new programmers in on the project and gain the benefits.
In other words (Score:1)
2002 (Score:1)
Great (Score:1)
Good for them (Score:2)
If it was anyone else I'd be complaining, but Blizzard stuff is usually worth the wait.
Re:Good for them (Score:1)
D2 was rushed. We're already at 1.08 on D2. Some of those were significant updates. The expansion was even more rushed. What happened? 1.07 and 1.08 downloaded at the same time for D2X. Lovely. Why?
So Blizzard could meat their July 29th deadline for the game being on sale.
They rush things. Maybe not all but they still rush things.
Maybe I'm confused... (Score:1)
But isn't this the second (or third) time they've delayed the game?
I thought it was supposed to be out earlier this year...then October of this year...and now, next year?
I'm still looking forward to it...if the addiction level is anything like WarCraft I&II and StarCraft then I'm in real trouble ;)...but if they're not careful they're going to go the way of Star Wars:TPM...so much dragged out over-hype that there's no way it will live up to the expectations of the public.
But in the end I would much rather have a sweet, stable game then a crappy game they just shoved out the door. It's nice to see that they actually want to give us our money's worth...an unpopular trait in today's corporate world.
Better a delay than what we normally see (Score:5, Insightful)
I am personally fine with waiting for complete, mainly correct, runnable, optimized and fun game rather than a piece of cruft. The gaming industry has a habit of producing alot of junk at the expense of quality. So far as I am concerned, get it right, and I'll be a dedicated customer for life. Companies like Dynamix, Id, and Blizzard do their absolute best to produce games of quality - for that I thank them and always purchase their games. Think about it too...some other game developers will release a decent game, then lock it up so it can never be expanded to enhance the game in the future.
Much like Aliens vs. Predator - GREAT game - but it just stagnated after a while because the game was locked very, few mods etc and I stopped playing it.
Not that I didn't like the game, it just died. I can't say that I have had that experience with any of the above mentioned companies. I play their games often, I purchase their products gladly - because they make great games period! They seem to have balanced the marketroid interference with quality products in an intense, horribly stressful, fast paced, and unforgiving market. Gamers are the worst critics I think you'll all agree...
I am a programmer by trade too - and you couldn't drag me kicking and screaming into the gaming industry - I'll stick to developing scientific applications for Linux thanks very much! But I have an enormous amount of respect for these developers...so hurrah!
When Warcraft 3 comes out it will kick ass and I'll be playing it for years...heck I'm still playing warcraft2!
Re:Better a delay than what we normally see (Score:1)
Just in case, don't be so sure about it. I used to be a huge fan of Civilization 2, one of the most ingenious games imho (in fact, I still play it sometimes), I was really waiting for the sequels but when they came out I was deeply disappointed. Take 'Call To Power', for example, it had a bunch of added animation and effects but the actual playability was really poor. The number of different approaches and strategies that one could try to win was just a fraction of what was available in Civ 2. So don't promise anything before you have actually seen it.
Re:Better a delay than what we normally see (Score:1)
In fact, a lawsuit not so recently gave Sid Meier the rights to the 'civ' name again.
And guess what (Score:1)
Re:Better a delay than what we normally see (Score:1)
Try Age of Kings from Ensemble Studios.
If you are interested in more "realistic" aspects of Warcraft ( like medieval warfare etc ) as opposed to mages and flying beasts then this is what Warcraft 3 should have been.
this is the proper way. (Score:4, Insightful)
Keep up the good work Blizzard.
-Restil
True (Score:2, Interesting)
There were also huge problems with Battle Net when starcraft was released. Battle Net now is MUCH better than it used to be.
Another thing going for Blizzard is they don't drop their games quickly. Starcraft, which was released around 3 years ago now, is still supported, and they recently released a new patch to fix some issues. Diablo is still being supported too.
Too bad they don't seem to like Linux since Blizzard seem to be one of the few game companies that give a damn about their customers, and aren't just out to ship product.
This could lead to real problems (Score:2)
The problem this could create for blizzard is that when Warcraft III is released, it will look graphically dated compared to buggier, less fun games that came out a month before and only spent a year in development, thus working with newer hardware and software right from the get-go. Consider Daikatana, for example. Yes, I know it had a bunch of issues above and beyond crappy graphics, but just consider those graphics for a second. Why did Daikatana use the old, Quake II engine? Because when they were starting work on the game (actually, a little after they started work on it) that was the best engine available. By the time newer hardware and software came out, there was already so huge a committment to QII engine, and so much more work to do, that it just wasn't possible to move to a better engine. This "engine lag" is a risk all games with really long development cycles run, and games like Warcraft III and Duke4ever might fall prey to it. Admittedly, a lot of games with long dev cycles are very successful, but many aren't.
If warcraft II suffers from engine lag, will it still be attractive to the average (not hardcore) gamer? I don't know.
Correction: (Score:2)
mmmm, gimme some more of those tasty.... (Score:1)
ahhhhhh............
had to say it, tho no one will see it
night all
That's OK. (Score:1)
The only thing I'm upset about is warcraft II... (Score:2)
Granted it's an older game, but there nothing as fun as marching into a village with an army of trolls throwing axes. New Troll here! Who you want me kill?
I should go download it from a warez site to show my disaproval.
Re:The only thing I'm upset about is warcraft II.. (Score:1)
Blizzard is not the same as Blizzard North. (Score:1)
Blizzard itself is another story all of their games have concentrated on balance HEAVILY. If you've played all the games and take a deeper look you'll see theirs a big difference in design quality. The only thing the two companies seem to share in common is a boss who's been dedicated to only releasing AAA titles.
Don't let the past fool you though companies are out to make money and blizzard has changed owners now and those owners have doubtless made changes of some sort and may not be as dedicated to quality (notice how fast the d2 expansion came out and how bad it sucks). If your pinching your pennies you might want to wait for a review of war3 instead of taking your chances on blizz's sterling reputation. All and all though the delay is probably a good thing(TM).
Voice of Darm from Beyond the Grave (Score:1)
Perhaps few people other than myself remember it, but the game Ys book 1 and 2 for the TurboGrafx has a long legacy - it was probably the first CD-ROM roleplaying game.
And in case you were wondering, the fantastic anime Escaflowne contains a number of scenes of Folken conversing with Lord Dornkirk over a communicator, in exactly the same pose and setting as Dalles speaking to Darm in the famous cutscene...
Anyway, that's today's trivia.
Warcraft 3 doesn't look that good anyway (Score:2, Informative)
Ensemble Studios' Age of Mythology looks about 50x better then War3. Empire Earth, created by Rick Goodman, lead producer of Age of Empires (tm)(c)(sm), looks better then War3 as well. By 2002, War3 will be old hat. Hell, its old hat now. I'm not holding my breath for it and I don't suggest you do either.
.agrippa.
Hmm. (Score:2, Insightful)
Warcraft: When will WC3 be ready? (Blizzard: When it's done.)
Random console gamers: When will the Dreamcast be done? (Sega: As soon as we drop support after the initial sales and make plans to screw over our fanbase.)
:) Sorry. Had to get my whack in on Sega.
But seriously, waiting is a good thing. Although most consumers are idiots who dance around, leaving puddles on the floor like an over-excited puppy, and screaming at companies for a release..
Well, they shouldn't. That causes management to say, "Hey! Shipshipship! MONEYMONEYMONEY! Bugs? Isn't that what 50 mb patches that people on 56k's can download easily are for?!"
Honestly, I wish more software (Both gaming and 'normal' software) (And hardware, in terms of consoles) would ship when it's ready instead of trying to meet release dates.
I would rather... (Score:2, Insightful)
Blizzard is constantly late on games. Some people rake them through the coals for it. Thats a load of crap. There are very few producers out who each and every one of their games have met huge acclaims.
They consistantly produce the best games out there and I'm glad they take the time to make sure its a winner. Late releases are frustrating, but at least with a Blizzard game I know when it finally comes out I won't be disappointed.
Warcraft III Delay!!! AAAARRRRRGGGGHHHH!!! (Score:1)
I can't sleep without games!
This delay is going to cause me to go mad!
I've been waiting for this one for ages!!!
I'm gonna have to find something to do in the meanwhile.
Hmmm...I heard smoking crack is supposed to be pretty cool...
Re:Starcraft? (Score:4, Insightful)
Re:Starcraft? (Score:1)
So it looks like you're out of luck for a sequel.
Re:Starcraft? (Score:1, Informative)
Re:Starcraft? (Score:1)
Re:Coverage (Score:3, Insightful)
You can get GCC for windows (and it works well). THere is no law against developing free software for windows. Poeple just *aren't doing it*
Re:Coverage (Score:1)
Re:Coverage (Score:1)
It's even easier than that. You don't even need windows to build an app for it. Just cross-compile for it. The SDL homepage provides an excellent setup script [libsdl.org], and after that it's just cross-configure.sh && cross-make.sh.
I'm building my windows binaries for GLtron [gltron.org] for over a year now, without having to mess with VC++
- Andreas
Re:So what? (Score:1)
I judge web browsers by
a) standards compliance
b) user interface
In my opinion, Galeon, and even Mozilla and Konqueror are far better than Internet Explorer (even on Mac OS)
Re:So what? (Score:1)
Re:Coverage (Score:1)
Re:Vote HERE for Starcraft II... (Score:1)
Re:Speak out.... (Score:1)
Re:Speak out.... (Score:1, Insightful)