Garriott's New Project Cooking Along 103
omeros writes "Looks like Garriott's latest project will have plenty of human support, as much of the creative staff from Origin has joined him in the hills outside Austin. They've just moved to a larger space. Also Jake Song, creator of "Lineage," will be working with Destination Games on their first title, "Tabula Rasa." Ultima fans rejoice!"
It's been how long? (Score:1, Troll)
Re:two words for you Hemos, listen up ! (Score:1)
What exactly is "Tabula rasa" ? (Score:1)
What I would enjoy is if it where an RPG where society, science, and technology develops and advances, somehow like a complete virtual world.
P.S. What is with all teh ASCII art trolls that are currently appearing, did someone discover aalib
Re:What exactly is "Tabula rasa" ? (Score:1)
Re:What exactly is "Tabula rasa" ? (Score:1)
Could be an interesting game if the name refers to something like this...
Interesting switch (Score:1)
Much more informative article... (Score:5, Interesting)
Talks about who ncsoft are and what Garriot is doing with them. No mention of property deals for all you office space geeks though.
If you prefer to cut and paste then go here: http://gamespot.com/gamespot/stories/news/0,10870
What I would like to see.. (Score:2, Insightful)
(Is those first-post boobies to go away)
..is Ultima IX: Ascension done right. Like, no half-done maps in the commercial product, no hang-ups and crashes during the first five seconds of installation, nor the numerous graphical and story bugs and glitches that the game has. I bet there are many 3D engines today that could handle this kind of game with much more style than Garriot's (et. al.) own engine did.
Still, I'm a believer. I believe Garriot had not much chance but to push out the half-finished product as funding and time grew short. I sincerely hope he will have more time and reliable funding this time around.
Re:What I would like to see.. (Score:2)
You're missing the picture (pardon the pun) (Score:2)
As a 3D programmer it is NOT just a marketing ploy.
4 words: "skeletal animation" and "motion blending"
It is tedious for artists to create EVERY frame of animation for one sequence of motion (i.e. weapon action.) Then they have to create another set for movement (walking,) Now what if we want the char to walk and slash at the same time? All the permuations with sprites QUICKLY chew up memory (CDROM space and RAM.)
Motion blending (usually with a simplified Inverse Kinematics for real-time performance) allows the artist to create a few "base" animations. Then at run-time, players can have their avatar simultaneously perform ANY number of combinations based on those motions !
I agree that it 2D art has a much better "graphical cuteness" compared to the "harsh euclidean edges" of 3D.
Cheers
Re:You're missing the picture (pardon the pun) (Score:2)
Anyway, if the artist has to punt on some things -- like walking and slashing at the same time -- the result will still look considerably better than the 3D equivalent. Artists seem to be pretty good at faking fluid action, while 3D can actually do the fluid action but it still looks like it's faking.
Maybe the artists will become better with the technology and they'll take over from the programmers. I think that's what needs to happen -- 3D can be another medium for the artist, but only if they can take artistic license. It doesn't seem like current systems have that flexibility. An artist can't say "yes, theoretically that's how this should look, but aesthetically or for perceived realism, we will make it look like this."
That's what a good director does when shooting a movie and that's what a game artist should do too.
Re:You're missing the picture (pardon the pun) (Score:1)
Re:You're missing the picture (pardon the pun) (Score:1)
3d models won't look like real moving humans until they start modeling elasticity and volume. bend your arm at the elbow. what happens? your upper arm expands on one side, your forearm flattens out on the opposite side, and the tops of both squeeze together. If you add clothes, the surfaces of those do the same thing.
Now, this would take a ridiculous amount of computational power, but hey... that's what 3d has to do.
Re:You're missing the picture (pardon the pun) (Score:2)
That technique is called "skining".
> Now, this would take a ridiculous amount of computational power, but hey... that's what 3d has to do.
It's already being done in today's games.
Re:What I would like to see.. (Score:2)
It better be good (Score:1)
My self i didnt like Lineage when i beta tested it for usa release
maybe they can make a good on-line game better not be a another lineage clone
m0zone
Re:It better be good (Score:1)
I'm simultaneously sorry that I waited so long (so my friends could get ahead of me) and glad that I waited as long as I did, so I didn't have to put with the bugs that they did.
Re:Sorry but... (Score:2, Insightful)
You are right that his personal development skill's are questionable but he is a very good manager and that is just as important. In that he hire's the right people, knows how to create and market a frantise, and has a good eye for what is a winner.
For example Garriot gave Spector and people like him a break in the industry. He countined the Ulitima series though 9 installments with seperate spin offs such as worlds and underworld. Finally he did develop Ulitma Online which was a success for the most part, Since,while it can be considered a failure to begin with did prove that people would pay to pay mud's and that development can be a ongoing process
99.99999% of the time Orgin's failures where due to the involvement of EA and not Garriot.
While it is possible to credit his success to being in the right place at the right time (happenstance) he did have the intelligence to know where that place was.
Re:Sorry but... (Score:1)
I was attempting to make a post that credited the rather good point this guy made while balancing the position by pointing out that RG did employ this guy to begin with.
It's a shame that some cowards do have really good point's to make but fail to post in a way that would get read more people then read at 0.
Re:Sorry but... (Score:1)
Re:Sorry but... (Score:1)
The only Ultima game I've played is 8, which was not very good. I could never get Ultima 9 to run.
Re:Sorry but... (Score:2)
The problem with Fallout Tactics is that it's monkey. Let me explain.
In one of the early levels, you need to get to the roof of a building. So you go in, and there's a staircase, with a pile of sandbags at the base.
Can you move the sandbags? No. Can you blow them up with dynamite? No. Can you climb over them? No. Can you cut them open with a knife and let all the sand out? No.
After you realize that you need to literally go around the entire circumference of the map and climb up a ladder, you can just hear the game yelling 'silly monkey! Dance! Dance!' at you.
Re:Sorry but... (Score:1)
Actually those 3 are my all time favorites. Ultima IV&V were so epic.
Ultima VI was awful, it was my last Ultima. You couldn'd type anything you wanted when speaking, you instead had to select from options when speaking, plus it had crap like you couldn't leave the first city unless you completed a few small quests (hmmm.. sounds like the mold of all the modern RPGs)
And the worst part about it was that they scaled down the size of the continent
I miss the days where you could run outta the first city and get lost in the middle of nowhere.
The best was getting your ass beat by groups of dragons and demons when all you had was a dagger
No more mapping the dungeons by hand. no more keeping your own handwritten journal
Re:Sorry but... (Score:1)
Re:Sorry but... (Score:2)
Nonsense, especially if you like the mid-series Ultimas. Go to Spiderweb Software [spiderwebsoftware.com] and download a game from the Exile series, or Avernum (basically the same as Exile but with a somewhat more up-to-date engine.) They're easily the equal to anything Garriot did, IM(never H)O.
Lord British is back! (Score:1)
With a smaller company, I hope (and in this sense the news of the acquisition are bad news), the Garriot brothers will find the hope and inspiration to produce some more masterworks like Ultima IV - VIII.
Hail the Avatar!
Re:Lord British is back! (Score:1)
Re:Lord British is back! (Score:1)
Although it was different from the previous chapters, it had a very nice atmosphere. Also the GFX where gorgeous for the time. They also did a very interesting work in the soundtrack dept.
I thought the UU series was crap though, that's why I didn't mentioned it.
I don't think EA didn't give enough money, I think it was 2 factors that screwed up Ultima:
- Lack of ideas (for how long could they go on like that??)
- Moving from a "small" company to corporate world, too big a budget, too many restraints, too many heads...
Just my 2c.
Re:Lord British is back! (Score:1)
Re:Ultima IX Roaming Freedom (Score:1)
But the roaming freedom! I'd sometimes have a good smoke and just wander with the distance cutoff set to some obscenely large value. Refresh rates went below 1/second, but the scenes were so gorgeous!
Another fun thingy was enabling the flying cheat, then raising up 1000 ft above an area to see how it all looked from above. At some point you caused the VM manager to barf cause it was loading so many textures -- heh.
I WISH they'd just buy the rights to the U9 world and make a good game based on all the work they had done up to that point.
Completely agree with other posters that game development suffers from the heavy investements needed in the graphic dept.
For those with out a classical education (Score:2, Informative)
First used by John Locke in "On Human Understanding", meaning that all human's are born with out any form of intellect (see slashdot editors) and must learn though experience.
Ofcourse, this implies that it is a working title.
Re:No it doens't you lying ass karma whore (Score:1)
Re:No it doens't you lying ass karma whore (Score:1)
The most interesting stuff on this article... (Score:2, Funny)
Re:The most interesting stuff on this article... (Score:1)
Publisher's permission to link to an article. $5.00
I guess slashdot owes icopyright 5 bucks!
rejoice? give me a break. (Score:2, Insightful)
perhaps thats just because the pricing was the only thing garriott himself was involved in regarding the game.
i'm excited as a gamer when new, interesting, and fun games come out. not when great game designer falls from creating one of the greatest rpgs ever (ultima4) to not even publicly recognizing the bad decision making regarding the launch and execution of the 2 most recent influential games (u9, uo) to hold his name.
shame on the cult of personality.
Apparently Garriott Just Doesn't Learn (Score:2, Informative)
I like the Ultima Series, and I suppose I'm somewhat looking forward to seeing whatever Tabula Rasa becomes, but. . .
The article starts out talking about how Garriott's new company just sold themselves to NCSoft. SO, EA screwed up the Ultima Series, and now Garriott is going to allow NCSoft to screw up whatever games his new company creates. RG needs to find some other way to fund development than finding some big Sugar Daddy company to fund him. Like finding private investors who are willing to allow him to run the company semi-autonomously (yeah, I know, easier said than done, blah, blah; but the fact is someone with as much gaming clout and previous success as Garriott shouldn't have that hard a time finding investors), instead of some big corporate headquarters constantly butting in and throwing their weight around.
I mean, I could be totally wrong here; maybe NCSoft will allow Garriott and co. to do their thing and come up with a great game. We'll see. . . but I doubt it.
Re:Apparently Garriott Just Doesn't Learn (Score:2, Interesting)
It's not impossible. Remember Black and White? Peter Molyneaux had pretty much creative control over that game (although he did fund most of the development work himself). EA then distributed it I believe.
My first thought was the same. What is Garriot doing? He is falling into the same trap that he did with EA! However, he probably learned from his mistakes and had NCSoft make some SERIOUS concessions before going into the deal. That's what contracts are for.
I am really looking forward to Tabula Rasa, and I would actually like to see Lineage here in the States too. The game has 2.7 million subscribers in Asia! It has to be a damn good game.
Re:Apparently Garriott Just Doesn't Learn (Score:2)
Popularity doesn't imply greatness !
i.e.
Almost everyone has TV, but most of the shows are still crap.
And it's a bad Diablo clone. Lum the Mad had an old article on it.
Re:Apparently Garriott Just Doesn't Learn (Score:1)
After U8 and U9, I don't think Garriott has that much clout. The gaming industry seems to have paralleled Hollywood, in that you are only as good as your last project.
Oh, and I thing RG *has* learned that small companies can't go it alone. Just look at what happened to Looking Glass. Even id paired up with Activision for distribution reasons.
Re:Apparently Garriott Just Doesn't Learn (Score:2)
Garriott is irrelevant (Score:3, Insightful)
So unless we're looking at something small, something created by a handful of people, something that goes off in a different direction, then we're being set-up for another big mess (Ultima IX, Daikatana, Messiah, etc., etc.). This is how it always is.
Re:Garriott is irrelevant (Score:2, Informative)
Health of Austin (Score:1)
I'm glad to hear some of that group is still around. Austin has had a fairly good gaming industry. We have Steve Jackson Games [sjgames.com], Digital Anvil [microsoft.com], and Origin [ea.com] to name a few. However, Origin's layoff and apparent fall into a coma was quite a blow, especially falling on the heels of massive layoffs from companies like Dell, the shutdown of .bombs like Living and Garden, etc.
I really wish these guys luck. Austin's a great geek city and gaming, to me, plays a symbolic role in demonstrating that to the world. Not to mention the fact that it keeps my dream alive of quitting my day job and coding games for a living.
Re:Health of Austin : Game companies (Score:1)
Unfortunatly, since we still have a viable tech market we also have the inevitable influx of Californians. No offense meant, but since Cali is so expensive already they don't mind paying a hell of a lot more for rent, clubbing, etc... which raises the prices for the rest of us "locals". Oh well, you take the good with the bad.
Tabula Rasa origins (Score:1)
Good Location (Score:1)
Re:It's A Small World... (Score:1)
Re:It's A Small World... (Score:1)
Thou art gay!
Money for nothing (Score:1)
"Grajeda says NCsoft has bought all of Destination Games' technology and intellectual property."
Let me get this straight - Garriott et al found a new company, carrying over nothing from EA/Origin, and have not yet produced any actual games, publications, or other copyrightable material of any great magnitude... and NCsoft has "bought" their "intellectual property" anyway. Gee, can I get people to give me money for nothing too?
Ultima fans rejoice? (Score:2, Interesting)
After Ultima 8 and Ultima 9? Unless you are a heatseeker or uncritical fanboy of Richard Garriott, then you won't be rejoicing about RG's group moving into new office space (I'll spare you the allusion to Ion Storm and their Dallas offices
I don't think many Ultima fans will be rejoicing at this bit of news. You see, we are interested in *Ultima*, not just any old thing RG puts out (for example, the old Car Wars computer game). At this point -- for whatever reason, bad decisions/burnout/you pick a reason/etc. -- Ultima fans will be taking a wait and see attitude. They want to know what the finished product will be like. And after the botches made of U8 and U9, who can blame them?
If he designs a great online game, cool, we all benefit. If he designs an online game as revolutionary as U4, well, enough said.
At this point, Ultima fans have had _years_ of promises. It is what RG actually produces that will speak for him.
Re:Ultima fans rejoice? (Score:1)
2) Don't compare ION Storm's offices and these. The offices that they moved into are the bottom floor of Works.com building that was already built out. Hell, they aren't even buying furniture. They are taking the furniture that was left when Works laid off a ton of people. Property around 360 here is getting a lot cheaper. Look at who were right around here: Living.com, Netpliance,
"Car Wars game" (Score:1)
Autoduel, you mean. That was a fun game, but hard as all hell. I think Chuckles was the lead on that one, not Garriott. Also, (correct me if I'm wrong) I think it was not directly based on Car Wars, although obviously the idea came from there. They must have been trying to avoid license fees to Steve Jackson Games, much as Black Isle, who dropped the GURPS system for Fallout in favor of their own S.P.E.C.I.A.L.(?) for those reasons.
Speaking of Fallout, does anyone remember a game called Wasteland? It resembled Bard's Tale/Wizardry but with a post-apocalyptic setting. Is Fallout somehow descended from that?
Re:"Car Wars game" (Score:1)
IIRC, SJG backed out during development so BI had to come up with their own system. That was what I remember at the time anyways.
Speaking of Fallout, does anyone remember a game called Wasteland? It resembled Bard's Tale/Wizardry but with a post-apocalyptic setting. Is Fallout somehow descended from that?
Fallout was pretty much *marketed* as Wasteland's spiritual successor. The back of the box more or less says "It's like Wasteland, only spiffier!"
Re:"Car Wars game" (Score:1)
I remember wasteland! That was a great game back in the Tandy days, my friends and I wasted many months when we should have been outside doing other stuff. In fact I'd love it if I could find a copy somewhere, it would be fun to relive those memories for a short while.
garriot and friends (Score:3, Insightful)
If I could ask of Garriot one big thing, it would be "Please don't loose site of yourselves in the storm of business, please listen to that child inside you that wants to create, and please go back to more emphasis in gameplay, story/plot and immersion and then artwork will augment it all... Not pretty bells and whistles first and the whole gaming experience as an afterthought." OK, so it is not one thing and is really long.
I have faith they will find their way and become the group of gaming and game making fanatics that they used to be. Good Luck! (yet another thing making me want to move back to Texas)
a short journey. (Score:1)
Run, Don't walk, from NCSoft/Lineage (Score:1)
The NCI (Origin) staff is unable to make any changes to the game mechanics without approval of the Korean staff, who could care less about the hundreds of U.S. users vs. the millions (yes) of Korean users. The game becomes unplayable after every server update as the original players exploit the inevitable bugs and Garriot and crew just wave their arms and say "we'll try to fix it".
Lineage really had promise - there are some nice elements - but NCSoft has made it impossible to manage the on-line world, leading to no end of player frustration - hard work wasted, characters deleted, and quests/missions broken.
Do yourself a favor and find a new god, Lord British has sold his soul again.