Laserdisc Arcade Emulator - DAPHNE 89
Matt Ownby writes: "Ever wanted to play the original arcade version of Dragon's Lair on your PC? A new version of DAPHNE, a laserdisc arcade game emulator, has just been released under the GPL, featuring full mpeg2 support. A total of ten laserdisc arcade games are playable including Dragon's Lair, Space Ace, and Cliff Hanger. Screenshots are available :)" I don't know how many people have laserdisc players these days, but this is still neat.
Re:Colorblind webmaster? (Score:1)
List of Games Avail (Score:1)
Badlands - No
Cliff Hanger - No
Dragon's Lair - Yes
Dragon's Lair 2 - No
Goal to Go - No
Space Ace '83 - Yes
Space Ace '91 - No
Super Don Qui-xote - No
Thayer's Quest - No
Obviously those marked as no are still work in progress
Re:List of Games Avail (Score:1)
There are screenshots of other games being played, so it might support the overlays when using mpeg movies, but I couldn't find any information about that on the site.
Whoops, that list is not current, sorry (Score:1)
To see the current list of supported games, just view the main documentation.
And they are :
Astron Belt
Cliff Hanger
Cobra Command (running on Astron Belt hardware)
Dragon's Lair (US)
Esh's Aurunmilla
Galaxy Ranger
Space Ace (US)
Star Blazer
Super Don Quix-ote
Thayer's Quest
Fell MPeg2 support...? (Score:2)
It probably won't be too long before the Romz Warez folks are spreading those around...
Then of course I'm thinking there are probably some hardware rom images themselves which will probably need to be dumped (and in most cases, pirated...)
I actually have a Video Laserdisc player... this would certainly be a lot of fun to play with but unless I yoink the disc out of an arcade cabinet, I doubt I'll be able to get ahold of a legal copy of the Laserdisc. Unless someone knows someplace you can purchase them?
Actually... (Score:2)
Apparently it's the PCB from a Dragon's Lair arcade cabinet, but it doesn't mention anything about the Laserdisc. Hmm...
Yes (Score:1)
I too own a LD player and it would be awesome to hook it up and play.
But i cant recall now if it reads CDRs or not. That would seriously complicate the use of warezd roms.
And getting the real thing should be close to impossible.
Re:Yes (Score:2)
Hehe! That's the Dragon's Lair POWER SUPPLY! (Score:2)
Shame on the seller for such a generic description. Look! I have the dragon's lair PCB!!
Hmm. Any comparisons to the DVD DL and SA? (Score:1)
Re:Hmm. Any comparisons to the DVD DL and SA? (Score:1)
Re:Hmm. Any comparisons to the DVD DL and SA? (Score:1)
equipment (Score:4, Informative)
A: DAPHNE, when used with a laserdisc player, uses a TV (or VCR) for output. What you do is plug a laserdisc player into your computer, then you plug a TV into your laserdisc player. You control the game using your computer's joystick or keyboard, but you watch the action on your TV. The arcade game worked like this too; it didn't do any of its own graphics, it relied exclusively on the laserdisc player for the video.
ahhhh
so i'll need an all in wonder card or something to have everything in my PC, along with the laser disc and laser disc player
Re:equipment (Score:1)
Specifically, the model used in Dragon's Lair and Space Ace, was the Pioneer PR-7820, a real antique...
http://www.blamld.com/DiscoVision/PR-7820.htm
There are probably several others that could be used, but I'm unsure of if there was a 'approved player' list of compatible manufacturers and models...
Re:equipment (Score:2)
This is legacy from the old days when a "multimedia" computer meant one that was hooked up to play synchronized audio/video from external devices. Even Apple IIs managed to serve in this roll. (The only time I saw this in use was some console that they got in my high school that allowed one to select and view different college commercials from LD.)
Re:equipment (Score:1)
I don't think you're going to fit a Laserdisc player inside your PC. The laserdisc itself is 12 inches in diameter.
Re:equipment (Score:1)
No.
The connection between your computer and the LD player is a serial one, so the computer can control the playback of the video files on the LD player.
Re:equipment (Score:3, Interesting)
only if you're using a laserdisc player (Score:1)
Dragons lair on floppy (Score:1)
back before cdroms were popular. It was terrible.
The same awful gameplay, but with equally
awful graphics. Plus, it had a complex copy protection scheme
requiring you to search through these tables to find the right numbers to type in.
Dragons lair has a serious history of lameness.
Re: CD-ROM versions (Score:1)
Of course the old CD-ROM versions aren't fun! The video quality is terrible, and the moves for the gameplay are all wrong!
Even with high-quality video and authentic gameplay, it may still not be your kind of game. But don't pan it just because of the lame ports that have existed over the years...
There are roms, but (Score:1)
There was one of these for dos (Score:2)
Re:There was one of these for dos (Score:1)
--Xan
Hurray! But have you read the FAQs in the docs? (Score:2)
But if you read the FAQ pages [xmission.com] for the project, you see the other unfortunate side of Laserheads. They REALLY REALLY hate anyone who isn't near their level of knowledge on laserdisc stuff.
Don't expect support!
Re:Hurray! But have you read the FAQs in the docs? (Score:2)
Re:Hurray! But have you read the FAQs in the docs? (Score:1)
Re:Hurray! But have you read the FAQs in the docs? (Score:1)
The reason behind it being stupid.... (Score:1)
That is just my two cents.
Re:Hurray! But have you read the FAQs in the docs? (Score:2)
2) If the corporation that I work for had a similar policy (RTFM before calling support), life would be better for both company *and* customer.
REALLY REALLY hate ? *confused look* (Score:1)
Re:REALLY REALLY hate ? *confused look* (Score:1)
Only found one at ebay. (Score:2)
Eighties Laserdisc Games? (Score:2)
It was incredibly expensive and a sitdown machine. I was absolutely addicted.
Was it... "Lock-On" or something like that? Too bad it's not in the list. It must be a different format than Dragon's Lair/Space Ace since there was more real-time control of the jet rather than just actions taken at certain story tree points.
Re:Eighties Laserdisc Games? (Score:2)
Same here... I grew up on an island, and that was one of three arcade games that stuck around for any length of time. I've been trying to remember the name for awhile - self-professed "arcade experts" that I've run into are stumped by it. Damn cool game, especially since you could go home, flip though Jane's "All the World's Aircraft" and identify everything in the game.
--
Evan
It's called M.A.C.H. 3 (Score:2)
Re:Eighties Laserdisc Games? (Score:1)
Re:Eighties Laserdisc Games? (Score:1)
Link here:
http://www.zen.co.uk/stuart/
and here:
http://www.atarihq.com/coinops/laser/firefox.ht
and then one for MACH 3:
http://www.klov.com/M/M.A.C.H._3.html
BTW, the *real* Mig 31 turned out to be an interesting aircraft. Still, I dream that someone will build this one
Re:Eighties Laserdisc Games? (Score:2)
Speaking of non-MAME emulation... (Score:3, Interesting)
Are the any movements afoot to emulate non-CPU games? I've was looking to download Death Race (1975 game that had you and a partner try to run down as many pedestrians as possible -- whoever mowed down the most, won), and apparently it was made of all discrete components without a CPU. There are apparently a number of machines like that.
I also wonder if it even makes sense to emulate something like that (do you import the schematic?) in a general sort of way, or would you have to write a simulator for each unit.
Death Race... (Score:2)
Possibly the earliest example of game-makers fearing lawsuits.
Re:Speaking of non-MAME emulation... (Score:1)
Or maybe one of those Radio-Shack Breadboard kits.
Completely and utterly false. (Score:1)
The reason that Pong was dropped and support for other discrete-circuitry games was dropped isn't technical, it's legal. The MAME devs decided that emulating a whole discrete-circuitry game--meaning that MAME would play that game without needing to download any external ROMs at all-- would keep MAME open to easier legal attack. So they removed Pong and drew an arbitrary distinction between all-circuitry games and games that have ROMs. They arbitrarily call all-circuitry games "simulated" games rather than emulated--a very stupid distinction since, to run the ROMs on the emulated machines in MAME, MAME simulated a whole lot of discrete circuitry.
What they really should have done is create a plug-in framework for discrete-circuitry games, so that the emulated/simulated circuitry could be packaged in a zip file and downloaded just like ROMs are. That way they could avoid the legal pitfall while still preserving the oldest games, those with discrete circuitry, which are also those most in need of preservation. I find it hypocritical that the MAME devs claim that MAME is made for the purpose of preserving our arcade heritage before the machines are too far gone, and yet they spend their time emulating Golden Tee games that you can still find in any sports bar today (they're in the source code, but disabled since they're still being sold), and yet refuse to emulate the 70s classics that used discrete circuits and are disappearing all the time. Sure, developers can spend their time working on whatever they want and blah blah blah, but it's still hypocritical to emulate games that are still being sold and refuse to emulate games that are disappearing, and claim you're doing it all to preserve our arcade heritage. What a crock of shit. They emulate what they want to play, with no regard for the games that are really in danger--the oldest arcade games, almost all of which have discete circuits and no ROMs. So instead of finding a way around the legal issues, like a plug-in system, they draw an arbitrary line in the sand and claim that they shouldn't emulate the hardware of these games because it would be a "simulation"--as if the emulated hardware that ROMs run on is real, not simulated?
Forgive me if I get a little pissed, but I'm annoyed that a project which claims to be for arcade preservation is letting the foundation of the arcade business disappear, mostly because they enjoy playing Golden Tee and such more than really preserving the 70s classics. The discrete circuitry games are largely difficult to find, except for a few of the most popular like pong and Breakout. And even so, how many people under 25 have ever seen and played the real, original Breakout, the game that started a whole genre and was worked on by some big-name people like Woz?
MAME should stop cutting our arcade gaming heritage into arbitrary slices and saying, if it has a ROM we'll emulate it but if it doesn't we won't; if it has a Laserdisc we won't emulate it (a driver was submitted that works with the DVD version of Dragon's Lair, but will not be included in MAME); etc.
On a better note, the discrete circuitry classic Monaco GP has been quite well emulated recently by a stand-alone emulator, and there's even a version of MAME available that has it hacked in (FixMAME). It's a much more complicated game than Pong--in fact, about as complicated as you can get with discrete circuits alone. So it's a great accomplishment, and I hope more people will follow with similar projects, despite lack of encouragement by MAME.
Almost off topic... please don't kill me... (Score:1)
Big Blue Guy. (Score:2)
...with the Infanto Ray!!
Nostalgia (Score:1)
Choice of Acronym? (Score:1)
We should just call it F.E.M.A.L.E.
Solomon Chang
Been Waiting for this (Score:1)
Does anyone remember this dragons lair scene? (Score:2)
Does anyone else remember this scene?
I have the PC-CDROM version, which states that it has all of the original arcade game, however lacking this scene, that would look to be a lie.
DVD version have that scene?
Re:Does anyone remember this dragons lair scene? (Score:1)
Re:Does anyone remember this dragons lair scene? (Score:1)
Re:Does anyone remember this dragons lair scene? (Score:2)
And I've played the cd-rom version a bunch of times, so you'd think in one of those times I'd have seen it.
IIRC, the arcade version usually had that scene as the second scene right after you crossed the bridge.
Re:Does anyone remember this dragons lair scene? (Score:2)
If I'm not mistaken, that was the intro to the Dragon's Lair television cartoon. I don't recall it being part of the game, but I could very well be wrong.
Let me know when Cliff Hanger is available (Score:2)
When I was 10 I was addicted to that game. It rocked. I still have a little journal entry I made in a short-lived journal I started at that time, which has the first 30 or so moves in it
I could never beat the Ninjas though. I suppose that now I'll find the whole thing is a piece of cake, like all video games that I thought were so difficult when I was young and have since revisited to beat my old high score of 15 years ago on the very first try
Re:Let me know when Cliff Hanger is available (Score:1)
All of the hard core players I knew agreed that it was impossible to finish that scene without dying the first time. When you restarted the scene after death, it worked fine.
I never knew anyone who could finish the game without dying once at the ninjas, but since I lived in a small town with only one copy of the game, it might have been that particular console. That seems odd too though. *shrug*
I wrote an Apple II program that required you to type in all the moves to continue on as my way of memorizing the game without actually spending money. 'Twas a stupid game, but Lupin is cool.
-Trevor