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Interactive Fiction Competition 2001 Results 91
david.given writes: "The results of the annual text adventure game competition have been posted (remember when the competition started? You've played them, you've voted for them, now see who won. Much kudos go to Jon Ingold, whose game "All Roads" placed first. As someone who didn't come first (33rd, actually) but had a lot of fun anyway, let me extend my warmest thanks and gratitude to everyone who took part. Without you, none of this would be possible."
home brew gaming (Score:1)
like http://rpgtoolkit.com
try doing a search on home made rpgs or games on the net and you might be suprised.
Re:home brew gaming (Score:3, Insightful)
If anything it's depressing that the homebrew crowd has wasted so much time making hackneyed medieval and science fiction role playing games. One would expect grassroots movements to go off in wonderful new directions.
Re:home brew gaming (Score:2)
Or, more appropriately, what other sort of RPG would you expect someone to make..
The concept of an RPG is fine, but what people create in that genre is banal. They're creating the equivalent of what Star Trek is to science fiction.
Re:home brew gaming (Score:3, Insightful)
Re:home brew gaming (Score:2)
True. What's funny is that *every* award winning science fiction author dislikes Star Trek with a passion, because it is just so bloody *terrible* on so many levels.
Re:home brew gaming (Score:1)
Re:home brew gaming (Score:2)
(Hackneyed themes are hardly unknown in "professionally" developed games. I'm sure many readers can come up with their own examples.)
Hrm? (Score:2, Funny)
Me now confuse?
Re:Hrm? (Score:2)
If 'yall haven't played this stuff, try some time. (Score:5, Informative)
If you're new to IF and looking for some good games, let me reccomend a few from past year's winners:
The Meteor, The Stone And A Long Glass of Sherbet (by Graham Nelson) is far and away my all-time favorite short piece of IF (though it still took long enough to get through that I had a great deal of fun -- not *too* short, by a long shot!). Photopia is one I also introduce to friends who are more interested in the artistic/story-telling aspect of IF -- it's a really, really beautiful story.
Forgive the rambling, but if you're new to IF (or have been away for a while), try these games; they really allow one to see how imagination compares favorably to the flashy graphics that all so often leave nothing to it.
Re:If 'yall haven't played this stuff, try some ti (Score:3, Interesting)
Good stuff (Score:1)
Thanks!
Re:If 'yall haven't played this stuff, try some ti (Score:1)
Re:If 'yall haven't played this stuff, try some ti (Score:2)
Re:If 'yall haven't played this stuff, try some ti (Score:3, Interesting)
Thanks -- I'll try it. (Score:1)
Thanks!
IF 2000 (Score:2)
32K + Imagination (Score:1)
I remember a great Sopwith Camel flight simulator for the apple that had almost nonexistent graphics, but it behaved basically like a Sopwith Camel. We used to play that game all night.
Our first system came with two games: Adventure (by Softwin I think it said on the floppy?), and Brickout. I never played Brickout much, but we basically played Adventure night and day until we had all solved it.
Re:If 'yall haven't played this stuff, try some ti (Score:1)
Linux (Score:1)
Re:Linux (Score:2, Informative)
Re:Linux (Score:1)
Disclaimers: I help the maintainer with cross-platform issues. Also, UnixFrotz is now GNU GPL.
Almost all of them run on Linux. (Score:4, Interesting)
There might be others with different interpreters that aren't cross-platform capable, but most (almost all?) of them are.
Yup (Score:1)
Also, the frotz stuff is fairly easy to write games for, so be sure to try your hand at it!
-WS
33rd? 33RD?!?! (Score:3, Funny)
"Wait, I know! I'll
You are sitting at a terminal (Score:5, Funny)
> FP
I don't know how to 'FP'.
> Post 'FP'
Your post has been received.
Moderator: -1 Offtopic
Moderator: -1 Redundant
Moderator: -1 Overrated
You are dead.
You are sitting at a terminal.
The glow of the screen illuminates your fingers.
>
People still READ?!?!? Wonderful!!! (Score:2, Interesting)
I've heard plenty about how the Hugo-winning [slashdot.org] Harry Potter books are singlehandedly making the printed page fun for kids again. Perhaps the next generation, newly enchanted with textual adventure, will spawn a new surge of popularity for the beleaguered interactive fiction genre.
CML2? (Score:2, Funny)
I wonder how CML2 [slashdot.org] would've scored in this competition.
what the hell is a *.z5 file? (Score:1)
--jb
Re:what the hell is a *.z5 file? (Score:1)
Explanation of the Z5 format (Score:5, Informative)
Re:what the hell is a *.z5 file? (Score:1)
Re:what the hell is a *.z5 file? (Score:1)
--jb
Re:what the hell is a *.z5 file? (Score:2, Informative)
Infocom ``z-machine'' version 5. Interpreters are avilable for just about any platform you can think of. As usual, Google [google.com] has a fairly complete list [google.com] of what's out there.
Frotz [google.com] and Zip [google.com] are popular choices. I personally use Malyon [ifarchive.org] in XEmacs...
My opinions (Score:4, Interesting)
Nathan
Re:My opinions (Score:2, Insightful)
I really disagree about "All Roads." (Score:3, Interesting)
I didn't find the story to be confusing (not more so than it was intended to be, anyway) until the very very end, and even then things became clear after a few more runthroughs. I just loved trying to screw around with temporal causality and seeing what you could and couldn't get away with. Yes, the game is a bit "linear", but that's because the future has already happened and you can't take any course of actions that won't lead you to that future.
There was some very, very brilliant stuff in the game. At one point, after jumping back in time yet again, you eventually "catch up" with a part of the game you've already experienced and your character automatically repeats whatever you did the first time around, no matter what input you give. That was really creative, especially because you have no idea what's happening at first, but once you figure it out, it's the first point in the game that confirms 100% that you're jumping back in time. Shortly after that, you find out it's a bit more complex than that, and I can't say I have total comprehension of the ending, but I still got a good feeling out of it.
As for your other reviews
"Colours" was pretty silly, yeah, but I found it had a certain bit of charm to it. A nasty bug can keep you from completing the game, and I was hoping for something more than "YOU HAVE WON" at the end, so I wouldn't really recommend wasting time with it unless you're a puzzle freak.
"Gostak": I also henzore bowenqo quit after onpexoz minutes. It might have orze fun if I'd figured out how to ligyung it, but I'm not a damn wezktronyi.
"Silicon Castles": As near as I can tell, this is just a chess game. The title screen has a chess quote, you're in a room with nothing but a genie chess board, and your genie happens to be a chess-playing genie: you didn't think to try actually playing chess? The genie's "brain level" can be adjusted, and I tried playing one game on the easiest level, but even at that level it seemed like victory would require actual skill at winning chess, not just knowledge of the rules, so I quit after one attempt. The dumbest thing was, the game didn't even recognize I was checkmated (and yes, I'm damn sure I was really checkmated -- I had nothing but my king left, surrounded in a corner by two enemy queens and no possible moves) so I had to resign prompting a serve "coward!" taunting from the genie. Maybe there's some form of plot if you beat the genie. I have no idea. People who aren't skilled at chess will never find out, and people who are skilled at chess probably wouldn't want to bother with this game anyway.
"Jump": I played the game to completion. In five minutes. I played it again, just to be sure I hadn't imagined it. What the hell? Here's a complete walkthrough for the game:
1. Find key to locker.
2. Unlock locker.
3. Take gun from locker.
4. At this point (after a few turns of waiting), the game automatically goes into a sequence where (I think) the main character (I think) shoots her (I think) abusive (I think) fater and then (I think) jumps off a cliff.
That's it. That's the game. Sure, there's "fiction", but where's the "interactive" part?
I also tried "Bane of the Builders" which was mildly interesting by very trivial, and "Crusader" which as pretty funny but also didn't have much substance to it.
I'm going to try out "Shattered Memory" now and a few of the others that look promising.
Are there web interpreters? (Score:1)
At the risk of seeking buzzwords for the sake of buzzwords, are there interpreters that will run these games via web technologies like HTML (using basic links/forms), Java applets, or Javascript? Having asked the question, I'm not sure that any of the above would actually be more useful to me than a regular interpreter which runs as a Linux application, but I'm still curious.
yes. (Score:1)
Re:Are there web interpreters? (Score:1)
That's the home of Zplet, which is a rather nice java interpreter, which, iirc, handles save/restore functions now as well.
But you're right, it's not a whole lot better than a standard interpreter. (Especially as pond.com seems to be down at the moment.)
Re:Are there web interpreters? (Score:2, Informative)
Zplet has moved, because pond.com's suckitude is increasing without bounds. (Without warning, they installed a new server some weeks ago, didn't restore the data on the old one, killed all the shell accounts, and didn't so much as inform their users afterwards...).
New location is http://www.speakeasy.org/~russotto/zplet/ifol.html [speakeasy.org]
Also, I've finally made some file releases of the sourceforge ZPlet stuff so you can put ZPlet on your own page without messing with CVS.
Interactive Fiction..aka (Score:1)
I have, but I've heard they are commonly called "wet dreams".
The fiction part is easy, it's the interaction you don't wanna know about.
My Top Three Faves (Score:4, Interesting)
1. Earth and Sky: Designed to be an interactive fiction version of issue 1 of a super hero comic book. Fun stuff, if you're into the super hero genre.
2. Moments Out of Time: A time travel story, allowing a character to go back in time before an apocolypse and record data for the future. You start the game, choosing from a collection of gadgetry to help you on your mission.
3. No Time To Squeal: Please, no jokes about the title for a second or two. This story (though a bit linear) packs an emotional whallop about a husband, his very pregnant wife, and his psychotic business associate.
Kudos to all of the authors. Personally, I think it was a pretty good year for the IF Comp, but some will argue with me on that point.
Re:My Top Three Faves (Score:1)
Ex Looking Glass folks (Score:3, Informative)
Dan Schmidt [dfan.org] also used to work there, and has entered the IF competition in the past (see this [dfan.org]). Looks like he donated some prizes this year.
Has anyone else with pro game dev experience written IF?
Scott Adams -- the first pro game designer. (Score:1)
See this Slashdot article on Adams. [slashdot.org]
pity me (Score:1)
Overrated/underrated games (Score:1)
"To Otherwhere and Back": This game made no sense and was impossible without the walkthrough it was written around.
"The Gostak": Sure, it's neat to rewrite all the error messages in another language, but one needs referents to make sense of things.
"Film at Eleven": It wasn't bad, but it certainly didn't belong in the top ten.
And, conversely, the most underrated:
"Elements": This was the best of the abstract games, none of which fared well in this competition.
"A Night Guest": Sure, it's not epic, but it's well-written and it's fun.
"Best of Three": I suspect the conversation choice system bothered a lot of people, or perhaps they just wanted item puzzles. But this was a great story that had me playing long into the night.
BBS Software (Score:2)
Kind of disappointing (Score:1)
However If you are a first time player or looking for something with an amazing story check out this winner from the '99 xyzzy awards. [xyzzynews.com]
Worlds Apart [igs.net]
Anyone else find this appropiate (Score:2, Funny)
52 You Were Doomed From The Start 1.7281 1.42