The History of Doom On All Systems 150
Consolevision writes: "This news from dcvision.com -- One of our great members (Steveffs) has written a great guide to the history of Doom, right from the beginning to the very newest ports of it, it is an exceptional read for those who have followed gaming for a long time. The History of Doom will take a short while to load as it is a rather large document but you will enjoy :)" This link is unfortunately to a .doc file, but Mr. Vision continues: "I have now split the History of Doom into 5 pages and converted to html for those who are having trouble with the rather large but very impressive doc file."
Here are the pieces: Page1,
Page2,
Page3,
Page4 and
Page5
Is DOOM overrated ? (Score:1, Troll)
Some kiddies would say now: "Hey first graphical interactive 3D game" which is plain wrong at least Ultima Underworld came before and HAD A PLOT instead of shooting everything at moves (yes, you won't belive this !).
Gaming over a network ?
Done before. Even action games. Nothing new or creative.
What was really innovative of DOOM ?
Combing all these features ?
Yes that's nice, but no innovation.
I suppose DOOM's success is due to unlimited agression and violence, which was hardly found in many games before in this way (ok. Wolfenstein, but the Naziesque atmosphere was disapproved by too many potential players).
Re:Is DOOM overrated ? (Score:2, Insightful)
Actually, no, it's because Doom is actually, I odn't know, fun. It had the right mix of the right things. I still play it to this day (whereas most FPSen bore me) -because the gameplay is good.- It hasn't been matched nor has anything similar been done since. (When you show me a recent FPS that handles lots and lots of enemies at a time while letting me move very quickly, let me know. I have yet to find one.)
In essence, screw the technical merits. :P
Re:Is DOOM overrated ? (Score:1)
a proper 3d shoot 'em up
Re:Is DOOM overrated ? (Score:1)
Re:Is DOOM overrated ? (Score:1)
Short list of Doom's innovations:
Graphical: Full screen, seamless 3D graphics at a good framerate on a mediocre-for-the-time PC. Ran well on a 386DX-40 or a 486SX-25. Had a completely revolutionary realtime lighting engine, with dynamic lighting effects and light diminishing. Handled an enormous number of sprites and textures compared to other 3D games of the time. Was the only game, other than Underworld, to have texturing on the ceiling and floor, variable height ceilings and floors, walls that were not all at 90 degree angles, and was the only game to do this FULL SCREEN.
Audio: The first game to really use realistic digital audio and stereo effects effectively, in my opinion. Atmospheric noise and volume diminishing were used brilliantly.
Atmosphere: The audio effects combined with the lighting engine actually made Doom scary. Doom was the first game that any large number of players would have actually described as "Scary", with the possible exception of the robot voices in Berzerk.
Multiplayer: Yes, there were network games before, but Doom truly invented the "Death Match", and man was been waiting since the dawn of time to realistically, artificially kill each other in some sort of cyberspace. Quake and the Internet really made it happen, but Doom certainly was the stepping stone. Perhaps truly the greatest thing since sliced bread.
Mods: You'd have to have brain damage to overlook Doom's greatest contribution, which has sent a shockwave through the gaming community that has changed everything forever. Doom was dissected and reconstructed a million times over by it's fans. Now this is expected of all FPS's, as well as most computer games. Even console games are getting level and character editors these days!
Are you crazy man? It's DOOM we're talkin' bout here? It's up there with Pac-man, Street Fighter II and Tony Hawk! It doesn't matter if you don't like those games, they are the greatest of the great, and any true gamer would poop on you for not showing proper respect. I need my medication.
Chris Barger
Chief Editor of
www.gigapowergaming.com
English as a second language (Score:1)
Re:English as a second language (Score:2)
Not only that, but who can read that many paragraphs with all centered text?!
needs the graphics (Score:2)
he should at least link to them, but it looks like he didn't webify them
Re:English as a second language (Score:1)
coverted to html below (Score:2)
I coverted the doc to HTML. Scroll done the page and look for the mirror link.
What is funny is the size drop when converting to HTML. the original doc was 3.7 meg with graphics, and the html is 65k without graphics, just under .5 meg with the graphics.
all in all not bad.
Re:English as a second language (Score:2)
My thoughts exactly--I'm almost thinking that it was originally in another language, than run through Babelfish. I mean, come on, "Doom was here, and it broke the minds."
Re:English as a second language (Score:1)
Doom didn't start it (Score:1)
Oh how I loved that game, with its blue bricks and grey floors. It used to run incredibly fast on a crappy old 386 - any one know if there is a version for Linux?
Re:Doom didn't start it (Score:1)
Although, I will say being able to run Doom on anything simply rules. It's one of my favorite games of all time. I remember typing in the code for my TI-85 [brownell.edu] (cuz I broke my uplink when I dropped it) and playing it in Math class. I wish those things had IR ports for LAN parties. I wonder if someone would be able to somehow port it into a Lego Mindstorms hack?
Re:Doom didn't start it (Score:1)
Re:Doom didn't start it (Score:1)
The reason Doom "started it" and Wolfenstein 3d didn't was:
History of Doom (Score:2, Informative)
A couple corrections... (Score:5, Informative)
A great article but I noted a couple historical anomalies:
ID software was created and was composed by John Romero, John Carmack, Tom Hall and Adrian Carmack.
Adrian Carmack didn't actually join until near the end of the first Commander Keen game. Hence the difference in artwork between the first and second trilogy.
January 1993 : The first previews of Doom appeared in the press.
Actually, Jan 1993 was when the game was announced. Screenshots weren't released until Mar, 1993.
August 1993 : An unauthorized beta version of the game appeared, I don't know if it was voluntary
The first leaked alpha appeared Feb 4th, 1993 and was unintended. Another alpha was leaked Apr 2nd, 1993 a beta on May 22nd, 1993, and finally a press beta on Oct 4th, 1993. Only the screenshots of Mar, 1993 were authorized.
It sure is fun to think back on the old days!
Re:Didn't some guy hack networked multiplayer in? (Score:3, Informative)
Re:Didn't some guy hack networked multiplayer in? (Score:1)
Doom developed on NeXT? (Score:3, Interesting)
Re:Doom developed on NeXT? (Score:2)
Re:Doom developed on NeXT? (Score:3, Interesting)
Comment removed (Score:5, Interesting)
Comment removed (Score:4, Interesting)
Re:Yes, it was. (Score:1)
Re:Yes, it was. (Score:1)
Re: (Score:2)
Re: (Score:2)
Re:Yes, it was. (Score:1)
Doom and ports (Score:3, Funny)
Article forgets Doom for ZX Spectrum (Score:4, Interesting)
here is another:
http://www.pandroid.zetnet.co.uk/reviews/doom.htm [zetnet.co.uk]
do a search on google for more.
Re:Article forgets Doom for ZX Spectrum (Score:2)
Re:Article forgets Doom for ZX Spectrum (Score:2, Interesting)
This site also has quite an interesting feature comparison beween the various ports:
http://members.aol.com/ledmeister/doomcomp.htm
Re:Article forgets Doom for ZX Spectrum (Score:1)
Doom was Good but... (Score:1, Troll)
--
Of all the DooM's (Score:1)
This I agree with, and a few of the add on levels created by other authors that I had d/l'ed over the years.
I think it was TNT that had one level that you had to activate an invisible bridge.
When I got to that particular level, I'd asked my supervisor (who'd gone thru it) he said rather cryptically..."You'll find the answer...and you'll be sooo pissed when you do".
I got so frustrated I put that level down for a year.
I was sooo pissed when I did find the solution.
A shootable "wall" inside a little "rock window" off to the left, would activate an invisible bridge.
That is what made DooM so great...It could piss you off like that and still be just as addictive as when you last left it.
PDF Version of Document (Score:3, Informative)
Re:PDF Version of Document (Score:1)
Re:Do You Trust The Word Document? (Score:2)
I've had Word files in excess of 100MB, and the storage is so inefficient that when zipped/rared the filesize drops to less than 5% of the original size.
But yes - I trust the Word document, because I know that big != bad
Misread topic? (Score:2)
It would be funny if (Score:2, Interesting)
Also, I don't recall seeing any snippets about the "Win-Doom" that allowed higher resolutions and the GLdoom ports (transparency, smoother grfx).
Of course I can see the GL Doom being overlooked as I don't recall it ever being "finalized".
Doom at the end of the Earth (Score:5, Funny)
Did this deserve /.? (Score:2, Informative)
I just read most of the Doom history article. I have made the following observation: It's well intended, perhaps, but...bad..very bad.
I'm not an English teacher, rather I am a 22 year old college student, majoring in Fine Arts. I have had to write my share of papers, and in the realm of academia, and among my peers, this is a poorly written paper.
This brings me to question Slashdot, and their decision to post this. The paper appears at first to be a hastily written article summarizing the history of id Software, and their Doom game. It then turns into a 3 page plug for the Doom movie (most of which I did not read, after getting tired of the typos and poor grammar). Was any editorial process used in reviewing the nature of the article before deciding it was worth posting? Rather, did an editor go "oooo, Doom...too long, no time to read, must be good, post it". What this comes out looking like, however, is a disguised plug for the Doom movie...
And did anyone actually see any pictures? I didn't on either version.
Anyways, </rant>
-Doug
Re:Did this deserve /.? (Score:1)
Re:Did this deserve /.? (Score:1)
Re:Did this deserve /.? (Score:1)
I do agree with the point made by a previous poster that the editors should have corrected the spelling and grammatical errors prior to posting the submission. However, I was able to understand the article without too much effort.
Re:Did this deserve /.? (Score:1)
Missing a lot of history (Score:1)
Hmm. This seems to be missing a lot.
No mention of the rivals that were about at the time and this doesn't mention ANY game before wolf3d!
Catacomb Abyss is a much better game than Wolfenstein 3D...
From the credits:
So thats the precursor to the Wolf3d engine in a better games, with graphics done by Adrian Carmack (not relation to John) who later joined the iD crew. The same engine that was use in earlier iD game Catacomb 3D.
Oh and for what it is worth it plays a bit like Blood. Any way check out the Apogee FAQ: html [rinkworks.com] & TXT [rinkworks.com]
And more specifically the iD software bit http://rinkworks.com/apogee/s/2.7.2.shtml [rinkworks.com]
Re:Missing a lot of history (Score:1)
Catacomb Abyss was released AFTER Wolf3D(november 1991 [mobygames.com] )and used a licenced and somewhat modified Wolfenstein 3D engine, so to say it came before Wolf3D is wrong.
Please Read the damn article... (Score:1)
Nice grammar (Score:1)
Convert .doc files to plaintext with Word2x (Score:1)
http://word2x.alcom.co.uk/
Seems like this is missing the biggest part (Score:4, Insightful)
When Doom source was released and it suddenly got ported to every machine under the Sun, and people started improving the game engine. How can a "history of Doom" leave this out?
Oh for the love of Pete. Edit some more, resubmit. (Score:5, Insightful)
Other than the highly suspect grammar, the strange non-sequiteurs and exclamations ("He's alive!!!"), the bulleted list of DOOM levels and what looks like verbatim transcripts from the game documentation, was there really enough meat on this for even a mediocre slashdot news story, you think?
Must be a slow day. Having read the HTML versions of the 'article', I must say I wasn't particularly inclined to download the 3.6 megabyte Microsoft Word document, though I assume I'd be rewarded with some BMP screenshots to go with the text.
To the author. If you had to publish this as non-HTML document, you could and should have used Adobe Acrobat instead of Mickysoft Word.
If you wanted to make a list of DOOM ports [doomworld.com], try at least to keep the list complete and accurate. I didn't see any mentioning of the unix, linux, Macintosh, BeOS, Amiga or Windows CE [revolution.cx] ports of the game. In any case, a list of ports is really not that interesting either unless you provide some back story and details for each. You could also provide download links and perhaps try and find and talk to some of the people responsible for those release. You know, try a little harder.
Until you get your piece written properly, anyone remotely interested in the subject should instead go and visit Doomworld (http://doomworld.com/ports/index.shtml [doomworld.com]) which has good FAQs, interviews, articles and links instead of just copy/paste fluff.
Re:Oh for the love of Pete. Edit some more, resubm (Score:1)
--No, it should have been RTF so it could be opened with non-proprietary software.
Re:Oh for the love of Pete. Edit some more, resubm (Score:2)
No credit where credit due (Score:1)
It was nice... (Score:4, Interesting)
Then, I finally got the game, and stayed up 48 hours straight finishing the game on Nightmare. Got some sleep, then dragged my system to a friends house, hooked up the null-modem cable, then proceeded to spend the next 36 hours playing deathmatch. Haven't wasted so much time on a single game since (at least till The Sims and Civ III came out).
The history of Doom is an excellent topic to write about, I just wish the writer wrote more of a history, rather than just retyping the descriptions off the boxes and manuals. 3 pages cut and pasted from Coming Attractions?? Jeez! He didn't cover any of the differences between the early betas and the final released version. Nothing of the buildup of the hype (save for a brief mention).
As much as I hate saying this (and this will get the anti-Katz-ites into a frenzy), this is a subject I'd like to see Jon cover. And have him get more into the effects of the game on society. Essentially creating a new genre (yes, I know there were other FPS out before, but Doom really caused the development of so many other games). Public outcry about the violence. Colombine (there, that alone should get Jon writing about it). Maybe even cover FPS games in general, not just focus on Doom. Cover the Doom spin-offs (Heretic, Rise of the Triad), some of the more thinking FPS games (System Shock) and the modern FPS (Quake III, Unreal, etc). C'mon, Jon. Give us something that would actually be interesting to read.
Re:It was nice... (Score:2)
You probably mean Ultra-Violence here. I've been playing for years and still can't finish either Doom 1 or 2 at Nightmare, so a beginner surely couldn't.
I consider myself pretty good at Doom, but I'm lucky if I survive the first few levels at Nightmare. Even the Doom Done Quick guys, who are probably among the best single-player Doom players in the world, did their Doom2 demo on Ultra-Violence. Have you ever heard of anybody who actually managed to finish Doom on Nightmare difficulty?
Re:It's been done (Score:1)
erm, how silly of me; forgot the URL (Score:1)
Re:It was nice... (Score:1)
And if all you can do is call me a dumbass and insult my intelligence, at least have the courage to not hide behind the anonymous coward moniker.
Re:It was nice... (Score:1)
Mirror Link - Converted to HTML (Score:2)
http://www.escalix.com/freepage/doomhistory/ [escalix.com]
Graphics and all, in HTML format, it comes to 478K, the HTML alone was 65k
The original word format was 3700+ K
Go figure
Re:Mirror Link - Converted to HTML (Score:2)
It's still a step up from Word format though...
Re:Mirror Link - Converted to HTML (Score:2)
too lazy to fix the grammar and the broken english tho.
;-)
Re:Mirror Link - Converted to HTML (Score:2)
OT, I know, mod appropriately (Score:1)
"historic" screen shots (Score:1)
http://www.shacknews.com/screens.x/alphadoom/Doom% 2520Alpha/2/thumbs
FPS has come along way... but has it ever been as fun as it was?
And no mention of..... (Score:1)
what gives???
Re:And no mention of..... (Score:1)
That said, my favorite port was ASCII DOOM and the Unix admin tool (http://www.cs.unm.edu/~dlchao/flake/doom/)!
Re:And no mention of..... (Score:1)
find the download link tho
Other ports (Score:1)
Missing discussion of networking in original Doom (Score:2)
At most universities Doom was outlawed from the public computing labs, similarly at most corporations.
It was quite the controversy, and they had to release a patch(or new version?) that included better networking code within a month or two.
What about the Digital Camera port of DOOM? (Score:2)
The DOOM kodak Digita OS port [slashdot.org]
Sure its not very practical but my god, porting a first person shooter to a digital camera? Surely that deserves points just for the sheer insanity of it all.
Re:What about the Digital Camera port of DOOM? (Score:1)
hmm... (Score:1)
in PDF Format (Score:2)
Enjoy.
DOOM's birthday is coming up! (Score:2)
Oh yes (Score:1)
I go0t and played GBA DOOM (which has some modifications from the original) and got on a DOOM kick where in the last week I've replayed DOOM, DOOM II, Ultimate DOOM (original DOOM plus an extra episode), and Final DOOM is on its way. What great games.
another landmark (Score:1)
This article really... (Score:1)
Ah, the good old days. Back when id actually attempted to create a backstory, before they dropped all such pretenses with Quake 3. Now (Quake 4) they've gone and hired someone else (Raven) to take care of that nonsense for them, so they can devote their precious time to making the arm in the gib effect so realistic you can make out the individual fingernails and tell what the person had for dinner! Hooray!
Ok, doom did FPS (Score:1)
This friday was the 7th anniversary of it's demo release. A few months after Doom was released. Pathways into darkness, their previous game was out in 93 or so. With marathon bungie brought in tons of stuff to FPS also. Like mlook, rocket jumping, easy netplay (voice over lan also...), and awesome graphics. And to top it off, people are still playing it, porting it, and working on it (with a lot more success compared to what i have see for doom recently).
Check it out, then play halo for a bit at a compusa or something, and drool.
Re:Doom vs Marathon (Score:1)
Halo is freaking awesome, imagine marathon with almost unlimited amount of time to spend refining the rough edges and such.
Also, remember the mac version isn't directly made by MS, but will be ported by a company setup (i believe) with help by both MS and Apple, it was how Steve Jobs was kept from calling a bloodhunt on gates. I'm guessing you have a Mac since, well, you've played marathon quite a lot.
I will never buy an xbox, i will buy halo, so bungie can continue to make great games (if they don't manage to sell their games, the MS will want to "change" their structure).
SPISPOPD! (Score:2, Informative)
A tribute site Richard Ward created... [trilobite.org] On the net, nothing ever dies, it's enshrined forever by someone.
Seth (yes, that original idspispopd cheatcode/FAQ guy)
OUCH! (Score:2)
Missed out Saturn and no 32X text (Score:2)
It looks like one big cut and paste. And not even from many sources.
Windoom/Doom 95 (Score:1)
Coolest DOOM port (Score:2)
Doom in the palm of your hand.. only problem is playing it in a darkened room for atmosphere, since the GBAs screen is so f*ckin shocking in low-light conditions.
Re:Small Anachronism (Score:1)
The game was popular from being sold for next to nothing in every computer store around the continent
I didn't buy it for next to nothing in a computer store. No, young gullible idiot here paid £10 UK for the shareware episode in the local computer emporium.
...and people wonder why I turned to crime to feed my gaming habit.