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Games Entertainment

Wolfenstein Linux Binaries Available 171

gurb writes: "Acording to Christian Antkow's plan (finger xian@idsoftware.com or see webdog.org) linux binaries for the latest installment of Wolfenstein are out. Grab it all over at id's ftp server, enjoy!"
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Wolfenstein Linux Binaries Available

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  • MIRROR!! (Score:4, Informative)

    by JoeLinux ( 20366 ) <joelinux@gma[ ]com ['il.' in gap]> on Thursday November 29, 2001 @07:19AM (#2629997)
    I got a mirror of it up...go to:

    http://shaz.dhs.org/~joe/wolfmp-linux-1.0.b2.x86.r un [dhs.org]

    I look forward to seeing my bandwidth die.

    JoeLinux
    • Die bandwidth, DIE! Seriously Joe, way to /. yourself =P. Now go out and get yourself some more bandwidth =D Wolfenstein is such a cool game, I so want to play it...now all I have to do is get that Geforce 3 TI i've been pining for....*drool* (yeah for Christmas !) Anyone know what the minimum system specs are for running a RTCW server? I got an Athlon 600 with nothing to do...sure would be nice to put it to "good use" =J ---------- Fire's out ~~X
    • I just got 350 KB/sec from you. Thanks, dude!
    • Re:MIRROR!! (Score:3, Insightful)

      by YKnot ( 181580 )
      I think id should have provided some sort of cryptographic signature to give people, who are downloading the file from mirrors, the option to check whether their file has been tampered with. An executable which will be installed on so many servers certainly is a great vehicle if someone wanted to distribute a backdoor.
      • I think id should have provided some sort of cryptographic signature to give people, who are downloading the file from mirrors, the option to check whether their file has been tampered with. An executable which will be installed on so many servers certainly is a great vehicle if someone wanted to distribute a backdoor.

        Which is why most Linux distros ship with MD5s of the ISO, CPAN (the Perl packaging system) ships MD5s of all the tarballs, etc...

        Speaking of which:
        9f7d2b07aec562c4c685e3d628e95c4d wolfmp-linux-1.0.b2.x86.run

        Oddly enough, the tarball DOES have hooks inside itself for an MD5 self-check - but they aren't used. Of course, this doesn't guard against malicious tampering (just change the checksum when you change the binary!), but would detect corrupt downloads. It does seem to do a CRC check though...

    • wolfmp-linux-1.0.b2.x86.run [ed2k]

      Its an edonkey link if you have it, it runs on Linux as well. [edonkey2000.com]

      Aggragate geek bandwidth damnit :)

  • From Linuxgames (Score:5, Informative)

    by satanami69 ( 209636 ) on Thursday November 29, 2001 @07:30AM (#2630020) Homepage

    Return To Castle Wolfenstein Linux Binary Released - Tuesday Nov 27 23:30:38 2001 - Updated by Michael [mailto]

    id Software [idsoftware.com] has released the multiplayer Linux binary for Return To Castle Wolfenstein [activision.com]. The announcement was made in Christian Antkow's .plan file [finger]. Big ups to Timothee Besset. The 4.57M download is available at:

    ftp://ftp.idsoftware.com/idstuff/wolf/linux/wolfmp -linux-1.0.b2.x86.run [idsoftware.com].

    Disclosure: I am an employee of Activision, Inc.

    Here are the install notes:

    This setup will install the linux binaries for Wolfenstein Multiplayer in /usr/local/games/wolfenstein (or any other location you request). It WON'T INSTALL ALL THE FILES REQUIRED TO RUN WOLFENSTEIN MULTIPLAYER. You will need to manually copy a number of files to the /usr/local/games/wolfenstein/main directory.

    From a win32 Wolfenstein installation, copy the following files to your /usr/local/games/wolfenstein/main directory:

    63211149 Nov 13 22:14 mp_pak0.pk3
    4449596 Nov 13 13:45 mp_pak1.pk3
    1118 Nov 13 16:59 mp_pak2.pk3
    315823656 Nov 13 12:50 pak0.pk3
    293887431 Nov 12 17:20 sp_pak1.pk3
    11026123 Nov 12 17:27 sp_pak2.pk3

    ENTERING THE CD-KEY:

    The first time you run the game, you will need to go to 'Options', and click on 'Enter CD Key' button. Enter the CD key (it's on your CD Jewel case).

    NOTE: you don't need to give a CD key if you are installing a dedicated server.

    SINGLE PLAYER:

    This release doesn't contain the single player binaries of the game. The menu command to switch to single player is present in the interface, but it is completely inoperant.

    Useful files in this installation:

    - see CHANGES for a summary of wolfenstein linux changes
    - see QUICKSTART for quick instructions to configure your dedicated server
    - see Docs/Dedicated Server Notes.html for more dedicated server information

    How to get help and report issues:

    - A FAQ with known issues and information about the linux binaries of Wolfenstein Multiplayer is maintained at the following address:
    http://zerowing.idsoftware.com/linux [idsoftware.com]

    ttimo@idsoftware.com [mailto]

    I never get to karma whore!
    • Is there anyway to buy a linux license or cd for this game? one that comes with it's own cd key, it's own pak files & such? I dunno, if you're gonna show your support for linux gaming, you can't really do much by purchasing a windows game. Whether you buy the RTCW for the windows or linux, you still increment that statistic by one.
      • If you buy it from tuxgames [tuxgames.com] they will provide numbers of sales to the publisher. At least that something.
      • Re:From Linuxgames (Score:4, Insightful)

        by krogoth ( 134320 ) <slashdot.garandnet@net> on Thursday November 29, 2001 @10:28AM (#2630529) Homepage
        Download the Linux binaries. I'm sure they're counting every sale as a windows game, but if their servers get slashdotted for a month straight by people downloading the Linux version they might notice :)
        • Re:From Linuxgames (Score:1, Interesting)

          by Evro ( 18923 )
          And that will tell them exactly what? That people will download it for free? People are generally more than willing to try anything that's free. The challenge is to make money from it. Even John Carmack acknowledges [slashdot.org] that the Linux gaming market is essentially wothless from a business standpoint.

          I would think that if we learned nothing else from the whole "dot com" era it's that people love free things but are completely unwilling to then pay for them. As numerous articles on even Slashdot have pointed out, people are willing to go to great lengths to give nothing back to the creators, installing junkbuster or even no longer going to certain sites that have ads. God forbid anyone try to make a dime on the stuff they're producing.

          So sure, millions of downloads will tell id something, but nothing that will make them want to release a commercial Linux version. There's no market for it.
          • Millions of downloads indicate that lots of people already were willing to pay for it, via the Windows version, to get the CD key necessary for the Linux version to work.

            You *could* presume that all the people who buy the Windows version and download the Linux binary are buying the game with the intent to play it on Windows... but that seems rather shaky ground. Much more likely is that a large number of these customers are buying the Windows version of the game only because the Linux binary is available. This most certainly is a market.
            • I've heard of karma whoring, but isn't repeating what I just said a little obvious?
              • No, that was clarifying what you said for some bozo who didn't Get It (failing to see the connection between folks taking advantage of the free download and sales made based on its availability). That's quite distinct from straight repetition.
            • I guess you could infer what you suggested, but judging by what Mr. Carmack stated in the post to which I linked, it is not a viable market. I don't mean to quote him as "the voice of god" as many seem wont to do, but I think he, unlike the rest of those who frequent this board, is actually speaking from experience and not from some unguided assumption. This isn't meant as an attack, but unless you have similar first-hand knowledge of the Windows/Linux game industry (not that I do) then I don't really give your theory much credence in this matter.
              • I'm not saying that the Linux gaming market is profitable, merely that your assertion (that the number of people downloading the Linux version is unrelated to sales) is mistaken.

                The linux gaming market may be unprofitable even if (say) 50% of all downloads of the Linux client represent a sale made on the basis of that client's availability. Hence, our positions need not be incompatible.
          • What's the advantage of a "commercial" Linux version? How is that a win for id? Why does it matter if the box says Windows, or Mac, or Linux on it? If somebody drops $50 on Wolfenstein, id is happy. If, by putting up some code on their servers, they can get a few more people to drop the cash, why wouldn't they do it that way?

            It's not like the binaries are going to do you any good if you don't have the rest of the game...
            • My comment was simply in reply to someone who stated that "if we hammer id's servers with downloads of the linux binary then they will be more linux friendly", or something along those lines. I was disputing that claim. I realize that you still need to have the full version + CD key to play the game. But the post to which I responded was implying that simply keeping their internet connection saturated would make id more linux-friendly (despite the fact that they are probably the most linux-friendly major developer there is, but that's beside the point). I was simply disputing that claim.
          • The difference here is that this download is only useful to customers. Hence, Id's numbers aren't skewed by the numerous freeloaders who download demos (for instance) but don't play them; rather, almost all the downloaders indicate actual customers who have already put down money for the game.

            Yes, there exist lots of people who are unwilling to pay for their software -- but those aren't the people who are downloading this file, because it's useless to anyone who hasn't already put up the cash to pay for the game.

            Claiming that there is *no* market for Linux gaming is rather harsh -- I've purchased (that's right, *purchased*, as in sent money!) games from Loki, and will likely continue to do so in the future (from them or elsewhere, when I see something I really like). That the market is so small as to make persuing it an unuseful distraction for a company such as Id which doesn't specialize in such a thing, I may grant. That the market is utterly worthless is disputed, however, by the very existance of commercial games for Linux.
          • > people are willing to go to great lengths to give nothing back to
            > the creators, installing junkbuster or even no longer going to certain
            > sites that have ads.


            I don't believe I've ever blocked an ad that didn't blink at me first. When my 200mhz K6, a fairly fast machine at the time, was brought to its knees by javing two (2) web pages open at the same time (java disabled), I put in junkbuster. Now it's just habit bo block anything that blinks at me.


            hawk

      • Re:From Linuxgames (Score:3, Informative)

        by Seanasy ( 21730 )

        Tux Games [tuxgames.com] will be selling the Windows version bundled with a custom CD that has the Linux binaries and "everything you should need to get it running."

    • Demo? (Score:3, Interesting)

      by Psiren ( 6145 )
      Can you use this to run the demo, or is that single player only? If so, is there any way to demo it under Linux yet?
    • No SP=No Interest (Score:1, Informative)

      by Anonymous Coward
      "This release doesn't contain the single player binaries of the game. The menu command to switch to single player is present in the interface, but it is completely inoperant. "

      Plus you have to install the bugger on a Win partition.
      • I don't get it. Why can't you play a multi-player game by yourself? Or won't it run without a second copy running on another PC? But then, how do you start the first copy, or do you have to start them all at the same time? I don't get it.

  • Great... (Score:3, Funny)

    by dimator ( 71399 ) on Thursday November 29, 2001 @07:57AM (#2630072) Homepage Journal
    As if I didn't have enough to do with MGS2, Super Monkey Ball, and $50 dreamcasts with dirt cheap games... now this.

    And Final Fantasy X just around the corner...
    • Re:Great... (Score:1, Offtopic)

      And Final Fantasy X just around the corner...

      What, they've already made nine sequels to that movie!?

    • Well, I have the windows version of Return to Castle Wolfnestein. My only minor gripe is that I can't run my firewall when playing multiplayer or it crashes because I have a Voodoo 5 card. Other than that, the game is amazing. Here's a review on the Windows version from Gamespot. [gamespot.com]
      • Run the quake helper on your firewall, should fix your problem. Voodoo 5? Sorry, your stupid! But try downloading the newest opengl (www.glsetup.com) and turning off as many of the voodoo 5 specific features as you can find.
        • I wasn't stupid buying a Voodoo 5 card two years ago (except for the price of the card). Since 3dfx went under, I kick myself everytime I see the price of one of those now... Thanks, I'll try that.
  • Mirror (Score:4, Informative)

    by cstrommen ( 254974 ) <number1@k[ ]org ['de.' in gap]> on Thursday November 29, 2001 @08:26AM (#2630121) Homepage
    Since this probably will take down id's server I've mirrored the file on my web-server. The more the better :)

    Location: http://realityx.net/wolfmp-linux-1.0.b2.x86.run [realityx.net]

  • when will you learn not to link to ftp url's from slashdot?
  • WARNING !!! (Score:2, Funny)

    by nsebban ( 513339 )
    Big productivity low down all over the Linux world ! :)
  • Someone? Are they at least planning a single player binary?
  • Issues (Score:5, Insightful)

    by Sho0tyz ( 147844 ) <Sho0tyz.wanadoo@fr> on Thursday November 29, 2001 @08:38AM (#2630149)
    This release isn't quite as nice as some of iD's past Linux offerings. First, this release only works for the multiplayer portion of the game. The single player portion is said to be supported in a later release, but who knows how long that will take. Second, you must use either wine or an actual windows installation to install this thing. Apparently it has to do with how the CD was put together, it's just one big EXE from which all the PAK files are extracted. So you must run the windows installer under wine so you can get the PAK files, so you can finally install the Linux binary. Seems like quite a hassle to me, I would really hate to install wine just so I could run one game natively under Linux. Apparently the people at Tuxgames [tuxgames.com] are working on setting up some sort of linux installer. But what options do they really have? The way I see it they could either set up some sort of mini-wine distribution on their installation CD to extract the data from the EXE, or find out the compression scheme that this EXE uses and hack together some native linux program to get the PAK data out. Either way, it doesn't sound like a lot of fun.
    • A minor point, but I don't think this is a 'id' release as such.

      The actual game was made by Grey Matter Studios, (with another company handling the multiplay), I think id were just there in a 'creative control' role.
      • Grey Matter Studios, previously known as Xatrix Entertainment? If so then I must say that RtCW is a lot more interesting than their earlier releases which include Kingpin: Life of Crime, Quake II: The Reckoning and Redneck Rampage.
    • Re:Issues (Score:4, Flamebait)

      by psxndc ( 105904 ) on Thursday November 29, 2001 @09:46AM (#2630360) Journal
      This'll be modded down, but moderators go for it, I've got the karma to burn.

      I can't believe your complaining that the company has put forth at least _some_ effort in this. They could easily turn around and say "If you want to play the game at all, you have to install Windows". There is no market for Linux games, no matter how many posts you see on /. that seem to the contrary. Maybe later when Linux has more of a foothold in the desktop OS space (that's another whole other holy war), but for right now, it makes no sense for a company to invest ANY money in developing a game's client for Linux. Should they invest in developing/porting server side code? Yes. The more servers, the more people can connect and enjoy the game which hopefuly means more sales, but the fact they are making an effort to provide _something_ to a market that they will lose money on should be applauded.

      Face it, we live in a windows based world. It's great that there are people that don't have windows installed at all. I seriously, truly envy you. I wish I could get rid of my install of Win98, but there is just too much stuff I'm not willing to give up yet. People like me that won't buy any new Windows software are in the minority in the consumer pool, and people like you that don't even run windows is even smaller. Don't complain that id (or whoever) is making a smart business choice by not investing their time and money into what is in the grand scheme of things, a black whole.

      psxndc

      • Yes I am one of those folks who doesn't run Windows, and yes I find the whole RTCW thing unfortunate. Why should they (id, activision, whomever) toss aside the linux user as a non-entity, when a goodly amount of the _dedicated_ servers for RTCW will be running on linux platforms. So id goes ahead and releases akward binaries for the multiplayer aspect of the game, undoubtedly, to quench the certain stream of unhappy server admins' emails. I doubt the "black whole [sic]" is as empty as you might imply.

        I shot off an email to activision on the 19th of November (2 days prior to this going gold) asking if they had plans to release the game in linux and was met with a stock response on how company policy was to not discuss unreleased games. Following up on the question they responded on the 28th:

        At 11/28/2001 07:49 AM we wrote -Hello, We will not be releasing a RTCW for

        linux.


        So I guess I will have to wait until Loki, Tuxgames, or somebody tries to port the whole game. Hopefully someone does, and hopefully linux gamers will buy it. I wish game developers would take a hard look at how Black Isle has decided to simultaneously release Never Winter Nights on linux, Mac, and windows platforms. The excitement that this has generated is phenomenal, and there is a good chance, IMHO, NWN will break records in the linux department.
        • when a goodly amount of the _dedicated_ servers for RTCW will be running on linux platforms

          Says who? And who says you've been tossed aside? You've got the ability to run your dedicated server, and you can play multiplayer. The poster to whom you replied is absolutely correct. Id have NO financial reason to be doing a Linux port. They might want your good will, but they already gave you multiplayer for nothing, don't be an ingrate.

          I know you won't agree with this, but if ever a game was a reason to install Windows this is it. Single player was excellent - the end boss is easy to defeat once you work out how, and the zombies could be a little tedious, but 90% is tense, fun action. It really is a worthy successor to the original. Excellent, balanced weapons, smart enemies, great maps, sensible side tasks and puzzles. Maybe I'll go start it again on "hurt me plenty" now.

          I hope someone does a Linux version too, and I hope they make money doing it. The first is doubtful and the second even more unlikely given the time that must elapse before a Linux version is available. I hope NWN does OK but it's got some tough competition in AD&D RPGs right now.
    • try this (Score:5, Insightful)

      by Ender Ryan ( 79406 ) <MONET minus painter> on Thursday November 29, 2001 @10:09AM (#2630462) Journal
      STFU, open your email client and fire off a quick email to ID.

      It should read something like the following...

      Dear Sirs,

      I humbly bow down at your feet, for thou hast graced upon we humble followers of the Linux faith, another one of the greatest games of all time.

      We of the Linux faith understand that you will be compensated in no way whatsoever for your efforts to provide we few with the pleasure of playing your games, so I must reiterate how greatful we truly are.

      Sincerely,
      Whiny bitch

      P.S. And if you have time, do you think it would be possible for someone to write an installer? But only if you're feeling really generous. If not, that's ok, I'll just use wine to install it, I am an intelligent Linux user afterall, so it's no problem for my whiny ass.

      P.P.S. My humble thanks again.

      And if they still don't write an installer, you STFU and use wine to install it and thank the Linux Gods that there are people on this earth who do things even when it doesn't help them in any way. And do so quickly before you anger the Linux Gods and the folks at ID for being so unappreciative.

      Damn... you'd think people could appreciate things once in a while...

  • by Nailer ( 69468 ) on Thursday November 29, 2001 @08:39AM (#2630151)
    Linux Castle Wolf rocks, but be aware of the following limitations:

    1) The current binaries are multiplayer full version only. No single player.

    2) The game must be installed under Wine or Windows. Which sucks...

    Now for the interesting bit:

    Everyone will love you if you fix this piece of software (or make your own) to work with modern Wise Installer archives [ed.ac.uk].

    The Wolf3D CD contaisn a 500MB win32 setup.exe file in which the necessary pak files for the linus install go. Thsi is in wise installer format, which is similar to zip with different headers. Coders - if you can work out a way of extracting this archive under Linux, you have my external respect and the love of Linux Gamers everywhere. It should be pretty easy from my research (the software mentioned is non free qmail license source code) for someone with the skills, but I'm still teaching myself Kernighan and Ritchie.

    • If you run wine on the setup.exe for Return to Castle Wolfenstein, it will extract those pak files during the install.
  • Mirror, mirror... (Score:2, Informative)

    by SILIZIUMM ( 241333 )
    I found another mirror, FTP and HTTP. Enjoy it, 'cause WolfMP on Linux is a real killer - I mean it works very well :) I hope the SP part will be avaiable soon !

    Here's the mirrors :
    http://ftp.stenstad.net/mirrors/rtcw/wolfmp-linu x- 1.0.b2.x86.run
    ftp://ftp.stenstad.net/mirrors/rtcw/wolfmp-linux -1 .0.b2.x86.run
    • Oops, just figured out that there were spaces in the address. Remove them to download the files, the server is quite fast btw..
  • People who are interested in video games look for video gaming news on "video game based boards". Just because a new update to a video game is released doesn't really warrant it as "breaking news" or "stuff that matters". But still, it gets posted here. And I read it here first. I'm a moderately advid gamer, and I get all my news from slashdot, what does that say?
    Go ahead and mod me down, I'm still asleep and am opt to ramble anyhting at this point.
    • actually it's a great video game, wich works on linux, wich uses the quake III engine and it's wolf, wolfnstein is back... common it's worth a slashdot post...
      wolf was the first, I played the first game 1000s times...
      besides there aren't that many quality games that work on linux, and no I don't have a windows to play games... (nor do I want one for that matter)
    • The funny thing is, this is posted a day late. I was playing this yesterday afternoon.
    • Slashdot is CmdrTaco's site, and he or the other editors can post whatever they want on it. You have no say. This is a dictatorship.
  • 'cause I don't plan on downloading, but I'd just like to give a little thanks to id and Raven (didn't Raven develop RTCW?) for being such good supporters of the Linux commmunity. I do believe id is the only game development company in the world that will make a game readily available to Linux users without the game first being a huge hit (although I'm sure RTCW will be a huge hit, at least in sales).

    It means a lot that they are this willing to put in the extra effort. Thanks, id.

  • by Refrag ( 145266 )
    Graeme, where are the Mac OS X binaries? :) I took my iBook to the parents' for Thanksgiving and really wanted to play some Wolfenstein on it. Unfortunately, the harddrive on my mother's E-machine didn't have enough free space to install Wolf. :(
    • The funny thing is that you think you will be able to play wolf well on your iBook. Apple realy needs to up the iBooks video, it's way to underpowered.
      • I've played Wolfenstein multiplayer test on my iBook. I cranked the graphics all the way down before I begain playing it. It ran smoother than Wolfenstein on my Win2000 box with moderate graphics settings and a GeForce 256. I could probably crank the graphics up quite a bit and still get good performance. Now all I need to do is buy an extra USB mouse for my iBook -- FPS games and trackpads don't mix.

        Both my iBook and my Wintel PC are 600mHz, so the iBook is faster.
  • I can now go out and buy the game :) I wasn't gonna get it until a Linux port was avaiable. I played the multi-player test for a while, which got boring, becuase I played it everynight for a month :)

    I have read some people complaining about the installation. Yes, it sucks, but at least they ported it. Durring the initital talks about RTCWS, they said there wouldn't be a Linux port. Not even the current binary download.

    Be happy they changed there minds.

    If ID Software is saying they just barly broke even on Q3A for Linux, why don't they have both versions on the CD ? Then just have the server browser detect the OS its running on for stats and what not. I think that in it self would help move more people to Linux.

    Games on Linux is a large reason why people aren't switching. Loki games has done a *VERY* good job at it so far. There installation program that they GPLed, is being used in some cool places. For example, all Borland products released on Linux use it :)

    If they would only port Everquest to Linux, you would have a swarm of people switching to 100% Linux.

    At any rate, thanks ID and (Gray matter is it ?) for the Linux port.
  • I bought the Windows version last week and I played so much multiplayer over the weekend that I just about hurled on my monitor.

    Yesterday I showed some friends multiplayer RTCW under Linux and for many of them I think it was the first time that they have ever contemplated Linux as a gaming platform.

    The game rocks. I'm your humble servant!
  • anyone know specifically what ipchains rules are necessary to play this? I constructed my firewall from Rob Ziegler's site [linux-firewall-tools.com]. With this firewall and ip masquerading I can't play RTCW over the net unless I bring the firewall down first.

    I suspect it might be linked to the fact that RTCW seems to request both the server port (which is normal) and a specific client port (which is rare). Ie- port 27960 on both client and server. This might be interferring with ip masquerading. I'm not sure. Anyone get it going?

    • I had no problems playing multiplayer on the internet and I made no changes to my linux firewall to do it. I did encounter problems with my windows copy of it, but I think that was XP-related. Linux binaries worked like a dream for me. I deny all packets by default, so I'm not sure what would be causing your problem.
    • Hmm, my firewall never had an issue. I'm running the quake helper, and its a 2.2.x based firewall. Hmm, have you tried trinity os firewall (see if you can find just the firewall script, the rest of their stuff is kinda annoying) If you can't find it, email me, I'll give you a copy.
    • The lameness filter won't let me post it here. I've put the necessary changes to your firewall script here [psc.edu]. I used the same tool to generate my ipchains firewall and added this. I can play Quake3 and Wolf MP test just fine.

  • I've been playing this game using WineX for days now. With the latest CVS they fixed the .05 second sound delay, and it's a welcome improvement.

    Get your ass over to www.transgaming.com, download the source, build and install it, then play one of the best games of the year.

    See you in the trenches!
  • Do what I did... (Score:5, Insightful)

    by laserjet ( 170008 ) on Thursday November 29, 2001 @12:32PM (#2631240) Homepage
    Hey everyone,

    Do what I did (if you are a RtCW gamer). It takes less than 5 minues, and you will feel good about it.

    Go to their web site. Go to the "Contact" page, and send them an email thanking them for their contribution. I know if I was a developer, and I got a few emails saying thanks, it would really be a nice thing. So, say thank-you from the Linux community. They didn't have to do this, they chose to.
    • Do you know what speaks louder than that... Go to Tuxgames, and pre-order the Linux version of RTCW. Actually it's the Win32 version bundled with a Linux Binary CD.

      Money talks and bullshit walks.

      But dropping an email would be nice too. ;)
  • Now you can play it on the road too - Wolf 3D has been ported to the PocketPC!

    http://www.pocketgamer.org/archives/00000574.shtml [pocketgamer.org]

    The binaries for ARM devices will be released tomorrow

  • Header on this story:

    Wolfenstein Linux Binaries Available
    Posted by michael on 06:11 AM November 29th, 2001
    from the chaingun-goodness dept.

    From my submission queue:

    2001-11-28 21:40:39 Linux Binaries for RTCW available now! (articles,games) (rejected)

    ...you'd think I'd be used to it by now...
  • wolfmp-linux [inficad.com]

    Ben

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