Farewell to SNK 161
pliew writes: "There's a good article over at classic gaming with a reader's digest version of the history of SNK. I'm sure all readers here have at one point experienced video games on the neogeo console."
Don't tell me how hard you work. Tell me how much you get done. -- James J. Ling
Shobu Owari! (Score:1)
Re:Shobu Owari! (Score:2)
My favorite SNK product was a NES game called 'Athena'. I used to call their customer support line and get tips for the game.
Re:Shobu Owari! (Score:1)
Ah yes Athena, the game that gave us the Athena (albiet a bit better clothed) that would appear in lots of SNK fighting games. That NES game was my first exposure to SNK.
My theory on why Capcom is more popular is because their games appeal to scrubs, especially arcade scrubs more than anything. (Though they can be played on a high level.)
Man I'm going to miss SNK, they tried to innovate in fighting games and produced some of the greatest 2d fighting games I've ever played. Too bad it wasn't enough to save the company.
Capcom style, SNK style (Score:2)
You got it, although in a somewhat demeaning way towards Capcom players.
You can't really categorize all Capcom fighters together. At the very least, there are the scrub dial-a-games (all flash -- Marvel), the intermediate games (lotsa flash, but mostly meat -- Vampire, Warzard), the upper-intermediate games (lotsa meat, but with some throwbacks like custom combos -- SFZ), the basic games (few gimmicks, awesome gameplay -- SF2, CvS), and the hardcore games (where you are expected to possess moderate to advanced skills in order to enjoy the game, like SF3). I personally have no taste for 3-D fighters of any kind, and I really dislike scrubby 2-D games. According to the categories I used, I pretty much enjoy their upper-intermediate and basic games, and can enjoy the occasional intermediate and hardcore game -- but only in moderation.
SNK's thing was always upper-intermediate and basic stuff too, always leaning much more towards hardcore than scrubby. Almost all of their 2-D fighters since FF2 rock IMO, because of this.
< tofuhead >
Re:Capcom style, SNK style (Score:2)
I was a faithful SFII player through Champion and Turbo but after that the whole genre was ruined (save for the Virtua Fighter series).
Re:Shobu Owari! (Score:1)
Farewell. (Score:2)
SNK for life (Score:1)
These guys must be psychic.... (Score:2, Funny)
Re:These guys must be psychic.... (Score:1)
It takes you... back to slashdot? WTF?
Really, when I'm thinking to myself, "Gee, I have this picture so people can look at it. I wonder where it should link to?", slashdot really isn't the first thing that pops into my head, nor is it the 4167th.
Anyway...
Re:These guys must be psychic.... (Score:1)
Somehow.. (Score:1)
Change is good. (evil grin of survivor of 70% layoffs :)
Re:Somehow.. (Score:2, Interesting)
This is just one more nail in the coffin of quality, hand-drawn, 2D arcarde style games. Many generes have benefited or even spawned from the switch to 3D, but I'll take Samurai Spirits (2-4) over Soul Caliber any day of the week.
Re:Somehow.. (Score:1)
You know, when something is in the coffin, somehow I do not mind few nails to close it down.. Will even throw a handful of dirt into the ditch.. ;-)
Dead is dead.
Re:Somehow.. (Score:1)
It's a figure of speech. There is no reason why 2D games should be dead OR buried, other than lazy programmers and shallow gamers.
Re:Somehow.. (Score:1)
Re:Somehow.. (Score:2)
Re:Somehow.. (Score:5, Insightful)
Sure, all companies - like all organizations, teams, governments, clans, and so forth - are ultimately temporary, no matter how long they do last. It is sad to see the good ones go, but like (current) people, they do eventually die. But that does not mean their lives must be in vain.
Support the ones you like. Let the lessons they demonstrated be applied to new forms. Find out why they died, and if you are ever in a similar position, learn from their mistakes and their sucesses.
Celebrate the dead, perhaps. Does anyone know the legal status of SNK's games now? If they are now abandonware, then play those and encourage others to do likewise instead of playing the worst of what's new, such that SNK's products may set an eternal minimum quality bar for all future games of that nature. (No, I'm not advocating ripping them off to drive them out of business, just saying what we should do now that they are. If they were still in business, they could keep improving. It's kind of like harvesting fruit and wood from a tree that has been knocked down.)
Death is a part of the cycle of life. But make sure it is a cycle, and not just a one-shot: recycle its bits into new births; don't let its death erase the good in it from existance. The degree to which it can live on is the degree to which it will have mattered, and the degree to which it is immortal...
Re:Somehow.. (Score:1)
Even better, what if we could get the source code for their games and start hacking it? Fans of Samurai Shodown 2 (as it was called in the U.S.) surely know that it could have been one of the greatest fighting games of all time, if SNK had just done a better job with the character balance. Likewise, the AI for Mizuki (the main boss of that game) should be studied by future game designers -- aside from one little bug, that character was probably the best at being "hard to beat without being cheap or overpowered" of any boss character I've ever seen.
Re:Mod parent up something (Score:1)
NeoGeo Arcades (Score:1)
Re:NeoGeo Arcades (Score:1)
Didn't Nintedo have (or still has) their multi-game arcade machine? You know, the one where you put so many quarters (or ugh, tokens) for a set amount of seconds. Then you could play what ever game you wanted on the machine for as long as the seconds lasted. I believe Capcom also tried their hand at a 3 in one game systme (was it called "3 Wonder"?) but it didn't go very far...
Re:NeoGeo Arcades (Score:1)
What happens to the games? (Score:2, Funny)
Will we be seeing more Mai Shiranui Hentai ?
YESSS!!
Oh, I meant, how sad!, no really!
I 3 SNK (Score:1)
[Ok. I didn't really have anything to say, but SNK meant a lot to me as far as video game companies go. I still prefer fighting games with 2-D sprites over newfangled 3-D ones...]
Both SNK *and* George Harrison?? (Score:1)
Since I can't speak much about George (tho I loved his Wilbury's and Beatles work) I *do* have this to say about my first time - with the Neo Geo that is...
The first time I saw the Neo Geo was actually in a 'mom and pop' type store in the early 1990's. The two things I first thought where:
- WOW look at the graphics, features and gameplay!!!(and)
- HOLY $**7! Look at the price tag!
There it was.. US$750 and the games were going for US$150 each. This was *not* my idea of what to pay for a console gaming system. But it was a very impressive system, nonetheless...
When I heard about their pocket game system that would work with the Dreamcast I *hoped* this would save them.. I knew they were in trouble when the Dreamcast was cancelled.
Now.. they're just a footnote in Game Console History.. *snif*.
I suppose for both George and SNK I can say the same thing...
Still my guitar gently weeps...
Re:Both SNK *and* George Harrison?? (Score:1)
It was out of my price range too (way out). But, strictly speaking, you were paying for an exact replica of a state of the art arcade machine, designed for home use. For what it was, it wasn't such a bad deal. It just wasn't a deal many people were able to take them up on.
Re:Both SNK *and* George Harrison?? (Score:1)
But more important to Science than George Harrison, (Not that Beatlemania wasn't cool) Robert Tools, the man with the first artifical heart has passed today.. [cnn.com]
Lousy day indeed... But Cheer up cause it's Friday.
Keep in mind SNK died a month ago. This is old (Score:2)
Gameshark reports that they died a month ago, so you may have just found out about it but they've already been dead a while.
Who is SNK? (Score:1, Interesting)
They should have done what Sega did to survive. Switch to game development only.
Re:Who is SNK? (Score:4, Funny)
Re:Who is SNK? (Score:1)
It's amazing you could have been alive so long and still have such a self-centralized view of the world. Amazing fact: there's actually stuff that's extremely popular out there, that neither you, nor I, have heard of!
Bomber Man (Score:2, Informative)
Re:Bomber Man (Score:1, Insightful)
That's what a game should strive for.
Re:Bomber Man (Score:2, Informative)
Re:Bomber Man (Score:1)
That being saide, the Neo-Geo version DID rock
Re:Bomber Man (Score:1)
BomberMan helped make the PCEngine a much sought after item and some of the best versions of it exist on the Genesis and SNES.
You've had your head in a very boring hole for a very long time not to have noticed this.
The Neo Geo (Score:2)
Had it been priced at a more reasonable price, say $200, they would have taken a huge financial loss on the systems, but more than made up for it by beating the SNES and Genesis in the market at the time.
My $.02.
Re:The Neo Geo (Score:2, Interesting)
Re:The Neo Geo (Score:3, Informative)
It amazes me that as of 2000 people were still making new games (KOF2000, for instance) for this 10 year old hardware. And that they didn't look all that dated!
Though I have to say my favorite game for the neogeo (and really any platform) is Money Puzzle Exchanger. Such bliss!
Memories of SNK (Score:1)
It was really such a bittersweet thing. Bless with a solid platform that put more games into the arcade than any other in history, but (with some exception) cursed with a cart system that drove prices through the roof for anyone but try uber-gamers)
It will be missed.
Crystalis (Score:3, Insightful)
I was always hoping SNK might do a follow-up version for Neo-geo.. oh well.
Re:Crystalis (Score:1)
that was chrysalis, and yes, that game rocked
Re:Crystalis (Score:2)
Re:Crystalis (Score:2)
I must have been in grade three when that game was new and I played it for the first time.
The programming team at Threewave idly debated doing a Crystalis type game for the gameboy advance for a while. :)
Re:Crystalis (Score:2)
So sad (Score:1)
NeoGeo, the system everyone pined for (Score:2)
Exit: SNK Enter: Sega (Score:3, Interesting)
SNK survived mostly because of their arcade business. With the fall of the arcades, companies whos business relies on the arcades are dying.
SNK made very good arcade games, but good games arent enough to by profitable when you compete with Sonys and Microsofts.
Sega seems to be in the same situation SNK was in, and that Atari was in before SNK.
Can Sega survive on games alone? SNK couldnt do it, Atari managed to do it just barely, while Sega has good games, will people buy them?
IF people didnt buy them for Dreamcast Segas own system, will they buy them for PSX, Xbox, or Gamecube?
I dont know
Re:Exit: SNK Enter: Sega (Score:1)
-B
Sega is more like IBM than SNK (Score:3, Insightful)
Sega is in a slightly different situation in that they are now (arguably) the world's biggest third party game development company (EA being the other candidate). This will be a great financial move for them. There are a lot of parallels to IBM. IBM started to lose it's dominance over the industry, and what saved them was, in effect, giving up on certain things.
IBM is now a stablizing force in the computer industry. They don't face as many risks as they used to by having all of their eggs in their own baskets. They've got their eggs in various baskets, not siding with the same company all the time. All they have to do is try to make sure no one gains too much power and watch their stock value climb. Let the others take the risks.
Granted, the rewards for them are smaller this way, but so are the risks, since there is less at stake for them.
This works the same way for Sega. Before, they had to try to push their own console, and compete with other companies in this arena. They had to compete in hardware and software. Also, if they made software for other consoles, they're simultaneously generating revenue for their direct competitors (through licensing fees) and making the appeal of their own consoles (great Sega games) smaller. And to top it all off, they were starting to get a bad reputation in terms of supporting their own hardware.
They don't have to worry about any of these things any more. They just have to focus on making great games. Let the other folks sweat that Microsoft is getting into the game industry. Sega's potential user base is huge, now (with all the different consoles they are supporting). As long as one console doesn't win and create a monopoly, they are on a good course. And they can take actions to prevent this from happening.
Goodbye Athena! (Score:2)
Was there an end to that game? I could never figure it out. I even tried using the game genie but I couldn't figure out any form of an ending.
And Ikari Warriors! Wasn't that SNK? ABBA select start or something like that to continue as many times as you wanted. I'd always get a couple hours into the game and get stuck in a wall or something (multiplayer mode).
They had a lot of great games on both consoles and arcade machines. Most of them can be emulated, but it's sad to see a fun company die.
Magician lord was one of my first arcade games that I really got into.
Re:Goodbye Athena! (Score:1)
Re:Goodbye Athena! (Score:1)
Not contra... Ikari Warriors (Score:2)
King Of The Fighters? (Score:2, Interesting)
Re:King Of The Fighters? (Score:3, Interesting)
Definitely. I've heard that many people didn't like SNK 2-D fighters like KOF because they felt too "Japanese," and because the control of SNK's fighters was not as lenient as Capcom's responsive controls, but I like them a lot. I prefer many games in Capcom's Street Fighter series, but SNK's 2-D fighters were great IMO.
< tofuhead >
Ikari Warriors? *shiver* (Score:3, Interesting)
Their port to the NES of this rather classic arcade game was messed up. IIRC, you had a gun, four lives, and baddies ambushing you from everywhere. Sure, you could get into a tank - until it ran out of fuel. It was nearly impossible to dodge the flying bullets and IIRC, you died with one shot.
You thought CONTRA was hard? Ikari Warriors makes Contra look like Barney's Hide 'n' Seek in terms of difficulty. Levels are ridiculously long, to the point where the music is like sandpaper to your ears. If you didn't know the continue code, the game was IMPOSSIBLE to beat on a normal NES. And, to further insult the player, they made the continue code 'ABBA'
I actually slogged through this game. I fought through wave after wave of pallet-swapped enemies, entrenched machine guns, grenades..
I got to the third level, which consisted of cyan platforms and black water or oil. I slogged through it, and as I approached the end, I took a wrong turn and wound up at a dead end. See, SNK's programmers had learned how to make the screen scroll UP, but not how to scroll the screen DOWN.
so I was stuck there.
I still have the cartridge. It glows with an evil red aura.
Re:Ikari Warriors? *shiver* (Score:1)
That is the ultimate sign of bad game design, when you can just get stuck, with no options but hitting the reset button.
Re:Ikari Warriors? *shiver* (Score:1)
I don't see what was keeping you from dying.
Its a very clear option I think.
Re:Ikari Warriors? *shiver* (Score:2)
I always thought it was funny that the code was printed INSIDE the manual that came with the game! It's like they realized how badly they screwed up in terms of balance and obscene difficulty in the game, so they thought they'd patch things up by including the code.
Re:Ikari Warriors? *shiver* (Score:1)
If you were just no good at the game, that is your fault too. It certainly draws your expertise into question when you describe getting to "the third level," when there are no separate levels in the original game. This discrepancy could be K Amusement's fault, but either way, you cannot be permitted to defile the good name of this truly excellent game, or its benevolent creators at SNK.
Re:Ikari Warriors? *shiver* (Score:1)
For the longest time I thought all you could do at the end of the third level was thrash around helplessly until the missles got you. Yes, I actually liked this game when I was 13 and still beat it with my brother every couple of years for nostalgia's sake.
SNK, here's to the dream (Score:5, Insightful)
Goodbye SNK, goodbye terry bogard
Re:SNK, here's to the dream (Score:2)
Don't worry. Terry Bogard will live on, as his non-MOTW younger self. Capcom will make sure of that [homestead.com], God bless their souls.
Go 'Cube. And Capcom, thanks for helping to keep some of SNK's most treasured legacies alive.
< tofuhead >
3 things I'll always remember... (Score:2)
Samurai Shodown- One of the reasons I bought a 3DO.
Their ridiculous home system- Way overpriced when it was new (I seem to remember seeing it for sale in a Babbage's, for ~$600-$700), friggin' gigantic cartridges you could kill someone with, and great controllers. Too bad you couldn't make a game last for more than a minute, unless you were normally as twitchy as Beavis on a sugar-high. I kept my Neo Geo system for about 2 months, before re-selling the entire package back on eBay where I bought it from-- the games were just too ridiculously fast-paced to be enjoyable.
~Philly
King of Fighters... (Score:1)
And it looks like a new wrinkle is getting added to the plot, could we possibly see additional games in the future from the same team at a different company like say, Capcom?
Too bad. (Score:1)
Very, very sad to see SNK go down the tubes like this.
Let us not forget Baseball Stars (Score:2)
And of course, the bottom feeders of the league were the SNK Crushers. Boy did they ever suck. Even worse than the Lovely Ladies....
Re:Let us not forget Baseball Stars (Score:1)
Re:Let us not forget Baseball Stars (Score:1)
....does research to back up his claims about a game he never really liked, to be honest....
Yes, according to http://www.geocities.com/ziggers86/NES/page184.ht
neo-geo (Score:1)
Hmm... (Score:1)
Salude to an old friend (snk) (Score:2, Interesting)
My friends had nintendo's or sega's. I had a turbografx, then the really really luck ones (rich) got a neo-geo for christmas. Those bastards.
I remember walking into my 7-11 (yes kids in those days 7-11's had games in them) and seeing the neo geo for the first time. There was 4 games on it, magician lord, King of fighters, Nam75, and Super Baseball. My buds and I loved vids the way some kids loved baseball. We would buy every game magazine out there, hang out at the flea market trading games and then go home to play games. Games games games. We allways reminised about the good old days when America was the console king with Atari and the 2600/5200/7200. The great debate at the time was nintendo's decision to check games content before we here in america got them. We didn't care if there was a cross in the graveyard in castlevania.
Ok so I proved how deeply emotionally attatched I am to games, let me go on about the neo geo. So there was only 1 kid in the entire east side of san jose that owned one. He never let anyone near it. Our only recourse was to go down to 7-11 to check it out. 4 buttons, cool. Memory card so you could save your place in a game? whats that and where do I get one? Headphone jack? Why were all arcade cabinets built like this one? In terms of sound and graphics, neo geo was top notch.
For awhile there it seemed the neo-geo was going to die into oblivion, but alas a savior came in the form of metal slug. This side scrolling platform shooter showed just what could be done with the system if the artists were given enough time. The attention to detail is apparent everywhere in the game, especially when it came to animations of the different characters. It wasn't just someones helmet flying off when they got shot, their head, and hair flew back as well.
For a time after that, the fighting games started getting really popular on the NG with the release of samuri showdown. All of the sudden out of nowhere came neo geo (about mid 90's) with fighting games that were on par with rival fighting game producer capcom. Even sega's entry into the foray with the virtua fighters series did not get nearly as much play as the neo geo fighters.
15 years later, after being all grown up and looking back.. One of the big dreams me and my buds use to say as kids was, "Wouldn't it be great if we had a game system that could play ALL THE GAMES?!?!!?" I see that mame icon on my taskbar, begging to be clicked.
Unfortunatly this is the reality for the arcade now. PC's have gotten so fast, and so graphically powerful that any system can be emulated to a near %100 accuracy. What did the arcades do in response? They never really did anything, they went about business the old fashion way thinking that things like game houses and home gaming was just a fad that would pass and soon the children would be coming back eagerly slopping quarters down the chute.
Neo Geo, even though they never released new hardware outside of that newfangled 64 bit system, did everything they could to make games that were pleasing to look at, and pleasing to play. It didn't take a 32bit processor and 63 channel sound. Games like metal slug were "designed" and not just a copycat of some other game that was immensly popular.
Well, at least there is one arcade left [kaillera.com], I heard King of Fighters 2000 is pretty popular there.
--toq
I'll miss SNK a lot... (Score:2)
...but Fatal Fury being "equal to Street Fighter 2 in playability and character development?" Who knew? First off, "character development?" This was Fatal Fury here, not Warzard/Red Earth. Secondly, it wasn't until Fatal Fury 2 that you could actually perform functional link and cancel combos, two features which were implemented in Street Fighter II from the beginning (although unintended).
SNK eventually got fighters down pat, but the first Fatal Fury is just not as good as they make it out to be. It was interesting and different at the time, but not good.
Personally, I will miss them most for Crystalis, Metal Slug, Samurai Spirits/Shodown, and King of Fighters. (Never played Magician Lord, so I can't comment.) I also have to tip my hat to them for getting me hooked on the NeoGeo version of Puzzle Bobble/Bust a Move.
I propose that everyone go out and buy a copy of Fatal Fury Mark of the Wolves for Dreamcast ($30!) in SNK's honor, and use only SNK characters/grooves in Capcom vs SNK 1, Pro, and 2. ^_^
< tofuhead >
Re:I'll miss SNK a lot... (Score:1)
snk really dead? (Score:1)
According to Enterbrain Inc's Arcadia magazine, the home version ROM of "The King Of Fighters 2001" is scheduled for release next year by Sun Amusement Co. In addition, Sun Amusement plans to release future MVS titles to the home system as well, depending on the movement of the market.
Sun Amusement widely became known to the public since its apparance as the distributor for KOF2001 arcade ROMs within domestic Japan. Respectively, Sun Amusement has also announced to service maintenance for MVS machines in place of SNK, and will continue operation of SNK's Arcade franchise, "NeoGeo Land".
People over here in u.s. may not recognize king of fighters but in asia it is way bigger than any capcom game. Even in Mexico, King of fighters is big. So hopefully they will still be making games in the future.
All Slashdotters are not the same (Score:2)
WTF is this?
My favorite games SNK games were for NES... (Score:2)
Thanks, SNK for hours and hours of childhood fun.
Re:My favorite games SNK games were for NES... (Score:1)
for weeks on end, my friends and i would gather round the old nes and play round after round, having one team continually lose so the other team got lots of money for better players.
man. those were the days =)
glad someone pointed these games out.
gosh....... (Score:2)
the damn thing was so expensive though.
Re:gosh....... (Score:2)
SNK lives on in Capcom. (Score:2)
Capcom hires SNK. [segaweb.com]
Re:SNK lives on in Capcom. (Score:1)
Nintendo's Boot Print on SNK's ass (Score:2)
When I think of why SNK failed I think of games that were too good to be affordable. Arcades gave their stuff impact but the home market == longevity. They gave it a hell of a go but (IMO) they put their eggs in the wrong basket.
When I found out that their fantastic home system was gonna cost $600 upfront and $300per game I laughed.
Re:Nintendo's Boot Print on SNK's ass (Score:1)
Ozama? (Score:2)
Umm! The "Ozama Wars - The saga continues..."
Now I know where Dubya's inspiration came from
Sad day (Score:1)
Blah...
Doesn't anyone proofread these articles?? (Score:1)
What language was this originally written in?
I love seeing games on slashdot, but if any long-winded geek can ignore basic rules of grammar and skip the whole proof-reading process then maybe we shouldn't bother, hmm?
Re:Don't you proofread your posts revisited! (Score:1)
A quick check of dictionary.com reveals that "Throughout most of its history in English myriad was used as a noun, as in a myriad of men. In the 19th century it began to be used in poetry as an adjective, as in myriad men. Both usages in English are acceptable..."
Regarding "english" it should be clear from the context that I was referring to the slight spin given to a ball or other object when struck.
I have no doubt I'm guilty of something, but I'm far, far superior to the author of that article. So there.
And your comment - "to slashdot a site" means "to overwhelm a site's webserver" - seems to be rather picked ye olde nits. I'd have to say that both uses are acceptably, as there's no clearly defined usage guidelines. A dictionary.com check reveals no entries for slashdot. Also, since I'm not posting anonymously and you are, I win by default.
Re:Don't you proofread your posts revisited! (Score:1)
Neo-Geo Pocket (Score:1)
There is an emmulator called RAPE, last time I checked it did not have sound or controller inputs. Still, you could at least see the title screens of the cool little games that were never translated.
Are they really going? I'm not so sure... (Score:1)
---
Funny to see SNK remembered for "innovation" (Score:2)
Re:So long (Score:2, Funny)
Maybe you are just a ham-handed oaf. I bet you threw your controllers around in frustration when you couldn't beat E. Honda in the home version of SF-II.
Re:So long (Score:1)
But SNES controllers, being the peak of controller design, kept on working just fine.
so true (Score:1)
Re:so true (Score:1)
Re:Baseball Superstars (Score:1)
When isn't it?
When it is.
Re:History of NeoGeo (Score:2)