GameCube Hardware In Depth on Anandtech 183
plootid submitted linkage to a fairly technical look at the GameCube running over at AnandTech. You can learn about the hardware that makes the new Smash Bros. possible. Something about seeing Samus doing battle with Pikachu makes me want to know more about the PowerPC chip that powers the system ;)
Gekko vs. Xbox CPU (Score:1)
Doesn't that simply mean that the PowerPC processor (Gekko) doesn't utilize microcode, rather than being an inherent advantage of the RISC architecture. I mean, couldn't there be a RISC processor with several state machines which depend on each other's instruction sets?
Re:Gekko vs. Xbox CPU (Score:2)
JOhn
Re:Gekko vs. Xbox CPU (Score:1)
So, my question is, does RISC imply that you only should only have one-level state machine in your CPU, or what? I'll read this article and hopefully that'll answer my question, thanks for the link.
Get it on one page (Score:5, Interesting)
Some more cool gamecube stuff. (Score:1, Offtopic)
Cool little screen [ign.com]
The kids may be getting a GC instead of XBOX now.
Re:Some more cool gamecube stuff. (Score:1)
Mac on GC? (Score:2, Insightful)
If anyone is forming a project, let me know by responding to this comment.
Or vice versa.. (Score:1)
But back to the original idea, exactly how hard would it be to get Darwin working on one of these things? Storage media aside (hopefully there will be some sort of hard drive available soon enough), all that would need to be written would be drivers for the Flipper chip and the controllers. And once you've got a working Darwin PPC platform, how hard would it be to get Quartz / Aqua working on top of that?
Great, now I've got two things to dream about..
___
Cogito cogito, ergo cogito sum.
Re:Or vice versa.. (Score:1)
No way. The Flipper chip was not designed for all-out performance. The entire design of the Gamecube was to maximize performance out of a little box. Furthermore, ATI didn't have much input into the design of the Flipper, even though their logo is stamped on every Gamecube case. Current ATI graphics cards will provide much better performance using the current DDR memory designs.
This would have been a great machine to run Linux off of if they would have provided a better I/O system. Would it have been so hard to throw in a firewire card? Geez.
Re:Or vice versa.. (Score:2)
And regardless of whether or not adding firewire would have been easy for nintendo, it would be an attempt at catering to the hacker set - which Nintendo is NOT about to do anytime soon. Nintendo enjoys the fact that its machines are practically unhackable and its games are very well protected against copying (PC emulation excluded). And i can't say that i blame them.
Re:Or vice versa.. (Score:2)
Gaming is an experience, not just a few heavily marketed, licensed characters.
A new domain for Nintendo? (Score:5, Interesting)
Nintendo has been a console of the children. I would say ballpark 6 to 15 years of age is Nintendo time. After that, Playstation and the now-defunct Sega take over for the most part. N64 was still a very much "little kiddy" console, compared with the Playstation and Dreamcast. X-Box I'm not even going to factor in at this point, as I don't expect them to meet with tremendous success this go-around. Likely Microsoft wouldn't mind having the whole console gaming market, but that's not the issue.
Essentially it seems to me like Gamecube not only aims at the kids who are now 6-15 years old, but at those who were 6-15 years old and played on NES or SNES. Nintendo seems to be broadening their market.
This will play out pretty interestingly. I'd like to see a nice comparison of the Gamecube and the PS2. Sony is no lightweight and will not let go of their market easily.
In fact, I just had a revelation, albeit an obvious one. This is capitalism at work. Three strong companies duking it out. And since for once the sides are relatively balanced this might actually be at the benefit of the consumer. Who'd of thunk it?
Re:A new domain for Nintendo? (Score:5, Insightful)
Sony's main market is 16-25 year olds, which is the same as Microsoft's. Nintendo's is a little odder - they hit 9-16, and 25 and older. Aka, more of a "family" demographic. Granted, there is bleed over from one to the other (Nintendo's getting the Resident Evil remakes, while Sony's getting Kingdom Hearts from Square, a Disney/Square collaboration).
What's going to be interesting is to watch how all 3 use their powers. Sony's got shares into some very powerful game making company (Square, Enix, Verant (who has the Star Wars Galaxies game under their belt), as well as quite a bit of cash. Microsoft has cash, and the ability to swing PC game makers to the Xbox (since the Xbox uses DirectX 8, and it's easier to design a game for one system than for the 40 billion different kind of PC's out there).
Nintendo has two ace in the holes. First, they just make some great, fun games. Super Smash Brothers Melee, more Pokemon games (and I don't care what folks say - I enjoy it), and other licenses that aren't going away. And they're GameBoy Advance has no practical challengers out there, which gives them the ability to look at developers who want to make a GameBoy Advance game and say "Sure, you can make a game for the GBA - if you promise to make a game for the GameCube".
Either way, I don't see any of the three vanishing for some time. Nintendo will hold their position as a provider of fun games, Sony will probably stay on top (and the upcoming 40 Gig hard drive addition to the PS2 won't hurt), and the Xbox will continue to fight with Sony for whatever they can get, and push the other two guys to keep innovating.
Either way, the consumer wins from competition, and I'm eager to see what happens.
Consoles for the children? (Score:1)
I really think the idea of Nintendo as a 'kiddie games' company isn't very valid. It's only perceived this way because a) a larger set of actual 'kiddie' games are released (and become popular) for Nintendo consoles and b) Nintendo releases games that appeal to all ages, and most of the time these titles avoid gratiuitous violence and sexual content, at least compared to Sony or Sega console games.
Re:Consoles for the children? (Score:1)
etc = Conker's Bad Fur Day
If I had a kid I'd lock that game in the closet next to the home defense mechanism I wouldn't have.
Eternal Life (Score:1)
You are supposed to spam the religion and astrology newsgroups with that link. I don't think that there is a moron who reads Slashdot that will give you a click-thru.
Kiddy Console? No way (Score:2)
For some reason Nintendo has been getting a bad wrap because of Miyamoto's games. People think they are kiddy games or something. However, Miyamoto makes the coolest stuff. Miyamoto's the reaons I bought a cube. Games like Mario Cart, Super Smash Bros, and even Pokemon on the game boy were actually very very good games.... I advise playing them.
Re:Kiddy Console? No way (Score:2)
Typo or Freudian slip? You decide.
-Paul Komarek
Re:A new domain for Nintendo? (Score:5, Insightful)
Don't get me wrong, I've played plenty of dark, thoughtful and grim games. I enjoy many of them. But my game time is limited (what, with work, family, blah blah blah), so give me an ejoyable, light-hearted game where I can sit down, game on and let my brain go into "smile and drool" mode.
These are games, for cryin' out loud. Maybe they were targeted for little kids, maybe they weren't. Maybe we can all just hush up, quit worrying about the targeted market and enjoy them.
Re:A new domain for Nintendo? (Score:1)
Re:A new domain for Nintendo? (Score:4, Insightful)
Also, Rayman Revolution for the oh-so-cheap DC should be a goodly entertaining platformer.
Oooh, and Bomberman Online just came out for the DC! Now there's some colorful, mindless fun!
Re:A new domain for Nintendo? (Score:4, Interesting)
This is the popular myth, but it isn't true. Nintendo does own the 6-13 market. After that, there's the usual teenage rebellion when kids think that Nintendo games are too kiddie and want dark and gritty instead. Think of the difference between the old live-action Batman TV show and Batman Beyond. But then after ten years or so that phase ends and 25 year old players think "Hey, that Nintendo stuff really was pretty good after all."
Bottom line: Nintendo isn't just for kids; it's simply not for people in the 14-25 age range.
Re:A new domain for Nintendo? (Score:2)
I think you're onto something, man!
--SC
Re:A new domain for Nintendo? (Score:2)
I'd have to toss my "me too" in there as well. I am 27 and grew up on Atari 2600, then NES in highschool and SNES into university.
I owned a PSX after that, and I am just coming up to buying a new console. Which one am I buying? A Gamecube.
For me (at my age anyways), I use a console for "party" games when my friends are over. An looking at the current/coming titles for the different consoles, it seems to me that the Gamecube will once again have the best games in that category.
comparisons (Score:5, Interesting)
I got my Gamecube 3 days ago, and holy crap, it's amazing. The Xbox might look good, but I'll take a the Cube anyday. Better controllers, best 1st party games (Halo might be coming out for PC, isn't that right?), seriously WIKED ASS form factor
I think the one arena Nintendo may have screwed up is with going with no onboard ethernet card. They are dirt cheap, why didn't they just throw one on?
Halo for PC? (Score:1)
Hmmm...
Re:Halo for PC? (Score:2)
"Only on Xbox means not on any other console. It does not mean never coming to Mac or PC. Halo will be coming to Mac and PC." He continued, "We still plan to do a Mac and PC version of Halo, but there are a lot of questions that must be answered before we can make the Mac/PC versions happen."
Hehe. Yes, it's coming to the PC
Re:comparisons (Score:2)
Probably because they know they can sell it to you as a separate item later on, for more money?
Cost is a big factor for consoles. We all know they are loss leaders. Why add on ANY costs now to the main system, when they can sell it to those that want it for profit later on? Cable/ADSL is relatively popular, but the vast majority of their customers will not need it.
Re:comparisons (Score:2, Informative)
Let's face it: The add-on market for consoles blows goats. Most people will get extra controllers, but that's about it. Many don't get "fancy" controllers either (rapid fire excluded).
Game developers will make sure that the game works as much as possible on the lowest common denominator system, which means no connectivity. The only system add-ons I've ever seen sell well are mod chips and Game[Genie, Shark, etc.] units.
Maybe the online game market isn't one that Nintendo every really intended to dig into. By explicitly not providing that option to developers at launch, few of them will want to get into it.
Re:comparisons (Score:2)
Mario Cart with four people in the same room has got to be way more fun than Mario Cart would be online. I know that Quake is way more fun when the room temp has soared to 85F (despite the window and box fans you've set up), you're bumping elbows with your opponents, and people answer when you shout "did you see how far my head flew?" (followed by someone using the toaster or microwave, blowing a fuse deep in the basement of your ancient house, thereby knocking all the computers and lights out).
-Paul Komarek
You don't know what your missing (Score:2)
Halo, no matter if it comes out for the PC is a great game on the Xbox. The controller is superb for halo controls, i don't know why people despise the controller so much. It (the xbox controller) is MUCH more confortable with games requiring the dual analog sticks then "thumbing" the PS2 type controllers or monkeying with the Nintendo controllers.
DVD Support is great in the Xbox as well support all digital audio outputs other then the costly THX output.
The Xbox isn't meant for PC porting, i don't know whose ass your pulling that out of. I can play EA's games, Tony Hawk and all the other hottest sellers (Including Grand Theft auto) on my PC if you really want to be a wise ass and get precise.
Don't get me wrong, the Gamecube is a great system if your into the mario stuff.
Xbox is far from a PC.. And even if it is a "PC", wasn't that what another console maker was trying to do with LInux?
What makes the Xbox so powerfull and affordable is its pc "roots", hence keeping the cost of ownership for amount of processing power VERY low.
You will get alot more out of an XBox then you will even the Fastest pc right now for the simple fact there is one VERY high powered video card, one sound card, one network card and a single interface. There is no os overhead, no different drivers, no crashes because someone has a cheap video card, no overhead of background processes.
The Xbox is a green, lean and mean machine. Your just missing out on some of the action if you limit your consoles to one vendor.
No, Microsoft isn't lobying pc developers. If you see the latest releases and schedules, most games coming out on the Xbox that are out on PC are coming out for Gamecube and PS2 as well (Max Payne, Unreal Championship, Grand Theft Auto, EA Sports games...) Xbox has its own games though, just like any other console.
Re:You don't know what your missing (Score:2)
Is that saying that
A. X-Box games have crappy music.
or
B. X-Box owners are not able to shut off the music of other games?
I agree that it's a cool feature, but you X-heads say it like it's the reason to buy one! Is PGR a good game or not? That's the question I want answered, not a debate over what boy-band is singing during the race.
All the reviews I've read of X-box games really glow too much. Almost like they were scripted. Sony did the same thing with the PS2, but a lot of negative press got in there too. For now, I think I'll just play some Phantasy Star 2 on my DC and wait too see if some really good RPGs come out. Or if they announce a non MMRPG Final Fantasy or Phantasy Star for the system.
Sega, bring back the story of Phantasy Star. It is too good to die.
Re:You don't know what your missing (Score:2)
The 10 gig disk has room for 50,000 game saves and when you fill that up, it alots room for another 50,000 more (not sure how many it really holds).
The Disk also caches for better load times, and will act as a storage device for the Gaming network so you can download game demos and try before you buy.
Project gotham in its own has killer music. I love driving through NYC listening to Hot 97 fm, hitting england hearing the chemical brothers, hitting san francisco listening to surf music and finally racing in japan with jap pop playing. Physics, Gameply and graphics are superb, smash your ferrari into a lit up sign and you see the reflections against the car as well as the damage, braze the guardraul and see guardrail damage, get bumbed by another car and see fender damage as well as headlights/tailights bust out. Hell you can even see your driver looking around and changing gears!
The games are far from scripted, Munch's Odysee is a beautifull game. I don't even know what you mean by "glow to much" other then the fact if you play Munch's Odysee you just fall lin love with the characters because they're fun, loveable and personable. Even though they're ugly they react to you, they're funny and fit very well into the game that Munch's Odysee is.
Phantasy star is on the Dreamcast and is coming to Gamecube as well as the Xbox.
PGR is a F**KIN awesome game. 300 levels, beatiful graphics, killer soundtrack, EXCELLENT controls and challenging. You won't beat it in 3-5 days, you will get pissed off and try and try again until you actually get the skills to win. Many different challenges from street racing to "kudo" point scoring pending your abilities to slam a ferrari around a corse and not hit the walls and make the best time.
Excellent game, excellent console and the freedoms of music choice are just a small reason to choose the xbox.
Re:comparisons (Score:4, Funny)
Yeh, maybe if you dropped it on one...
Re:Correct. (Score:2)
Hell, even Metal Gear solid is coming to Xbox (MGS2) and PC.. All EA Games will be on all 3 consoles, PS2 got UT, Xbox gets Unreal Championship.
Hell, i can play Grand Theft Auto on my peecee was well.
Whoever told you the xbox was a pc was dead wrong, just because they use pc components doesn't make it one.
According to this anonymous coward if the Xbox was a PC the Gamecube would be a Macintosh!
The Point Is Missed (Score:1)
In this article, it seemed the games were not even mentioned until the very final paragraph. While I do understand that was not the point of the article, I would care for Slashdot link to more game reviews and comparisons.
To be quite honest, I do not care which console has the absolutely greater graphics. Even the aging PS2 is still comparable to the latest two consoles, and while there is always room for improvement, all three are bassically "good enough."
I have been playing Super Smash Brothers Melee since its release perhaps three weeks ago here. It is a wonderful game, better than the Nintendo 64 original, and most enjoyable. While it is always interesting to see the consoles compared in terms of their hardware, I would also like to see more links to a comparison of Xbox games (since I cannot yet buy it ^_^).
Thank you.
R. Suzuka
Re:The Point Is Missed (Score:2)
In my opinion, the only companies that have delivered real innovation to the game industry in the last 5 years are Nintendo and Sega. A few PC developers may have thought of an idea first, but Nintendo has taken that idea and fully realized it. Just look at Zelda, it was not an original idea, the 3-d adventure game. However, the execution was flawless, taking the genre to a whole new level.
Article is wrong (Score:3, Interesting)
--Mark
Re:Article is wrong (Score:1)
Re:Article is wrong (Score:1, Informative)
They're even selling a version of it at higher clock speeds (culling the fast parts off the line and selling it for more). It is the PPC750CX and
CXe http://www-3.ibm.com/chips/techlib/techlib.nsf/te
Re:Article is wrong (Score:2)
Re:Article is wrong (Score:4, Informative)
Gameboy Advance (Score:5, Interesting)
Although the cost is currently prohibitive (to me, at least), this seemed like an absurdly cool idea. I haven't heard anything about it since. What happened?
Re:Gameboy Advance (Score:1)
Re:Gameboy Advance (Score:5, Informative)
But to answer your original question, the functionality is there; the only question is, can Game Cube developers find the 'killer app' for this configuration? I think the most useful implementation will be to share saved game data between GBA and Gamecube versions of the same game, but thats my limited imagination talking (and I dont know what typical savegame sizes are on GBA titles.) The football example you provided was good
Check cube.ign.com and gamespot.com, and do searches for "Game Boy Advance Link Game Cube" or something similar.
Re:Gameboy Advance (Score:2, Insightful)
How about this: A multiplayer, party based RPG, where you can take your character and go play elsewhere. You build your character's stats over time, and keep it on your GBA.
Re:Gameboy Advance (Score:2)
-Paul
Re:Gameboy Advance (Score:3, Informative)
I wouldn't look for too many games for the GC/GBA hookup, (at least from anyone other than Nintendo) since if a developer makes a game that works really well when a GBA is used, he'd risk losing the business of GC-owners that don't have a GBA.
Re:Gameboy Advance (Score:1)
Re:Gameboy Advance (Score:1)
-Cruz
Re:Gameboy Advance (Score:2)
CPU Performance (Score:1)
Re:CPU Performance (Score:1)
Two reasons:
1) If there is one thing console makers have learned, it's that game developers will always find a need for that extra bit of performance. Maybe if the N64 had a little more power, it wouldn't have had those annoying, albeit infrequent, slowdowns in Mario64. Maybe they could eliminated that annoying pop-up effect by not drawing objects in the distance. It really sucked not being able to see things like coins until you got really close to it, especially on the conveyor-type scene.
2) Who says it's just a gaming console? I mean, yeah, that's Nintendo's attitude. However, Microsoft and Sony are looking beyond the gaming world. The X-Box has everything you'd need to turn it into a Windows PC. What about the Slashdot article about getting Linux running on a PS2? Nintendo (and you) are not thinking outside the "box".
its not the CPU, it's the GPU (Score:1)
want to know more about the PowerPC chip that powers the system
though not a valid argument, but a good indication, just compare the chip sizes:
the ATI chip is quite a bit larger
Third and Fourth Gen Games (Score:4, Interesting)
I am curious to see how the later games will play out on both systems. They may be about equivalent graphically now (maybe xbox has a slight edge) but all gamers have seen how much good developers can improve a system. Look at the original PlayStation - with some of the later games, you couldn't even tell you were playing on the same system!
With simple to program hardware, the GameCube devs will be able to write low-level code to really eke performance out of the system. I wonder if xbox programmers will be able to do the same, or if they will be restricted by the (godawful IMHO) directx apis.
Re:Third and Fourth Gen Games (Score:2)
The only issue is wether or not these new consoles will be around for the 10-15 years that the NES was.
Re:Third and Fourth Gen Games (Score:2)
Look at the SNES, as well, and its "SuperFX" titles. The added polygon-"crunching" chip/engine onboard enabled games like StarFox to be produced.
Methinks the Big N will have a bit more trouble fitting integrated circuits onto the mini-DVDs they're using...
Currently digging for some good info on this, I'll check back in when/if I find it.
Re:Third and Fourth Gen Games (Score:2)
"2.2 SOFTWARE
NES Software consists of a PRG-ROM (Program ROM) which is the code area and a CHR-RAM (Character RAM) which is the pattern table.
Most games load themselves into the Lower PRG-ROM ($8000), using 32kb of
PRG-ROM space. The first game to use the entire PRG-ROM space is Super Mario
Brothers. However, all games with more than one (1) 16K bank of PRG-ROM load
themselves into $8000 as well. These games use MMCs (see section 2.5) to
address PRG-ROM past the 32K boundary, and to access more than 8K of CHR-RAM
simultaneously.
2.3 UNROM GAMES
Unrom games come with a built-in PRG ROM chip as well as a RAM chip for
memory storage. Such things as background and moving object characters for
the current area are stored in the RAM chip until needed. The Unrom also
was the first chip to expand the memory size of the NES games and were the
first to carry a feature known as bank switching for the games.
This effect allowed for many pages of information and to have serveral
programs on one chip. Back switching allowed for automatic switching between
multiple programs on one chip. Also, the maximum game page size was 8x16kb,
just like the MMC1 chip.
2.4 MEMORY MANAGEMENT CHIPS
MMC1 - The first and most used chip of all five. Many games like the Legend
of Zelda and Metroid use this chip because otherwise they would not
be possible. The MMC1 allows NES games to have the ability to scroll
vertically and horizontally at the same time on teh screen. The chip
also expanded the NES memory to allow for more, and larger game
worlds. The maximum game page size is 8x16kb.
MMC2 - This chip is only found in the US and European Mike Tyson's Punch-Out,
the Japanese version used a MMC4 chip. It was entirely used for the
purpose af allowing large characters to move on the screen. The chip
also allowed for you to see expression on an oponents face. This could
be a dropped jaw, blinking, shock, a wince, twitching, as well as hand
and feet movements. The game, because of all its different variations,
required a big memory boost which this chip allowed for. The maximum
game page size of this chip is 32x16kb. But why were they able to use
a MMC4 for the Japanese version then?, I dont know.
MMC3 - Second most used chip for NES carts allowed for many new game
innovations. The additions are; expanded memory and the use of split
screen scrolling in games. Games like Super Mario Bros 3 use this
chip. In SMB3 its used as a split screen between the playing field and
the status screen at the bottom of the screen. These games also has a
maximum game page size of 32x16kb, just as the MMC2.
MMC4 - ?
MMC5 - The newest of the MMC chips for the NES. The first game it was used
for was Castlevania 3: Draculas Curse. This chip has many nw and
expanded features that accompanied it. The MMC5 improved the battery
backup feature so you wouldent have to push reset when you turn off
the NES to prevent data loss. The chip also allows greater color
deffinition and partial screen scrolling (not locked like SMB3). It
is also a customized mathematics module that took much strain off the
CPU and took care of many tasks like the internal clock, and other
repetitive functions.
The MMC5 also aloowed a vertical split screen scroll which means you
can have a side bar of information while the scrolling action of
the game continues. The chip has a memory capacity of 8 Megs
(1,048,576 bits). Another MMC5 game, and probably the only one, is
Kirby's Adventure. A few games which this chip had a maximum game
page size of 64x16kb."
Grabbed this from http://www.gamersgraveyard.com/repository/nes/nes
Re:Third and Fourth Gen Games (Score:2)
That's because it *WAS* a completely different console! NES carts had several generations of 'enhancer' chips embedded in them, especially memory map chips. The original NES had an insanely small amount of ram (like half a k or something, IIRC) and the new carts increased that to reasonable levels. I don't know all the details but it's similar to what happened with the SuperFX and FXII chips that came in some SNES games
Thats one of the advantages of using carts over disks. There isn't going to be any way to increase the CPU power with a DVD
Re:Third and Fourth Gen Games (Score:1)
DEVELOPERS, DEVELOPERS, DEVELOPERS, DEVELOPERS!
Seriously, Sony won because it had more games. It got that by having more developers. What's the current status on the number of PS2/X-Box/GameCube developers? I hope Nintendo realizes that they can't succeed by their in-house games alone.
Re:Third and Fourth Gen Games (Score:1)
Excuse my ignorance, but what is so godawful about DirectX? I've toyed with it a bit, and thought it was pretty nifty. Granted I haven't used much ELSE, so I probably don't know what I'm missing out on...
Re:Third and Fourth Gen Games (Score:1)
Ultimately though, it's not the fact that the easy to use API on the XBox is DirectX, but the fact that MS won't let you go lower than that. DirectX is the only way to program the XBox per the MS developer stuff, and quite frankly, the prospect of engineering a lower level library for the Nvidia GPU doesn't sound like fun.
That's why the Gamecube and the PS2 have a lot more growth potential IMHO. The XBox may ahe a slight edge right now, but what you're seeing right now is a lot closer to topping out than what you're seeing on the Gamecube.
JubeiX
Re:Third and Fourth Gen Games (Score:2)
I think there's another point to be made here: Nintendo understands that fun games and "high-performance" are orthogonal. Think of how many fun games require a piece of cardboard with an array of alternatingly-colored squares. That cardboard has *really bad computational performance*, but that doesn't hurt it any. And besides, that cardboard is probably the most stable and lowest-power gaming platform around.
-Paul Komarek
Wow (Score:4, Interesting)
size comparison [anandtech.com]
XBox motherboard [hardocp.com]
GameCube motherboard [anandtech.com]
Re:Wow (Score:1)
All that said, I do like the Gamecube's style better than the Xbox's, and it is definitely the smallest "modern" console.
Re:Wow (Score:2)
It doesn't make much of a difference though, the XBox motherboard proper is still much bigger and more complex.
Re:Wow (Score:2)
-Paul Komarek
HDTV output from GameCube (Score:1)
I own a widescreen HDTV and I'll be buying a GameCube soon. The N64 output in 320x240 I believe. (The highest resolution a regular TV can support -- 240 lines of horizontal resolution.)
High quality DVD output is normally done at 480p, same as the GameCube. This is the part that confuses me though -- if DVD outputs at 480p (using a progressive scan DVD player), how is it able to fill my 16:9 TV with a perfect, widescreen picture? Does this mean that GameCube games could also output in a 16:9 mode, even though they are limited to 480p?
And although it sounds like the XBox will be able to output HDTV quality pictures at 1080i, does the console have enough power to draw full frames at that resolution?? We're talking about 1920x1080 screen resolution!
I wish someone would cover the HDTV capabilities of these new console systems for those of us with widescreen HDTV's.
Re:HDTV output from GameCube (Score:3, Informative)
P.S. If I were you I would rent the consoles before buying, for the XBox I would highly recommend checking out halo, and for pure graphics quality, Dead or Alive 3.
Re:HDTV output from GameCube (Score:1)
And none of them ever will.
The second to highest output resolution is the best yer gunna get... (http://www.anandtech.com/showdoc.html?i=1561&p=1
Re:HDTV output from GameCube (Score:1)
Re:HDTV output from GameCube (Score:2)
Re:HDTV output from GameCube (Score:2)
either way, i'll be happy. i got the digital inputs for my lcd projector and it is wonderfull!
Re:HDTV output from GameCube (Score:1)
Re:HDTV output from GameCube (Score:1)
Re:HDTV output from GameCube (Score:1)
DVD output:
16:9 "Enhanced/Anamorphic" 720x480p
16:9 "Widescreen" 640x480p "masked"
4:3 "Standard" 640x480p
I hope this makes sense...
Re:HDTV output from GameCube - CLARIFICATION (Score:1)
In many games (like GT3) the PS2, for example, supports widescreen displays. This means that the game will have a 16x9 aspect ratio. It will use all of the frame's horisontal lines of resolution (as opposed to dedicating some top and bottom hor lines to black, in order to make the wide aspect ratio on a 4x3 display).
There is nothing stopping any console game from supporting widescreen displays. You could even make widescreen games on a 8bit NES! It is just a matter of scaling the picture, cramming more picture into each horisontal line. This would result in a squased diplay on 4x3 televisions.
Now as for the 480p-1080i modes support, this is obviouly hardware specific. The output chip needs to be able to draw to these video modes. Again, this is a seperate issue from the 4x3/16x9 issue. It just so happens that most high-end TVs that support these modes also happen to be widescreen displays (but not all!).
In conclusion, *any* console can support 16x9 widescreen display modes, but the support for high-resolution progressive display modes is hardware hence console specific.
Re:HDTV output from GameCube - CLARIFICATION (Score:1)
Moron (Score:2)
WTF?
NTSC has 525 scanlines (480 visible), and PAL has 625 (576 visible).
480i is exactly the same as NTSC but digital, 480p gives you a better picture due to non-interlacing (NTSC updates every other line each sweep).
Re:HDTV output from GameCube (Score:1)
Re:HDTV output from GameCube (Score:1)
A rule of thumb. (Score:3, Interesting)
I think that the whole issue about which game system is the best comes down to a lesson my father taught me about of all things, cars.
Its about stability, reliability, and working out the kinks.
He said never, ever buy a car the year the new model comes out. The manufacturers have tested it, but not the way the consumers will. Usually, the best cars to drive are the ones where they are about to change the fundamental design (usually after three years or car generations) a few years after have worked out all of the major complaints brought in, and before they change the design again.
So what does this have to do with video consoles? Well, as I see it, Nintendo has gone through several generations of workign the bugs out in hardware and gameplay, and that in itself is its benefit and reason to buy.
There are at least 3 generations of Nintendo in major US release, even after they made coin ops.
Playstation is on generation 2.
Xbox is on its first generation.
Honestly, I can't even think of a in-house Nintendo game that I was ever dissatisfied with, other than the super-late shipping time.
It has worked so far very well with the cars.
It has done well with consoles.
Re:A rule of thumb. (Score:2)
There is a small collection of old computer equipment behind some glass in a hallway of CMU's new computer science building. There is a picture of some long-forgotten computer being unloaded from a large truck, back in the early, early days (i.e. just after the Univac changed everything in the US computing industry). They give some advice to the reader, which they gleaned from : "Never buy serial number 1 of *anything*".
-Paul Komarek
Nintendo is quality (Score:1)
I remember it plainly - sega was "the cool system". It had the blood, and the arcade ports - and, good golly, it had a black case!! but I just couldn't help but be taken with the appearance and gameplay of the SNES. Super Mario World was a huge-ass factor in my decision. And I've never regretted it. I still play my SNES games today.
but I bring this up for a major reason - this "Xbox vs. GameCube" sounds like "sega vs. snes" all over again... and even if xbox does survive, I doubt it'll ever be nintendo.
microsoft's xbox, imo, relies too much on the "cool" factor. nintendo has higher standards of quality.
Slightly opinion based statements... (Score:1)
GC choking on 480p (experts only)... (Score:1)
Since I am an owner of many macs with powerpc and ATI chipsets I am familiar with some of the "syncing" problems ATI has with their cards, specifically, their tendency to refresh different parts of the screen at different times...
Put simply, when my gamecube displays at 480p it seems like the top 1/3 of the screen refreshes before the bottom 2/3, resulting in unnatural pixel shift in (a sort of invisible line) and around the top 1/3 of my screen. This is very similar (if not identical) to the display problems of ATI cards on the mac in graphically intensive situations. When playing quake 3 on my mac with a ppc g4 500mhz with radeon will sometimes choke and refresh different parts of the screen at different times.
If anyone out there knows what the hell I am talking about, I would enjoy any feedback regarding these GC visual farts, which are very evident in Pikmin. Please assume I have hooked everything correctly and have troubleshooted everything I can think of.
I refuse to beleive this is a problem with my TV as it has diplayed 480p very well in the past.
My real question is... is anyone else experiencing these visual anomalies?
So if the Xbox is a PC, the Gamecube is a Mac (Score:2)
The Xbox is just as much a "PC" as the Gamecube is a Mac/Apple/PowerPC, so with the anti microsoft politics aside, each console has its own advantages and leave it at that.
If you want to compare against PC's then that rules out Metal Gear Solid, Unreal Tournament, All EA Sports games, The Grand Theft Auto Series, bunch of Sega Games and tons more.. (I can even play tonyhawk on the pc).
Its just the simple fact microsoft chose proven, affordable and mass produceable hardware without changing the underlying infrastructure they have been developing on for the past two decades.
My point is, none of the consoles are a "PC". All these new consoles have there own advantages as well as problems.
SO just game on , read the review and decide for yourself what you want.
Re:So if the Xbox is a PC, the Gamecube is a Mac (Score:2)
This is nowhere near the same as the GameCube. Does a GC run MacOS? Does it support the QuickTime API? Or QuickDraw? Does it use a standard G3 or G4 processor? Does it use commodity memory? A commodity hard drive? The answer to all of these is no. An XBox is 95% identical to a PC. A Gamecube has as much in common with a Mac as a Mac has in common with an IBM RS/6000.
Re:So if the Xbox is a PC, the Gamecube is a Mac (Score:2)
Just because they use that, doesn't mean it is a pc. My dreamcast has a keyboard, mouse, ethernet and modem and runs Windows CE, that doesn't make it a "PC".
Sony recently released linux for the PS2, does that make it a PC?
The GameCube uses a Power PC processor, bios and an ATI video card, not much different then a MAC and could easily be hacked to run any os. Just doesn't include a convenient ethernet port or disk drive.
Xbox is far from a PC. it is about as much of a pc as a Tivo is or as much as a pc as my dreamcast is.
Hell, my dreamcast has the familair powervr chip that i had in one of my old pc's as well.
so being proprietary means it is a good console? or not being proprietary means it is a pc?
and a proprietary machine being a pc is cooler then a pc? (ps2 running linux kit)
just curious
Re:So if the Xbox is a PC, the Gamecube is a Mac (Score:2)
However, in the sense that "PC" means computer running windows (I really hate it when people do that), then I suppose the Xbox is mostly like a PC. If PC means being afflicted by legacy, then the Xbox's use of the x86 ISA places it firmly in the aflicted camp. If PC means endorsed by Microsoft, or compliant with whatever Microsoft comes up with today ("Designed for Microsoft Windows Whatever"), then it's a PC.
I guess the real issue on people's minds is how much work is necessary to port from the Xbox what we normally call an x86-based PC. I'm guessing that it would take a lot of work.
-Paul Komarek
Wrong (Score:3, Informative)
Nope, it can actually apply 8 textures using 16 combiner stages.
"The Flipper graphics core is a fairly simple fixed function GPU"
It can do z-texturing, dependant-texturing, 8-way multitexturing etc. There's no way you can describe it as simple or fixed function. I'd suggest that whoever wrote this article boot up Pikmin, walk out into the water on level four and take a look at what Flipper can do in a single pass over a flat polygon.
Make payment where payment is due... (Score:2, Insightful)
Then what makes a console great? If hardware was what made the SNES better than its predecessors then why are millions of people (including myself) still playing and discovering games that actually surpass PS2,XBOX,GCUBE, et cetera on almost every level?
The answer is simple, it's the games. Which is what many posts ahead me have said. But what makes a game great? The CODING and DEVELOPMENT behind the game. I think we are forgetting about how much CODING and DEVELOPMENT has to do with a consoles success. (Which is why many top level game designers [recently: Hideo Kojima MGS, MGS2; Shigeru Miyamoto Mario, Zelda, Pikmin] People always attribute a consoles success to games, but the success of the games is caused by the great coding behind the games. And for coding to get to that level coders need time to work with the console and also the technology within that console. It took many years before the full potential of the SNES was realized. My biggest fear is that the Console Gaming Industry is rushing too fast to try and compete with the new developments in technology to appease all the uneducated consumers who just demand the fastest, most powerful machine; and in doing so is not letting their console systems reach their true potential.
I don't know about anyone else, but I will take Secret of Mana, Chrono Trigger, Final Fantasy 2, Final Fantasy 3, Super Metroid, et cetera over almost all of the current games for the next generation of consoles (granted PS2 is FINALLY starting to get some good material).
Bottom line: We shouldn't spend so much time analyzing and over-analyzing the hardware behind the systems (we've argued about bits [4bit, 8bit, 16bit, 32bit] and now it's X-CPU vs. GCube-CPU, and nVidia NV2A vs. ATI Flipper). We should focus more attention to those who spend YEARS developing some of the most imaginative and engrossing games in the world, and give payment where it's due: the people behind the games.
Re:That's nice ... (Score:1, Offtopic)
Come on, there are plenty of dumb things you could have said about this story. Take a crack at the editorial staff. "Well I won't buy a GameCube until SmashBros offers the chance of pitting CowboyNeal against JonKatz, now that's a win-win situation."
Take the high road and say something like "I really wish these gaming machines were more flexible. Such raw power and only channeled into games. I wish more systems were like the Dreamcast that you can run Linux on."
Or you could even go the traditional way and say "First Goat!" or something. Your reply was so unimaginative and pathetic that it's a real shame you got First Post.
Steven
Re:Who Cares? (Score:1)
Re:how many is this? (Score:1)
But, we shouldn't even be discussing this. There is no point in complaining here. Just calm down and enjoy the news you like to read. Let's try to get on-topic again:
When it comes to the Gamecube, its hardware allows great real-life performance when you consider the theoretical limits, compared to the X-Box. The X-Box has impressive specs on paper, but in reality, the Gamecube can actually match this.
It could be that the Gamecube hardware is better "integrated", allowing better performance with less hardware due to fewer bottlenecks.
But hardware matters less and less in my opinion. With the powerful systems of today, the developer is the limit, most of the time. The Gamecube does a lot for developers, since it it apparently a dream to develop for, in contrast to the N64, which gave developers a lot of headaches.
You can throw in a lot of hardware which is powerful in theory - and when it is not part of a whole. This only leads to bottlenecks, however, so Nintendo have apparently chosen the hardware carefully to get a balanced system, and appear to have kept the specs more in the background when marketing the system. Their focus now is on games, the software available for the Gamecube.
Nintendo don't want the Gamecube to be a "home entertainment system", but want a pure gaming system - for gamers.
There are so many aspecs of their choice of hardware and media which can be discussed. The controllers are incredible. Nintendo have actually created even better ones than before, and unlike many others, they go new ways to make the controllers part of the gaming experience.
Miyamoto apparently was very much involved in the shaping of the controllers, and it shows. He truly knows what he is doing. Miyamoto is important to Nintendo, and we can all see why. Can he err?
Re:how many is this? (Score:1)
It could be that the Gamecube hardware is better "integrated", allowing better performance with less hardware due to fewer bottlenecks.
I think you ought to read the article before you comment. The Gamecube is better than the PS/2, but lacks the graphics, sound, interface, and raw CPU power of the X-Box. I hate to say it, but I got a strong feeling Nintendo may end up like Sega did with the Dreamcast. Great little system, not enough power/support.
Re:how many is this? (Score:1)
The Gamecube is better than the PS/2, but lacks the graphics, sound, interface, and raw CPU power of the X-Box. I hate to say it, but I got a strong feeling Nintendo may end up like Sega did with the Dreamcast.
Totally agree with this. Indeed before this article I had though that the Gamecube was more powerful than it is, but now it seems that The Xbox very clearly eclipses it. Then again the Gamecube is a 1/3 cheaper and may end up with better games: We'll see how it plays out.
I saw a recent GT3 commercial showing some scenes I'd never seen before, and I have to say that it looked HORRIBLE : For all of the accolades, I'd seen better graphics in Driver on the PC a couple of years ago. I think most of the people who slobber over the PS2 or Gamecube have never seen anything never than a S3 VX on a PC.
Re:how many is this? (Score:1)
Well, that's the point. It doesn't look "as good" on paper, so to speak.
What I, perhaps a bit clumsily, was trying to say is that impressive hardware specs won't help if it doesn't allow developers to do what they want.
This will mainly be a problem in the beginning, before developers get more acquainted with the strengths and weaknesses of a system. The initial impressions quoted developers as saying that the Gamecube was amazing to develop for. Nintendo learned from the mistakes they made with the N64. This gives people developing for the Gamecube a head start when it comes to actually utilizing the power within the system.
The X-Box does have nice specs, but it isn't all that much more powerful than the Gamecube. Something to keep in mind is that the games that are being done today can be done on just about any of the current generation consoles. Sometimes, one may have to sacrifice speed or certain "extras" if one wants to port a game. However, the X-Box does not beat the Gamecube on all fronts. Gamecube has its strengths, as the X-Box does, though the X-Box probably has the upper hand. This is only true when the developers can actually use the power of the system properly, which is a lot easier with the Gamecube than the N64, for example. I haven't read too many comments on the X-Box and its "development-friendlyness", but I think Nintendo has a winner here.
Re:I thought IBM made the process for Gamecube? (Score:1)
IBM and Motorola were collaborators [theregister.co.uk] on the PowerPC processor architecture (I think Apple was involved as well). It was the big power combo when they were looking to replace the 680x0 processors and Intel was coming on strong.
Hehe, you know maybe it's a perception thing but as a format Atari user I still slobber and think "pure speed!" when I hear 68040, 68050, 68060, etc.
Re:I thought IBM made the process for Gamecube? (Score:1, Informative)
Later IBM wanted a partner for the PowerPC processor since they wanted to challenge Intel. Motorola's 68K line was getting long in the tooth so they decided to go for the PowerPC partnership since at the time they needed a RISC chip.
Motorola is/was a partner, but the original PowerPC is pretty much a child of IBM.