History of SquareSoft 168
thryllkill writes: "GameSpot currently has an excellent article posted about the history of SquareSoft. As most /.ers know Square is responsible for bringing console RPGs to the mainstream, and some claim brought the PlayStation the success it needed to dominate the late 90s video game market. The article is light on corporate info, but a great rundown of Square's contributions. The only error I noted was the omission of Final Fantasy SGI." And FFX is supposed to ship next week.
WOOHOO FFX! (Score:1, Funny)
This ought to keep me a little more occupied.
I got a FFX demo via snail mail and it was what we all expected. They bought me with the 1st 10 seconds
of game play. My wife dies if I dont get this for christmas
Re:WOOHOO FFX! (Score:1)
Great Games (Score:3, Interesting)
But! Rad Racer [gamespot.com] is still one of my favorite games.
Considering the very limited processors in game consoles back then compared to the computer power in todays gaming consoles, the programmers back in those days were true Code Poets. I mean, they did some amazing things with their limited resources.
RPGs (Score:1)
Re:Great Games (Score:3, Insightful)
If you want to look at doing RPGs with limited computer power, I'd pay more attention to the PCs of the time. Console RPGs in the Square tradition didn't really take off until the SNES/Genesis, at least when compared to what was available on the Apple II. (Yes, I know Final Fantasy and Dragon Warrior started on the NES, and Phantasy Star started on the SMS, but the first incarnations weren't very original.)
Quicker, easier history of Squaresoft (Score:2, Interesting)
Square hasn't actually disappointed much lately, except for their bizarre character designs and incomprehensible names (I guess this is due to the lack of the great Yoshitaka Amano...)
Weep for Amano, and Uematsu, for without them there is no Final Fantasy.
-Evan.
Re:Quicker, easier history of Squaresoft (Score:3, Informative)
Wrong. Amano did the character design for Final Fantasy IX.
Re:Quicker, easier history of Squaresoft (Score:1)
Re:Quicker, easier history of Squaresoft (Score:2)
Re:Quicker, easier history of Squaresoft (Score:2)
Re:Quicker, easier history of Squaresoft (Score:1)
Re:Quicker, easier history of Squaresoft (Score:2)
Re:Quicker, easier history of Squaresoft (Score:1)
C'mon didn't anybody else thing Soul Caliber got a little rediculous after your prone character was sliced in half by a giant axe/sword/hammer/etc..., only to stand right up again as if nothing happened?
Re:Quicker, easier history of Squaresoft (Score:1)
Now the Saturn is another story altogether. Radiant Silvergun, Do Don Pachi (cheesy, but fun!), and others. Wow.
Did Final Fantasy SGI really need to be included? (Score:4, Informative)
Re:Did Final Fantasy SGI really need to be include (Score:1, Informative)
This is the best source I could find right away but there are plenty more:
http://www.cube-europe.com/news/231001a.html
Square is the one that burned their bridges with nintendo. Now they are paying the price, it is never good for a company to burn their bridges just in case they want to go back. Since Nintendo actually turned down Square's application to develop Gameboy Advance games, Square now regrets their past remarks.
Re:Did Final Fantasy SGI really need to be include (Score:2)
Of course, as I said, I haven't read your sources yet (Busy studying for finals), but thanks for the tip.
Re:Did Final Fantasy SGI really need to be include (Score:1)
FF I = X (Score:3, Interesting)
I was younger and wanted action then. Plus NES graphics didn't give the game what Square was all about. The games are great but when you are 10 you'd rather play Contra.
Seeing FFVII blew me away. It actually made me buy a playstation [and Quake II] even though I was/am a Sony-hater.
The FF games are great, like Pokemon for Gboy it helped teach my little brother to read. He loved the gameplay and the graphics, but he learned real quick that you needed to read the dialouge to win.
FFVII, being my first actual FF game, took me at least two work weeks of time to complete. I would sit up and play all night. My friend [who is a FF nut - which I never knew] that turned me onto the game can hear the music and pick it up right away.
I was playing some mp3s and the Sephiroth music came on and he jumped out of the chair. "I know what that is!"
See what these games do to people.
And: Not only graphics, but the sound was awsome in the PSX games. FFVII wasn't the best, but it was great to play.
Re:FF I = X (Score:1)
New /. poll: best-loved Final Fantasy Theme
My personal favorite would have to be Beatrix' theme from FFIX ("protecting my devotion?") - it starts off as kind of an ominous theme when she's a bad guy, grows more pensive as she questions her allegiance to the mad Queen, and eventually becomes triumphant as she helps Steiner defend Alexandria.
Runners-up from FFIX: the theme from the game where the frog-king Cid has to sneak up and steal the key from the red monster, and the swamp frog-catching music. Both are laugh-out-loud funny to listen to, IMHO.
I'll have to go back and play FFVII; right now I'm having problems remembering the tunes from it as well :)
Re:FF I = X (Score:1)
IX had the classic characters and even a few loops that you were tossed through.
IX also had great mini-games.
Re:FF I = X (Score:1)
Re:FF I = X (Score:1)
Finaly Fantasy is my Ideal Life (Score:3, Funny)
Just imagine one of these for Sega, Nintendo... (Score:1)
It always makes me cringe when people say that Square is the greaest games company ever. They are so not. Some of their games are pretty damn good, mind you, but they really are not the last word in originality, innovation and fun.
the playstation and FFVII (Score:1)
When Sony first released the playstation, I totally dismissed it as another company with no gaming experience trying to get a piece of the home video game pie.
but when FFVII was released, I think it gave the playstation a lot of credibility.
I can tell you this: the only reason *I* bought a playstation was so I could play FFVII. If it had ended up on the N64, I probably would have bought an N64.
Re:the playstation and FFVII (Score:1)
I totally dismissed it as another company with no gaming experience trying to get a piece of the home video game pie.
This sounds somewhat familiar for today's market as well - although notably not Sony this time. Will the rabid Xbox dismissives vaporize if MS or a third party produces a killer app for this dark horse? Nintendo can cruise for a while - Mario Sunshine, Zelda, Metroid, Resident Evil, and anything Pokemon or whatever Rareware decides to put out will be the bread and butter for the system in the near future. Sony's library is already excellent, and I don't see it faltering anytime soon.
All I know is that this previously low-key hobby of console collecting is getting hellaciously expensive, and I'm loving every minute of it :)
Re:the playstation and FFVII (Score:1)
Probably, I didn't have a Playstation until FFVII. and since then I've gotten a few good games. I feel the exact same way about the X-Box. yeah, the stuff looks pretty, but as I firmly believe, pretty graphics a good game do not make. Of course, FFX and Devil May Cry have convienced me I need a PS2, so if FFXI or FFXII come out on Xbox, I'll probably need one of them too.
All I know is that this previously low-key hobby of console collecting is getting hellaciously expensive, and I'm loving every minute of it
Damn straight. I just got a Dreamcast and a couple games for less than a hundred. Life is good.
FFX moved up (Score:1)
However... Does this mean that it'll be buggy? One problem with console games is they can't release patches. Have to get it right the first time. I can see why they would want to release it before Xmas (especially after bleeding money with the FF movie... ) But I hope business decisions don't result in a game of diminished quality.
(Wait... Why do I care? I can't afford a PS2 anyway
Re:FFX moved up (Score:1)
Re: (Score:2)
Final Fantasy The Spirits Within (Score:2, Interesting)
I thought it was great, ok the story wasn't perfect but I thought it was enjoyable. And this summer wasn't exactly great for movies was it ?, (the only other summer movie I enjoyed was the planet of the apes remake) I really think this should have done better at the box office.
BTW in the article it says the film only took $80 million and cost $140 million, but that $140 million doesn't include the money spent on publicity which I read was at least another $20 to $30 million worldwide. So the film did very badly (even waterworld made money thru video and tv rights but it is doubtful that FFTSW ever will).
The really sad thing is it will probably put the studios off making cgi films aimed at adults as the only successful ones have been for kids (shrek, toy story, etc.). But I think the potential for a truly great cgi film with an adult film is huge.
Re:Final Fantasy The Spirits Within (Score:2)
Maybe this whole CGI thing will be a good way to get ugly (Hollywood ugly, not real ugly) people into film.
Re:Final Fantasy The Spirits Within (Score:1)
other cons: The acting wasn't very good. The characters lips did not match what they were saying.
Remember, the movie took almost 4 years to make. In a few years our video games will be able to render at this quality!
Re:Final Fantasy The Spirits Within (Score:1)
Re:Final Fantasy The Spirits Within (Score:1)
Re:Final Fantasy The Spirits Within (Score:1)
Credit is due (Score:1)
I purchased FFVII before I bought a playstation. I stayed up for weeks playing that game, maxing the clock past 99:99 (yes, at the last hour the seconds go up to 99). All other RPGs were rated on a scale as compared to the FF series. I have yet to purchase a PS2, GC, or Xbox, but the deadline for FFX is coming and I'm getting the shakes.
Never saw the appeal (Score:3, Insightful)
In every Square-style console RPG I tried, I'd hit a "wall"--there would be some point at which I just decided it wasn't fun anymore, either because the incessant combat was no longer interesting, because the story had crossed the line into nonsensical, or because the game was unbalanced and I didn't feel like "levelling up" to correct the designer's mistakes. I never got that in Planescape: Torment (though Curst came close) or in Fallout.
Re: (Score:2)
Re:Never saw the appeal (Score:1)
a little insight from a friend .. (Score:1)
=Spike=
Brownie Brown (Score:3, Informative)
Cheers to Squaresoft (Score:2, Insightful)
Cheers to squaresoft for taking the art of storytelling in the medium of (console) videogames to another level. They made significant quantum leaps at every platform level:
Now for the important stuff. Anyone know if they plan to do another FF Tactics-style game? That was the bomb.
Chrono Trigger/Xenogears (Score:1)
The story was great too(and at some points rather disturbing and not for children), also the runtime to play the game took 60-80 hours or so. Pretty good for a game that had more of the snes effort of chrono trigger. The sprite based animation was pretty good too.
I'd like to find a copy somewhere, ebay i guess.
I would like to see a sequel or game in a similar format by square. I never did play Chrono Cross.
Final Fantasy Tatics was an awesome game. Yet another square psuedo 2d game that in many ways played better than the 3d for the sake of 3d Final Fantasy efforts on the PSX. The job system in that game was a lot of fun, especially how you could customize the characters virtually any way you wanted. It also presented multiple ways to play through the game by that virtue. I would like to see a sequel.
Re:Chrono Trigger/Xenogears (Score:2)
Gods! Get it and play it now! Chrono Trigger is great, yes, but Chrono Cross is leaps and bounds beyond it - It has a much much more complex and mature plot that deals a LOT with the events in Chrono Trigger, a unique battle system that's fun and challenging, but not excessively hard (You can run away from bosses!). It has excellent character development, but too many characters to develop (44 playable characters) means that the development gets spread thinly between quite a few. You can New Game+ and Continue+ in it, and unlike Xenogears, Chrono Cross has a Fast Forward option you can use when you're playing New Game+/Continue+ so that you can skip a lot of the useless stuff.
The best part by FAR is the plot though. PLAY THIS GAME!
Re:Chrono Trigger/Xenogears (Score:1)
Yeah, but that's just ranting and raving. Truthfully, Xenogears is still one of the best games ever made, just for the depth. Now to find some cash before Xenosaga. . . . .
Re:Chrono Trigger/Xenogears (Score:1)
Re:Chrono Trigger/Xenogears (Score:2)
Re:Cheers to Squaresoft (Score:2)
Hoshigami - Ruining Blue Earth [hoshigami.net] is about as close as you're gonna get for the time being, though if you can overlook the shoddy graphics, you may also consider going after Tactics Ogre or Kartia, both from Atlus. Final Fantasy Tactics was actually produced by a team that was mostly composed of members that originally did Tactics Ogre.
Cheers to Atlus (Score:1)
Kartia (Score:1)
Re:Cheers to Squaresoft (Score:1)
Star Ocean was one of the more advanced SNES games which unfortunately didn't make it to the States... Star Ocean 2 is one of my favorite PSX games, and I'm eagerly awaiting a translation of the Game Boy version, and the upcoming SO3 for PS2.
Re:Cheers to Squaresoft (Score:1)
Re:Cheers to Squaresoft (Score:1)
I'm replaying through Dragon Warrior III on the Gameboy Advance (it's a "color" cart), having a blast, and am looking forward to playing Lufia on the GBA.
Re:Cheers to Squaresoft (Score:1)
Chrono Cross? (Score:2)
Umm.. I would give Chrono Cross about 2/10, not 10/10. There were so many characters that if you replaced one in your party with another, nothing changed, not even what the characters say (well, except for crazy accents). I think that about half of the tracks on the OST are either remixes of the Chrono Trigger theme or Scars Left by Time. The plot was absolutely horrible: I spent over thirty-five hours bumbling about in Captain Planet rip-off miniquests and listening to characters spout Green Party policy (who I would then fight and then they would join my party). When I finally did beat what I thought was the final boss, the Time Devourer (omni-dragon), I was teleported back to Opassa Beach where the Crono, Marle, and Lucca yelled at Serge for being born for about fifteen minutes, revealing the real plot of the game, when I was whisked away to fight the real Time Devourer, which explained what happened to Schala half-way through Chrono Trigger when she disappears after activating the Mammon Machine. The fight with the real time-devourer was a unique concept, I'll give Squaresoft that, but if they pull something like the Chrono Cross (the artifact) again, they should at least leave more clues as to the sequence of elements to use. All in all, in spite of explaining a few mysteries about Chrono Trigger, the game was a huge disappointment for me.
Re:Chrono Cross? (Score:1)
Re:Chrono Cross? (Score:1)
I didn't like the game itself that much either. I agree about the Chrono Cross being a bit hard to figure out, and the OSt wasn't great either. The plot itself was overly complicated, and it wasn't that great by then end (when you could actually understand it). There were too many characters to develeop strongly. THat said, it was an ok game.
FFX is a wonderful game! (Score:2, Informative)
The voice acting in the Japanese version is *amazing* and I hope they got American actors that are up to par. I would have prefered that the American version of this game have just been subtitled in English, but I understand most wouldn't like that.
The only downside, and this is sort of major for me, is that the game is *extremely* linear in nature. The story is great but it doesn't give you much chance to explore outside the rigid framework they give you. I've noticed there's been less and less freedom in FF games recently.
Lastly, I must say the underwater polo game is awesome!
Re:FFX is a wonderful game! (Score:1)
Panzer Saga was twice the game.. (Score:1)
Re:Panzer Saga was twice the game.. (Score:2)
Arg don't like the Japanese style RPGs! (Score:1)
Re:Arg don't like the Japanese style RPGs! (Score:2)
Re: (Score:1)
Re:Arg don't like the Japanese style RPGs! (Score:1)
Actually, I did find a very signifcant omission... (Score:5, Interesting)
Square's games, other than Rad Racer, were *not* selling well at all in the US, and they weren't doing too great in the Japanese market either. Final Fantasy was named as such because it was a last ditch effort by Square to stay in the market. The CEO at the time (I think it was Sakaguchi then...) had stated that if Final Fantasy didn't succeed, they were going to close up shop. So it had the prospect of being literally "final".
Re:Actually, I did find a very signifcant omission (Score:2, Informative)
Fact is, Square was knee-deep in the black at the time, and was one of the few gaming companies with several million dollars in the bank. The name "Final Fantasy" was probably more of a bad translation than anything else.
Re:Actually, I did find a very signifcant omission (Score:4, Informative)
The name "Final Fantasy" was probably more of a bad translation than anything else.Kinda hard to mistranslate it when the name is written in katakana. What else are you going to read it as when you read "Fainaru Fantashii"? And apparently, if it is an urban legend, it's enough to fool GameSpot [videogames.com] and also Mr. Sakaguchi himself in this interview [techtv.com]. Listen to the beginning of the second clip - He says right at the beginning that Square was really struggling at the release of the original Final Fantasy.
Hooray! (Score:1)
Re:Actually, I did find a very signifcant omission (Score:4, Informative)
They also barely mentioned the renaming scandal. The real reason Final Fantasy IV was called II was Nintendo originally was supposed to port all three NES Final Fantasies. But they grossly underestimated the translation effort and it took them three years. Nintendo will tell you the renaming was to "prevent confusion," but it was really a coverup.
Nor did they mention the constantly broke stats of the company in the 1980s or the truly terrible Famicom Disc System games that never made it over here.
This is a sad article. If I wanted reviews I'd go elsewhere. A history is supposed to be about the company's workings over the years, not one paragraph blurbs about the U.S.-only releases of a company.
Quick rehash of the timeline. (Score:1)
1992-94: Square releases FF 2 and 3, which rock.
1994: Square releases Chrono Trigger, which sucks, and yet nobody seems to notice. Birth of the fanboy.
1995: Square releases Secret of Evermore, which is a good game, and thusly the newly born fanboys hate it. They proceed to beat Chrono Trigger again, trying to make the primitive chick get nekkid.
1997: Square revolutionizes the RPG world by introducing the first in a long line of homosexual protagonists. Mister T gets his first job as a game model.
1997: Realising that matches in fighting games last too long, sometimes upwards of 90 seconds, Square releases Bushido Blade. Gameplay consists of running at a guy and pushing a button.
1998: Square releases Final Fantasy Tactics, revolutionizing the world of Games that Look and Play Just Like Shining Force, But Aren't.
1998: Xenogears is released, a 60 hour game with 10 minutes of pretty FMV and 20 hours of engaging gameplay. Also, 29 hours and 50 minutes of utter crap.
1999-Present: Same Old Shit.
Re:Quick rehash of the timeline. (Score:2)
I heard the fanboy blathering that went on with XG and finally found a video store renting it. After a slow start, I played right through the due date. 3 times, for a total of 22 dollars in rental fees. I beat the game but didn't finish all the side quests.
The gameplay was pretty cool with the new-for-its-time combo system and giant mecha always rock. What really got me was the story, and more importantly, the presentation of said story. I had DREAMS about these people! I was that into their pasts, the deceptions, and where things were going.
Also, and this may be a negative for some, when I got to Disc 2, I thought it was almost over. Nope, like 20 more hours of play! Yay!
So I recently scored a used copy and a strat guide for like 20 bucks, before the FF movie - rerelease of all Square RPGs at $50. I also got Vagrant Story (awesome) and Front Mission 3 (good start).
GTRacer
- FFVI was the only good FF
Heed Mana's secrets... (Score:1)
Re:Heed Mana's secrets... (Score:1)
Re:Heed Mana's secrets... (Score:1)
The Adventures of Tom Sawyer (Score:1)
Re:The Adventures of Tom Sawyer (Score:2)
Warning: Lowtax has in the past redirected links from slashdot to goatse.cx to avert slashdotting. You have been warned.
By the way, I'm not sure how "fair" the review of Tom Sawyer is, since the reviewer did not speak Japanese and could only go by the graphics when he reviewed the game.
Required reading... (Score:1)
It's hilarious.
article quote (Score:1)
FF8 was no "path to the future". If anything, it was a horrifying shift in Squaresoft vision, focused more on churning out cool looking graphics and awesome soundtracks than on plot and old-school play value and fun.
Magius_AR
Re:article quote (Score:1)
FF8 had one of the most emotionally engaging plotlines in a game i've ever played. hell, i still watch the intro and end videos from time to time just to get the chills.
Tom's harware's version (Score:4, Funny)
My Favorite SquareSoft Product (Score:1)
Final Fantasy series (Score:1)
I mean, seriously, FF was challenging. The best thing of all was that you had 4 characters and you could pick any combination. If you found the game too easy, just pick a harder team to play with. Just pick 4 of the same type and the game will be hard, either at the beginning, end or the whole game (anyone who tried playing with 4 white mages knows what this is about). The magic system was limited, but it was all part of the gameplay/challenge.
FF2 was fun, but you didn't control your team, complete opposite of the first one. Characters would come and go and only the main character would always stay. Your only choice was the name of the characters. It was also one of the first games I played where some of the good guys died (old guy with meteo, the twins...). And at the end of the game some characters were really strong (Rydia), the special items you could steal/find also had some interest for the end game.
FF3 was a good all around game, characters were pretty different from one another, some nice features like the input for the special moves with Sabin. And here again you had some very powerfull items (economizer, atma weapon, multiple magic, multiple attacks...). The magic system was pretty fun too.
FF7 was simply overkill. You were SO strong there was not any challenge left. But the nice movies made up for it, and you kind of felt like a god walking around.
FF8 on the other hand, I didn't like the magic system (too long to store magic to be usefull) it was only good to boost the stats. Leveling up was not usefull until very late in the game where you had bonuses for stats on level up (what's up with that? I WANT to be able to level up).
But the others never came close the fun I could get from playing FF1. Who doesn't remember seeing a pack of sorcerers and saying "Oh f***"...slain, paralyzed, slain, paralyzed, slain, slain...ah the sweet memories. Or how about meeting Warmech? or 4 gas dragons? FF7 and FF8 had ruby/ultima/omega weapons for really though battles, but in FF1 the most challenging enemies could be encountered randomly. How can it get better? And at least the final boss could be hard, if he used the right spells you didn't stand a chance.
Oh and did anyone else exploit the NES random generator in FF1? I remember using a Kyzoku trick (I found it myself, I'm guessing others did the same thing or a variance in another city). Just after getting the boat, you would save in coneria, power down the NES (or was it reset, power, reset...), turn it on, immediatly enter the boat, and the first battle was always a pack of Kyzoku (120G each). I found it was the best way to get easy money early on with weak mages teams, even more so once you could buy/use a LIT2/FIR2 spell to finish them quicker.
And just a quick note, Chrono Trigger rocked, it was just a fantastic game for replay value. I would love to try Chrono Cross :(
The Power of Nostalgia (Score:1)
The first console-style video game I ever played was Dragon Quest (a.k.a. Dragon Warrior here in the US of A) back during the greatest Nintendo Power subscription giveaway ever. I didn't really get into it at the time. Not a bad game, I just wasn't really into gaming at the time as a whole.
Then, about five years down the line, I got a chance to play Final Fantasy VI (or, if you prefer Final Fantasy III). I enjoyed it. There were a number of problems with it, and it doesn't rank particularly highly in my personal rankings of the series today, but there was something special about it. I scrounged up Final Fantasy IV (...er, FFII) and the original in secondhand bins and enjoyed them. At that point, I considered myself a fan of the series, and eagerly awaited Final Fantasy VII.
And it was good. Real good. A lot of the same problems which plagued the sixth game were still there, primarily associated with balancing the storytelling aspects and actual play mechanics. But the story was awesome, and it was a truly immersive experience.
In was during the period between FFVII and FFVIII that I managed to play and beat the other games in the series, including the three games unreleased in the US. Two of these rank as my favorite games in the series, though for different reasons than I liked FFVII. But then came Final Fantasy VIII....
Its amazing how hated this game is. I've never been able to understand it. Actually, that's not true. I understand it quite well. I understand it in the same way that I understand the period back when any Street Fighter clone could make millions, or when any vaguely Doom-like game dominated the computer marketplace, regardless of quality. I just try to deny it....
Final Fantasy VIII was uneven. It had its problems, and it could have been better balanced by a long shot. But practically every complaint is the same: "interactive movie," "draw system sucked," etc. And many of these points contradict each other: why do so many people who complain about the game being so entirely unchallenging complain about the difficulty of the final boss, for instance? Why do people simeltaneously complain about spending hours drawing magic and then say the game is too simple because magic is too plentiful? Ultimately, the major complaint about FFVIII is that it wasn't what people were used to. They were expecting the same ol' stuff, or, at the very most, a minor evolution. Take, for instance, Chrono Trigger, which I've always considered a fun diversion, but nothing particularly revolutionary. The aesthetics were different, and there were some evolutionary changes, many of which introduced a whole new set of problems, but the base system was markedly similar to the Final Fantasy series, and the game, IMO, of course, is certainly not worthy of sheer degree of accolades it recieves to this day.
For all the cries of evolution and change in video games, little actually does change on the mechanical level (if not the aesthetic level): current FPSes are certainly different from the games in the heyday of Wolfenstein 3D but the differences are not entirely drastic. Things have been refined and developed, and I don't mean to suggest that games like Serious Sam or American McGee's Alice are neccessarily the same, but there is a clear continuity. When this continuity is broken, people complain. About anything and everything the game might feature, regardless of its relevance, or, in extreme cases, even logic.
Is Final Fantasy I a good game? Of course. I enjoyed it at the time, and I enjoy it today. But it is in no way, shape, or form, the pinnacle of video game entertainment. I for one, would rather play a game which at least makes some motions toward an attempt at a clear break with tradition: the tried and true is good, but complacency is not. For that reason, I find Final Fantasy VIII to be the best game in the PSX trilogy, and would rather play it any day over the rather regrettable Final Fantasy IX which adopted such a wholesale and uncritical invocation of the past that it wound up feeling and playing like a bad parody of the series.
Am I right in my views? Well, no, of course not. Heck, I seem to be a distinct minority. But I'm used to that. I'm telling anyone that my way of looking at things is right or wrong, just noting some oddities I've observed over the years. Oh well....
(And Chrono Cross was a wonderful game, IMO, and easily surpassed its predeccessor. But despite some strong late-game story connections, there's little connecting the games in structure or style)
question.. (Score:1)
Re:question.. (Score:1)
Hardest FF1 party? (Score:2)
I've been meaning to try 1 White Wizard, but haven't had the time recently...
-Chris
Ehrgeiz (Score:1)
Unfortunately I traded it for someone to let me copy a paper so I could pass my last year of high school. I kinda miss that game!
I wish that square could work something out so they could put a true Final Fantasy game on the GBA. But it looks like we'll have to wait for Sony to come out with a portable system before that will happen. It doesn't looks like that's going to happen for awhile either.
Re:Ehrgeiz (Score:2)
I'm half expecting Square to pull a Camerica/Tengen on this one, and just reverse-engineer the system so that they can release without Nintendo's approval...
Final Fantasy Legend III (Score:1)
Actually, you could choose the species of your party by eating the meat from enemies you fight, or you could turn your character into a cyborg. I think the transformation went like: monster->beast->human->cyborg->robot.
It's the only FF game I had for the gameboy. I thought it was fun.
FFX eh? (Score:1)
I didn't see this... (Score:1)
Currently FF:U has 10 episodes that have already aired in Japan with decent viewership. The world of FF:U has a semi organic look (not too much though) with interesting backdrops and character, beast, and environment styles that sometimes harken back to the Yoshitaka Amano style to a retro 70/80's style. However with Square currently under the gun due to the mass losses from Spirits Within I'm defenitely questioning whether or not anyone outside of Japan who isn't watching fansubs will see it. Let alone if they finish the first game related to the show.
You can see more about this on the Studio Gonzo [gonzo.co.jp] site, TV Tokyo's [tv-tokyo.co.jp] site, and catch previews [animedaisuki.com] over at Anime Daisuke [animedaisuki.com].
I've seen up to episode 7 as translated by Soldats and I really like it. It's bizzare mix of recognizable series elements, magic through technology (a gun that can summon monsters?), and an overall easily acceptable experience. Even if Lisa really needs a new bra. BOING!
At least they got this version right. The last time they did a History of Final Fantasy Andrew Vestal made some hee-larious sweeping generalizations. You need a Gameshark to unlock Hide? HAHAHAH.
Re:FF VII VIII IX for PS2? (Score:1)
Re:Squaresoft hasn't made a game since FF2... (Score:2)
Re:Squaresoft hasn't made a game since FF2... (Score:1)
Have you at all noticed that sad fact? That such games of TRULY lasting quality are no longer being created...games that have almost endless replay value that you can STILL play after 10 years and get a kick out of. They are few and far between nowadays. This is what your "innovation" brings...a more powerful video card and a more expensive console to pump out better graphics and better sound, while ignoring the more important facets of game production.
You think Quake 3 has changed much from original Quake, aside from a MASSIVE graphics overhall? Hardly. Is it still as addictive and fun as the original? YES.
Quite honestly, if people didn't like the engine (if it was as obsolete as you seem to assume it is), then they'd stop buying the damn game. I was half tempted not to buy FF8 when I heard what they did to it. I was also annoyed when they changed the Parasite Eve 2 combat style to a non-turn-based style. Some of us like the menu-driven hardcore RPG games.
Quote from the article:
Its [parasite eve] sequel discards most of the pretense of being an RPG and heads straight for Resident Evil territory. And that's a switch for the better, as the often cumbersome battles of the original have been replaced by fully real-time combat
A switch I personally could do without. RPGs, FF series in particular, have always been menu driven. It practically DEFINES the series. Many people (probably most) who play the series don't WANT real-time combat or a change in the combat engine. The "little changes" such as the limit breaks are refreshing additions, but also often screw up severely (aka the FF8 Draw system) However, if they're going to start making major changes to the combat system, etc, they might as well give the game a new title instead of hiding it being the pretense of the Final Fantasy name, because it certainly won't be that anymore.
On a side note, Squaresoft's "innovation" led them to make FF XI ENTIRELY online (as MMORPGs seem to be the latest hype)...no 1-player version? That's crap, I hate those stupidly addictive online MUD-wannabes. Squaresoft is innovating plenty, and I think that if anything would sink the company, THAT would. Squaresoft's longtime success story is a result of sticking to what works, the tried and true. Its what people want.
Magius_AR
Re: (Score:2, Informative)
Re:8-Bit Theater (Score:2)
Re:Dragon Warrior (Score:2)
http://www.classicgaming.com/ff1/secrets.htm [classicgaming.com]