Medal of Honor: Allied Assault 272
Robert writes: "If you didn't like Return to Castle Wolfenstein, Electronic Arts has released the Medal of Honor: Allied Assault demo (133 megs) which is another game that uses id Software's state of the art quake 3 engine. MoH: AA is more realistic in nature than RtCW, and even has Steven Spielberg listed in the game's credits as it draws heavily from the movie "Saving Private Ryan.""
Pure greatness (Score:3, Interesting)
Re:Pure greatness (Score:3, Informative)
From EA: .45.
The demo will contain one of the eleven huge maps that will ship with the full retail version on January 22, 2002. You can choose the type of model that you want to be in the game, including Axis military models, and select from 14 different weapons including the Browning Automatic Riffle, Bazookas and the Colt
So, you didn't play more than one map and your opinion probably can't be trusted.
Re:Pure greatness (Score:1)
Re:Pure greatness (Score:1)
Re:Pure greatness (Score:1)
Please, no fileplanet links (Score:3, Interesting)
Re:Please, no fileplanet links (Score:1)
You're right about that, but EA's site says Fileplanet has the "exclusive." Unless someone wants to mirror the file you're SOL.
Indeed. (Score:3, Troll)
What's even worse is the GameSpy policy requiring *all* files on GameSpy-hosted networks to be on a FilePlanet server - this even applies to sites which are indirectly hosted by GameSpy (like skins.counter-strike.net). What's with the Penny Arcade art?
GameSpy are a bunch of money-grubbing bastards. Thanks for killing off halflife.net
jerks
Re:Indeed. (Score:4, Interesting)
When it was Quakespy it was cool, when it was gamespy it worked, but when it had to become a network and a thing to make inordinate ammounts of money it killed everything like a kudzu.
Re:Indeed. (Score:2)
2) I've never gotten a spam from them. It's opt-out at sign-up; just uncheck the "send me spam" box.
3) They haven't cut the number of servers. In fact they've doubled them over the past 2 months, adding multiple worldwide mirrors to their original two. They just implemented a queue because before you'd have to hammer their servers to get in, since they were perpetually busy. Now you can just wait in line and be guaranteed you'll eventually get in. And there's not much of a wait either - they're busy today because of the Medal of Honor release, but I still got it with no wait at 2am. My roommate got it in the afternoon with a 8 minute wait.
Re:Please, no fileplanet links (Score:1, Insightful)
I would rather not support Gamespy's profiteering if I can help it
While I expect such an opinion to go over well on Slashdot, I think you do need to be called on it: If it's such an offense to you then how about you set up reliable, multiconnection servers to serve up a 133MB file to hundreds of thousands of people? Oh right: Bandwidth costs money, and you'd probably be paying about $0.10 a download.
I'm not a fan of Fileplanet's whatsoever, but I certainly don't despise them for trying to make it a workable situation.
Re:Please, no fileplanet links (Score:1)
they are letting people download a bunch of files for free...
true, they got advertising, but considering the crap prices of advertising for the web..
The cheapest I've found from a shared hosting deal is $5 usd per gig over your limit. True, they get a discount, but its still a lot..
So, to round things out.. 133meg
or just round down to 7= there's some overhead ya know..
so they pay 5 dollars for every 7 people that download.. and the rate to per user to ad click is WAY higher then 100 views per click (and its probably MUCH worse for fileplanet). Not to mention, each ad click is at best 5-cents.. if they got an exclusive and on a shockwave, maybe 20.. Do that math, they are STILL not making any money from this..
5*14=$70 cost for 20 cents back?...
Mutliply that by THOUSANDS, and you got a big problem..
I think they should get a distributed network-type of thing.. A cross between swarmcast (with a proper client) and a special download utility. You know, that shows all those perdy graphs and a "karma" remembering that is in perportion to the account "level". The free accounts have to wait everyonce in a while when the "karma" hits a limit (to prevent leetchers), while the paying members get priority access and no limits..
This would cut down their bandwith usage by a LOT, give everyone faster transfer speeds and they would be able to put up more files!
Re:Please, no fileplanet links (Score:2)
At their size and with their traffic needs they most likely have a flat fee contract with the upstream provider. That's what I have at work.
Untrue Statements (Score:2)
As for the "wait in line" stuff, would you rather go back to clicking a link, only to be served that "Server has returned extended information" box?
I'd like to point out that NOBODY caused a huge shit when GameSpot [gamespot.com] launched THEIR version of the FilePlanet Personal Server. Hippocrites.
Re:Please, no fileplanet links (Score:2)
And they haven't been crippling their public servers; in fact, they've doubled the number of free slots in the past 2 months. They've just implemented a queue because before the servers were always busy so people would keep hammering them trying to get in.
Fileplanet is the only place I've seen with so many demos available so quickly with so little download wait times. They serve literally gigabytes per hour, so if they're trying to make some money on the side to support it, while still keeping the service free for those who don't want ot pay, I fully support them.
Re:BooHoo (Score:3, Insightful)
Lemme ask you this, the demo is basically a hands on commercial for the game right? Well, let EA eat the cost of all the bandwidth to serve the demo. I mean christ, what kind of business model does fileplanet have? What dipshit investors thought that this was a good idea? We'll serve out games to people and eat the cost of the bandwidth. What dumb bastard with a fat account hears that and thinks 'sold!' ? I don't know about you but if I was a venture capitalist or even an angel investing in this venture, this would cause some concern on my part. If I ran fileplanet and EA wasn't kicking in on the bandwidth, I'd tell them to keep their damn demo. Ask EA if any of their other advertising (besides word of mouth) is free. If you want to subscribe and pay money for this service, personally I think you're a fool. If EA wants to release a demo of a game, let them pay for the bandwidth. When Ford comes out with a new car, the dealers don't ask you to kick in 5 or 10 bucks to have a chance to drive it do they? Of course not. Why should the business model of the internet be different? Sure it costs money for bandwidth, but hey, that's the price of doing business as a computer goods company. If you can't afford the cost of business then perhaps you need to get into something else.
Re:BooHoo (Score:2)
But when the hollywood studios come out with a new movie, they sure ask me for 5 or 10 bucks to see the preview screening...
Call me squeamish, but... (Score:4, Funny)
I don't know how long I'd be able to keep playing a game that made me sit through five minutes of my character lying in blood and entrails yelling "MAMAAAAAAA!!!!" every time my health went to zero.
Re:Call me squeamish, but... (Score:2, Insightful)
Re:Call me squeamish, but... (Score:1, Insightful)
Re:Call me squeamish, but... (Score:3, Insightful)
Can you see a difference?
If I want fun, I play a game. If I want to be shot and die horribly... well, I don't, but I'd go to war, NOT play a game.
Re:Call me squeamish, but... (Score:1)
Can you see a difference?
If I want fun, I play a game. If I want to be shot and die horribly... well, I don't, but I'd go to war, NOT play a game.
So what do we call going to the movies? For some movies, it's not quite fun, and it's not quite getting shot and dying horribly (except in certain parts of town).
OTOH, I stare death in the face on the freeways every day. And _he_ blinks first. So far.
You HYPOCRITE! (Score:3)
--
LEGO PORN!@ [corrupt.net]
You HYPOCRITE! First you condemn me for "making light" of a violent scene in a movie while participating in a discussion of a FPS video game, then you have the nerve to advertise Lego pornography [corrupt.net]!
Don't you realize that through your thoughtless words, you are legitimizing the objectification of Lego? Not only are older Lego sets being victimized, but tragically, innocent Duplo [lego.com] sets have been increasingly assaulted. These are preschool blocks we're talking about here, people! How long can we let this go on?
Remember, the Duplos of today are the Legos and Mindstorms of tomorrow. If they're assembled in disgusting and perverted ways now, how will they ever fully fit into Lego society (and bigger sets) later in life?
Perhaps Legos and Duplos can fit together, you pervert, but that doesn't make it right. Decent Slashdotters everywhere must act, and act now! Protect our preschool blocks from abuse! STOP DUPLOITATION!
And don't even get me started on Tinkertoys.
Re:Make love, not war (Score:2)
Re:Call me squeamish, but... (Score:1)
Re:Call me squeamish, but... (Score:1, Informative)
This game is ultra realistic (up to a point and not in the style of one hit one kill factor like Flashpoint) so all of these factors have come into play
Re:Call me squeamish, but... (Score:1)
How could you not like RtCW? (Score:1)
Finally, RtCW comes out and its a lot better than UT. It's a shame really that it took almost 2 years for a game to be UT, but RtCW finally did.
However, I will continue to play UT (as I am in a clan) but I think in the coming months, many UT clans will migrate to RtCW and then finally back to UT when UT2 comes out.
-Vic
Re:How could you not like RtCW? (Score:1)
Re:How could you not like RtCW? (Score:1)
Medal of Honor is for people who want a more realistic FPS experience that is more about stealth & tactics than running around with a Really Big Gun. Not that there's anything wrong with that. I love to run around at 60 MPH with a Really Big Gun, but sometimes I like to play games that are a bit closer to real-life simulation.
Re:How could you not like RtCW? (Score:1)
Howza bout runnin' yer fat butt down to the local inner city? It don't get no mo real than dat!
Re:How could you not like RtCW? (Score:2)
I tried to explain why I didn't like UT to a UT fan once and for whatever reason he couldn't understand me. All he could say was "But in Unreal Tournament you can shoot a bunch of rockets at once!"
ScreenShots (Score:1)
Re:ScreenShots (Score:1)
Re:ScreenShots (Score:2)
Internet multiplayer demo.. (Score:2)
EA Games to release a one level internet multiplayer demo this Friday!
The demo will contain one of the eleven huge maps that will ship with the full retail version on January 22, 2002. You can choose the type of model that you want to be in the game, including Axis military models, and select from 14 different weapons including the Browning Automatic Riffle, Bazookas and the Colt .45.
Woah, settle down, this is test to see who actaully read the links and who didn't... what date was this written on their site? Does it work? Is it fun?
For screenshots and more information on multiplayer modes for the retail version, please click here.Been playing the game. (Score:1)
And speaking of gameplay, the netcode is terribly, the game is laggy as hell even at ~90ms
It is possibly the worst QIII based game yet. IMO, RTCW is not all that great (especially with the single player levels), but the mutliplayer is way better than this.
I gave Wolfen thumbs down the 1st time I tried it (Score:1, Insightful)
Remeber the first Demo for RtCW? It sucked big time. Even with my miniscule ping everything was lagged and frankly I just didn't see it being any good.
As of now, I've yet to play the multiplayer component of the full game, but the Single Player mode sucks big time(I still want to finish it before I play any multiplayer).
I'm downloading this Medal of Honor demo because I loved the game on the PS, and I think it will be pretty good. Hopefully the Single Player mode will rock...
Most importantly...I want CO-OP play!!!! If this game doesn't include it, I probably won't buy it.
There Is A Preview Of The Demo... (Score:2)
For those who hate fileplanet (Score:2, Informative)
Re:For those who hate fileplanet (Score:1)
Have fun!!
Didn't like RtCW? (Score:2)
pshhh... like that could happen...
Re:Didn't like RtCW? (Score:2)
The single-player aspect of the game still interests me (after I work through the rest of the stack...*sigh* no job, and still not enough time to finish all the games I've got...) but I'm not seeing anything to get super psyched about.
Re:Didn't like RtCW? (Score:2)
I actually liked som of the levels. There is one where you are supposed to sneak past some guards and snipe them in such a way the other guards won't notice. That was kind of fun. The main problem with rtcw is that after about 10 hours of gameplay you're done. Since the levels are so easy, replaying is not much fun since you know where all the soldiers are and how to find your way to the level exit.
The multiplayer mode is not for me. I never liked teamplay because most of the time your fellow teammembers suck and it takes way to much time become effective as a team. I prefer plain deathmatch: spawn and go on a kamikaze killing spree. The problem with rtcw is that it doesn't offer deathmatch and that the teamplay is particularly nasty because of the player classes. It bored me within two minutes. Basically I spawned, watched others shoot each other and then finally really spawned into the game (i.e. not as a spectator) in an impossible position with almost no weapons. Naturally since I didn't know the level, the guns and my team members I got killed almost instantly. That means more watching others play (for some reason they don't let you respawn immediately). At that point I realized rtcw multiplayer was crap. Of 20 minutes online gameplay, I had not had more than 5 minutes worth of action, not my idea of a good time.
two words (Score:1)
I Had high hopes for Return to Castle Wolfenstein (Score:4, Funny)
Re:I Had high hopes for Return to Castle Wolfenste (Score:2, Funny)
yes, fileplanet sucks (Score:1)
The multiplayer demo only has deathmatch, but... (Score:2)
I wished the company released a team play option because Return to Castle Wolfenstein (RTCW) looked like a winner with its team based option. I wasn't expecting it to be that good. I couldn't conclude if RTCW is a winner since I haven't tried MoH:AA's single player and teamplay multiplayer yet.
"state of the art quake 3 engine"? (Score:2, Insightful)
- A.P.
Re:"state of the art quake 3 engine"? (Score:1)
Re:"state of the art quake 3 engine"? (Score:1)
Re:"state of the art quake 3 engine"? (Score:1)
Trying to download the game, but it is fun! (Score:5, Informative)
Launched the server, didnt know how to tell it private, so I reduced it to 4 guys. Within 1 minute the server was full. Everyone also just downloaded and I was the only server that had a good ping in Seattle. lol Played for 2 hours, learning, then found a 12 person server, much better.
Likes..
Well, its not quake3 with powerups, you get killed quick. You have to watch yourself, its like more like CounterStrike in that respect. Good GFX, fast game play, the level was just made for deathmatch.
Respawn points are rooms in back, so you dont get spawn killed. That was a MAJOR change to most multiplayer games.
Dislikes:
The only level was kinda small, After getting killed by a damn sniper in a good spot, I switched to rockets, (only get 6 shots) and spamed hit window. Dead.
But all the new games, Serrious Sam [croteam.com] 2 beta engine ROCKS. It actually lets you pick the refresh rate, and turn on all the options to make it look freaking awesome. Even plays OGG music files too.
Also, New York Racing [ferrago.co.uk] came out, its about the movie the 5th element, but a race game with floating cars. Gotta pick that up, the demo was really good. Not alot of news about it, but read one on ISO News [isonews.com]
Re:Trying to download the game, but it is fun! (Score:2)
So I read the short review of the game you linked to at ferrago.
In that tiny review I counted three mentions of Luc Besson's vision of the 5th Element's future metropolis, but nothing of Eric Hanson [loop.com], the lead artist who brought that vague vision to life.
Sure, directors play an important role, but too often are the real artists forgotten.
--
Must Buy! (Score:1)
My biggest beef with the RtCW MP test was that the 'storm the beach' was just so..narrow. From the screenshots of MOH's Omaha map, this wont be an issue, and hooboy am I looking forward to that. Hopefully the single player game is engaging as well.
And a seriously positive thumbs up for the player models. I love that they arent just going to be generic GI's and Nazis.
Good (ping) or Bad (ping)? (Score:1)
Hopefully they can straighten out the lag issues before the game's release, but for now to lessen lag, I recommend that any cable servers have a maximum of 6 players. I was hosting a game and when the players jumped from 6 to 7, everyone's ping doubled instantly. When there were only 6 player's again, things returned to normal.
If you don't like any of these, get Halo (Score:2)
oh wait, are we supposed to only play games based on old engines and previous games??
Re:If you don't like any of these, get Halo (Score:2)
clones
and previous games??
sequels.
That is correct. This is what the "game industry" prefers, since it involves near zero risk and comes with a built-in excuse (in the form of a great "yeah, but" remark) for instantly rejecting anything "new" WITHOUT having to think about it.
Game Industry unwilling to take risks... (Score:1)
Fortunately, the GameCube seems to be cracking this stigma a little. Too bad I can't get it on the net yet.
I miss the days of 'Garage Developers' creating shareware games on BBS's.
Re:Game Industry unwilling to take risks... (Score:2, Informative)
It's not so much the Gamecube that's "cracking the stigma", as Sega. Chu Chu Rocket, Jet Set Radio, Super Monkey Ball, etc. All Sega games. I'm assuming that you're referring to Super Monkey Ball, and possibly Pikmin, when referring to the GameCube breaking the trend, but look at Rogue Leader (hey, it's a sequel to Rogue Squadron!), Wave Race: whatever it's called (look! sequel to Wave Race on the N64), and Super Smash Bros. Melee (look! sequel to Super Smash Bros.!). The Gamecube is just as "me-too" as any other platform. It's the game developers that have to make the difference. Thankfully, Sega is playing all the consoles (Super Monkey Ball on the GameCube, Chu Chu Rocket and Sonic on the GameBoy Advanced, Shemue II and Jet Set Radio: Grind on the XBox, and I don't remember what they're bringing to the PS2, besides things like the Crazy Taxi series (was that Sega?)).
Check out Garage Games [garagegames.com]. If the next John Carmack (mmm ... Commander Keen) is going to be found anywhere, it's highly likely it'll be there. Sure, you can license the Tribes 2 engine (or V12, now the "Torque Game Engine", as it's not completely the T2 engine) for cheap, but there are plenty of other engines, or you can write your own. Also, check out places like FlipCode [flipcode.com], GameDev [gamedev.net], and GamaSutra [gamasutra.com] (probably need a free registration to read most of the interesting things) to see what's going on in the world of amatuer graphics and games development (the first two more than the third, as gamasutra seems aimed more towards the game development professional). There's some crazy stuff going on, and lots of great little games that you'll never see elsewhere (the games, that is, not always the concepts. You'll see a lot of tetris clones, defender clones, whatever. but every now and then a completely off-the-wall concept shows up).
Re:If you don't like any of these, get Halo (Score:2)
It's limited to 640x480 interlaced, yet it's coming out of a system with a Geforce 3 level chipset inside. I certainly hope it's anti-aliased.
Re:If you don't like any of these, get Halo (Score:2, Informative)
Nope, the first poster was right. It's not anti-aliased. Yes, the XBox can do anti-aliasing (2x, 4x, and nVidia's quincunx), but no launch titles (or any titles yet, for that matter) use it. Why? Performance issues, among other things. To take Halo as an example, had Bungie added anti-aliasing, it would've needed at least another month of playtesting and tweaking to make sure that the framerate stays acceptable in all situations. Bungie obviously didn't have that time. Along with time concerns, more importantly is performance. Anti-aliasing is expensive (4x anti-aliasing of a 640x480 scene means you're rendering at 2560x1920. That's a lot of pixels to push. Yes, you can use a lower sampling rate, but those just don't look as good). However, as developers get used to the XBox hardware and begin to write their own native libraries (which they will, you can be sure), they'll be squeezing more and more out of the XBox. At a certain point in the future (I'm guessing roughly six months from now, but I'm by no means an expert), it will be possible to tweak out Halo- or DOA3-level graphics with AA at the framerates Halo or DOA3 play at now. The key is the fact that the XBox is a console, and so will be a static piece of hardware for the next 5-6 years. That means developers can safely write directly to the hardware. Even though most of the XBox components are familiar to developers, I'd wager that the reason most (all?) launch games used DX was because few developers have the experience of writing directly to p3 or geforce hardware. They'll learn, and things will get even better.
That said, the Gamecube doesn't have anti-aliasing either, to my knowledge, nor does the PS2 (okay, so I'm sure there are some PS2 games that do AA, but that's due to experience with the platform. But look at earlier PS2 titles, like DOA2: Hardcore. Jaggies galore!).
Re:If you don't like any of these, get Halo (Score:2)
Umm.. no they won't. The X-box is a specific setup PC in a box from a development point of view. Developers could just go and write new libraries, but they haven't done so for nVidia based PC games.. so its unlikely they will for the X-Box.
Further Proof (Score:2)
The positive-negative ratio of comments here looks about the same. People complain anyway.
All companies have to do is look to the Final Fantasy movie for further proof. Best graphics possible with modern technology (and budgets). Didn't translate into hyper-success though, despite "critical acclaim."
FPS Games all the same? (Score:2, Insightful)
Mirrors here (Score:3, Informative)
Goto Demo News [demonews.com] and download from the mirrors
Actually some clarification (Score:2, Informative)
Stephen Spielberg's company DreamWorks helped work on the game which is why he is credited.
! KARMA WHORE ! but we do need this! (Score:1, Informative)
Fast Mirror (Score:4, Informative)
(now watch it get slashdotted...)
Being a soldier who served in WWII (Score:1, Troll)
Re:Being a soldier who served in WWII (Score:2)
Seriously though, many video games and movies glorify things that aren't really glorious. Take Ghost Recon, the new game about the speical forces. Or how about GTA3, where you are a street thug. Hell even Civ 3 is glorifying something that, in all reality, sucks (the conquest of nations).
For that matter, all shooting type games are fake and glorify killing in some way or another. I assume you've shot a real gun and know how very different it is from how video games and movies show it. Well, guess what? So have I. Doesn't mean I'm going to get pissed off about it. Entertainment like this is to escape reality, it is not designed to mirror it.
Look, I realise that war is hell and I'm sure you had no fun at all in WWII. However that does not mean that you should bitch and whine about anything that makes light of it. If you don't like the game, find it painful, etc then by all means, don't buy it or support it. But please, it is just silly to demand that the rest of the world does the same. Almost everything in the world hits a nerve with someone. IF we try to sterilize our culture so noone ever gets their feelings hurt, we have nothing left.
Re:Being a soldier who served in WWII (Score:2)
Quake 3 Engine is not state of the art (Score:1)
That Engine is at least 3 years old now. It was nice when it first came out, maybe even the best during its time, but right now, its weak and certainly not state of the art.
A good Engine is an Engine which people think is state of the art 4 years after its released.
Re:Quake 3 Engine is not state of the art (Score:1)
bull... shiiiitt... (Score:2)
I've played all the latest games, Max Payne, etc., some are really good but could have just as easily been done with the Q3A engine. And in the case of most, would have been MUCH better had they not been designed for Direct3D.
Especially Max Payne. I own it for the PS2. For the PS2 the graphics have been severely cut back, and it still has some slowdown problems. Q3A for the PS2 looks absolutely amazing, far better than Max Payne, because Max Payne was designed with ONLY Direct3D in mind, which severely limits it. BTW, it's still a good game on PS2, just could have been better had it not used a proprietary 3D api...
Supposedly, Direct3D out performs OpenGL, but that just doesn't hold up much water with Q3A STILL being the best performing game engine around 3 years after it's release.
achtung! (Score:1)
Why not try out Day of Defeat? 2x fun, 0.5 fat! (Score:4, Interesting)
DoD 2 will be released in a few weeks, and I gotta tell you, if you like what the "professionals" have done w/MOH and RTCW, wait till you see what the "amateurs" have done with DoD.
So some of us DoD ppl played around w/the MOH demo BTW. One thing we noticed? You can rocket jump with the bazooka! I know my grandpappy used to tell me stories....
"Ya sonney, let me tell you about the time I did a rocket jump right over a german squad's head! Landed on their bunker, stuffed some grenades down the stack, and caught 'em all with their hands on their weinerschnitzel!"
Seriously. If you like this kinda game, want one that runs on a LOT more servers, and kicks more ass, play Day of Defeat. I'm sure the MOH and RTCW dev teams have been playing it
Steven Spielberg? So What? (Score:3, Informative)
Granted, different strokes for different folks, but IMHO the one-word summary is: weak. The graphics are average (how bout those closets all with the same perfet purple pattern wallpaper, and the player models), the multiplay/netcode buggy (talk about lagging, even with reported 70ms pings), and the gameplay is unexciting (that's "always run"?). And then there's friggin Gamespy, which as far as I'm concerned is to online gaming what AOL is to the Internet. Basically, unlike RTCW multiplayer test, final, and demo, which allow collection of internet servers in-game, selecting multiplayer Internet with MOH, assuming that you don't have a specific IP#, closes the game and invokes Gamespy. You then have to configure Gamespy and select a server, etc, a big giant friggin pain IMHO, and a ridiculous requirement. Reminds me of the days of Descent 2 and Kali. Deja-vu all over again.
Unfortunately, MOH's been billed as a demo, but it looks like a beta. Hell RTCW multiplayer TEST was miles ahead of this thing. I hope that they can refine it before it's release, cause if what I've seen is close to the finished product I'll stick with RTCW.
RTCW has it all over this demo: atmosphere is the first thing I noticed upon my first beach-storming in RTCW multiplayer test: everything I experienced, except for the venom
I tweaked the config a bit before starting: res set to 1024, changed connect to Cable, turned up the graphical bells/whistles.
Here's the hardware platform I played on:
CPU: AMD Athlon 1.33 GHz
Mainboard: Asus A7M266
RAM: 512 MByte Samsung PC2100 (256x2)
Video Card: Asus V7700 32 Mbyte GEForce2 Pure
Audio Card: Soundblaster Live! Value
CD-R/W Drive: LiteOn 24X
CD-R Drive: LG CRD-8522B (52X)
Mouse: MS Intellimouse Explorer (USB)
K/B: Logitech Internet Navigator
Case: Superpower
P/S: 350 Watt
CPU Fan: Cooler Master #EP5-6I11 (AMD Approved up to 1.4 GHz)
Intake Fan: Cooler Master #AF8-251M-74
Exhaust Fan: " "
Connect: Cable Modem (@home)
Re:Steven Spielberg? So What? (Score:1)
Re:Steven Spielberg? So What? (Score:2, Funny)
MIRROR SITE, 5 OC-12s - Fixed (Score:2, Informative)
http://www.packet-warriors.com/files/mohaampdem
Hopefully slashdot won't break the link this time. Email any comments about the mirror to monolith@packet-warriors.com . Cheers.
More realistic? (Score:2)
I'm at a LAN party right now, and about half an hour ago, we were playing the Medal of Honor demo. I was shot point blank in the face by someone carrying a rocket launcher point blank. I died. He did not.
Ever shot an AT-4 anti-tank round? (Score:2, Informative)
One aspect I would be interested in is if you can die by standing behind it. In RtCW you can't and that's a shame because that is one of the vital things one has to remember about 'bazookas' - the stuff that is coming out the front is balanced out by stuff that is coming out the back. Think of a jet - same principle (Newton's Third Law).
BTW, I've shot about six AT-4's in real life. Quite fun but I was only able to hit the vehicle (around 200m away) 2/6 times. I was just too excited to be firing the damn things in the first place. Ask a TOW missileer how many times he has fired an actual TOW missile in a four- year period and you'll understand.
It's much like Day of Defeat for Halflife (Score:2, Interesting)
Team Play Howto? (Score:2, Interesting)
Try the team play out and you'll be greatly rewarded. The straight deathmatch is entertaining as long as Quake 3 was. The real heart of the game is, of course, in the various team modes and it is surprising that you cannot (easily) play this in the demo. And that's unfortunate.
Perhaps some enlightened
This game isn't worth the download! (Score:2, Insightful)
Just because I disagree with the author, is no reason to give me bad charma.
Let me dive into my review of this POS game.
I found out about it on slash, went to the fileplanet link (me and 5 buddies share 1 account FSCK you fileplanet) and read War and Peace while it downloaded.
The installation went ok, but it did seem just a little weird that there were two progress meters, one running in the background at %100 while the other one went about installing. I know why this is, it just extracts the install files to a temp directory.
Now one of the files I noticed the installer get stuck on for a while was RenSizzlefeb.mpg. Upon closer inspection I found out that this was a 9.1 meg file that wasn't even part of the game! Just 9.1 megs of downloading wasted on something EA could have just provided a link to. Way to bloat EA!
Not even through with the install and this game is making me mad. My shock at the cross marketing EA does is apparent by the installer telling me the only way I can find other people to play online is by installing gamespy! Not that that's a bad thing just why not build the game browser into the game itself like RTCW? Why should I have to sit through annoying banner ads just to play a game?
The graphics in the game really aren't that good! No i'm serious here compared to RTCW they just plain suck! You look at closeups or side profiles of the soldiers they just look like they've all got flat faces! No definition on the nose, ears. To be honest I could not tell where the helmet began and where the forhead ended. At least in RTCW the helmet is very distinct from the rest of the head.
While we're on the subject of the player models, lets get to texturing. The game uses compressed textures which does not do a thing for the game. The skin tone of the faces is monotone I.E. no shading, maybe there is but its not that great. In fact I think the player models in unreal tournament blow the models in MOH away tenfold.
Controls are shitty and unresponsive. For some reason there is a lag between the time I move my mouse and the graphics on the screen update.
About the only good thing I found in the game was the netcode. People did run around smoothly without much skipping around. Definetly a lot better than RTCW test one. Yet with the lag from the controls it doesn't really make a difference now does it?
Before ppl start telling me my PC must suck, trust me it's beefy. Some ppl make up for their shortcomings with their cars or other big things, I do it with my pc OK?
I know this is just a first test but jeesh considering this is EA, the M$ of the gaming industry they would have at least done a little more in house testing on it.. Nah with the economy I guess they don't have the cash to hire as much QA as normal but this game should have been stopped at the router before it was distributed. Not a good call EA, shoulda worked on the textures a bit more.
My 2cents.
Re:Who cares? No Linux version. (Score:1)
Re:Who cares? No Linux version. (Score:1)
Re:Who cares? No Linux version. (Score:1)
Re:Who cares? No Linux version. (Score:4, Insightful)
It's not "Stuff that matters, but only about Linux."
Re:Who cares? No Linux version. (Score:1)
It's the Q3a engine... (Score:1)
Don't get all high and mighty about Linux, not everybody uses it. I *can't* use Linux because I'm an artist and I use Lightwave and After Effects. Niether are available on Linux right now, so I'm a Windows guy. Do I want to be? Not really. I'm not ashamed of it either. Windows 2000 is surprisingly good.
I think it's pretty clear that Slashdot is a news site. It may be polarized towards Linux, but that doesn't mean every news story has to be about it. It would have been pretty silly for Slashdot to post the WTC attack and have to find a reason why it's Linux related.
Re:Slashdot Hypocracy! (Score:1)
MS = desktop OS
Linux = server OS
PS - VA Software was at 0.78/shr last month, I'm kicking myself for not buying any... it's up to ~3/shr now. Who knows, maybe VA could actually pull this off without going bankrupt first.
Re:Facinating (Score:1)
Re:Facinating (Score:1)
Re:Where's the CO-OP modes?!?!?! (Score:1)
Re:Where's the CO-OP modes?!?!?! (Score:1)
Tim
It's not Quake. (Score:1)
Re:Child stuff (Score:2)
That's more of a war sim than a war game. Whereas in stuff like RtCW you can run around blasting away at everything that moves, absorbing masses of bullets, in Flashpoint you spend a lot of time crawling around slowly hoping to see the enemy before they see and shoot you. Sometimes you never see the enemy soldier who shoots you. One bullet, and that's it. Game over.
It's probably the most anti-war war game, as it doesn't glamourise war.
Great game. Difficult, yes, but a good depiction of combat, as I'd imagine it.