

Free The TA Source Code 145
JFL writes " A petition to request that the Total Annihilation source code's current owner, Infogrames, release the code into the public domain is currently in full swing over at the French site TA Forever.
" I recently picked up TA again, and played around with it - while the graphics are looking a bit dated, the design for the system is great - a very extensible design system, and one that you could build some interesting environments on top of. The use of height is something that was, and to a certain extent, still far ahead of other RTS ? games.
Yeah.. it will be free and then what? (Score:3, Insightful)
Then tommorow you will forget that anything happened. Not trying to be flame bait, but that is just how I see it.
Re:Yeah.. it will be free and then what? (Score:1)
I'm specifically thinking about Marathon [bungie.org], which open-sourcing led to a regain of interest in the game, the engine being heavily modified to support OpenGL acceleration (it wasn't a true 3D title to begin with), other improvements for the Sound engine, game engine, graphics engine, network engine, new script language added, game running on Linux, BeOS, Mac OS X, new network games type added, support for different formats of 3D models, and so on.....
Even if Marathon is the exception, it is worth to open-source thousands of game if you get one or two creative projects like that.
Anyway, even if you didn't, it would still be worth it. I don't think hosting the source code for everybody to download costs that much to the companies
Re:Perhaps quite a few... (Score:2, Insightful)
TA was a groundbreaking game for AI. I, personally, would like to look at how it's AI code works, although I am nowhere near good enough a programmer to actually make a game based on this source.
Basically, just because you sign the petition, dosent mean you have to be a game programmer.
Re:Perhaps quite a few... (Score:1)
I Will Study It (Score:1)
Re:I Will Study It (Score:1)
"a real RTS"? What do you mean by that? Are you saying that TA wasn't an RTS?
Get some $$$ together (Score:2, Insightful)
At least give them something of value for it.
If the code belongs to a small group of individuals, offer to pay them or exchange services (like web design or web hosting?) to the people who own it. Help them advertise themselves and start a new business for themselves.
There is little tolerance for email petitions and other such forms of protest in this day and age. Few can afford to be generous.
Re:Get some $$$ together (Score:1)
What a depressing statement. As generosity isn't exactly about money, I'd say everyone can afford to be generous.
What you're talking about is something else. It's when you keep something to yourself which has no monetary value and gives you no benefit. Perhaps that should have been "Everyone can afford to be miserly."
Do you know who Inforgrams is? (Score:1, Interesting)
I don't know why anybody would hang onto code that they don't intend to do anything with - oh wait, I do - to stifle competition.
Cavedog (the makers of TA) was dead before Infogrames aquired it's parent company, GT Interactive (and it's sister company, Humongous Entertainment). Infogrames only owns TA as an in-the-vault piece of intellectual property, yet they are extremely anal and possesive about their intellectual property. They scammed the founders of Humongous Entertainment out of all of theirs during the buyout, although they have repeatedly stymied several efforts within the studio to develop those properties.
If the code belongs to a small group of individuals, offer to pay them or exchange services (like web design or web hosting?) to the people who own it.
Do you have any idea who Infogrames is? They are not a "small group of individuals". They are often described as the world's largest intertactive entertainment company. They own the rights (for game development) to Warner Brothers characters for cripes sake.
There is little tolerance for email petitions and other such forms of protest in this day and age.
I also think this petition is doomed to failure (unfortunately). But not because of general low tolerance or because of the current enconomy. Rather, because Infogrames is a global corporation and because they act like one. We are not worthy even of their notice.
- A former Humongous Entertaiment employee.
Why not demand all games 2+ years old be opened? (Score:2, Troll)
If you're going to make such a fuss over this game, why not sign petitions to get Unreal Tournament's source released? It's just as old as this game.
Why doesn't anyone make a fuss for the laundry list of games that no one generates profit from anymore?
In case you're wondering, you can still buy this game in the stores, so it's still generating profit for the company(albiet marginal profit).
Re:Why not demand all games 2+ years old be opened (Score:2, Informative)
Re:Why not demand all games 2+ years old be opened (Score:1)
Re:Why not demand all games 2+ years old be opened (Score:1)
Re:Why not demand all games 2+ years old be opened (Score:1)
Five is less than ninety-five (Score:2)
I checked my box of Total Annihilation. Copyright 1997. That means 4-5 years old
Five is less than ninety-five [everything2.com]. A company that Infogrames bought created the code; therefore, <sarcasm>Infogrames deserves the right to it for ninety-five years, and the public benefits immensely from receiving the source code at the end of this copyright term</sarcasm>. If you disagree, do something about it: vote those eresponsible out of office.
Assuming that you're a United States citizen who voted in the 1996 elections, the representative and senators that you elected voted for the Sonny Bono Copyright Term Extension Act. It was a voice vote, and nobody objected enough to demand even a mere head count. Next time, vote for leaders that won't take away Americans' right to a rich public domain. In the meantime, fax your representatives in whatever national government you happen to be under. To paraphrase U.S. President Bush, if you're not for copyright reform, you're against it.
Re:Why not demand all games 2+ years old be opened (Score:2, Informative)
~LoudMusic
Re:Why not demand all games 2+ years old be opened (Score:1)
it was sitting right next to the box of Quake 1-3 for $30...
Deadline (Score:4, Informative)
Oops.
The site in English. That is what isn't already. (Score:1)
It's still being sold (Score:3, Interesting)
IMO, the only reason TA isn't considered to be the BEST RTS game created is because it was overshadowed by a much more hyped and anticipated game, Starcraft.
Re:It's still being sold (Score:1)
decent limited resource RTS grafted on.
I really think StarCraft succeeded more on its
cinematic qualities than on it's RTS qualities.
Lately I've been thinking most of the really
sucessful games regardless of genre are doing
the same.
Re:It's still being sold (Score:1)
Re:It's still being sold (Score:1)
Definitely the Doom of the rts genre.
Re:It's still being sold (Score:1)
So now you know where it is folks...
Releasing to the "public domain" (Score:5, Interesting)
IANAL, but public domain software has several legal issues that open the originator of the code to legal liability. It may prove prudent to request that they license their code under the BSD or GPL licenses, which limit liability.
Although I can't go into details (still under NDA after 6 years technically), we got bitten by this at a large software house not so long ago. Basically, some of our examples in the documentation were marked as "public domain" software and a third party began to redistribute the examples in binary form with added graphical interfaces. It turned out of the developers of this GUI had written his code on another company's time, and that company decided to sue us. Since there was no limitation of liability in our distributed source code, our lawyers had a harder time justifying our position.
Don't underestimate the bit of a license that goes something like this:
THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED.
Asking Infogrames to "public domain" their source code is, in my opinion, uninformed and irresponsible.
Agreed, but you really are ust being pedantic. (Score:2, Insightful)
and the only reason that any licence is needed for some software is that the judicial process is mostly thick when it comes to computer stuff.
I mean if forinstance i wrote some code and put it out with a note to the effect:
THIS SOFTWARE IS GUARANTEED TO BE ABLE TO DO ANYTHING AND IS JUST THE BEST AND NOTHING COULD BE BETTER AND IT WILL EVEN IRON YOUR SHIRT.
Do you really think it would stand for anything.
When people can sue you for giving them stuff there is something wrong with the world.
Re:Agreed, but you really are ust being pedantic. (Score:1)
* No Gamepad Support yet
u give them a deadly disease. .
Re:Agreed, but you really are ust being pedantic. (Score:1)
Really? What if I were to give you a virus or trojan? Wouldn't you want legal recourse?
Close but no banana (Score:1)
Only if you had voiolated my right to refuse said item. in which case you wouldn't have given me it now would you?
Re:Agreed, but you really are ust being pedantic. (Score:1)
That is what would be useful. They could easily have two copies of the code, one GPL'd and one untouched by OSS. When a commercial entitiy finds the GPL liscence too restrictive, they could always buy the original with a differant liscence. Its important to note here that they can't sell the code improved by GPL methods because the ownership now belongs to everyone who contributed. Well I suppose they *could*, but it would require everyone's unamimous permission.
Why do I suspect you're misrepresenting? (Score:4, Insightful)
Can anyone provide a single example?
This is brought up over and over again as a reason not to release code into the public domain, but I've never seen any evidence that a disclaimer sent along with the initial release of public domain software is any less valid than one included in a licence such as the GPL. I believe it's a bit of licence folklore.
First thing: it is widely accepted that you don't need to agree to the GPL to use GPL software, only to distribute it. You don't even have to read it. That means you don't have to see or agree to any disclaimer of warranty.
Similarly, the end users of BSD or X type licenses don't have to see or agree to the terms. Under copyright law, having legally obtained a copy of software, by default you have the right to run it and back it up. Shrink wrap and click-through licenses are both somewhat legally shaky, but still a lot stronger than something you don't even see unless you look for it.
Furthermore, a case could be made that a copyright holder is more likely to be held responsible for defects in his work than a contributor to the public domain. Blanket disclaimers of warranty, especially tucked quietly away in a corner of a contract (especially one presented as "standard" or a mere formality, and not offering the opportunity to negociate), and in strong contrast to public claims, fall somewhere between weak and completely invalid.
Hell, the GPL still hasn't ever been tested in court. There are reasons to believe that releasing software under the GPL is putting it in the public domain, and it is just one test case away from being treated as such.
Picking a licence causes problems, too. The most important one is licence incompatibility: choose one, and you prevent the code from being used in projects using an incompatible licence, while public domain code can be included in projects using any licence I've heard of.
If the problem of liability is not a real one, then public domain is the simplest, easiest to understand, most reliable way to give people the full free use of your code.
Although I can't go into details (still under NDA after 6 years technically), we got bitten by this at a large software house not so long ago. Basically, some of our examples in the documentation were marked as "public domain" software and a third party began to redistribute the examples in binary form with added graphical interfaces. It turned out of the developers of this GUI had written his code on another company's time, and that company decided to sue us. Since there was no limitation of liability in our distributed source code, our lawyers had a harder time justifying our position.
You left out the most crucial part: What was their complaint? It doesn't sound like it had anything to do with merchantability or fitness for a particular purpose, or any sort of implied warranty.
It sounds to me a lot more like an accusation of your company being involved in the unauthorized use of this worker's paid time.
NDA or not, if you're not willing to specify enough details to show whether and how your example is relevant, you shouldn't have brought it up. I think you're using your NDA as an excuse to make vague references to a case that doesn't apply.
Re:Why do I suspect you're misrepresenting? (Score:2)
What type of test case is going to remove copyright protection from GPL code? No one wants that; if GPL code loses protection, so does Microsoft code.
Picking a licence causes problems, too. The most important one is licence incompatibility: choose one, and you prevent the code from being used in projects using an incompatible licence, while public domain code can be included in projects using any licence I've heard of.
Ever heard of the X11 license? The X11 license can also be used with any license ever used, and keeps warranty protection.
Re:Why do I suspect you're misrepresenting? (Score:3, Interesting)
More licence folklore. Fans of the GPL might find this nice to imagine, but breaking the GPL doesn't necessarily mean breaking all copyright protection for software. Contract law is complex and subtle, and more defined by principles involving intent, reasonability, and effect than by hard mechanistic rules.
The GPL is a rather unusual (perhaps "bizarre" would be a better word) contract. It's purpose is not to secure direct material profit, but primarily to allow all use except incorporation into closed source software.
Consider that the intent of putting a product under the GPL might be considered to be anticompetitive, an attempt to force established companies to release trade secrets and give up their ability to withhold software from those who haven't paid if they wish to interoperate with complex standards. The restrictions of the GPL could be struck down without affecting the permissions, if the court determines this is the proper remedy.
The GPL was born out of frustration, and written with hostility against the commercial software establishment. Contracts written with hostile intent toward anyone are always questionable.
The X11 license can also be used with any license ever used
It has been interpreted to be compatible with the GPL, but that doesn't guarantee the courts will agree with this interpretation if someone using the X11 or GNU license disagrees. It is debatable whether the advertising thing is an additional and incompatible restriction. The FSF has no power to define the proper interpretation of software contracts, they can only make their own guesses about what would happen in court.
Re:Why do I suspect you're misrepresenting? (Score:2)
It's not illegal to be anticompetitive if you're not a monopoly.
The restrictions of the GPL could be struck down without affecting the permissions, if the court determines this is the proper remedy.
A court could order you to release your source code into the public domain no matter what license you use. But only in extreme circumstances would a court do so no matter what license you chose.
It has been interpreted to be compatible with the GPL, but that doesn't guarantee the courts will agree with this interpretation if someone using the X11 or GNU license disagrees. It is debatable whether the advertising thing is an additional and incompatible restriction.
Please make an attempt to know what you're talking about. The X11 license doesn't have an advertising clause; that's the BSD license you're thinking about.
Re:Why do I suspect you're misrepresenting? (Score:2)
Do you really think a software license from Apple that went, "Anyone may make any use of this software, except Microsoft employees, or contractors, who are not permitted to make any use of this software or any derivatives of this software." would be entirely kosher?
The principle that businesses should compete like runners in a race, rather than attack each other like boxers, is woven through the entire body of civil law, not just antitrust law.
A court could order you to release your source code into the public domain no matter what license you use. But only in extreme circumstances would a court do so no matter what license you chose.
The important fact here is that the GPL is only a hair away from the public domain already. Like the absurd example above, it can be interpreted as essentially "public domain for everyone (except these businesses I hate, which are only offered limited use)." Admittedly, that's an odd interpretation given the language of the GPL, but not so terribly odd after reading the "philosophy" section of the GNU home page. Intent matters.
The X11 license doesn't have an advertising clause; that's the BSD license you're thinking about.
From http://www.x.org/terms.htm [x.org] referred by the GNU homepage as "The X11 License" and compatible with the GPL:
"Except as contained in this notice, the name of a copyright holder shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization of the copyright holder."
Re:Releasing to the "public domain" (Score:2)
Cryptnotic
Sadly... (Score:2, Interesting)
Perhaps this being posted on Slashdot will conjure up enough momentum to sway Infogrames into releasing it, but if you look at the petition it's quite apparrent that it's not going anywhere really fast with comments like "FREE THE DAMN CODE NOW!!!!!!!!!!!!!!!" and "AHHH!!! FrEe ThE DaMn CoDe MaN!!!!".
It's not much of a convincing argument and I hate to sound negative but this seems like a lost cause. Infogrames would only ever release the source code out of good will, and unfortunately good will is something that large companies inherently lack (even Philips with their fight against copy protection have a motive other than good will).
Either way, I'm off to sign the petition... at least only good can come from at least trying!
TA! (Score:1)
The AI (Score:3, Interesting)
If they opened the code and someone wrote a better AI, that would kick ass! (mine, specifically
Re:The AI (Score:2, Informative)
Re:The AI (Score:1, Offtopic)
Check it out here:
http://www.laughingcrowgraphics.com/BSR/ai.html
(BAI2K1, IIRC it even uses nukes!)
Re:The AI (Score:1)
Humans are always much more fun to play against though. There are limitations to any AI that a human does not posess like the COmmander trying to fire in 50 different directions at once and never actually firing at all.
/. effect :-) (Score:1)
So much for the
13 additions to the petition since the story was posted half an hour ago.
Re:/. effect :-) (Score:1)
I guess the lazy effect kicked in and overwhelmed the
BATTLE OF THE EFFECTS!
Re:/. effect :-) (Score:1)
1) Click "Poster"
2) Enter your name
3) Leave password blank
4) Enter a subject line
5) include your email address in the text
But there are a couple big "IF"s. (Score:5, Informative)
As futile as it may sound, it is important for us all to contact our federal representatives and urge them to provide tax credits to companies when they release open source software. That would be a very good way to swing the economic incentives in our favor, and possibly even help out struggling OSS companies like Caldera and SGI.
uncle isaac
Maybe, Maybe not........ (Score:1)
I'd think the best they could hope for would be to raise publicity for themselfs and clear the path for a very succesfull sequal. if they don;t see this them they are plain thick.
> Giving old products away to the general public has certain specific and often harmful tax consequences
Yes but giving the source away is not giving the product away is it? Is quake 2 now free? Is quake now free? is doom now free? evn is wolfenstien 3d now free? the answer to all is a resounding no. the code itself does not make a complete game.
> code reuse
let's face it there is a. probably better code already out there, have you seen some of the freely available code?. and b. irrespective the games industry is probably the worst violator of the gpl out there, i know i worked there for a time.
thus giving your code away gives your competitors nothing they don't already have available 99% of the time.
Re:But there are a couple big "IF"s. (Score:1)
Deer Hunter's that old?
Re:But there are a couple big "IF"s. (Score:2)
Wouldn't the actual physical packaging and media still have value? I mean, does Red Hat's inventory have zero value?
Re:But there are a couple big "IF"s. (Score:1)
I'd add a ";)", but I'm not completely joking.
*sigh*
Re:But there are a couple big "IF"s. (Score:1)
- an immediate write off (probably less likely)
- or the depreciation still, because depreciation is based on book value..?
Re:But there are a couple big "IF"s. (Score:2)
Who knows what bugs already existed when it was released (who knows that will tell us, anyway)?
Since it's not actively maintained, who knows what other bugs it might have (or expose in the current version of DirectX)?
Since nobody from Cavedog or HE would help look at the TA code, it seems unlikely that another company would want to mess with it at all.
If you were writing an modern adventure game, would you try to reuse code from Zork?
-Paul Komarek
Re:But there are a couple big "IF"s. (Score:3, Interesting)
Suppose Infogrames indeed decides to relase the code for the TA core. Some fans then proceed to modify the engine so it uses 3d accelerators and all the other latest hardware. Now the CDs would still be required to play the games, after all that's where it is going to get all the graphics, sound, mission data, etc. It just now looks more modern is is of more appeal. This could potentially generate more interest. As I'm sure you know, good looking graphics really help sell a game.
I'll give you another example: X-com and X-com 2 were two of my favourite games when I was a teen. However a lot has changed in the way of hardware and software since then and alas, they won't work in Windows XP. There is a Win32 version out there, but whoever Microprose had write it didn't seem to feel it necessary to obey the DirectX spec properly, and it won't run under NT based (2000/XP) OSes. Now if Microporse were to release the code I or someother X-com fan would fix the problem and release an binary that ran under XP. Well if that binary existed, I'd go buy the CDs so I could play it again.
Not saying that in all cases releaseing the code is to a company's benefit, but it can be. It seems to work well for ID Software.
Catching Up With TA (Score:2, Informative)
Solution (Score:1)
Imagine if you will.... Id releases the engine and other key parts of their next big game under the GPL, BSD or similar license (For the sake of conversation, we'll call it "Kill the wonderfully rendered, yet stupid monsters with Over-powered weapons.") And release the the levels, character models, weapon models, sounds under their standard, propretary license. They could bundle them together and the end user would never know the difference- they never read the licensing agreements. People still buy the game and it can be easily ported to other platforms.
Technology is only part of a game- it's the creativity and the experience of the game itself that make if valuable, not the engine. Yes, this method allows competitors to use the code, but what the hell, imagine how quickly games would advance if just one company started releasing them like this.
Re:Solution (Score:1)
If you can't verify the validity of the client's code then the server and protocol have to be significantly better
Re:Solution (Score:1)
Then, an honest server can attempt to verify the legitimacy of a client binary. All the maintainers of "blessed", official clients have individual cryptographic key pairs, IIRC, which can be labeled as trusted by the server. These pairs are used for periodic challenges from server to client. While this isn't perfect, in practice people didn't seem to cheat except on anything-goes 'borg' servers.
Re:Solution (Score:1)
And since they don't really make any money off of the binaries, you're right, GPL or similar isn't really too much further... but there ARE some issues to consider, as plenty of other people have pointed out.
Even if not... (Score:4, Interesting)
I love this game, and I'm extremely glad I can run it in X. If you've never played it (and you run Linux), head to Electronics Boutique. You can find it on the shelf for about $4.99 last time I saw it. Then download, compile, and configure WINE, run TA setup, and voila! Runs fantastic.
Yep - Only thing missing is netplay (Score:1)
Re:Yep - Only thing missing is netplay (Score:2)
I'm not a gamer, and I'm not a wine user, but if it's as good as you say then that's great news. This is different from making the game GPL, though. The reason why TA game developers would like to see the source is probably so that they can support the game better by adding the most commonly used cool tricks to the engine, or so by studying the engine they can simplify the code. Having the binary run under Wine doesn't enable them to do this.
Still, it isn't an easy decision to make a game GPL. There are lawyers to feed, and the game may well depend on proprietary code or rely on non-disclosure agreements. This is the good fight, though. Keep on pushing.
Re:Even if not... (Score:1)
~LoudMusic
the *code* is not the hard part (Score:4, Insightful)
Re:the *code* is not the hard part (Score:3, Insightful)
I would say the terrains, units, and weapons far exceed what Cavedog put into the game.
Heck, entire new games were created off the TA engine. It is what kept me hooked on TA for years.
Since Gas Powered Games, his latest incarnation, promises the same extendability for Dungeon Siege, already fans are planning things like modifying it to recreate old Ultima series games.
Don't underestimate the fan base. I think they put many many more hours into TA then Cavedog ever did.
Granted, it is all thanks to Cavedog for creating such incredible extendible games (well, TA much superior to TA:K...)
Some people really don't care about fluff (Score:1)
One of my favorite things about software libris(sp?) is that I can customize my environments for technical superiority, at the expense of aesthetics if need be. It's my choice.
I extend my thanks to all the developers who generously give their time and energy to me in the form of crappy-looking, but technically awesome software.
Re:the *code* is not the hard part (Score:2)
One interesting bit of trivia -- the orchestra, the Seattle Symphony, doubled themselves for the recording -- that is, they played through the same passages twice (not necessarily playing the same notes), and mixed the results together. This is what provides the Mahler-esque proportion to the sound.
-Paul Komarek
RTS=Real Time Strategy (Score:1, Flamebait)
~Z
Re:RTS=Real Time Strategy (Score:1)
short lag DoS - anagram for slashdot.org
ol' host drags - another one
Re:You suck. (Score:1)
Gah! ezBoard! (Score:1)
Re:Gah! ezBoard! (Score:1)
You don't understand the concept. (Score:1, Interesting)
Guys, it was a great Idea. Nowadays, we have Doom and Quake running on a variety of platforms, to not mention OpenGL, DirectX, shadows and light effects. ID users have a pretty decent updated versions for their licensed copies, and a lot of people still can play the shareware versions in a up to date hardware.
Please note that only the engine source code is GPL. The images, soundtrack, maps, etc are still copyrighted. ID loses no money with this : you still have to buy a Quake copy if you wanna play the Quake game.
However, people like the Team Fortress Team was able to extend the game, and people like QuakeForge Team can improve the game, and ID doesn't spend a cent. Everybody wins. No one loses.
Let's do the same with TA.
Just Bribe a Former Employee (Score:2)
So, seeing as I'm a musician, I'd really like a T.C. Electronix Fireworx effects module, another Delta 1010 digital audio IO board, and a dbx 376 tube mic preamp. You get those to my mailbox, and then we'll talk.
Re:Just Bribe a Former Employee (Score:1)
And I don't believe a group of people can organize an effort to raise money for it either.
I am curious as to how that code was made though. It would be nice to see what sometimes caused the DirectSound error(I believe that was it...it's been a little while since I saw it) on startup, and how they got all those units to move without slowdown on a 56k connection with a 100Mhz machine.
Well commented C++ code, eh? Novelty! B-)
existing OpenGL TA project (Score:1)
"The OpenGL TA project is aimed at taking the greatest RTS game of all time, Total Annihilation and converting it into true 3D and open source. It uses all of TA's media, but is a truely 3D engine, complete with movable cameras!"
Of course, it isn't based off the original TA source code, but I remember seeing some screenshots of it a while back which looked -very- sweet. While the project seems to have been inactive for quite some time, the source code is available for download, and could undoubtedly be improved upon.
oops, forgot the link (Score:1)
Re:existing OpenGL TA project (Score:2)
TA is a great game (I have it along with the two expansion packs Core and Battle Tactics) and I'd love to see what people could do with the source.
Useless code? (Score:3, Insightful)
Anyhow, Earth2150 is very similar and has much better graphics. Someone ought to use that as a model for an open source RTS game.
It was ported to MacOS 8 (Score:3, Informative)
GPL the source, not the art. (Score:3, Insightful)
Just my two cents.
-Eric
Why we want the source code! (Score:1, Informative)
What is T/A? (Score:1)
Re:What is T/A? (Score:1)
TA is amazing. (Score:4, Interesting)
but the engine is old, and it is starting to lose it's appeal even to the guys who have been playing since it was released (4 years ago), it's running out of supply at stores, it's hard to find, and most people don't remember it, very little new blood flowing into the community (which is about 1000 people). anyways, i've never seen a commerical RTS released under an open-source liscense, I think it'd be very interesting to see the results.
OK guys..to answer all the questions (Score:4, Informative)
Re:OK guys..to answer all the questions (Score:2)
That's funny, because four months before Bruno Bonnell came to Humongous Entertainment Headquarters in Bothel, WA to tell myself and the 400 other employees that Ron Gilbert and Shelly Day were no longer our bosses and that we were now a fully owned subsidiary of Infogrames, I seem to remember having this conversation:
Boss: "So, you're now a fulltime employee of Humongous."
Me: "Uh, what happened to Cavedog."
Boss: "It is no more."
The website stayed up, a pretty face was put on for the customers, and the PR Nazis ran around madly telling people (especially the much beleaguered YardDogs, who generally cared about the TA community) not to say anything negative (or truthful) about Cavedog, but the fact is, all projects were canceled, all employees were moved to Humongous projects (or were let go, or left to form another company [adrenium.com]), and whatever hope there was for Cavedog pretty much completely dried up.
What happened to Cavedog / Taylor? (Score:1)
I remember that they released TA Kingdoms and so forth, but what's happened to all the people? Where do they work now?
Re:What happened to Cavedog / Taylor? (Score:1)
I know nobody has posted this error, but for those that have't realized it, this is not the same Chris Taylor that made Interplay's Starfleet Command game. That's a difference Chris Taylor.
Open Source RTS engine? (Score:1)
I've wanted for a while to put together a large scale RTS engine, flexible enough to allow modular configs to allow playing such games as Starcraft and Total Annihilation from the origonal files, and other games as well.
Of course, that's all highly complicated and a Lot Of Work. And I have a real job to attend to....
TA, my first RTS (Score:1)
Homeworld is a great game as well. A little different, and the gameplay runs a little slower than TA or Starcraft, but fun.
I loved being involved in late night sessions of TA on the Boneyards. I was really getting good when they got rid of it though. I should really reinstall it, but classes just started back up for me, so maybe that won't be the best idea in the world.
Aw heck, I'm game.
As for what to do with the code...Public domain? No, it makes no sense for them to do that. Open Source? Yeah, that would rock!
I used to play this game on a Win95 system with 32MB of RAM. Now I have 640MB of RAM and 64MB of video memory. I think the unit limit can be raised just a bit now, for starters, and a better AI can be developed, especially for units that are shooting and turning. Too many times my tanks would turn without keeping their turrets on their targets, so by the time the turrets finally move back, they are turning again.
What else? How about SUPER LARGE maps? Or more possible simultaneous units? B-)
I challenge ya... (Score:2)
AIM Razzbuten
ANYTIME ANYPLACE YOU PICK THE MAP!!! I will even let you pick which side I am...
I was WELL KNOWN on the Boneyards...me and a friend only lost 2 or 3 times in our reign of terror on a 2 v 2.
I still play it and fondly think back to the days when TA was still new and all the fun that could be had. It was a FLASH RUSH not a ZERG RUSH. The good players could recover from any start and whip you. The bad players just learned from their mistakes.
For you people complaining about the AI, try BLOODTHIRSTY AI. Wow what a rush. Several other AI's were released, bloodthirsty was the toughest (it cheats).
For fun Try Core Prime Industrial Map with 9 AI. Standard AI will take you awhile to beat. Try a smarter AI that nukes and you will have trouble...Add a KROGGY or 2 and WOW its HOURS of entertainment.
Re:Forget it (Score:1)
There is precedent though
Does anybody think less of id for releasing the source to Quake and Quake II ?
The Quake II source release posed the same set of problems to id, and they seem perfectly happy to do it and encourage the use of their code. Why would infogrames or the TA community be significantly different?
Re:Forget it (Score:1)
Basically games may get old but they never really stop making money until they stop being sold in any way shape or form.
Re:Forget it (Score:1)
Frontier is a good game that was a real pain in the ass at the time of release on the PC, just to get it to run, and then have sound. No-one wants that anymore.
Re:Forget it (Score:1)
As for the issue of old games and support - tell me about it - this is why consoles are so damned popular, pick up and play old games - the only issue is ugly graphics!
As for frontier - great game, when you could get it to work that is...
Re:Forget it (Score:1)
Re:Forget it (Score:1)
Re:Forget it (Score:1)
Re:Forget it (Score:3, Informative)
2. Even if the source is released, the publishers still make money off of every game sale. Even if someone else tries to make profit off the source code, they will have to create their own data. Anyone that would pay for just a source modification that came without data deserves whatever they get.
The only tarnish that comes to a company's name is when people use the source code to create cheats. But really, is the company to blame for the existence of cheaters?
To all the people replying and saying "id didn't get any problems for releasing Quake and Quake 2!!!!!", you are wrong. Carmack took a lot of crap over the Quake source release. He just seems to not be intimidated by a subculture of adolescents that can't type.
Re:Don't Abuse E2. (Score:1)
Huh? Firstly: That's the whole purpose behind the site. Secondly, anyone who knows the definition of RTS won't click on the friggin' link, hence the only ones who "abuse" it is the people who actually don't know.