History of Video Games 154
seer writes "There's a nice history of videogames over at GameSpot. It starts with pre-videogame activity in 1889 with the Marufuku Company (later Nintendo) and stretches to the recently released GameCube-DVD system."
Hey, it's sunday. No reason to knock yourself out reading the works of ancient
philosophers (unless you're taking Ancient Philosophers 230 and have
an exam this week).
Too bad (Score:1)
Re:Too bad (Score:1)
Thanks emu programmers (Score:5, Informative)
mame [mame.net],
uae [linux.de],
mess [mame.net] is simply amazing,
and thanks to any others [retrofaction.com] that contributes.
Re:Thanks emu programmers (Score:3, Informative)
X.mame.net is justy the 'nix port's addy. much more info is at the real page.
and mess really is goo, check it out!
caroot007
Re:Thanks emu programmers (Score:2)
Nice little Freudian slip there.
But Plato already covered this! (Score:2, Funny)
As Plato said, we are nothing but imperfect shadows from the ideal form, which is in this cave, cast from the light from the perfect fire.
So all we have to do is find this cave and we can play the perfect video game.
...waka-waka-waka...
I really miss Intellivision :-( (Score:3, Interesting)
It's too bad that Mattel's Intellivision system never really succeeded in the long run; they had games that in many cases were vastly superior to the competition at the time from Atari, Coleco, and so on. The PGA golf game on that system was quite playable for its time; and who can forget the games that used the Voice Module such as B-17 Bomber and Bomb Squad? The Bomb Squad game can be extremely unnerving, especially when you set it at the highest level of difficulty.
Re:I really miss Intellivision :-( (Score:3, Informative)
Re:I really miss Intellivision :-( (Score:1)
I'll give you the Voice Module, but I was unimpressed with it then, and remain so to this day. Go Pepper ][!
Gaming Philosophy (Score:3, Insightful)
Which opponent to frag first often has other implications that can ruin your success in a game. And this is all split second decision making.
Of course, this is not Ancient Philosophy, but modern.
So a study of the history of games, the design of video games, etc, can be valuable.
Gaming and play litterature (Score:3, Interesting)
"Homo Ludens - a Study of the Play-element in Culture" (Johann Huizinga)
"The Study of Games" (Elliot M. Avedon and Brian Sutton-Smith)
"I have no words and I must design" (Greg Costikyan)
"The art of computer game design" (Chris Crawford)
"Finite and Infinite Games - A Vision of Life as Play and Possibility" (James P. Carse)
Hope you find this usefull.
Re:Gaming and play litterature (Veering OT) (Score:1)
Superb stuff.
Missing? (Score:3, Informative)
Still, it's interesting to see how many of these companies start out; Nintendo started out selling playing cards, moved to computer games and then went back to cards with Pokemon (gotta buy 'em all!).
My particular favourite line was regarding "Death Race 2000": "Public outcry against video game violence gains national attention". This in 1976...
Re:Missing? (Score:1)
Re:Missing? (Score:1)
Sorry, I still hold a grudge about the CD32, as i firmly believe it was one of the decisions that contributed to the death of Amiga *sob*.
The Amiga was my first introduction to the world of computers (as you'll see if you read my journal), and i find it interesting that they bypass it. Was there a comparable personal computer in the mid 80's to early 90's? (well aside from the AtariST, and we all know who one that battle). From what i remember, the Amiga scene was huge until it suffered it's premature death (and no, i'm not holding my breath about a rebirth)..
i still believe that New Zealand story was the height of computer game technology (well up there with Doom, but hey the music in NZS was excellent so that gets the nod from me)
Re:Missing? (Score:2)
As for NZS, ah, good game; can't remember the music for it, unfortunately, but my favourite music was always Monty on the Run on the C64.
Re:Missing? (Score:1)
I'll give one thing for the ST; for those of you with the Moulin Rouge DVD, you'll see on the second disk interview with Mr Norman Cook (aka Fatboy Slim) that he still uses his AtariST as his main 'development' box. Something that interested me intially, but then made sense, for as you say, if they're good enough, why replace them?
Re:Missing? (Score:3, Interesting)
Re:Missing? (Score:2)
Worldwide history of video games (in the US) (Score:2, Insightful)
From a UK perpective (which is supposedly the third biggest games producer in the world behind the US and Japan), the articles fails to mention the ZX Spectrum or any UK games which influenced generations of UK (and perhaps European) game developers.
Of course, every country has it's own unique history of video games (and the big US and Japanese companies have had a big influence no doubt).
But let's not get to US centric folks.
heh (Score:5, Funny)
No wonder they changed their name, but then again if they kept it maybe they wouldn't be accused of being a kiddie company
More appropriate than you think (Score:2)
History repeating... (Score:1)
"Exidy Games releases Death Race 2000, a driving game based on a 1975 movie of the same name. You earn points by running over stick figures. Public outcry against video game violence gains national attention, and the game is taken off the market. "
which made me think of this game [slashdot.org], 25 years later.
PDP-1 Mainframe? (Score:3, Interesting)
However, you could easily justify buying a peripheral to offload some data processing to. Thus was born the PDP and the mini (and eventually PDP was the reason for two of the best OSes of all time: VMS via DEC which is now Compaq and UNIX via Bell Labs which is now partly AT&T, partly Lucent and partly Caldera... what a long road).
actually... (Score:2, Insightful)
and it was huge. the pdp-8 was small and cheap (at about the size of a fridge and $10.000).
it had lots of great peripherals, such as the teletype (standart for in/output, but in theory you could interact with 12 switches on the front panel that could set the accumulator directly, and 12 + 1 lights indicating its value), extra ram (magnetic - and expensive) or even a crt.
Lack of Detail (Score:4, Informative)
If you want an informative (albeit poorly edited, IMHO) book about the early history of video games, check out "ZAP! The Rise and Fall of Atari" by Scott Cohen.
the good old days (Score:2, Interesting)
We never thought it could get better than that.
Has it?
The neverending life of a microcontroller (Score:5, Interesting)
In my assembly class, people like to complain that the 68k chip we're programming is "outdated". They don't understand that "outdated" is a word that has almost no meaning in the embedded world. Remember the Sega Genesis? Neo Geo? Both 68k. Comparable to the processor in my Visor. The processor in the original PONG machines were comparable to what is used in the Nintendo Gameboy, 20 years later. Same processor as is in my TI-85 calculator, for which there is a raycasting Wolfenstein 3D look-alike. Not too shabby.
Anyway. I don't claim to be the most knowledgeable on this stuff, but I think it's very interesting. The workstations of yesterday become the pocket toys of tomorrow. Nothing ever dies, everything has its place. You can't always program in Java, you can't always throw more hardware at it and make the problems go away. Sometimes you have to use skill and ingenuity, and this is something that I admire greatly. I say, Cheers to the old game coders! Remarkable work.
Re:The neverending life of a microcontroller (Score:2, Informative)
The processor in the original PONG machines were comparable to what is used in the Nintendo Gameboy, 20 years later
You are probabably referring the the Z80. The Z80 was developed years after the original PONG machine, and could therefore hardly been used in PONG. In fact the original PONG machine did not use any CPU, but was all hardwired. AFAIR most of the circuit is analog.
In my assembly class, people like to complain that the 68k chip we're programming is "outdated".
Maybe the fail to notice that the x86 instruction set architecture is several years older than the 68k, which is for sure the best processor of its time. Even the 68060 from 1993 is still a marvel from an architecture point of view.
Re:The neverending life of a microcontroller (Score:1)
Re:The neverending life of a microcontroller (Score:2)
Re:The neverending life of a microcontroller (Score:1)
Hmm, that gives me an idea for a new PIC project... =)
Re:The neverending life of a microcontroller (Score:1)
Re:The neverending life of a microcontroller (Score:2)
At first, I shuddered, having horrible flashbacks to my father throwing some assembler manuals and a Timex Sinclair 1000 in my lap at age 8 and telling me to learn it. But then I looked at the Gamecube SDK and Hardware docs I've been pouring over and wondered if it wouldn't be more fun to explore that simpler, more elegant world...
Re:The neverending life of a microcontroller (Score:2, Interesting)
[spies.com]
http://www.spies.com/arcade/info/CineHistV2.0.t
After being in the coin-op biz for a while, you hear the same microprocessors mentioned over and over: Z80, 6800, 6809, 68000, 6502. That pretty much covers arcade history from 1980 to 1987. Sure, there were custom chips for I/O, sound, video, what have you, but it seems that most of the hardware designers pulled out their Moto or Zilog book and went from there. Remember that cost is king, and if you can find a commodity chip that will make your design even cheaper that's a good thing. Being cutting-edge and exotic didn't win you any fans upstairs, or from your technicians that had to field repair these things.
Re:The neverending life of a microcontroller (Score:1)
http://www.spies.com/arcade
and more specifically
http://www.spies.com/arcade/info/
Archaic technology (Score:2)
I love archaic technology. However, I think that you overestimate the case for microprocessors, though. Much of the hardware in early video games was either simple digital or even analog.
Consider the venerable "paddle." Take an RC-based timer, reset on the vertical retrace. Use the potentiometer on the console as the R part of the circuit. When the timer fires, have it trigger a one-shot timer for a short period of time. Feed the ouput of that time to the gun of the CRT. Voila, a horizontal bar that you can move up and down the screen with the knob.
Take another shorter RC timer, triggered by the horizontal retrace. Have a fixed timing, so that it fires when the beam is about an inch from the left of the screen. Have it fire another timer that will stay on for a few pixels' trace. Take this output and the ouput of the timer in the previous paragraph, run them through an AND gate, and you have a paddle for the left of the screen.
Of course, eventually you are going to have to have some counters in there, but it's amazing how much you can do with very simple circuitry.
PONG! (Score:2)
Talk about your history of games... Pong's appeal is ever reaching. It is God's gift to the CRT. It is the pixelated equivalent of a fresh spring morn.
In a word:
Quintessential!!!
Either that or procrastination is somehow involved.
:)
where can i find it? (Score:1)
seems to pretty well done...
Re:where can i find it? (Score:2)
thanks (Score:1)
politics (Score:2)
Incensed by the violence in Mortal Kombat and Night Trap, Senators Joseph Lieberman (Connecticut) and Herbert Kohl (Wisconsin) launch a Senate "investigation" into video game violence, threaten to somehow effect a ban on "violent" games, and eventually soften their demands and concede to an industry-wide rating system.
they are still in office?
joe lieberman?
Re: (Score:2)
Re: (Score:2, Interesting)
Re:C64 Outrage? (Score:1)
I hate you for this link. You just ruined my lousy sunday evening bringing up long lost memories of the days, when computers wheres simple, games in 16 colors and girls just a thing you met in schools. I remember the first time i poked my C64 to get 255 Lifes in Fort Apocalypse. I'm repeating this experience in this moment.
I thought i have lost my childhood, but now i have it back. But sadly now that i'm an adult human being, i've got not enough time to play Pirates! for 8 hours straight. How should i cure this disease ?
I agree... (Score:1)
Commodore Amiga also had the A) first CD based game console CDTV (which they mention almost as a footnote - despite the fact that it was designed by the same guy who gave us pong) and B) the first 32 bit console the CD-32.
Its just like the "history of multimedia" in new media magazine a while back (which I think is defunct) despite the fact that Commodore used to advertise in their rag - they didn't mention Amiga at all. Yet when I was using the machine full time I couldn't imagine doing multimedia on anything else.
SpaceWar graphics (Score:1)
Hmm... First, they say that Spacewar uses ASCII graphics, then they provide a screen-shot with vector graphics. The screen shot is correct; a better article on Spacewar can be found here [gamesoffame.com].
Good book (Score:1)
Origin of Sony name (Score:1)
they modify the Latin word sonus (sound) and come up with Sony
I saw an interview in the 80's with one of the guys who did come up with the name and he said that it was the whole California craze was just starting and they wanted to associate with those "sunny boys " out there.
I don't know which is right but I think it puts a whole different spin on the name.
I may quote ... (Score:1)
So 30 years of research have done something good. At least my Dad can play something simple like "Moorhuhn" :-). And these Computer Space games seems to have an even simpler GUI than XP.
Marry you... F*** you? (Score:1)
Geez.... I doubt they had any english people around when they chose that name
Re:Marry you... F*** you? (Score:1)
A much better history (Score:2)
Doesn't go as far back or forward, but much more detailed and better written.
What about the PC games? (Score:1)
Oh, and the Turbo Graphix 16 was the shitnitz in its day if you could manage to get anything other than that damn Keith Courage game.
Re:What about the PC games? (Score:1)
A real/better look at the history ... (Score:2)
The doteaters examines the history of arcade, home and computer games. Anyone remember Wampus?
By far the best feature of the site is the overall timelines: http://www.emuunlim.com/doteaters/timescape.htm
Related Link (Video Game History 101) (Score:1)
http://slashdot.org/article.pl?sid=99/02/27/225024 9&mode=thread [slashdot.org]
There was another detailed web presentation of the history of video games posted about two years ago..I want to say it was GameSpot, but can't remember..Does anyone know?thx
Atari Lynx (Score:2)
It ran circles around the gray Nintendo Gameboy (256 colors, stereo sound, multiplayer option), but Atari knew squat about marketing. A single commercial on MTV once in a blue moon, while Nintendo smothered every nook and cranny of the market. It was like Atari was satisfied if it produced X units and sold those units, instead of being more ambitious.
No Mention of PC's (Score:1)
Re:No Mention of PC's (Score:1)
My guess (from a marketing perspective) is that since consoles are so hot right now it makes sense for a gaming site to run a feature on them. Advertisers love stuff like this.
PC games OTOH...well, as far as I can see there's just not a hell of a lot going on there right now. What was the last big-buzz must-have PC game? For me it was Civ3, which turned out to be quite the stinker. Ditto for Black and White. Lately, the console market has been delivering on its hype, whereas PC games haven't. Gamespot has to go where the money is.
What? You thought they published articles as a public service?
The World Trade Center apparently never existed (Score:5, Insightful)
* Spider-Man 2 for the PlayStation is delayed to remove a scene that had the superhero on top of a building that looked like the World Trade Center.
* Changes are made to Flight Simulator 2002 to remove the World Trade Center towers from the flying environment and a patch is released to remove them from Flight Simulator 2000.
Why the hell is the world trade center being removed from old movies, video games, advertisements and just about anything else. Isn't this rewriting history? Are we supposed to pretend that they never existed? I have a picture of myself as a child with the World Trade Center right behind me.... should I doctor that photo to reflect the newer, more post 9/11 NYC skyline? I'm sorry, but there used to be two giant buildings where the empty space is... and pretending that they never existed will not help this country whatsoever.
^^^ Please Mod Parent Up ^^^ (Score:2)
Since there is a barely a response to the above article, please consider modding it up for more exposure.
WTC no longer exists (Score:1)
Re:WTC no longer exists (Score:1)
Re:WTC no longer exists (Score:1)
Flight SIMULATOR 2000. just that a simulator, i see the patch as a modernising patch, like a scenery update. to how it is now. do you really want them to FORCE UPGRADES to new products for realism?
carrot007.
Re:The World Trade Center apparently never existed (Score:2, Funny)
Remember when you were a little kid, and your friends would do things to annoy you? Eventually, you learned that if you ignore them instead of reacting, they would leave you alone, because they didn't get the reaction they wanted.
America is remembering the lessons we learned as little kids. Instead of getting all huffy-puffy about the buildings being knocked down, we'll just completely erase all memories of them!
Bin Laden: Haha, America! I knocked your shit down!
America: Huh? There were never any buildings there in the first place. Notice this flight simulator from 2000. There are just blank spots where you claim there were some "buildings."
Bin Laden (exasperated): I... HATE... YOU!!!!
Clearly, we can win by not giving him the satisfaction of thinking he did anything.
Re:The World Trade Center apparently never existed (Score:3, Insightful)
Because if you want to SELL something, such as entertainment, you don't want to interrupt the happy-happy consumer mindset with "bad feelings" for even an instant!
Same reason Time Magazine chose Giuliani over Bin Laden for person of the year -- money.
(Of course, if your "business" *is* selling WTC "souvenirs", then the psychology is reversed... and this is in fact more despicable IMO.)
--
Re:The World Trade Center apparently never existed (Score:1)
Re:The World Trade Center apparently never existed (Score:1)
Re:The World Trade Center apparently never existed (Score:1)
Re:The World Trade Center apparently never existed (Score:1)
As for Flight Simulator 2002, umm, notice the year in the name "2002"? Tell me now, is the WTC on the New York skyline in 2002? No? Then why should they put it there? How about the Larkin building or the Georgia Medical Dental building? Those building were demolished before 2002 and aren't in Spider Man or Flight Simulator 2002 either. Are you going to be outraged about their absence?
Anthology of Interest 2 (Score:1)
Just in case any body was wondering, the little backwards speaking monster fellow said "Where can a guy get some pants around here".
Re:Anthology of Interest 2 (Score:1)
Philosophy exam? (Score:2)
"I can teach Japanese to a monkey in 46 hours. It's just a matter of being able to relate to the material. You like pro-wrestling, right?"
Why the Sega Saturn Died (Score:1)
Mandatory killer-link (Score:1)
Killer List of Videogames [klov.com] is definately worth a visit. Over 3.500 videogames has been indexed. Nice screenshots, trivia and even cheats for some videogames.
Game Gear. and PC Games (Score:1)
A good book on Nintendo history (Score:1)
Go read it. You will enjoy it!
Great moments in videogame history (Score:1)
Columbine (Score:1)
The families of several victims of the 1999 Columbine High School shootings file a $5 billion lawsuit against 25 video game publishers, including Nintendo, Sega, Sony, id Software, and GT Interactive.
Wow, I'd never even heard about this. Anyone know how it turned out? I wonder if I can sue these companies for causing me to waste my life away in front of a television...
Too bad the CD32 bombed (Score:1)
The CD32 had one bonus for consumers, through 3rd party add ons it could be turned into a 'real computer', that could be upgraded with a new processor, extra ram and even an external modem to get surfing...
"is it a games console, is it a PC, no we'll just hide the CDTV amongst the electronics section and hope someone buys it".. aah Commodore marketing at its best, on wonder noone bought one and the idiots took a similar approach to the CD32...
I know most of the stuff released for the CD32 it was shovelware, but that was more due to Commodore's legendary lack of marketing skill and their stupidity in trying to sell a console without first getting the backing of developers to make games exclusively for their console.
Witness the XBox, who would REALLY buy a stripped down PC if it wasn't for the exclusive XBOX only games ?
The Interact Home Computer (Score:1)
Does anyone remember Interact?
X-box caption (Score:1)
Ancient Philosphers (Score:1)
good ol' MS (Score:1)
Tengen's Tetris.
Tetris Troubles
Tengen acquires the home rights to Tetris and begins selling the extremely popular game. However, it is quickly discovered that Tengen bought the rights from Mirrorsoft, which did not own the rights in the first place. Nintendo quietly acquires the legitimate home rights to Tetris and releases it under its own label. The Tengen version is removed from the marketplace
That's Mirrorsoft, not Microsoft (Score:1)
Shocking... (Score:1)
How can you not mention the most pirated gaming system ever released.. the one where only like 1 in 10 people owned a legal version of the game, nearly destroying the industry
As if that history isn't enough, it was a superb, powerful platform. Some of the best games released were on it. I bought one off Ebay recently for old time's sake. Good stuff!
I suppose it wasn't a "console" as such, which may be why they didn't mention it. But it spent all its time in front of a TV, which is close enough for me (especially the nice, small A600 that resembled a console better)
Chuck E. Cheese's (Score:2)
1977
Pizza Time Theatre Atari opens the first Pizza Time Theatre, a new arcade-restaurant combination that features moving robotic animals, electronic games, and food. The mascot for the restaurant is a rat named Chuck E. Cheese. Bushnell thought up the concept three years earlier while standing in line at a pizza parlor.
I still have a Chuck E. Cheese token back from when I used to play games a lot. It's a 1984 token and it says "In pizza we trust" on it.
There is no way I would play it now. I just hold onto it as a memory of youth, and wonder if it will ever achieve spectacular collector value.
Re:Chuck E. Cheese's (Score:1)
maybe those will.
Re:Chuck E. Cheese's (Score:1)
"in pizza we trust"
A good source for Sega history... (Score:2)
Nitpick time! (Score:2)
* I thought Space War was first implemented on the TX-O, not the PDP-1.
* Systems never mentioned: RCA Studio II (the only pre-2600 cartridge system not mentioned), Emerson Arcadia 2001 (with sound effects that must have been programmed by a tone-deaf person; you have to hear it to understand just how bad they are), APF M-1000, Atari Lynx.
More random stuff: :)
* When Atari finally released the 7800 in 1986, the units had been sitting in a warehouse, ready for sale for two years, since being cancelled in 1984 because "nobody wanted to buy video games any more". Sure, nobody wanted to buy crappy 2600 games any more... but Nintendo was foolish enough to release a system anyhow.
* I had one of those old Coleco Telstar units when I was a kid. One thing about it was that if you slid the game select switch to just the right position, you got a version of the "hockey" game where one side had three paddles instead of two.
* And FWIW, a few years back I found a (very thick) book by Tab Books which covers the design of TTL-based (as in no CPU) games. Very interesting what you can do without a CPU, but it really takes a Woz to get that kind of stuff right. (IIRC, Woz designed the coin-op Breakout machine.)
A lot more depth at the cost of more time (Score:1)
Re:Worst history of videogames ever (Score:1)
Oh, oh, and Gauntlet! A history of gaming is not complete without phrases like, "Elf needs food badly! Valkyrie shot the food!". Gamespot..you...have..failed.
Re:Worst history of videogames ever (Score:1)
I'm going to have to dig out an emulator and play with some old stuff. Pity you can't stop the tape after the first load section and type in some pokes like in the old days. (or can you? I haven't played with an emulator)
Re:Worst history of videogames ever (Score:1)
'Elf shot the food.'
"Bastard, cut that out."
'How can you think of food after all that tequila?'
"Shoot the food again and I'll shoot food at you."
Re:Worst history of videogames ever (Score:1)
Re:What about... (Score:1)
Re:What about... (Score:2)
Re:Interesting Read (Score:1)