

Pinball Wizards on the Internet 173
cecil36 writes "Pinball wizards are now turning to the Internet for their needed support. With WMS Industries (Williams/Bally) no longer in existence,
owners of Williams/Bally pinball games are turning to online communities (such as the news group rec.games.pinball) to find sources for parts to maintain their games. It could use a little more detail, as the article failed to mention Stern Pinball. Lots of useful links contained within if you are looking for those few parts to fix your games." I need to order new
Rubber for my Jack Bot sometime too.
What about real pinball games? (Score:3, Interesting)
Re:What about real pinball games? (Score:3, Informative)
The majority of people thinking of computer pinball games must primarily be basing their knowledge of them on Microsoft's "3D Pinball" game that came with Windows NT 4.0 and 98, and later versions of Windows.
It's a really shitty pinball game, for those of you that haven't seen it. It's not "3D" in any sense of the word. The ball is just a sprite flying around a layered bitmap.
Epic Pinball was great... it had good sound, really smooth gameplay, and diverse tables that were lots of fun to play and get good at.
Sadly, Microsoft crushed the market.. if you wanted a pinball game, you already had one, why bother go get something else when pinball games seem to suck (based on experience).
What about Adventure Pinball? (Score:3, Informative)
There's also a free demo available.
Digital Extremes is now working on Unreal Championship and Unreal Tournament 2.
Pinball on PCs - Whither Williams - Shrunk Qtrs (Score:2)
There was a pinball construction set, IIRC, for the C-64, maybe someone's done like for the PC? With the speed of processors this should be a piece of cake, these days.
Now I know I missed something, what happened to Bally/Williams? Bust, buyout, or restructure?
Last, very OT, but if you want any of those cool shrunken coins, check out eBay [ebay.com] some are up, including the new Tenn. quarter. Bet it doesn't work in the pinball machine, now.
Re:Pinball on PCs - Whither Williams - Shrunk Qtrs (Score:3, Interesting)
There was a pinball construction set, IIRC, for the C-64, maybe someone's done like for the PC? With the speed of processors this should be a piece of cake, these days.
Pinball Construction Set was released for the PC, way back around 1985 or so. I think I still have it sitting around, but unfortunately it was designed back in the days when there was only one processor speed, and so it doesn't work on modern CPUs... well, it does, but you can't tell because by the time the next vertical blank comes around your game is over. ;) I had oh-so-much fun with PCS, though, and I'd love to see another program like it.
As for what happened to WMS, they just dropped the pinball business, IIRC. I don't recall the exact reason, but I assume it was just that they weren't making money on it. It may just be that my experience is limited, but particularly since '97 or so I've rarely come across a machine that's even decently maintained, save privately owned ones, and that's obviously going to drive players away. I suppose the operators just got too spoiled by video games that just don't need maintenance...
Re:Pinball on PCs - Whither Williams - Shrunk Qtrs (Score:1)
(and sales numbers for pinball machines were
decreasing over the last years)
Re:Pinball on PCs - Whither Williams - Shrunk Qtrs (Score:2)
Hehe - there is. It's called Visual Pinball, located at http://www.randydavis.com/vp/ [randydavis.com].
It's a pinball construction set like has never been done before. It uses VBScript (yes, I know) to do logic and other such, and can do just about anything a real pinball table can do. And if you want proof that's the case, they've got a version of PinMAME designed especially to link up with Visual Pinball (VPinMAME), and there are dozens of real tables that you can download, pick up the ROMs, and play on Visual Pinball. Not only old classics like Defender, Gorgar, Space Invaders, and Mr. and Mrs. Pac-Man pinball games, but newer ones, including the best two of all time, The Addams Family and Twilight Zone. Both nearly as good as playing the real machine.
Remember Pinall Construction Set? (Score:2)
Re:What about real pinball games? (Score:1)
One of the major knocks against the Pro Pinball series was that you only got one table for the price of a normal computer game. I thought Timeshock was well worth the full price, but at any rate this is no longer a problem. Last summer I found a bundle with all four games (plus a bunch of casino and other games) for only $25 Canadian. This is a huge bargain since the games have hundreds of hours of replay value!
Re:What about real pinball games? (Score:1)
Re:What about real pinball games? (Score:2)
1) Visual Pinball, www.visualpinball.com ; make your own Pinball game; this looks a lot like the old Pinball Construction Kit, but obviously updated. Very intriguing, thus far.
2) Pro Pinball - The Web, Timeshock, and Big Race USA. Of the 3, Timeshock is probably the best (The Web is a bit simplistic, and Big Race USA has too few things to do), and the graphics go all the way up to 1900x1200 or so. An utterly fantastic pinball game, physics are spot on and the design of the table is great. I'm sure you can find it somewhere online or on Ebay.
3) Williams Pinball Classics - just released, 4 tables for $20, and they're all based on old tables. From what I've read it has a couple of dud tables, but since there won't be any more Pro Pinball games (Epic deciding to get out of it after mediocre sales for BRUSA), this is as good as you'll get, which still isn't too bad.
Re:What about real pinball games? (Score:1)
Re:PINBALL?! After 9/11?! (Score:1)
Re:PINBALL?! After 9/11?! (Score:2, Funny)
You know you've had too much beer when it starts telling you to get back to your regular life.
Because Stern machines suck... (Score:2)
They're probably focusing on Bally / Williams machines because they were the only ones worth playing.
Stern machines just felt cheap and unresponsive compared to the tight, well-made feel of Bally and Williams.
Go play Rocky & Bullwinkle and tell me it had as nice a feel as Addam's Family or Funhouse or whatnot..
-l
(... dying to find an original High Speed
Re:Because Stern machines suck... (Score:1)
Monopoly Pinball Info [sternpinball.com]
Re:Because Stern machines suck... (Score:1)
strange (Score:2, Insightful)
Visual Pinball + PinMame (Score:5, Informative)
Cheers!
Visual Pinball Forums> [vpforums.com]
Tables and more> [zophar.net]
Hippie.net -- Re:Visual Pinball + PinMame (Score:2)
Re:Visual Pinball + PinMame (Score:2)
-
I want my M-LIFE
Re:Visual Pinball + PinMame (Score:2, Informative)
[Visual Pinball Homepage] [randydavis.com]
and
[IR-pinball] [zophar.net]
for a variety of tables, and I *think* rom images (for PinMAME, otherwise the manufacturers usually put them out on their sites for those blessed with an actual machine) Sad part (for me at least) is that there isn't a similar (or port for that matter) project under Linux. Any pinball-addicted developers up for the challenge?
Re:Visual Pinball + PinMame (Score:1)
If you love pinball, but don't own a table . . . (Score:3, Informative)
There has been awesome work done--the tables and electronics are emulated to the point that they all work together and are as close to the real thing as you can get without stepping into the arcade.
The downside is that this stuff is very much Windows-centric. So that means I have to reboot to get my fix of Circus Voltaire [flipper.de].
Re:If you love pinball, but don't own a table . . (Score:1)
Re:If you love pinball, but don't own a table . . (Score:1)
(And, of course, I spelled Cirqus wrong.)
Re:If you love pinball, but don't own a table . . (Score:1)
Old school games (Score:3, Funny)
I used to feed that game so many quarters.. at least it was fun, unlike Gauntlet that just ripped me off. I was only 9yrs old and it took me until level 96 before I realized that it was never going to end until it had driven me into the poorhouse...
Stupid game.
Re:Old school games (Score:1)
"I HUNGER!!!!"
Re:Old school games (Score:2)
Re:Old school games (Score:1)
I have built several. (Score:2, Informative)
It is very simple if you just get yourself a keyboard encoder to hook up the joysticks (I recommend the I-Pac).
The best compromise for a display is to get a VGA arcade monitor. As standard PC monitors look too good, while standard res arcade monitors are hard to deal with. I got mine for $100 on Ebay.
Your cabinet is as good as free. Wait for the next amusement industry auction to come to town (www.superauctions.com) and then buy a dead machine ($25 to $50 will be enough). The take that machine home, and sell all the inside parts on ebay. You will recoup your purchase price nearly every time.
Re:Old school games (Score:2)
Heck, even if you can't find a machine in your price range (and thus can't fulfill the dream of a small in-home arcade that Silver Spoons drilled into our heads), it's easy to find marquee plates and such for cheap. What better way to decorate the abode of a gamer?
eBay... again. (Score:3, Funny)
Good call (Score:1)
Is it that time of year already?
Profitable? (Score:3, Interesting)
Here's an idea: buy a couple old pinball machines that no longer work and strip them for the parts. Go online to http://www.xmission.com/daina/pinball.html, which (as the article mentioned) has "334 parts for sale ads, but more than 1200 parts wanted ads", and sell replacement parts. If you can get the broken pinball machines cheap, you can make some money and make a lot of people happy. I might do this myself if I had the money--but unfortunately, I spent everything on university tuition.
Re:Profitable? (Score:3, Insightful)
A coin op can rake in a good profit with a pinball, but maintenance takes much more than a guy to go round and collect the money. Ms Pacman does not get stuck behind a bumper.
Re:Profitable? (Score:1)
Re:Profitable? (Score:1)
Free video games, though
Re:Profitable? (Score:1)
I find that hard to believe... With such a short supply, I can't see any reason why that wouldn't be a good business opportunity for an internet / mail-order company, Even if the parts had to be made by hand (if they couldn't be sourced from scrapped machines)....
Re: (Score:2)
Re:Profitable? (Score:1)
An original powerball was also over $100 new from Williams when TZ was released, but now cheaper repro powerballs are available for about $40
To the original poster of this thread: there are already enough good, repairable machines being parted.. I'd prefer to see them all fixed..
There are also ftp-sites for scanned plastics, so it's possible to repro parts yourself.
Re:Profitable? (Score:1)
I been trying to find the left staircase ramp for an addams family that ISNT cracked on the hairpin curve for like 2 years now
Ahhhh... the joys of Pinball... (Score:1, Interesting)
{blatent plug}
Major props to Coin-Op Warehouse [coinopwarehouse.com] where I bought my machine. All the machines in the showroom are set to free play, and you can stay after hours as long as you bring a six pack. Its a great way to kill a lunchhour if you're in NVa.
Re:Ahhhh... the joys of Pinball... (Score:3, Interesting)
For a while I was trading in my cabinet games for others every couple of years. I'd always bring a few friends and spend a couple hours in their showroom playing "trying to decide" what I wanted (though it was already decided days before we got there). Heheheh.
The first time I went, nobody was in the showroom and all the machines were powered down. The whole room's power was controlled by about 8 wall switches in a row. Using both forearms, the owner flipped them all on at once. The sound of all those classic machines firing up simultaneously damn near brought tears of nostalgia to my eyes.
~Philly
Re:Ahhhh... the joys of Pinball... (Score:3, Funny)
If you did that in California, it would bring tears of "Oh crap, another rolling blackout!" to the eyes of millions.
Many years since I played pinball. (Score:2, Insightful)
Re:Many years since I played pinball. (Score:1)
I mean, what the hell is all this 10 Million points for just making a single gate, or trying to hit targets on a red LED screen? You're supposed to be hitting a steel ball around an incline, for F's sake!
Maybe it's my old school blood boiling, but IMO the last decent pinball game made was The Simpsons. I spent a whole heck of a lot of money back in University on that one: great samples, great play action, and none of this crappy videogame extra nonsense.
Damn, I better get a better job soon, I WANT ONE!
It *DID* mention Stern Pinball... (Score:3, Informative)
"Only one firm, privately-held Stern Pinball (http://www.sternpinball.com/), is still making pinball machines. The Melrose Park, Ill.-based company was spun off from gaming giant Sega Enterprises Ltd (7964.T) when the company left the pinball industry in the late 1990s."
so, the article DOES mention Stern pinball... Though whether it was edited later to add the fact or not, I don't know...
Re:It *DID* mention Stern Pinball... (Score:2)
A really good online pinball reference (Score:2)
MS note: All other pinball is in violation of Microsoft pinball IP.
:)
The Pinball Resource (Score:5, Informative)
I can recommend Steve Young's The Pinball Resource [virtualave.net] very much.
They bought a bunch of spare inventory when Gottlieb went out of business, although you can get parts, manuals, and kits for all other kinds of brands too.
I was surprised and relieved they had in stock a miniature cue stick for the Cue Ball Wizard pinball my wife got me for Christmas last year. I didn't figure I would be able to find a specialized part like that easily. Cheap, too.
Anyway, highly recommended. Good prices, quick turnaround and easy to deal with.
TILT!
Hey (Score:1)
> I need to order newRubber for my Jack Bot sometime too.
Easy there, Taco. Young eyes view this site too, ya know. ;)
Oh dear (Score:1)
There are just SO many ways to go with that one.
Jack Bot (Score:2)
486 (Score:2)
I remember once seeing a program on television about modern pinball machines. I was surprised that they actually used a 486 in the pinball machine, with a special "video" card to display stuff on the LED grid display.
Why in the world is a whole 486 needed? I don't see why they couldn't implement the thing using a few cheap 8 bit processors. Oh well.
Re:486 (Score:1)
The majority of games from 1977 to 1990 used Motorola 6800s (an 8-bit chip), games from 1991 to present including the recent Stern games use Motorola 6809s. 8-bit data bus, 16-bit address bus, 2Mhz, custom kernel, nothing else needed.
Need rubber, eh? (Score:1)
other tools do you require? A good lubricant, I assume.
Web-based pinball (Score:1)
Re: (Score:2)
NYC Pinball (Score:4, Interesting)
Or simply email me.
I actually maintain a pinball machine at a local bar to ensure that our company has decent pinball at local bar-- a rarity. The machine is Creature from the Black Lagoon @ The Village Idiot, 9th Ave and 14th Street in Manhattan.
Our company-- CodeFab-- has 7 pinball machines in house. Four currently working, three in restoration mode.
Among the employees we have a bunch more. Personally, I own Dr. Who, Addams Family Gold, Gilligan's Island, Pinbot, and Game Show. A sys admin has a Twighlight Zone and Dracula [awesome game, that].
Just got done rebuilding all four flippers on the Addams Family at the office. Including replacing all bridge rectifiers on the power driver board.
Pinball is an excellent way to take a break from work. It is a digital system-- all machines after 1990 are computer controlled (including the flippers)-- but behaves in a very analog / real world fashion.
BTW: The new Stern machine-- Monopoly-- was *designed* by the same guy who built Addams Family, Monster Bash, and numerous other Williams/Bally classics. Go play it. It is a worthy machine.
Again, anyone in NYC-- check out www.nycpinball.org, sign up on the very low volume mailing list, and join us for the next PinBall BarCrawl!!
b.bum
Re:NYC Pinball (Score:1)
Pinball Rubbers (Score:1)
Yeah, well, I just go to the drugstore for that. They have a decent selection, with all the usual favorites (lubricated, ribbed, steak-flavoured etc.). You can even get an additional product that I personally enjoy on a regular basis for all those nasty wounds--
"ManDelay - A Male Genital (Pinball) Densensitizer"
Sure...
RE: 486 (Score:2, Informative)
Why in the world is a whole 486 needed? I don't see why they couldn't implement the thing using a few cheap 8 bit processors. Oh well.
Dunno what you were watching, but they're entirely wrong. Late model "true" pinball machines did indeed use 8-bit processors in them
Now, if you wanna talk Pinball 2000 [wms.com]
Want to play pinball...? (Score:2)
After playing it a few times, I started thinking "pinball machines are simple in scope - most of it is a state machine, an inclined plane, and a ball - how hard would it be to build one?"
After thinking a little bit longer, I realized that it wouldn't exactly be easy to build one, and a little research showed it wouldn't be cheap to custom build one, and that it would take a lot of time, but that it was possible.
So, if you can't find or afford your fix, maybe it is time for the pinball hackers to start building the tables themselves. For a start, here is a site I found, but it hasn't been updated in a long while:
Pin-It-Yourself Project [weaverofwebs.com]
I know there are people out there who have built their own boards and systems - these people should take this site, and expand on it - create a true "build-it-yourself" site and FAQ for pinball table building.
Me? I don't have the room, money, or time to build a pinball table on my own. My restoration time will, someday, go into the refurbishment of a TOMY Atomic Pinball - arguably the smallest "true" pinball table ever made (ok, there may be another, but hey, it's TOMY!)...
RE: NYC Pinball (Score:1)
If you mean Pat Lawlor
He did NOT do "Monster Bash", however. That game was designed by George Gomez
OTOH, Pat Lawlor (as I understand it) was head of Pinball Engineering down at Williams at the time MB was made, so I'm sure he had a hand in it. He just wasn't the "chief" designer is all...
Go play it. It is a worthy machine.
Absolutely!!!
Re: NYC Pinball (Score:1)
Anyone making free pinball game? (Score:1)
I repaired zillions of those monsters... (Score:5, Insightful)
I started working on them in 1978 when stuff like Pong and Space Invaders was high-tech. The control circuitry has changed radically over the years - from relays, solenoid steppers, and cams - to sophisticated multi-processor systems. However, the playfields are still filled with precision mechanisms that get bashed with little cannon balls.
Every machine used to come with a little kit of spare parts you could expect to break in the first week, along with a COMPLETE SET OF SCHEMATICS! Really! They were right there in the bottom of the machine. A complete 30+ page large format book of prints with long fold outs for the complex stuff. No "black box" block diagrams - every wire and resistor was shown. They expected you to repair to the component level - not just swap modules. I am getting misty eyed just thinking about how I had all the info I needed to do the job. In these "modern" times, you don't even get a clear diagram of how to hook up the power LED in your new computer case.
In my opinion, the only people truly qualified to repair pinball machines are the addicts themselves. We used to stay late after work the day a new model was delivered. We would put the first one together (these things used to come in lots of pieces and were not trivial to assemble) on our own time. 3 or 4 of us would then play the machine until dawn - stopping now and then to make tweaks. By morning we were completely fried, but had a supreme knowledge of how to tune the machine for playability. More importantly, we could kick ass in the pinball tournaments the bars would sponsor. The bucks we won would more than pay us back for the sleep we lost. Some of the customers would bitch about "professionals" playing in the tournaments, but the bar owners liked the idea of having somebody around who could unlock the machine and unstick a ball or unjam a coin slot.
smoke-filled VFW halls
quart bottles of playfield wax
a giant canvas bank bag full of rubbers
the smell of stale beer and burnt solenoid drivers
soldering iron burns
you: 685,370 everybody else: under 85,000
It was a simpler time...when carpal tunnel syndrome was just "pinball wrist"
Re:I repaired zillions of those monsters... (Score:2)
He had one that he was trying to fix; it had a field of (incandescent!) lights addressed by a row/column driver matrix. The driver circuits ran *real* hot--they scorched adjacent components.
He showed me the schematics, and I traced out the driver circuits. Turns out they were *supposed* to run hot. The problem is that to turn on a bulb, you had to turn on 2 transistors: a row driver to pull down to ground, and a column driver to pull up to +15V.
Turning on the row driver is easy: all you need is a couple of volts above ground to drive the base. Turning on the column driver is hard. You need a couple of volts *below* +15 to sink the base current, and then that current has to return all the way to ground, and it generates a lot of heat on the way down.
I'd seen essentially the same problem in the drivers for ultrasound transducers many years before.
As best I could tell, the reason this pinball machine shipped is that the drivers weren't quite hot enough to catch fire.
WMS is still around, but... (Score:2)
Question: Pinball Kits? (Score:2)
A friend of my father once had a pinball machine that he had built from a kit - sometime in the 70's or 80's I think. From what I've been told, a company used to sell these kits (along with kits for other various electronic things) complete, and you would assemble them. I'd love to have my own pinball machine, and I'd really like to build it, but I have been unable to find such a kit.
Can anyone out there tell me if such a thing exists, or verify that the company who created these kits is long gone? Thanks for any leads you can give.
Arcades should turn to pinball en masse (Score:2)
So arcades are turning more and more floor space over to those stupid games of chance. They are also trying to move to bigger and bigger video games to try to get people more involved in the game (sitting inside, bad VR implementations, etc...)
Arcades should go back to pinball. Pinball is something one can't enjoy in the home without great expense. Computer pinball simulators don't quite cut it (although I gotta admit the vpin implementation of black night 2000 comes damn close). An arcade must offer the customer something they can't get at home. Pinball fits the bill.
All they need to do is do some maintenance on the things. The arcade I used to go to in Christiana Mall in Delaware started out with an entire two walls of pinball games, about 40. Now it's mostly 10 year olds playing "flip to win" and a few fighting games that one can play at home....
Then maybe when Stern starts selling a lot of games, they'll hire better designers and/or some better competition will start back up...
Re:Arcades should turn to pinball en masse (Score:1)
That would go a long way towards bringing arcades back.
Re:Arcades should turn to pinball en masse (Score:4, Insightful)
I worked at Capcom Coin-Op [lysator.liu.se] during their brief flirtation with pinball. The real problem with pinball in arcades is that they take a hell of a lot of work to maintain. An arcade with 40 pinball machines? That's a full-time employee just to clean the damn playfields if you want them in top condition.
What's the maintenance on a vid? Wipe the screen with windex and empty the coinbox. What's the maintenance on a pin? Clean the playfield. Clean the glass. Check for stray objects. Adjust switches. Replace bulbs. Rotate and replace rubbers. Align drop targets. And heaven help you if you have a pin with really neat, but really fragile, special mechanical parts!
And what happens when the machine gets old and you want to make way for new games? Video cabinets can be re-used. Slap a new mobo in there and put a new marquee up and you're good to go. Not so with pinball machines. There's no practical way to gut one and upgrade it to a new machine. You can do it, but it costs way more in labor than just buying the new machine outright.
Don't get me wrong. I love pinball and would really like to see it make a comeback. But it takes lots of time and a dedicated technician to keep them running and fun.
Oh well. Time to go down to my basement and fire up my Black Knight [lysator.liu.se] and Big Bang Bar [lysator.liu.se].
Re:Arcades should turn to pinball en masse (Score:2)
Methinks, for an arcade to return to profitability, it must provide something not found in a typical home game system. VR systems is one thing, Pinball another. VR systems take up gobs of space and often require an operator to man them all the time. Pinball requires high maintenance.
Maybe the arcade scene is really dead and hopeless then. I hope not.
Re:Arcades should turn to pinball en masse (Score:2)
That was one of the goals of Williams' Pinball 2000 [everything2.com] system. You could swap out all of the parts easily, to turn it from one pinball to another in just a few minutes. The entire playfield came out as one piece, and the processor and ROMs were on cards, and could also be changed rapidly.
Re:Arcades should turn to pinball en masse (Score:1)
Re:Arcades should turn to pinball en masse (Score:2)
My minimum bid is, "Pay off my mortgage." Which, at the moment, is about 10 times your offer... :-)
Re:Arcades should turn to pinball en masse (Score:1)
No pinball machine will ever be worth $150,000 *ever* no matter how rare.
Re:Arcades should turn to pinball en masse (Score:2)
That is, of course, the point of such a price tag. I don't really want to sell; that machine represents a year and a half of my life. ("Don't think of it as getting laid off," said my wife. "Think of it as having gotten paid for a year and a half to program your own machine.") On the other hand, if someone is foolish enough to pay such an exorbitant amount, who am I to stop them? :-)
Re:Arcades should turn to pinball en masse (Score:1)
My pinball experience (Score:1)
I checked around ebay and a few other places, and figured that a decent, playable EM would cost about $1000 (in California). I ended up finding Space Odyssey [lysator.liu.se] for $250. It's barely playable, and in poor cosmetic condition. It'll be my evening/weekend project for a few months. The repairs should cost much less than the $750 that I saved.
The first thing that I did was order schematics, a manual, rubber rings, and new flippers from The Pinball Resource [virtualave.net]. I've since ordered a bunch of other stuff from him. And rec.games.pinball is great. Every time I've had a problem, I get responses within hours. They've helped me out at least two or three times this week alone (flipper rebuild, broken "drained ball detect" switch, unexpected slam tilt/short-circuit). Currently, I've got the machine disassembled for cleaning and waxing.
In short, I would never have purchased my pinball machine unless I found the kind of resources that I did online. Rebuilding a '67 camaro or a monster truck may be a macho thing to do, but restoring this pinball machine seems like the equivalent geek activity.
Being a Pinball Geek (Score:4, Informative)
I love pinball, always have. Been playing it since the 70's when arcades were dimly lit, grungy holes in the side hallways of malls [or the basements of bowling alleys] where the walls were covered in carpet to cut the noise.
The silverball has always won my heart, because - if your good . you can play for hours. Robotron, great game - but I remember overhearing an operator at my local arcade say 'Yeah .. crank that difficulty up .. all the way' on saturday. At least with a pinball machine .. you saw what you were up against.
As for their demise .. well .. Cleaning and maintaing them really is a labor of love. As more and more arcades became huge chains, with corporate # employees, they cared less and less about the machines. The individual arcade operator had to buy their own machines, so they took care of their investment. The kids making $4.25 an hour in the 80's couldn't be bothered.
And lets face it .. I own five machines (kept in my basement) [http] all mid 90's games .. and they are a PAIN to keep clean sometimes. My Attack from mars EATS bulbs.
But two real kickers helped put the nail in the coffin I think :
Street Fighter II, and WMS' reaction to it.
Street Fighter II was a phenenomon (With mortal Kombat on its heels). A $3000 arcade machine (about the same price as a new Pin at the time) was making $2000-$3000 in coins a week, EASY ! Never before had a machine been able to pay for *ITSELF* in a single week of operation .. when you included in the costs of 2 new joysticks a month (and 2-3 buttons) your still WELL into the black.
This put a lot of $$ in a lot of operator's pockets .. whom .. I must say .. probally didn't deserve it. Business wise i mean. If 'bill's arcade' is run by Bill , a guy who pays for his girlfriend's car out of the till - then wonders why he cant pay rent - we'll its no surprise when he goes out of business. Now all the Bill's of the world have 1/2 a dozen street fighter machines that are giving them phat cash every week- and can hold on. Do they buy different machines, and revitalize their arcades ? no .. they buy more Street Fighter Machines .. after all THATS their cash cow. [forgetting the pinball machines that kept them afloat before SF II came along]
[this same phenonomin happened with Comic Book shops in the early 90's with Magic Cards - Many hole in the wall shops that should have died - we're given free 'fad' $$ .. and did stupid things .. like 50% discounts, or whatever to try to keep up with all the idiots making a quick buck out of their garage because the $$ was good. The closest example today would be the folks on E-Bay that were selling X-Box Boxes, easy $$ .. once one managed it .. about 60 other people jumped on the bandwagon in about 10 mins.]
WMS' reaction to this was 'we gotta make pinball machines *MORE* fun !! Twilight zone, the ungodly beast that it is .. has MORE stuff stuck on it (breakable stuff mind you!) than almost any other pin. They made GREAT $$ for operators, while they worked. Thats the key phraze, while they worked. As Bally,Williams and Bally/Williams put more and more 'gimmics' on the machines (talking heads anyone?) they broke easier and easier.
Of course that cost more .. so pin prices went up, thats one of the REAL kickers, to compeate with cheap video games .. pins started to cost more. Mid - late 90's .. running out of cash .. they got back to the basics. Compeating on price
of machine rather than interest level. and *POW* they started making $$ again. Attack from Mars was HUGELY successful [just TRY to find one with a decent playfield .. i was damn lucky with mine.] and it was a stripped (narrow) playfield.
The end all though .. was a business decision. Do you manufature 'fruit' machines ? [for casinos] that you can sell for $12-15k a pop by the hundred ? or pinball machines where the manufacture count is 1,000-2,000 machines that sell for under $4k each ?.
At least we still got Stern pinball .. trying .. Hopefully Monopoly will dig them out of the hole their last few games put them in. [it plays more like a bally/williams machine than any of their previous tries.
Re:Being a Pinball Geek (Score:1, Insightful)
You can see where an attempt to 'tilt' the odds on the favor of the arcade owners pockets alienated the actual players of the arcades and thus their demise was a given. You can see where the Fighting/Driving/Shooting games are going the exact same direction right now also. Simply put people got greedy and tried dipping into the well too often for players to stomache or afford. Hence home game consoles took up all the slack.
As for electronic pinball on the console/computer...nadda....it's gone because most of it just sucked. I DO NOT want to play the same crap pinball I left the arcades for on my new computer/console. Instead I still play two of the best pinball video games ever made for a home console. Hardcore pinball players may disagree, but I think these two are the most fun you can have electronically. They are: Devil's Crush && Alien Crush for the TurboGraphx 16. They're not perfect, (Alien Crush has an annoying screen flip, but you learn to ignore that easily) but more importantly they are FUN. Something the last round of mechanical pinball WASN'T.
Re:Being a Pinball Geek (Score:2)
but yes
as for pitch
Space between the flippers ? well . that COULD be the operator (i know many who used to change the default bally/williams flippers for ones that were about 1 CM smaller. But yeah
as for pinball machines getting narrower ? well of course
My altogether favorite Pin is still Attack from Mars (which I own, amongst a few others) Its a narrow machine
I have owned this game for over a year, and have yet to beat the wizard mode (of course
but i have put over 3000 games on it. Thats a lot of replay, from just one person.
Hell
Bride of PinBot.......... (Score:2)
Pinburgh - $6000 tournament every June! (Score:1)
Thirty-five hours of genuine competitive pinball play in three divisions.
- sn
pinball (Score:1)