BioWare Has Neverwinter Publisher 165
Urthpaw writes: "BioWare (maker of the Baldur's Gate series of games, among others)'s D&D-based 3D, multiplayer uber-RPG, Neverwinter Nights, who's future has been recently cast into doubt by some legal trouble will be released, after all. It is currently scheduled for "Early 2002" release, on Linux, MacOS, and Windows. The press release is here."
focus on quality of RPG's? (Score:2, Insightful)
It seems that, as technology increase, RPG's are becoming more and more linear. They look like a beautifully rendered movie where I get to play through a few fight scenes and maybe choose from 1 of 3 possible endings.
Whatever happened to exploring a world and interacting with it, not just watching it go by? Do those not sell anymore? Why not?
--
Mike
Oldsk00l W1z4rdy, b4BY! (sarcasm)
Re:focus on quality of RPG's? (Score:2, Interesting)
Part of me likes it though, I'm somewhat ashamed to admit. It used to really *SUCK* getting stuck at a certain stage in a game and not being able to progress because I had to be in a certain tile when the moon was full, and I needed to piece together clues from 5 towns people in 3 different towns to have figured out that was what I needed to do.
Its nice to know now that its shouldn't be TOO hard to keep going and I can enjoy the nice art, better battles, watching my characters improve and a storyline which, as you say, isn't much more complicated then a movie.
Just my two copper pieces...
Re:focus on quality of RPG's? - OT (Score:4, Insightful)
I'd much rather see things go the way Serious Sam has, releasing smaller "episodes" that are half the price of other games. I'd like to for once start a game and be able to finish it in a reasonable amount of time (20-30 hours), while the developer cranks out more expansion packs and improvements. It seems like this would be much better for developers too, as they could drastically reduce their time to market.
Re:focus on quality of RPG's? - OT (Score:3, Informative)
Jaysyn
Re:focus on quality of RPG's? - OT (Score:2)
Re:focus on quality of RPG's? - OT (Score:2)
I hear you man, sucks when real life gets in the way of your serious gaming doesn't it? And when you finally do get a vacation your wife/girlfriend usually expects you to spent it with them, it would be nice to be unemployed with no friends or family for a couple of weeks per year.
One of my friends takes two weeks off every 6 months to go camping and fishing alone, he likes the change from city life. Me I'm content with the city so mabye I should take a couple of weeks off for a gaming convention
Re:focus on quality of RPG's? - OT (Score:2)
Anyhow, you're in luck -- NWN has an official campaign broken into 4 parts, and then the variety of user-created content is likely to be astonishing. Whether you want a 3-hr vignette or an 80-hr epic quest, you'll get it. It is probably the best idea to hit RPGs EVER, and I hope they continue to release new content/tile sets/etc to keep it fresh.
Re:focus on quality of RPG's? - OT (Score:1)
Turn off the flame thrower! Nobody with a day job and a family can play games 3 hours a day (unless they don't like spending time with their family, or want to lose their job). Puzzle oriented games just don't work when played in bite sized chunks. Even if the time required to play them isn't multiplied up by a factor of 5, it certainly feels like it.
Re:focus on quality of RPG's? - OT (Score:1)
Re:focus on quality of RPG's? - OT (Score:2)
Re:focus on quality of RPG's? (Score:2)
E-mail me, send smoke signals, or SOMETHING and let me know if there's someplace I can get these games. I read that there was a collector's set that had them, but it went out of print (dammit!)
Re:focus on quality of RPG's? (Score:5, Insightful)
I don't consider BG I or II particuarly liniar, there's plenty of optional mini quests, and some others you can just ignore and explore onward..
Neverwinter nights is going to be interesting, as it's being relased as a game, but also as a engine for people to make their own campains for it. Some will be bad, but some will be good.
Re:focus on quality of RPG's? (Score:1)
Jaysyn
Re:focus on quality of RPG's? (Score:1)
Re:focus on quality of RPG's? (Score:2, Insightful)
Fallout II was great, too. And I was looking forward to Torn until it was cancelled (and tried to be hopeful even after that), as the SPECIAL system of Fallout was IMHO very good.
Re:focus on quality of RPG's? (Score:1)
And here's where neverwinter nights comes in, the fact that there can be a human GM to script things and give the players a truly non liniar game.
Re:focus on quality of RPG's? (Score:2)
Baldur's Gate I was much better, and BGII follows that vein with various side adventures and other stuff. BGII adds to this with some of the side adventures being class dependant (e.g. my fighter/mage had to take on some apprentices). I dunno how Neverwinter Nights will turn out, but it should be interesting. I know of someone who played BG online and thoroughly enjoyed it.
Re:focus on quality of RPG's? (Score:2)
//rdj
Re:focus on quality of RPG's? (Score:1)
Look at the number of users who still play text-based mud's... I'm not saying though that we should go back to text but should get the game developers to go back to writing a decent plot and decent game-world then adding the flashy graphics - perhaps with some options to reduce the graphics level for those of us that remember the old days of the Hobbitt on a C64 with fondness (and that was a good RPG that didn't require tons of memory, blistering graphics and cpu -- oh and came on a tape... none of this multi-cd rubbish)
Re:focus on quality of RPG's? (Score:2, Funny)
I always wanted to write a C64 webserver. Imagine that...
GET /index.html HTTP/1.0
receives a...
100 Continue (Press play on tape)
The world's only webserver that needs someone full time at the webserver in order to service one request per minute. Baby :-)
Re:focus on quality of RPG's? (Score:2, Insightful)
I wouldn't mind some non-linear games, like how in StarControl 2 (still my fav game of all time) you can accomplish certain tasks out of order (ever get the Chmmr Avatar near the beginning of the game? Makes battles REALLY easy =). Not to mention the dialog! Shame SC3 turned out to be such a let-down, you did find out more about the universe, but it lacked that entertainment spark.
Re:focus on quality of RPG's? (Score:2)
What the heck ever happened to the Androsynths?
Re:focus on quality of RPG's? (Score:2)
Re:focus on quality of RPG's? (Score:5, Insightful)
The Baldurs Gate series is overflowing with content. The very storyline is shaped by your character (the answers to the questions you are asked, your alignment, your character's class). How is that linear? Granted, there are usually only 2 endings, but how you get there is pretty much up to you.
Baldurs Gate 2 was an even bigger addition to the Baldurs Gate series, with a huge map of places to go, extended (and interesting!) storyline that never seems to end. I can honestly say that I haven't enjoyed another PC RPG as much as I've enjoyed playing through the Baldurs Gate world.
Last, Baldurs Gate 2 has probably well over a 500 individual npcs, all with their own likes and dislikes.
Combine all of that with the beautifully rendered maps, well voiced (and amusing!) dialog, and very easy to use interface, and you will see that Bioware is an industry leader for a reason.
Arcanum did it far far better (Score:1)
Re:focus on quality of RPG's? (Score:1)
Re:focus on quality of RPG's? (Score:1)
But seriously, I have been concerned about this phenomenon, but not just on PCs. Nearly 10 years ago, Final Fantasy 3 introduced lots of non-linear play. There were about a million things you could do for fun that were not required to finish the game: Magicite to find, exotic items to be won in the arena. Final Fantasy VII took it further, with mini games (Chocobo Racing, Chocobo Breeding, arcade games, etc.) and even introduced enemies that were more challenging than the final boss (anyone ever beat that giant robotic monster at the bottom of the ocean?), but not essential to finishing the game. Final Fantasy 8 cut a lot of that out, and I think FF9 took another step back. I haven't played FFX yet, in part because I'm worried it will be a big disappointment.
Can Metal Gear Solid be considered an RPG? If so, it should win an award for the RPG with the most non-linear potential that still managed to doom players to linear gameplay. I swear I spent more time watching the FMV scenes than actually playing the game. I got so frustrated I returned the game to Blockbuster a day early.
Allay your fears (Score:1)
Re:focus on quality of RPG's? (Score:2)
Am I the only one who got seriously addicted to the snowboarding game at the Gold Saucer? =)
Re:focus on quality of RPG's? (Score:2)
Emerald Weapon, and yes, I did. Though it's nigh impossible if you haven't bred the Golden Chocobo and gotten the 'Knights of the Round' materia. Emerald was even harder than Ruby, who's ass I also whooped.
I haven't gamed that hard since. I remember back in the dorms when FFVII came out, you could walk down the hall and everyone with an open door would be playing FFVII. It became like a competition as to who could finish it fastest (then who could finish with the most stuff...like Sephiroth's sword).
I played FFVIII, but it just didn't have the same magic for me that VII did. Ah well.
Re:focus on quality of RPG's? (Score:1)
Another recent game I'd recommend is Arcanum. I know that it is not yer' classic "Beards 'n Pointy Ears" type RPG, but it has those elements in it too.
Re:focus on quality of RPG's? (Score:2)
//rdj
Re:focus on quality of RPG's? (Score:3, Insightful)
What I'm most impressed with, regarding Neverwinter Nights, is the ability to create your own world and leave it running on a server. Graphical MUD anyone? With a well-scripted huge world built by a group of friends, they can create their own MMORPG.
Re:focus on quality of RPG's? (Score:2)
Now for good RPG elements I would reccomend the japanese FF versions (5 in particular). They dont have the dumb-down part to them like the American versions do. I was/am a big fan of the BG series but I do have to admit that the games take a bit too long. I passed one but just couldnt bring myself to pass 2 let alone the add-on packs.
Well thats my 2 cents. Take it or leave it ;)
Squeaky wheel gets the kick! (Score:4, Insightful)
Is it me or have PC RPG's really gone downhill?
Planescape: Torment [planescape-torment.com] is what you're after.
Fallout, Fallout 2, & All of the Baldurs gate series are good too.
Re:Squeaky wheel gets the kick! (Score:2)
To be fair, Torment is a pretty linear game. There are a few locations you can visit in any order, a couple you can skip, but on the whole it's very predetermined.
It more than makes up for this, though, by having a genuinely compelling storyline, great characters, imaginative locations and a wonderfully sick sense of humour. This all adds up to make it the best RPG I've played to date.
Re:Squeaky wheel gets the kick! (Score:1)
The Icewind Dale games were also VERY linear, and not enough gameplay to make them worthwhile in my book.
The conclusion I draw from this is that if the desire to create a good game is there (BG), good results are likely, but if a quick knockoff game is the goal (IWD), the results are less than satisfactory.
"Make way, villainy! Hero coming through!" - Minsc
Re:Squeaky wheel gets the kick! (Score:1)
Right, Boo?
Re:Squeaky wheel gets the kick! (Score:2)
Re:focus on quality of RPG's? (Score:3, Insightful)
LEXX
Re:focus on quality of RPG's? (Score:2, Informative)
It came back! Neverwinter Nights!
You sure talk like someone who hasn't head about Neverwinter, and poster this reply only because of the word RPG in it.
Read a little about it, specially the articlys on gamespy.com
Neverwinter is not a game, it is a platform.
If you are a DM, you can create the adventures (non linear adventures) for your mates to play in. And from what I've read, you can have a game of 16 people playing one adventure -- that the DM created for them.
Neverwinter is a great game, and I doubt you will dislike it whenever you lay your eyes on it.
Up to 64 players (so far) (Score:1)
Re:focus on quality of RPG's? (Score:3, Interesting)
It's just you. The Baldur's Gate series is old school. There are several gating points, but you're more or less free to play it any way you like. Good, bad, indifferent, press on or seek out the sub-quests, chat to the NPC's, whatever. There's a lot in there, and the content is as important as the presentation.
Maybe you should give them a try. You should be able to get Baldurs Gate 1 and 2 on budget or in a multipack by now. If you're in any doubt about the depth or care put into them, ponder the pantaloons [gamebanshee.com] (spoiler).
Yes, Ultima was wonderful, but so is Baldur's Gate. And Ultima never made me actually shout out loud: "What the...? Is one of my own party stabbing me in the back? He is! Stop it! Stop stabbing me in the back! Bad dwarf! Bad! Aaaaagh!".
Re:focus on quality of RPG's? (Score:1)
Re:focus on quality of RPG's? (Score:2)
- Ultima never made me actually shout out loud: "What the...? Is one of my own party stabbing me in the back? He is! Stop it! Stop stabbing me in the back! Bad dwarf! Bad! Aaaaagh!".
What, you never recruited Saduj in Ultima V?Read carefully. Ultima never made me shout out loud. To be honest, Baldur's Gate 2 only really made me exclaim "What the...?" to the world, but it did do that, and it does have to be said that pretty graphics and swooshy sounds do have more of an impact. If the content is there as well, which it is, in spades.
Saduj (Score:2)
And I spent hours trying to find a way to NOT have to kill Saduj. For some reason I was convinced I had done something wrong... then I realized that his name is, well, Saduj.
Ultima V was one of the great frustrations of my gaming life.
Re:focus on quality of RPG's? (Score:1)
//rdj
Re:focus on quality of RPG's? (Score:2)
Can't believe someone figured it out. Guess it's time to get Throne of Bhaal.
Morrowind (Score:1)
I am surprised no one has mentioned Morrowind [morrowind.com] yet...
If you want a non-linear rpg with "seemingly endless miniquests", you would want to check it out.
Re:Morrowind (Score:2, Informative)
I am surprised no one has mentioned Morrowind [morrowind.com] yet... :)
:)
If you want a non-linear rpg with "seemingly endless miniquests", you would want to check it out.
Or the Daggerfall (actually Morrowind is its offspring), which was released around 1995/1996. When I saw it a few weeks ago, I was pretty much stunned how game with relatively low requirements (486, 8 megabytes of memory etc.) could have about every feature that most modern games only dream of. The only thing that truly shows its age is less-than-spectacular visuals, although even those aren't too bad. It's also a bit buggy (no doubt to its unbelieveable size; it must've been a nightmare to hunt bugs in something of that size...), but even that doesn't make it bad.
Re:focus on quality of RPG's? (Score:4, Interesting)
That's because they're mostly made by Japanese companies. Japanese gamers like linear stories. One of my coworkers (I live in Japan) said he didn't like the Ultimas because he "didn't know what he was supposed to do."
Re:focus on quality of RPG's? (Score:1)
Seems like a broad generalisation, but, there you go. Makes me wonder how many Japanese Vagrant Story players have replayed just to build ultimate weapons and armour...
GTRacer
- I'm not European, I just spell that way...
BG2/ToB was downhill/linear?! (Score:2)
BG2 was one of the most immersive, enthralling and entertaining games I have ever played. The only part I really question is the "replay value"; since I played most of the optional quests the first time through, there is less appeal to creating a new party with a different make-up, and going through all of it again just to see the few that I missed. Apart from that, the storyline was well thought out, both the main arc and the side quests (particularly the personally relevant ones for NPCs who join your party). The main arc is somewhat linear, but that's only 1/3 or 1/4 of the game time if you go for the side quests as well, and even then, there are some serious branches (like the whole of chapters 2-3). On top of the playability that generates, it also has great graphics and sound, reasonably smart AI and good UI for a game of its day. Throne of Bhaal was more of the same, and an incredible expansion for the cost.
Comparing this with, say, the Eye of the Beholder series from a few years earlier... Well, there really is no comparison. I liked EotB at the time, but that was the linear story, limited interaction version. BG2/ToB is in a different league. I just can't see where the "downhill" and "linear" ideas you've got are coming from...
Re:focus on quality of RPG's? (Score:3, Interesting)
I remember that Might and Magic I seemed really amazing. It seemed big, in terms of land area. It seemed real. I remember getting out of the first town in MMI and thinking - god damn, there's a world in here.
Well, clouds of Xeen (MM V?), even though it was a lot bigger, seemed smaller. With the newer Ultimas, they seem smaller because the outside world is on the same scale as the cities. This is a problem for me because it interferes with my suspension of disbelief. It makes the world less abstract, but also less real, because the whole Continent is only the size of Monte Carlo.
As far as non linear plots go, Wizardry 8 is pretty good. The plot could be more convuluted, but there are a fair number of sidequests and adequate NPCs - there aren't 200 NPCs, but each NPC responds realistically to unimportant questions they ought to know the answers to, which is important for suspension of disbelief. Might and Magic never had NPCs or a plot, and has continued in that vein pretty faithfully.
If you're talking about Final Fantasy - yeah, FF II had more / more interesting side quests than these latest four. FF X, while gorgeous, is a movie.
Old style RPG (Score:1)
So get your group of friends together online, have one of them build a 'module' around a story and the player's character and let 'em Dungeon Master it. It'll only be as linear as you DM.
The true strength will be the toolset (unfortunately released only on Windows) and how easy it is to make loadable modules.
If I remember a quote by the programmer, he was aiming for something so easy that even his own grandmother could make a module.
And with the proliferation of people willing to make mods out there (skins, models, etc.) you've got a game that has some serious replay value.
Re:focus on quality of RPG's? (Score:2)
Torment and Fallout, man.
I'm so happy -- indirectly (Score:1)
-- q
Re:I'm so happy -- indirectly (Score:1)
With all the bad news about Loki... (Score:2, Informative)
My book fell apart (Score:2, Insightful)
Re:My book fell apart (Score:5, Informative)
The actual game however will be for all 3 systems, and in the same box.
uXs
Re:My book fell apart (Score:2)
I'm hoping the user base exceeds that of the "Gold Box" creator though. It had a large number of people creating mosules and it wasn't overly popular. I'm expecting to see user created adventures created from old (A)D&D modules pop up all over the place pretty quickly following the release, like the Half-Life mod scene on steroids. I wonder if Bioware plans on setting up a db for use created games so that there's a central place for gamers to d/l them,... CPAN for NN.
Re:My book fell apart (Score:1)
THere is hope that the toolset will run under Wine, though.
/Janne
CAAN do attitude? (Score:2)
I am soooo looking forward to this game. I'll even spend money on hardware to play it if my current desktop isn't brawny enough (celeron 450 with a tnt 1, hehe it was a rocking game machine about three years ago).
WRT module development that's not on win32, does anyone think that the community could come up with tools? By that I mean, if BW could release the "specs" on how to do this or if it's something more intricate than knowing how to write a particular file...
Re:My book fell apart (Score:2)
Re:My book fell apart (Score:1)
Re:My book fell apart (Score:2)
Medieval American accents... (Score:1, Offtopic)
Re:Medieval American accents... (Score:2)
Seriously, it is a fantasy game, medieval setting or no, it's not our world so how can you justify any existing accent? All accents are equal in a fantasy game.
Re:Medieval American accents... (Score:1)
Re:Medieval American accents... (Score:3, Funny)
Re:Medieval American accents... (Score:2, Funny)
Ye olde hoser.
Re:Medieval American accents... (Score:2)
Personally, I find the Pythonesque British accents to be far more annoying. It is not medieval Earth, it is an entirely different universe. There's no need to sound like Oliver-fucking-Twist.
Re:Medieval American accents... (Score:1)
As for this game, I still don't get a feel for how much customization I can (or have to) do to create a game with it... if I could create a character with the voice/accent from 'Minsc' of BG2, I'd do it right off the bat ("Butts will be liberally kicked in good measure!"). The game makers have to produce for the audience that they're selling to, and if the big market is North America, well...
Re:Medieval American accents... (Score:2)
How many games would someone sell if they had to understand Elizibethian dialog? about 6.
Registering or buying properly (Score:5, Insightful)
REMEMBER to send in your registration card and tick the Linux box (or as is more likely add on a Linux box because they forgot to put one on
Buy it from a Linux retailer that has pledged to report all sales of the game to the publisher AS Linux sales. We at Tux Games are doing this, and you can preorder here [tuxgames.com].
Please do not forget to do one of these things, or the vast majority of Linux sales will just be written off as windows sales, and that will NOT help to get us the greater recognition by game developers that we all need.
Re:Registering or buying properly (Score:1)
Those not-so-voluntary-looking "registration" cards are nothing more than a marketing scam; an invitation to provide free market research for the opportunity to later be spammed by whoever they sold your info to. No thanks.
--
Re:Registering or buying properly (Score:1)
So lie about your address but still provide them with the free marketing research that supports Linux.
Re:Registering or buying properly (Score:1)
(I read somewhere that those were the two most common fake zips given.)
--
Re:Registering or buying properly (Score:1)
Hell, we've got the "Cheese Curd Capitol" and the "Rudabaga (sp?) Capitol" right up the road...so why not a Linux capitol?
Re:Registering or buying properly (Score:2)
Re:Registering or buying properly (Score:1)
Besides, if even 1 Linux user sends in their card, that will be surpass the total number of registered Windows users. (I mean, really, who fills those in? A few minutes, a stamp, a drive to the post office, all in exchange for... telemarketing calls
Can't wait (Score:2)
I also noticed that they were going to release a Star Wars game... would that be coming out on the Linux platform as well? Because that would be great news if it did.. this would mean that there is a good chance that the games industry is getting geared up on Linux. With the demise of Loki this would be a welcoming change...
Let us hope! (Score:1)
Linux? You're kidding, right? (Score:1)
Maybe part of the problem with the linux gaming market is folks like me that will buy the games but lose interest very quickly if it isn't clear it'll be available for linux.
Re:Linux? You're kidding, right? (Score:1)
Re:Linux? You're kidding, right? (Score:2)
eh, maybe the slashdotting this story produced will change their minds
OOO (Score:2, Funny)
Wow (Score:1)
wonder if this delay will improve release quality (Score:2)
Neverwinter Nights on AOL? (Score:1)
Re:Neverwinter Nights on AOL? (Score:1)
Not related except for the name and D&D (Score:2, Informative)
The Prep Job (Score:2, Informative)
I decided a couple weeks ago that I'd actually do some prep for Neverwinter Nights by leading a character through BG1 and BG2 and importing it into NWN when I pick it up. So now I'm playing through BG1 with TeamBG's terrific Dark Side of the Sword Coast [dsotsc.com], and I already have BG2 prepped with The Darkest Day [teambg.net] replacing Throne of Bhaal (sorry ending, which David Gaider and some of the other guys at Bioware have redone out of dissatisfaction as the Ascension mod [planetbaldursgate.com]). That should get me through to NWN quite nicely (and get me a damn powerful character from the get-go). My only regret is that I'm going to lose the ability to mutate the pantaloons.
I have no idea why this series is being knocked. As a role-player of over twenty years' standing, I think that the BG series is an admirable effort to bring a tabletop feel to a CRPG, which is where the Ultima series falls slightly short. And to the guy who said that he finished BG in forty hours, how about doing some of the side quests? Right now, I've put in over forty hours and am still in Chapter Three, with only about half the maps done.
Bring on Neverwinter Nights.
Betrayal at Krondor (Score:2, Insightful)
So far as I can see, the only advance in 11 years has been graphics. Everything else has been dumbed down to the stupidest, most violent player.
Max
Re:I have my doubts about the Linux release (Score:1)
the linux community being whiny unpaying bitches,
notice that companies aren't as excited to fund us as they used to be, US gov't likes being nearsighted, um, what else to say other than grow up? were not in any position to act like this
Xwindows Xtensions? which? DGA? hah, DGA 1 has been standard forever, DGA2 also.
You'll notice that a big system is very hard to run by volunteer's without good organization. For example debian has lots of stuff automated and running like clockwork, making the human developer tasks (at least somewhat) less annoying. Having good core libraries is what makes a great environment
really, think about it some
yeah.
Re:I have my doubts about the Linux release (Score:1)
Re:I have my doubts about the Linux release (Score:1)
All the graphics are in the client. No graphics are in the server.
Guess which one is being released in Linux?
Re:I have my doubts about the Linux release (Score:1)
Only the toolset won't be released under linux... unless Borland C++ gets released one day for Linux.
Re:I have my doubts about the Linux release (Score:2, Informative)
So far every "commercial" game I've tried on Linux has required some obscure or non default
library and/or X windows extension module to be loaded before it'll even give you the time of
day.
Hmm? I've installed Jagged Alliance 2, Heroes of Might and Magic III and Alpha Centauri/Alien Crossfire to my machine and I didn't notice anything 'nonstandard' as needed.