Artwork from Ancient Atari History 191
Matey-O writes: "Safestuff.com contains some early information on Atari's arcade games. Internal memos, brainstorming sessions, and artist renderings that accurately predicted what arcades would look like. (Except there seems to be a LOT more women in the arcades than I seem to recall.) The artwork has been there a while, so it's archived on the wayback machine."
Stylin' (Score:4, Funny)
Re:Stylin' (Score:1)
But at least those hairstyles aren't back. Dunno if I could take that.
Maybe it's time for a retro-release of the Atari Game System?
Re:Stylin' (Score:2)
You've got me on the platform shoes. It's hard enough to find someone with the requisite "the girl has to be shorter than me" requirement. Now girls want to be even taller to skew the playing field.
Re:Stylin' (Score:2)
Re:Stylin' (Score:1)
I'm reminded of Denis Leary's take on that: "Here we were in the middle of the Sexual Revolution, wearing clothes that guaranteed we couldn't get laid..." And as for the 70's hairdos, I don't think today's women will go for the effort required to create/maintain them.
The Atari working pics are great, though...tasty geek history... illustrating the concept of what video game parlors could have been, had any women actually shown up. ;)
Re:Stylin' (Score:3, Funny)
Re:Stylin' (Score:2)
Re:Stylin' (Score:2)
Re:Stylin' - Airline Pilot (Score:2, Insightful)
Two reasons it's popular:
1)Kid Fantasy: "I wanna be a pilot when I grow up!"
2)Adult Fantasy/Therapy: "How hard could it be to fly one of these?" "If I can fly it then I shouldn't be so afraid of flying"
Unlike combat and other sims the player has direct involvement in what is being simulated. (they are about to get on board an airliner which is why you see these at airports.)
Re:Stylin' (Score:2)
When I Think Arcades... (Score:1)
Wait, no, that's when I think of pr0n...
Re:When I Think Arcades... (Score:1)
ahhhhvacado.
Delicious [safestuff.com]
Re:When I Think Arcades... (Score:1)
Archive? (Score:1, Insightful)
Well it's still there, so what does this has to do with anything?
Re:Archive? (Score:2, Insightful)
Art Style (Score:3, Informative)
The 'blood' under most of the machines just raises yet more worry for me.
Atari - I bow before thee (Score:2, Informative)
Barnstorming, River Raid, Missle Command, Boxing, Pitfall, Dig-Dug, Pacman.. These games defined a LIFETIME addiction of indulging in madly pressing buttons and screaming at a television set.
Re:Atari - I bow before thee (Score:1)
Re:Atari - I bow before thee (Score:1)
It may be unneeded info, but it surprised me.
http://www.theunderdogs.org/company.php?name=Ac
Its real interesting that the natural need of respect made Activision happen and carry it to current point.
Those games were fun to play... (Score:4, Interesting)
Re:Those games were fun to play... (Score:4, Interesting)
Fun games are fun, even if they look like my ass. I'd rather play Super Breakout and Yars Revenge than most games released these days. Or even Dodge 'em.
Re:Those games were fun to play... (Score:1)
While this is definitely true for many games, there is more to it, I think. I remember that the average VCS game cost about $10-15, top games were at $20, and that added to a lot of success for those games. Later there were games like Pitfall II which had some extra ROM on the cartridge, causing it to be sold at about $40-50, but most of the games were around 10-20 bucks. This is a price per game which was low enough so that even kids could afford at least one or two new games per month. If I wanted to give a game as a present to a friend, I could do so at low enough cost.
But there's more. Today's games are so complex that you can't just buy and play a bit when you've got the time - many have a learning curve that takes many hours. Let's take Black & White as an example - you have to play through the first few worlds before you really know how to play, let alone play against others on the net. People with jobs (especially people with IT jobs like us guys) simply don't have that time. And I don't spend 50 to 70 bucks on a game I won't have the time to play.
I think there is a market for easy-to-play games which sell at about 30 bucks, being consequently ignored by the game companies. I bet I'm not the only one who'd buy one or two of those games per month for some nice fun after work.
Re:Those games were fun to play... (Score:1)
I got Re-Volt demo the other day for fun. It's a remotly-controled car race. It's easy, fun and takes about 2 minutes to get over the learning curve. Some days I like to play that kind of stuff.
Re:Those games were fun to play... (Score:1)
Re:Those games were fun to play... (Score:2)
And the consoles were significantly more expensive. A new system cost about $250, which is roughly $450 in modern $s. Nowdays the price of entry is much lower, which is probably why home video gaming is a much larger market than it was even at the peak back in 1983.
Ever heard of this thing called inflation? (Score:2)
You might want to consider turning on your brain once in a while. The price of games has come down in terms of real money.
4 Way Warlords (Score:3, Insightful)
Re:4 Way Warlords (Score:1)
Re:4 Way Warlords (Score:2)
"Mr. Bill" - Utilize a selection of weapons to destroy "Mr. Bill" character in the least amount of time. (sounds like fun, Mr Bill!)
But I'm not yet sure about "1st Person Mole - Find your way out of 1st person maze. Screen is black except when you hit a wall" - sounds like you don't need a 3d card for that one!
--jeff
Re:Those games were fun to play... (Score:2)
I tried an VCS 2600 emulator with a few old games that I loved as a kid. Boy, those games were BAD.
Re:Those games were fun to play... (Score:1)
Oh, but to be honest, that's also the nostalgia effect.
Sure. And I wonder whether today's kids will feel the same for, let's say, Counter-Strike in ten years forward. *g*
Re:Those games were fun to play... (Score:2)
Um, maybe because you were 20 years younger?
I mean, look, Comic books look a little better then when I was a kid, but I don't enjoy those nearly as much as I did when I was a kid. I outgrew them. It was an odd feeling, realizing I didn't like them anymore. I never thought it would happen with video games. But it did. I just lost interest in playing games in general. I still have a PS2 with GT3 and FFX, but it just doesn't hold that much interest for me anymore (played 10 minutes of FFX, died, and haven't picked it back up). If you took a kid weaned on the n64/gamecube and plopped 'em in front a 2600 I doubt they would have that much fun.
Sure, interactive movies with 5.1 sound are impressive, but mostly they aren't as fun as a good match of David Crane's "Decathlon" with two joysticks and some friends.
There are lots of modern games that you can play with your friends. Pick up super-smash brothers or soul caliber or something.
Dont know why I enjoyed this...... (Score:3, Funny)
Interesting controls... (Score:3, Funny)
Re:Interesting controls... (Score:1)
Lots of odd controllers... (Score:2)
I guess they were expecting lots of 'pong' type games where the only control was 'back and forth'.
It's funny, because the only one of these that's still really used is the trackball... I've got one attached to my PC right now, only the ball is way smaller. What joysticks we have *All* have knobs on the ends, unlike the old 2600 variety and they are usually significantly smaller than those pictured.
Ergonomics isn't that new a science is it?
Re:Lots of odd controllers... (Score:2)
Re:Lots of odd controllers... (Score:1)
Re:Lots of odd controllers... (Score:1)
Re:Lots of odd controllers... (Score:2)
I recevied a pair of joystick bases for my 7800(with those grippy pads in the corners) along with 2 knobs to go on top. The bases I never ever used, but those knobs... my God, with Robotron was never the same.
put the cross in the centre square (Score:3, Insightful)
Somehow that scene in war games where they're playing tic-tac-toe springs to mind. Maybe we could get a jpeg of *that*, taken with a digi-cam off my vhs recording of it when it was on TV last christmas. Yeah, cool.
Re:put the cross in the centre square (Score:2, Insightful)
"'art' of extreme dubious quality"
Those renderings, from an industrial design perspective, were pretty impressive. Get a load of the metal surface on this [safestuff.com]. (and how hot is she [safestuff.com])
Er, these are internal Atari "artists impressions" (Score:2, Insightful)
No one's claiming that the 'art' is anything special (though its not exactly bad - love the 70s girls...), rather it's an interesting insight into the creative process behind some of the ideas that went on to become part of a hugely succesful industry.
I can't believe (Score:4, Funny)
Maybe Atari's downfall was hastened because of their inability to see video game culture taken over by hordes of people just like them: mouth-breathing, pimply-faced, adolescent male dweebs in O.P. shorts.
Re:I can't believe (Score:1)
I can't believe Atari thought so many "hot chicks" would be hanging out at the arcade playing their games. It's clear that this is the staff's collective male fantasy captured for all of us to see.
Yep. The only hot chicks we ever saw in arcades were dragged in there by their boyfriends (and so were few and far between).
As for the few girls who were there alone ... oh, it wasn't pretty ...
2nd Generation Computer users (Score:5, Insightful)
My kids started using a computer when they could move a mouse. They would play the preschool toddler series, and graduated to basic movement games and puzzles, now its fighting games, racing sims and some RPG games. My girls can already play street fighter well enough to at least put up a fight. I wouldn't be surprised when they get older they want to play arcade games. They have been playing games for years.
It was 1 computer in the house when I was a kid, and it was in my room. Now its almost 1 in each room, and 6 in my den. Each kid has their own computer, all networked, internet access, Instant messaging, online games with other kids. They email and send pictures to the grandparents.
So am I surprised more girls are in arcades? No, Im more surprised that arcades can compete with a xbox, ps2 or pc.
-
Life is like a dogsled team. If you ain't the lead dog, the scenery never changes. - Lewis Grizzard
I'm always alarmed ... (Score:2, Funny)
...by the seventies dream girl. C'mon, they were fantasizing in these pictures. They couldn't do better than that?!?
Re:I'm always alarmed ... (Score:1)
Costs (Score:2, Interesting)
Dirk
Re:Costs (Score:1, Informative)
My brother indicated that it was in good condition. However, the place where this game was purchased had what appeared to be The Gauntlet (the original) in nearly pristine condition. My brother did not say if he saw a price tag on that game.
speaking of the wayback machine... (Score:2, Funny)
Someone should open a nightclub/lounge so we can all (apologies to the orignal) "munch pills in the dark and listen to repetitive beats", and remember the good ol' late seveites and early eighties. This time around we might be able to attract more girls, or one cold always hope.
Re:speaking of the wayback machine... (Score:1)
me so stupid. Musta been the seventies girls distracting me
Re:speaking of the wayback machine... (Score:1)
Interesting games (Score:4, Interesting)
Re:Interesting games (Score:1)
We have one of those in our local arcade, more like a hangglider than a skydiver, but freefall wouldn't be THAT exciting in an arcade!
Re:Interesting games (Score:1)
Re:Interesting games (Score:2)
Similar to the two person Star Wars game, it's mostly a rail flyer. There was also at least one arcade first person shooter I played where you were in an AA emplacement.
11) 1st person Adventure - player moves through rooms (25 cents each) and encounters situations and characters in each
Ouch. 25 cents each room?
13) 1st person Cockroach - like wack-a-mole, but using feet (my personal favorite!)
I played a game called Spider Stomp at an arcade in Baltimore, MD that's exactly like this. A platform with 6 buttons on the floor that would light up at random for you to stomp on, increasing in speed and awkward patterns as the game progressed. Also, as someone pointed out, much like Dance Dance Revolution.
Re:Interesting games (Score:5, Funny)
Real Life Space Invaders was the funniest thing that happened to me in the army. The bombardier (artillery equivalent of a corporal) had us on parade and decided we should all play a game of Space Invaders.
He was the player and we were the invaders. We had to take small steps sideways saying "dun dun dun dun" and moving our arms correctly for effect while he shuffled sideways and threw stones at us. I distinctly remember being the last invader "killed" - of course by that time I was crabbing quite quickly and going "dununununununnunun"
Re:Interesting games (Score:2)
Sounds kind of like Rez from United Game Artists (Sega). It's available for Japanese Sega Dreamcast and PS2. It incorporates some simple Space Harrier/Panzer Dragoon-style shooting elements too.
Links:
United Game Artists [u-ga.com]
Rez Homepage [u-ga.com] (If you have a Windows machine lying around, make sure to watch Mizuguchi-san's live demo of the game...it explains how this game can be considered a shooter, a light generator, and a music generator at the same time.)
< tofuhead >
Re:Interesting games (Score:2)
Star Wars game took longer than Ep 1? (Score:2)
Either that, or Lucasfilm agreed a license with Atari who then dusted off some 3 year-old junk to make a tie-in game...
All the babes in the pictures are laughing (Score:3, Funny)
as they say "In your dreams nerdboy!!!!"
Arcades cannot be beaten (Score:5, Insightful)
In the '70s they said "Home Taping is Killing Music". Today it can be said that "Home Gaming is killing Video Games". The custom hardware and elaborate bespoke controls that are deployed in Arcade games are ruled out for small, generic controls when you move from the arcade to the home console.
This is a Bad Thing®
There are some incredible games on home consoles, thats not in dispute. What I mourn is the ability to play a game like "Marble Madness" with its control (a huge trackball) made specially for the game, or "Paperboy" (bicycle handlebars), "Crystal Castles" (trackball), "Propcycle" (full size bicycle with fan in front to simulate rushing wind), and of course, "Missile Command", one of the early trackball games...there are so many examples. Ideally, the controls should be designed for the game. Game designers should be free to design both the controls and the gameplay.
I mourn the fact that these types of innovative game are being sidelined for development of Hollywood tie-in Lamestation fodder, and that so many Arcades have bitten the dust. In London, all the great Arcades have gone; the ones that remain are full of slot machines, meaning that no one under 18 can get in. The last big Arcade, at the Trocadero is full of poorly maintained machines, poor security, bumper cars and other distractions.
Namco Wonderworld is one of the last great, true arcades in London.
Re:Arcades cannot be beaten (Score:2)
A friend of mine at work recently took his family down to Disney World...apparently they have a new attraction in the complex...a giant arcade, focusing on the games of old. Everything's set on free-play, you just pay $40 or so to get in for the day. He said all the machines looked to have been restored fully, and they keep the controls un-gunked. His description of the place is making me want to plan a trip down there soon...
Re:Arcades cannot be beaten (Score:1)
Re: Arcades cannot be beaten (Score:3, Interesting)
It was cool, but I don't think I'd pay $40 to get in though, too many tikes who don't know how to play hogging the machines. I kinda wished that it did cost to play, so that I could put my quarter up and wait my turn instead of of watching "Jimmy" try to "catch" the ghosts (without eating the power pill first.) I'd rather go to Dave & Buster's.
-sk
Re:Arcades cannot be beaten (Score:2)
Missile Command II (Score:3, Interesting)
Anyone played Ping lately? (Score:3, Funny)
Play Ping: the game that will really socket() to 'ya!
Wallpaper (Score:2)
Non Computer-Generated artwork (Score:2)
They make it faster, easier and cheaper to make incredibly real-looking illustrations.
Why then, do I find these hand-drawn illustrations so appealing? Is it just because they look different? Or did the artists add a little creative something that isn't so easy or so common today.
Whatever, I sure did enjoy them.
Re:Non Computer-Generated artwork (Score:1)
the seventies clothes on the figures don't surprise me - i doubt anyone at atari read The Face, but the actual design of the boxes is kind of conflicted. they go and make a totally cool sci-fi shaped box and then stick wood-effect veneer on the sides. wood! it's like atari's mom was in charge of the sides of the boxes or something.
Re:Non Computer-Generated artwork (Score:2)
It's the chicks. Duh.
AMD even gets a mention, (Score:2)
I guess they've come a long way, eh?
Memories (Score:1)
classic games are still great today (Score:1)
The 80s (Score:2)
Seriously, though, there are probably more girls in these pictures because they look like concepts for PR art. It's the same idea as putting a model next to a sportscar.
I have one question, though: what are these nets on the ceiling [safestuff.com] for?
Speaking of Atari (Score:2, Interesting)
After some time I found that it plugs into the antenna connection, not the AV. After switching many channels, I just made out the image on the screen. Black and white and badly distorted.
I opened the console, and found inside a variable resister with a plastic cap. Some fine tuning with a flat head screwdriver brought up the image perfectly on the screen. I was overjoyed.
I drilled a hole through the plastic in the top of the console, so I could adjust it again as needed, without opening the console.
Re:Speaking of Atari (Score:2)
http://www.atariage.com/howto/composite.html [atariage.com]
The instructions are for a 2600jr, but the steps are pretty much the same for a woodgrain unit. I've done it, and I can tell you, the picture is LOADS better.
"Ping" Arcade Game (Score:3, Funny)
http://web.archive.org/web/20010828031441/safestu
I think they should have arcade versions of all the standard UNIX system functions.
"d00d, I just set the new high score on grep!"
Touch Me! (Score:1)
Waaayback (Score:1)
Re:Waaayback (Score:2)
AHHHVacado (Score:1)
*sigh*
some things never change.
Wow.... (Score:1)
Obviously this was about the time that herbal essenses was unable to be condensed into such a small container.
Is it just me... (Score:2, Funny)
Some of the girls are cuties though, I sure wish the artist's redition were true, that'd make my obsession with video games worthwhile.
Ahhhhhvacado!
Atari's most common theme. (Score:2)
I remeber this stuff...... (Score:2)
I remeber in about 85 , I finished the 99th level of tempest. its all Black, you can see nothing....
Iwas and still an arcade game freak, I spent MANY too many of my youths hours playing whatever was in the garage for service.
People bitch about how much games cost now, what they dont realize is what the damm things cost new, Tempest was over 3 grand and that was if you could find one, My dad was buying PacMan knock off because you couldnt get a real one , some of those machines were bringing in a grand a week thoug at the roller rinks and such.
Ahh the good old days, I love the Pics, Makes me yearn for the days when an asteroids baseball shirt was the coolest shirt in school
Re:I remeber this stuff... Tempest ruled! (Score:1)
Discussed buying a spinknob for my friend's MAME setup so that we could play it; it's just unplayable with a joystick or anything else but the knob. Have any Slashdotters tried this yet?
Speaking of Atari (Score:2, Interesting)
An URL w/o comment (Score:1)
http://www.atari-history.com/computers/16bits/s
So... He didn't invent TabletPC®?
Bradley Trainer (Score:2)
AFAIK, there are only two in existance, and many people had been wondering for a long time whether this machine even existed at all, or if it was just an urban myth. No idea where this guy got it, he won't say, but he was nice enough to dump the ROM so we can all play it in and upcoming release of MAME.
Atari's efforts on copy protection (Score:2, Interesting)
bbh
More documents from Atari (Score:2)
Vax Mail, memos, and status reports [jmargolin.com]
Tomcat, Atari's last XY game [jmargolin.com]
Atari patents [jmargolin.com]
There's a lot more on the site, including an article about XY monitors [jmargolin.com], but nothing else really Atari-related.
Those crazy Japanese... (Score:4, Funny)
Boon Ga Boon Ga [alltel.net]
Brainstorming topics (Score:2, Funny)
Whoo-hoo, those are my updates! (Score:2)
Re:Joy's of a teenager (Score:1)
The game was redone in 1978 by Baer/Glass/Milton Bradley as a portable game called Simon. You can still buy Simon in stores today.
Re:The problem with prototype boards... (Score:2)
Actually, it's extremely likely that the ROMs have been backed up. I don't know any serious collector of arcade memorabilia who doesn't have an EPROM burner. Many also have universal programmers, so GALs, PALs, FPGAs, and (of more interest to the 80s scene) bipolar PROMs are also archivable.
The problem with prototypes is that there are only a few copies in existence, and the intellectual property of Atari was borged by Warner. Warner was borged by Time. And Time-Warner was borged by AOL.
Unlike maintaining a publicly-accessible ROM archive of games where tens of thousands of copies were produced, the owner of a prototype is painfully aware that releasing the ROM images is tantamount to installing large glowing red light on one's ass, saying "AOL/TW lawyers, one credit, one play, insert quarter-million in legal fees here".
Re:The problem with prototype boards... (Score:2)
Oops. I may be wrong about it being AOL/TW's IP, then. (Infogrames, borged by Hasbro, weren't they?) I think all they did was release games that used the trademarks of the old classics, not the actual code/firmware.
So I don't know who actually owns the ROM code. (But I'll stand by my original point, which is that whoever owns the rights to the firmware has better lawyers than the collectors ;-)
Yet another argument for having copyrights exist for a limited term. As in, "a hell of a lot more limited than the Sonny Bono Mouse Copyright Protection Act". IMNSHO, it should be no longer than the length currently in effect for patents, and if not renewed periodically, the works should lapse into the public domain.