Neverwinter Nights Coming in June 193
dextr0us writes "The apocalypse has come. Neverwinter Nights beat Duke Nukem Forever to the release floor. According to Neverwinter Nights Official Site it seems that they are taking pre orders, and the official date for the pre orders is 6/25/02. As a fan of pen-n-paper, without the geekiness, Neverwinter Nights solves my dilemma!" Update: 03/25 12:38 GMT by Hemos :Just a small note: I'm still available for beta-testing. *grin* CT: Hemos is not available for beta-testing. He
has work to do first ;)
Hype (Score:1)
In fact, these days I rarely buy any games before they hit the mid-price mark. You get them cheaper and with quite a few bugs less.
As for comparison to IRL role playing.. If we can use such a term.. If you remove the social aspect, what are you left with?
Re:Hype (Score:1)
The only problem is its size (Score:2)
First thing i'd do is let player killer types control the monsters,
why should AI control monsters, and why do people always complain about pks? Would solve both problems.
Second, if the game is truely scriptable, you could create a nice storyline, like diablo.
Right now i dont know enough about neverwinter nights, but if its anything like bulders gate then ill hate it.
If its like diablo or ultima online but with more features, and customizability, then its perfect
Re:The only problem is its size (Score:2, Informative)
And the "levels" are of a similar type found in most FPS, ie. limited in size, whith some kind of portal between each "level".
That sucks (Score:2)
I dont think i'll buy it, I wanted a game with HUGE levels where we control the size limit, portals are ok but its not really about levels, its about virtual world
to me at least
i dont want a hack and slash
Re:That sucks (Score:2)
So in a sense, you can get a virtual world. If enough people get together and create a part of this world, and then link their servers together, you get a large, fairly seamless virtual world.
One person could create a dungeon, one does a complex town, another has a server for the countryside, etc. The portal connections here aren't that bad, a slight delay I suppose as you enter a dungeon or exit a town. That is what they are claiming, so let's hope it works out.
- A non-productive mind is with absolutely zero balance.
- AC
Re:The only problem is its size (Score:2)
He/she has complete control over the world while the players are in it. The game creators claim to allow the DM to enter any NPC or monster in the game to help or hinder the players in any way. I don't see why there couldn't be multiple people with this ability.
And as for customizability, I believe you create the story line and how things are to function in your world (probably constrained to certain physics models). You control the campaign, you are the dungeon master...whether people have a good time or not might depend on your storytelling....
- A non-productive mind is with absolutely zero balance.
- AC
Re:The only problem is its size (Score:1)
Diablo had a nice gothic theme, very good voice acting, and yes it DID have a good story
The return of diablo, his 3 brothers attempting to destroy the earth, etc. Bulders gate didnt have a better plot, in fact when i played it there was no clear plot, there was no way to tell who was a good guy and who was a bad guy, alot of traps and tricks, and dungeons.
A bit early to say isn't it... (Score:1)
Bulders gate had insane AI (Score:2)
It was a good game, but the ai was way too dangerous
i want an rpg where the players can either be the monsters, (bad guys) or the good guys.
Player killers could have fun being monsters
Im thinking a game involving vampires would be perfect for this, something like castlevania
Re:Bulders gate had insane AI (Score:1)
LOL. You have got to be kidding me. You are talking about BG right? The AI in that game was so weak there are a few websites with people trying to improve the AI for the enemies. TeamBG.com is just one of them.
Jaysyn
Release dates say nothing at all (Score:4, Interesting)
Take for instance the example used in this topic: Duke Nukem Forever. I don't know it exactly but it must be in production for more than FIVE years. And in those five years many release dates (or periods, like the end of 2002) have been set. Although DNF is maybe a bit of an extreme example, I know of almost no games that have been released in time.
Only when release dates are set within a month or so, you can be reasonably sure the game will be released in time.
June is (for the gaming industry) still a long time away, my bet is that it will get postponed. I'd be truly suprised (and happy
Re:Release dates say nothing at all (Score:2, Interesting)
Re:Release dates say nothing at all (Score:1, Interesting)
Re:Release dates say nothing at all (Score:2, Insightful)
Anyone that claims anything else doesn't know what he/she is speaking about.
Re:Release dates say nothing at all (Score:2)
Maybe they should change that to "if it's done."
Re:Release dates say nothing at all (Score:2)
hardware is an issue so to wait is good, means they can work and work on the content and make it a smash
Re:Release dates say nothing at all (Score:2, Insightful)
Ultima Underworld II was released 1 month ahead of schedule and remained one of favourite games of all time, and surprise, it wasn't buggy! I still remember the pleasant surprise I had walking into my games store seeing the game in demoed a full month before it was supposed to be released.
It's coming. (Score:2, Funny)
*ahem*
Isn't anyone midly offended by the post? (Score:4, Funny)
Aaaarggh... we've been invaded by jocks!!
Re:Isn't anyone midly offended by the post? (Score:4, Insightful)
The first step towards help is realizing you need it. Just say "I am a geek, and I'm not ashamed." 10 times every morning when you wake up and you'll be on the road to recovery.
Re:Isn't anyone midly offended by the post? (Score:1)
Re:Isn't anyone midly offended by the post? (Score:1)
Duke Nukem (Taking) Forever.. (Score:1)
Re:Duke Nukem (Taking) Forever.. (Score:1)
Re:Duke Nukem (Taking) Forever.. (Score:1)
Wasted money at that (Score:3, Interesting)
Because they were too lazy or stupid to develop their own Engine they wasted all this money and time switching throuugh other peoples Engines.
This game better be surperior to Doom 3 or else this is the END and I mean absolute END of whatever company makes Duke Nukem.
I dont care if Max Payne makes them money, let Duke fail and no one will believe in their ability to write a decent game after almost 10 years working on it.
Re:Wasted money at that (Score:1)
Re:Duke Nukem (Taking) Forever.. (Score:1)
(Flips through a couple pages)
Here it is. Duke Nukem Forever is slated for reelease.. sometime after hell freezes over.
Doh.
Re:Duke Nukem (Taking) Forever.. (Score:2)
if it's good we'll soon know
The answer to our prayers? (Score:3, Interesting)
Re:The answer to our prayers? (Score:3, Insightful)
No, but you didn't hear anything bad about Daikatana...
Until it got reviewed / laughed at.
I'm looking forward to NWN as well, but I want to see a review or two first, and play the demo.
Maran
Re:The answer to our prayers? (Score:1)
Unlike verant with EQ's go and run over the map through a few zones get killed a few times, and if you make it get virtually no experience for the days of effort style quests...
Re:The answer to our prayers? (Score:5, Insightful)
1) No swimming.
2) No climbing.
I can't get over when an RPG takes out some very basic physical actions in order to make the game just a little easier to code. Simply put, I think those two actions add/take a great deal to/from the game, depending on if they are in the game or not, or if they are implemented well.
When I'm in a game, I want to be completely surrounded by the fantasy. I don't want to remember that it's just a game, and not being able to do simple actions like swimming and climbing rip me right out of the fantasy, and plop me down in reality.
They have had ample time for this project; they should have done it right. Don't get me wrong - I'm excited about the game - I'll finally be able to bring my old campaign to life again, but I am slightly disappointed in the engine.
Re:The answer to our prayers? (Score:2, Insightful)
In the blue corner, Bauldur's gate 2, arguably the best RPG ever made, great quests, but no ability to swim or climb.
In the red corner, Evercrack, arguably the worst crime against humanity perpetrated by a software company. Too addictive, hideous repetative gameplay. The abitity to swim definitly does not save a game if it lacks anything above the kill get exp. heal routine.
Quests, characters and gameplay are more important than Swimming/ climbing
Try asheronscall (Score:3, Insightful)
AC has superior online playing features than EQ and BG, The graphics arent as good as EQ but the gameplay is great, it has the most complex spell system, it has a complete class system with monarchism, it has all kinds of enviornments from forrest to mountains covered with snow, weather system with rain effect, snow effects, etc, waterfalls, its just a virtual world.
The tactics come into play when you have diffrent enviornments.
The monsters in AC are very smart, they attack with strategies instead of just random hits
BG had good AI, but it wasnt a multiplayer kinda game, at least not like EQ or AC.
BG is more compareable to diablo, I'd be fine with NWNs being more in the style of diablo, but i'd prefer something bigger so thousands of players can play with each other or at least hundreds
Re:The answer to our prayers? (Score:1)
Take f.ex. Gothic (which have both swimming and climbing). Or even Ultima Underworld 1 or 2 (still impressive games, IMHO), which have swimming.
But then I found BG1+2 to be hack-n-slash/powermonger games, so I am biased in that respect.
Re:The answer to our prayers? (Score:1)
Re:The answer to our prayers? (Score:5, Funny)
Oh, give me a break. None of us computer game players could swim or climb if we wanted to in the real world anyway, so the game is actually very realistic.
Dammit, I dropped my Doritos. I am screwed! Help!!
-Kevin
Re:The answer to our prayers? (Score:1)
Re:The answer to our prayers? (Score:1)
Re:The answer to our prayers? (Score:5, Interesting)
To implement "swimming" sounds simple, but realize that they have MILLIONS of combinations of body types (you will be able to mix & match to make a new creature out of an orc with long draggy arms f'rinstance). Swimming (like horseback riding also not included) would entail a HUGE investment in new models, motions, AI programming for relatively limited gamevalue return. Remember, every monster would have to constantly make the calculation 'can i get there quicker by cutting across the stream rather than use the footbridge?' along with commensurate risk evaluations.
Ditto climbing, and in fact probably WORSE.
So it was a matter of resources. And yes, they've been doing it a long time, but it's a HUGE project.
To dash a little more cold water on the subject of swimming (ha ha, sorry) IMO swimming is very much one of those categories of events that DM's fudge, and that is going to be an area where NWN is weak - especially for those of us running persistent 24/7 servers ala [shameless plug/]www.alandfaraway.net. [/shameless plug] Look, in a PnP game, you (as the DM) are constantly tweaking and managing NPC and environmental changes in response to all the unexpected crap PC's come up with. While NWN is implementing everything they can to allow DM's to deal with this, the nature of the beast is such that players can play while you're NOT THERE, meaning every dialogue, every event, every potential NPC reaction will have to be scripted or risk 'breaking' your precious scenario. In the case of swimming, I can't for a moment think of a published module in which making a swimming check is indispensable; failing it is simply too save-or-die for most DM's and players. Usually it's more like "the ship sinks in a storm and you get washed ashore - make a swim check to see how much of your stuff you could save" - which obviously could be handled in a variety of other ways.
Climbing, being more critical to a specific class, is somewhat more missed. But the various forum boards have already pretty much addressed the issue, and AFAIK Bioware IS contemplating adding both of these to an expansion/sequel....but people now just want the darn game in their sweaty paws and would rather omit these than wait longer!
The critical VALUE to NWN that makes it so much better than BG or IWD is 1) the implementation of D&D 3e rules set, meaning a HUGE player base familiar with the rules and system, 2) a distinct and major effort by Bioware to make the game customizeable and usable by anyone to build anything they want...paralleling the value of RPG's in general, and addressing the main weakness of CRPGs.
Asheronscall did it (Score:2)
Re:Asheronscall did it (Score:1)
Re:The answer to our prayers? (Score:2)
You can't swim or climb in reality?
Re:The answer to our prayers? (Score:1)
Re:The answer to our prayers? (Score:2)
Re:The answer to our prayers? (Score:1)
If you're disappointed in the engine, I wonder if you've taken the time to really examine how many things ARE possible? I haven't played or heard of any RPG, let alone one that's inherently "moddable", that does anywhere near as many things as NWN!
Re:The answer to our prayers? (Score:1)
"I don't remember ANY RPGs that allowed you to really swim"
with the disclaimer that I've never played, nor know anything about, Everquest. That cheesy pointy-eared chick on the box killed my interest, I'm sorry to say.
Re:The answer to our prayers? (Score:5, Informative)
I'm not on the Neverwinter team, so I can't say anything about how hard they've worked on the game, except from an outside-in view. These guys have seriously busted tail to make sure that the game is cool and fun and exciting. Trust me. When you get it, it'll be cool and fun and exciting. Building levels and dropping monsters in and watching them fight (they do it on their own! It's so cool!) is so damn much fun, I did it for a couple hours, just to see how the fights would go.
So, despite my clearly biased opinion, I think that they DID do it right. I'm constantly impressed by the NWN team. In fact, I'm so impressed, and so behind this, I'm willing to sign my name to it.
Jan Sacharuk
Programmer
BioWare Corp.
Re:The answer to our prayers? (Score:2)
Only that it appears to still be using the core WotC D&D rules. Don't get me wrong, I was playing basic (yes, basic) D&D way back in the day, along with the tabletop games that it was based on. The core D&D system of THAC0 and AC is basically a wargaming system designed for medium scale tabletop battles. If you strip it to the core, it's as fast to play as (e.g.) Warhammer. Now, that's fine when you're handling the mechanics yourself, but when you've got a computer available to do the hard work for you, something a little more complex and based on the actual actions you're performing would be nice. Just standing there hitting "swing" is fine for Diablo (or when you're running a party to progress and problem solve rather than for the fun of playing per se), but I'd like a few more options in an RPG.
In addition, the play balance of D&D games is highly dependent on rules interpretations. If you're tough about spellbooks, memorising times and material components, mages are powerful but limited. If however, you forget about them (as BG and BG2 did), then mages become obscenely powerful. Mages treat spells like loose change, casting lingering invisibility and stoneskin before sleeping, for example, then again in the morning, so that they are pretty much permanently invisible and protected. Add to that the potential for offscreen "artillery strikes" with area spells, and you get a character that can control every situation and solo the game without breaking a sweat. There are also a couple of cleric spells that can be abused, and rogue backstab can get - and importantly, can look - silly. NWN should really address that, rather than leaving it up to GM's to insert anti-magic areas all over the place.
On the plus side, NWM appears to be going back to what works. The idea that everything is scriptable makes it pretty much a MUD/MUSH/MOO, and anybody who remembers those (or still plays them) will recognise that as a good sign. I for one am very intrigued by how it will work in practice.
Re:The answer to our prayers? (Score:2)
Yay! (Score:1)
BG (Score:1, Funny)
Re:BG (Score:1)
register (Score:5, Informative)
Since the release is expected to run on Windows, Mac and Linux, be sure to tick the Operating Systems selection when you register the game. Stand up and be counted!
From the FAQ (which seems to have vanished..):
Here's hoping...
Re:register (Score:1)
On neverwinternights.com site, it's still listing as only supported under Windows 98/ME/2000sp2/XP, with a mention at the bottom of "Other OS requirements coming later." The link to that info is here [bioware.com].
I'm hoping that it will come out for linux at the same time as it does for Windows, but I really doubt it. More likely that the linux version will come out sometime later. And at the speed of the development of NWN, look for it in 2003 :)
Re:register (Score:1)
And maybe I should read the entire page before I post here :( The site specifies that it is for Windows only on those requirements already there, the other operating systems will have their info listed later.
I think I need sleep now.
Re:register (Score:3, Insightful)
In addition, I would recommend ordering from a Linux reseller such as Tux Games [tuxgames.com] in order for the sale to be counted as a Linux sale.
-Karl
Minsk and Boo (Score:5, Funny)
Re:Minsk and Boo (Score:1)
butt kicking for goodness!
make way evil, i am armed to the teeth and packing a hamster!
Minsc rocks
-Kevin
Re:Minsc and Boo (Score:2)
Or my personal favorite...
Jan, you are not worthy of having a miniaturized giant space hampster scampering loose in your pants.
Linux release? (Score:1, Troll)
Q3A and RTCW are the only games I play now, cause I just can't bear to select the god awful Windows option at the LILO prompt
Re:Linux release? (Score:1)
/Janne
Pen and Paper RPG vs computergame RPG (Score:2, Insightful)
I must say I am not very informed about the features of Neverwinter.. but computer RPG will not reach my expectations before they actually provide an option of having a live Dungeon Master (Gamemaster or whatever) in the session..
It is the DM / GM aspect of the storytelling I liked the most. When one can have a DM to make human randomized events happen in a computer game RPG I'll finally have the digitized Pen & Paper experience I always wanted. Diablo, Baldurs Gate, even Dungeon Keeper, all were good but failed on that particular point
Ask and ye shall receive. (Score:2)
Done. Neverwinter is designed specifically to allow this. With a set of rich and robust powerful tools allowing the DM to change the entire adventure while you are in it.
Re:Pen and Paper RPG vs computergame RPG (Score:2, Informative)
Re:Pen and Paper RPG vs computergame RPG (Score:2)
Sometimes, it's even nice to be able to fudge the design on the fly. For example, say you are game mastering and the party decides that they should talk to an oracle or villiage wise man before, and the place you designed has none, but you suddenly decide that the story will be more compelling for you players if it does. On the spot, you can let the party discover from one of the locals that there is a hermit in the woods to the north, or something, and while the party is looking for him, you can make other decisions, such as the character's personality (for example, simply deciding to talk like Sir Alec Guinness while playing the NPC can add a lot of color to the game). Need a castle in a pinch? Pull out an old map from a game that the current party members weren't in, re-purpose a few rooms, add a hidden door the the catacombs you want the adventrures to find, and you're done.
NWN has the potential to really rock, but if designing a simple dungeon takes even longer than building an impressive FPS mod (as it did with Vampire:The Masquerade), I'll pass. I would rather spend my game design time coming up with interesting story twists, historical details, and entertaining characters than sitting in my basement with a graphics editor getting the interior walls of some throne room looking just right. A lack of flexibility for winging it would also make this game a poor substitute for old-school roleplay.
DMs arent all good (Score:2)
What i worry about is not storyline but player interaction, actual game play.
AC has the best gameplay but the storyline is weak, Diablo has weak gameplay (hack and slash) but great story.
How can we have something which mixes BOTH.
Maybe AC2, I think NWN is headed toward a more diablo with enhanced storyline scripting.
I think we know why it took so long (Score:3, Funny)
Pre-Release Order Info from Amazon (Score:2, Informative)
Other products by Infogrames Entertainment
List Price: $54.99
Our Price: $49.99
You Save: $5.00 (9%)
Platform: Linux, Windows 98 / NT / 2000 / Me
This item will be released on June 26, 2002. You may order it now and we will ship it to you when it arrives.
Stay away from Amazon! (Score:3, Insightful)
without the geekiness? (Score:3, Insightful)
tell my ex marine buddy that he is a geek, and he'll drive his size 11 combat boot up your nose, tell my truck driving friend that he is a geek and he will drive his big rig over you. in fact I havent had a "geek" in our pen and paper gaming group in over 10 years.
rightttt (Score:2, Funny)
Don't forget... (Score:1, Informative)
The article left that important piece of information out.
They also forgot to tell the online merchants this (Score:1)
Required
Operating System: Windows 98/2000/ME/XP
Processor: Pentium II 300 MHz or Higher
Video Card: 16 MB 3D Graphics Accelerator
CD-ROM: 4X or Faster
RAM: 96 MB RAM
Beta Test Request (Score:5, Funny)
From: The Beta Test Department
We regret to inform you that you have not been selected for our beta test pool *again*. We require beta testers to use spell checkers, as they are freely available.
Regards,
The Beta Test Department
I saw this a few days ago.... (Score:5, Funny)
Just *where* Does it say June 25? (Score:1)
I checked the link and looked all around.
I don't see June 25 posted anywhere on their site. Under pre-orders, it simply refers you to EB, Toys r Us etc. No date is listed.
No date that I can discern is mentioned anywhere - and no release date mentioned on Bioware's announcements page in the NWN forums.
Vapor_announcements now? What gives?
Re:Just *where* Does it say June 25? (Score:1)
NWN is going to be great. (Score:2, Insightful)
RPGs have always been considered something 'geeks' do, but I've recenlty spent some time actually meeting some players of everquest in real life. There are more playing in my area than I ever thought there was. Most of these people I met were not 'geeks' but people enjoying life and expierences more than a lot of 'non-geek' people. I've seen active athletes play everquest, a lot of people we wouldnt think would do it.
NWN could be a great thing for D&D, it could change the way people look at D&D and more people might start to appreciate it. I think it could open peoples minds to different possibilities. I'm not saying that it will, but I've been amazed at what I found just playing EQ which has been active on the market for 3 years.
I cant wait for this game to be released
Re:NWN is going to be great. (Score:2)
D&D was a big part of my life in high school, and that of my friends. We were geeks in the sense that we were well-read, obsessed with weird details, interested in technology and willing to explore our fantasy. We also had an awesome garage band, crazy parties and fairly hot girlfriends who didn't mind occasionally taking a break from dice rolling for a marathon fuck. Maybe the high school jocks didn't think we were very cool, but that didn't make us rejects. I shudder to think how shitty my HS experience would have been had I not fallen in with "D&D geeks"--they were some of the coolest people I have ever known.
Bioware Model Viewer (Score:3, Informative)
Check out the following links for a taste of some of the models, according to the bioware forums they'll be releasing more models for the viewer. As it stands, they have the Flesh Golem and Bugbear, which can be added to the viewers default models...nifty...
Biowares Model Viewer Page [bioware.com]
I have been kind of wary of computer gaming to replace good ol' AD&D, IMHO they always fell short, although netHack does a decent job in the realm of adventure story lines and thought process (ie hacking and slashing everything is not the goal). NWN, although unlikely to displace me from an old tech AD&D game might be a cool complement. Now if we could host AD&D games for our (now) geographically dispersed group that would be cool. Of course it would be different than our old sessions, but it might be fun, and change (at times) can be good.
Re:Bioware Model Viewer (Score:2)
/Janne
Re:Bioware Model Viewer (Score:2)
You may want to check out GRIP [rpgrealms.com].
50% Linux support (Score:5, Insightful)
Two: Don't forget that the toolkit, i.e. the parts that you need to create your own campaign, are currently windos only.
Reasons are some missing tool (C++ Builder or something, currently in beta for Linux).
For me, the toolkit is the only reason to buy NWN. I don't like (A)D&D, but I'd swallow it if it means I can run online campaigns.
Re:50% Linux support (Score:2)
Release date clarification (Score:5, Informative)
"BioWare's new publishing partner, Infogrames, has just announced in their press release that Neverwinter Nights will be launched worldwide in Summer, 2002. We apologize for the delay in getting back to you during the day today - we want to try to clarify this date announcement since so many people have been posting about it on the message boards.
Please understand that we are committed to releasing games when they are finished, polished and ready for the world. For a game as complex, epic and multifaceted as Neverwinter Nights, this is especially the case. The massive scope and flexibility intrinsic in the Toolset, the DM Client and the Official Campaign will be unprecedented in the gaming world and, as a result, we must carefully test every aspect of Neverwinter Nights. With a new publisher, there is a new plan for marketing, QA, localization and distribution.
To that end, BioWare and Infogrames now feel that Summer 2002 (which could mean as early as May or June) is a good conservative estimate of the distribution date - guaranteeing a game worthy of the quality inherent under the titles of Dungeons and Dragons, Infogrames and BioWare. We are still aiming for the same development completion targets that we were aiming for in the past, but Infogrames and BioWare both want to provide a safe target window for the game to be ready in terms of the things that are covered by the publisher working in conjunction with the development team - distribution, localization, marketing and testing.
Thanks - as always as we get more information we'll update you. Our fans are very important to us.
Ray Muzyka Greg Zeschuk
Joint CEO's BioWare Corp. "
Please clarify your sources as Bioware have always firmly stated that it will shoot for a release when ready, and to them Summer is the best guess.
MAtt
Re:Release date clarification (Score:1)
Why it could fail (Score:1)
*smirks* Check out the Bioware boards (Score:2)
The game has been available for pre-order for some time now (at least from Amazon); however, if you read the interesting posts on the Bioware boards.... Snickering about Slashdot [bioware.com] you'll undoubtably just let your pre-order rest (quite possibly past the aformentioned date in June).
hype anyone? (Score:1)
The keys to success (Score:3, Insightful)
You've got to get a community going like you have with the FPS games--large numbers of people cranking out maps (some good, many bad) with software that (while not trivial to use) isn't a huge pain in the ass.
2. Some facility to improvise. Any DM can tell you that the players NEVER follow the plan, and some ability for the DM to make modifications in the game on the fly ("Damn. They're going over there. Better generate some NPCs.") will make a better experience. Anything else locks the players into what seems as static as any ordinary so-called RPG.
pen and paper system on computers (Score:2, Insightful)
Also, while I greatly anticipate this game and personally think it will do great, I am still curious about a system using non D&D 'rules' but made in a modular system as they are. Well as they claim, who knows what it will really be like until the final is released? I think D&D rules did a great job for simplifying a very complex system through short cuts and probability rolls. However, pretend graphics was not an issue. Are there computerized systems out there for a much more complex rules system in existence now? I am just thinking that computers could give us the ability to be much more complex, and do things that would have taken 4 hours of complex rolls, table lookups, conversions and decisions by a team of DMs for just one 'move'. It seems that we still see the same simplified systems (levels and battle heavy systems that allow little if no flexibility to role play), but with graphics and sound.
Not to say graphics and sound are 'bad', they can be used to augment the immersion factor of the game. But I have yet to see any game, movie or TV show that could ever come close to portraying what my imagination can picture when reading a well writen story/novel. So, should I just adjust to what is out there, or are there any efforts underway to use the more advanced power of computers to help us create more complex worlds and systems? I would even be interested in computer programs that let you continue to have table top games, but now you have lap tops and such that connect to actually calculate moves, combat, skill, reactions and the like... I guess you could have primative graphics to 'help' then too... but only primative if the CPU is too bogged down with the system calculations. (I guess it is obvious where my priorities lie :)
DN4R (Score:2)
For some reason, though, I'm getting the feeling it's going to be another Dikataina (or whatever that slop was called). Despite the reputation that 3drealms has for producing some pretty kickass games, and the quality of entertainment that DN3D provided, things just look bleak.
At the very least, I'm hoping for decent network play - what's currently out there is fairly stale IMO: a lot of the same old stuff. CS doesn't do it anymore for me, and I was tired of the WWII TF-like game variety a while ago (DoD player) - I look forward to Duke Nukem's pipe bombs and laser trip wires again.
To stay on topic, Neverwinter looks fantastic. For BG or DnD fans, this definately looks like The Title to get.
THERE IS NO RELEASE DATE! (Score:2, Informative)
Retailers are taking preorders, and they have to post a release date or some people won't order, so they made one up. They have been doing this for quite awhile, and many people have fallen into their trap.
A quick look at the official NWN forums will reveal the truth. Check there periodically if you want to know when an official announcement is made. The very first posting is always the Release Date Clarification:
http://forums.bioware.com/viewforum.php?forum=7
Here's a quote:
"BioWare and Infogrames now feel that Summer 2002 (which could mean as early as May or June) is a good conservative estimate of the distribution date."
Yoda Says... (Score:2)
Is this a repost? (Score:3, Funny)
Don't pre-order games (Score:2)
1) Retailers lie. The time which they begin to take preorders and the time which the game is released are generally two unrelated events.
2) Quality issues. You know and I know that games are quite often NOT stable on release and even non-playable (Ultima 9 comes to mind.) By pre-ordering (since games are non returnable) you are essentially saying "I don't care! Take this interest-free loan! I'll wait until you patch it and make it into the thing I bought in the store!"
Preordering is reinforcing bad behavior on the part of the retailers ("Those gamers will buy it even when it doesn't exist! Fuckin' a! Put up any old date!") and game companies ("Who cares if the game is unplayable. These fuckers already bought it, release it NOW NOW NOW. We'll patch it in a few weeks.")
Influence (Score:2)
Damn, CT's not even married yet, and yet you can already clearly see her influence on him here!