New PlayStation 2 Chip 241
Iron Chef Japan writes "Sony has announced that they have fit the PlayStation 2 Emotion Engine, and the Graphics Synthesizer on to a single chip using a 0.13-micron process. This will allow Sony to make three times more PlayStation 2's annually, so it's all for the better."
Does this mean cheapers PS2s ? (Score:1)
Re:Does this mean cheapers PS2s ? (Score:1)
Re:Does this mean cheapers PS2s ? (Score:1)
Performance boost? (Score:1, Troll)
Re:Performance boost? (Score:3, Insightful)
Re:Performance boost? (Score:1)
Re:Performance boost? (Score:1)
Re:No (Score:4, Insightful)
This is purely to:
a: reduce the number of chips that they have to have custom made, thereby allowing them to more efficiently use their existing production facilities and make more PS2's per year.
b: reduce the cost of the PS2 to produce so that they can sell it at a lower price, to make people want to buy it when given the choice of the pretty(graphics, can you say easy, low cost anti-aliasing) X-Box at a similiar price point.
There is a possibility they may update the case somewhat to distingish the new model (eg: playstation vs PS1)
Samn that made me look pro X-Box. I have a PS2, but the blocky graphics gets on my nerves. Pity anti-aliasing has to be done on the CPU and is therfore rarely done
Re:No (Score:2)
Anti-aliasing, 32meg GS comments (Score:2)
Sony aren't going to make a PS2 that behaves differently for games. The whole console business model is predicated around mass install base - if you change the spec you splinter the market and one of two things happens. Either developers won't support the new features because it'll mean a smaller market share for their games, or customers won't upgrade and again you have a smaller market share.
Sony are extremely picky about what they let us do, too. For example don't get to use the Playstation MDEC and GTE on the I/O processor core because they clock it faster in PS2 mode and don't test those features at the higher clock speed which means they can't guarantee they work reliably in PS2 mode.
While I'm here I might as well correct the "anti-aliasing has to be done on the CPU" comment made earlier in the thread. There are two kinds of anti-aliasing commonly used on PS2. Edge anti-aliasing and scene anti-aliasing. The former requires you to depth-sort your polys because it's an alpha blending operation (and because it uses the alpha blend ciruit in the pixel pipeline your textures can't have alpha either) and as such is basically never used. The other can be done several ways but is most commonly done by rendering at 640x448 60Hz and 50/50 blending pairs of pixel rows together using the dual output circuits. You can get the same effect by copying the back buffer to the front buffer using a bilinear filter during vblank (rather than just swapping the buffer address) - in fact if you have a 512x224 front buffer and a 768x448 back buffer you get even nicer anti-aliasing and because it's a rendering operation you can do motion blur and similar effects for no extra cost.
On a final note, I think most of the games that look bad on PS2 would look basically as bad on XBox because their aliasing problems come from poor texture mapping (too much high-contrast detail, bad/no mipmaps) and poor LOD (drawing too many sub-pixel polys) and bad colour choices (NTSC is very finicky about strong colour changes). The XBox's rasteriser is much superior but it'll only get you so far.
Re:Performance boost? (Score:2, Insightful)
The architecture may also not be designed to be clocked that much higher - think short pipelines, etc.
This means that the new PS2 is liable to be a lot cooler than the old PS2... and cheaper to boot with one less chip on the motherboard, and the other major chip costing less to make.
Lets just wait for the overclocks :)
There are two blackbirds shagging outside my window right this moment.
Allowing for a drop in price perhaps? (Score:5, Interesting)
A price drop is likely... (Score:2)
The time frame I heard was E3'ish, but please consider that it is a non-substantiated rumor.
Re:A price drop is likely... (Score:5, Informative)
"A GameCube cut was contingent on whether any Sony price cut is to $199 or $249, from the current price of $299.
"We haven't made a decision on (a price cut)," Harrison said. "Sony's expected to make the first move and then we'll see where we stand."
http://www.cnn.com/2002/TECH/ptech/04/02/ninten
Re:A price drop is likely... (Score:1)
Re:Allowing for a drop in price perhaps? (Score:2, Troll)
Considering that the Xbox launch in Japan, while not a total failure, isn't anywhere close to "good", there's rumors that MS may be dropping the price of the Xbox (at least in Japan, maybe perhaps but don't bet on it in Europe).
The PS2 in Japan is around $200, the Xbox around $263, if I remember right. So if MS brings Xbox down $200 (in Japan - no way in hell they'll drop it that low in the US - well, maybe, this is MS (free browser, anyone?)), then Sony can fight back with another drop to around $150 with their new technology. (Figure they'd take a hit on "old" PS2 units, and hope they make it up later.)
Either way, I'm actually glad that we've got 3 console makers in the market. Because it encourages competition (well, if you call all 2 good games for the Xbox compitition (and I'm not including PS2 remakes, thank you)), and competition is always good. (Except when I'm at a party trying to seduce a girl. Then I want monopoly power.)
Re:Allowing for a drop in price perhaps? (Score:2, Insightful)
How does a Troll get modded as insightful? Oh, it's against an MS product!
Besides the obvious fact that "good games" is a subjective topic, there are a lot of good exclusive games on the XBox (RalliSport, Halo, JSRF, DOA3, etc...). And the "PS2 Remakes" (Like MGS X) are really "Game remakes with better graphics" and hopefully gameplay improvements based on feedback from the PS2 version. Just because it was on PS2 first, doesn't mean the game won't be at least as good, if not better on the XBox. There's no doubt that PS2's game library is incredible, but that doesn't make the XBox's (temporarily) smaller library something to scoff at. I also find it funny that you don't diss on the GC, considering that they have a lot less games, and aside from a few really fun games (like Super Smash Brothers), there are complete genres missing from it's library.
Re:Allowing for a drop in price perhaps? (Score:1)
the GC library is unthrilling at the moment, but then, they have secured one of the best game developers in the world (not square, themselves.)
oh, and the square bit will help too
the day i see an xbox game that looks and plays half as good as all they hype will be the day that i buy one. Until then, between the GC, PS2, GBA and desktops, whats the point?
Re:Allowing for a drop in price perhaps? (Score:2)
No, because it's true. The X-Box has exceptionally good hardware but a complete dearth of good games. DOA3 has no depth to the combination sets. Halo is boring and repetitive. Gotham is a pathetic racer. Just to add insult to injury, 30% of the release titles for the X-Box were snowboard sims: I fucking hate snowboard sims.
Is it any wonder that almost every X-Box game review starts with something like "This game is visually stunning"? It's because the X-Box has great hardware, great graphics, and the game developers are using this as a crutch to prop up their lack-luster no-fun games. Meanwhile we have PS2 leading with FFX and Rez and GT3: the X-Box can't hold a candle to these titles.
This isn't Microsoft bashing. I will buy the hardware when it has good games but that day has not yet come. There are no X-Box exclusive games that make me say "today I will get an X-Box". The only good games that the X-Box can offer are also on the other consoles, so I might as well buy the other consoles and wait for the X-Box price to drop.
Re:Allowing for a drop in price perhaps? (Score:2)
GT3 is in a league of it's own, and is an awesome game. A lot of people don't want to be quite as "hardcore" though. Rallisport challenge is a great blend of realism and fun, and is easily the best rally game that I've ever played. I think it is much better then GT3's rally racing.
Halo may be boring single player (I don't really have time to play it single so I don't know), but, to my surprise, is really fun multiplayer. At first I thought, hey, we have our PC's and can connect via the Internet to play awesome FPS's - we don't need them on the console. But there's nothing like bringing 2 or 3 XBox's and TV's together and playing 6-12 player Halo. Awesome.
DOA3 is really fun. You're right it doesn't have the depth as other games, but remember, Soul Caliber 2 is coming out for all platforms, and Mortal Kombat may be an XBox exclusive.
XBox also has the "Crash" name, which will lead to Crash Bandicoot, and hopefully Crash Team Racing.
So, although PS2 has the best game library overall, I think that the XBox has enough developers (Sega,Konomai,Microsoft,etc.) and the hardware to be a very good console. The GameCube will be best for those who really like the Nintendo games that aren't available elsewhere. The PS2 does have the strongest overall library, but I think the competition will get more fierce within the next 6-9 months. XBox may still come in 3rd (they are the newbies, afterall), but it will be a much closer race. Personally, I'll continue to enjoy my current 7 game collection
Re:Allowing for a drop in price perhaps? (Score:2)
On the contrary, the XBox-hype about game consoles has caused 30% HIGHER PS2-sales in Europe in the week of XBoxes launch!!
In Germany, vendors had to reduce the price to 400 Euros (instead of 480), some even to 300 Euros to sell any XBoxes at all.
XBox is dead already.
Re:Allowing for a drop in price perhaps? (Score:2)
Exactly. And we all know that no PC-gamer will buy the XBox anymore as soon as NVidia comes out with the next generation chips.
Re:Allowing for a drop in price perhaps? (Score:2)
Have you ever played any XBox games? The games are gorgeous, the machine has 4 times the resolution of a PS2, 5 times the poly count, hardware tables for reflection models etc etc. It also has a hard drive which makes a big difference.
Well, why is XBox outsold by a 2-year old design at least 2:1 in all 3 markets? (7:1 in Japan! In Europe sales are so bad that Microsoft doesn't even release numbers. Around here most stores have stopped displaying XBoxes after a few days. (Last time I checked there was a small sign "for XBox ask employees") No, it was not outsold. The store slashed the price by 80 Euro at launch date to be able to sell at least some.)
Note that this is about new consoles sold, if you talk about installed base, the difference is even a lot greater. (But the gap is widening - see above)
Even the Dreamcast had a better start.
Now you tell me how the XBox is not dead. Nobody cares about 4 times the resolution because everybody has a usual TV anyway. Nobody cares about poly count except PC-gamers who will abandon the XBox as soon as the next gen of PC-cards are out.
Re:Allowing for a drop in price perhaps? (Score:2)
Excellent point. 'til I was done with my Xbox purchase last November, I dropped about $700! That was an XBox, an extra controller, the S-Video kit, and five games (Madden, Gotham, Halo, DOA3, Tony Hawk). I don't regret it. All of the games were beautiful and got a lot of play.
Of course, last week, the local EB was selling off their Dreamcast stock. I dropped about $400 and got a unit, a pile of controllers (including the all-important fishing controller!), a pile of memory cards, a keyboard/mouse, and about a dozen and a half pretty good games. Running Linux on it is pretty cool too.
Anyway, it is right to remember that the "buy-in" is at least $500 on the Xbox, GameCube, and PS2. I might buy a PS2 if they drop below $200. FF10 just looks too nice!
Keeping up with technology (Score:1)
Re:Keeping up with technology (Score:1)
Jaysyn
Re:Keeping up with technology (Score:1)
It seems more likely that they'd pocket the difference and keep going until it looks like the market is starting to die down, then lower the price of the console to draw in any stragglers (ala dreamcast).
Re:Keeping up with technology (Score:2)
They're selling 20,000 PS2s a week in the UK compared to 7,000 Xboxen. 85,000 PS2s vs 5,000 Xboxen a week in Japan. I don't have the figures to hand for the US but again, more PS2s being sold than any other console. It's selling an absolutely truck loads and shows no sign of slowing down significantly.
Reducing the manufacturing cost and hence the retail cost of the console will make it's position even stronger against newcomers. Just in time for some decent games to turn up for the competition.
Rumors Rumors Rumors (Score:3, Funny)
Re:Rumors Rumors Rumors (Score:2)
~LoudMusic
Re:Rumors Rumors Rumors (Score:2)
make it pc compatible,,,, (Score:2, Funny)
Jaysyn
Great timing (Score:1)
Re:Great timing (Score:1)
what i really need is a decent plug in NO SOLDER modchip like i have for the psx, region codes are lame, i like having backups of my shit and sony can lick my fat white ass
Re:Great timing (Score:1)
USB ModChip [modchipstore.com]
Chance to improve copy protection? (Score:4, Interesting)
Re:Chance to improve copy protection? (Score:1)
Jaysyn
What this also means... (Score:4, Interesting)
After all, as I understand it, the PS2's compatibility with the PS1 were mainly a side effect of the "Playstation On a Chip" design that was created for the PSone.
Re:What this also means... (Score:3, Interesting)
Now, I'm still waiting for someone to make their console Dreamcast/Sega Saturn comptable. Bring back Panzer Dragoon Saga!
Re:What this also means... (Score:2)
That said, there's a big difference between that and putting all the bits of the PS2 on a chip and slapping that in the PS3. It'd still cost plenty of money and my feeling is that they'd want to avoid 'unnecessary' costs. The PS2 hardware is insanely complicated, making a successor 100% backwards compatible would be pretty expensive.
My money is on PS3 not being backwards compatible.
Re:What this also means... (Score:2)
The fact that Sony is already reducing its hardware real estate lends to the thought that the PS3 will be BC. The only reason the PS3 would not be compatible is if it took up a huge amount of board space. If the two major components of the PS2 can be combined into a 1 chip design, then that is a good thing. What we are seeing is the same progression from PS1->PS2. Use the next generation semiconductor technologies to build yesterday's (using yesterday loosly) silicon.
Also, in the April 2002 issue of Playstation Mag, Ken Kutaragi ("father of the playstation"), has stated that the PS3 will be BC with the PS2. Granted that could be marketing hype. However, it looks like Sony is heading towards production simplification, which is what it would need to achieve BC.
Re:What this also means... (Score:2)
Re:What this also means... (Score:2)
One of the issues here is the fact that the PS3 is not likely to resemble the PS2 much. It wont use the same CPU, we know that already. It's unlikely that a new graphics subsystem will be like the PS2's GS either, current wisedom is that much of the work of graphics ought to be in hardware rather than using VU1 on the Emotion Engine to do a lot of the work in software.
Those are the sorts of reasons why I tend to think Sony may have to make a clean start and drop backwards compatibility. I'd be happy to be proven wrong on this front but I think it unlikely.
Lame story... (Score:5, Insightful)
Slashdot: "Sony says... cause Gamefu says that Nikkei Microdevice says that Sony says..."
Good, God. I don't really doubt it's happened, but where's the interview? Where's the real scoop? I'd rather know a bit more than this. I'd like to know what else might get integrated; I don't consider squeezing 2 chips into 1 is going redefine the marketplace, or even Sony's bottomline.
Mod as you will, and let's hope someone on Slashdot can post a link with more info...
-
Re:Lame story... (Score:5, Informative)
No this is not going to redefine the marketplace, but it will signifcantly impact Sony's bottomline. If you do not understand how, then you do not understand the hardware design and manufacturing process. Once yeild is up on the new silicon, there will be significant savings on Sony's manufacturing process. For example, let's consider two invidivual chips with a large number of interconnections. By placing both peices of silicon on the same die, you have eliminated a very serious amount of redundent connections. Instead of going from Silicon -> Package -> Board -> Possible Vias -> Package -> Silicon you are now going from Silicon -> Interconnect -> Silicon (basically). This is a huge savings in board space, packaging, and a large increase in reliability. The increase in reliability comes because you have less overall connections. Each connection in an electronic device is a possible point of failure.
The disadvantage is that this was not done already. Then again this is an excellent chance for Sony to debug this chip design for the PS3 (backward comabilitiy) and the creation of a PStwo.
Re:Lame story... (Score:1)
. less real estate
. reliability
. "...disadvantage that this was not done already."
and 1 additional minor manufacturing point: ease of test
However, in the economics of mass production, their new design must be MUCH less expensive or seriously advantagous in some other way, in order to justify the cost of retooling for new production. The production costs for their existing product must have already hit bottom, so why reinvent and retool? They must have a reason and I would like to know more!
By the way, my experience in PCB design and manufacture is limited to small design, small runs ( 300 components, 500 board lots) and I realize the economics of scale must change motivations. On the point of "possible vias," I was told by me PCB manufacturer that number of vias/holes had very little to do with the end cost, especially compared to board size and production quantities. Part placement and test is a seperate issue and some real savings can be achieved by reducing component count, but is that the only reason Sony wants to do this?
-
Re:Lame story... (Score:2)
First, Sony's production costs have not hit bottom yet. It was only recently that they began to break even on hardware sales. Their business model only allows them to realize profit through software license sales. That being the case, anything to reduce production costs, even a fraction, would be significant. Granted, MOST production does not fully benefit from the same revenue model that video game consoles do. Reducing part placement time, component count, and test time are all reasons Sony would being doing this. Anything they can do to reduce their production cost is worth it to them (in this revenue model).
Secondly I did not mean to imply that Vias add extra cost to a board. Instead, they add complexitiy. For example, they are horrible for signal integrity. If you want to trash a high speed clock line, put a via on it. Although not a likely suspect, they do create another point of failure. However, in relation to the cost of the rest of a board design, vias are next to nothing (as you said).
Re:Lame story... (Score:2)
Re:Lame story... (Score:2)
The article offers just a wee bit more information than the one linked to by Slashdot, however: "Sony's plant in Nagasaki, Japan will create the new chips, and this development is expected to nearly triple the possible yearly output of PS2 hardware."
Ian
Re:Lame story... (Score:1)
-
Playstation on a PCI card? (Score:1, Interesting)
Re:Playstation on a PCI card? (Score:1, Funny)
Was that 'Voila!' by any chance?
The marketing game (Score:1)
It isn't even about the games anymore... Everyone loses money on the consoles and yet still try to peddle as many as they can -- I will postulate that the game has become about establishing control through presence.
Japan's reaction to X-Box was VERY weird. I mean, those people buy A LOT of junk. They live through the junk. They date and fish and hallucinate through the consoles. Japan is the pinnacle of consumption-based philosophy. Why didn't they go for the X-Box? National pride? It was as if old Yancy told everyone that they should ignore the american toy.
Anyway, a question. Can we assess the "long run" outcome at this point? Has X-Box lost the war?
~zecg.
Re:The marketing game (Score:2)
Re:The marketing game (Score:2)
And did X-Box have dating and fishing and hallucinating games when it launched in Japan?
Doubt it. Those games all come out for PS2, which has enough market share to support niche markets. "Hmm," says Japanese Consumer, "think I'll get a PS2."
Jon Acheson
I'll tell you (Score:2, Insightful)
2. Several faulty xbox consoles ruined MS' rep
3. MS refused to admit (2) was true
4. Till this day MS won't replace discs destoried by (2), just the console itself
5. Two of Japan's largest retailers quit selling the console because of (2) and (4)
...so to answer no content for the market, and poor customer service.
The X-box WILL take off... (Score:2, Insightful)
True, a lot of great games are released for these systems but the idea is to get "a library of over a hojillion titles" because new game developers, if they want their game to sell well, will jump on board the biggest bandwagon.
It may not be doing so hot now, but a few more quality titles and the X-box will be king.
game prices rant (Score:1, Offtopic)
The price of games has gone up quite sharply in the last while. The first one I noticed was Return to Castle Wolfenstein which sold for around $80 here. That is a shitload of money.
Now, if you go into Electronics Boutique (who do mark their games up more than anyone else in town), you can find games for consoles for as much as $85, as the norm. That's fucking steep. I remember paying $55 or $60 for a game in most cases. After taxes, the game comes to just below a hundred dollars.
The gameboy advance games are being sold for more than the original gameboy games back in the day. I used to purchase original gameboy games in '91 for $35. Now they are $65. Hell, even the original gameboy games have a jump in price.
It's just ugly.
Re:game prices rant (Score:1)
What do I mean? Well (and prices here are in CDN as well) I can remember about ~6 years ago buying a game for the good ol' SNES. The price? Well, it was in the high $90 range. For even more proof I can pull out a copy of another SNES game, and check the price tag that's still on it. So, here I go:
Earthworm Jim 2, copyright 1995... Price on the box? $92.99 CDN.
I don't know about where you live, but around here most places don't even sell their PS2 games for that much...
(Yes, GameBoy Advance games are expensive, but Nintendo's the only portable system maker on the market. And from what I've seen, most (normal) GameBoy games don't seem to have jumped all that much in price over the years.)
Re:game prices rant (Score:1)
The gameboy advance games are being sold for more than the original gameboy games back in the day. I used to purchase original gameboy games in '91 for $35. Now they are $65. Hell, even the original gameboy games have a jump in price. "
Ok, so he DID mention RtCW in the beginning as an example, but he also mentions consoles, as the GameBoy and GameBoyAdvanced specifically.
Now, a) the topics was about games in GENERAL going up , and consoles more specifically (Unfortunately, you can't compare CD-based console games for too long of a time, as the majority of older systems tended to be cartridge based) and b) the original author brings up GameBoy games... Now, I don't know about you, but the last time I checked, GameBoy (and GameBoy Advanced) games are still cartridged based.
problem solved...... (Score:2, Informative)
In '91 it was 89 cents US.
.89/.63 = 1.41
$85/1.41 = $60
Feeling a little poorer now? Well, keep voting Liberal or Conservative-- they are the economic wizards that were in charge all that time....
Cheers,
-B
Re:problem solved...... (Score:2)
Sludge asked why games in Canada were so expensive.
I thought I provided an explanation right down to the last Canadian Dollar.
Weird.
-B
Re:problem solved...... (Score:2)
Canadian money is nearing the peso level compared to US dollars. Unless you're making about $20 an hour in Canada (canadian money) you're probably pretty poor. Am I right in this assumption? Or is it just consumer goods from the US that are expensive?
Re:problem solved...... (Score:2)
So yeah, the guy who's bitching is probably bitching because his (American or Japanese) videogames are going up with the exchange rate, but most of the things he buys are not commodities traded on the world market, so he doesn't realize how low the exchange rate has fallen.
Re:game prices rant (Score:2)
I'm remembering when the N64 came out, and everyone was decrying the cartridge format as being 'too expensive'. Yet, I was able to buy games for it for $70ish most of the time.
Now that everything's on CD, which cost pennies to press, games for the new systems cost MORE?!?!?!
Oh wait, and casettes are still cheaper than CD's. This has nothing to do with economics, and everything to do with companies being able to gouge whatever the hell they want from the consumer. Seriously, anyone else remember Sony and Sega's attacks on the N64? "Our games will be cheaper because we aren't using the obsolete and expensive cartridge format". Well, we see the truth now, don't we?
Re:game prices rant (Score:2)
Also, the first guy was talking Canadian money. Is your $70ish figure for the N64 American or Canadian?
Inflation; new games are 80 times bigger (Score:2)
Now that everything's on CD, which cost pennies to press, games for the new systems cost MORE?!?!?!
They're also a couple orders of magnitude bigger. Filling a CD requires creation of over 640 MB of data; filling a Game Boy Advance cartridge takes only 8 MB with the cartridges that nintendo is currently offering to licensees. It takes more labor to create 640 MB worth of data than 8 MB. Game companies have to pay for this labor somehow, and they do so by charging for copies of their games.
Also, US$20 when the Game Boy first came out (1990-ish) is worth what now after inflation, $35? Coincidentally, that's how much Game Boy Advance games cost now; therefore, real prices for Game Boy games have not changed.
Evolution (Score:3, Interesting)
Re:Evolution (Score:2)
Re:Evolution (Score:2)
Bleh (Score:1)
Re:Bleh (Score:1)
And I would be surprised if you don't see how lower price will mean more PS2 sold.
As a matter of fact, I myself may consider it, since I am looking for a new DVD player, and with the multiregion mods for PS2 floating around, might be just the right choice.
Re:Bleh (Score:1)
All of the PS2 initially shipped were developed with a built in hardware timebomb. (Which is somewhat confirmed by all the complaints on modding sites about defective dvd drives and such.) They simply will die after x number of months. Since Sony figured that the majority of the PS2 shipped were about to die, it was high time that they spent some effort making it easier for them to build more PS2's to fit the demand for new replacements.
Open Source Console (Score:2, Informative)
http://www.geocities.com/glenn_b18/jaguar/
It's in a custom HDL that can decode to Verilog simply. All you need to create your own Jaguar Tom and Jerry chips.
Quieter? (Score:3, Interesting)
That could also mean that Sony would be able to come with a System on a card for PCs. I would definitely buy a PS2 PCI/AGP card to play on my PC. My monitor and sound system in my office are way better than my TV/Stereo in my living room.
PPA, the girl next door.
PS2 pricing and XBox... (Score:3, Interesting)
I have a feeling that Sony's decision to lower prices have more to do with market positioning and the XBox. If they lower the price on the PS2 then M$ will probably follow suit on the XBox and that might make open it up to a wider market of shoppers - and since Sony has the numbers head start they may not want that. Remember - it's all about market share and Sony's winning that race with their big head start. But with both boxes at ~$200 the XBox might appeal to bigger audience and dilute Sony's advantage.
Of course they'll have to drop prices sooner or later... if this chip advance means Sony could still make money (or break even) at $200 and M$ would be losing $200 a unit Sony might not be able to resist that. Against any other company it would be a pretty automatic move - but M$ can afford (and seems willing) to take that loss and keep pushing so Sony seems to be treading much more lightly.
Don't forget Sony's price move with the PS1. It was $250 for months but the DAY before the N64 was officially announced Sony dropped the price to $200. Nintendo was then forced announced the N64 at $200 rather than $250 when it shipped. Sony literally took AT LEAST $50Million (probably more like $150Million+) from Nintendo with that move. Wicked.
My point is - Sony is a very market/sales aware company... they have a short, medium and long range plan.
=tkk
Re:PS2 pricing and XBox... (Score:3, Insightful)
Re:PS2 pricing and XBox... (Score:2)
Re:PS2 pricing and XBox... (Score:3, Insightful)
Re:PS2 pricing and XBox... (Score:2)
Re:PS2 pricing and XBox... (Score:2)
Basically, Sega Saturn v. PSX was where all of this got started, when sony announced the price on the same day as saturn, and announced it lower, and with "real" 3D - they were taking hits on the PSX.
Since then, and to an extent, before then, console manufacturers have been selling consoles below price to compete - i.e. dreamcast.
HOWEVER - the PS2 is NOT one of these. The PS2 has been making money since day one. Something like the production costs of the first batch of PS2's were covered by the cost of the sales of the first 10% of them.
You have to remember, it's not like Nintendo and Sega who outsource their chip manufacturing. Sony develops, designs, and produces the entire thing. They make the whole deal. That cuts out the proverbial middle men and lets Sony keep overhead down.
I love the PS2, and do not want an Xbox or any other system right now. However, I also understand that for a year Sony has made SO MUCH MONEY off the sales of the consoles that it's just sick. Not to mention royalties on games (you know that little PS2 symbol on devil may cry and tekken tag? yah, that costs money).
Just so everyone knows, M$ is losing money on the Xbox. Buying an Xbox and no games hurts M$. Sony is MAKING LOTS OF MONEY on the console sales.
~z
Curious (Score:1, Funny)
hrrm ... (Score:1, Flamebait)
I think that sony spent too much time hyping and marketing the chipset as opposed to actually spending time designing the chipset
I say this for two reasons:
First, one should look at Sony's competing rival Nintendo: I have no idea if the gamecube is better than the PS2 tech wise, however what I can say is nintendo seems to be doing fine on the gamecube's technology without having to deal with the lunacies of the PS2's chipset. Enouogh said.
Secondly, aren't we trying to make chips smaller to begin with?
Had sony thought this chip out a bit more carefully, I wholefully believe that sony wouldn't be in the current situation as they are in right now.
Don't get me wrong, sony is a very smart company and they always know what they are doing, however the actions behind the PS2's chipsets make less sense to anyone. Only now does it seem like sony is trying to fix up the problems inherent with such a large chipset as the EE turned out to be.
Just my two cents, all taxes included
Sunny Dubey
Re:hrrm ... (Score:2)
Re:hrrm ... (Score:3, Insightful)
In contrast the Xbox developers have it easy. Mature development tools, a well-known platform, etc. Despite this the Xbox just doesn't have any must-buy games and the controller sucks. There's just no compelling, console-specific software on Xbox yet.
Re:hrrm ... (Score:2)
Re:In summary (Score:2)
Re:hrrm ... (Score:4, Informative)
You speak of inherent problems with the EE. What are you talking about specifically? What situation do you say Sony is in now? PS2 outsold Xbox and GC combined last holiday season.
Re:hrrm ... (Score:2)
The N64 in its day had the coolest bad assed graphics chip ever (the SGIs of the day used lots of chips to do the same work).
What happened? Did developers ever use it? Were the 3d libraries ever tweaked to used the custom programming? Based on the success of some of the emulators, I would say no. The hardware is still faster than most of the graphics chips in PCs today (gamers boxes excepted) but a few year old PC can run the games without any trouble.
If you create your game engine so it only runs on one bit of hardware then it costs way too much to convert it to another platform. That will cost the developer money and it seems easier to work on other aspects of the game where more common tools can be used.
Re:hrrm ... (Score:2)
Early PS2s, before the first die-shrink, had absolutely enormous heatsinks on them and ran damn hot. It's difficult to see what else they could have done to prepare for the future.
Article Source (Score:1)
After rumamging through Google for a while, the best estimate to where the article is Here [nikkeibp.co.jp]. However, it gives a DNS/Server Down error. It may have already been /.ed by the people who originally read the article. Then again, I could be wrong. If GameFu is citing the right source, the above URL is where the news site for Nikkei MicroDevice should be. Maybe it will be up in a few hours.
In any case, the new chip might not help benefit people who've already bought a PS2, but the technology used can help lessen the cost of making the PS3, as well as open up possibilities for backwards compatibility. Sure, it would have been great if the new chips came out sooner. However, not every advance is made at the best possible time. Look on the bright side: it can still offer a chance to help the PS2's potential. It'll be interesting to see what they do with the new chip.
So can we overclock it? (Score:1)
Always wait to buy... (Score:2)
I bet this new Playstation2 will generate far less heat.
Will it still run Linux? (Score:2)
Re:PS/2 (Score:1)
Re:PS/2 (Score:2)
20,000,000 PS2s in the market place, that means people are writing games for that console so they can sell big and make money. A shit-hot hardware console is nothing without games.
Re:PS/2 (Score:2)
Did you remember the public hysteria when Windows 95 was released ? and TV showing all these people waiting for the stores to happen to rush in and buy that crappy OS ?
Yes M$ is really very clever at that kind of mass manipulation !
Re:Consoles becoming more like computers (Score:1)
Re:This is unnecessary. (Score:5, Insightful)
It's because of this (very wrong) mindset that piracy is so rampant.
You aren't paying that much for a "silly plastic disc and some paper", you are paying for the man hours and labor of some dozens of people, all working together for year long stints or more to create graphics, models, artwork, scripting, a storyline and then put it all together into a coherent package so that you can sit down, play and enjoy the game for some 10-50 hrs (depending on the game genere.)
If you really think this, then you simply have NO freaking clue what is involved in the production of a modern video game, which today, rivals the scale and budgets of major motion pictures, of which "only" provide you with 2 or so hrs of non-interactive entertainment.
Storyline (Score:2)
In my opinion, the best games are those based around a simple premise. Story based games lose their replay value once the story is over. Games like Tetris, Nethack, etc... those games have a simple premise and near unlimited replay value.
Scripting and stories are turning games into movies. See the final fantasy series for example. Started out great. Peaked with Final Fantasy 6... and then the games turned into movies that require button pressing to advance the story. *yawn*