Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×
Games Entertainment

Everquest Coming To the PS2 292

Boone^ writes "CNET's News.com is reporting that Sony is launching their online network with a bang as the most addictive, non-narcotic drug to ever grace a computer screen will now come to you in full NTSC quality courtesy of the PS2. Currently the release date for both the online network and "EverQuest Online Adventure" are TBA." The article points out part of the reason for introduction will be to drive sales of the Ps2 ethernet adaptor. Now, I haven't played since the Kunark expansion, but I'm hoping this version takes advantage of the Ps2's graphic capabilites, rather then what I've seen on EQ before.
This discussion has been archived. No new comments can be posted.

Everquest Coming To the PS2

Comments Filter:
  • mmm, Squaresoft (Score:2, Interesting)

    by Wingchild ( 212447 )
    And thus Sony gaines the experience of running an MMORPG from the Playstation2, that they might pass it on to SquareSoft for Final Fantasy XI .. and the Lord looked upon it, and saw that it was good. ;)
    • ...and the Lord looked upon it, and saw that it was good. ;)
      That's one way of looking at it, but another way of looking at it is that now Sony intends to compete directly with Square. People play *one* of these things. They're just too time-consuming to do more than one. I bet Square is less than thrilled about this.
  • Hot Damn! (Score:3, Funny)

    by dr_dank ( 472072 ) on Tuesday April 09, 2002 @10:03AM (#3309280) Homepage Journal
    EQ PS2 features:
    * Crazed loner mode cuts off upcoming broadband connectivity so you can be alone with the voices in your head

    * New soundtrack by Ozzy Osbourne and Judas Priest

    * Free Paxil to first 100 buyers

    Suicide-blaming entertainment is now coming to a console near you!
  • by GutBomb ( 541585 ) on Tuesday April 09, 2002 @10:04AM (#3309288) Homepage
    great. i will finally be able to get my wife off of the pc. but now i will never be able to watch tv :(
  • Haven't we already concluded that Everquest leads to suicide? (link) [slashdot.org].
    Surely this is a foolish move on Sony's part. Not only are they opening themselves up to potential legal action, but they're killing off their users!
  • Memory limitations (Score:4, Interesting)

    by parliboy ( 233658 ) <parliboy@gmail . c om> on Tuesday April 09, 2002 @10:05AM (#3309295) Homepage
    I'm confused. I had thought that one of the big problems with all the UQ expansions is all of the RAM needed for all of the new stuff, and all of the possible combinations of character/items that it has to worry about displaying. Doesn't the PS2 have, like, 8 Meg? How is this going to happen in anything but a stripped down version?
    • Easy.
      They don't run on Windows.
      And this is NOT a troll. Consoles do need less memory to run games because of the more efficient OS. Check out the minimum PC specs on GTA2, and then consider that GTA3 runs on a PS2.
      • Total BS. While you save the upfront cost of loading the OS, the choice of OS does not affect the amount of memory required to store texture, model, and world data, which is the bottleneck for EQ.
        • Total BS. While you save the upfront cost of loading the OS, the choice of OS does not affect the amount of memory required to store texture, model, and world data, which is the bottleneck for EQ.

          That's true, but the OS also has drivers for all sorts of stuff resident, daemons, and in the case of windows spyware and the like. I could see needing 32M less RAM on a console. (And I remember when 4M was a lot of RAM for a Unix machine...)

          • There's also DIrectX libraries, and all kinds of OS code that is loaded, but in the end Everquest eats memory because of huge textures. I don't know how they're going to get around that for the PS2. It should be interesting to see what the end product looks like.
      • Consoles do need less memory to run games because of the more efficient OS.

        But console graphics chips are in more or less the same boat as PC graphics chips. And, as far as memory issues, we're probably first and foremost talking about textures there. A 5K texture is 5K texture whether or not you're running a 'more efficient OS'. The only case in which a 5K texture is not a 5K texture is when it's subject to compression. Proprietary texture compression schemes will certainly help but, if I recall correctly, the PS2 has no hardware texture compression whatsoever. This makes it worse than pretty much every other chipset on the market for the purpose of economising on memory. Furthermore, I read correctly that the PS2 has 4MB of VRAM, right? I'm assuming half of that has to be framebuffer. So does the PS2 actually have no more texture memory than my Diamond Monster 3D (circa 1996)?

        I upgraded from my Geforce and 256MBs of DDR RAM because Dark Age of Camelot came to a halt in any sort of relatively busy scene. Now, with 1GB of DDR and an ATI 8500, DAoC only slows down sometimes, in extremely busy scenes.

        No matter how efficient your OS is, bringing an MMORPG that manages somehow to fill 64MB of video RAM and 1GB of system RAM (god only knows how) on a PC to a "more efficient OS" is not going to squeeze the same data into 4MB of video RAM and 32MB of System RAM.

        Everquest is another story. Older technology, smaller textures and fewer polys. But the fact remains the same. There are some hardware shortcomings no OS could make up for.
    • How is this going to happen in anything but a stripped down version?

      The PS2 version of EQ will not be connected to the PC version of EQ in any way other than name and background fiction.

      It's a completely seperate game that happens to have the same style of gameplay.
    • Actually I think the PS2 has 32MB of RDRAM for system memory. Does anyone else know for sure?
    • Well, this is how I would think it would work, FWIW.

      The game is on a DVD disc, which has upto 18bg of storage, so the game could in effect track which textures needed for the onscreen action, and which models are needed as well. Figure an array for a few hundred items for that.
      From there the images can be streamed off of the DVD as needed and stored in memory.
  • EQ now takes full advantage of modern 3D capabilities. The new Shadows of Luclin expansion has turned EQ into a game with lots of eyecandy all using the newest of 3D hardware. /. misses the obvious again.
  • Geeks and Dork (Score:3, Interesting)

    by photon317 ( 208409 ) on Tuesday April 09, 2002 @10:07AM (#3309301)

    I know a lot of hardcore Geeks think only Dorks play these kinds of games, but they really have value and you should check them out. To me EverQuest is an evolutionary step towards what VR environments will be like in the future. I first started thinking that about the Doom/Quake series, but EverQuest took it to a whole new level, albeit in a different genre. The immersiveness is amazing, just don't get hooked on the social crap there.
    • I expressed the same thought [slashdot.org] in a recent /. story on EQ. These games are a great proof of concept for virtual meeting/social spaces. Throw in some advances in voice/video over IP and a bunch more bandwidth, and the future is promising for telepresence.

  • by Anonymous Coward
    Everquest was bad enough on small, VGA-quality monitors with tinny speakers and uncomfortable office chairs. But if Sony is allowed to introduce it into America's living rooms, where it can be experienced on 50-inch TV screens with full Dolby Digital and a comfortable La-Z Boy recliner, we may lose an entire generation of our youth. They will become mindless drooling zombies that only leave the house to get more Jolt and Cheez Balls. As a result we may lose the war on terrorism. Therefore I think the government needs to examine this very carefully before such a release is allowed.

    thank you
  • *twitch* (Score:2, Funny)

    by Kredal ( 566494 )
    Great, now I have to buy a PS2 and broadband adapter thingy, and keyboard/mouse, all to get a worse quality crack than I have right now in my computer...

    But ya know, I'll do it cause I'm an addict.

    *sigh*
  • "It's going to work in a similar manner (to the PC game,) but its very much a streamlined interface and to a degree streamlined game play," he said. "We're making sure it's very easy to get into it and start doing things quickly."

    IMO, this will cause the PS2 version to be different enough from the PC version so that it won't be as successful. Add to the fact that you will need a bunch of peripherals to chat for the game (can you say 'expensive'?), and this will drive away all but the really hardcore Everquest gamers.
  • by dmorin ( 25609 ) <dmorin@g[ ]l.com ['mai' in gap]> on Tuesday April 09, 2002 @10:08AM (#3309306) Homepage Journal
    I remember when The Sims guy (I think) did an interview where he said that doing multiplayer online worlds across platforms like Win/Linux was incredibly difficult, verging on impossible, due to the tremendously minute detail required in keeping everything in sync. I wonder if this problem appears here as well.

    In other words, will PS2 users play in the same world as PC users?

    • "its very much a streamlined interface and to a degree streamlined game play"

      Streamlined Gameplay says a different version to me. Apart from anything, the PS2 has a mere 4Mb of graphics memory (64Mb total if memory serves), so the 512Mb +32Mb graphics min-spec of Shadows of Luclin would send the poor thing crying home to the PSOne.
    • You can bet your bottom dollar that the console online community will be distinctly different from the PC online community, and nary the two shall meet... There are many good reasons for this, including technical, financial, and demographic ones.
    • No, the time in the PS2 game is 500 years before the PC game. There won't be any interaction between characters from the two versions of the game.

      Hopefully, playing the PS2 version will give people some insight into the history of Norrath... That right there is a great reason to play for some of us.
      • Is there any evidence to the fact that the ancient inhabitants of Norrath were into something else than waiting for some monster to respawn?
    • More-over, the question probably is, is it profitable to do all of this and "make it happen".
    • I remember when The Sims guy (I think) did an interview where he said that doing multiplayer online worlds across platforms like Win/Linux was incredibly difficult, verging on impossible, due to the tremendously minute detail required in keeping everything in sync. I wonder if this problem appears here as well.

      Huh? This is one of the most vapid things I've seen rated to 5 in a long time. EQ isn't impossible on Windows, it's been done. The Sims guy is talking about having multiple people in a Sim-city, a fully dynamic enviornment, which EQ isn't in any way, shape, or form. EQ is entirely static geography, which makes it an entirely different case.

      In other words, will PS2 users play in the same world as PC users?

      What does that have to do with your first paragraph? The first discusses possibility issues and the second discusses porting issues. Huh?

      Congratulations, you have successfully karma-whored by playing buzzword bingo.

  • by CaseyB ( 1105 ) on Tuesday April 09, 2002 @10:09AM (#3309309)
    I'm hoping this version takes advantage of the Ps2's graphic capabilites, rather then what I've seen on EQ before.

    Very doubtful. While the PS2 chipset can drive a good framerate, the minimal memory and total absence of a hard drive would require stripping loads of detail from what you see on a PC. This engine is about a real *bulk* of data, not the small set of detailed models and textures in a typical console game.

    Getting that sort of game, designed and optimized just for PCs, to run at all on the PS2 is going to be a real feat.

  • by mirkurius ( 133480 ) on Tuesday April 09, 2002 @10:10AM (#3309311)
    EQ is a graphical MUD, a chat room with some role playing. It is not an action game, and a poor substitute for an adventure game. Streamline it for console? Hmmm... game is already mostly brain-dead... What makes it worthwhile is the human element provided by chat, and if this is missing from the console version what good is it?
  • by rob_from_ca ( 118788 ) on Tuesday April 09, 2002 @10:10AM (#3309314)
    There's two words I've never heard together before...
  • This is all cool, but I've got two concerns:
    1) How will it deal with the lack of keyboard? Communicating (and thus forming parties) will be more difficult.
    2) Will the lack of hard drive effect anything? It seems that the game will be un-patchable and unable to work with expansion packs.
  • by FurryFeet ( 562847 ) <joudanxNO@SPAMyahoo.com> on Tuesday April 09, 2002 @10:14AM (#3309329)
    -eBay stock raises 10 points.
    -After accepting that .tv domains won't sell, the island of Tuvali announces plans to produce and export Everquest high-level characters.
    -Microsoft denounces Sony's plot to monopolize the online gaming world, giving the PS2 an unfair advantage over Xbox.
    -A woman, who blames Everquest for her son's suicide, calls for action against what she calls "an incoming genocide".
    -Thousands of Slashdot readers comment. "It's so cool", says some. "So, who cares?", says others. But the predominant opinion is "Microsoft still sucks".
  • You won't be able to play the current EQ from a PS2. The game to be released is called "Everquest Online Adventures" and, according to the article, is based on EverQuest and will play much like the PC game.

    The PS2 doesn't have the RAM or CPU power to play PC-EQ in its current incarnation no matter how powerful the GPU. 256MB of RAM is the practical lower limit on the PC game, the textures that need to be loaded now are -huge-.

  • Does the PS2 have enough processor power to run the same EQ that a PC runs?

    Well, i have a P3-800mhz, Geforce 2, 192mb RAM and i can barely run the game, i dont know if the PS2 will be able to run it even in a minimized version...

    am i wrong?
  • PS2 first broadband? (Score:5, Interesting)

    by Dark Paladin ( 116525 ) <jhummel.johnhummel@net> on Tuesday April 09, 2002 @10:19AM (#3309360) Homepage
    I'm not going to talk about the "use a USB ethernet as a hack", but this is interesting for me.

    Please not: this is not a rag on the Xbox. Well, it is, but it's not a rag because it's an Xbox, it's a rag because I like my Xbox and wish MS would stop being shitheads about managing it.

    Anyway. Rewind the clock about a year to last years E3, where the Big Three (Nintendo, Microsoft, Sony) were sitting up, talking about their new consoles. I remember this discussion:

    Interviewer: So, tell us about your online gaming plans.
    Nintendo: Online gaming? We want to make fun games. We'll include online gaming if we need it.
    Sony: We have a deal with AOL, and we're going to crush everybody online! Bwahahahaha!
    Xbox: We have a built in Ethernet port into the Xbox, so we'll be online out of the box instead of having to buy expensive peripherals, and we'll crush everybody online! Bwahahahaha!

    Now, fast forward to November, when I picked up my Xbox, and read in the help manual (page 15 I believe) that said:

    Broadband support is coming in June of 2002. Deal with it.

    Now we have Sony about to bring out their Ethernet/Hard drive adapter for the PS2. Will it make it as powerful as the Xbox? Probably not - unless you have the Linux kit, you won't be able to rip MP3's to the local hard drive (though I'm sure software developers will get that out), nor can you save games to the hard drive (unless the game is specifically programmed to do so - I could be wrong on this, but I don't think I am.)

    Anyway. The point here is this:

    Sony, at this rate, will beat the Xbox to true broadband Internet support without using a 3rd party hack. They will do so with Everquest behind them, Final Fantasy XI, and Star Wars: Galaxies. I can plug any standard USB keyboard/mouse into it, and it will work perfectly.

    We still don't know what the Xbox plans are. While it has an Ethernet port, it only works on a local UDP network (unless you do some hacking with routers/Gamespy Arcade to get it online). Maybe there will be an update to add simple TCP/IP support, but why this support wasn't out of the fucking box I'll never know. (Come on - isn't the TCP/IP stack BSD license based? This should have been a no brainer, even if they had to put support in the Flash Bios or something instead of the hard drive. And they wouldn't have to worry about those "evil" GNU folks spoiling the party, since BSD doesn't make you share code.)

    The Xbox will have... Seriously, I don't recall. Probably Morrowind (maybe - that's a single player game only right now), Halo of course, and some other games. I can't plug any USB things into it, so I have to spend more money for an Xbox keyboard/mouse (which I haven't seen announced yet - they could be out there, I just don't know.)

    I like my Xbox - once I replace the controller, I'll like it even more. But I love my PS2, and Sony's making it hard not to like it more. And while I can't stand MMRPG's (experience, level, lather, rinse, repeat), I'm just interested enough in some of them (Final Fantasy XI), in the hard drive, and other bits that make me think that Sony's going to continue to stay in the lead.

    Now, if we can just clear up their RIAA issues, and I'll really like them....
    • The funny thing about this is that Microsoft thought they could own the market on the first try.

      I liked the concept of the XBOX, I liked the idea that things like Everquest would be easy ports. I liked the idea that everything would work with no setup. Heck, that's why I went to consoles this year. I got sick of paying big money every six months to upgrade my GD PC.

      However, I went to buy a console last month, and lo and behold... the XBOX had only a handful of games (only 2 of which I liked), no real broad-band, decent graphics, and a controller that sucked, well MicroSoft :)

      So, I bought a PS2. Funny that. It was cheaper, cooler, and had every game I could want. Plus, everything I wanted in a console was already there. (Ya know: games I like, a controller that was comfy, technology that was proven, a really cool developer kit, DTS)

      I still like the XBOX. I hope that in the XBOX 2 or the XBOX 3 it will become a full-fledged console!

      Everquest for the PS2, however, will be very interesting. How are they going to handle all the frigging patches? How about the fact that the game is 1.5 GBs? I bet the initial EQ port is going to stink SOOOOO bad.

      -WS

    • Interviewer: So, tell us about your online gaming plans.
      Nintendo: Online gaming? We want to make fun games. We'll include online gaming if we need it.
      Sony: We have a deal with AOL, and we're going to crush everybody online! Bwahahahaha!
      Xbox: We have a built in Ethernet port into the Xbox, so we'll be online out of the box instead of having to buy expensive peripherals, and we'll crush everybody online! Bwahahahaha!


      I'm sorry, man, but this is nothing new. Online console gaming has got to be one of the more vaporwared feature in tech history.

      Case in point: I remember one of the things that sold me originally on the 16-bit Sega Genesis (when it first came out, like 10 years ago) was the proposed "teleGenesis" modem option. It sounded so sweet! You could play two players game against your buddies across town, and it included a keyboard and additional RAM to power-up your Genesis gaming experience. They even had a picture of it on the back of the box and claimed that special games would come out specifically to support it.

      Did that ever happen? Not on your life. I wouldn't be surprised if the same thing occurs with one or more of the current consoles: a lot of talk and even some "demonstrations" to keep you interested in the platform and buying software, and then nothing, nada, zilch.

      Like mom said, life just ain't fair.
    • I like my Xbox and wish MS would stop being shitheads about managing it

      Isn't hoping MS will stop being shitheads a lot like hoping the government will stop taxing people?

    • Xbox: We have a built in Ethernet port into the Xbox, so we'll be online out of the box instead of having to buy expensive peripherals, and we'll crush everybody online! Bwahahahaha!

      The PS2 Ethernet Adapter will be $39.99. No more expensive than the DVD remote for XBox which isn't supported out of the box. Same Difference! PS2 isn't behind, it's ahead by a long shot as you indicated with FFXI, EQ, and Star Wars. Not only that but the Ethernet Adapter is already being play tested with games other than the aforementioned, has MS begun testing their online titles yet? Oh right, MS skips the whole testing process, I forgot.
    • "Broadband support is coming in June of 2002. Deal with it."

      Is that an exact quote? Personally, I would have taken it back, wrote MS Xbox division, and the FTC.

      MS is entering a whole new arena here, and if the treat there console customers they way thet treat there PC customers, they will lose.
      The console market does have a lot of vaporware, but when it gets that close to shipping, or is shilling, they don't keep telling you its there. I almost bought one because of their "connectivity out of the box", but bought a PS2 because of the number of games.

      I don't care what your product is, treat me like crap, and I return it.
  • Woo hoo! (Score:3, Funny)

    by AnimeFreak ( 223792 ) on Tuesday April 09, 2002 @10:20AM (#3309364) Homepage
    I wonder when the 512 MB memory upgrade for my Playstation 2 will be availble? :)
  • by dmarx ( 528279 )
    Just look at Phanatasy Star Online: the entire system was destroyed by cheaters. Online gaming with the console simply isn't going to happen.
  • My roommate is addicted to Everquest. Yesterday he played for over 12 hours straight (eating microwave food). He plays until he goes to bed then plays when he wakes up. He doesn't go to class anymore. His girlfriend calls him and asks him to come up to his room and he says "not now, I'm playing the game." Friday and Saturday nights he plays Everquest until 6am. He was a quite normal guy before he got the game. But since January he has completely given up on his real life and only cares about his game life. My girlfriend and I never get any 'alone time' in my room because he NEVER LEAVES THE ROOM.
    Please help. Is there anything I can do to get him to quit playing Everquest and save him from ruining his life (and my sex life)?

    Thanks for any advice.
    • Dear Lord Ender,

      I'm not sure what this everquest is, but my staffers tell me its a video game. I remember when my husband was addicted to Pong I had no quaters left over to do laundry!
      There are two ways you can deal with this.
      Its almost may, and the way it sounds your roomate will be placed on academic probation and most likely not returning next semseter. So if you can hold out a little longer...

      The second way to deal with this is to be firm but fair. Let him know that you are concerned that he is damaging his grades and social life. And let him know that his behaviour is damaging your chances of hitting the nappy-dugout. All work and no play makes Jack an angry, vindictive, revenge-monger.
      If there is no change in his behavior (and your ability to get some) here is your plan: wake up early (10 am) one morning. Your roomate should be passed out from sheer exhaustion. remove his hard drive. remove his mother board. remove his net-connection. re-format his drive. Or just plain remove his computer. Leave a note in its place. He will be forced to go on a scavenger hunt to reclaim his lost computer! His ram is in a locker at the bus station down town.
      His mother board is duct-taped to the bottom of a bench. His hard drive is hidden on the roof of the physics building. Have the clues hidden amongst people he must talk to/interact with to get.

      This should take at least a few weeks, keeping him out of the room and giving you valuable "together time" with your honey.

      Hope this helps!

      Signed,
      Ann Landers
    • a couple of things.
      a) When he gets up to go to the bathroom, renam his everquest directory, and make it a hidden directory.
      b) install a "hidden" firewall blocking the EQ ports.
      c) his girlfriend is obviously in need, I suggest you attend to her needs, heck maybe you can get your girlfriend, and his soon to be ex together to "get him" for playing that stupid game.

      Top 10 ways to get someone to stop playing everquest:
      10)Break their fingers.
      9)When in the bathroom, turn the PVP mode on, and give away his stuff.
      8)Put a quarter slot on the computer, every half hour, he has to put in a quarter.
      7)Mysterious monitor problems.
      6)reformat drive, install Linux
      5)get his soon to be ex girlfriend to "swallow" if he gives it up.
      4)tell him you find him attractive when he plays.(he may still play, but at least he'll be else where)
      3)cancel his credit card.
      2)call his parents and tell them what he's spending their money on.
      and the number one way to get someone to quit everquest, leave a loaded gun next to the computer just before you leave on spring break!
    • It's no wonder he has this behavior; you're at OSU. When I was attending that God Forseaken Hellhole in 1994-95, my roommates routinely terrorized me and my property.. because I had a comp-u-tar and it was on the phone (14.4 to a shell account) and what if their grandad had a heart attack at 1am and I was online? So I moved to another room only to have a physically abusive roommate in addition to two more tech-hating yokels from rural Oh-Hi-Uh. This was on North campus where "all the engineering kids are!" Engineers who hated computers. I wonder where THEY are today.

      In the mean time, I started playing Magic: The Gathering with a few Graduate students. (This was my first RPG-ish experience... no D&D, no Final Fantasy or anything before that.) Next thing you know I am scrounging for cheap common cards and playing M:TG about 12 hours a day in the Union and the Grad dorm lobby, with another 5 hours spent in the computer labs. I slept between 9am and 4pm. Class was a freaking joke; 400 kids in a class, none of the TAs speaking english as a native language. I hated it, and I was 18 and knew everything. *GRIN* These "anti-social" behaviors only made my roommates hate me more.

      By chance I found a girl online with like interests... at the University of Wyoming. We started ytalk'ing all the time, and emailing. I flunked out of OSU, said "see ya!" to my parents who were "so disappointed because I had so much potential," and moved to Wyoming. Married my Internet sweetie. Spent three years cutting my teeth doing desktop support, PC/printer repair, and data wiring.

      I came back to Ohio with my wife and draw a salary that is comparable to the ones my idiot roommates were bragging that they would have someday, only WITHOUT the $50,000 in student debt, and five years in a classroom trying to figure out if the Teaching Assistant said "pigeons" or "business."

      The difference between me and this guy is that this guy has given up on his gf, which is just plain WRONG. College age is the best time to get good nookie. This guy has taken an entertaining habit to an extreme that crimps your style.

      On the other hand, Lord Ender, you have to ask yoruself... are you really a geek, or a geek-oppressor? :)
  • Some facts (Score:3, Informative)

    by ajs ( 35943 ) <{ajs} {at} {ajs.com}> on Tuesday April 09, 2002 @11:07AM (#3309600) Homepage Journal
    1. This is not EverQuest as you may know it. This world will not overlap with standard EverQuest. There will be a limited race/class selection, and the world will not require zoning. You will also not get to interact with the rest of the EverQuest player base
    2. EverQuest in its current form has much improved graphics over what you're used to from the days of Kunark (which was release something like 2 years ago).
    3. If you haven't tried EQ since Kunark, you're missing much more than just graphics. There's a new playable class (Beastlord), a new race (Vah Shir: the cat people), post-60 advancement, new types of quests and scripted events (zone-wide wars, ring quests/scripts), chat channels (user created), and many more nifty features that older EQ players may want to come back and try out.
    If you decide to come back, come look me up. I'm on 7th Hammer, and play Miskaton or Deepone.
  • strange sound..? (Score:3, Interesting)

    by SubtleNuance ( 184325 ) on Tuesday April 09, 2002 @12:04PM (#3310007) Journal
    Whats that sound? Thats the sound of every >18 year old rushing to out to cancel their accounts to avoid all 12 year old "suxorsmedonkee" players about to get an account.

    They will, in one quick swoop change EQ from a MMORPG to a MMO???.

    Oh well, im waiting for PlaneShift [planeshift.it] or the (really far out it seems) WorldForge [http] -- though it seems the latter is FAR to ambitious to produce any playable MMORPG anytime soon.

  • Graphics (Score:2, Insightful)

    by amokk ( 465630 )
    "...but I'm hoping this version takes advantage of the Ps2's graphic capabilites, rather then what I've seen on EQ before." Sorry to say it, but the PS2 (nor any other console on the market for that matter) cannot possibly compare itself to a half-decent PC. Sure, the PS2 looks great on a super-low resolution NTSC screen, but at the end of the day, is it going to run Max Payne at 1280x1024 at over 80fps? I don't think so. No console on the market today has that kind of power no matter what the fanboys tell you.
    • 80 fps is not needed in console games. The only reason 80 fps is needed in Computer games is because the frame rate drops when there is a lot of action on the screen. Anything over 30 fps doesn't matter because you can not see it.

  • Will console-based online games launch with advertising? It's "TV", right? So consumers might "expect advertising".

    (Today, Yahoo Groups started adding large advertising images to e-mailed group postings.)

  • Not the same EQ... (Score:3, Insightful)

    by throx ( 42621 ) on Tuesday April 09, 2002 @02:19PM (#3311079) Homepage
    It seems most people have missed the point that the EQ for the PS2 will not be the same "world" as the EQ for the PC. This means (thankfully) that current EQ players don't have to deal with the PS2 players who have significantly decreased interaction, or with the limits the processing power and graphics of the PS2 would impact on the main development tree.

    In essence, I see EQ for the PS2 as something that will be the same in name only.

    Now what was that L/R/R/U/D/A/B combo for dragon punch to Tormax again?
  • Umm, if you havent seen the new graphics engine utilized by Shadows of Luclin, you need to upgrade.. 8-) I suspect you'll be suprised at exactly how much better the new engine is. I also suspect that the PS2 version will end up utilizing the same graphics library, or, at the very least, the same model libraries that are present in luclin..
  • The mainframe at work runs chips well under a gigahertz. Nonetheless, its MASSIVE IO channels make it outperform my work machine. Likewise, its not the fact that the PS2 has 32 meg of ram that make it possible to do BETTER than the graphics for EQ*(I've seen em, they're weak) it's the fact that it has very wide IO channels compared to your PC.

    I was going to post this in reply to a message, but then I saw about a dozen dipshits all chime in, looking kinda unclever.
  • I just hope that someone (other than MS) brings console-based network multiplayer gaming to Australia and doesn't screw it up as badly as the Dreamcast did. All I want is to be able to dial-up using my existing account and play a game with friends. Since my PC can't run any modern games, I'd really like a console solution.

The moon is made of green cheese. -- John Heywood

Working...