Unreal Tournament 2003, Now With More Ogg 188
Alizarin Erythrosin writes "Unreality is running an article today about a hands on preview of Unreal Tournament 2003. An interesting bit was on page 2, saying that Ogg Vorbis is being used to compress the audio for the game." A nice screenshot demonstrates some of the eye-candy.
NASCAR Racing 2002 Season also uses Ogg. (Score:1)
wow that ogg looks great! (Score:5, Funny)
Re:wow that ogg looks great! (Score:2)
Re:wow that ogg looks great! (Score:2)
Ogg + rocket launchers...doesn't get much better than that.
Re:wow that ogg looks great! (Score:2)
(Heard here in the office a couple minutes ago.)
Re:wow that ogg looks great! (Score:2)
Serious Sam: Second Edition (Score:4, Interesting)
Re:Serious Sam: Second Edition (Score:1)
It makes a lot of business sense to use Ogg in video games. It sounds just a good and it's totally embedded so the specific technology used makes no difference to your users. Why screw around with licensing proprietary technology? Line your own pockets.
Re:Serious Sam: Second Edition (Score:2)
So I guess usage of Ogg may help popularity of this format between users. If many different products will start using Ogg this format may became really popular like mp3.
Re:Serious Sam: Second Edition (Score:1)
</asshole>
lame graphics? (Score:1, Insightful)
Re:lame graphics? (Score:3, Interesting)
Who Cares? (Score:2)
The thing that caught my eye more than the graphics and the new HUD look was the message at the bottom of the shot saying "You have the ball, deliver it to the enemy base!" I don't know if this is a mod that's already out there, but it seems like it's based on sports like football, soccer (the other white football), and games like it. More modes of play means more fun which means a better game, graphics aside. If my computer can run it when it comes out, it'll be in my hands ASAP.
Re:Who Cares? (Score:2)
Team Fortress Classic (for Half-Life) had a map called 'Push'. Instead of having two flags, you had one soccer ball, and the point was to take it to the goal in the other team's base.
Re:Who Cares? (Score:1)
Great fun, and I have no idea how they accomplished it purely in-map without modifying the team fortress codebase, but they did.
Image Mirror (Score:1, Informative)
Better sceenshots (Score:4, Informative)
Re:Image Mirror (Score:1)
The linked screen shot. (Score:1)
Looks a lot like Tribes 2 (Score:1)
That was my first thought as well. I wonder if an indoor shot or a closer view of one of the other players would have given a better sense of the new graphics engine. The snow effects look nice, though.
UT2003? I can't think... (Score:2, Funny)
Operation Flashpoint... (Score:5, Informative)
Re:Operation Flashpoint... (Score:3, Insightful)
Ya, funny how one of the most popular games, based on the most popular FPS game engine, get's mentioned but a far less popular, niche-market targetted game doesn't get mentioned.
Re:Operation Flashpoint... (Score:1)
Re:Operation Flashpoint... (Score:1)
It's almost as if... (Score:2)
It's almost as if Slashdot stories came from submissions from its readers, so naturally a more popular game would have more attention, and thus more potential news submissions.
Weird.
Re:Operation Flashpoint... (Score:3, Funny)
Re:Operation Flashpoint... (Score:3, Funny)
If he was carrying a Flak Cannon and running across the street towards you, I would close the window immediately and get under your desk.
Re:You don't know what you're missing! (Score:2)
Benchmarks (Score:5, Informative)
http://www.anandtech.com/video/showdoc.htm
Nick
Hmmm looks like (Score:2)
wtf? (Score:1)
"Red team, this is blue team. We know you have our balls and would like you to return them"
Re:wtf? (Score:1)
I have a silly question (Score:3, Insightful)
These sort of games seem to work by pushing computers to their limits, so it just seems odd that they would include something that takes power away from graphics/engine, espically when it's really not needed. (standard CD audio can be read off a disk with next to no CPU usage)
Am I way off base here? If so, let me know why.
Re:I have a silly question (Score:2, Informative)
Re:I have a silly question (Score:2, Informative)
Re:I have a silly question (Score:2)
Re:I have a silly question (Score:2)
Re:I have a silly question (Score:2)
Having worked at a computer store for the past 2 1/2 years, I can attest to the fact that most people feel that onboard sound is adequate, even if it isn't.
Look at the Soyo Dragon boards for example. Onboard 5.1 surround sound. Except for the fact that it's crap. Most people see the onboard 5.1 and assume that it's good, even though it's like AC97+more outputs!
-kwishot
Re:I have a silly question (Score:2)
Re:I have a silly question (Score:3, Insightful)
Let's face it: if you don't compress the audio file, you're going to be relying on disk I/O to get the file out. That's going to suck in a fast-paced game. If you can minimize the disk I/O, you stand a good chance of speeding up the game.
Re:I have a silly question (Score:2, Informative)
Hard drives are basically unused when it comes to most games of FPS nature, besides the inital loading of a map/sound effects/etc. The only exception I can think of is when you enter a place with high detail or triggered events.
Re:I have a silly question (Score:2)
But it's better to just play the file normally, since ogg won't slow down a GHz cpu. And the ram is needed to load textures and maps.
Re:I have a silly question (Score:2)
Re:I have a silly question (Score:1, Informative)
Re:I have a silly question (Score:2)
Re:I have a silly question (Score:2)
As to the original poster: it is definetely not a silly question, it was actually the first thing that came to me when I saw the article.
*Perhaps* they're storing vorbis on disk, and decompressing the audio when the map loads? This way you save disk space, plus you don't take a cpu hit decoding vorbis while playing the game. Just a hunch.
Re:I have a silly question (Score:2)
Re:I have a silly question (Score:3, Informative)
This should compleatly bypass any system/disk I/O, should'nt it? The requests the game is making on the hardware is just a start, stop, or change track instruction.
I could see it being a problem if all of the audio was stored on the hard drive in wav (or simular format), but if your just looking at music, it just seems a good deal simpler to have that run off the CD.
60 Minutes (tick, tick, tick, tick...) (Score:1)
but if your just looking at music, it just seems a good deal simpler to have that run off the CD.
Which limits you to sixty minutes of music if you devote 3/4 of the disc to Red Book. Big games will want more than an hour of music.
Re:I have a silly question (Score:2)
Come to think of it, I always turned the music off in the bad old days too because it was frequently playing off the cd-rom, so it would freeze up the damn computer for a couple of seconds when the track restarted...
graspee
Re:I have a silly question (Score:2, Informative)
Re:I have a silly question (Score:1, Informative)
Why would you want to have any sort of audio compression taking up CPU cycles in a game that is so processesor depedent?
Media archive footprint?
There's lots of argument over when or if DVD will supplant the CD as a distribution mechanism for games, but regardless, in the near enough future CDs are probably still going to be it.
But, even 'older' shooters have already started pushing the space-limitations of the CD; for example, jpeg support was hacked into Quake 3 at the last minute because an entire archive of its textures uncompressed wouldn't have fit on a single CD.
Next year's games? Fatter hardware targets into which many more textures at much larger resolutions can be crammed, with less tolerance for ugly compression artifacts on those sharply-rendered images.
So, you've got to make some room somewhere, I guess. Given how large uncompressed audio is, it seems like a natural target.
Re:I have a silly question (Score:1)
Resampling quality has improved (Score:1)
From first hand experience, my old 486DX2/66 could play S3M's and IT's up to 32-channels without any problems.
Probably using zeroth order (nearest neighbor) resampling, which introduces ugly aliasing artifacts. Most modern s3m players (such as Modplug Player) use cubic spline interpolation to resample the instruments, which requires many more multiply operations than resampling does but produces a much cleaner sound.
I'm just waiting for a mod format that uses Vorbis to encode its samples.
Re:I have a silly question (Score:1)
Re:I have a silly question (Score:5, Insightful)
1. Any recent FPS is not CPU-limited. It is video card-limited. (Except for really low resolution, color depth, and detail, but nobody plays that any more).
2. On modern CPUs, MP3s take about 1% - 3% load to play. I expect ogg to be similar.
In short, CPU usage is a non-issue.
Re:I have a silly question (Score:4, Insightful)
For one reason - on 3D games the video card is usually the bottleneck.
standard CD audio can be read off a disk with next to no CPU usage
Right, but at 10MB/min for CD audio it takes up A LOT of space that could be used for textures, models, levels, etc. A half hour of music would waste half the space on a CD.
Re:I have a silly question (Score:1)
Re:I have a silly question (Score:1)
oh, I'm using a Pentium II 400mhz
Re:I have a silly question (Score:2)
you could have 1 million windows and still all of them idle!
Re:I have a silly question (Score:2, Insightful)
Well UT2003 is a totally different. The latest version of UT is v436. UT2003 should have a version number in the 600's... then old engine was meant to run great on 3dfx cards... the new one will not(a V3 will not be able to run the new version).
Now back to the cpu myth. They changed the engine to allow for the latest eye candy and effects... so it will not be CPU dependant... as they designed the engine to run on a certain class of video cards(Radeons and above). It is the video card that is holding back games these days...
That's called MOD (Score:2, Informative)
I like what they did w/ the first unreal. It was kind of like midi, except it had samples of the sounds used right there in the file.
That's called mod. It's commonly used on Game Boy Advance games too. The UMX files are actually renamed XM, S3M, and IT files, and you too can make those with Modplug Tracker [modplug.com].
W00t! (Score:2)
Mirror Available (Score:1)
http://thought.joint.net.au [joint.net.au]
this makes things so hard. (Score:2, Insightful)
Ok I was set to buy my ps2, after all GT3, made it all worth it, now this, now I have to put aside my years savings to buy a new video card because my dual voodoo2 isn't supported by win2k and it would probable choke. ofcourse my new video card, wont work on my overclocked celron 300a. so now i need a new board cpu memory. WHY !!!! dont people realize it sucks to play on my computer in my basement i want to go upstairs on my 48" TV. but i still want my network play so i can shoot the heads off all my wayward co-workers
Assult? (Score:1)
Re:Assult? (Score:1)
Anyhow, they're introducing new gameplay modes that seem to be pretty tactical.
Re:Assult? (Score:3, Informative)
-Capture the Flag,
-Domination 2 (control point on each end, hold both simultaneously for 5 seconds to score a point for your team),
-Bombing Run ("bomb" or "ball" in the middle, carry it to the opponent's base to score, kind of like football, and you can throw it to a teammate as well).
My guess is the multiple objective game of Assault had far too few players to justify the surely formidable task of creating new maps for it. Domination was pretty small too, but I'm sure it's not too hard to make a good DOM map now with the tweaks from the old style.
It's too bad though, with some work Assault could have been a much better gametype the second time around.
Re:Assult? (Score:3, Insightful)
Assault was one of my fave parts of UT - its how I got my brother, who swore he'd never get into mouseaiming into UT. Coop AS was awesome, especially playing sniper on Overlord.
The problem with AS was a tendancy for overcomplex objectives. If they'd just made the maps have big red numbers saying "shoot me" and you have to shoot each number in order, then it all would be fine. Maybe include TFC style signs on where everything is. Instead you had to have already played the map to know the objectives - not good for newbies. DOM was similar, it was impossible to find the map points, and you never knew which name referred to which point.
Fucking wicked (Score:3, Informative)
Help for Mainstream Ogg? (Score:2)
OTOH, mp3 use has become so widespread over the last 2-3 years that getting the millions who use it daily to switch to a format that provides little benefit for them (they simply want to listen to their music) is unrealistic.
Consumers use MP3 because it has integer decoders (Score:5, Insightful)
Perhaps this will encourage the semi-tech crowd (the casual gamer type mostly) to use Ogg, and it may filter down in to the main populous who mainly uses mp3 right now.
People still use MP3 because there are pocket-sized MP3 players, and there are pocket-sized MP3 players because efficient MP3 decoder software that uses fixed-point (integer) arithmetic is widely available. The reference Vorbis decoder still uses floating-point arithmetic, which common ARM microprocessors cannot do in real time.
Re:Consumers use MP3 because it has integer decode (Score:2)
people use mp3 because everyone uses mp3: if you want to use a p2p tool to download music you want mp3 files, they are more likely to be found.
Re: (Score:1)
Linux Version? (Score:2, Interesting)
I don't think so... (Score:2)
From the Unreal 2 site...
Q. For what platforms is Unreal II being developed?
A. At this time, the PC is the only announced platform.
Now that doesn't mean much, "announced platform"? It's been a while since I've read anything about it, but I am pretty sure I read that it is going to be D3D only ;-( I can't find it right now though...
Linux port possibility! w00t! ;-) (Score:3, Informative)
UT2003 For Linux? - Wednesday Apr 17 18:53:54 2002 - Updated by AlKini
foser wrote in to point out a little bit of information regarding the possibility of UT2003 being ported to Linux. The information came from an IRC interview in which Mark Rein from Epic participated:
[19:35] DE/Epic: Will UT2003 make it to Linux? If so, server, client or both?
[19:35] Server for sure on Linux
[19:36] MarkRein[Epic]: any word on a client
[19:36] Irix--> Don't know yet about a client but it will probably happen eventually
[19:37] Irix--> We'd definitely like to see it and I know Dan Vogel is talking with some friends of his who would like to do it.
So, someone who could do it, wants to do it. I sure want him to do it ;-)
So, I take my previous comment back ;-)
Re:Linux Version? (Score:1, Informative)
foser [mailto] wrote in to point out a little bit of information regarding the possibility of UT2003 [unrealtournament.com] being ported to Linux. The information came from an IRC interview [beyondunreal.com] in which Mark Rein from Epic [epicgames.com] participated:
From me:
It doesn't matter that Loki is out of business.
Epic did the original port. Not Loki. Loki just maintained it.
Divx downloads of UT 2003 LAN game (Score:5, Informative)
The moral of the story: (Score:5, Funny)
No, the Real moral of the story: (Score:2)
RUN.
Following in the footsteps... (Score:1)
Re:Following in the footsteps... (Score:1)
Personally I'm very excited that UT2003 seems to be using some of the good ideas that Quake did have, and combining it with both their own new ideas and the best from UT itself. The spam has been cut down, the teamplay enhanced..
Overall, I think this game promises to offer much better gameplay from newbie to elite levels than anything else out there or anything else coming out any time soon. If you're a hardcore gamer, I don't think quake will even come close whether you're into 1v1 or full scale team CTF.
oog (Score:1)
And if they were smart they'd let everyone know about it, Look another program that uses OOG.]
That'd get people using it.
Also if you could insert your own ogg files as a soundtrack. People would be more likely to use it.
some more links (Score:2, Interesting)
screens 1 [prounreal.com]
screens 2 [prounreal.com]
gamespot article [gamespot.com]
screens 3 [prounreal.com]
screens 4 [shacknews.com]
screens 5 [beyondunreal.com]
Weapons
http://www.unrealops.com/ut2-weapons-preview.htm [unrealops.com]
Hope this makes someone as happy as it did me when I first got it.
-Vic
Re:some more links (Score:1)
Yummy!
But I want my pointy mines!
And my clicky mines!
Watch people fall for the same trick time and time again! Ohh the fun
Re:some more links (Score:3, Funny)
No linux port... (Score:3)
Hey! EPIC! I'll pay $75.00 for a linux version that DOES NOT USE WINE.
and I'm sure there are others that also would do the same.
WTF?? (Score:1)
Re: (Score:1)
Hoohah. (Score:1, Interesting)
I rule you all.
Soooo Tasty.... (Score:1)
Apparently... (Score:2)
Re:doing up? (Score:1)
Re:doing up? (Score:2, Informative)
Re:Advertisements? (Score:1)
If something is interesting, whether it be a product or a story, I would hope that the
Re:Look, editors. (Score:2)
wrong name, unfortunately (Score:1)
Here's some more text so it doesn't appear to be all caps. I'm not yelling, damnit.
Re:Believe they used Ogg in Dungeon Siege (Score:1)
If you'd check your facts, you'd find that the only sound formats supported by Dungeon Siege are MP3 and WAV. They apparently played with the idea of supporting WMA, but it used too much processing time. Not even a hint that they might have thought about OGG.
The better trolls have a grain of truth in 'em.. this isn't one.