WineX 2.0 317
ZaMoose writes "Looks like Transgaming has released version 2.0 of WineX (with full support for Jedi Knight II and initial 3D sound support. Joy!) Prepackaged .debs and .rpms are available only to subscribers, but you can always just download and compile it yourself (you just won't get the nifty SafeDisk workarounds/InstallShield proprietary stuff)."
BSD? (Score:1, Insightful)
This is all good (Score:5, Insightful)
It'd be really nice if games were ported/developed for linux. Then people will start switching operating systems. Nobody cares if you can run certain programs on linux with a bit of hacking except for those of us who already run linux. Recompile these games for linux, use standards such as opengl, etc...
That being said, I really like seeing these things coming to linux. I love playing certain computer games, and really hate that they are only written for windows (I miss you loki). But hey, I'm off to play some JK II now
Re:This is all good (Score:2)
I think that people will use at home whatever they have on their desk at work. That's why you see so many wintel machines being sold in the home market. If linux ever makes it onto desktops at work, I think you'll see a much larger move toward it for home desktops.
Re:This is all good (Score:2, Informative)
Chicken and egg. What comes first?
Well, there are others besides Loki around.
Came across an announcement [cyberlore.com] on the Majesty Web site [cyberlore.com] that Linux Game Publishing [linuxgamepublishing.com] would be porting Majesty over to Linux.
Granted. The release was from January, but one can dream... and this still isn't an 'original' but rather an incredibly delayed port... but still...
Re:This is all good (Score:2, Interesting)
The efforts put forth by projects like Wine show that these games have the ability to run and run VERY well on Linux/Unix/etc. It also shows that Linux is not just for business and servers anymore but for recreation and peoples' home offices. Maybe because of this new Wine release 20 people will notice that games can run on Linux with just a little bit of work and they'll notice that *nix is a bit more flexible than they thought. If 1 out of those 20 people give it a shot and like it, word of mouth could have 2 people with it, and it slows spreads in that manner (hopefully).
And hey, even if that doesnt work, you can always dual boot
Re:This is all good (Score:3, Interesting)
Vmware runs most things, if it had DirectX support, team this up with a pre-empt/blah new fangled linux kernel, and you dont NEED to port games.
I bet 5 years from know you will be able to emulate any OS, just run it under linux. So far I have Mac OS 9, VMWare, Amiga, Atari, N64, PS, DreamCast, Mame, C64, etc...
Re:This is all good (Score:3, Interesting)
While Loki was in a screwed position from 1 and 2, its 3 that killed the moral and the compony entirely.
Re:This is all good (Score:2)
Re:This is all good (Score:2)
Re:This is all good (Score:2)
Re:This is all good (Score:2)
Re:This is all good (Score:2, Funny)
Except they are [icculus.org].
Sure, lately fewer are available [tuxgames.com], but still some are being released.
Using it right now!!! (Score:2)
Will write back with the results!
Derek
Re:Using it right now!!! (Score:2)
Also, please post any weird flakinesses that may pop up. I'd install it on my Gentoo Linux setup, but its portage system (the whole thing) bit the dust after a power out. (and i'm using XFS!)
Also, what hardware are you running?
Thanks!
Re:Using it right now!!! (Score:4, Informative)
Code Weaver's wine [codeweavers.com]
just look on the left for "app database" and your set.
IT WORKS PERFECTLY!!! (Score:5, Informative)
It is perfect! I was playing in 1024x768x32 and it is flawless. Everything is there, sound, FPS, movies, everything is just as it is in Windows! In fact I think it even loaded the levels faster than it does in windows - very cool.
Seriously, on the FPS side, I couldn't tell a bit of difference from playing it in windows. This is on a 1.2Ghz Tbird with 512MB of RAM and a Geforce3TI500 using the newest nvidia drivers (2880).
It even installed perfectly and added itself to my kde desktop/menu.
Great job transgaming!
Time to try some more games!
Derek
Re:IT WORKS PERFECTLY!!! (Score:2, Funny)
Except it's not.
It's gaming with the proven monopolist's API(s), and extending it's stronghold to Linux. Fun!
Re:IT WORKS PERFECTLY!!! (Score:2)
Quick Q for you...Did you install from src or did you do the rpm/deb? Did you do any special config to get it working in KDE? The reason I ask, is that the last time I downloaded WineX (March 2002), I didn't get any cool menus added under KDE.
Re:IT WORKS PERFECTLY!!! (Score:2)
Wine itself doesn't add any menu items, but if you run a Windows installation program in it, when the installer trys to create the start menu shortcuts it goes in your KDE menu instead.
Re:Using it right now!!! (Score:2)
And you have to use --nodeps in a non-rpm distro - because there isn't a database of installed rpms (because there are none!). I always do it without the nodeps first and then look at the dependency list it spits out and make sure I have everything (which, using Gentoo, I almost always do - and everything is ALWAYS up to date so I dont have to worry about versions)
I have personally never used an RPM based distro (went from slack to gentoo) - and from what I hear that is a good thing(tm)!
Derek
oh man... not cool... (Score:1)
Counter Strike 1.4 (Score:2, Interesting)
Re:Counter Strike 1.4 (Score:2)
lhl.linuxgames.com [linuxgames.com]
1 bug with current cvs builds is that sound doesn't work, you can either get an old copy of winex (check the forum for the site above, they have old working copies) or edit your config.cfg and disable voice.
Also, even if the above worked perfectly, there is no way to transmit voice from linux, only listen.
benchmarks... (Score:2, Interesting)
Re:benchmarks... (Score:4, Informative)
I already have 2.0 installed and will do this in WinXP and Winex tonight and post back here. Last time I did it with 1.0 there was a serious drop in FPS - but it was still well above playable (on my 1.2GHz Tbird with a Geforce3 TI500)
Derek
WineX is great but support the Ported Games! (Score:4, Informative)
no need for winex (Score:3, Informative)
- you install it in windows, then you can copy it whereever
- some non-3d cutscenes don't appear in single player
- you don't set texture quality too high, with many players/big maps I see lot's of weirdness in the textures
- the brightness setting does not work, you have to use xgamma youself, the result is the same
- the cdrom must be mounted before starting the game
However the wine+linux combo seems noticably faster than on w2k with same settings. I'm not drawing any conclusions though, it might be just shitty drivers on windows or some tuning stuff I missed.
Re:no need for winex (Score:3, Insightful)
It is indeed equal in performance to my Windows performance on my 1.1GHz Athlon w/256MB RAM and a GeForce2 GTS (32mb RAM).
I can't wait to try it out on my work macine tomorrow. Dual Athlon MP 1900+s, 1GB RAM and my GeForce4 should arrive tomorrow as well! Sweet!
A note for people trying JK2+vanilla Wine on 1GHz+ (Score:2, Informative)
Kraf, thanks for the xgamma tip; I knew there must be a way to adjust gamma somewhere :-)
There seems to be a problem with JK2's CPU detection code on 1GHz+ CPUs under vanilla WINE (the multiplayer executable gets to "Detected AMD CPU with 3DNow!" then crashes with a divide-by-zero).
To fix it, get the vanilla WINE source (for Debian users like me: the result of "apt-get source wine" works nicely), open up win32/newfns.c, replace all occurences of
#if defined(__i386__) && defined(__GNUC__)
with
#if 0
and recompile (Debian users: cd to wine-yyyymmdd and run "dpkg-buildpackage -us -uc" to make new .debs).
If you don't like having to find and mount the CD, the "DUCK" no-CD crack from gamecopyworld doesn't work reliably in multiplayer, whether you use Linux or Windows; the "BH" no-cd crack (the one containing Start-MP.exe) does. Please do actually buy the game though... writing a game this good should be rewarded with actual sales :-)
I had no texture problems in High (not Very High) texture quality on a Geforce2 Pro with the latest nvidia drivers (version 1.0-2802).
Re:A note for people trying JK2+vanilla Wine on 1G (Score:2)
Transgaming deserves your money... (Score:4, Insightful)
That said, they're two ways to install software on Linux. One is RPM, the other has non standard install, uninstall, auditing and verification, leaves crap all over your system, makes it a nigthmare to build applications upon, and generally sucks. Here's a spec file you can use to create source and binary packages of Winex.
Summary: Runs Windows programs (especially multimedia ones) under Linux
Name: winex
Version: 20020407
Release: 1mm
Source0: %{name}-%{version}.tar.bz2
License: APSL
Group: Applications/Emulators
BuildRoot: %{_builddir}/%{name}-%{version}
Requires: kernel >= 2.4, XFree86-devel, gcc >= 2.7.2, flex >= 2.5
Requires: bison, glibc >= 2
%description
TransGaming WineX is a derivative of the Wine project. Wine is an implementation of
the Microsoft® Win32® APIs on top of UNIX and X-Windows - in essence, it is a Window
s® compatibility layer. Wine does not require Microsoft Windows to be installed, as
it provides an alternative implementation of Windows written from scratch with no Mi
crosoft code whatever.
TransGaming WineX includes a new implementation of the Microsoft DirectX multimedia
APIs, including Direct3D - the core graphics system most Windows games use for hardw
are accelerated 3D.
%prep
%setup -q
%build
%configure
make depend
make
%install
%makeinstall
%post -p
%postun -p
%clean
rm -rf %{buildroot}
%files
%defattr(-,root,root)
%{_bindir}/*
%{
%doc README ANNOUNCE BUGS DEVELOPERS-HINTS LICENSE LICENSE.winehq
%changelog
* Sun Apr 7 2002 Mike MacCana 1mm
- Created packages
Maybe, but I don't like their revenue model. (Score:2)
Realistically, people are signing up mainly to support them, i.e. donating. Why on Earth should they say, "If you want to donate, this is the amount you must give. We won't take less, and we're not interested in more." ?
I still don't understand why so few open source software projects are taking voluntary payments. It seems like the perfect match: "We give you the software with no obligation, you pay us whatever you like to encourage more work."
Re:Maybe, but I don't like their revenue model. (Score:2)
WineX 2.01 supports 80 games (go check their DB) - I can hardly call this "later"
Further instructions for packaging newbies (Score:2)
Hit Enter when prompted for a password
can't configure on RH 7.2 (Score:2)
The rpm build fails pretty early on with the error:
This is after the following libtoolize warnings: I'm not a total newbie, but autoconf and rpm make me feel like one.never mind, good to go on RH 7.2 (Score:2)
Re:Transgaming deserves your money... (Score:2)
That said, they're two ways to install software on Linux. One is RPM, the other has non standard install, uninstall, auditing and verification, leaves crap all over your system, makes it a nigthmare to build applications upon, and generally sucks.
Actually, I think .debs are far better than .rpms. Care to explain your rather strong statement?
Re:Transgaming deserves your money... (Score:2)
Re:Transgaming deserves your money... (Score:2)
RPM does have the advantage of being a "standard", although one that even Red Hat doesn't actually use (the version 3/4 issue you mentioned).
All of this is fine, but doesn't square with your previous comment at all:
One is RPM, the other has non standard install, uninstall, auditing and verification, leaves crap all over your system, makes it a nigthmare to build applications upon, and generally sucks
How do .debs "leave crap all over your system", "make it a nigthmare to build applications upon" and "generally suck"?
Re:Transgaming deserves your money... (Score:2)
How do
It squares fine with my previous comment - which never mentioned Debs, but were rather about installing any piece of software with using a packaging system. Deb's wouldn't be to bad, they're just not the current standard and (unlike RPM 4) aren't likely to be in the future.
But HOW do I give it to them???? (Score:2)
Some 3 weeks ago I went to transgaming's website for a gander at how much a subscription costs. I crawled over that thing like a maggot for hours, clicking every link in site, before giving up. I could not find anywhere on the site with pricing info, or where to sign up for a subscription, or how. For a company that wants your money, they sur emake it difficult! Most places have a big "Sig up now!" link on the front page, but not Transgaming. It seems mired in enigma.
Am I just dumb? I hope so. Can anyone post the link that shows how much a subscription is and how you sign up?
Never Mind (Score:2)
It seems with this release there is a Subscribe Now! link on the front page after all. I guarentee that was not there before!
Re:But HOW do I give it to them???? (Score:2)
http://www.transgaming.com/create_accnt.
The subscription is $5/month
Biggest New Feature (Score:5, Informative)
Diablo II - Yes. Dungeon Siege - No. (Score:2, Informative)
If only that were true. I just downloaded and installed the new version, and it doesn't support the "newest game" I have, Dungeon Siege. DS insists on having DirectX 8.1 before it will install. Of course, any coder worth his/her/its weight in donkey turds knows that you shouldn't change the API between minor versions, so the program shouldn't care whether I have 8.0 or 8.1. But to give Microsoft (the publisher of DS) the benefit of the doubt -- which (A) I'm still willing to do, even though they rarely deserve it, and (B) even so, doesn't make them look too good -- GPG probably found some nasty bugs in DirectX 8.0 while writing this game, so MS had to fix the bugs and release DirectX 8.1 to make this game work.
Not to dis TransGaming, though -- Diablo II works beautifully, and the LoD expansion seems to work as well (still need to test this more thoroughly), so major props to them. I'd do more tests tonight, but I have to work for a living.
The catch up game (Score:2)
On the plus side, Wine runs Lotus Notes pretty well and saves me from having to reboot at work to check my mail.
Re:The catch up game (Score:2)
I think we have two things going for us that OS/2 didn't: We've got the Power of Open Source (TM), and, more importantly, we've got the Internet to distribute patches.
When MS broke OS/2 2.1 Windows support for new apps, all you could do was wait for a new release of OS/2, which would take months or years.
Now, you just download a new version. Eventually, if these guys get on the ball, they'll have autodownloading. Sure, if you try to play DS the day it comes out, it won't work. But, a month later, it'll say, "New version of WineX required to play this game. Download now?"
Unfortunately right now we're at the dancing bear stage (what's important is that it dances at all, not how well it dances). In this stage, I've been very impressed with both of them. But I'm looking forward to when they both work even better.
API Change and Win 95 obsolescence. (Score:2)
As far as I can see, it looks more like MS wanting to stop any Win 95 users from even having a look in at new games, tying them into forcible upgrades to XP.
That being said, I hear there were additions to support extra features that were added to ATI's radeon card that were not present on the GeForce3 range, so there is some extra functionality added. However, most games won't use this extra functionality.. Wo why not just let them be, with requirements for least common denominator in the API?
Seems like incentives being offered to upset the user base, and get yourself the nice shiny new stuff that MS is pushing for cheap.
Cheers,
Malk
Transgaming Will No Longer Support Wine! (Score:5, Interesting)
Seems, they take issue with the recent change of licenses for Wine. They are actively encouraging developers to contribute to there X11 fork. Understanding that a vote of the developers leaves there branch in the minority, they are touting cash incentives and the some of there 2.0 source as bait.
The war of the branches begins...
Re:Transgaming Will No Longer Support Wine! (Score:2)
Corel understood open source, and released all of their changes to Wine back to the X11 tree. And the man behind Corel Wine was Gavriel State, the same man behind Transgaming WineX.
Re:Transgaming Will No Longer Support Wine! (Score:4, Informative)
Any improvement in the X11 branch can be used in the LGPL branch, but not vice versa.
A possible Bait and Switch? Judge for yourselves. (Score:3, Interesting)
http://216.239.35.100/search?q=cache:9MjQn79wp0
with
http://www.transgaming.com/businessmodel.php
Notice how all the talk about eventually returning the semi-proprietary code to the community has been unceremoniously removed...
It saddens me that they have apparently abandoned the idea of eventually freeing their customers and letting them share freely with their friends once they have a stable subscriber base sufficient to pay the expenses.
Re:A possible Bait and Switch? Judge for yourselve (Score:4, Informative)
Neato.. but.. (Score:2, Interesting)
Writing Game yes, but for art (Score:2)
Until the OS community is joined by skilled art people OS games will be limited.
For the Cheap ones among us (Score:3, Informative)
Alice (full version) works beautifully this way.
Ironic that the pirates would come to the rescue of legimate game owners.
Re:For the Cheap ones among us (Score:3, Insightful)
There's even a law that explicitly allows backups, at least in Switzerland. This is a rough translation of article no. 24 of the Swiss copyright law: "Whoever has the right to use a computer program may make one backup copy thereof. This right cannot be revoked by contract." Nice
And in order to make such a copy, you'll need the no-CD crack - otherwise the copy becomes worthless.
Patches for most games and to work around SafeDisc etc. can be found at GameCopyWorld [gamecopyworld.com], which is also rather legal. Unless you're in the US and someone tries to use the DMCA against you, maybe.
Re:For the Cheap ones among us (Score:2)
It's not just in the USA either... much of Europe is adopting similar measures.
Pirates helping is old (Score:2)
Back when I was first on the Atari scene (about 1982) I met people who bought and paid for legitimate copies of programs they liked, put the box unopened on a shelf, and downloaded a cracked version from a BBS. The pirates deliver a solution that works reliabily, while many copy protected programs abused the hardware to the point where you needed 7 tries to load a program you had a right too.
Transgaming and open source... (Score:5, Insightful)
What ever happenned with that? Did they reach the number of subscribers? Did they scrap that idea?
I personally am always doubtful, when people claim that they are going to release source under an open source license at some future date. From what I've seen they seem to change their mind over half the time.
I guess, I really don't care either way if release the source or not. I'm not subscribed and so they're under no obligation to me, but I was just curious.
Re:Transgaming and open source... (Score:3, Flamebait)
FUD Re:Transgaming and open source... (Score:5, Informative)
Transgaming plans on releasing many pieces to the X11 Wine branch for two good reasons.
1. It costs more to maintain these many code deltas from the main (Rewind) tree. If they are general bug fixes that aren't strategic like DirectX or InstallShield, they want to release it to X11 so they don't have to use resources to keep maintaining it.
2. For strategic pieces like COM for InstallShield, they plan on trading those pieces for other LGPL Wine pieces that they need. For example, if they want a certain LGPL piece, they may consider licensing their own ASPL piece if that LGPL piece is also made X11. Everyone benefits.
I personally support both Transgaming and CodeWeavers financially. I hope both succeed and continue to improve Wine for everyone.
Re:Difference between Transgaming and CodeWeavers? (Score:2, Interesting)
all things considered however, i think both ventures are worth places to spend my money, if only to support open-source software.
Re:Transgaming and open source... (Score:3)
There is no DMCA in Canada.
this is Transgaming FUD.
Re:Transgaming and open source... (Score:2)
Get it?
Re:Transgaming and open source... (Score:2)
According to their web site - they got "over 3000" - which mean they need almost 17,000 more subscribers in order to release all their modifications (sans copy protection - due to DMCA)..
Actually supported? (Score:2)
Which begs the question: is the Sims now supported?
Actually.. (Score:2)
Jedi Knight II (Score:4, Interesting)
Civilization 3 or Capitalism 2? (Score:2)
Diablo II/LOD running nicely (Score:2)
1. Uninstalled WineX 1.03
2. Nuked my Diablo directory
3. Installed WineX 2.0
4. Installed Diablo II and LOD
5. Failed to get it to run, banged head against wall
6. Realized it wouldn't run because I didn't have 640x480 and 800x600 resolutions defined for my xserver.
7. Added the additional resolutions.
8. Ran the game! w00t!
Not being happy with the way things were, I then reconfigured everything to run the game on a second xserver at
Performance it's bad, about 30 fps compared to 50 on Windoze. The font used to display status info (type "fps" in the chat box) is much too small, but other than that, it seems solid.
Time to kill Baal for the billionth time.
ohh boy... (Score:2)
Not everyone wants WINE for games... (Score:2)
I want to get out from under Redmond's thumb just like everyone else here. (Heh, funny considering my cert...) However, there is a whole category of apps that have not materialized for Linux. What are they?
PRO AUDIO APPS.
There is no native Linux Digital Audio Workstation software available. Nothing that is anywhere near the caliber of Sonic Foundry's Vegas or Digidesign's ProTools. There are stereo audio
If Wine, WineX, ReWind or Grandma's Chicken Feet (I don't care, I'm not picky about licenses or product names) could get Sonic Foundry products to run, and run predictably and solidly, under Linux I would be able to convert our audio production machine from Windows to Linux. That would mean one less Windows box, one more Linux box.
Linux still needs polishing. Linux still needs to be able to install predictably (My friend Chad ironed out my optical drive problems on one of my Linux boxen...apparently depmod didn't do everything it should have during the Red Hat 7.2 install) and it still has tons of usability problems. However, it is headed in the right direction.
Windows, OTOH, is headed the wrong way...more complexity, more bloat, less functionality, an unruly codebase according to some informed reports, and of course tons of security problems no Ex Cathedra pronouncement by Bill Gates can fix. And there's that wee, small issue of licensing and Microsoft continuing to tighten the screws on that issue.
Until someone steps up to the plate and writes some serious audio apps for Linux, emulation or something that asserts it is not an emulator but the duck test says otherwise is the only hope I have. And any progress along those lines will be cheered. In the words of Daria Morgendorffer, "Go. Go. Kick butt."
Re:Support the community (Score:2, Insightful)
Three cross-platform game programming libraries (Score:3, Informative)
SDL seems like it makes it pretty easy to support Linux and Windows
Not only SDL [libsdl.org], but also ClanLib [clanlib.org] and the very widely used Allegro [sf.net] library. Apparently, ClanLib and Allegro have a richer set of features than SDL (such as graphics primitives), but all three SDKs can talk to the various platforms' OpenGL implementations. With tools like these, publisher-developers have little excuse not to write cross-platform code (other than bribes from Microsoft).
Re:Three cross-platform game programming libraries (Score:2, Insightful)
Sorry, but there are no black helicopters from Microsoft visiting developers.
Linux's greatest impediment to native games still exists. Most Linux gamers buy the Windows version of the game and dual boot or emulate. The "real" Linux market is only those people who will never buy the Windows version. People who would buy Linux rather than Windows don't matter, transferring one sale from the Windows column to the Linux column doesn't do a developer any good, they need additional sales
With respect to the cross platform libraries they are not the panacea being suggested. Sometimes there are legitimate performance or feature issues. DirectX has an "unfair" advantage coming from the OS vendor and often gets more attention from 3rd party vendors when it comes to drivers.
Developers have no love for Microsoft, they don't have anything against Linux, but they are not on a crusade to promote Linux. They just want to make a buck. Even Id once stated publicly (Game Developer Magazine) that it doesn't make business sense to support Linux, that they only do it because it is cool.
Your brand name may be your one biggest asset (Score:2)
Most Linux gamers buy the Windows version of the game and dual boot or emulate.
Wine is not an emulator. VisualBoyAdvance [emuhq.com] is.
transferring one sale from the Windows column to the Linux column doesn't do a developer any good, they need additional sales
If you port your game to Linux, your customers will be able to run it on PDAs that run Linux, giving them something to do during downtime (such as on a train or bus or something).
DirectX has an "unfair" advantage coming from the OS vendor
If SDL is bundled with Mandrake, then it "com[es] from the OS vendor" too.
Even Id once stated publicly (Game Developer Magazine) that it doesn't make business sense to support Linux, that they only do it because it is cool.
In other words, id Software ports its products to the GNU/Linux system not because it'll provide any additional sales in the short run but because a cross-platform policy builds the id Software brand in the long term. Many analysts have claimed that a company's trademarked brand name is its biggest asset, as it represents the goodwill of the company.
Re:Three cross-platform game programming libraries (Score:2, Informative)
I rather prefer the SDL approach of small modular libraries that may be upgraded and fixed independently.
ClanLib is nice if you like C++. I've coded with both it and SDL, and the main reason I use SDL instead is because most Linux software happens to be in C rather than C++.
I've never liked Allegro, mostly because for time out of mind, the Linux versions have been poorly packaged.
Developers do have one good reason to write DirectX instead of SDL -- it's easy. Lots of code snippits out there, MS supports it well, you're pretty much guaranteed that people have DirectX, and most Windows game developers are much better versed in DirectX and inertia resists them changing to SDL.
That being said, SDL has many features that I really like. It's very easy to move between fullscreen and windowed mode -- less so on Windows than X11, but still not bad. There are excellent support libraries. SDL is relatively small and easy to learn. SDL is pretty fast. The end user can do all sorts of neat tricks with SDL, like have the output from it run through aalib...DirectX is much less configurable. SDL makes it really easy to use hardware-accelerated blitting. SDL pairs better with OpenGL than DirectX does.
Re:Support the community (Score:2, Interesting)
If you're making a fully 2d game.. (or a not so featureful 3d game)sure it's no problem. The big problem now days is the "new and extended" 3d support that comes with DirectX.
Sure OpenGL works, but it's extremely lacking in comparison to DirectX. ( I would much rather have it the other way around -- but that's just not the truth unfortunately.) What the gaming industry really needs is either an updated version of OpenGL, or perhaps a new 3d standard that all can abide by.
Re:Support the community (Score:5, Informative)
Re:Support the community (Score:4, Interesting)
Re:Support the community (Score:5, Insightful)
Companies write software for windows because people who own windows tend to _purchase_ their software (because they don't know about the free alternatives). Windows users are used to shelling out money for software, even "free" shareware.
Linux and BSD, however, now have several good office products, excellent networking support including email, web browsers, and server software, and user-friendly distributions. when it becomes possible to play windows games and use legacy windows software, computer distributers will find competitive advantage in selling Linux or BSD pre-installed computers for $500 with hundreds of whizbang features which would cost several $1000's to provide under windows.
Linux & BSD distributions offer far better value for the money than windows already.. the only advantage windows has now is a commercial software base, and it would be a tremendous boon for open source operating system users to have access to all of that old legacy software.
Companies who develop X-Windows native software will continue to enjoy a vastly superior user interface over old, worn out windows software running under wine, so I really don't think it will be a problem to find companies willing to develop cross-platform or Linux native software using any number of convenient libraries which are already available. (Eg. Java, Qt, wx-windows, modular development best practices, etc.)
Re:Support the community (Score:3, Funny)
Re:Support the community (Score:5, Interesting)
Scenario A.
Goal: I want to popularize the platform XYZ, because I think it's great. I want more people to use platform XYZ.
Action: Let's implement some game for XYZ.
Scenario B.
Goal: I have a great idea for new game. I want more people to play my game.
Action: Let's choose some platform that (a) allows to write games easily and (b) delivers games to broad audience.
Rhetorical questions:
- Which scenario delivers better games?
- What is the platform of choice in scenario B?
Re:Support the community (Score:2)
Probably eventually I'll decide to do something like use swig to wrap OpenGL in a form that Ruby can handle, but so far Ruby doesn't have a "create a standalone" capability that's even as good as Python's.
The main trouble with Python isn't the language, it's the use of space as a syntactic marker. I really prefer that tabs be used as indent markers, and with most editors that works find. Some editors, however, change tabs to spaces. Worse, Glimmer, at least the last version I looked at, changed each tab to 8 spaces as soon as you open the file. If you don't catch this immediately, you can totally garbage the logic of your program. And I didn't catch it for a few days. It was so bad I had to start over nearly from scratch. (I used a print-out as a guide, and hand wrote in what the indentation should be!)
And, of course, with the recent license changes I can't use any recent version of the MS software for anything. I must admit that I haven't been buying new copies whenever I hear of a license amendment, so this isn't a guaranteed accurate fact. But, OTOH, if they make an improvement in one month, I don't have any evidence indicating that the next month they con't come back with something even worse than before.
Re:simple (Score:2, Interesting)
OS X.
Apple users are now, for the most part, Unix users, too. And there are games that they may want to run that won't work under VirtualPC that just might work under WINE or WineX. Apple users don't have the luxury of being able to install a MS OS natively.
Re:simple, or not... (Score:5, Informative)
Re:Obvious question: (Score:5, Informative)
You can find most No-CD cracks (legally!) from your local www.gamecopyworld.com [gamecopyworld.com] mirror
I highly suggest paying the $5 a month though. I have been doing it since the first day Transgaming set it up - and I will continue to do so. It is a great community and a great project - and its benefits are direct (no more rebooting!).
Derek
Re:Maybe I just don't get it.. (Score:3, Insightful)
Re:Maybe I just don't get it.. (Score:2)
Scripting is there, cmd can do scripting. The syntax is really arcane, not nearly as smooth as, say, bourne shell, but you can implement bourne shell level scripts in cmd, zsh, on the other hand offers some really cool features, but bourne shell seems to be the de facto standard. I don't *like* using cmd, but I am confident it is as functionally complete as bourne.
Stability, with 2k I would say you have equal probability of decent stability as you do with linux. Funky hardware/drivers can bring Win2K down screaming a painful death, but the case is true in linux too. Now the difference to me is that under linux when this happens I can more easily ignore the things that cause the system to go down hard. Also, a graphics driver issue can crash your X session, but leave the system still working on the network (remotely log in and fix it is possible). This means little for desktop users (system may as well crash if they lose all their apps anyway), but in a professional network, particularly servers, this separatism is very important.
Multiple desktops, no problem, the powertoys and tons of other apps offer this. I know you said by default, but powertoys are so readily available they might as well count.
Virus security is correct, given the current climate. However, if linux had the same sort of users, it would be a problem (everyone logged in as root, and if a large platform, popular target for viruses). Now what I like about linux and other unix systems is that users (and even services) can pretty much do whatever they need to without dangerous privs, where in windows you *need* admin privs to do some of the most basic things, and therefore the platform is vulnerable in that way.
Now the last two are valid points for not rebooting. Of course, witht he last one you might be tempted to close a lot of those windows to free up resources for the game
Re:Maybe I just don't get it.. (Score:2)
Not to mention VBScript and JScript. As well as PerlScript if you install ActiveState's Perl.
Re:Maybe I just don't get it.. (Score:3, Informative)
Re:DMCA violation ? (Score:2, Insightful)
They licensed it... (Score:2, Informative)
does it, so that's why it's not in the CVS version (license restriction, I'm
sure)...
Re:DMCA violation ? (Score:2)
The DMCA contains a clause about interoperability. Thus a Wine hacker could figgure out how safedisk works, and fix wine to work with that protection (so long as they make an attempt to not bypass it for non-legitimate copies).
It appears though that the wineX version is licensed code, and they can't give the code back because of a contract. Much easier in the shortrun to license this code like that, but in the long run it better to do a clean room implimentation so you can make it part of wine. (Of course it would be illegal to seperate that code out of wine and use it to break copy protection, but you wouldn't do that, right...)
Re:I tried compiling it once (Score:3, Informative)
Conf file for all your virtual drives, etc. is usually in ~/.transgaming/config
I installed my Jedi Knight II install to my H: drive, mapped out like this in ~/.transgaming/config
[Drive H]
"Path" = "/usr/local/games/winex"
"Type" = "hd"
"Label" = "Games"
"Filesystem" = "win95"
And I just chowned the winex to my user account, so I can install any further games there.
Re:Linux gaming still sucks (Score:2)
Re:Linux gaming still sucks (Score:2)
2) The problem is not with old games. I still play Tetris, Digger more than any of new 3D games. My problem is with space for computers - I live in 2-bedroom apartment and my closet is full of high-tech toys that I can't physically put anywhere. So, only the most efficient devices survive. Which are:
- powerful PC that I'm using for both work and games
- my daughter's iMac (the original 233 MHz version). We play incredible machine on iMac, BTW. Great game.
- my wife's G4 (for graphic design and photoshopping)
- Saturn, Nintendo 64, Gamecube.
The rest are in the closet. What happens when the next 10GHz PC is around? Of course, I'll buy it and the current PC will go to the closet. But still, my Nintendo 64 will be around, I'm sure
Re:JediKnight 2? (Score:2)
Jedi Knight 2 is a game by LucasArts (I'm betting you actually knew this). What is creative about naming an IRC client Jedi Knight? Not only does it make no sense and provide no meaningful description of the product, the guy will be lucky if LucasArts doesn't sue him out of existence.
Re:Forget about Transgaming and codeweaver (Score:3, Insightful)
Serious Sam wouldn't load either. Nor Tribes 2. Return to Castle Wolfenstein wouldn't even boot up. Not even Medal of Honor would work. We're not even going to talk about the Sims, Black and White, Dungeon Siege, or Freedom Force.
Seems I do still need my PC for something...