New Preview of Neverwinter Nights 234
H3resy wrote to us with a new
preview of Neverwinter Nights. The game continues to look great - and combined with its release date being right around Warcraft III, I suspect sleep will not be an option.
think the release date is final this time? (Score:1)
--Charlton Heston is my president
beta test (Score:5, Informative)
Just in: NWN beta test slashdotted (Score:1)
Thanks a lot!
Re:Just in: NWN beta test slashdotted (Score:2)
Re:Just in: NWN beta test slashdotted (Score:1)
Re:Just in: NWN beta test slashdotted (Score:2)
Re:Just in: NWN beta test slashdotted (Score:2, Funny)
Re:beta test (Score:5, Funny)
If I had mod points, I would mod you down. Too Informative: -1
Now there is no way I a going to make the beta. Thanks a lot.
Re:beta test (Score:2)
Re:beta test (Score:2)
Re:beta test (Score:2)
Re:beta test (Score:3, Informative)
I suppose rather than tease you with a mere link [bioware.com], I could include this:
Bioware is Canadian =) All-hail the Open Source friendly Canadian developers!Re:beta test (Score:2, Informative)
Still, I don't think this will affect the Linux client. They have committed to the Linux and Mac one ages ago, and I think it's probably part of their intention to make this game a sort of cornerstone of computer roleplaying games. The beginning of a new era, blah blah. Just my guess.
On a similar note, I am so glad they are releasing a Linux client for this game that looks like it is going to be really great! Unfortunately, no swimming, climbing or riding is in it...but there is the possibility of these being released in a patch, or an update or something. I think their intention is to continue adding and improving the game beyond the release date.
Toolkit (Score:1)
Re:Toolkit (Score:3, Interesting)
EFGearman
Re:Toolkit (Score:2)
Re:Toolkit (Score:2)
Re:Toolkit (Score:1)
Re:Toolkit (Score:1)
Re:Toolkit (Score:2)
EFGearman
Re:Toolkit (Score:1)
Re:Toolkit (Score:3, Insightful)
Re:Toolkit (Score:2)
Me, I like the Slavers series or maybe S2: White Plume Mountain (the one with Blackrazor and Whelm). The whole S-series was awesome beyond belief as a player and as a DM.
Re:Toolkit (Score:4, Informative)
Oh My My My (Score:3, Funny)
I hope that all changes with this game. I have such high hopes and I know a ton of fellow Mud people who think the same. Everything looks great and the scripting and DM capabilities...WOW.
I will never sleep again.
Re:Oh My My My (Score:1)
Considering some of the groups I've been in, the screen would get a tad crowded, seems like single or limited player ability is the strong suit.
There was a GUI D&D game someone came up with about 10 years ago, pretty good looking, and would certainly benifit from today's crop of graphic cards, with an absolutely staggering variety of equipment and places to hang it on yourself. I only played it a couple times. With a large number of variables the learning curve increases, and IMHO the game had a pretty steep one.
Equipment in use:
<Worn on body>Six feet of dirt and a small monument.
Re:NWN != MUD. (Score:2, Interesting)
I also played EQ and was disapointed. I have coded, read source and not world, on both Emlen and Diku style Muds and still think that if the scripting is good enough this will be better than EQ and much closer to a mud in my mind.
Re:NWN != MUD. (Score:2)
I have to disagree. What was UO? A graphical MUD. Granted, it didn't have the same feel as DikuMUD. But then, I don't believe the definition of a MUD is limited to previous MUD implementations.
Having said that... true, NWN night servers will be limited in the number of players they can handle. But they can be linked. Imagine a network of servers ran by admins who keep tabs with each other to ensure continuity, but manage their own environments. Imagine 12 provinces of a sprawling city. Or perhapse several wilderness servers that link to various servers that are dedicated to a single city each. I'm sure there are plenty of other scenarios to be done.
Given enough inginuity (and assuming the tools provided are stable enough), end users will generate MUD/MMORPG environments.
Good news! (Score:4, Informative)
Re:Good news! (Score:5, Interesting)
dual-boosters can try it out on both systems.
The downside here is that Bioware may have trouble determining the number of users who use Linux vs Windows vs Macintosh. So remember: if you use Linux, remember find the little postcard, check the box next to 'Linux' and send it off.
Otherwise, they'll never know...
Re:Good news! (Score:2)
Re:Good news! (Score:2)
The last time I went looking on their site for info, they talked about Windows only as a requirement. I'm wondering if they've backed off of this plan.
I haven't seen any mention from them about Linux in at least 6 months.
Under system requirements they say "Other [than Windows] OS requirements coming later."
If they release for Windows and Linux, I'll buy it in a heartbeat. Otherwise, I'll wait.
Re:Good news! (Score:4, Informative)
They just don't have system specs published for mac and linux yet.
Makes multiplayer AD&D rpgs any sense ? (Score:4, Interesting)
And why does one play an rpg anyway ?
For the story of course ! Has anyone here played Baldurs Gate, Pools of Radiance (the old, non sucking one), Ultima or Wizardry for monster wacking ?
And don't object with "Diablo". If Diablo is an rpg then Quake is a flight simulator.
"Real time", but with new approaches (Score:4, Informative)
Sounds a lot like how Star Wars: Galaxies is doing theirs. I'm interested to see how it works out.
Re:Makes multiplayer AD&D rpgs any sense ? (Score:2)
Incidentally, the turns are rather long (a few seconds), so it definitely won't be a clickfest.
Long Turns (Score:2)
For those not aware, D&D3E rules have 10 rounds in a minute, and normally you can take one action per round (more as you gain higher levels and get multiple attacks and similar things). Six seconds would mean that the animation would be a reasonable approximation of what you are supposed to believe happens in those six seconds that actually take about 3 or 4 minutes to arbitrate in pen and paper gaming.
Re:Makes multiplayer AD&D rpgs any sense ? (Score:4, Informative)
Re:Makes multiplayer AD&D rpgs any sense ? (Score:2, Funny)
Player:"That's nice, but where do I find a weapon shop?"
NPC: "They say that the castle on the hill is haunted!"
Player: "Umm.. Ok.. I got that. Where is the weapon shop?"
NPC: "They say that the castle on the hill is-"
Player: draws +5 Vorpal sword and guts NPC, then turns to the next NPC and says, "Well? Do YOU know where the weapon shop is?"
NPC #2: "I've heard that the forests are crawling with monsters."
Re:Makes multiplayer AD&D rpgs any sense ? (Score:2)
For me, the multiplayer aspect is THE reason to get this game (assuming it delivers on its promises). Just some of the cool features include DM mode (and the ability to have multiple DMs), a powerfull background scripting language for everyting from NPC interaction to game events (ie: a secret passage that only opens on the full moon if you're an elf), the ability to link servers with portals, etc.
Neverwinter Nights has the potential of being a MMORPG construction kit.
With the various unsavory business and political practices of both EA and Verant/Sony Interactive, its nice to see a possible return to the roots of the MUD culture - servers ran by fans for fans. With graphics.
Granted - this has yet to happen. It will depend on whether NWN delivers. And it will depend on whether campaign developers will put forth the effort to create and run these servers (a bit more complex than a Quake server - but then again, so are a lot of MUDs). Time will tell.
Re:Makes multiplayer AD&D rpgs any sense ? (Score:2)
but UO had some seriously good times for strategy - especially early in the games life (97-98) when it was a major PK game. The strategy of fighting the other human characters was fantastic, and there were some very ingenious tactics that arose...
I never liked diablo or diablo ii (especially ii as it was 5 years too late) - and dungeon siege is a fun game, but get boring after not too long.
Re:Makes multiplayer AD&D rpgs any sense ? (Score:1)
What I'm getting at, is that the interface for Baldur's Gate isnt that difficult to figure out at all. But from your comments about Diablo II, it appears you only care about clickfests, as Diablo II is not a terribly fun, nor does it have the depth that the Baldurs Gate games have...
Re:Makes multiplayer AD&D rpgs any sense ? (Score:2)
I have to disagree. I find the pause feature a nice way to jump between real-time and turn-based systems. Having said that, you can turn the game in to an almost total turn-based system by having it automatically pause on all events (I tend to have it pause on specific events like discovery of a trap).
Re:Makes multiplayer AD&D rpgs any sense ? (Score:2)
Completely. Its all up to the individual.
I found Baldur's Gate II fun, challenging, rich in content, and overall engrossing. I was a little nervous about the tutorial, but once I got past that and in to the game itself, I had no problems at all with the interface. The engine rocks. And the content is great (from its odd sense of humor, plot twists, and series of subplots).
Diablo II is kinda fun. Lots of hack-n-slash. And while I enjoyed building up a character's skills and equipment... it eventually got boring. Sure, its fun for a spur-of-the-moment hackfest (kinda like a quick pickup game of QuakeTF). But it lacks the staying power and depth of BGII.
But like we both agree - to each their own.
specs (Score:2)
Re:specs (Score:3, Informative)
Pentium II 300 MHz, 96 MB RAM, Windows 98/ME/2000SP2/XP, DirectX 8.1, 16 MB OpenGL-compliant 3D accelerator card, DirectX-compliant sound card and 56 kbps modem.
It doesn't say here, but Linux and MacOSX are supported as well.
Re:specs (Score:2)
When's the next big thing? (Score:2)
Now, I'll grant that both will probably be fabulous games, and a lot of fun, but is anyone else getting a little tired of RTS and RPG?
What I'd like to see is someone designing a new game, instead of new graphics, stories, and rules for games I've played since I was 15.
No you don't. (Score:2, Insightful)
They tried that. It was called Black and White. Booring.
Re:When's the next big thing? (Score:1)
Re:When's the next big thing? (Score:1)
Re:When's the next big thing? (Score:2)
It's not hypocrisy; it's simply a market reaction.
For example, there are many people complaining that nearly all the movies that came out in 2001 were uninventive shit with "safe" plots rehashed from classics to make a quick buck. Those complaints were valid, and I believe the movie studios, at least, heard them.
No one told those people to go make their own movie. I mean, sheesh, who has a $50 million budget?
Yes, I *could* write a game - and a fun one, at that - in QuickBasic 5, using ASCII. But why should all inventive games be condemned to look primitive? A good game requires many talents: designer, programmer, artist, etc. Few (if any) people are blessed with all of them.
Gamespy is slashdotted! (Score:1)
How long until? (Score:1)
IMarvinTPA
Re:How long until? (Score:1)
I mean, really, what would an ogre be doing with a pie?
I hate it when.. (Score:2)
I will have to get a new hard drive for games only. With Q3, UT, Descent series, Civ3, Empire Earth and the impending release of NWN and WC3, my 15GB drive is hating life.
Awards (Score:2, Funny)
Screenshots (Score:2, Funny)
"Green Amazon needs more food!"
Tim
Movie Preview (Score:3, Interesting)
YES! (Score:2, Funny)
I'm sure everyone else is wondering this, but will we be able to knit Turtlenecks of Back Hair Hiding +3? Also, will I be able to crawl into the 1024x768 world permanently? I just hate my life and want to die. That's why I play these games.
Well, time to go masturbate to tenticle hentai pornos and write Voltron fanfics while I pet my cat and cry... SAYONARA!
Morrowind (Score:2, Interesting)
Re:Morrowind (Score:3, Insightful)
Sure, there were a few masichists who enjoyed the repetitive, thinly-veiled FedEx quests... the cornucopia of completely useless character skills... the game-killing bugs that were so bad that Bethseda, instead of correcting them, included and encouraged the use of cheats to get around them... the huge, random, recycled-texture-laden dungeons used for every two-bit quest... the complete lack of meaningful NPC interaction...
But they were idiots.
I have every expectation Morrowind will be just as bad, if prettier, at least. I wish it were otherwise but I have no confidence in that company.
Heh... (Score:2)
I'll be waiting a couple of months for everyone to figure out how buggy it is before I decide whether to give it a try or not. Given their track record, this is not a game to rush out and buy. Let the fanboys be the guinea pigs and wait for reviews and news on bugs and patches.
Re:Morrowind (Score:2)
Heh. (Score:2, Insightful)
Second, this game is fast becoming another Daikatana. "When is it going to be out! When is it going to be out!"
..Hopefully, it won't be as crappy as Daikatana was.
At any rate, I'll probably buy it, even if I never play it. Why? I'd like a reason to get rid of my Windows partition. Not that I'm a zealot, but in all honesty, the only thing I use it for now is gaming.
We need to support companies who are willing to take a chance and say, "Hmm. Well, let's put it out on Linux, too." It's the only way we'll ever see gaming become a feature on Linux.
Given that there's supposedly no seperate box for this game, I'm wondering how we might show them that we are interested in gaming on Linux. Perhaps adding the fact that you're playing it on Linux to your
If we do, then maybe, just maybe, other companies will start considering Linux as a gaming platform.
Plot line? (Score:2)
It seems interesting that I don't see any cinematics or discussion of unique plot elements...everyone seems to be saying "Oooh, look at the in-game graphics".
I know they can't really give away the entire plot to the game, but it would seem that we would already be getting some idea as to the basic premise of the plot from the producers...
Re:Plot line? (Score:2)
Besides which, one of the main features of NWN is the editor.. Although a great deal of time is being spent on the story that will ship with the game, the thing most gamers are excited about is the ability to create their own storylines easily within the game.
As for cinematics, there has been one released... you can find it under the "multimedia" link on the NWN website [neverwinternights.com]. It has absolutely nothing to do with the gameplay, and no one knows what it may have to do with the game, but it's fairly decent.
Re:Plot line? (Score:1)
Not only does it seem that way, but it really is [gamespy.com] that way. Hint: RTFA!
Re:Plot line? (Score:3, Informative)
Bioware have seemed very proud of the single-player campaign, saying it will be even better than BG2/ToB.
Re:Plot line? (Score:2)
While we're on the subject... (Score:3, Interesting)
Bioware is a great company. (Score:3, Informative)
Aside from developing great games, every summer they take the time out to send reps to the big lan party in Edmonton (where bioware is based) Fragapalooza(.com). And they don't just send PR people, they send the real developers.
I first saw NwN summer of 99 when they brought a demo of the early stages of the game to the event, and since then they've brought reps to the LAN every year. Really interesting to see how the game is progressing over the years.
The game will be nothing short of revolutionary once it's released, the control is awesome, the inventory and fight systems are perfect, and the graphics and environments are STUNNING.
As a side note, I had the chance to take a personal guided tour of the Bioware studios, fantastic company, really forward thinking, great staff, etc.
Bioware is going to make huge waves in the community and should expect strong sales of NeverWinter Nights. Due in part to it being: 1) a fantastic game, and 2) supported on multiple platforms.
Props to a small Canadian company with a very big heart.
-adam
How does it compare to Icewind Dale? (Score:4, Informative)
Only, I thought Icewind Dale sucked. Badly. So badly that I never got beyond the first mountain pass. Here is why I thought that Icewind Dale sucked:
1. The graphics were not that great. The characters you get to select from look like they were all scanned from an airbrush that was copied out of the back of some dungeons and dragons magazine. The characters, monsters, architecture, etc, drawn in isometric view were very good either.
2. When generating a character, you get to choose from lots of neat races, like elf, half-elf, human, dwarf, etc
3. The gameplay sucked. Lots of clicking around, trying to select the correct group of people and make them do the correct thing. They're always doing something stupid - running back and forth trying to stand on the spot that you clicked on rather than fighting back against the orc that is pummeling them, or getting all clogged up at an entranceway, or stopping altogether because someone else who was trying to go the same way they were was in the way for a moment. It was just frustrating and annoying trying to control all of my party members and trying to make them do something reasonable all of the time.
4. Fighting monsters is way too hard and gives way, way too few experience points. I played forever waiting for any member of my party to get enough experience to gain a level. I needed like 2,000 experience points to get to level 2, and was getting like 10 for each monster I killed. And finding creatures to fight, and then finishing them off, took forever. So after hours and hours none of my characters had even advanced a level. How lame.
5. Stupid quests. All of the tasks that I was asked to complete by the townspeople in the first town were just uninteresting and dumb. They were all of the form "go get this thing and take it to that person." Lame. And then the amount of experience I would get for doing that was low anyway. Although, at one point I was walking around in a basement and I opened a door to find a boy who was afraid to go back to town or something. I didn't have to do anything at all, I just randomly happened to open that door, and the kid went back to town and I got like 500 experience points for each character. WTF?!?? Opening a door at random gives me the same experience as killing 50 orcs? It's no fun to try to build up your characters when fighting hard against monsters gives you almost no experience, but randomly happening upon lost children gives you tons.
6. Bugs. The game would slow to a crawl and then crash every so often.
Eventually I gave up and realized that the game was a total waste of my time. It had to be one of the worst games I had ever played. And yet I read all over the place about how it was such a great game.
Needless to say, I am extremely skeptical of the entire RPG genre, especially anything from BioWare.
If it weren't for Fallout 1 & 2, which were two of the best games I have ever played, I would probably write off the RPG genre altogether.
Re:How does it compare to Icewind Dale? (Score:2)
1. The graphics were not that great. (Yup.)
2. When generating a character... you can just move any number of points from any column to any other. (BTW, you had the option of NOT moving the points all around. And race still played a factor with some bonuses, vision, etc..)
3. The gameplay sucked. Lots of clicking around, trying to select the correct group of people and make them do the correct thing. (Remember the characters that either didn't do shit or combat, or ran straight towards Mr. Machinegun? Or before they had the "move out of my way" button, and you got stuck inside? How many times did you reload to keep that stupid dog alive before you finally said screw it?)
4. Fighting monsters is way too hard and gives way, way too few experience points. (Personally, I found the early Fallout 2 game to be harder than IWD-- which was quite easy if you remembered to pause to issue commands.)
5. Stupid quests. All of the tasks that I was asked to complete by the townspeople in the first town were just uninteresting and dumb. They were all of the form "go get this thing and take it to that person." Lame. (Sounds pretty much like the first couple hours of Fallout 1 and 2. I killed the rat in the cave, and got a free healing powder! Sweet!)
6. Bugs. The game would slow to a crawl and then crash every so often. (If you didn't experience this in Fallout, you waited for a later patch than I did.)
Does that list sound familiar?
I loved Fallout 1 and 2, but your litany of complaints sounded exactly like the ones I read on Fallout boards back in the day. I could care less whether or not you liked Icewind Dale, of course, but your list certainly doesn't help me understand why you liked Fallout and not Icewind Dale. Part of it could be IWD's barrier to entry-- it's a lot easier if you already played Baldur's Gate.
It also doesn't really seem like your list is aimed at helping you figure out whether or not you'll like NWN. Got questions about the graphics? Look at the screenshots. Worried about how many people you'll have to click on and make run around? Look at the FAQ (single PC, but you can issue commands to henchmen). Bugs? Well, we don't know yet, obviously. etc. etc.
It doesn't seem like you wanted to know about NWN; rather, you wanted to rant about IWD. That's fine, if offtopic.
My advice? Wait for a demo, or for a friend to get it. It's still D&D, still has slow leveling, etc., and will still have some of the steep learning curve that seems to have turned you off of IWD. OTOH, it's simplified in terms of party control, and sure looks better, so you might like it.
BG2/ToB bugs (Score:2)
Sadly, that's not true. There were gameplay-destroying bugs in both BG2 and ToB. Fortunately, most were fixed fairly early. Unfortunately, I still can't start a new multiplayer game of BG2 (to get multiple PCs in a single-player game) today, because of something that's changed on my system since I first played it. No idea what, have tried reinstalling just about everything, but no joy.
I love BG2 and ToB, played them both several times already, and would love to play them again. But let's not pretend there weren't (or aren't still) very serious bugs.
Re:alternate platforms (Score:5, Informative)
According to the NWN faq [bioware.com], the box will contain media for Windows, Linux, and MacOS.
-l
Re:alternate platforms (Score:1)
Really nice if it'll contain support for all the different OSes, as I have several PCs and Macs in my house running different OSes. I think Blizzard is the only other company I can think of that makes games with both PC/Mac versions in one box. They of course release the PC version, and when the Mac version comes out they release a PC/Mac version.
Re:alternate platforms (Score:3, Informative)
No, the link I posted clearly says the BeOS version will not be finished.
-l
No BeOS (Score:1)
Bummer.
Re:alternate platforms (Score:3, Interesting)
And it's for this reason exactly that I'll be picking up THIS game before a lot of others. Linux support IN THE BOX. Major kudos to bioware for this!
This makes me wonder... did they use SDL by any chance? (Not being a programmer, I realize that might be a horribly silly question, but I thought it was worth asking)
Re:alternate platforms (Score:5, Informative)
Re:alternate platforms (Score:2)
Re:alternate platforms (Score:2)
Re:alternate platforms (Score:2, Interesting)
Re:alternate platforms (Score:2, Insightful)
/Janne
Re:alternate platforms (Score:1)
Seeing as the poster acknowledged a Linux version in the box I'm pretty certain the reference to Black Isle was that it would be nice if some other companies (like Black Isle) would take a cue from Bioware.
I'm not a gamer but I can read in context....
Re:slashad, whee (Score:1)
/Janne
Re:slashad, whee (Score:1)
Now that I think of it, it is probably 3d graphics, and won't run on my Pentium (laptop) or my old Mac either (it is mad old...back when Macs were Macs and came w/SCSI...hells yeah) so I will have to play it on my Athlon.
But I don't really like games anyway. Who cares.
Runs on 3 platforms out of the box (Score:1)
Read it here. [bioware.com]
Re:Runs on 3 platforms out of the box (Score:2, Interesting)
Re:Flash! (Score:4, Funny)
(And I'd like that button for Comet Cursor even more...)
Re:Flash! (Score:1, Funny)
you hate flash and have a big honkin swf on your user info website
Mod parent up (Score:1)
Re:Flash! (Score:2, Informative)
Re:It has to be asked (Score:1)
Instead of gathering around a tabletop and throwing dice, you can do it all within NWN, and have cool graphics at the same time.
Re:It has to be asked (Score:1)
Re:OLD NEWS! (Score:1, Offtopic)
I've got the SEGA Genesis version too!
These guys are so slow.
.
Re:A few MP questions (Score:2)
1. Client side. Absolutely trivial to hack: fire up DM client, set level=20, insert vorpal blade +5 (*yawn*). For this reason, I imagine most servers will not allow client-side characters.
2. Bioware's "Character Vault". Character files are not accessible by the client so direct hacking is not possible. "Twinking" (quick, easy leveling and procurement of undeserved items) is made moot by "filters" that will reject a character that has advanced too quickly. The Vault won't stop cheating, and that isn't really its goal. What it does is make sure that all level N characters are on an approximately equal footing, and it also puts some kind of throttle control on the rate at which one can level up.
3. Server-side character vault. Character files are stored on the DM's machine, and can (optionally) only be played in the DM's world, under his/her watchful eye. Cheating is all but impossible in this case.
Since everyone who owns the game will have a DM client, it's going to be absolutely trivial for anyone to make any kind of character they want, at any time. IMHO, this will make cheating a worthless enterprise in NWN, because there's no inherent prestige or value associated with a high-level character.
Plus, the server can filter incoming characters, allowing only those in a specified range of experience levels.
how "good" Dungeon Siege is (Score:2, Informative)
i'll tell you anyway
we checked it out at a lanparty (no big event, just a cosy weekend in the basement) and some of us didn't get any sleep that night. it really was fun (maybe we should have accounted that to beer comsumption).
we didn't finish it in the ~two days we played it, so we tried to continue the following week via dsl-dialups. you cannot begin to imagine the annoying directplay issues we faced then. clients disconnecting as another was joining the game. random disconnects of a certain player. inability of others to join at all. sub10 fps in combat (well, had that during lanplay too...). i've since read postings from msces who could not resolve the connection issues either.
only my stubbornness made me finish the game with a dorm friend, i couldn't bear the issues anymore. too bad there isn't a proper ending to the poorly narrated singleplayer campaign when played in multiplayer mode. rm -rf dungeon_siege
Re:how "good" Dungeon Siege is (Score:2)