How bnetd Developers Reverse Engineered Battle.net 221
battlebot writes: "O'Reilly's ONlamp.com is running an interview with the bnetd developers that goes into great detail about how exactly they reverse-engineered Battle.net. This is by the same guy who wrote the recent Salon article, though is far more technical. They talk a little bit about their legal troubles too, and even sheepishly admit that perhaps talking to a lawyer earlier in the process would have been a good idea. Has this project been successfully squashed?"
Article says (Score:2, Funny)
The real question (Score:4, Funny)
Re:The real question (Score:1, Informative)
Re:The real question (Score:3, Funny)
Re:The real question (Score:2)
Re:The real question (Score:3, Informative)
Re:The real question (Score:1)
Re:The real question (Score:2)
Basically, it does exactally what it does: you click it, it turns on, you click it again, it turns off. It has no effect on anything else, anywhere, in the game... it's just for fun. For a long while, no Blizzard employee was allowed to say anything about the gem, under pain of loss of their job. They said what it did around the time the expansion pack, Lord of Destruction, came out, IIRC. Just some fun trivia for you....
Money talks... (Score:3, Insightful)
Blizzard has no chance, or interest, in winning on the merits of their case. They know that open source developers have limited resources and are unlikely to mount a decent legal defense. So why not sue? It's not a legal decision so much as a strategic one: given the chance to squash potential future competitors for free, why not?
It's a smart move on Blizzard's part. American IP laws favor corporations to such an incredibly laughable degree, it's amazing that Disney isn't suing everyone who uses a wheel (Steamboat Willie, 1928, and anyone who claims to have invented it before then had better have a notaraized motion picture).
Bottom line: disgusting on the USPTO's part, dispicable on Blizzard's part, par for the course for the good old USA. Oh, wait, this is *good* for consumers. I must have missed that edict somehow.
-b
Re:Money talks... (Score:2)
Re:Money talks... (Score:1)
Re:Money talks... (Score:2)
Re:Money talks... (Score:1)
Re:Money talks... (Score:2)
Re:Money talks... (Score:1, Offtopic)
So have I. Point?
The moderators are useless to say the least. Being modded up or down doesn't mean anything.
Re:Money talks... (Score:2)
Re:Money talks... (Score:1)
Jim wants to be elected into the government. Where does Jim get the money for his campaign? Chances are, from a large corporation. One that will have his ear a year from now when his job is to pass laws.
All laws will continue to heavily favor corporations as long as we keep voting for the guy with pretty lawn signs. They or the party they are affiliated with may have laudable goals, but like you said, money talks.
Re:Money talks... (Score:1, Insightful)
IANAL... (Score:1)
Damn, I should have known going to slashdot for legal advice was a bad idea!
Battlenet Clone HowTO (Score:3, Funny)
Re:Battlenet Clone HowTO (Score:1, Offtopic)
14b. Steal underwear.
14c. ???
And only then...
15. Profit
Abuse of Open Source (Score:1)
I feel bad for these guys because they basically got used and now they're the ones in trouble. I'm sure they liked the 'fame' they got by creating and maintaining this software, and they kept pushing themselves to see how of programmers they really were.
Ohh well, goes to show all of us OS people that while our intentions may be innocent, the user's of our software may not be noble. In the end (because of the DMCA) we are the ones that are going to be held liable, not the end users.
Sux to be a [young] programmer right now...
-- D3X
Re:Abuse of Open Source (Score:2, Insightful)
It's not the fault of Blizzard or of the BNETD team that they don't have CD-Key checking. It a no win situation either way.
Re:Abuse of Open Source (Score:2, Interesting)
If I was Blizzard, why would I ever want to give up the CD-checking code? How would they invalidate CD Keys for the pirated/warez versions if now the server does local checking for validation of the CD keys? The logistics of even contemplating such an update would be a nightmare.
The only thing I could even begin to see is a simple packet forwarding mechanism to send the CD Key to Blizzard's servers and then get a response. It will never happen since you still have the problem of BNETD being open source. *snip* No CD-Key check and voila, suck it down evil Blizzard corporate bastards for not letting me play my pirated game!
Consulting an attorney earlier... (Score:5, Insightful)
I was thinking about this earlier, and the really frustrating thing is how much of computer related tinkering seems to need to be run by a lawyer. I mean if you have a hobby like building kit cars, or constructing furniture, you have no need for attorneys. But if you want to get deeply involved in tinkering with software, etc, you suddenly need a law degree. Companies talk a lot about the damage that piracy has on the software economy, but I have to wonder how much more damage has been caused by the chilling effect on independent developers by this legal morass we call intellectual property.
Re:Consulting an attorney earlier... (Score:5, Informative)
Well, I did seek some legal device back in 1998, when I receive a cease and desist letter from the Software Publishers Association. The letter (well email, actually) came less than 12 hours after I published bnetd 0.1.
The lawyer was from the Student Legal Services office at my university, and didn't know much about IP law, but I did seek legal advice early on. :)
Re:Consulting an attorney earlier... (Score:2)
Re:Consulting an attorney earlier... (Score:2)
Re:Consulting an attorney earlier... (Score:1)
Re:Consulting an attorney earlier... (Score:4, Interesting)
This is addressed in the last part of the article [onlamp.com]:
(emphasis added)
Sig: What Happened To The Censorware Project (censorware.org) [sethf.com]
Re:Consulting an attorney earlier... (Score:1)
Where I work, a product "A" reused component "B" which we licensed from a vendor for product A. When we wanted to extend product A and widen its distribution, the original license didn't apply. In negotiations with the vendor, we decided that it would be more cost effective to create our own version of component B instead of license it.
As a result, everyone on our team has a "clean" or "dirty" status (I'm dirty): everyone who has every used product A or component B is dirty. Only clean people can work on our internal version of the component. There are all kinds of restrictions about what we can and cannot do if we are clean/dirty. And some questions cannot be asked/answered. All of this had to be figured out by lawyers. To try otherwise is just asking for a lawsuit.
Re:Consulting an attorney earlier... (Score:1)
Re:Consulting an attorney earlier... (Score:1)
Re:Consulting an attorney earlier... (Score:1)
Oh, wait...
blizzard's suing the wrong group (Score:5, Interesting)
shame blizzard didn't do some research before turning the lawyers lose. even if they get an injunction against bnetd, they'll be shutting down the wrong group.
_f
But who exactly is WarForge? (Score:2, Insightful)
I mean, its a hell of a lot easier suing something somewhat established, which is what bnetd was. WarForge isn't exactly well established, they got a group, but who really knows who they really are? I can bet that blizzard doesn't know, and why find out when you can set an example with the established group?
This entire thing was enough to scare the shit out of the several other groups working on warcraft3 support (warforge isn't the only one). This is the main reason why warcraft3 bnetd modified servers are not in distribution (binary or source). Just the client side crack for the exe is given out. (This also is the reason for the insanely low amount of bnetd war3 servers)
Re:blizzard's suing the wrong group (Score:2, Insightful)
Seriously, the only thing that they can do is ask for the closure of war3pub.net. Though there on very shaky public support for that if that website is only distributing the beta. If anyone anywhere starts distributing the War 3 full game when its out, Blizzard/Vivendi WILL hunt them out and sue the living death out of them. Of this i have no doubt.
Re:blizzard's suing the wrong group (Score:1)
What works once, can work again...
(catch sig here)
Attacking the Hydra (Score:3, Insightful)
That was my first reaction too. But after giving it some additional thought, I have come up with a reason the Blizzard/Vivendi legal team might be acting with more insight than it appears to at first blush.
There are several theories as to why Blizzard is taking action now. Possible movement of battle.net to a subscription service. Blizzard's announced future offering of World of Warcraft, certainly to be a subscription service. And the new release Warcraft III which is supported by the bnetd fork called Warforge. And there's the key. Warforge is a fork. A spinoff. Further development of a project that has been an annoyance to Blizzard since 1998.
If Blizzard managed to kill Warforge, what is to stop another group from retracing those footsteps and modifying bnetd again? What about fans who decide they don't wish to continue paying a subscription to World of Warcraft and use bnetd as a basis for a new, freely available alternative? What if battle.net goes pay-to-play and private and public bnetd servers offer a much more attractive alternative?
The fact is that bnetd makes a very sensible target to head off all these possible forks. And once the legal groundwork is laid in killing bnetd, it would be trivial to send out cease-and-desist letters to those whose work is based on bnetd.
Sure. It will be almost impossible to wipe bnetd off the face of the net. But development is going to slow down considerably if bnetd source code is just as illegal as a warez copy of Warcraft III.
Need v. Availability (Score:1)
The BNETD developers say that BNETD was made as an alternative to Battle.net's oftentimes slow and buggy service. It was also meant to enable friends to play Battle.net-enabled games with each other on a private network, without having to deal with abusive strangers on Battle.net.
Sounds to me like a strange little occurence that happened back in the 18th century. Seems a bunch of colonists got tired of being taxed without representation, dealing with pricks, and in general wanting a place of their own to live their lives as they saw fit. I think it was called the American Revolution.
Maybe England can sue the U.S. and ask for back taxes with interest collected in arrears...
Re:Need v. Availability (Score:2)
Re:Need v. Availability (Score:1)
Arrgh! (Score:1)
The law suit has to do with "stealing code" and other non-DMCA type accusations.
Even if it did, there's an old lawsuit that covers acceptable reverse engineering.
Oh well.
Its hard to choose. (Score:2, Insightful)
Unfortunately, blizzard's key remains the copy protection stopping that, and bnetd weren't able to support that at all. So it's back to the beginning.
Maybe if blizz could implement a central cd key verification server ie Half-Life's WON servers, it would be more beneficial. But still, the whole situation sucks. Blizzard aren't that bad, its more likely vivendi or just a complete miscommunication hogwash.
Though i have heard, that blizzard must prosecute now, or they aren't able to prosecute pirates/cd-key removal later on. This true?
Re:Its hard to choose. (Score:1)
Not exactely. They can always prosecute for copyright infringement, but they must prosecute if they believe their trademark (battle.net) is being infringed (which I believe they are also claiming).
Re:Its hard to choose. (Score:1)
Mod parent up, i have no mod points.
Re:Its hard to choose. (Score:1)
Re:Its hard to choose. (Score:2)
Even people on unemployment benefit can afford to play Starcraft, although 10 pounds will reprensent more to them than to the employed (1/5th of a week's money).
graspee
They'll never get another dollar from me. (Score:5, Interesting)
As I remember it, this news hit the very day that I couldn't hold out any longer for D2. Strangely, I'd never heard of bnetd until then. Being able to play on a server I could control though, would only have encouraged me even more, to buy their games. I had only played Diablo I on Battlenet once or twice, and not been at all happy... nice idea, but too many assholes. To think that I could fix that problem without extending several dozen ipxtunnels, etc... that is kickass.
They should have hired these guys, not sued them. That would have been a cheaper way to stall bnetd, they would have gotten more for their money, and they wouldn't have pissed people like me off.
Fuck you, Blizzard.
To everyone on the bnetd team, keep kicking ass, and the best of luck to you.
Re:They'll never get another dollar from me. (Score:1)
Yeah, bnetd is TOTALLY DEAD. (Score:4, Funny)
- A.P.
Re:Yeah, bnetd is TOTALLY DEAD. (Score:2)
Yes, BNETD is completely dead. The DMCA has prevailed
You forgot the bnetd CVS Pepository [sourceforge.net]
Re:Yeah, bnetd is TOTALLY DEAD. (Score:1)
Re:Yeah, bnetd is TOTALLY DEAD. (Score:1)
Open-source projects aren't "dead" when source is no longer available - they are DEAD when nobody is maintaining the codebase!
Go to your local dollar store to see lots of "dead" shareware for $1, eh? Company is gone, software still works 'cause Win 3.x APIs exist in Win 9x/2K, software is DEAD but still works...
Sheesh...
Wrong target (Score:3, Informative)
The people with pirated copies of the beta want to play too, and since there's no single player in the beta, they need a Battle.net server to connect to. Now, Blizzard isn't about to let 10,000 illegal copies on to their server so the people running stolen copies turned to BNET.D.
At this time, through some strange coincidence, BNET.D attracted the attention of Blizzard. BNET.D said "Ok, game pirates suck, we won't develop Warcraft III compatiblity", got sued, and pulled their code. A handful of the contributers of BNET.D wanted to keep pursuing WC3 and formed Warforge.
Granted, there is a point or two in favor of developing a BNET.D server for WC3:
[] Warcraft III doesn't allow for LAN play
[] I forgot the second one
They've been keeping up with Blizzards efforts to disallow use on non-battle.net servers very well (a patch is usually out in less than two days).
As for my opinion: People are going to find a way to play/use the latest and greatest software without paying for it. Period. The more attractive it is, the faster it will be cracked. Companies need to realize this and make software more available (public betas, lower prices, no prices (free)...) Even then, people will find ways to get products for free, but just like the music industry is starting to realize, people will take path of least resistance to the software they want.
That's my $0.03
--
dan
Re:Wrong target (Score:1)
Re:Wrong target (Score:2)
Alternative starcraft servers were very useful for nonhackers.
Many starcraft communities were formed on non battlenet servers, many based on skill or country, and were very succesful.
The good players would choose to go to another server, where people had to apply for membership, because then they knew they could kick out the ones that use hacks or are just annoying.
Since most of the best warcraft players used to be starcraft players they will want to do the same thing.
Re:Wrong target (Score:1)
I don't think the point is, for a company, to automatically give everything free/public/open. Business is business. Sure, they wanted to do a beta so they could be certain that the game works and is balanced when it's released. No, they never wanted the world to play the game. Yes, they have this right as it's their creation. Battle.net is free as it is.
underground programming. (Score:4, Insightful)
Take Microsoft and the northwest schools. It is not just ONE school district talking about mass migration here. If they do it, and pull it off, other districts will notice. They'll see that it actually CAN be done. They'll see that there really IS support available, and they'll see that it IS saving a lot of money, and they can safely tell the BSA to fuck off. They'll switch too. One at a time, one after another. Microsoft will lose them all. Now you have a whole bunch of high school students, ALL of them trained on linux or whatever open source suite appealed to the districts. They go off to college. You will now see the same movement there. And once that wave is done sweeping through, the corporate world is next. It really COULD start with one school district, and in 10 years, Microsoft will have completely lost their grip on the market, never to regain it.
The point is, after a few years of this, everyone will be using open source software to some degree. People will EXPECT software to be free. And when Blizzard, or the movie industry or anyone comes along and sends out letters saying "you can't use that software" a whole lot of regular non-geek people will turn around and say "up yours!" to the respective finger pointer and tell them where they can shove it and take their money elsewhere.
The music industry is already learning the hard way on this. They had their chance. They could have completely cornered the online market for years had they put in place a simple, inexpensive, non-intrusive music distribution system YEARS ago when they had the chance. But no, they were so concerned about rampant piracy and how it might affect their bottom line, they instead played stupid legal games to attempt to stifle the music trading. And for all the court cases, and all the laws that passed, trading has increased to massive proportions. They sue napster into the ground, 10 others pop up to take its place, only non-centralized and no way to easily shut them down. Who do you go after now? the programmers??
Well, you can't if you don't know who they are.
So undergound all this even potentially murky legal stuff. Wait a few years. All those who would threaten you will be overcome by the wave, and afterwards, they wouldn't dare.
-Restil
Re:underground programming. (Score:5, Interesting)
It is EXTREMELY stressful to be an anonymous developer for legal-risky work [sethf.com]. Let me tell you, I know [sethf.com].
As Jon Johansen said, in an old interview about DeCSS:
(emphasis added)
http://www.linuxworld.com/linuxworld/lw-2000-01/lw -01-dvd-interview.html
[linuxworld.com]
Sig: What Happened To The Censorware Project (censorware.org) [sethf.com]
Mod this up. (Score:1)
Chris
Lawyers=innovation expense (Score:1)
so, you want to embark on a business enterprise? Better include LawyerCosts in your budget, thats a given these days.
Its kinda funny, I would love to see the impact of Internet laws implimentation on Legal firms bottom line.
why imitate? (Score:2, Interesting)
Why not implement an open protocol to offer a platform so that all the rest of the game developers can write networked games? It's certainly true that Blizzard has the advantage of popular games. But I doubt that those developers have enough resource to keep up with all the strange packets designed by Blizzard intentionally or unintentionally. I also doubt that other game companies will sit idly to let Blizzard grab all the share. Blizzard's lawsuit won't bear the results they expect. It is unthinkable that a gamer will sign up for a service just be able to play one or several games designed by Blizzard.
Wish Bnetd's developers good luck.
What Blizzard should have done (Score:1)
BNETD does.
Blizzard gets mad because BNETD doesn't check for warez copys.
Shouldn't Blizzard then have distributed an official hub?
Less users would then have been aware of warez friendly hubs. You can't stop the 10% who will do every thing they can to be warez puppies, but you can take steps to stop the 90%.
Stopping the 90% this way though is morally bankrupt. Someone stepped in and created a product which adds value to your product. You want CONTROL OVER ALL, so instead of providing BNETD with help to implement copy protection, you sue them to take them down!
Screwed.
Barto
Re:What Blizzard should have done (Score:1)
Clones and competitors can be a source of innovation without being a real threat if you treat them right. Just look at Microsoft and Apple. In the games world you have ID Software that actually encourages hackers to work on some of its code by releasing old sources.
Blizzard obviously dropped the ball:
- they did not or were slow to copy innovations from BNETD
- they didn't sell servers
- they didn't work out a policy towards BNETD. Now they just want to destroy them and they seem too stupid to realize that they might actually profit if they were a bit more creative.
Sure - there is the problem of the pirated copies that can play on BNETD and not on battle.net. But I doubt whether this is a real problem:
- as we all know many software packages got popular because they tolerated a certain level of pirating.
- Blizzard seemed able to live with piracy until BNETD was modified so that pirated copies of the beta of Warcraft III could be played. But to me the main problem here seems to be a lack of foresight at Blizzard.
- Blizzard has planned an effective remedy with more content on the server. No hacker will match that.
- BNETD is prepared to make include a check for the unique reistration number. I doubt that this will be very effective (it's opensource, so other people will remove it), but it may help a bit.
- if Blizzard picked up the innovations from BNETD faster that would decrease its appeal.
can't get very excited (Score:1)
It's their game (Score:2, Insightful)
Don't try to take control from Blizzard by letting people use their client with your server. Blizzard sees it necessary for keeping their business to have that control exclusive to them, and you may not like it, or agree with it, but you need to respect it. Especially if you decide to play their games. This isn't an operating system we're talking about. Where an operating system is just a middleman, something to build upon, there is (usually) nothing more to a game than itself. You take it as it is, or not at all. Some game developers choose to give the user further liberties through game editors and programming interfaces, and that's great, but those liberties should be given, not taken by force.
I'm sure this is going to be a very unpopular opinion with many of you, all I'm asking for is if you disagree with me, explain why instead of flaming, so that I can take your opinion seriously.
Thanks, Nir
Re:It's their game (Score:1)
I bought it. It's mine. I'll play it on any goddamned server I want. Of course, I won't be buying any more, so I guess that's really a moot point. Death to Blizzard!
Here here! (Score:2)
Well, to them I say sock it. Soulseek has it right - it's their game, and I can totally understand them wanting to try and keep piracy down. Instead of bitching about it, write your own damn games.
No, it's your game (Score:2)
Don't try to take control from Blizzard by letting people use their client with your server.
The problem is that blizzard doesn't have control to begin with. Once that piece of software is bought and paid for, they have no control over what you do with it. If I want to alter that program in any way I like, I am free to do so as long as I'm not distributing copies.
Blizzard sees it necessary for keeping their business to have that control exclusive to them, and you may not like it, or agree with it, but you need to respect it.
No you don't. Just because some company wants something doesn't mean I have to do anything to make sure it happens.
Re:No, it's your game (Score:2)
Re:No, it's your game (Score:2)
How about MS's OEM license terms? (Copy of Windows licensed to only the original piece of hardware that it came on.)
Don't ever mistake a software license for what you get when you buy a book.
Re:No, it's your game (Score:2)
You too are falling for the same marketing as the previous poster. You buy a piece of software in *exactly* the same way as you buy a book. You aren't buying a license or anything else - you are buying one instance of that intellectual property, and can do with it whatever you like, within the bounds of copyright law.
If software was "licensed" like books were then you could buy one copy of a piece of software and install it wherever you wanted.
You can. You have the same rights with your software as you would making a copy of a book for your own use.
How about MS's OEM license terms? (Copy of Windows licensed to only the original piece of hardware that it came on.)
How about it? Unless I signed a contract stating that I wouldn't copy it to another PC, I have nothing to fear.
Don't ever mistake a software license for what you get when you buy a book.
And what is your opinion based upon?
Re:No, it's your game (Score:2)
No, you don't. Software is legally licensed differently. You're welcome to try to assert your "rights" but I won't give you a very good chance at it.
This isn't an opinion. Software is a different creature. While not all the items that software makers like to think are legal in those EULA's are enforceable, a number of them are.
Think about it. The EULA is what gives the SBA the right to "audit" companies. Microsoft can, and has, legally prosecuted people for piracy and for installing multiple copies of a piece of software in a company.
Re:No, it's your game (Score:2)
Quoting the judge:
"... the purchaser commonly obtains a single copy of the software, with documentation, for a single price, which the purchaser pays at the time of the transaction, and which constitutes the entire payment for the 'license.' The license runs for an indefinite term without provisions for renewal. In light of these indicia, many courts and commentators conclude that a "shrinkwrap license" transaction is a sale of goods rather than a license."
Think about it. The EULA is what gives the SBA the right to "audit" companies.
No, what gives them that right is a signed contract with those companies. If your company buys all of its software off the shelf, you don't have to allow anyone to audit your software. Unless they can produce a signed contract stating that they have that right, they *don't* have that right.
The day the BSA comes sniffing around my business is the day they have the door slammed in their face.
Re:No, it's your game (Score:2)
http://www.theregister.co.uk/content/4/23073.ht
Re:No, it's your game (Score:2)
I wish you the best of luck. I'll agree that EULA's exist in a strange legal limbo at the moment (mainly the reason that they're trying to shove UCITA down our throats). However, there has yet to be a definitive case striking them down as illegal. Until that case comes along those licenses are enforceable. (Also, look at New York's lawsuit against "non-disparage" clauses in some EULA's and the "no benchmark" clauses as well.)
Re:It's their game (Score:2)
Your car and house anaogies aren't entirely parallel, because their cornerstone isn't intellectual property.
Consider a televised NFL game, where at the start the announcer describes your rights to the show: it's for private viewing only, and public display or redisplay of their content is strictly prohibited. Because they gathered, formatted, and ultimately presented the content, they get to control how it's used. And you didn't even pay for it, it just came into your house, like air, right? You can do anything you want with it, right? No you can't, and most people would agree with the premise of that.
Blizzard is asserting that they are a content provider and can control how and when people use their content. Just like NFL football games. I think that's where Blizzard is coming from, anyway. And in that respect, I think they have a valid point. As a content provider, they have rights for controlling their content.
But, where that NFL analogy fails, and where your analogies don't even touch (you should be noticing by now why arguing by analogy is always invalid) is the idea of interoperability and compatability. Does Blizzard have the right to limit interoperable software because it leads to possible infringement of their content rights?
My understanding of how the law ideally works: when making a new law, you have to consider its implications in the limit -- all possible implications, not just the single case you intend. Imagine the movie Bedazzled where Brenden Frasier's character always has the best intentions, but his wishes always gets distorted by technicalities or omissions. That's law making, too.
These legal issues always seem to boil down to opposing, basic rights. In this case, the right to control what I create versus the right to use what others create. One of them is going to give a little.
I think Blizzard/Vivendi is like Brenden Frasier's character. If/when they wake up in the world they wish for, they may not like what they see. I think software interoperability has a lot of power to shape our society. And that making a ruling on it based on the profits of a game company may be a little short-sighted.
Re:It's their game (Score:2)
Well, I can't speak for the original poster, but I bought mine.
I have a bill of sale, an nowhere on there is there any mention of this "license" you're talking about.
Now, the game displayed a "license" when I installed it, but seeing as that is attempting to add restrictions to a contract after the contract has been complete, it's irrelevant, and I ignored it, as is my right.
Your car and house anaogies aren't entirely parallel, because their cornerstone isn't intellectual property
They're not entirely parallel, but they are parallel enough. I paid money for something, it's mine. End of story.
Re:It's their game (Score:2)
Long story short - it is simply NOT illegal to use bnetd to play a game you have bought. It is not even unethical: for starters you are saving Blizzard money by not using up the bandwidth on their battle.net servers.
Since the bnetd code has a significant use that is reasonable, fun and and legal, to complain about the development and distribution of that code is unreasonable, whiny and without any intellectual or ethical foundation.
In other words, several people posting here should STFU.
Blizzard's shameful fan response (Score:2)
From reading the article, it's clear that the developers and maintainers of the bnetd project are Blizzard supporters. They are doing for free what Blizzard had to pay programmers to develop, and from the looks of the article, their paid programmers did it somewhat suboptimally.
Blizzard has a great resource at their disposal. The community that developed around their games has reached a point where they have started writing code to correct the flaws in Blizzard's system. How many companies can only dream of having such a devoted fanbase?
Unfortunately, depressingly, Blizzard's response to this is not an enlightened response that embraces such a community for mutual gain, but one which aims to lobotomize it. There will be no winners from this course of action. bnetd will always exist (potentially with consequences for the original author) and Blizzard will only harm a community that for the most part supports them.
Blizzard chooses to hide behind legislation to defend a business model that cannot naturally work , rather than innovate and develop one that benefits all, including themselves.
Start throwing back... (Score:1)
So, therefore, Blizzard provides a service which is much more graphically violent than "DOOM", which we all know was resonsible for many teenager deaths around the country.
They continue to push violence and killing upon the youth of America by releasing games which postively reward players [youth of America] for acts such as stealing, killing, misconception and deception of others.
Source (Score:2)
They removed the source from their home page, but you can still get it over at debian [debian.org]'s site if you want to see what their talking about.
Re:It really sucks. (Score:1, Offtopic)
HANDS OFF MY INTELLECTUAL PROPERTY@*(#(*!
Re:It really sucks. (Score:2, Informative)
Re:It really sucks. (Score:1)
Re:It really sucks. (Score:1)
Re:It really sucks. (Score:4, Funny)
AI think it is safe to assume more programmers are virgin.
Re:It really sucks. (Score:1)
*dons flame suit*
Re:It really sucks. (Score:2)
Lawyers - when they had one of their annual "How can we make even more money than we do now?" meetings. But seriously it dates back to the Copyright, Designs and Patents Act in the UK and for the latest developments in intellectual property there's WIPO [wipo.org].
Re:It really sucks. (Score:1)
Do you even know what WIPO is? The history of intellectual propery dates back much further than WIPO, which is a fairly recent international organization.
Re:It really sucks. (Score:1, Offtopic)
Re:It really sucks. (Score:2)
Re:It really sucks. (Score:1, Insightful)
Re:It really sucks. (Score:1)
come'n what sort of company files a lawsuit against its fans ? next we'll see bands going after their fans for swapping rare tracks over the internet.
Re:It really sucks. (Score:1)
Re:It really sucks. (Score:2)
Re:A solution that would satisfy everyone (Score:2)
Re:A solution that would satisfy everyone (Score:2, Insightful)
Re:A solution that would satisfy everyone (Score:1)