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Games Entertainment

Bioware Release Neverwinter Nights Beta Toolset 293

Max writes "Bioware, the company who have been working on Neverwinter Nights for many years, have recently released a beta version of the NWN toolset for all to download. The toolset is a brilliant feature of NWN, as it allows players to create and script their own custom made adventures. This beta version is limited, but designed to give players an insight in to the massive customisation available in the game. The file itself is 241mb and can be downloaded from Bioware " Update: 05/19 04:10 GMT by M : Zed Pobre submitted an important note concerning the EULA of this toolset, appended below. Update: 05/19 14:16 GMT by M : Derek French of Bioware has a response below. I respectfully disagree with him; I've just read the SDK EULA's for Starcraft and Half-life, and neither of these would permit the company to redistribute your mods for their commercial gain, while Bioware's would. Update: 05/20 05:16 GMT by M : Bioware is going to take another look at the EULA.

Zed Pobre writes "Careful review of the EULA of the Neverwinter Nights Beta Toolset reveals the following clause:

  • Section 4(b):

    "By distributing or permitting the distribution of any of your Modules, you hereby grant back to INFOGRAMES and BIOWARE an irrevocable royalty-free right to use and distribute them by any means. Infogrames or BIOWARE may at any time and in its sole discretion revoke your right to make your Modules publicly available."

This is more or less the same as if a company producing a compiler wrote into the EULA that by distributing any program compiled with that compiler, the company would permanently get the rights to do whatever they wanted with that program, including reselling it for profit and then forbidding you to publish it yourself.

Derek French, the Assistant Producer for Bioware, confirmed that this section of the EULA is not going to change for the final release. Although he noted in the same message that similar clauses have been used by other companies providing tools for users to create their own content, NWN has a much greater scope than any of them by far, and it's now a profoundly bad idea for someone who wants to keep control of their writing, characters, or game ideas , or use those elements elsewhere, to make a NWN module using those elements publically available.

This kind of clause falls just short of "Bioware Owns Anything You Make", since if they want to sell a module you created themselves, the clause even allows them to forbid you from distributing your original version for any reason. The sole comfort in this is that the clause apparantly does not allow them to make a derivative work of your module, so it would have to be distributed "as is" -- but if the module contained enough "objectionable" material that they wouldn't want to take it for themselves, they could still forbid the owner from distributing it.

Once again, it seems that companies are only against piracy as long as it's their material being pirated. If they can pirate some individual's material by throwing an unreadable EULA up for a second at install time, it's perfectly fine.

The full forum thread discussing this can be found here."

This discussion has been archived. No new comments can be posted.

Bioware Release Neverwinter Nights Beta Toolset

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  • Online D&D? (Score:2, Interesting)

    by wikki ( 13091 )
    This sounds like basically an Online D&D game with a DM and such.

    I don't know too many people that play traditional RPGs since everquest and UO came out. Do any folks still get around and play D&D? If not why dont' you? Is it because of time getting people together and whatnot. If so this could be the answer for you.

    It sounds like a neat idea maybe it will take off.

    Maybe not.
    • Re:Online D&D? (Score:2, Interesting)

      by flakes ( 574846 )
      I still play D&D, if not as often as I like. I'll probably look into NWN eventually, but I can't see that sitting behind a computer will ever have the same feel as sitting at a table with pepsi, cookies and miniatures that look nothing like your character. How can you "roleplay" without having to act?

      As for online D&D.. this isn't a new thing. Join an IRC network.. join #D&D or #AD&D and see if there are any games going. The sessions generally happen in a moderated channel, with the DM being the channel operator. Anything that needs to be said to the DM in private can be done in a private message or a notice. I've only played via IRC once, but it was fun. And there was no need to rely on a piece of software to interpret the rules.. it was just like a real session. The only problem with this is timezones, but you'll get that with any online game.



    • I don't know too many people that play traditional RPGs since everquest and UO came out. Do any folks still get around and play D&D? If not why dont' you? Is it because of time getting people together and whatnot. If so this could be the answer for you.


      Dice & paper RPGs are a social activity. When I find a good group I enjoy playing with, I'll game more often. However, since I've been moving around a fair amount, I usually end up somewhere without a good group and stop playing.


      So perhapse the challenge is finding a good group as much as the time to play?


      One of the reasons I am interested in NWN is the possibility of getting togeather some of the old gaming group (who mostly have net access, even if they are widely seperated by geography). This could provide an interesting way to play some of the old campaigns.


      Of course, I am also working with OpenRPG [openrpg.com]. OpenRPG is kind of like a digital kitchen table. It provides a gathering place to talk, space for your character sheets and other gaming materials, and a map to place "miniatures". The game itself is up to the players. With this environment, I've played D&D, Star Wars, and even Chess.


      I would say the "dice & paper" rpg is far from dead. And perhapse the internet can even help those who don't have a local group. All it takes is the right tools.

    • Some friends and me play good ol' pen'n'paper as often as we get to, but it's not easy to meet (working times, studying, "geographic challenges"). I'm seriously thinking about integrating Neverwinter into that schedule, at least if creation times for adventure settings keep acceptable.

      And as for that EULA stuff, I don't think it's really valid or enforceable here (Germany) plus I'm thinking of a chicken-out license to stick to my modules that combines the convenience of private use and a postcard license.

      Chicken-out license

      This module is in no way meant for distribution. If you found it that means you either stumbled across a resource that I had to use in order to transfer the module for my own private use or someone else already ripped it from one such resource and made it available (since that person wasn't authorized to do so in the first place, this doesn't count as distribution by the maker!). However, since you're already at it, feel free to ignore the non-public nature of this module and let me know what you think about it.

    • Re:Online D&D? (Score:2, Insightful)

      Yes. Try getting together for a gaming session when your DM and one player live 2 hours away at a college, the other one has a strict curfew and the third has "more important" things to do. If the toolset pans out like we all hope it will, it will be a godsend for our gaming sessions
  • by ender81b ( 520454 ) <wdinger@@@gmail...com> on Saturday May 18, 2002 @10:54PM (#3544530) Homepage Journal
    The file it's self is 241mb and can be downloaded from Bioware

    Somewhere in America, an English teacher is crying and doesn't know why.

  • It won't work under Wine yet (though there are some wine hacks), but there is some work towards fixing this here. [beergeek.net] Check out the mailing list, as that's where most of the info is right now. Any Wine hackers with actual knowledge on these systems are _very_ welcome to pitch in!

    The game itself is coming out for Linux, of course.

    /Janne
    • Is the NWN toolset not going to be available for Linux even when the game is officially out? If not, I wonder why Bioware didn't choose to use something like Qt to build their game editor..
  • Mirrors... (Score:5, Informative)

    by Daniel Wood ( 531906 ) on Saturday May 18, 2002 @10:58PM (#3544544) Homepage Journal
    Three comments and the forum is already slow...
    Here's the mirrors from the forum:

    3D Gamers
    Click Here [3dgamers.com]

    Baron Bosse
    http://130.237.161.56/NWN_Tools_BETA.EXE [130.237.161.56]

    FilePlanet
    http://www.fileplanet.com/index.asp?file=88066 [fileplanet.com]

    gec
    http://flinx.com/NWN [flinx.com] (Mountain View)
    http://jibe.biz/NWN [jibe.biz] (Redwood City)
    http://sol.olymp.org/NWN [olymp.org]


    Use BitTorrent 0.7.1 from http://bitconjurer.org/BitTorrent/download.html [bitconjurer.org] to download http://130.237.68.4:8080/NWN_Tools_BETA.EXE [130.237.68.4]

    http://130.237.161.56/NWN_Tools_BETA.EXE [130.237.161.56]

    AusGamers
    (Sydney Australia) [ausgamers.com]

  • "Limited"? (Score:3, Informative)

    by Ismilar ( 222791 ) on Saturday May 18, 2002 @11:03PM (#3544559) Homepage
    It's actually not that limited.
    You can do everything that you will be able to do in the full version, there are just only about 15% of the models & textures that will be in the game (or so says the readme file).

    I've already made a small module with NPCs, monsters, custom scripts, conversations, etc.... It's great once you learn how to do stuff. Now if only I could actually PLAY the module I created! *sigh* :(

    (...and for a Neverwinter scripting competition thing, visit http://members.rogers.com/scriptwars )
  • by VortexVertigo ( 541172 ) on Saturday May 18, 2002 @11:06PM (#3544565)

    (Grabbed from a NWN Forum post by Derek French - NWN Assistant Producer)

    Greetings all:
    We are trying to organize a list of Beta Toolset Mirrors. If you have the Toolset and have a mirror of the install files, please post them here.

    Also, for your download security pleasure, here are the MD5 checksums for the individual files:

    AUTORUN.INF - C14C468795575BCE73D84989262479B4
    data1.cab - 181F15C7F19E07C92727D9C49E820E40
    data1.hdr - B4F103D55E8FFAAA94505716A7C82DE1
    data2.cab - A7B82CE88F1FAF469892FC12208655D8
    ikernel.ex_ - 4D63BBFF28AFC7A69B6DEFAF048306A7
    layout.bin - 26D40B394685321838E00002C30CBEE7
    readme.txt - 6CD49925A70C04B3393DEF39F44F4B51
    setup.bmp - 03A01D22277FFC06F91B475696946B81
    Setup.exe - 1AEB989E361AF85F5099DE3DA25457F4
    Setup.ini - FEB5DB091554FE2E65CFED8E2E9D292A
    setup.inx - 5AFB35300108D078A2B942DD85759E45
    FilePlanet version: NWN_Tools_BETA.EXE - 6D4B52FE7264C16BE9A0A3B506E9456C

    MIRROR LIST: 3D Gamers Link [3dgamers.com]
    Baron Bosse Link [130.237.161.56]
    FilePlanet Link [fileplanet.com]
    gec Link [flinx.com] Link [jibe.biz] Link [olymp.org]

    (End of Derek's Post)
    Yet another mirror I have found: Neverwinter Vault Link [ign.com]
  • Even with broadband a 241 mb download can take a while. Can you imagine how long it will take for a relatively new beta while the site is being slashdotted?!? I'm having flashbacks to 1 kb/s!!
  • Here is some further information on the toolset taken from nwn.bioware.com/downloads/toolset.html [bioware.com]

    The BETA version of the Neverwinter Aurora Toolset provides most of the functionality of the final toolset that will be included in the retail version of Neverwinter Nights. The final toolset will allow users who purchase Neverwinter Nights to create their own adventures with the fully functional game editor that has been used by BioWare in the creation of the official NWN campaign. Just as a Beta Test provides consumers an early look at a game while the development team continues to test the game and define issues, Infogrames has determined that this toolset can provide that experience to players but is in NO WAY FINAL, and thus technical support will not be available.

    There is also an introduction on how to use the toolset [bioware.com] at the Bioware website. It will be interesting to see what creations this toolset yeilds because there has been many games with great toolsets but almost no mods to speak of. An example that springs to mind is the underrated Dark Reign 2 [activision.com].
  • Clever bastards... (Score:2, Insightful)

    by bigmaddog ( 184845 )
    They give us an editor that can set up wonderful, wonderful things, but that won't let you experience any of them. This means that by the time NWN goes to replication, there's going to be 3x more content online than on the CDs and legions of mod-makers will stalk the malls, camping out in front of software stores, hoping against hope that their creations don't cause any spectacular windows errors when loaded up with the real thing. I'd be seething with anger if I wasn't bouncing off the walls waiting for the thing to finally download. Damnit, 40k/s is not fast enough!

    ( I know, I'll get moderated into obscurity when someone catches that one tomorrow, when they can't even connect to a server, let alone download. :p )
  • by davmoo ( 63521 ) on Sunday May 19, 2002 @12:54AM (#3544760)
    At the point where I am reading this thread there are 55 replies. Of that, only ONE comments on the EULA. Everyone else is foaming all over themselves trying to download the thing.

    If that were an EULA from Microsoft, everyone would be calling for a downloading boycott and legal action...

  • by corby ( 56462 ) on Sunday May 19, 2002 @01:14AM (#3544790)
    It's hard to describe just how flexible and sophisticated this toolset is.

    There's a wonderful thread here [bioware.com] which shows what people have built in the first 24 hours after the tool was released.

    However, these screenshots don't convey the depth of the scripting language that you can use to customize just about anything in the game world.
  • But regardless of how I feel about their quality, they won't be "distributed." This overbearing clause in their EULA guarantees that the savvy people who don't want their ideas to be stolen and then sold for profit by a company will keep their work to themselves and their friends.

    For example, I have a friend who is a writer. If he decided to create and distribute a NWN module based upon a book that he had written, apparently Bioware would, according to their EULA, have the option to simply steal it and gain ownership of all the contents (characters, settings, etc.).

    Further, what about modules derived from, or inspired by, popular works? If a module contains characters named Princess Leia, Wolverine or Ripley, does Bioware have the right to claim ownership of those names too?

    The more I think about it, the more I realize that Bioware couldn't get away with this if challenged. They can't claim the rights of copyrightable (or copyrightED) stories and trademarkable (or trademarkED) characters by EULA proclamation. I guess it continues to prove that EULAs are a joke. :)

    -Aaron

    • They've got that part about you making modules with popular works covered in a different section of the EULA.

      "(3) your Modules must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party, or contain any trademarks, copyright-protected work or other property of third parties"

      So, basically, what this means is that if you make a module with copyrighted stuff in it you are not allowed to legally distribute it. And since Bioware only recieves control of modules you legally distribute, they wouldn't get control of Princess Leia or whatever.

      By the by, it also follows that if you wanna protect your ideas, then throw a little framed picture of Calvin and Hobbes on a nightstand in some hut somewhere in your world. Sure, the clause I mention here would give Bioware the power to make you stop distributing it, but they already have that power from the clause that we're already upset about. At least they couldn't get control of it. -- Said argument relies completely on the assumption that one piece of copyrighted material makes the WHOLE module illegal.
    • I completely understand people being negative about an EULA like this, given the abuse we've seen by other major companies in the past. OTOH, witness the following (posted by Derek French of Bioware to the forum thread):

      Do you really think that we would perform public suicide by stealing from you, our fans? No, we are not going to steal from you or claim your modules are were created by us. We have to protect ourselves.

      So back on the first hand again, you gotta admit, he's got a point. Bad PR is more damaging than the fighting the best lawyers in the world, any way.

      But back on the other hand, the thing I think is bizarre is that they're sticking by their position, even in the fact of reasoned criticism from informed but non-hostile observers. Their licence agreement does appear to be considerably more strongly worded than the cited previous EULAs for other games, after all, and whatever Derek says and however faithfully, they do still seem to have the legal right to take your stuff, sell it without credit, and forbid you from distributing it on the whim of a management weenie.

      If Bioware genuinely believe the claims Derek makes above, there would be no harm in rewriting the EULA slightly to clarify the position. Then they'd be raved about on one of the most popular boards on the 'net, instead of having their motives questioned. Good PR beats the lawyers any day, too. :-)

      • If Bioware genuinely believe the claims Derek makes above, there would be no harm in rewriting the EULA slightly to clarify the position. Then they'd be raved about on one of the most popular boards on the 'net, instead of having their motives questioned. Good PR beats the lawyers any day, too.

        I expect the EULA as it stands is a "kite". Derek or someone else is going to go back to management & say we won't put up with it.

  • That's terrible (Score:2, Interesting)

    by TheDanish ( 576008 )
    I heard a lot of hype about this, but...now that they had that part of their EULA, there's NO way I'm going to write anything for them. I won't buy it, either. There's simply no way that I'm just going to hand over my rights to anyone for using their software. It's ludicrous, to say the least, even if it's NOT from Micro$oft.
  • by ewhac ( 5844 ) on Sunday May 19, 2002 @02:09AM (#3544894) Homepage Journal

    Bioware's so-called "license" that lays claim to anything you create using their tools is not the first of its kind. Activision pulled exactly the same shite a few years ago with a "license" attached to a version of Worldcraft. And yes, Activision got flayed alive for it. But it's not clear whether they learned their lesson. Bioware certainly hasn't.

    A copy of the old Activision/Worldcraft license is appended below (with minor reformatting for HTML). Honestly, these childish people who complain so bitterly and shrilly about "theft" really need to take a good, hard look in the mirror.

    Schwab

    ________________________

    Software License Agreement Summary:

    • These Utilities are for your sole, personal use
    • They are unsupported by Activision, Raven, and id
    • Levels created by these tools may not be sold or used commercially as defied [sic] by the Software License Agreement below.

    The use of this software is subject to the terms of the Software License Agreement below. You must accept the Software License Agreement before you can use Level Utilities. The Level Utilities are provided strictly for your personal use. The use of the Level Utilities is subject to additional license restrictions contained in the Software License Agreement and may not be commercially exploited.

    SOFTWARE LICENSE AGREEMENT

    IMPORTANT - READ CAREFULLY: THE LEVEL PROCESSING UTILITIES (THE "LEVEL UTILITIES") FOR USE WITH HEXEN II (THE "PROGRAM") ALLOWS YOU TO CREATE CUSTOMIZED NEW GAME LEVELS AND OTHER RELATED GAME MATERIALS FOR PERSONAL USE IN CONNECTION WITH THE PROGRAM ("NEW GAME MATERIALS"). THE USE OF THE LEVEL UTILTIES IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW. BY USING THE LEVEL UTILTIES, YOU ARE CONSENTING TO BE BOUND BY AND ARE BECOMING A PARTY TO THIS AGREEMENT WITH ACTIVISION, INC. ("ACTIVISION"). IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, DO NOT USE THE UTILITIES AND COMPLETELY REMOVE THEM FROM YOUR COMPUTER AND YOUR POSESSION.

    LIMITED USE LICENSE. Activision grants you the non-exclusive, non- transferable, limited right to use the Level Utilities for the purpose of creating New Game Materials solely and exclusively for personal use. For purposes of this Agreement, "New Game Materials" represent computer data that modifies, substitutes for or adds new materials to the materials currently contained in the Product, thus modifying or replacing one or more existing game levels and other constituent elements provided in the Product. You shall not create New Game Materials, or tools that have no substantial purpose other than to contribute to the creation of New Game Materials, except as expressly permitted pursuant to this Agreement.

    All rights not specifically granted under this Agreement are reserved by Activision and, as applicable, its licensors. The Level Utilities are licensed, not sold. Your license and the use of the Level Utilities confers no title or ownership in the Level Utilities or the New Game Materials created using the Level Utilities and should not be construed as a sale of any rights in the Level Utilities or such New Game Materials.

    OWNERSHIP. All title, ownership rights and intellectual property rights in and to the Level Utilities and the New Game Materials created by you using the Construction Kit are owned by Activision or its licensors and are protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. In the event that you should, by operation of law, be deemed to retain any rights in any New Game Materials created by you, you, by using the Level Utilities, hereby irrevocably assign, without any further consideration and regardless of any use by Activision of such New Game Materials, all of your rights and interest, if any, in and to such New Game Materials to Activision. You also hereby grant Activision an irrevocable, perpetual, exclusive, fully paid and royalty-free license to exercise any rights, including moral rights, to any and all aspects of the New Game Materials. You agree that Activision shall have the full and complete right to package, publish, print, copy, promote, market, distribute, transfer and display the New Game Materials created by you and prepare derivative works based upon such New Game Materials, and any derivative works thereof, anywhere throughout the world.

    LICENSE CONDITIONS.
    You agree that as a condition to Activision's consent to allow you to use the Level Utilities, you will not use or allow third parties to use the Level Utilities and the New Game Materials created by you for commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on-line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer.

    If you decide to make available the use of the New Game Materials created by you to your friends, family, co-workers and other fellow gamers, you agree to do so solely without charge.

    You shall create New Game Materials only if such New Game Materials can be used exclusively in combination with the retail version of the Product. The New Game Materials may not be designed to be used as a stand-alone product.

    New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files.

    New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright-protected works or other properties of third parties.

    New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials' creator(s) and (b) the words "THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."

    You will not use the Level Utilities to reverse engineer, extract source code, modify, decompile or disassemble the Program, in whole or in part.

    TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must immediately discontinue the use of the Level Utilities and any New Game Materials created using the Level Utilities.

    INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws.

    INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents (specifically including, but not limited to, Id Software, inc., and Raven Software, inc.) harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Level Utilities pursuant to the terms of this Agreement

    MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California.

    If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

    Hexen II(tm) ©1997 Raven Software Corporation. All Rights Reserved. Id Software, Inc. software code contained within Hexen II(tm) © 1996 Id Software, Inc. All Rights Reserved. Developed by Raven Software Corporation. Published by Id Software, Inc. Distributed by Activision, Inc. under sublicense. Hexen® is a registered trademark and Hexen II(tm) is a trademark of Raven Software Corporation. The Id Software name and the id logo are trademarks of Id Software, Inc. Activision® is a registered trademark of Activision, Inc. All other trademarks and trade names are the properties of their respective companies.

  • by Derek French ( 580271 ) <derekf@biow a r e . com> on Sunday May 19, 2002 @02:13AM (#3544901) Homepage
    Hi all. I just wanted to jump in here and try and clear up some of the confusion.

    First, read your EULAs for Quake 3, Half-Life, StarCraft, etc. (other games that allow you to create content). All of them say the same thing that we are saying. Our EULA is nothing new. They must be written this way to protect both the companies involved and the end users. I am serious. Read the EULAs of those other games.

    Every time a new game comes out, someone actually reads the EULA and the spectres of corporate exploitation rears its head. Its just not happening. id, Blizzard, Valve, none of these companies have ripped off their fans. Why? Because its suicide. And we aren't doing it either.

    Babbster - no, you cannot use your friend's novel nor on Star Wars, or any other existing licenced or copyrighted content for the basis of a module. This is prohibited by the EULA. Your friend can create a module based on his novel. CoreyGH has it right.

    Some other comments:

    Windows only. Really? Then I guess I better shut down this Neverwinter Nights Linux dedicated server that I am playing on right now...

    Toolset is Windows only. Borland was supposed to have Builder for Linux done a long time ago and that was what we were going to use for Linux. We use Builder for Windows for the Toolset. The Linux Toolset is just not happening right at this moment.

    The distribution statement means that you cannot charge anyone to play Neverwinter Nights. Neither for modules, nor for server access. This isn't a MMORPG.

    And yes, our game is designed such that the end users do NOT need to download the modules in order to play on the server. No matter what module the server is running (well, pretty much).
    • Any news on a possible Mac version of the toolset? Come to think of it what is the Mac versions status? Will it be OS X native?
      • what is the Mac versions status?

        The status now [insidemacgames.com] is the same as it was two years ago [insidemacgames.com].

        The good news is that NWN will ship with Windows, OSX, and Linux86 installers for Players and DMs on the same CD. The bad news is that the world creation tools are Windows only.

        See also: Bioware's NWN FAQ [bioware.com]:

        4.01 I've heard that the Aurora Neverwinter Toolset will be Windows only. What's the deal?


        Our initial goal was to create a cross platform toolset for the gaming community. However, we have encountered difficulty in obtaining a viable cross platform solution to assist us in porting the Aurora Neverwinter Toolset. While we would not like to rule out the possibility of a port to the various operating systems at some point, this won't be happening for the initial release.


        The real answer is that they created the Toolset in the first place using a Windows-only system, rather than the cross-platform environment they used to write the actual game. They've never explained why.
    • Protect from what? (Score:4, Insightful)

      by Yogurt ( 34664 ) on Sunday May 19, 2002 @03:03AM (#3544984) Homepage
      What I don't understand is how the right to royalty-free distribution of modules protects Bioware and the end users. Can you give an example of where this provision would come in handy?

      I understand that you may need to stop people from making Lord of the Rings modules and such, but there's a separate provision in the EULA for that.

      Also, Sanuj's main concern on the BioWare thread doesn't seem to get addressed. I don't really care if Bioware distributes my module, but I would care if they used one of my characters in a spin-off novel. This isn't what the EULA is meant to allow, I gather.

      Yogurt
      • by Anonymous Coward
        Simple.. Guess whose textures you'll be using to make the walls of your module? Whose room layouts, etc .. Whose code to connect it all? It's all Biowares. While *you* made the creative part of the story, it is still built entirely with Biowares tools and artwork. id-software ran into problems when someone made a module and sold it off .. Guess what? The textures and everything were all the ones shipped with the game. In effect, they pirated id-softwares artwork for their own module. They expect people to use *everything* from scratch, and while this MIGHT be possible (I didnt write NWN and I havent used their toolset), it would be too hard to enforce and review each module "for sale" and it would get out of hand like the Doom expansions we all saw.. 90% of those were all illegal using id-softwares artwork, music, and monsters .. id-software didn't see a penny from those people reselling their mindshare.

        • by Zathrus ( 232140 ) on Sunday May 19, 2002 @11:04AM (#3545805) Homepage
          That's like claiming that the program you just compiled should belong to the compiler maker, the standards committee, and whoever wrote the editor. After all, all you did was string words together and throw in some creative parts (e.g. - the logic).

          Or maybe all books should belong to the font maker and the word processor vendor. Again, all you provided was the "creative part".

          Perhaps music should belong to the instrument makers and other electronics companies involved. Once more, just using someone else's tools. The creative part is obviously irrelevant.

          Sorry, things are provided for an intended use. When they are used for that intended use then you should retain intellectual property -- because that is all you're providing in the first place. The IP laws are written with this concept clearly in mind. I'm sorry that you, along with numerous companies (Activision amongst them) have completely missed out on this.

          Oh, and finally, yes Id did see many, many pennys from those people "reselling their mindshare". They had to buy Doom afterall.
        • [...]like the Doom expansions we all saw.. 90% of those were all illegal using id-softwares artwork, music, and monsters .. id-software didn't see a penny from those people reselling their mindshare.

          If you are simply reusing textures in the doom WAD files, which are either A> present in the demo version or B> you require the final version, you are not doing anything wrong. The people have purchased the game, and they have the right to use those textures.

          The problem comes when you distribute textures to people who have not paid for them.

    • Hi all. I just wanted to jump in here and try and clear up some of the confusion.

      First, read your EULAs for Quake 3, Half-Life, StarCraft, etc. (other games that allow you to create content). All of them say the same thing that we are saying. Our EULA is nothing new. They must be written this way to protect both the companies involved and the end users. I am serious. Read the EULAs of those other games.

      Every time a new game comes out, someone actually reads the EULA and the spectres of corporate exploitation rears its head. Its just not happening. id, Blizzard, Valve, none of these companies have ripped off their fans. Why? Because its suicide. And we aren't doing it either.


      What exactly does this protect the consumer from? The burden of receiving royalty cheques from the sale of successful modules they have written?

      If you have no intention of using the powers granted by the EULA, then why do you include them? Perhaps they were included on the sly by your lawyers to encourage law suites and generate more income for the lawyers.

      I have been looking forward to the release of NWN for some time, but clauses of this sor may make me think again.

      I know! Brilliant idea! I'll develop the modules during busines hours, then your lawyers and my employers lawyers can fight it out between themselves to see who gets to own what I produced.

    • by letoram ( 40049 ) on Sunday May 19, 2002 @03:15AM (#3545008)
      Quake3 EULA, the relevant part:

      2. Permitted New Creations. Subject to the terms and provisions of this Agreement and so long as you fully comply at all times with this Agreement, ID grants to you the non-exclusive and limited right to create for the Software (except any Software code) your own modifications (the "New Creations") which shall operate only with the Software (but not any demo, test or other version of the Software). ID reserves all rights not granted in this Agreement, including, without limitation, all rights to ID's trademarks. You may include within the New Creations certain textures and other images (the "ID Images") from the Software. You shall not create any New Creations which infringe against any third party right or which are libelous, defamatory, obscene, false, misleading, or otherwise illegal or unlawful. You agree that the New Creations will not be shipped, transferred or exported into any country in violation of the U.S. Export Administration Act (or any other law governing such matters) by you or anyone at your direction and that you will not utilize and will not authorize anyone to utilize, in any other manner, the New Creations in violation of any applicable law. The New Creations shall not be downloaded or otherwise exported or re-exported into (or to a national or resident of) any country to which the U.S. has embargoed goods or to anyone or into any country who/which are prohibited, by applicable law, from receiving such property. You shall not rent, sell, lease, lend, offer on a pay-per-play basis or otherwise commercially exploit or commercially distribute the New Creations. You are only permitted to distribute, without any cost or charge, the New Creations to other end-users so long as such distribution is not infringing against any third party right and is not otherwise illegal or unlawful. As noted below, in the event you commit any breach of this Agreement, your license and this Agreement shall automatically terminate, without notice. You hereby agree to indemnify, defend and hold harmless ID and Activision and ID's and Activision's respective officers, employees, directors, agents, licensees (excluding you), sub-licensees (excluding you), successors and assigns from and against all losses, lawsuits, damages, causes of action and claims relating to and/or arising from the New Creations or the distribution or other use of the New Creations or relating to and/or arising from your breach of this Agreement. Your obligations set forth in the immediately preceding sentence shall survive the cancellation or termination of this Agreement.

      Basically,
      1. The Mod should only work with the full-blown application, not the demo
      2. Do not distribute the modification to anyone that isn't legal allowed to purchase/use the application.
      3. Don't sell the modification without going through us
      4. Don't distribute if you break any other partys trademarks, copyrights or similar.
      5. Break this EULA and you're on your own, ID & affiliates and not responsible for your actions

      Now this doesn't seem half as harsh as "grant back to INFOGRAMES and BIOWARE an irrevocable royalty-free right to use and distribute them by any means." basically saying ALL YOUR MODS ARE BELONG TO US (sorry, just had to do that :-)

      You don't see photoshop telling us that any creations formed by the use of this application also belongs to adobe.

      I seriously doubt that you need to go to this length to protect us and yourselves against hungry law-men.

      Speaking for myself, this won't affect my pre-order, I will still wait for the sweet thing to drop down in my mailbox, but I won't be doing any mods (if Wine or a C++ Builder port makes the tools usable under linux)
      • by Danse ( 1026 ) on Sunday May 19, 2002 @04:58AM (#3545135)

        Here's what the Starcraft EULA has to say:

        C. You are entitled to use the Program for your own use, but you are not be entitled to:

        (iii) use or allow third parties to use the Editor and the New Materials created thereby for commercial purposes including, but not limited to, distribution of New Materials on a stand alone basis or packaged with other software or hardware through any and all distribution channels, including, but not limited to, retail sales and on-line electronic distribution without the express written consent of Blizzard;


        Aside from that, there is no other limitations on what you or Blizzard may do with any "New Materials" that you create. (It said earlier that "New Materials" refers to custom levels created with the editor.)

        So, yeah, I think he's full of crap when he says that these other EULAs contain the same control freakiness as Bioware's EULA. In fact, I'm going to send him an email and a link to this thread and maybe he can come back and explain himself.

        • Places have been selling mods for these games (I presume without permission from the publishers) for ages. Does that mean they're all in breach of the EULA? If so why haven't the publishers concerned sued them? Or does it all go back to whether a EULA is legally binding or not?
    • by Sheetrock ( 152993 ) on Sunday May 19, 2002 @03:26AM (#3545024) Homepage Journal
      Hello, and thank you for coming to Slashdot to address our concerns. I appreciate that you take enough interest in your work to come into the community and talk with us, and I hope that you'll take my comment to heart without offense as none is intended.

      I've been quite concerned lately with the direction EULAs have been taking, and with some of the decisions being made at the leading companies in the game industry in particular. I would like to address two provisions in your EULA that could perpetuate or create new restrictions on players and hopefully persuade you to reconsider them.

      One thing that troubles me is that your company is attempting to establish editorial control over the content users might wish to create and distribute. How am I or anyone else to know whether or not a package we labor over for days (to release for free to your other customers, natch) is going to meet with your company's standards? What risk does your company really incur if it permits customers generate whatever they desire with the toolset (and deal with the law themselves if they violate it)? More importantly, what liabilities has your company taken on now that it has more or less declared itself the policeman for all content generated with its tools? I know that the ISPs lobbied their asses off to avoid that kind of responsibility; are you sure you guys want it?

      The second thing that concerns me is that with this EULA your company is attempting to create rights for itself to its customers' work. It's suspicious even if you only intend to use it to create a 'best-of' pack to distribute with Neverwinter Nights when sales of the original slow down (and, hey, I personally think that it'd be pretty cool to have happen with my work, but I'd at least appreciate an e-mail -- the Linux folk aren't demanding a copy of your software just because you're running it on their server, are they?) I'm comfortable with the idea that you don't want me or anyone else to sell modules I create for a profit, as I understand you'd probably prefer to license your engine for such things, but the statements in the EULA are excessively broad if this is all your company really wants to accomplish.

      Whether or not you actually intend to exert this control, the perceived threat in this clause is enough that I wouldn't risk creating content for your game, and given the impact I believe it will have on the amount of quality content available for download I'd probably have second thoughts about buying it to begin with. I certainly don't think that any of you are out to screw us, but then again I never thought that Blizzard would punish their loyal fans either. I recognize that overbroad EULAs have become one of the hallmarks of the game industry from the big players, but I sincerely hope that, as an expression of goodwill to those of us who plan to line up at the stores to spend our hard-earned money on your game the minute it leaves the truck, you will have the courage to break with that way of thinking enough to rewrite the EULA to protect our interests with the same enthusiasm as you have protected your own.

    • First, read your EULAs for Quake 3, Half-Life, StarCraft, etc. (other games that allow you to create content). All of them say the same thing that we are saying. Our EULA is nothing new. They must be written this way to protect both the companies involved and the end users. I am serious. Read the EULAs of those other games.

      <MOTHERLY TONE>So if everyone else were to go jump off a bridge, you would too?</MOTHERLY TONE> Seriously, just because other companies have done it before does not make it okay. Please, someone explain how this helps protect the end user.

      Every time a new game comes out, someone actually reads the EULA and the spectres of corporate exploitation rears its head. Its just not happening. id, Blizzard, Valve, none of these companies have ripped off their fans. Why? Because its suicide. And we aren't doing it either.

      This is like when the government says "sure, we have the ability to wiretap anything we feel like, but we would never do that because it would piss the citizenry off". A slippery slope, indeed... It begs the question: If you have absolutely no intention of ever using the power this clause gives you, why even bother to put it in there? Particularly when it garners this kind of reaction.
    • First, read your EULAs for Quake 3, Half-Life, StarCraft, etc. (other games that allow you to create content). All of them say the same thing that we are saying. Our EULA is nothing new.

      What you are stating is your *explanation* of why you are doing this. It's not an *justification*. It's still immoral to have this kind of "legal stealing" clause in the EULA.

      If everyone drives at 160km/h where the limit is 130 km/h you would likely also drive at 160km/h but it ***does NOT justify the wrongdoing***

      Its just not happening. id, Blizzard, Valve, none of these companies have ripped off their fans. Why? Because its suicide. And we aren't doing it either.

      We hear what you are saying, but it's what you *do* that counts.
      So, if you don't plan to use the clause you can remove it from the EULA, right ?

      • It seems to me that this "legal stealing" clause is there to keep them/the consumer from getting ripped off. Yes, the clause COULD be used to rip fans off. But it also protects fans from being ripped off by third parties. As he says, the clause won't be used to simply rip fans off; he's right, it would be suicide.

        Another analogy: I bought a gun to protect myself from intruders. Theoretically, I can use that gun to shoot anyone I decide I don't like. But I don't, because the consequences far outweigh the benefits of doing so. Same thing here. Just because they can doesn't mean they will. Infogrames is still a small enough company and the game market is volatile enough that one bad PR disaster can sink a game and cause massive loss in profit. They also know that one successful game can make a company big time, and one big flop can put them out of business.
    • by Alsee ( 515537 ) on Sunday May 19, 2002 @05:41AM (#3545196) Homepage
      The EULA is an outright licence to steal.

      BioWare can take my creative labors, sell it themselves, and yank my rights to to my intellectual property. Not just comercial rights, but the right to distribute it at all.

      Because its suicide.

      This seems to admit that the EULA grants BioWare powers that "shock the sensibilities". The EULA is disgusting and you know it.

      Pardon me for not trusting BioWare not to actually USE the disgusting aspects of the EULA. We've all seen companies commit suicide. They also try to get away with as much as possible just short of commiting suicide. And companies get bought out. If you really have no plans to use the licence in a suicidal manner, just REWRITE it.

      Quake 3, Half-Life, StarCraft, etc. All of them say the same thing that we are saying.

      I'll take your word for it. I never bought those particular games. NeverwinterNights sounded cool, but I can tell you there's no way I'm going to buy it, much less make content for it, so long as that EULA clause exists.

      -
      • Well, I hate to nitpick, but technically, they're not stealing, since they have a right (given them by the EULA) to do whatever they wish.

        Personally, I don't see a problem. If I make a mod, and then they take it, put it on CD, and sell it without my permission, then hey, that's fucking cool, dude, because hey, I got fucking published! I'd love that. Talk about bragging rights. All I'd ask is that they let me know beforehand, so I could brag to my friends about it.

        I do agree that the EULA should be changed. It's only fair to ask people what you can do with their mods. But calling a right given to them by the EULA 'stealing' is a whole other matter.

        An interesting question would be if Bioware followed through with this and got sued. Don't get me wrong, I love the company, but I'd like to see EULAs challenged in court at some point. Bioware's not Microsoft, but it would be good to see them struck down.

        --Dan
        • I hate to nitpick...a right (given them by the EULA) to do whatever they wish.

          I don't see how what you said is any different than what I said: "The EULA is an outright licence to steal." They are giving themselves the right to commit legalized theft.

          Personally, I don't see a problem... that's fucking cool

          I'm really getting sick of that attitude. Sorry, but I've been seeing it in other threads here on slasdot. Just because it doesn't bother you doesn't mean no one else will have a problem with it.

          The EULA clause only comes into play when it isn't cool. Think about it. If the EULA clause didn't exist, and they come ask you if they can distribute your mod, you'd say "fucking cool". They lose nothing. Then they go up to someone else who, for whatever reason, objects. The EULA lets them steal it. Not fucking cool.

          The fact that they are claiming rights to my creative works is bad enough, but claiming the right to revoke my rights in my own works is simply obnoxious.

          -
    • It might be a good idea to at least consider modifying the license so that commercially viable products aren't discouraged. Pre-existing ownership (not license, but ownership) of someone else's creative effort is an inequitable agreement, legal concerns notwithstanding.

      Surely Bioware wouldn't exercise their rights under this license to acquire and then profit commercially from someone else's work? If Bioware would compensate a particularly good module team, then the license should state that, or at least allow for it. Id, for example, has always included commercial terms for their products.



    • Every time a new game comes out, someone actually reads the EULA and the spectres of corporate exploitation rears its head. Its just not happening. id, Blizzard, Valve, none of these companies have ripped off their fans. Why? Because its suicide. And we aren't doing it either.


      Others have already brought up the "if you don't plan to use it, why do you have it" point. I would like to expand that a little further.


      Let's be civil here and assume everyone at Blizzard are "cool" and not likely to abuse this clause. That's fine for now. But this is a business. Leadership in that business can change. Who's to say Blizzard's leadership will always have the same view towards use of this clause? Businesses sometimes go under and their assets get sold off. Who's to say the new owners of the NWN asset won't decide to make use of its pennies-on-the-dollar investment and exercise this clause?


      Business law does not work on promises and intent. It works by the written word. And NWN's EULA has some words that lend themselves to some serious potential abuse of Blizzard's customer base. All this talk of intent and other EULAs does nothing to change the wording of this EULA.


      Want to really take care of the confusion? Round up your corporate legal cousel and fix the EULA.


      I hope Blizard does change the EULA. I would hate to have this issue darken all the hard work Blizzard has put towards what promises to be an increadible gaming environment.

    • no, you cannot use your friend's novel [...], or any other existing licenced or copyrighted content for the basis of a module. This is prohibited by the EULA. Your friend can create a module based on his novel.

      This seems rather silly. You're saying that, while my friend can grant me permission (as he is the copyright holder on the novel) to photocopy it ten thousand times and sell the copies, he cannot give me permission to produce a Neverwinter Nights module based on his book? I'm sure that any authors who'd been planning to hire programmers or skilled graphic artists to create modules for their settings will be very saddened by this restriction.

      Yet another case of a large software company attempting to redefine law through an illegal contract, I guess. (No meeting of minds, revealed after the sale, no legally binding signature.... Even the judgements/laws that say that using software is copying are somewhat tenuous justifications)

    • What it comes down to is anything created with the BioWare NWN toolset and then distributed is considered property of BioWare. So all I really have to do is create my *own* toolset for editing and then I can distribute modules as my property or public domain.

      Do you have a way to distinguish modules created by your toolset from modules created by a third party toolset?

      With the vast majority of tech geeks that play BioWare games, it is only a matter of time before an editor gets released that has no restrictions on the content created.

      Or are you going to restrict the creation of third party toolsets as well?

    • Babbster - no, you cannot use your friend's novel nor on Star Wars, or any other existing licenced or copyrighted content for the basis of a module. This is prohibited by the EULA.

      You need new lawyers, mate: the one's you're using know NOTHING about copyright. If my friend gives me permission to use his novel it is none of your business. You can write any crap you like in your EULA but it isn't a magic document that suddenly allows you to interfere in other people's copyright.

      They must be written this way to protect both the companies involved and the end users. I am serious. Read the EULAs of those other games.

      Yadda yadda yadda. What a load of fucking bullshit. You people are all the same, "I can steal your code/ideas but you can't use mine; it's for your own good". Who do you think believes this crap? 5-year-olds? You're just another pirate trying to hide behind legal-sounding claptrap.

      In closing: stick it up your arse, you crook.

      TWW

    • Well, Derek, it certainly is nice of you to come here and talk about this, but you're dead wrong, and I might just (along with friends) make a mod based on a friend's *copyrighted* work and distribute it, waiting eagerly for your cease and desist letter to challenge it.

      As someone else here has already had, you need to get new lawyers if this is your counsel-advised legal opinion. Copyright exists in order to give copyright holders the right to make a reasonable profit from their creations for the duration of the copyright (which is too long right now but that's an entirely different subject). That means that my "friend" has the unalterable right to say to me (and put such in writing), "Sure, Aaron, you are welcome to use Moe, Investigator of the Odd; Robin the Clown; etc. in your role-playing module! Go to town!"

      You have no more right to restrict my ability to do this than (as yet another poster pointed out) Microsoft has the right to restrict my ability (having been given permission) to use C++ to create an entirely new video game based on those characters.

      I understand that game publishers think (and have apparently been told by their lawyers) that if something is in the EULA, it must be true, but if this type of restriction is pressed I think you are going to find out that you're wrong.

      -Aaron

    • First, read your EULAs for Quake 3, Half-Life, StarCraft, etc. (other games that allow you to create content). All of them say the same thing that we are saying. Our EULA is nothing new. They must be written this way to protect both the companies involved and the end users. I am serious. Read the EULAs of those other games.

      Not quite. Let's try Unreal Tournament, which is also released by Infogames. The relavent clause:

      6. Editor and End-User Variations. If the Software includes a feature that allows you to modify the Software or to construct new variations for use with it (an "Editor"), you may not sell it or repackage it for sale. If you create modifications or enhancements to the Software using the Editor, including the construction of new levels (collectively, the "Variations"), you are subject to the following restrictions: (i) your Variations must only work with the full, registered copy of the Software; (ii) your Variations must not contain modifications to any executable file; (iii) your Variations must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party, or contain any trademarks, copyright-protected work or other property of third parties; (iv) by distributing or permitting the distribution of any of your Variations, you hereby grant back to Infogrames an irrevocable royalty-free right to use and distribute them by any means. The prohibitions and restrictions in this Section apply to anyone in possession of the Software or any of your Variations.
      (quoted from System/license.int on one of the GOTY CDs, the license.int in my Linux installation doesn't even have this EULA (it may have been removed after installation, or it may not even apply to the Linux version from Loki)).

      So it looks like you got the "we get unlimited right to redistribute" from Infogames. But nowhere do i see any clause similar to Infogrames or BIOWARE may at any time and in its sole discretion revoke your right to make your Modules publicly available. From other comments, it appears yuor examples don't have any such clause either.

      In summary: nice try, but it really helps to have your facts straight so you don't look completely clueless.

  • OK. I see nowhere that restricts using... say GPL code in it. Oh wait!!! If they claim your code, just (ahem)kindly remind them that they will have to get permission from EACH AND EVERY developer that wrote the GPL code or have to make the module OPEN SOURCE/GPL.

    GPL infestation! Fun for the whole Penguin family :-)
    • ....Or they rewrite the code to non-GPL. That's why you dont annotate the code that was taken through GPL liscense. You just state that intellectural Property in the basis of code and thoery of thier code/program was used in your program. OUCH.
  • Now there is only one important question that I'd have expected to see here, and possibly with an answer already:

    Does it work in Wine or WineX ?
  • EULA (Score:2, Redundant)

    by Tom ( 822 )
    This is one of the days where it's great to live in Europe. You see, EULAs are invalid here. In fact, they have been struck down times and again in court.
    Now the funny thing is that Bioware is in the US. Which means I'm not bound by their EULA, but if I slap one on my module, they're bound by that. <grin>
  • by Telcontar ( 819 ) on Sunday May 19, 2002 @06:34AM (#3545260) Homepage
    Since the toolset is Windows only, this seems to be the obvious way to go. Reverse engineer the file format(s), write an editor, use that editor to create the mods.
    I am sure this is eventually going to happen anyway, bad EULA or not.
    • Or better yet:
      Do NOT agree to the EULA
      Reverse engineer the file format.
      Only create whatever minimal tools you require.
      Create a mod by hand.
      Thoughly document the process.
      Release the mod, do not release any tools you made.
      Give no hint that you didn't use their toolkit.

      Then proceed to sue BioWare to hell and back when they steal your mod.

      -
  • Feel the burning stare of my hamster and change your ways! - Minsc.
  • Chill ... (Score:2, Insightful)

    by Mr_Silver ( 213637 )
    As much as I hate to point it out, if you really don't like the EULA for any product, just don't buy, download and use it.

    So this EULA says that anything you create is basically theirs? Yes, it sucks. But that's the conditions and you have two choices. Either you agree to it, or you don't.

    It's not exactly a tough decision. However cool the thing is, you do have the option to not agree to the licence and therefore not use it.

    Of course, it may mean you can't create your own Neverwinter Night scenarios, but that is what comes of not agreeing to their terms and conditions.

    Put it another way. You can come into my house if you take your shoes off. That's the conditions, you either do it, or you don't and go elsewhere. And if you miss my party (and the copious amounts of beer that was there) because you didn't want to take your shoes off, then that is your decision and can't go blaming me for not letting you abide by my rules (however silly or pointless you felt they were).

    I fail to see the issue here. Yes, the licence does suck. But they're not a monopoly, they're not forcing you to agree to the EULA and you certainly can continue to happly live in the world without agreeing to it.

    • Re:Chill ... (Score:4, Insightful)

      by jgerman ( 106518 ) on Sunday May 19, 2002 @08:44AM (#3545473)
      The issue is that it is another attempt by a corporation to take away rights that they can't (shouldn't) be allowed to take. Original content created by me is MINE, regardless of the tools I use to create it, or how I view it. We've been through this all before, when Nintendo (unsuccessfully) tried to sue a company for making games that worked with their system. Regardless of the EULA I CAN sell my modules if I like, just as I can sell a document I made with Word (not that I'd use word ;)) or a JPG I made with The Gimp.


      This is equivalent to Ford saying that because I used Ford tools to machine after market engine parts for my Mustang that they can take ownership of those parts (or at least the design) at any time, and that I can not sell those parts to others.


      I'm fine with the concept of selling software, I may believe in OSS but not exclusively, and as a coder I won't begrudge other coders the oppurtunity to make a living selling their software. What I am not ok with is Bioware turning corporate thug and trying to tell me what I can or cannot do with MY creations. Furthermore, I believe that despite Derek's statements to the contrary I CAN use copyrighted characters and settings provided that I don't make a profit from them, I'm reasonably certain this falls under fair use hence fan fiction.


      Regardless of whether I agree with the license included, I don't have to live without the product. Bioware is (will be) selling a tool, once that tool is in my posession I can do with it what I like, when I like. I've agreed to the only license term that should be legal, I've paid some monetary price for the use of this tool, I will not copy it and circumvent Bioware's ability to make a living selling this tool, by distributing the copys, but that is the ONLY moral obligation I feel I owe once the product is purchased.


      All I can say is that I wish I had the cash to fight them on this. It would be a worthy cause to start a company who's whole purpose is to expose the shit that software developers are trying to pull. I'd love to create a module, sell it for a penny and fight Bioware in court over my right to do so.

  • It has to install to C:\

    WTF is this, why do I have to install games into my OS installation? That's what D: and /home are for!

    Looks like they're shooting for the LCD here...
  • by blueskyred ( 104505 ) on Sunday May 19, 2002 @11:51AM (#3545938) Homepage
    I am a professional game designer. I've been an RPG fan for about 15 years. I have been waiting for this product for about 3 years. I was ready to make this great campaign toolset. I was ready to give people the tools to create great adventures. BioWare's EULA has killed that completely.

    I will never create content for any platform when the creator of that platform OWNS THE CONTENT. Many people have given many reasons why this is stupid, but I'll add my own: if UIUC owned the intellectual property rights to any website ever made that could be viewed in their web browser in 1993, would there be an Amazon or Slashdot or ESPN.com or (insert pron site here).com? No, absolutely not. Does Nintendo own the rights to every third-party game produced for Game Boy Advance or GameCube? No.

    BioWare could have made US$49.99 per gaming friend of mine. They would have all purchased this product, to play high-quality games made by many different people -- and to create their own. NeverWinter Nights is a great product idea in that it gives people an arena to be creative in and it requires people to buy the game to see that creativity! It is practically a license to print money!

    But, alas, most serious game designers -- the ones that make great games that stand the test of time -- won't touch this with a ten-foot pole. With this EULA, would there have been CounterStrike? Or Team Fortress/Quake? Probably not. How many people bought HalfLife to play CS? Or Quake to play TF? Enough to make clauses like the ones in the BioWare EULA an extremely poor business decision.

    Of course, legally speaking (I am not a lawyer...) they are 100% within their rights to license their software in this way. If you just want to play the single-player experience, or to play third-rate modules, fine. Everyone else should stay away from NeverWinter Nights -- don't let your hard work get stolen.

    • If you just want to play the single-player experience, or to play third-rate modules, fine. Everyone else should stay away from NeverWinter Nights -- don't let your hard work get stolen.

      I'd put money down that, either way, there will be more people that don't care than do. I sure as hell don't care. As specified in a previous post, if they put my stuff on CD and sell it, then hey, fuckin' a, bragging rights until the end of time. Most people who do mods don't do it for the money (money? from gamers? for something they don't have to pay for? HAHA!), and the few that do end up sorely disappointed. You're more likely to make money having your stuff packaged on CD and having people who buy it visit your website for updates and click on a 'donate' paypal link than you are to make people pay.

      So really, what do you lose except control, and no one really has that on the internet anyway.

      --Dan
  • Well, I live in Europe where this EULA is not valid (we've had our share of fascism so we sort of developed antibodies :), but here are a couple of thoughts:

    Everyone seems to be pissed about the part that gives Bioware and Infogrames the right to stop you from distributing some module you made for their game. That part doesn't shock me at all; in fact it makes perfect sense. Imagine someone makes a highly racist mod. Who do you think gets hammered in the media? The mod maker? Or the people selling the game?

    Of course, the nice way of doing this would be to add a notice when you load a non-Bioware mod saying "Bioware has nothing to do with this; anything you see in this mod is the sole responsibility of its author". But of course, of they did that, they wouldn't be able to add the second part.

    And that's the part that definitely does shock me.

    Bioware and Infogrames want to automatically own every module that anyone makes, and be able to sell it for a profit while at the same time forbidding the modules' authors from doing the same thing.

    If they want to release a module pack, fine. All they need to do is make the modules. If they want to use modules made by other people, they should be required to get the authors' permission (and if the author wants to get paid, they can either pay what he wants or simply not include that module in the pack). Likewise, if the module's author wants to sell it, he should have to get Bioware's approval.

    This would be the same as Microsoft saying that any program written for Windows (which is "their game") or compiled with Visual C++ ("their toolkit") automatically belongs to them, and them only. Actually, I'm pretty sure that if Bill reads Bioware's EULA, some MS lawyers are going to get fired for not coming up with this first.

    I don't know what laws are like in the USA and Canada, but I would be very surprised if this was even legal.

    RMN
    ~~~
  • How can a contract that claims to give a company rights to distribute something you create for no royalty to you be anything but theft?

    Where's the incentive to develop anything if the publisher can just steal it from you ?
  • Is that this looks like one really cool tool. I can't see from the screenshots how much flexibility it really has but it looks to me to be considerable. You could invest a lot time in this and build a really rich and complex environment. Irrespective of the rights and wrongs of the EULA I want to play with this toy... but I would really get pissed if they tried to prevent me distributing my own work!
  • EULA to be reviewed (Score:5, Informative)

    by Tarkwyn ( 130064 ) on Sunday May 19, 2002 @06:25PM (#3547164)
    This post [bioware.com] on the NWN forums states that the EULA for the NWN toolset will be reviewed by the BioWare legal team in response to the concern from the NWN community.

    Good work to the concerned masses and good work to BioWare for listening to them :)

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