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Games Entertainment

Console Pricing Economics 515

Red Mercury writes "Red Mercury has just released a new installment of Monday Morning CEO. Today's topic: XBox Economics. The article explains some of the myths and realities about game console pricing, how the current price war is playing out, why Sony is winning, and why Microsoft is losing." Interesting piece about all the recent console price cuts.
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Console Pricing Economics

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  • by cybrpnk2 ( 579066 ) on Monday May 20, 2002 @11:07AM (#3551185) Homepage
    An interesting comparison to the Red Mercury article is this one [ideaadvisor.com] which claims M$ lost $80 per XBox sold at the original price...
  • This doesn't matter (Score:4, Informative)

    by Henry V .009 ( 518000 ) on Monday May 20, 2002 @11:08AM (#3551194) Journal
    Microsoft can afford to lose money on the XBOX. They've got enough extra cash lying around to buy a dozen space shuttles.

    The point of the XBOX is to allow Microsoft to break into the home entertainment industry. Whether or not the XBOX makes money, it will be followed up by XBOX II and X-HOME-THEATRE system, or whatever they will be called.

    Right now, profit on the XBOX would be nice. But the bottom line isn't necessarily the bottom line.
    • by noser ( 114367 )

      Yeah, but read the article:

      Some seem to think that it doesn't matter if Microsoft loses millions or billions on the XBox, because they will just release the XBox 2, and everybody will buy that, according to some larger Microsoft "strategy" to "own the living room". Game consoles don't work that way, for some reason. If the XBox goes the way of the Dreamcast, nobody... NOBODY is going to be clamoring for the XBox 2 (how many millions of people are eagerly awaiting Dreamcast 2? That's right, zero million.)
      • Sega had to pull the plug on the Dreamcast because (as Gord pointed out) it was the only one of the 3 major consoles that subscribed to the razors-and-blades business plan. However, the implied comparison to MS is not valid.

        Sega was a one-trick pony. If the Dreamcast failed, Sega had no other game system to fall back on. In the end, the only strategy for survival was the one that Sega eventually adopted: sell software, not hardware. If Gord could figure this out (and he's just a games dealer), don't you think EA figured this out LONG before that? So game developers were afraid to support it, so Sega lost more money, so eventually everybody knew that Sega would have to get out of the hardware business, long before they publicly announced it.

        Microsoft, on the other hand, isn't about to go out of business; so, even if XBox software sales are miserable, developers will continue to target the XBox. After all, if a title flops on the XBox, they can always repackage it as a $20 PC game. I mean, a game developer might abandon the Dreamcast's dev platform and GD-ROM hell, but nobody but nobody is going to stop developing for the Intel-and-DirectX world...
        • Microsoft, on the other hand, isn't about to go out of business; so, even if XBox software sales are miserable, developers will continue to target the XBox. After all, if a title flops on the XBox, they can always repackage it as a $20 PC game.

          No, it doesn't work that way.

          The most expensive things in selling computer games is not programming, it's artwork, marketing and the retail-channel.

          That's right: It's pretty irrelevant how easy things can get ported, the only advantage is that you can put out ports faster, but porting isn't that costly compared to the other cost positions.

          For many XBox-games, it's questionable wether XBox games other than Halo can support the retail channel. That means, even if you get the development for free, it's unclear if you will make a profit.

          XBox is dead.

          • by FaithAndReason ( 112179 ) on Monday May 20, 2002 @12:56PM (#3552072)
            The most expensive things in selling computer games is not programming, it's artwork, marketing and the retail-channel.

            I think you just made my point for me. All I was saying is that the major game development houses will be able to convince themselves that it's worth targeting the XBox, because the porting costs to the PC are minimal, and any game shop that can afford to develop for the XBox will be targeting the PC already. If a XBox title fails miserably, they can just port it and slap a sticker on their ad campaign that says LamerzX: Now available for the PC!

            The point I was making that the continued existence of the XBox doesn't depend on XBox software sales (or the perceived lack thereof), any more than it depends on MS making a profit on hardware sales.

            The XBox is a Trojan horse, plain and simple; and by convincing game developers that it's "a lot like a PC", they've managed to enlist them in their scheme as well.
      • by Rick the Red ( 307103 ) <Rick.The.Red@gm[ ].com ['ail' in gap]> on Monday May 20, 2002 @12:07PM (#3551687) Journal
        If you think X-Box is about game consoles, you miss the whole point. X-Box is about learning how to control the hardware design as well as the software. Today you can buy Lotus Notes for Windows and Microsoft doesn't make a penny. Worse, you can get Perl or GCC for Windows and write your own code without paying M$ one penny. Not only that, they have to support all that legacy hardware in each Windows release, not to mention that pesky trial over the OS itself.

        Once Windows is the embedded OS in a Microsoft-controlled hardware product, many good things (for Microsoft) happen:

        There is no threat from any other OS.

        There is no cry of "Unfair middleware bundling!"

        There is no issue of different licenses for different hardware makers, or of rogue hardware makers loading a non-M$ approved desktop.

        Everyone who writes software for the box has to pay Microsoft a royalty -- guess what this does to the Free Software folks?

        Microsoft can provide ever-greater improvements just by re-flashing the ROM via your (required) Internet connection (don't have one? sign here for MSN for just $5/month more than you're paying now).

        Oh, did I mention manditory software subscriptions?

        Want more storage space? We'll rent you more for a slightly higher subscription (no hardware upgrade needed)

        This this is all a pipe dream? Think nobody will buy this? Think again [slashdot.org].

        • Interesting perspective. :)

          But where is the proof that MS intends to do anything besides play games on this machine? I realize the next one down the road might be 'fancier', but MS is going to be in for a shock if they try to release a game console that tries to be more than just a game console. There have been game consoles in the past that nobody has heard of because they tried to be movie players, or internet machines, and so on. For some reason, it just doesnt work.

          One major problem is price. Once a game machine reaches past the $200 mark, it is really hard to convince mom and dad to buy one. How many of us geeks here with our own income would say "Hmmm.. Im gonna buy this to do work with"? I dont think a lot of us would.

          The alternative strategy would be for MS to make a new set top box that does something like Tivo, but IM having a hard time envisioning that selling very well right away. I can imagine buying a Tivo (which may happen before too long...), but I cant imagine buying a Game machine and then wanting to do Tivo stuff on it.

          Hmm I dunno, even if MS does attempt to make their own platform to make their money on, it'll be a huge challenge for them to turn it into a worthwhile business. Im not saying this because I dont believe MS can do it, Im saying this because lots of other companies have tried.
          • NanoGator wrote:

            > But where is the proof that MS intends to do anything besides play
            > games on this machine?

            Try this CNet article for some of your proof:
            http://news.com.com/2100-1040-818798.html

            Xbox was always supposed to be a home .Net terminal. Microsoft ran in to trouble getting developers to develop for it in that form, so they marketed it as a game console, figuring they could work in .Net later. The way things are going, there won't be a later. ;)

            "It'll soak up every last bit of data." Miasaka, Godzilla 2000 Millenium
    • by kisrael ( 134664 )
      A fair point, especially given Microsoft's past ability to weather poor early releases of software products. (Of course, hardware has a per unit manufacture cost that software doesn't, leading to one of those amusing "losing $100 on every sale but making it up in volume" situations.)

      Still, they've already learned from one mistake of having a huuuuge controller and have brought a smaller version to the US market; if they do the same with custom chips ala Sony and/or reducing the size of future units, as well as keep up their relatinships with the game makers, they'll still be a force to be reckoned with.
      • One of the major problems as pointed out by the article is that MS can't do custom chips. MS doesn't have their own fab plant and it's not like they're going to get the vendors to work together to integrate everything.

        They're somewhat screwed right now. I'll be interested to see how all this plays out because it's a new scenario for MS to be in. I'd also be interested in hearing if they've considered using their monopoly power to bundle a special XBox application in the next version of Windows so you can play games on your regular PC too.
    • Sure MS can make some multi-billion dollar bets if they win. If they loose the bet you can be sure the product boss is dead at MS. After softies see a few big wigs get the axe for taking risk how long before MS starts looking like any other big biz.

      Remember a billion here, a billion there and you start talking real money.

    • It does matter (Score:2, Insightful)

      by rnicey ( 315158 )
      The article disagrees and so do I:

      Some seem to think that it doesn't matter if Microsoft loses millions or billions on the XBox, because they will just release the XBox 2, and everybody will buy that, according to some larger Microsoft "strategy" to "own the living room". Game consoles don't work that way, for some reason. If the XBox goes the way of the Dreamcast, nobody... NOBODY is going to be clamoring for the XBox 2 (how many millions of people are eagerly awaiting Dreamcast 2? That's right, zero million.)


      If I were in their shoes I wouldn't have dropped the price. Instead I'd have launched a multi-million dollar ad campaign targeting why the XBox is so much better and how the other consoles were slashing prices in fear. Too late.
      • That is based on the assumption that Microsoft will eventually stop trying to compete on price because it will cost them too much money. As a result, the XBox would not be too popular (because nobody would buy them because they cost so much), and there'd be nobody "clamoring for the XBox 2." It looks to me like Microsoft is willing to do just about anything to make sure that the XBox succeeds. That means taking as big a loss as necessary on the units. And yes, for the moment that's a losing proposition. But it also means that the XBox continues to compete for console sales. As for games, Microsoft can throw enough money at their own game development studios and at 3rd party developers that there'll be no shortage of games available. In fact, go take a look at the XBox game racks next to the GameCube racks today and you'll see a pretty impressive diference. Now, the console market is somewhat unpredictable, so it's still possible that the XBox just won't catch on (the Dreamcast was a great console and had quite a few great games, but it still died). In which case there will be no demand for XBox 2 and Microsoft will have to write off the whole damned thing. But it is by no means a foregone conclusion as the article seems to suggest. My suspicion is that the XBox platform will be a success (if not the screaming success that Microsoft was hoping for).
    • Not to mention that by having console developers make games for a PC-like windows platform, it encourages them to make the leap to PC games, which in turn will sell more copies of Windows XP (once Microsoft stops upgrading DirectX on 98).
      • Not to mention that by having console developers make games for a PC-like windows platform, it encourages them to make the leap to PC games, which in turn will sell more copies of Windows XP (once Microsoft stops upgrading DirectX on 98).

        I think actually the reverse is probably true. Hardcore gamers used to buy PCs, for which MS would get $100 per unit, more or less. If they buy an X-Box, why should they buy a PC? And MS loses maybe $100 per X-Box...

    • Thinking long-term (Score:5, Insightful)

      by FaithAndReason ( 112179 ) on Monday May 20, 2002 @11:46AM (#3551488)
      First of all, the article states that MS only makes $5-$10 off each title sold. I'm sure that for MS's own titles, the profit margin is far higher. So perhaps they only need to sell maybe 10 titles per box to break even.

      But of course, they're losing money. They've publicly stated that they plan to lose upwards of $2,000,000,000 before they start making a profit. So how do they plan to do this?
      1. As the parent mentioned, XBox 2. The goal is to get people comfortable with having a MS product as part of their "entertainment system". Once people are comfortable with that, MS can sell you a $1,000 .Net "Entertainment Server Appliance" or whatever they want to call it, and then you're locked into MS compatibility for not only your computing, but for all your entertainment purchases (which is of course a much bigger market.)
      2. XBox.Net (online gaming subscriptions.) In this case, the goal is to get people comfortable with sending $10 or $20 a month to Microsoft, more or less automatically without thinking. Then Office subscriptions will eventually seem a lot more palatable.

      It's the old tent and camel's nose thing. Microsoft has more or less stated as much. So what if they lose a couple billion bucks in the process? (What else are they going to do with their cash - put it in the stock market??)
    • by pubjames ( 468013 ) on Monday May 20, 2002 @11:50AM (#3551521)
      Microsoft can afford to lose money on the XBOX. They've got enough extra cash lying around to buy a dozen space shuttles.

      There seems to be a common meme that Microsoft can just throw money at ventures for years and it doesn't matter a jot if they make big losses. This isn't the case. No company can do this. Not even Microsoft. It doesn't matter that they've got billions in the bank.

      Microsoft's profit growth has been gradually slowing over recent years. They still are basically a two product company - Windows and Office. And sales of these two products are under increasing threat - both from the installed base and from newcomers. If Microsoft's profits start to go into reverse (and this seems perfectly possible within the next few years) then their shares are going to be really affected - even more so if the city sees that they are throwing money away on projects like the X-Box. Once this happens, it will become very obvious to all these people that say "Microsoft can loose money for ten years and still survive" that it is the city that controls Microsoft's destiny now, not Microsoft.

    • The article makes a good point about this, however. If the X-Box tanks and dies, nobody is going to want the X-Box II. To quote from the article: how many people are clamoring for the DreamCast II? Zero million.
    • by Telcontar ( 819 ) on Monday May 20, 2002 @12:27PM (#3551864) Homepage
      Didn't Windows teach us that Microsoft likes to come up with new versioning schemes?
      So instead of the XBox II, we will have the YBox, and then the ZBox.

      At that point, Microsoft will already control all three dimensions in space. Add the TBox, and they control the universe!
  • by empee ( 219598 ) on Monday May 20, 2002 @11:08AM (#3551197)
    Microsoft isn't selling well because the average Slashdot reader doesn't like Microsoft.

    And Slashdot, of course, represents the American public as a whole.
  • The typical consumer may not be smart enough to tell that microsoft software is not that great, but in the gaming world where fun is the #1 goal, it is blatantly obvious to at least me that nintendo and sony absolutely kill microsoft on fun factor.
    • There was an excellent salon.com article that made that point with such an overwhelming mass of detail that the conclusion was obvious. I don't have the URL and I have to get back to work, but it should be easy enough to find.

      In short, the mainstream agrees with you, and this is yet another reason the Xbox isn't selling as well as MS thought it would.

      And yes, there's the point that this gets Microsoft into the mainstream living room. But as the article notes, if people don't buy the games, they won't buy Office for Xbox, either.

      It's almost enough to make me feel sorry for ol' Bill.

      Almost :-).

      D
    • Xbox just needs a killer app ... I bought an atari 2600 to play packman, I bought a nes to play zelda/metroid, I bought a genesis to play sonic/golden axe, I bought a snes to play metroid II, I bought a n64 to play zelda, I bought a PS2 to play jax & daxter, I *will* buy a gamecube to play the new zelda and metroid ... but why should I buy an xbox? :D (and dont tell me about halo, I played it in 1994 when it was called DOOM)
    • by Ted V ( 67691 )
      Fun is a totally subjective concept. There aren't even general guidelines you can put on what is fun and what isn't. For example, you might say that doing the same thing over and over and over again is boring (ie. no longer fun). It's nothing new. Yet millions of housewives continue playing the Sims and there are almost as many people playing everquest, trying to get the next piece of "phat l00t". To me, the Johnsons are the same as the Smiths, and a Rubicite Breastplate is no different from a Mana Stone. Other people disagree.

      Or take Counterstrike. Some people say it's fun because it's realistic. But these people would never play "Revolutionary Fighter", the musketeer FPS where your gun takes 45 seconds to reload, you can't fire if your powder gets wet, and your gun randomly explodes. If you ask a CS fan why they love the realism they say, "Oh, I just like the realism for the things that don't make the game boring." Another way of saying that is, "I like the realism because it makes the game fun, except for the realism that makes the game boring." Go Go Gadget Tautology!

      Lets be honest-- people can't logically describe what makes games fun for them. At best we can see general trends like "Many people like Halo" and "Few people like non-Halo XBox games".

      -Ted
  • The ideal strategy for them at this point would be to wire the boxes to the net, and sell ms office subscriptions to the masses.

    That way, the work-at-home-jobless can improve their resumes WHILE playing games ;)
  • good pop analysis (Score:2, Insightful)

    by Artifex ( 18308 )
    My only complaint with the article is my disbelief that console manufacturers really expect the markets for consoles to last 6-7 years.

    The other side of Moore's Law is that quite a few people are going to be demanding better hardware, more quickly. That's why Sony already has the PS/3 in the pipeline.

    • How old is the PS1, very old, and its still selling if you can be the last man standing in this game then you can start doing things like

      Selling it to Car manufacturers to entertain kids (they've done that)

      Try and replace the SNES on those lucrative airline contracts.

      And many more, PS1 is still selling pretty well out there, and there are still Games, Moore's law says the power increases... not the quality. While the graphics get better, and sometimes the playing gets better but... well Tomb Raider II is still cool to play.

      Last man standing in the current war will get to own even more than the PS1 is currently looking at.
    • Re:good pop analysis (Score:3, Informative)

      by Fjord ( 99230 )
      The sucessful ones do last this long and longer. The Nintendo Entertainment was released in 1985 and was still going strong in 1991 when the Super NES was released. The SNES eventually failed to the Genisis, but it some games being made for it 5 years later when, in 1996 the N64 was released. With the N64 behind the playstation, the GameCube was released in 2001.

      The Sega Genesis was released in 1989 and was also going well when the Saturn was released in 1995. The Saturn and the Dreamcast never became winning systems.

      The Playstation was released in 1995. 5 years later in 2000, the Platstation 2 was released. As the article states, there are games still being made for the first version, and PSOne sales are still moderate. I feel that the PS2 backwards compatibility will carry the first platform for a while.
      • The SNES didnt lose to the Genesis. The Genesis had a different market focus. It had more sports games, whereas the SNES seemed to pretty much keep away from that market until really late in the game. The Genesis was able to hold on to a healthy market share, but in the end the SNES was the machine to have.

        Before you argue with me about it, consider Sega's attempts to get ahead of Nintendo: Sega CD, 32X, Nomad, and their incredibly expensive SuperFX Clone.

        Sega's biggest failing was that their in-house games, though high quality, weren't as exciting as Nintendo's. What was the difference between Sonic 1 and 2? About a year. What was the difference between Super Mario World 1 and 2? Day and night. Sega didn't have a whole lot of incentive to keep people coming back to their machines.
  • The article misses this fact...

    Most of those early adapters bought XBox 'packs' (action pack, all star pack, adrenaline pack, etc...) that had 2-3 games included. With the huge profit margins on games, this probably helped MS sell those packs at close to cost.

    • Not unless they're Microsoft's games.

      The article notes that they get $5-$10 royalty on each game, so if there's a pack including three games, the most that would have helped them is $30. That's not going to plug a $90 hole.

      You're also leaving out retailer margin entirely. The retailer probably takes at least $50, so the net to Microsoft would have been $250 or less. Add up the game pack with about 50% margin and you probably give MS about $50 more overall. So the net to MS is back to $299, with the product itself costing $389 to produce, and the game pack maybe adding another $30-odd of material and amortized development costs. And this is only if all the games on offer are MS-developed games, which I don't think is the case.

      So in fact, once we balance out the game packs, our scenerio is a little worse than what the article claimed, since they left out retailer markup entirely.

      Make no mistake: This is not good news for our Redmond pals. They tried to make a PC into a game console, without realizing the high cost of PC components would kill them.

      In short, they had too much faith in the PC business model, since it had served them so well in the past.

      D
      • Retail margins at Xbox launch were paper thin. The manager at my local EB was so pissed off by it that she was telling her customers not to buy the Xbox for their kids, and to get the PS2 instead. If I recall I think she was saying "Don't get the Xbox, because you'll just be back in here next year buying a PS2 when the Xbox is dead". Microsoft sent lots of marketing material and promo kit to the retailers, but the profit on the hardware was non existant.

        The $10 per game that microsoft gets already takes the retailers margin into account. I'm guessing that they make a tidy sum on the accessories as well as the games. Still, 15 games and 3 extra controllers is still alot for someone to buy. They should have left the hard drive out and sold memory cards. Sony had the right idea there.
  • As far as I can see, the X-box when used with Linux or other suitable OS is the best way to get computing to the poor. It is a short matter of time that any protection will be cracked (sure it allready has) and the X-box will be the PC for the third world. Every poor fuck can afford a TV, can't they?
    • by MsGeek ( 162936 ) on Monday May 20, 2002 @12:00PM (#3551610) Homepage Journal
      I have a friend who was in on the final testing of the XBox. He was able to look at its guts and basically told me that the box is "un-crackable."

      Point one: the BIOS is distributed over several chips, not contained in one EEPROM.
      Point two: the operating system itself is encrypted with strong crypto. It uses a species of crypto related to the EFS encryption infrastructure first released in Windows 2000. Since the OS is in ROM and thoroughly encrypted kiss the thought of booting the XBox with Linux goodbye.
      Point three: their DVD-ROM has a reversable motor. XBox game DVDs spin BACKWARDS, and the content starts at the second layer.
      Point four: Even the peripherals are non-standard. The XBox implementation of USB means that plain-jane USB periphs WILL NOT WORK with the XBox. There will be a keyboard and mouse for the XBox when hell freezes over.

      Microsoft made DAMN SURE the XBox would not end up like the IOpener [adamlotz.com].

      The better chance to get PCs to the 3rd World is the VIA Eden Platform. [via.com.tw] There are already products using the Eden Platform out, and more are on the way. VIA might not attract the power users (The nForce+Athlon is more appropriate for them) but they will 0wn China with this platform.

      And no, not every poor fsck can afford a TV. Some can't even afford a bowl of rice. In places like this, technology is the least of the populace's worries.

  • if... (Score:2, Interesting)

    the xbox lasts 5 years then it IS actually possible that a large number of owners WILL buy those 20-30 titles. Put simply the XBoxs greatest advantage is the ability to port PC games to it quickly and easily...smaller development teams to do this means a greater ROI for those titles that have done the port. In theory this will mean cheaper titles for the XBox appearing very quickly and a distinct possibility that the number of available titles will outstrip those available for any other console.

    Dont write MS off too quickly...
    • Re:if... (Score:5, Insightful)

      by ZaMoose ( 24734 ) on Monday May 20, 2002 @11:21AM (#3551292)
      The only problem with that line of reasoning is the fact that computer hardware will continue to advance, while the XBox is a static platform.

      Most PC games out today don't support 5 year old hardware. 5 years ago, almost no games required a hardware graphics accelerator. Nowadays, you'd be hard pressed to find one that doesn't.

      So, 4-5 years down the line, M$ won't be able to dump games to the XB because the technology will be too dated.

      Just my $2/100.
    • Interesting thought, but then you throw in the concept of a Greatest Hits low cost library like Sony has (and I'm sure nintendo has every want to replicate that, they had their million seller game program too, however they only dropped the prices to $40) and the theory goes to pot. Then the price of the software has to drop, and MS has to lose even more cash to keep up. MS could bleed all of its $40 billion cash reserves, and not make a dent in Sony or Nintendo. MS maybe an 800 lbs gorilla, but its in a fight with a 900 lbs and a 1000 lbs gorilla.
    • true, but where the heck are they? where's half-life? where's black and white? where's sim golf? where's the sims? where's ut 2003? where's flightsim and train sim?

      you make a good point, but we're 7 months into this thing, and there really are very few pc ports to speak of. if this is genuinely a strength to be exploited to ms's advantage, one is being nice to say that they haven't done a very good job at convincing developers and publishers to get on board.

      i think a valid question raised by this failure is whether we need to start talking again about whether there's not a qualitative difference between console games (and gamers) and pc gamers. if so, there's no reason to believe that the supposedly-simple porting of pc games to xbox has very much value at all.
  • F*ed (Score:2, Redundant)

    by killmenow ( 184444 )
    I guess it's time to head on over to Pud's [fuckedcompany.com] to see if he's got the X-Box listed...
  • It's so good to see Microsoft hurt so bad :P

    Regardless, a $199 XBox is great, even if I never plan to buy one, because it is responsible, in part, for a $199 PS2 and a $149 GameCube...

    Hmm, and a GBA costs $70 now? Hmmm :)
  • by MountainLogic ( 92466 ) on Monday May 20, 2002 @11:18AM (#3551270) Homepage
    The real killer for X Box is the HDD. Sure HDD capacity keep increasing, but HDD cost never does becuse they are mechanical devices. It take a great deal a labor to make a HDD. And right now MS is getting some sweetheart HDD deals because PC sales are down. Seagate will stick it to them when PC sales start picking-up. The real customers that the HDD companies care about are HPQ, Dell and Gateway. MS jist does not do enough volume even with X to get their attention.
    • Seagate will stick it to them when PC sales start picking-up.

      and when will this be - 2010??

      not sure if you have been watching the PC market or listening to the people running the industry but:
      1) HP just bought Compaq
      2) Gateway is bleeding cash like an ebola victim
      3) Dell continues to lower prices and kick the sh|t out of every company in the industry

      very doubtful we will see Seagate doing any price raising.

      oh yeah - HDDs cost per gig is now around $1.20-1.50 for non-OEMs...what you think it is for companies that buy them in 100,000 lots?

      • The cost per GB is not relevant when the smallest available disk keeps getting larger. (These days I don't think disks smaller than 10GB are in production.) The price of low-end hard disks isn't going down, which limits MS's ability to lower prices on the XBox.
  • by Papa Legba ( 192550 ) on Monday May 20, 2002 @11:18AM (#3551271)
    Looks like microsoft may have gotten into a fight with someone a little more cagy than themselves and I am laughing my butt off. Sony is an old hand at dealing with psuedo monopolies and the latest fads. Microsoft is a talented amature at this but it looks like age and cunning are about to teach youth and exuberance a lesson.

    CEO of Nintendo " Sonny we were getting sued for anti-competitive behavior while you were still trying to secure your first round of VC funding. Don't try to teach this old hound how to hunt."

    Bill Gates " whimper"

  • The punch line (Score:3, Interesting)

    by Alien54 ( 180860 ) on Monday May 20, 2002 @11:18AM (#3551273) Journal
    Game consoles historically do one of two things. They live long, healthy lives with software support for many years (the original Playstation still does brisk business today, and just dropped to $49), or they die horrible, horrible deaths when the console sales stagnate and software publishers run screaming (Sega Dreamcast). If sales stagnate, a console will die.

    Some seem to think that it doesn't matter if Microsoft loses millions or billions on the XBox, because they will just release the XBox 2, and everybody will buy that, according to some larger Microsoft "strategy" to "own the living room". Game consoles don't work that way, for some reason. If the XBox goes the way of the Dreamcast, nobody... NOBODY is going to be clamoring for the XBox 2 (how many millions of people are eagerly awaiting Dreamcast 2? That's right, zero million.)

    Now if only we can get MS to keep throwing money away....

    • Re:The punch line (Score:2, Insightful)

      by tgibbs ( 83782 )
      Yes, if XBox goes the way of the Dreamcast (cancelled with no successor in sight) then nobody will be screaming for the XBox2--because there won't be one. On the other hand, if Sega had had deep enough pockets to keep the Dreamcast alive, instead of cancelling it when its online games were just beginning to take off, then we might indeed be clamoring for Dreamcast2.

  • Here is a website debunking the notion that console makers have been selling below cost for years.

    Acts of Gord - Legend Vs the myths
    http://www.actsofgord.com/Proclamations/cha pter02. html

    What is particularly intersting to me was that as a Hardware manufacturer Sony can effectively write off the chip developement costs as work they were going to have to do anyway, and it is a great way for them to sell CD players too.

    • The Gord also prophesied the demise of the Xbox [actsofgord.com].

      Side note: the author of the MMCEO mentioned that Sony & Nintendo could start a software war. I think it's already begun. Sony has employed the same "Greatest Hits" tactic with PS2 games that we last saw on PS1. Gran Turismo 3, Twisted Metal Black, ATV offroad Fury, and Dark Cloud are now $20 (USD). I can't wait for GTA3 to go on sale! The author also noted a 6 or 7 year turnover in game consoles. The PSX's 5 year endurance was unheard of at the time. I think a 2 or 3 year turnover is more accurate.
      • 5 years is right. Ever look at Nintendo's release dates? I don't know how the Japanese dates compare, but the US releases were 1986 for the NES, 1991 for the SNES, 1996 for the N64, and 2001 for the GameCube. Exactly 5 years every time. The NES saw new games until about halfway thru the SNES's life. The SNES saw new games a least a year after the N64 came out. The N64 was the only exception, when new games pretty much died a few months before the GameCube game out.
      • The author also noted a 6 or 7 year turnover in game consoles. The PSX's 5 year endurance was unheard of at the time. I think a 2 or 3 year

        I'm not so sure about that. The Atari 2600 and the original Nintendo Entertainment System were each at least 6 year consoles. The Super Nintendo vs. Sega Genesis may have only been a 3 or 4-year affair, but the PSX is still going strong (it's been outselling the X-Box for the past few months anyway).

        As a side note; the article cites the Dreamcast as evidence of a failed unit; but the industry is littered with them (Pippen, NeoGeo, Turbo16, 3DO, Coleco, and a few dozen others). The console war is very unforgiving, and highly-geared towards growth; if you're not growing, you're toast. Many of these systems were technically superior to their competitors (3DO, Coleco, Intellevision, Dreamcast) -- but they still ultimately failed due to the second derivative. The XBox needs to keep growing base at any cost now, if they stop, then history says they're dead. Perhaps we'll see a Dreamcast-esque US$99 price-point before next christmas as a last-ditch effort?

  • by Pinky3 ( 22411 ) on Monday May 20, 2002 @11:18AM (#3551277) Homepage
    at $10 a month for internet gaming on the X-Box.

    See the earlier slashdot story

    http://slashdot.org/article.pl?sid=02/05/20/0510 21 1

    It's not the razors or the blades; it's the shaving cream!
  • We laugh now... (Score:3, Interesting)

    by Xenopax ( 238094 ) <xenopax&cesmail,net> on Monday May 20, 2002 @11:22AM (#3551303) Journal
    But remember Microsoft has TONS of money. If their goal is to own the living room, then by god they will own the living room. Just wait till they day they say the hell with it, drop the Xbox, come out with the Y box, sell that for about $10, and wait until everyone owns one and Sony and Nintendo are out of the console business.

    At this point they use their monopoly in the console market to force TV manufactures to make TVs that support some sort of "innovation". Then it will daisy chain from there until MS software, and possibly hardware, runs your entire house.

    Of course the flaw in this paranoid delusion is for it to work MS has to offer more than a cheap console and a bunch of crappy games. If all they have to offer for the $10 Ybox is Halo2: More shooting then the gamers will still probably flock to the PS3 with GTA4: Killing some more Hos.
    • This is called dumping and, even though IANAL, I believe it is illegal. That's kind of the whole point regarding the MS anti-trust case... they were dumping IE for free when Netscape was trying to make it a product... effectively shoving them out of business.

      Dumping is really quite common. It's been happening in the steel industry for years. Sell your product below cost until your smaller competitotrs whither away. If you have the cash reserves to last that long and no one calls you to task on it, you're home free.
  • by Kaypro ( 35263 ) on Monday May 20, 2002 @11:22AM (#3551306)
    can even remotely have a chance at competeing with Sony and Nintendo is to drop the price of XBox, right now, to $99.99. I know this may seem desperate at first, but I think Microsoft should be desperate. Gamecube at $149.00 is already stepping up the price wars, and while in theory XBox may be superior in hardware, the PS2 will probably be chosen over Xbox if one were to choose between the two solely on the game choice. For 99.99, a console with built in NIC, hard drive, optional DVD playback kit, and in game 5.1 surround, many would choose to limit themselves to XBox's mediocre game offering.


    No I don't have any three of the consoles yet, but the choice of which to purchase is getting harder and harder...

    • But to do that they would have to sell 10-20 additional titles to just recoup that loss, putting the average number of titles required to make profit 20-40. Even in my teen years, where all I really spent money on was NES games (okay, and GB games and issues of Nintendo Power) and every birthday and Christmas had one or two NES titles as presents, I only had 45 games when I went to the SNES (which I only got 10 titles for, and 5 were used).
  • by Robotech_Master ( 14247 ) on Monday May 20, 2002 @11:24AM (#3551315) Homepage Journal
    Verily, it is truly as the Gord hath prophesied [actsofgord.com]. Indeed, in this particular writing [actsofgord.com], the Gord reached pretty much the same conclusion as this fellow, only quite a bit earlier. Neat to see he is being proved right.
    • I posted the wise words of Gord too (just before you did i think).
      I dont have 50 Karma.
      I could really do without being marked down as redundant and having my meagre karma further decimated.

      http://slashdot.org/comments.pl?sid=32900&cid=35 51 274

  • I disagree (Score:4, Insightful)

    by Docrates ( 148350 ) on Monday May 20, 2002 @11:25AM (#3551321) Homepage
    Look, I love a PS2 and love it. I bought it the day I saw the Xbox. I won't buy an Xbox anytime soon, as long as my favorite games are on the PS2.

    Having said that, I disagree with the article. Simply put, XBox is technologically superior to the PS2 (and I'm talking game experience here, not specific specs), and although right now it's not a huge issue (although it is for some people), as time goes on, it'll be more and more important

    Pretty soon people will look at PS2 games and then look at Xbox games and PC games and say "why can't my ps2 do that!", and THEN, only then, people will start considering an Xbox again.

    If by that time the PS3 is not out yet, Microsoft will get enough momentum to either go ahead and release an Xbox3 or do with the Xbox what the PS2 is doing today, at a much lower cost (as the article says, the cost goes down according to Moore's law)

    Basically MS will have a small window of oportunity (6-12 months?) in the next, say, 2 years, that they might or might not take advantage of, and that Sony might or might not prevent. Bottom line, it's not decided yet.

    • The technically better console doesn't always win. The Saturn was an incredibly powerful system when Sega brought it out against the Playstation. However, the Saturn, like the XBox, was cobbled together from off-the-shelf chips and parts and not custom engineered, as the Playstation (and Playstation2) were. The Playstation had a dream IDE and code libraries to help with development. The Saturn had two processors that you can to code for at the same time, different chips for every function, and was just a mess.


      So, while the Saturn might have had a ton of power under that hood, it doesn't matter if no one can utilize it. When Sony needed to design the Playstation 2, they knew what it needed to do: FPU/Matrix Math, 3D effects, and do them fast. It needed to do other stuff, but none of that was as important as the main things. They designed a new chipset just to do what the console needed. They didn't take a chip that had years and years of backwards compatibility so you could still run WordPerfect 5.0 on it because that didn't matter. Think how much that backwards compatibility, which is never used, costs the XBox in terms of price and performance? Even though the originial IDE for the PS2 wasn't great compared to the original Playstation one, it's design is still better than the Xbox design because it's all new, and will get cheaper as time goes on better.

  • by burgburgburg ( 574866 ) <splisken06.email@com> on Monday May 20, 2002 @11:28AM (#3551342)
    This was a helpful analysis to correct the one concerning Microsoft's battle with Sony from the "Beating Bill" article [business2.com] at Business 2.0 . In that article, the author felt that Microsoft was succeeding against Sony because:
    a) they didn't get it wrong right off the bat (as one former Microsoftie opines, "If version one of a product does not suck, it's game over."
    b) the Xbox has more power hardware
    c) it has an ethernet port intrinsically
    d) it has the potential to be a future digital hub
    e) a survey that states that 27% of PS2 owners intend to buy an Xbox
  • by jamie ( 78724 ) <jamie@slashdot.org> on Monday May 20, 2002 @11:33AM (#3551384) Journal
    I'm sure Microsoft doesn't want to lose money on the Xbox. But the article makes it sound like Bill Gates is trembling in his boots at the thought of losing $70 per machine sold.

    To put the numbers in perspective... there have been 20 million [news.com.au] Sony Playstation 2's sold since its launch. This article claims it costs Microsoft $320 to make an Xbox.

    Microsoft has $40 billion in cash. That's not capital tied up in equipment, that's money in the bank. This means that, if Microsoft decided to contact every PS2 owner around the world, everyone who has bought a PS2 in the last three years, buy them a free Xbox, and send it to them with free shipping... they would be left with only $34 billion.

    Microsoft could then buy a controlling interest in Sony Corporation [yahoo.com] for $26 billion, and then pay retail for a $50 free game for every child in America (from newborn infants up to the 17-year-olds). After doing all that, Microsoft would still have over four billion dollars in cash reserves.

    • Except Microsoft has to answer to its many stockholders who will balk if the XBOX starts to bleed the cash reserves.

      MSOFT stock owners don't get dividens so the only way they make money is if the stock goes up in value. For this to continue a requirement is tons of profit and keeping that cash egg around.
    • Real economics (Score:4, Insightful)

      by WillSeattle ( 239206 ) on Monday May 20, 2002 @11:56AM (#3551580) Homepage
      But, you're assuming that MSFT can buy out Sony. With the consent decrees and the hanging antitrust decree in Europe, it is highly unlikely that the FTC, SEC, or the EEC would permit any such monopolistic buyout to take place, especially during an attempt by MSFT to dump xBox on foreign markets is ongoing.

      Fact is - until the price cuts, only MSFT was selling boxes below cost. Sony was at slight margin above breakeven, Nintendo was at a nice profit - and then add in the $50 USD game carts for gravy.

      What we need is a price war on game prices, not game consoles. Why do they cost $50 USD - why not $30 USD?

      -
      • by rcs1000 ( 462363 ) <rcs1000.gmail@com> on Monday May 20, 2002 @12:37PM (#3551947)
        If you call Electronic Arts and say...

        'Hey EA, you know the way that Madden will sell 2m copies whether it's priced at $30 or $50?'

        'Yes,' says EA, 'it's because we know this that we are the best video game company in the world.'

        'Well, we'd like you to sell it for $30. What do you think? Err, hello? Is anyone there?'
      • Re:Real economics (Score:3, Interesting)

        by mbourgon ( 186257 )
        I've always wondered that myself. Since the games are essentially non-pirate-able (at least by the general public), and the cost of piracy is included in the cost of the game, why can't I find any 20-30$ games for a console?
  • by stubear ( 130454 ) on Monday May 20, 2002 @11:37AM (#3551412)
    ...and one reason only; the name Microsoft is on it. If this were the Sega xbox, it would be kicking the ever loving shit out of the PS2 in sales in the US, Eurpoe and Japan.
  • by EXTomar ( 78739 ) on Monday May 20, 2002 @11:38AM (#3551420)
    I was never sure about how much a console was but I always expected that Sony and Nintendo were always making a profit, even razor thin ones. Always have and always will. In fact the only time when you can get away with "selling at a loss" is when you *creapy organ music* have a monopoly...

    I laughed at the accusations back when N64 and PS2 were scarce on shelves and both Nintendo and Sony where causually accused of shorting supply to create demand and future sales. What idiot in the retail market wants to sell something tomorrow where they might make a profit when they can sell it today and definately make a profit? Back then a PS2 would sell for $300 scarce as it would $300 plentiful. There is no margin to play with in the retail to speculate on so they don't do it. Same thing with what is going on now with XBox's woes. Gambling to turn a profit later in retail products often gets you squashed...

    Lets see...other companies that bought into the "sell the hardware cheap, hook them in software" idea.

    Off the top of my head, I remember seeing stuff from sources that suggested that SGI was selling Indy workstations and later O2 at a loss. Look where SGI is now unlike Sun and IBM who have stated policies about not giving away hardware just to get people to write software. As mentioned Sega bought into the idea with the Dreamcast and nearly crushed them. Luckily for them someone recognized where most of the money was bleeding from and cut it off.

    Selling hardware at a loss just isn't a sound strategy. That is a highly dubious way to invest a company's capitial. So given that Sony invested $1B in actual, real hardware investments over MS just tossing units out the door trying to pay people to buy, which is a sound strategy?
    • Off the top of my head, I remember seeing stuff from sources that suggested that SGI was selling Indy workstations and later O2 at a loss. Look where SGI is now unlike Sun and IBM who have stated policies about not giving away hardware just to get people to write software.

      Nope. Gross margins on Indy's were in line with SGI's traditional margins, although there were factions within SGI that wished they could have been sold at lower margins to raise volumes. I don't know about O2's, but I suspect the situation was the same.

      And no, this is not speculation.

  • The article explains some of the myths and realities about game console pricing, how the current price war is playing out, why Sony is winning, and why Microsoft is losing.

    It's a strange world where loosing money faster than your competitors is decribed as "winning". Seems to me that, not too long ago, that's how many .coms "won" too.

    (Not that I expect to see Sony or Microsoft appearing on the pages of www.fuckedcompany.com [fuckedcompany.com] any time soon - they both have very deep pockets - but it's an interesting parallel. And yes, I know it's all about market share and the razors/razor blades business model...)
    • Did you even read the article? Only microsoft is loosing money. Everyone else has been making money all along. Only Microsoft and Sega have been shown to have ever sold a console at a loss.
  • by ClarkEvans ( 102211 ) on Monday May 20, 2002 @11:45AM (#3551480) Homepage
    and this is the important part. Microsoft's strategy here is just to bleed its competitors over the next few years to make them very unprofitable. As XBox gains marketshare, the other two vendors will give way. This will then increase the box price for the other two vendors (less volume) and the software available for newer units will probably be less, as vendors will make stuff for the Xbox first. And then the network effect kicks in...

    So, it may cost Microsoft a few billion dollars in losses to crack this nut... who cares? In the end Microsoft will control the game market and it will become a monopoly; where each game manufacturer supports XBox, but none of the others. This is one half, and we haven't talked about how Microsoft's Venture Capital fund is sure to help out start-up game manufacturers who promise _never_ _ever_ to make a Sony or Nintendo game cartrige.
  • I bet the top Bungie folks are buying Maalox by the caseload these days. They've bet heavily on the success of the XBox.

    Ah, well. Maybe once the XBox goes tits up, the key Bungie people will bail and form a new game company.
  • by gr8dane ( 461231 ) on Monday May 20, 2002 @11:51AM (#3551526)
    I thought this article brought up two very interesting points which oddly enough I was discussing this AM with my wife after we learned of the GC pricedrop (we have a PS2 and "classic" PSX):

    * Production control
    * Platform Longevity

    When talking about hardware, it's all about controlling production and cutting costs whenever possbile. Since Sony controls the production, any increased efficiencies they realize in their PS2 chip fabs directly impact their profit margins. However, on XBOX, if Intel/NVidia become more efficient in creating XBOX components, they pocket the $$$.

    In addition, and in the spirit of MS' campaign for "innovation", Sony is taking it to the poor XBOX team, which obviously isn't in this for the long run [gamers.com]. Nothing against Blackley and crew, but Sony plays consumer electronics for keeps, has teams dedicated to multiple PS product generation, and are showing it with how they control manufacturing process where, for Sony, a penny saved on costs is a penny Sony keeps (don't think Sony is selling the PSOne for a loss @$49USD :).

    In addition to controlling its own production, Sony obviously employs a number of highly-talented hardware engineers (and yes, some of the Emotion Engine peeps belong to Toshiba) dedicated to creating mind-expanding and truly innovative hardware for the consumer market which will age gracefully and provide high-performance for years to come (For those who insist on comparing XBOX/PS2 from a MHz/RAM standpoint, see the ArsTechnica article on the Emotion Engine [arstechnica.com]). PS2 has lots of room to grow.

    Sony knows consoles aren't like PCs: the majority of buyers keep the consoles much longer than a PC and periodically purchase additional software titles. When the next round of the Console Wars commences, you know Sony will be selling the PS2 around $99 . . . and it will still be making a profit on each unit. Will Intel still be making the P3? What about NVidia . . .

  • by moankey ( 142715 ) on Monday May 20, 2002 @11:51AM (#3551528)
    It points the reader into thinking MS is losing their shirt. And as they may this will not cause their downfall or the failure of the Xbox. PS1, first variant, lost billions for 4 years before turning a profit and Sony is still in the console business with PS2.
    The article mentions Moore's law and how Sony's investments in its own plants and R&D help, it doesnt mention that Moore's law is not prejudice it works for MS too, Xbox uses Nvidia and Intel true but a Geforce 2 goes up in price over time as the Geforce 4 is out? No it drops just as quickly as new R&D pushes GF2 down, if anyone Sony should be afraid since MS doesnt have to do any R&D. And Nintedo's Gamecube uses ATI, so its in the same boat as Xbox not Sony. Only thing is Nintendo is the MS of consoles they develop their own software and dont share with 3rd parties, only recently have they decided to change their tune because of the new Xbox competition.

    I personally own PS2 and Gamecube. I dont love Xbox but I hate when dumbass reporters misinform their readers.
    • However, as technology expands, there is less incentive to keep older fabrication technologies around. Why is it that (comparatively) few places sell PC100 RAM anymore? Because technology has advanced and there is less demand for it. Why can't I buy new 400 MB IDE hard drives anymore? Same reason.

      So, for nVidia and Intel to continue producing the chips for the XBox takes up valuable resources that could otherwise be dedicated to fabbing GF4's and the eventual GF5's, etc. Their interest in the project goes down and so I'd imagine that M$ has either 1) contractually engaged them in such a way as to make it unattractive to start shorting production runs (civil fines, etc. for breach of contract) or M$ sweetens the pot in various and sundry "intangible" ways.
  • The article was interesting, and made some interesting assertions. However, it did so without any supporting facts.

    Many claims were made, the most important being:
    - Microsft lost money on each XBOX sold
    - Sony and Nintendo broke even, or even made money, on the hardware.

    The author might be correct, but I wouldn't know, since, as written, these are just assertions, unsupported opinions. the rest of the article is the same -- hypothesize price drops, manufacturing costs, etc, without any hard facts.

    Hopefully, the author will provide the appropriate documentation shortly.
  • by Bakajin ( 323365 ) on Monday May 20, 2002 @11:56AM (#3551583) Homepage Journal
    Microsoft is not trying to make money on video games...well they are but they have a much grander vision ahead for which each X-Box is an investment in. This is MicroSofts way into each and every living room of America. They own you at work, now they are going to own you at home. This is their line straight into the entertainment dollar. Anybody read about how they will offer voice-over-ip [slashdot.org]? I thought one thing, brilliant! Now even grandma's going to get one so she can talk to Johny while he's playing a kick-someones-ass-with-porstar-looking-character [google.com] games.
  • by Fatal0E ( 230910 ) on Monday May 20, 2002 @12:09PM (#3551697)
    This is one of those articles that takes present strategy (as viewed from the outside looking in) and runs it into the future.

    The whole article assumes that MS will never fab it's own chips into an Xbox... that might not be entirely true. [theinquirer.net]
  • by Andy_R ( 114137 ) on Monday May 20, 2002 @12:10PM (#3551715) Homepage Journal
    I think we are approaching a price level where the average game players will be able to afford 2, or even all 3 of the current consoles.

    A price cut that makes a console affordable as a 2nd or 3rd machine will not guarantee the same level of games purchases the manufacturers are counting on... for example if the Xbox fell to half it's current price (as some are suggesting, I would buy it as a third machine, but I would probably only buy 1 Xbox game for every 3 or 4 that I bought for the PS2 and GC.
  • by bryanbrunton ( 262081 ) on Monday May 20, 2002 @12:26PM (#3551851)

    Any analysis of the XBox manufacturing story is incomplete without looking at how Flextronics (the XBox manufacturer) recently told us they will be pulling XBox manufacturing out of Mexico and Hungary (the two current locations of XBox factories) and going into China. Flextronics is taking a serious financial hit. They made a financial gamble on the XBox and they are losing it bigtime. The low margin at which they are manufacturing the XBox only made business sense if the XBox moved in volume and it isn't. Console prices go down and profits goes up when the volume of the pieces goes up. That isn't happening with XBox. It has flopped in Japan and flopped in Europe.

    So the behind the scenes story of the XBox is rather simple: the Flextronics gamble failed so at this point Flextronics is cutting their loses. Flextronics is losing big money on this deal and they are scared shitless at losing more.

    Microsoft has also stated that they are looking at other manufacturing partners for the XBox. The only question here is can they find another sucker like Flextronics who will be willing to take the same plunge. Its highly doubtful. Who wants to work with Microsoft at this point when all they have to do is look at the Microsoft/NVidia mix up which basically amounts to Microsoft refusing to pay what they said they would.

    Microsoft is poisoning the well and destroying all chances they have in the future of securing hardware partnerships for the XBox2. They are a fish out of water. They are accustomed to abusing their business parters and getting away with it because they are the monopoly.

    And the entire fiasco from another perspective: no one cares about the human beings who lost their jobs (in Mexico and Hungary) because the international manufacturing juggernaut (Flextronics) decided to axe their livelihoods in order to "serve their customers better".

    Links:

    Hungary XBox plant shutdown [yahoo.com]
    XBox software sales in Europe [elspa.com]

  • So not true (Score:3, Interesting)

    by WildBeast ( 189336 ) on Monday May 20, 2002 @01:17PM (#3552269) Journal
    Online service is coming along nicely for the XBox. I'll be happy to pay $10/month to access all XBox games online instead of having to pay $5/month per game on a PS2's.

    Also how about the XBox communicator? I'll be able to voice chat with my friends while gaming. It's just like Roger Wilco on PC. No console has ever done that.

    Don't forget that over 200 games are in development for the XBox.

    Anyway, they can say whatever they want. I'm more than extremely happy with my console.
    • Re:So not true (Score:3, Informative)

      by Aexia ( 517457 )
      Don't forget that over 200 games are in development for the XBox.

      IIRC, the Dreamcast had "100 games in development" when it was *cancelled*.

  • by Rayonic ( 462789 ) on Monday May 20, 2002 @01:56PM (#3552596) Homepage Journal
    I know nobody will read my post all the way down here, but what the hell.

    There are TWO reasons that Sony is winning the console war thus far. The reasons most people are listing (great games, etc) are just effects of their selling so many units. The cause of their success with the PS2 boils down to two points:

    1) It's named "Playstation 2".
    2) Big head start.

    I defy anyone to refute that.
  • by Lazy Jones ( 8403 ) on Monday May 20, 2002 @03:38PM (#3553392) Homepage Journal
    • Accessories such as controllers, memory cards etc. can bring a significant profit
    • No matter how much M$ loses per console, it's still not a significant total amount compared to their cash reserves. If they can manage to out-sell the PS2 and the GC, it's just a matter of time before the alternatives disappear into a niche. Microsoft can sustain a long price war.

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