"The Sims" Online, and on the PS2 237
bahamlabs writes "Sony is is attempting to venture into the online gaming market with what is now the most popular computer game of all time, "The Sims"." It'll be interesting
to see how both the console version of the game, and the online version deal with
expansion and customization- the two things that allowed The Sims to become
among the most entertaining games ever.
If EQ is any guage (Score:5, Insightful)
With Eq they squashed numerous fan-story sites, as well as many, many in-game control-hungry stompings of players creativity. They turned the game from what could have been a great RPing platform into a service provided that catered to the "l33+ dewd" player, giving power to those who had the most time/money, not those who tried to be creative.
Think they'll change that much to help those of us who love to customize and be creative with the Sims? I somehow doubt it.
Re:If EQ is any guage (Score:3, Interesting)
The history of EQ is this:
Division X of Sony makes sports games
Division X spins off and becomes 989 Studios
Team Y at 989 Studios starts EverQuest
Team Y spins off and becomes Verant Interactive.
Sony sees the potential they let leave and buys both 989 Studios and Verant back.
So, Sony didn't even make EQ.
And The Sims, Online, won't be made by Sony either. So, I don't think Sony will stand in the way, at all...
Personally, I don't think Maxis (The creators of The Sims), would keep people from customizing the game. Of course, they'd need the Hard Drive for the PS2. And if they don't have one, they don't get to customize. Simple as that.
Well, that's my opinion at least.
- Mike
Re:If EQ is any guage (Score:3, Insightful)
Re:If EQ is any guage (Score:2, Informative)
DaoC RP servers are a JOKE (Score:1)
Re:If EQ is any guage (Score:3, Insightful)
Sony's online strategy for PS2 is very much a hands off affair. We make the hardware, and provede some drivers. You implement and maintain the server. As opposed to you know who, who want a virtual Disneyland, complete with the army of creativity inspiring rentacops.
The perfect game for it! (Score:4, Interesting)
I'd also love to see Diablo ported to the Playstation. This is another one that would work remarkably well on the TV screen, and that has a straightforward interface for most of the game.
What are some of the other online games with simple interfaces? With enough choices like this, online console gaming could finally take off!
Re:The perfect game for it! (Score:1)
In my opinion, they need to port the other way. Halo for the PC would lead to some wicked lan parties.
Re:The perfect game for it! (Score:1)
it wasn't an online game, but you could play with two controllers.
-rp
Re:The perfect game for it! (Score:1)
Re:The perfect game for it! (Score:1)
Re:The perfect game for it! (Score:1)
um... Diablo was on the ORIGINAL Playstation. Two-player hack'n'slash action.
-rp
Re:The perfect game for it! (Score:2)
PC games to Console: Sims vs. Diablo (Score:2)
I personally can't see myself playing a(m)morpg sim game like 'The Sims'. Everquest and it's ilk seem to be the 'killer-app' for mmorpg's and they do it very well, because they reward players for working together for short-term rewards and long-term gain. The system also has an inherent, "my Palidian is bigger than yours!" ego-stroke factor with the upgradable array of quasi-unique items and the structured leveling system. You play to improve your character (both XP and GP) and then take on new, more challenging enemies.
On the other hand, games like The Sims reward intellectual gameplay based on long-term development and more qualitative goals; build a pretty house (what do you consider 'pretty'?), develop lots of positive relationships with NPCs, build some skills, budget time for work/play, etc.
I always found that I could pop open the sims for 'just 10 minutes' (which invariably becomes 30...) but I will sit down for a good chunk with an RPG (to date I think most of my playstation RPG sessions were at least 30 minutes, if not more like 1hr +...) Without adding a new 'competitive' aspect to The Sims, or building a structured points/leveling/neighboorhood/my_sims_need_therap
This isn't to say that I don't love The Sims, but I think that it is going to take some serious re-tooling of the game's underlying goals and concepts to produce a (m)morpg that will sell to the online-console-gamer market.
Re:PC games to Console: Sims vs. Diablo (Score:2)
I dunno, it seems to me that the very things you describe are what keeps me from playing any current MMOGs. I was totally put off by the having to put hours of time in at a time, social hierarchy based totally on how little life you have outside the game, statistics systems designed to waste my time and addict me rather than be rewarding play in and of themselves.
I think the lack of any clear goal, except a focus on doing whatever you think is fun, and it's focus on inherently social situations, makes it an exceptional candidate for turning into an online game. Indeed, the prospect of everyone showing off their own version of the pretty house to each other strikes me as an incredibly beautiful idea for a game.
Remember, if it's sold on a montly subscription model, it doesn't matter how many hours you want to waste on it--it just matters that you're willing to pay to waste SOME time on it every month.
I never bothered to get into the Sims, simply because everyone else already was, and I have a bigoted disdain for things everyone else likes already ;). But perhaps an online version would be different enough from all other massively multiplayer games that I'd have to give it a shot.
Re:PC games to Console: Sims vs. Diablo (Score:2)
a) 'flat' multiplayer experiences like CS or Quake3:TA. (well defined game structures that are based primarily on skill, not on out-spending an opponent based on in-game development)
b) old-school paper-RPGs (gameplay shared with a bunch of people/friends in a co-operative environment that rewards thought and cognitive skill... and a little hack'n'slash for fun!)
c) single player RPGs (which invariably seem to be console/PC based (ie: final fantasy, Marathon, Deus Ex, etc... , are their any good self-run paper RPGs?)
I found The Sims to be interesting, and I will gladly admit that I redecorated my house a few times, learning about space management and the immportance of a good book-case to prevent kitchen-fires, however I didn't care for it as much as I did for any of the original Marathon trilogy. That was a game with intrigue, character development (not the player's character so much as the AI's that drove the story) and plot. We all look for different 'experiences' in our leisure time. I have friends who enjoy recreational drugs, making their own music, martial arts, art, cooking, porn, competitive sports, programming, MMORPGs, ADD (et al) and countless other pursuits.
Everyone finds something that satisfies them as an individual. Companies cater to these needs (face it, you do not need 95%+ of what you see in your local 'big box' retailer) and aim their products at things they think we like spending our time doing. My belief, as stated in my first post, is that attempting to develop a syncronicity between 'The Sims' and the 'MMORPG market' will be difficult. And without altering a large portion of what makes 'The Sims' such a popular 'simulation tool' (as Maxis likes to label their products) I think that they are not going to appeal to the target market of power-gamers who make 'EverQuest' and 'UltimaOnline' such financial successes.
I also recall that 'The Sims' had a fairly robust system that automatically generated an exportable HTML scrapbook/photo-album/family-journal of the major events in the lives of your Sims. People created houses that told stories, dark tales of death and drownings (and the funeral urns over the mantle...) and swingin' batcholer pads that had hanging gardens and would host pool parties for the whole neighborhood. Perhaps they are looking to make that aspect the selling point. Who knows, but having played most of the Maxis titles at one point or another, I wish them the best of luck.
And don't forget to clean up after the hamster...
Re:PC games to Console: Sims vs. Diablo (Score:2)
Most offline RPGs don't require you to waste time doing simple repetitive tasks before you get to do anything fun. Some do, and I generally don't play any of those games. Final Fantasy is fun immediately. Everquest and it's kind just want to taunt you with the fact that you are not and never will be able to even distract other players in combat, NOT because they are more skilled, NOT because they are smarter than you, but because they have a magic, game defined number that you can only get by playing ProgressQuest [progressquest.com].
And yes, it does mean it is a bad game. The game encourages people to do mindless repetive tasks. People waste time doing these tasks, instead of doing something productive or creative, or even just playing a game that would improve their reflexes or intelligence instead. Thus, the world is an inferior place because of EverQuest, and that makes it a bad game.
But really, I only scream at companies making games like this out of love. I think massively multiplayer, persistent games have incredible potential. Yes, they will always have massive time commitments (will they always intentionally inflate their commitments with bizzarre relics from the gaming past as "experience points"?), but they have the potential to create entire societies purely for entertainment. MMOGs should be the genre of gaming showing the most innovation, so it hurts me so damn much to see them showing THE LEAST. Why is it we see nothing but endless improvements on a very antisocial game about killing monster after monster, selling what you find killing them, buying weapons, and killing more monsters?
So I'm really, really excited about any MM game coming down the pike that will show everyone, once and for all, that YES, IT'S POSSIBLE TO MAKE AN ONLINE GAME ABOUT MORE THAN KILLING LOTS OF STUFF TO GAIN LEVELS TO KILL MORE STUFF! Holy crap, it may even be possible to make a massively multiplayer online game where violence never happens!
And maybe, maybe, by appealing to a different demographic, these companies will learn that time commitments are a neccessary evil, not a feature.
Re:I knew it! I search for "ladder" on this page.. (Score:2, Funny)
i do have to say that i never thought of that trick on my own. someone came and did it to my Sims neighborhood while i was away..... poor sims. for the creative people with issues there are many ways for sims to die (like walling them in while they sleep, which i have never tried). i think my housemate explored the possibilities after his favorite Sim died from spontanious combustion. another lesson in why you should back up your data.
hmmm saving new cool items and expansion (Score:1)
Robert the Bemused (Score:3, Insightful)
Note: this is not a troll. I just don't understand why people would want to play the damn thing.
Re:Robert the Bemused (Score:4, Funny)
not everybody is the same. yes, that's right, different people like different things.
Re:Robert the Bemused (Score:4, Funny)
-c.
Re:Robert the Bemused (Score:5, Insightful)
Nick: age 3
Alex: 18 months
Why raise a simulation when you have the real thing .
Re:Robert the Bemused (Score:2)
Re:Robert the Bemused (Score:2)
a) have no children
b) have never played the Sims and have never wanted to.
Re:Robert the Bemused (Score:3, Funny)
How very good of you. The rest of us sold all their Sims' furniture, walls and toilet and invested the money in a coffee machine. After that, the game practically plays itself.
Re:Robert the Bemused (Score:1)
I mean, people like Counter Strike, they play it, for me its a disgusting thing.
Can't we go away from "sims suck" and "life game for lifeless people" and ask how come EA decided on PS/2 version while there is X86/DirectX version in their hands. You know how easy it will be for porting purposes.
Oh and... This is Xbox'es grave?
Let me say, I have NEVER, EVER seen a 45 year old married with children woman asking how to install an expansion pack for a game, for HERSELF. Its a phonemenon but it doesn't mean it has to suck.
Re:Robert the Bemused (Score:3, Insightful)
Because EA doesn't care about the marginal cost of porting to the PS2 (they have some in-house expertise in that department). What EA does care about is a potential additional 30 million sales. That and the ability to do Sims Online without having to pay a certain other company it's vig (in exchange for the promise of vapour).
Re:Robert the Bemused (Score:3, Funny)
What about a network enabled Grand Theft Auto?
There's a game that definetley HAS sold well on the PS2 (apart from in Auzzie). Hell, if they're that keen on the 'Sims' motif, have an expanded 'At home with the Mafia' bonus game where you can breed mafiosa (probably enacted at Luigis Club in Red Light, Portland). You know, add a few hot-tubs etc. 'Say hello to 8-ball, ladies'.
You could help out the neighbours 'Give them an offer they can't refuse' etc.
It'd be Kewl...
As for my earlier comment about Hairy Saliors playing street girls, I think we have one in the discussion already (RE:fp, score1).
the assassination of Lord British all over again (Score:2)
Re:Robert the Bemused (Score:5, Informative)
Re:Robert the Bemused (Score:5, Funny)
I have at least got to the point with the Sims that I don't stay up all night making sure my Sims go to bed on time.
Re:Robert the Bemused (Score:2)
That's my take, FWIW.
Re:Robert the Bemused (Score:2)
I tried creating a family that matched my own, and building a house that looked like mine. That wasn't any fun (particularly since my Sim-family could only afford to build the basement at first). Since then I've been playing with random families, which is a lot more fun.
Re:Robert the Bemused (Score:2)
I'd like to say it's because she's a girl and doesn't like violence (or something equally sexist), but she also happens to be the most sadistic GTA3 player I've ever seen.
Re:Robert the Bemused (Score:2)
Re:Robert the Bemused (Score:3, Insightful)
Re:Robert the Bemused (Score:2)
My first experience with The Sims was on my vacation to Israel; the family I was staying with were a bunch of sims junkies (the kids anyway), and so Galia and I would sit there for hours playing house, as it were.
I'd come up with some neat new design for a house (my favourite was every-room-a-building with paths and foliage in between, fenced off), and we'd spend an hour working on it, getting it perfect, furnishing it, trying to fit furniture in, and then she'd take over and do most of the managing of people with some input from myself, micromanaging their lives while I teased her about being a control freak.
Quite an amusing game to play with someone else, but I've never managed to play it alone for more than a few minutes. Games are always better in groups of two or more.
--Dan
Re:Robert the Bemused (Score:2)
Hot Date has made that even more fun, as you can design entire downtown areas, so you not only get to design shops, restaurants, clubs and the like, but you have to think about street layout, seating, lighting, etc.
Re:Robert the Bemused (Score:2, Insightful)
Re:Robert the Bemused (Score:3, Insightful)
I agree, I cannot see the attraction.
I think the people that do like it are the same people that watch Soap-Operas on TV, Briggs-Meyers F types, feelers not thinkers. They have been convinced join the computer revolution but are content to be passibe consumers, of emotional content, rather than knowledge.
It's like the Real World (Score:2)
I hate reality TV. I hated the sims.
The sims is just reality TV you can interact with.
It's for people who don't like Video Games... (Score:4, Insightful)
Take my girlfriend for example: She's really not into the objective nature of most video games which either keep the game interesting by appealing the need for visual stimulation (Quake)or mental simulation (Command and Conquer).
There are a slew of people who get dizzy from all the visual stimulation and don't want to joggle the brain with strategy games.
The Sims doesn't make people dizzy and they can't lose, because they're not in competition with another player or AI.
Really it's the first really successful girl friendly game, and one of the reasons people like it because they can explore scenerios with the Sims that they wouldn't otherwise risk in thier own lives.
It's not that hard to figure out if you can make an effort to understand why people don't like every other game.
Re:It's for people who don't like Video Games... (Score:2)
Re:It's for people who don't like Video Games... (Score:2)
Re:Robert the Bemused (Score:2)
The attraction to the Sims is really quite simple: SEX.
The people who purchase the game enjoying having all of the little Sim people copulate like sex crazed bunnies. They get those poor little Sims into all sorts of intriguing of love triangles and trysts.
The Sims builds upon the its cultural antecedents: TV Soap Operas and Barby Dolls.
Don't forget the heart bed (Score:2)
Re:Robert the Bemused (Score:5, Insightful)
It's not twitch gaming. I can chill out and not have to clench my teeth and aggravate my carpal tunnel wondering if I can get to the Sodomizer 5000 before the Meklors kill me.
There are no serious consequences to screwing up. No saving and reloading, no trying to wade through mounds of enemies to get the Magical Hoobajoob. So, somebody gets fired from their job, or the shower breaks. Big whoop.
There's no real goal, so the pressure is off. I don't feel the need to charge forward so I can see the next level, cut scene, or badass monster.
My 3d card doesn't scream in agony trying to push the graphics.
I get to make the kind of interesting, screwed-up, freaky people I usually don't get to meet in real life -- and control their every move (cue Snidely Whiplash laughter).
But seriously, it's just a nice break from the games I usually play. I enjoy first-person shooters, RTS, and space sims as much as the next guy, but sometimes I just want to relax and play a quiet, dip-and-twiddle game that won't leave me shouting at the computer screen when lag kills me or I get overwhelmed by baddies.
I don't enjoy puzzle games like Minesweeper or Tetris, so this is a good alternative for me. Before The Sims came along, I usually played SimCity for just these same reasons: no pressure, no finale, no disastrous consequences. Just good fun.
Plus, and this may seem a little trite, but sometimes I just get tired of all the violence in games. Every once in a while I need a break from it. But when I start thinking "Gee, I really wish Betty Newbie had a railgun so she could pop Bob in the dome for leaving the dishes undone," I go back to Return to Wolfenstein and all is well again :)
Re:Robert the Bemused (Score:2, Funny)
Depends what you do with it...
The only time I really saw this game played was when my brother had it. His character had an attractive next door neighbor, the only problem was, she was married. So, he invited the husband into the backyard for a cookout, and then built a shed around him with no doors.
After a little while of begging to be let out, complaining that he was hungry and needed to use the bathroom, he died. My brother then started to woo the poor widow, and they were married shortly after.
So you see, almost any inane game can be made interesting... if you're sick enough. After that instance however, the game DID get rather boring rather quickly.
And yes, sometimes I do worry about him. ;^)
Re:Robert the Bemused (Score:3, Interesting)
Also imagine our remorse when we finally got round to reading the instructions and discovered that Sims are basically polygamous and we never needed to kill the poor fellow in the first place.
Hmm... all this Sims talks makes me want to reinstall it tonight. I think I will merge it with my current obsession (THPS3) and create a fantasy world of Tony Hawk's home life. Anyone have a model site with skate park apparatus?
Mouse (Score:1)
Bad idea (Score:1)
Re:Bad idea (Score:1)
As playing game since it was first shipped, I don't believe anyone over EA or Sony can be that moron not thinking it.
Re:Bad idea (Score:1)
Re:Bad idea (Score:1)
$40 for the game
$40 * x for expansion packs
People wanting to play Sims on Linux, pay for $69 Mandrake gaming edition and the Win32 CD (modified). I don't want you to go postal but some are having win32 version in hand while doing it.
Don't be surprised if they include a mouse with the game. How much a Taiwan made USB mouse cost?
Know what? I'll check for a demo at Sony reseller here. If it works OK, I don't care, I am buying PS/2 and Sims... getting rid of win32 FULLY and FINALLY.
Re:Bad idea (Score:2)
Re:Bad idea (Score:2)
Re:Bad idea (Score:1)
Re:Bad idea (Score:2, Insightful)
However - my PC/video card/512 mb of ram combo cost way more than my PS2, WAY MORE, so it's not really a fair comparison.
PCs and consoles are JUST DIFFERENT. A top of the line PC is generally going to be more powerful, and give you better-looking graphics but it's a totally different way of playing games. It doesn't make it more fun, just a different kind of fun.
Re:Bad idea (Score:3, Informative)
Noone who got motion sickness from PC gaming would go out and spend £250 on a graphics card anyway, because they wouldn't be playing the games that warrant it in the first place.
Oh! Look Score 0... you're a troll! Silly me.
Thumbs down (Score:1)
It's boring. Your sims are like dolls living in a doll-house. You send them to work, feed them, clean up after them, put them in bed. Rinse. Repeat. Forever.
It's really not all that fun. I gave it away to a friend's girlfriend after playing it twice.
However, she loved it. [shrugs]
--
Re:Thumbs down (Score:2)
Re:Thumbs down (Score:2, Funny)
Sims PS2 and Online are separate products (Score:5, Informative)
Not Sony (Score:1)
This is EA's first online game. The article also mentions that EA is teaming with Sony to bring titles (possibly including The Sims and/or The Sims Online, though it was not specified in the article) to the PlayStation 2.
-c.
Oh really now that's just silly. (Score:4, Insightful)
No, that's ridiculous. Do you think an unexpanded version of the Sims wouldn't have been the mega hit that The Sims is currently? The Sims sold just fine before any expansion packs. Because lots of people want to manage a virtual family. Lots of people can and do love The Sims with no additions whatsoever.
Re:Oh really now that's just silly. (Score:2)
His comment seemed like an attempt to take something with an appeal he didn't find quite so engaging (raise the virtual family), and try to claim its appeal was something else (customization), which is dangerous, as there are quite a few games as or more customizable than The Sims that were neither the creative nor commercial success that The Sims is.
Re:Everything old is new again... (Score:2)
RIP XBox (Score:2, Troll)
At least that's what Microsoft want us to believe.
With the bestselling PC-games being ported to PS2, XBox will die a quick death like Hailstorm, Windows/Alpha and PenWindows (read: Microsoft will pretend to push it and then tell all customers to f**ck off without warning)
I think MS will lose a lot of their fanboys with XBox...
Re:RIP XBox (Score:1)
I don't like the XBox myself, but that doesn't mean that people out there don't either. MS has created a machine that is doing what they want.. Infiltrating people's homes so that they can have Billy come onto your TV set daily to tell you his demands for the next 24 hours.
XBox isn't going to die just yet. Don't compare it to platforms that were dead from lack of public interest.
Re:RIP XBox (Score:2, Offtopic)
XBox *IS* dead because lack of public (and developer's) interest.
PS2 sells over twice as many units in the US, about 10 times as many units in Europe and over 60 times (!) as many units in Japan.
And all this only few months after release, where the sales are usually the highest.
Time is working against the XBox:
I think MS will open their online stuff, then see that nobody is interested, quietly shut down production, sell the rest of their stock at Christmas and then just say "sorry".
Re:RIP XBox (Score:2, Interesting)
This logic doesn't hold up, unless you are just blindly comparing specs (where it's hard to compare the PS2 to the others, as it's a different system), as opposed to actually looking at the results. The best Xbox games I've seen look nicer in terms of graphics than any of the PS2 games I own or have played.
However, there are no games for the Xbox that makes me _want_ to buy one. Which is what will ultimately kill the console - even if I could get a Xbox for free, I can't think of a single game I'd buy that is exclusive to the system. Halo is okay, but it's no GTA3. If they can't get more marquee title games, they are dead in the water.
Re:RIP XBox (Score:2)
But this is exactly what the average PC-gamer does. In 6 months he'll say "What? A Celeron 700 with a nForce chipset and shared memory?", but a PS2 is still a PS2.
Re:RIP XBox (Score:2)
However, everything the XBox does (x million polygons per second, hdtv, broadband) is a "hardcore-gamer" feature.
"Halo" is a "hardcore" game and by a wide margin the most (and probably only) successful game on XBox.
But I agree that hardcore gamers are a small audience, that's also a reason why the XBox doesn't sell.
But if you take that away, the XBox has lost their small audience, too.
At $200 a pop (Score:2)
Why? cause it's cheaper than upgrading any PC i have to becoming a decent game box.
And, hopefully someone will start hacking at it, and get it running some more fun things. On board networking, great video out, great audio capabilities, could turn into a decent home entertainment system (actually, it is a decent one right now, if you don't mind keeping everything in WMA on it, and not be able to retrieve information from it). I would hope someone could break open the box and start hacking with it, get linux on it. (I don't know if the CD ROM drive un able to read burned CDs is true or not).
It would be a fun project box. And because I spent 3 hours playing halo on it, and I want one.
Re:RIP XBox (Score:2)
You might think that until you realized that the XBox is a 3rd party game developer's nightmare.
A recent Microsoft press release tells us this:
"As for games in the U.S., Bach said five games have sold more than 500,000 units and 20 games have sold more than 100,000 units."
Its well known in the gaming industry that on average a game needs 200,000 units to break even on costs. So only 5 (most of which are owned by MS) of any the XBox exclusives have reached that point on the XBox.
And considering that the GameCube (4.2 million sold) has nearly outsold the XBox (2.5 million sold) 2 to 1, then the next logical choice would be the GameCube.
Links:
XBox lackluster Sales [yahoo.com]
Drown other's sims online! (Score:2, Funny)
Even better, mix Everquest with Sims: a 60th level homemaker!
---
Got web hosting? RackNine [racknine.com]
PS2 Sims online? (Score:2)
When will Maxis release (Score:2)
$35 The Sims
$25 The Sims - House Party
$25 The Sims - Living Large
$25 The Sims - Hot Date
$25 The Sims - Vacation
$135 Total. Uh No.
Re:When will Maxis release (Score:2)
Si
Taking It to the Next Level? (Score:1)
I wonder how harmless It'll remain. How long before you have Sim-politics, Sim-Prostitutes, Sim-Patents, Sim-War, Sim-Terrorism... or just someone hacks it. Should be entertaining reads..
"When Israel has prostitutes and thieves we'll be a state just like any other." -- David Ben Gurion
Re:Taking It to the Next-Next Level? (Score:5, Funny)
Hard Drive is the key (Score:1)
player killers (Score:5, Funny)
me: hiya, how's it going?
ryan (my buddy): ok. you?
me: cool party. Thanks for inviting the whole neighborhood
l33tboy (wearing a Xena Warrior Princess skin): a/s/l? a/s/l? a/s/l?
me: um, please go away.
l33tboy: c'mon, lets cyber.
ryan: no thanks. Please leave us alone.
l33tboy (changes to a Matrix skin): Yuo are a fuckin looser! Ph34r my 3l33t pk skillz!!!
(four walls suddenly surround Ryan and me. Wicker furniture is near one wall, next to a fireplace. We all catch fire and die.)
l33tboy: HAHAHAHAHA!!!!
me: well that was fun. And I only spent thirty hours making that character.
ryan: the fire was kinda cool, though.
Predicted most popular activities.. (Score:1)
Cool..... (Score:1)
Sims != SimsOnline (Score:3, Interesting)
Re:Sims != SimsOnline (Score:2)
"A version of Star Wars Galaxies, the massively-multiplayer online RPG set in George Lucas' legendary sci-fi universe, will be developed for Xbox, LucasArts announced today. Developed by Sony Online Entertainment..."
Xbox title, developed by Sony. I do hope MS aren't relying on this one too much...
In related news... (Score:2)
And will there be a Linux version of it? (Score:2)
Re:And will there be a Linux version of it? (Score:2)
I don't think the Transgaming model is a very good one. By forging the business partnerships they did to make money, they disappointed me and other customers. With Transgaming, the CodeWeavers plug-in, and the open tree, all of Wine is horribly forked - I'm not religiously opposed to paying for software, but I don't like the idea of have 3 entire Wine installations on one system (and I prefer to have Debian manage my installations, thankyouverymuch.) I don't have any clever solutions on how it could work (I used to work in a Vespa repair shop, and the owner of the shop once told me "avoid people who say 'you could make a lot of money if.... ' - you need their advice like you need pernicious anemia") but the current approach towards Wine and Windows-based games in Linux isn't working.
could somebody please explain (Score:2)
Joy of the sims (Score:2, Interesting)
player killing in sims :) (Score:4, Funny)
I've never actually played sims but my younger sister has every expansion pack and plays the crap out of that game. One day I was asking her about it the game, I wondered if you were able to kill/fight anyone in the game. Her answer was a hesitant no, she said, "Well, I did kill my maid, she wasn't very good at her job." "How'd you do it, if you're not allowed to kill anyone?", I asked. Here's how she did it.
1. Build a small empty room next to your house.
2. Put a fishtank or something that a maid would want to fiddle with in there.
3. Ask maid to clean fishtank.
4. Close the door by building a wall.
5. She'll starve in there.
6. Optionally, turn the room she's in into a pool, that'll cut her lifespan down to about 2 days.
My little sister freaks me out sometimes.
s/entertaining/popular/ (Score:2)
As in, something that's not a very slightly modified windows binary with a wine wrapper (and to play even the 'transgamers' have to purchase the distro).
This is _really_ silly when the codebase has been ported, twice. The first time without the polygonal parts, and the second without graphics whatsoever (if I recall correctly).
Re:Sims Website (Score:3, Funny)
Re:Sims Website (Score:1)
Re:Sims Website (Score:4, Insightful)
Cheaper, takes less time, and is more rewarding.
Popular attitude on
Cheaper: Who cares. Those that can afford it do, those that can't can find other entertainment. No inherent quality here.
Takes less time: Not sure why this is listed as some sort of benefit, what are you going to use the extra time for? Laying around, doing more of the same? Why not do something that takes a long time rather than a few short ones, depending on your personality type, completing one long activity may be more rewarding than multiple short ones which leads me to:
More Rewarding: This is just a crock of shit, which leads me to believe that you are an immature, shallow thinker. The value of a reward is a function of the rewardee, (and to a lesser extent the rewarder), not some arbitrary designation placed by those who feel forced to judge other.
So why don't you live your life, and the people who want to spend time playing the Sims (or anything else) will live theirs and you can keep your meanigless value judgements to yourself.
check again... (Score:2)
Re:I hope Will Wright doesn' t send black helicopt (Score:2)
TWW