MMORPGs Matrix and Star Wars 225
Jedi2099 writes "Warner Bros., Monolith Productions and EON Entertainment are combining forces to
create a new massively multiplayer online role-playing game (MMORPG) based on The
Matrix using Monolith's new LithTech Discovery System. "
Personally I'm much more interested in the fact that the
Star Wars Galaxy Beta
that has started taking beta apps.
Oh great, another MMORPG (Score:1)
One question (Score:1, Funny)
What is the matrix?
- Freed
Simple (Score:2, Funny)
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Re:One question (Score:1)
It's a club in Reading where a few people keep getting shot.
It's a 2d vector array, usefull for 3d stuff like air flow, or lighting/shadows.
It's a toss film that really missed the point, I won't tell you the point, just incase you missed it to and quite liked the film.
Oh and a game by the looks of things
Re:One question (Score:2)
Re:One question (Score:1)
Can there be a market for all these MMOGs? (Score:3, Insightful)
Re:Can there be a market for all these MMOGs? (Score:2)
The question is, when will we move beyond the UO/EQ style of MMOG and start exploring other paradigms of massively multiplayer gaming? Why aren't there any MM strategy or simulation games? I'd love to play a simulation/strategy game like Civ, but set in the Fire Upon the Deep galaxy with 3000 of my best friends....
Re:Can there be a market for all these MMOGs? (Score:2, Insightful)
Because there is a significant section of the market for whom on-line games hold little appeal. You won't get their money, and currently, they are the vast majority. Why would you turn down their money?
Re:Can there be a market for all these MMOGs? (Score:1)
Re:Can there be a market for all these MMOGs? (Score:2)
A real time strategy game like Warcraft would be interesting though. Have a huge world with plenty of room for hundreds to play, have a great diplomacy system to forge alliances with other players, and a good AI to hold the fort while you're asleep in case someone attacks.
Re:Can there be a market for all these MMOGs? (Score:2)
Re:Can there be a market for all these MMOGs? (Score:3, Insightful)
That's like getting somebody to buy a new game from you every four months, but with only a fraction of the money spent on development, distribution and marketing of what you would with a traditional game model.
I'm sure that all these companies are fully prepared for the risk of a failure due to market saturation, but if you weigh the benefits against the dangers, I think you end up coming out with a pretty profitable proposition, as long as your product is decent.
Besides, if all these games in the market drive up the overall quality of the genre, everybody wins. With so many companies fighting over the players, I'm hoping to see the end of the "we can always fix in in a patch" mentality that dominated the early days of MMORPGs.
ARG! Don't /. the SW:G beta!! (Score:3, Funny)
I hope no Max Payne style bullet time... (Score:2, Funny)
Nah, its already there, we call it lag. (Score:3, Funny)
Re:Nah, its already there, we call it lag. (Score:3, Funny)
I can just picture the chat now...
In the matrix you should be able (Score:1)
This isn't news... (Score:2, Insightful)
I'll try it once the reviews come out.
Re:This isn't news... (Score:2)
mark
I have an idea for a mmorpg (Score:4, Funny)
Re:I have an idea for a mmorpg (Score:5, Funny)
Guess you took the Blue Pill.
Soko
Re:I have an idea for a mmorpg (Score:1)
Hmm. Maybe everquest wasn't so bad.
Re:I have an idea for a mmorpg (Score:5, Funny)
You can if you are Hindu.
A brilliant idea! (Score:2)
Look at all the features to sell it:
Low startup cost (if you have users, they have the equipment)
Great bandwidth for graphics and info
Realistic interactions with NPCs
Many professions to follow
Realistic Physics Model
Low Lag
On the other hand, advancement is sometimes difficult, your account can suddenly run out without warning, PKing is turned on, and you can't restart if your character sucks.
Re:A brilliant idea! (Score:2)
Yeah, it includes *tons* of station wagons and 747s full of DVDs.
Other downsides to are that the quests are kinda lame and your character can only accomplish the most trivial ones without help.
Re:A brilliant idea! (Score:2)
And some of the skills you get are pretty un-useful in the adventuring world: CompleteTaxes-1, ObscureComputerProtocols-3, RPGLore-2, FigurePainting-1, ComputerHacking-3, UselessArtsCourse-2, DoLaundry-2, etc.
Still, at least the game if fun sometimes and you don't tend to take damage too often. If you do though, healing tech just isn't as good as one could wish...
Re:I have an idea for a mmorpg (Score:1)
Hmm, maybe I'll give it a try.
:)
It's a MMLARP, and yes you can hack it. (Score:2)
Re:I have an idea for a mmorpg (Score:2)
Aren't we already playing? (Score:5, Funny)
Re:Aren't we already playing? (Score:2, Interesting)
Of course, the sollipsists amongst us are already there...
Re: (Score:1)
Re:Aren't we already playing? (Score:2)
I remember reading once that Philip K Dick (Sp?) the author of Blade Runner, drove himself mad thinking about this kind of thing.
Best not to think about it...
Also, of note... (Score:4, Informative)
Re:Also, of note... (Score:2)
Excellent. So instead of being stuck on the same puzzle for hours and hours by yourself, you get to share the experience with hundreds of people from around the globe! Witness frustrated cursing in dozens of languages!
Morpheus would say... (Score:1, Troll)
And right about then your shit would be fucked up.
And, when server loads get too great.. (Score:5, Funny)
Re:And, when server loads get too great.. (Score:2, Funny)
Re:And, when server loads get too great.. (Score:2)
I can just see tons of messages scrolling across:
Newbie(Battery Farm): Will someone pleaze come rescue me?
Distributed MMORPG (Score:5, Interesting)
Re:Distributed MMORPG (Score:2, Insightful)
Re:Distributed MMORPG (Score:2)
Re:Distributed MMORPG (Score:3, Insightful)
Re:Distributed MMORPG (Score:2)
Any MMORPG that is to be a workable on-going community has to make at least an effort (and no system is fool proof nor any idiot proof) to deal with malicious vandals, script kiddies, cheaters, and the mythic black-hat e-commerce hacker.
If you don't deal with the more common of these threats, you end up with an inviable community. I think we've seen several examples in the last few years have we not?
If you take an account with a company, the company agrees to provide a service (which you agree to use in the prescribed manner) for a fee. If you start taking a swing at the data integrity, start doing DoS or engange in other probing and general hijinx, if they are satisified that it is you, they can refund you the balance of any money and evict you. You have no God-given right to be on their system and in the end this defends the community.
I agree there are risks in such policies (false positives). However, there is a very clear risk in not mounting an active defense. No protocol can be entirely secure (witness N varieties of bot and other hacks). But anyone found rapidly advancing or whose character mysteriously jumps stats/etc (this can be tracked with some data mining) becomes a good candidate for scrutiny.
I can't and won't go into proprietary matters related to how this is implemented nor will I suggest any system is foolproof, but the next few generations of MMORPGs will continue to offer better and more complete security and tighter communities, and in the long run, distributed processing of some form (dunno what it will look like - if I did, I'd invest accordingly and make a mint!) will probably appear on the scene in most worlds... it is one of the only sensible scaling ideas (given a lot of gamers have zippy PCs at home just waiting to help out!).
Heck, you don't have to believe me. I'll let developments vindicate me...
This opinion is worth what you paid for it.... every cent...
Re:Distributed MMORPG (Score:2, Insightful)
One way to get around this is periodic auditing and having clients with low-ping to one another hosting each other's game and AI. Still its risky and the overhead to the protocol can outway the advantages.
Re:Distributed MMORPG (Score:2)
Anyone who thinks this type of thing is impossible is probably wrong. The question is only if it is possible to do know and worthwhile to explore.
Re:Distributed MMORPG (Score:2, Interesting)
Basically, though, these guys are much brighter than say your typical DRM inventors. They understand VM attacks, debugger attacks, network spoofs etc etc, and have clever math and encryption to fight it. This has been developed by a team of bright mathemeticians, coders, and security guys over the last 2 years or so, and I'm pretty convinced (for what it's worth) that it'll take a serious black hat effort to defeat their system. But just like anything, it'll be a game of cat and mouse; can they fix holes as fast as the black hats find them? I wish them the best of luck.
Re:Distributed MMORPG (Score:2, Interesting)
Secure distributed simulation is the only future possible for MMORPGs, especially if they are to become truely "massive". The current DALi architecture scales to millions of interacting individuals, far beyond anything else commercially available.
See http://www.dalilab.com/ [dalilab.com] and http://www.daliworld.net/ [daliworld.net] for more information.
Re:Distributed MMORPG (Score:2)
The world servers can support hundreds or even thousands of players, although hundreds is a far more common real number. The number supported depends on what the game is. If it is using an EQ style of non-FPS combat, the number supported can go way up. If you're running a MMORPG with FPS combat, things aren't so simple at all.
But as the activities and options for role play and for realistic development of the world and for more advanced AI behaviour appear, more work must be done. If this kind of work can be exported to distributed processing models, then it will be far easier to provide a large scale immersive reality.
But you don't have to believe me. I only work on these things for a living...
Re:Distributed MMORPG (Score:2)
However, there are a larger number of things (like doing little chunks of the associated ecommerce and marketing work that we'll see a lot more of from the big ubercorps as they wade into this realm eventually) that aren't "hard real time" concerns. Most worlds have a number of housekeeping processes and NPC decision making.... depending on the setup, this may be (to an extent) a distributable process.
The trick in distributed processing is being able to break down the execution into small segments and control dependence on other segments and on external data. This is no mean feat. I'm not saying this is an easy challenge, I just believe that as you head for a MMORPG where NPCs have memory, behave like real people, do real people things, and you have a world that models on-going physical processes, and a whole economic underpinning to the world, a lot of the calculations attached to some of these non-real-time or soft-real-time tasks could be parcelled out (perhaps).
It's certainly worth investigating and pursuing. Just going "Humbug, can't be done!" is the mark of a short sighted (and often wrong) mindset. How many key developments in our world have come from people who took an assumption about what couldn't be done and said... "why not?" or "I bet I can make that work!".
Not sure if this could compete (Score:2, Insightful)
Then again you have to wonder if in the movie what we didn't see was the user's HUD or in-game chat: "Trinity, I'm down to 12% health, find me a med-pak!", or better yet: "he's using a wall hack!"
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Addiction... (Score:3, Interesting)
Re:Addiction... (Score:1)
Re:Addiction... (Score:1)
On a sorta related note, did anyone else catch ESPN's Outside the Line feature on athletes and videogames? Curt Schilling mentioned he plays Everquest; he has a level 50 something character. I can't believe he has enough time to play that much EQ.
Ironic? (Score:5, Insightful)
Weird.
Try explaining it to your friends (Score:5, Funny)
A virtual computer-generated world with thousands of other people. All your enemies are programs created by the simulation.
"What's the game about?"
A virtual computer-generated world with thousands of other people. All your enemies are programs created by the simulation.
"..."
I can see it now... (Score:4, Funny)
Next, you'll be telling me that Skynet has automated all our stealth bombers, and they have had perfect flight records...
Oh the possibilities... (Score:5, Funny)
Re:Oh the possibilities... (Score:3, Funny)
Now, THERE's a line we never thought we'd hear from a slashdotter.
Re:Oh the possibilities... (Score:2)
Seeing this reminds me that we need an "ironic" moderation option...
Re:Oh the possibilities... (Score:2, Funny)
MMORPG evolution (Score:1, Funny)
gets bigger
(BMORPG) Beowulf multiplayer online role-playing game
players are now called drones. remove player/playing from acronym
(BORG) Beowulf online role game
people forget where the acronym got from, add a descriptor
(BORG-collective)
Corrected link for SWG... (Score:1)
This will be the first online RPG I'll be trying since Ultima Online.. I hope it will be cool, although you can't be a stormtrooper
What th--? (Score:5, Funny)
I think the better question would be: Can I play *with* Trinity?
Memorex created the Matrix years ago (Score:1)
Matrix MMORPG? (Score:1, Redundant)
But seriously, if you can get your friends to shoot at you and then do the whole slo-mo dodge bullet action that would be pretty cool. (There was a mod for UT that slowed down the game and did trails on the bullets and stuff)
And from what I've heard of the Star Wars MMORPG, with being able to make your own light sabers(!!!!!) it sounds pretty kick ass
Screenshots (Score:1, Offtopic)
Maybe... (Score:1)
for some reason I have trouble (Score:2)
Just talk to Bungie (Score:3, Interesting)
(Yeah, I know Oni's fighting engine was rather simplified compared to, say, Street Fighter II, but when you're trying to go for widespread appeal, that's actually a Good Thing. Plus, Oni allowed you to pick up new moves as you advanced in levels, a feature which lends itself nicely to an MMORPG.)
Re:Just talk to Bungie (Score:2)
Oni is owned by GOD Games [godgames.com] now, though.
Re:Just talk to Bungie (Score:2)
Why I quit MMORPGs (Score:3, Insightful)
Small scale multiplayer RPGs are fun, but MMORPGS just seem to eat time. Even when I played a lot of Quake 2, I could drop out any time and not feel guilty about letting my character lvl fall behind my friends' levels.
Time for Activision to wake up! (Score:3, Interesting)
Doesn't sound like much fun to me.... (Score:5, Funny)
ubergeek1: "Ooh boy, I wanna be 1,3!!"
uberggek2: "Oh yeah, well I'm 5,5"
>
>miscellaneous fighting noises...
>
ubergeek1: "Ha! I got normalized on yo' ass! Whatchya gonna do now, that I thrashed your second row??"
ubergeek2: "Little did you know that I have the cloak of Cholesky! Prepare to die!"
Re:Doesn't sound like much fun to me.... (Score:2)
*sigh*
What? Matrix Math no fun? (Score:3, Funny)
We all know the correct response to the cloak of Cholesky is the sword of Eigen following by the spell of n-spacial translation.
In n-space, no one can hear you fail the course...
star wars again (Score:1)
guess we can only hope it doesn't turn out to be another star wars computer game disappointment
Yeah, VERY dissapointing. (Score:3)
I wonder if that's why it made SO MUCH money than the Matrix, specially after so many bad reviews and "bad word of mouth".
And oh yeah, it had much better special effects, imagine, a virtual world that looks
Re:Yeah, VERY dissapointing. (Score:2)
Hope I didn't give him any ideas there. Naturally I assume he reads slashdot and slashdot comments.
Wrong movie , pal. (Score:2)
You must be talking about the Spider-Man movie, which plays in more theaters, and which Sony paid more money to hold those screens for the Memorial Holiday. But then again, it's cool to bash Lucas, and not Sony when convienient.
Re:Wrong movie , pal. (Score:2)
I loved the Matrix ! (Score:2)
But Oscar for best special effects over TPM ? Yeah, right !
MMORPG - another fad? (Score:1)
Can ya recall when "Interactive Movie" games were "in"?
*shudder* Every single game company on earth seemingly tried to create a game that contained 50%+ pre-rendered scenes - most of them were simply horrible.
Same goes for the current "look ma, 3D graphics" trend...
Call me old-school, but I dont think that 3D graphics should be the core element of some games - Dune 3 comes to mind *brr*
Well, my point is - MMORPG will come and will go - I dont think that MMORPG is bad, there will be a couple of good games, along with a big bunch of bad ones, I just think we really should sit this one out, not go "wow, its MMORPG" crazy
Another Online Game (Score:2, Interesting)
critical hit city (Score:1)
and instead of buying cloaks you buy 3/4 length dust coats
how it all starts (Score:2, Insightful)
Well, the words "improbable," "obtuse," and "gotta get out more" come to mind as well, but it's a curious thought.
-Jon
input device (Score:1)
don't forget.. (Score:2)
if you crack the game, they send agents after you!
taco and galaxies (Score:2)
Taco is eagerly awaiting his chance to play his long-imagined gungan character j4r-j4r during the beta.
Looking forward to crushing agents.. (Score:3, Funny)
Same flaw SWG has..... (Score:5, Insightful)
It allows you to be the main character in your own little world.. silly perhaps.. but
If you put it all in a preexisting storyline, with a preexisting world with already established heros, already planned and acted major events...well what the hell is the point anymore?
Why bother with a Matrix mmorpg? Afterall you aren't the one... the one will fix everything... you are just a spudly.. you don't matter. No matter what you do, live or die, quest or destory evil bad guys... you have no effect.
At least with EQ (which is quite a ripoff at times) they could make their own races... if they ripped off a race they could give it a new history.. they could make their own evil badguys.. name their own dragons.
Can they REALLY do that in SWG and Matrix? The world is already defined.. races and classes already exist, already have a history.
In other words.. EQ while being a ripoff allowed room for creativity, for discovery. SWG and Matrix are just yet another marketing device.. 'ooh ooh lets make a cool racing game.. then put it on Tatooine and call it SW Epi1 Pod Racer!!'
It is one thing being yet another adventurer in a world with no pre defined heros or plotlines... but why pay the money just to play a cameo in a movie?
Re:Same flaw SWG has..... (Score:2)
Which is all taken from Nordic mythology anyway. Midgaard (the default Circle/Diku city) is a name straight out of Nordic mythology, as is Middle Earth. It's actually no surprise on the Circle/Diku front. The people who programmed Diku (way back in the early nineties) were students at the University of Copenhagen, Denmark.
in light (Score:2, Interesting)
i just have one question, where do the think all the people who are supposed to subscribe are going to come from
i'm going to asssume that most people, if they play at all, are certainly not going to pay subscriptions for 3 or 4 different MMORPGS at the same time, did this market just balloon into a 60 billion dollar a year industry when i wasn't looking? last time i checked the 2 biggest markets for these kind of games seem to be highly saturated (lets' face it, the main audience for MMORPGs is us, adn we are/have be en facing a huge recession, who the fuck wants to pay another $10 a month per game for 4 or 5 games on top of their car/apartment etc w/o a job
the other market is the teenager/young adult gaming market, which is thoroughly saturated with tech gadetry and games from all sides
it doesn't seem like all the MMORPGS can survive so why do they keep announcing new ones
The Xbox Pricing Scheme? (Score:2)
Hacking (Score:2, Interesting)
The problem with MMORPGs. (Score:2)
There's an inherent problem with MM online games. What do you do when too many people congregate in one place? How do you even know if they are all in the same place when there's thousands of people online at the same time? How do you determine this efficiently? The solution to this is difficult but was discovered by me and some others in the mid 90s. This solution was ignored by every game company we tried to get to adopt it (our pricing was pretty reasonable, but game developers have an ego thing about anything they didn't invent themselves) INCLUDING Monolith productions. Eventually the company was sold to Sony, which means that only SONY has the ability to publish a MMORPG that doewsnt' suffer from the horrible performance problems that Ultima Online, Everquest, et al suffer from.
(To my knolwedge no other solution has been discovered, and ours was patented.)
So, what al ot of people do is make it so that there can never be too many people in one place by spreading them over lots of servers, or putting in game limits. In othere words, what you end up with is a 32 player game-- not a MM game!
So, given what I know about this situation (including the multiplayer architects at monolith) this game is going to suck ass.
Which is too bad, because its a great concept and MMORPGs could be a huge gaming genre... but egos, bad marketing notions and a hollywood style of production ("just rip off last years hit and it should work" attitude) have given us a dark ages for video games.
We had the solution before Ultima Online was close to release-- we deomod tens of thousands of players in the same area with NPC objects moving around independantly-- it was pretty amazing, like some of the more massive battle scenes from Return of the Jedi and epidsode 1.
But the gaming industry wasn't willing to use a technology they didn't invent, and so one of them got a monopoly on it. This is not about patents being bad-- this was a worthy breathrough that was made. This is about bad choices leading to bad games.
So, if your MMORPG experience sucks, blame the game developers. Their arrogance killed the solution, and they continue to develop poor solutions thinking you'll buy, as one gaming industry exec said "Shit in a box, if we market it right".
Re:The problem with MMORPGs. (Score:2)
A large order of Justice with a scoop of Truth and The American Way on top, now, THAT'S a game.
Re:Why the Matrix? (Score:3, Funny)