Myst Comes to the Net in 2003 138
erichj writes "Reuters is reporting that Cyan Worlds announced that they will be releasing an online version of the popular adventure game Myst for internet play in 2003. Users will pay a fee for the privilege of unraveling the mystery online." The article mentions some
multiplayer functionality, but I can't really tell if the online version will
be new puzzles or not.
I can see it now (Score:3, Funny)
Re:I can see it now (Score:1)
You're thinking of The Sims... (Score:1)
My personal favorite way to kill the sims is to make a pool with only a diving board. They dive in but can't get out.
Re:You're thinking of The Sims... (Score:2)
I hope not (Score:1)
Re:I hope not (Score:1)
I remember back when (Score:1)
It kind of sucks that the Sims, possibly one of the most useless games ever, surpased Myst as most selling game.
Re:I remember back when (Score:1)
Useless? It's entertainment. Exactly like Myst. But, it's fun, and is funner (yes, it's a word, so shut up) to a broader market. The number of people who are willing to sit and do silly puzzles and wander around is much smaller than the number of people who like playing dolls, making them kiss, making them die in door-less rooms, etc.
Re:I remember back when (people spoke English?) (Score:1, Offtopic)
Inventing new words when it's NOT necessary (as opposed to when it is) just makes life difficult for non native English speakers, historians and translators (and is an annoying and largely American habit to boot). Also the grammar of the sentence in which the word 'funner' was deployed was so bizarre a small part of my brain melted (I'm not a grammar natzi by ANY means, but it was really weird, aka bad, which is worth mentioning bearing in mind the context).
I dispute your claim that 'funner' is a word in the English language.
The Oxford English Dictionary does not list it.
(From which we can gather it's not British English)
The Cambridge Dictionary of American English does not list it.
(From which we can gather it's not American English)
The Cambridge International Dictionary of English does not list it.
(From which we can gather it's not some *other* form of English)
Additionally, Dictionary.com (http://www.dictionary.com/search?q=funner) doesn't think it's a work either.
MW (Websters) may allow for it, but MW has lots of badly spelled words that don't existing in *any* other dictionary so no kudos to them (and it's hardly in the same class as the OED, or Cambridge Dictionaries, or arguably even Dictionary.com).
So (in future) instead of:
But, it's fun, and is funner (yes, it's a word, so shut up) to a broader market
How about:
"The Sims is fun and appeals to a wider market"
Note that it has all the same meaning, is shorter and doesn't required the use of new and superfluous words!
NB: I'm all for new words (!) when they are warranted (i.e. not when someone is too lazy to learn how to communicate properly!)
Hmmm.... (Score:2)
Now, the designers of Myst and Riven have done a lot to create a very cohesive story and universe, but I'm going to be very sorely dissapointed if this is another 'kill the monster/go on quest' game, merely set in that universe.
How unoriginal!
Alternatively, it could be cool (Score:5, Interesting)
Most likely, you'll just have to coordinate lever pulling with someone in another room, which would be just like Myst only with the added frustration, I mean fun, of online social interaction.
If they did this right they would've looked to good, simple/innovative, mutiplayer boardgames for inspiration.
Clue - where there was some information (needed to solve the mystery) that only certain players could get, and you have to pool the info, that could be cool.
Settlers of Katan - there could be items (not just information) that you need from other players, but you have to trade other stuff you actually need (or may need) to get it. An economy of items (where you need X of each item over the course of the game, maybe) could be interesting.
Slasher - one of the other players IS the villain; the identity of the evil one is actually determined during the course of play.
Features introduced by other players could be worked into the puzzles, somehow. This would be incredibly difficult to do in an interesting way; it would also require a level of interaction with the environment well beyond what was present in the The Manhole (anyone else remember The Manhole?)
Myst has beautiful artwork, but I've always had this problem where you don't inject anything into the game; you might as well be watching a movie, to my mind (not intended as a Troll.) This would be a good opportunity for them to remedy that with a vengeance - not only would you alter the storyline in a real way, but so would a bunch of other people.
Online Myst? (Score:2, Funny)
Re:Online Myst? (Score:1)
Quite possible. I think we should begin using improved safety mechanisms on our telescopes to prevent this from happening.
Re:Online Myst? (Score:2)
stupid lameness filter.... cmon, I need to yell sometimes. I Relationship George NEEDS TO EXPRESS HIMSELF JUST AS MUCH AS INDEPENDANT GEORGE!
puzzles.. (Score:1)
Finally (Score:2, Troll)
"Dude, I got my ping down to 45 and now those scene changes just fly!"
Honest question, no sarcasm. What was the friggin appeal? I tried "playing" Myst and damn near threw the CD out of my house after 20 minutes it was so damned boring. I kept kicking the cd-rom drive thinking that the disc was just sticking before I finally realized that they had intended for the game to be that bloody slow.
Re:Finally (Score:1)
Re:Finally (Score:2)
1) The story was new, the ideas were something that had rarely been seen in games before and the challenges were capable of stimulating even the most arrogantly intelligent people. Also, you couldn't cheat you're way through it. Even if you had a walkthrough, you still had to do the puzzles.
2) The game was originaly written with HyperCard
Multiplayer deserted island? (Score:4, Insightful)
I don't know if I am alone on this, but I really don't like the idea of a multi-player Myst. Part ot the mystique (no pun intended) of the game was the isolation, walking around alone on an island trying to piece a story together that might have taken place decades ago. I used to get spooked playing that game, sitting alone at night with the speaker volume up, wondering if at the next turn something would poke its head out.
If while playing the game I see a bunch of other netizens playing with me, the experience will feel less like being on a deserted island and more like being at a cheap amusement park.
But I could have it all wrong.
Re:Multiplayer deserted island? (Score:2, Funny)
That was you! Bastard! I was trying to sleep!
Re:Multiplayer deserted island? (Score:2)
Worst idea ever....
Tim
Re:Multiplayer deserted island? (Score:1)
Re:Multiplayer deserted island? (Score:2)
Not really, by virtue of the fact that nothing actually did pop its head out. I understand how he felt completely; I had the same feeling. I referred to it as the "haunted house" syndrome. I felt like I was completely alone, but there was an undercurrent of presence caused by the story that I was trying to suss out. The puzzles were an interesting distraction, but the real "Myst"ery was trying to figure out what happened and who (and what) to trust for information. Just as he thought, having other people involved would have taken away the isolation feel of it; the whole "there's no time pressure, but you're on your own and you're not going anywhere until you figure out X" made the game for me.
Virg
Re:Multiplayer deserted island? (Score:1)
Actually, no. I jumped in Myst because of the tension created by the music, the isolation, and my imagination. A good story can do that, like reading a good suspense novel.
Games like Resident Evil bore me to tears. Kind of like watching a very bad action movie. Sure, the director wants you to get excited, but you are obsessing about the plot holes and the fact that the editor didn't get the sound to sync with the last explosion. Ooh, Jean-Clod just killed another baddie. Neat.
Are you sure you're not confusing it (Score:3, Funny)
interestingly enough.... (Score:2, Troll)
Also, the Myst team had come under minor attacks from various Civil Rights unions stating that if they were to come up with a multiplayer game, the players would have needed to be available in different races and cultures, so as not to promote "racial supremacy" among any certain player.
The software dev team "Y.H.B.T Software USA" had actually begun portinf Myst to multiplayer, but as expected they came under fire from Myst themselves under the guise of what was then early DMCA laws.
Re:interestingly enough.... (Score:1)
Re:interestingly enough.... (Score:3, Interesting)
Really, if anyone's worried about racial issues coming into gaming and Myst is what occurs them, they certainly haven't taken a look at Dark Age of Camelot. I like Dark Age of Camelot a great deal. But let's face it. Dark Age of Camelot's 'realm vs. realm' theme is all about genocide, race-hatred and racial supremacy. Hoorah. And the emotions attached to that slip into people's real-life feelings relating to the game. There are players who will honestly say they 'hate mids' (hate members of the 'Midgard' realm) and there are players who will honestly say they 'hate albs' (hate members of the 'Albion' realm). Occasionally, on the Roleplay servers, someone will bother to yell something like 'death to all normemen!' in the heat of battle. That helps add to the charm of the game.
I don't know if that should be worrisome, but I know I get a kick out of DAoC and I'll continue to get a kick out of killing every member of a nation that is not mine, in the context of that game. Hmm...
Ignorance... (Score:1)
myst (Score:1)
Re:myst...this game is RT3D (Score:1)
Note to MBAs.... (Score:2)
I gave away my Myst CD after watching it collect dust since the week after I bought it. It took that long to solve the thing. I skipped 2 and bought 3, and I am on the last world only a week after buying that too. Sheesh.
(No, I didn't download the cheats...heh)
Re:Note to MBAs.... (Score:1)
Re:Note to MBAs.... (Score:2)
The Riven.. was a bit of an disappointment. Maybe because I have somewhat old computer.. It just didn't play well, and riddles were a tad frustrating and illogical at times.
Actually, in M, there was hat feeling all the time that someone was at about to jump out.. Maybe it was too much Doom at the time.
What's Next? (Score:2, Funny)
This just announced Coleco has unveiled plans to turn the popular 'Donkey Kong' video game into the next big massive-multiplayer-online-roleplaying-game! Players will be able to climb ladders and jump barrels within an online community.
Yuck.. wonder who approved this bomb of a game?
Since when is Donkey Kong... (Score:1)
But seriously, online games have gotten a little out of hand, but do you really expect them to use a whole new universe for every game instead of just recycling an older one?
Re:Since when is Donkey Kong... (Score:1)
It wouldnt be the first time EITHER!
Re:Since when is Donkey Kong... (Score:1)
Read this rather nice history of Donkey Kong [gamespot.com].
The Colecovision console came packaged with Donkey Kong, which ensured its success. But that was the year after the arcade version. How Coleco got the license is a whole story in itself...
Re:Since when is Donkey Kong... (Score:1)
Re:Since when is Donkey Kong... (Score:1)
Ahhh well, at least you didn't beat me up with a big stick.
Re:What's Next? (Score:1)
Re:What's Next? (Score:1)
Donkey Kong 64 has multiplayer mode - sort of like Quake. That wasn't that much fun with 4 players only, but it'd rock in net play =)
The game levels itself might be interesting in net play, too...
Addicts? (Score:2, Funny)
If they do it well they just might, but if it can get really boring like the other games I don't think they have to worry about it.
Re:Addicts? (Score:1)
Sorry, couldn't resyst.
Re:In other news (Score:1)
1. You were confused by Atrus' talk of falling into the void (Myst)
2. You were confused by the fact that there were lines on your screen, so bought a new graphics card to fix the problem, only to realise that they were bars (Riven)
3. You got stuck on the balcony (Exile)
Oh, and in response to your signature, you are clearly an EXTREMELY arrogant person.
Re:In other news (Score:1)
Revolutionary or new does not mean good. For instance, the Beatles and Elvis woulnd't of been half as popular if they would've come into the scene a decade after rock had taken off. I'm so sick of the attitude of "Oh, haven't seen this before, it must be great!"
Grow up and open your eyes man, choosing what urinal to use at the theatre bathroom made me more involved in Star Wars than clicking random shit ever did for you in Myst. It's a fucking slideshow, end of story.
Hee Haw (Score:2)
Virg
I have a Myst CD I'll give you for free! (Score:1)
It probably won't be the same thing (Score:3, Insightful)
It would be interesting to see what this kind of technology [butterfly.net] could do for Myst as well. Perhaps they could combine randomly-generated Myst-like puzzles with MMORPG gameplay to liven up MMORPG a bit as well?
I can see the guys in the book saying (Score:1, Funny)
Amazing... (Score:4, Funny)
[OT] Re:Amazing... (Score:1)
Re:[OT] Re:Amazing... (Score:2)
Actually, the first edition of Myst was written in Hypercard [apple.com]. I don't know what kind of newfangled language they're using nowadays, but that was the shit back when all I had was a Mac II and a caddy-loading SCSI CDROM.
Re:[OT] Re:Amazing... (Score:1)
Re:[OT] Re:Amazing... (Score:2)
Re:[OT] Re:Amazing... (Score:2)
technically, it never left. You can still get HyperCard for $99, if you have a mac.
I miss it too, although there are alternatives (Visual Basic [shudder], Macromedia Director/Shockwave/Flash, MS Access). I remember using it to make a 160x120 animation... I clocked it at 13fps on my 8mhz MacSE... man that was hot stuff back then.
Re:Amazing... (Score:2)
on DropPage
global All_page
if ALL_page is not empty then
play "PutPage"
if item 2 of ALL_Page is "A" then Drop BluePage
else if item 2 of ALL_Page is "S" then Drop RedPage
else Drop AtrusPage
put empty into All_page
htlock true
opencard
hide menubar
end if
end DropPage
Okay... but why? (Score:3, Insightful)
Sure, MMO games are lots of fun, but how could Cyan turn this series into one? My fondest memories of the Myst trilogy involve sitting at my computer in the wee hours of the morn, exploring amazingly fantastic worlds full of vengance, insanity, and puzzles, puzzles, puzzles! The last thing I want is to be standing at a particularly complicated device, scratching my head, only to have someone walk up behind me and say, "Oh, I got that one! The answer is..." The joys of Myst, at least for me, have always been found in solitary thought (along with breathtaking scenery), not in group efforts. Exile would not have been the same if played with other people, I can say that much. With Riven it might have been good to occasionally get a hand, but not a spoiler. With the original, the idea of a group constitutes sacrilige in my mind.
I doubt very much that I'll buy this, unless it rivals the previous three in graphics quality and playability (and the chat can be turned off!).
Oh, and a tip for Mr. Rand Miller: Myst is all about addiction.
Re:Okay... but why? (Score:1)
I couldn't see this played in the same area as the other games. Also the engine that was used for the three Mysts wouldn't work here. They are based on prescripted movies and images. For this to work it would be required to use a 3D engine like Quake, etc. Which will loose a lot of graphics quality on lesser graphics cards. The game could also be set as a D&D style game, like NeverWinter Nights [bioware.com].
It could work, I would put more money on it working then on people being willing to pay for it working.
Just my $0.02
Re:Okay... but why? (Score:1)
The Cyan folks have said explicitly, I think, that we won't actually be playing any roles other than ourselves. I mean, no, we won't be in D'ni in real life, but in the game we won't have some kind of arbitrary character class. We'll just be...
The announcement's been around for a while... (Score:4, Informative)
Re:The announcement's been around for a while... (Score:1)
I can see it now: "Come to julieluvsbrian03 Age! One wrong step, and you fall through the world! See the strikingly beautiful terrain, written specially to resemble parts of the human anatomy! Wanna get back? Good luck! The only linking book is at the center of a 40-square-mile maze!"
Bah, bah, and more bah. Can't happen, won't happen. Not for a long time, anyway. As long as it's taking to finish the ages that they're creating, there's no way they can have us all learning to Write.
Now, maybe for people who do VERY VERY ULTRA-RARE SPECIAL THINGS within the game, they could offer them their own Age. But for them to create it themselves? No, no no, methinks that will always be Cyan's job.
Now that being said, I can hardly wait for it. I don't know what they're planning on as far as gameplay, I don't think anyone does. But given all the references to "unraveling a mystery" I'm seeing in Officialspeak these days, methinks this will be more than a really pretty 3D realtime chatroom (the flipside of the coin, that has also been postulated).
SFT
Off Topic, only Wakka and a few others might get (Score:2)
for the rest of you, go to Sluggy.com
Online? (Score:1)
Multi-player Myst (Score:2)
Of course perhaps online Myst might just be like any other MMORPG where you have to solve some riddle to get some prize to move on, would that lead to new forms of gaming-lamers? Instead of campers waiting for weapons, would you have stump'ders (people waiting around for someone to solve the riddle to get the prize?)
Re:Multi-player Myst (Score:1)
Just like science, right?
A couple of potential problems (Score:3, Insightful)
On the other hand, maybe it's just going to be a chance to walk around a Myst-like universe with a bunch of people. But doing what? Going on quests? Fighting monsters? Come on, Ubi, stick with your strengths! Give us fun puzzles, intricate, well-designed worlds, and engrossing plotlines, and leave the MMORPGs (or even Small ORPGs) to the other guys. Please? I promise I'll buy Myst 4 if you do.
Re:A couple of potential problems (Score:1)
Anyway, on your point two, an online game could be as large as they chose to make it and be continually changed. You just keep going, they keep building.... or have many many variations so that the game has different paths, outcomes and problems from month-to-month. What your buddy played just yesterday wont be what you play today.
The concept is interesting... I just hope they dont build it in 100% flash or something..
In related news: MMORPG Documentary film (Score:2)
These guys [mmorpg-film.org] are making a documentary film on MMORPGs, their players, virtual worlds and virtual communities.
Mud Pie (Score:3, Informative)
Re:Mud Pie (Score:1)
f12 - rufes popup windows.
Thats right Opera is my pop up killer.
Re:Mud Pie (Score:2)
You can get it for pretty cheap off of Amazon.com or elsewhere and its great for those of us who never played the old one-frame-per-scene game.
This site [mysterium.ch] has lots of info on it. the graphics and environment are lush and it's a fun game for those of us who have tired of shooting everything (I havent totally tired of them of course
Rime and Reason (Score:2)
Still, I'm with you. I played the original (on Windows) and it was a great experience, but there were a number of concessions made to port it from the Mac (including shortened music tracks and other sound effects and reengineered graphics) that I didn't know I was missing until I played RealMYST and got to see and hear it the way the Millers intended. It made a HUGE difference, especially in the places where one ended up standing still to think or absorb. When I first linked to Channelwood, and I stood in Achenar's temple trying to figure out what to make of it, the music was so good at establishing the atmosphere that I just stayed until it started repeating. When I went back there in RealMYST, just the changes in the soundtrack made a big difference in the feel, even considering that I knew the backstory. It gave me the creeps in a very visceral way.
Of course, there's also the age of Rime. Even though it's just for exploring (there's no "plot" to Rime, it's just exploring and puzzling) it was worth what I paid for the CD.
Virg
Re:Rime and Reason (Score:1)
Strangely enough, the *demo* hasn't been released, and they're saying that it's in its final testing phase before they release it. The *demo.*
I don't know if it's MacPlay or UbiSoft holding it back, but...
SFT
Re:Mud Pie (Score:1)
Actually, it's not. UbiSoft is developing the next single-player Myst sequel as we speak. (I think the development is taking place somewhere in Canada.) We've not seen the end of single player Myst titles yet, although we've certainly seen the end of Cyan's direct involvement in their creation. That's okay with them, though; they'd much rather get the royalties to pour back into Mudpie.
SFT
crazy (Score:1)
That should rank it right up there with such action-packed pastimes as Watching Erosion or Monitoring Continental Drift.
They should be smarter about this... (Score:1)
Theme of the game (no, it's not original Myst!) (Score:5, Informative)
Not Really About Myst (Score:1)
Quest of the Alchemists, anyone? (Score:2)
For some reason, the idea of a multiplayer Myst reminded me of this old game. Anyone else remember it? Anyone ever summon Azz? Anyone ever win the game?
I remember that! (Score:1)
Then some bastard found the wheel that you could spin and it would just tell you valid potion combinations. Suddenly my monopoly on garflunk potions was gone.
This is NOT "just" Myst. This is something new. (Score:1)
*browses site to heart's content before submitting... just in case the slashdot effect kicks in*
Fragging? (Score:2, Funny)
Or I guess the old tried and true method, "Hey! Check out this book!"
Talk about.... (Score:2)
cmon guys - myst's days are long gone... give up. why not try to make something NEW - rather than ride the one game that was good 8 years ago forever.
It reminds me of those guys who would go to highschool parties after they had already graduated - but still wore their letterman football jackets with "county champs, '92" patches. Thinking that all the chicks will think they are cool and hot cuz they graduated, and dont have a 1am curfew... losers.
Re:Talk about.... (Score:1)
To D'ni (Score:3, Interesting)
"It's an official site, but it's not marketing-oriented. In fact you'll have a hard time finding the word "Cyan" anywhere unless you look at the copyright in the source code. That's because the site cleverly discusses Mudpie as if it's talking about real events rather than an upcoming online game," according to the Unofficial Riven Homepage [aol.com].
Ages... (Score:1)
Ubisoft? A plea (Score:1, Interesting)
I think I can fairly say that game was a fiasco.* It was released half-baked, and patching efforts, while appreciated, were slow and, well, patchy in their effectiveness.
If nothing else, please, please don't lowball the system requirements as was the case with Myst III. I bought the game a year ago, and despite having more than the minimum specs, contacting tech support and applying the game patch, I've still not been able to play it.
* I can't really speak to the game's content, of course, for reasons noted. I look forward to changing that when I scrape together the money for a faster computer.
Myst Team Fortress conversion (Score:1)
We're there now.
I see a great need.
Just imagine detpacking all those pesky puzzles.
--Pat / zippy@cs.brandeis.edu
Re:Myst Team Fortress conversion (Score:1)
DRC (Score:2)
Online Myst? (Score:1)
The Real Story about Myst Online (Score:1)
I find Myst appealing because it gives you relaxation from all the stress caused by a hectic lifestyle. It also instills an appreciation for these slower things - for example, nature. In realMyst, I love to just stand on the dock and watch the sunset, or chase the butterflies. In Riven I enjoy just walking around taking it all in. The puzzles in the games teach you to use logic and put everything you have learned together (an essential life-skill I might add ;). Yes, they can be frustrating at times, but the "Aha!" experience when it is solved always makes it worth it. It is a sense of accomplishment you can't get from blowing people up. I hope you all get to experience it sometime :)
As for the game, there seems to be a misconception going around that Myst Online is going to be almost exactly like the original Myst game. This is not true at all. Myst Online (or as I like to refer to it, MUDPIE (its original working title)) will be in real-time 3D format, and from the screenshots that have been released at mystonline.com [mystonline.com], and the other ones you can view at cyanworlds.com [cyanworlds.com], the graphics will be absolutely AMAZING. This game has nothing to do with Atrus or his family, instead, it is about the intricate and engrossing backstory hinted at in the games and detailed in the 3 Myst novels. It is the story of a great civilization - the D'ni - linked to a cave deep in the Earth thousands of years ago from their former world, which was collapsing. In that cave they rebuilt their culture and a great city. What made this civilization most unique was their knowledge of The Art - the ability to link to other worlds by Writing about them in special books. They existed on Earth for 10,000 years until a biological attack by some rebels wiped out many of them. The survivors fled through the Books, but the rebels made sure many of these escape routes were infected as well. Thus, the city was abandoned for years. Now in the game Myst Online, we will have the chance to inhabit D'ni. We will travel down the tunnels leading to the great city, and learn much more about their history and culture. We will discover Ages and travel to them. There will be puzzles along the way, but a main focus will be exploration and discovery :) (The game is geered not at the testosterone-driven, heavy-gamer, but athe the general public, who tend to enjoy this type of thing more than blowing up people. It is also a lot better for families, a good marketing strategy in my opinion ;) Information indicates you will probably be able to choose who you will travel with, traveling with a group of friends, not seeing the thousands of others playing as well. The world will be growing constantly, according to an article "Every day new content will be added to the game. Every week a "substantial" addition will be made. Every month an entirely new Age will be added." Someday we might even be able to write our own worlds. Doesn't this sound wonderful?
For more information on Myst Online, check out MUDPIE Obsession [cjb.net] :)
Re:FAWP (Score:1)