E3: SimCity 4 Preview Goodness 289
Anonymous Coward writes "Wowie! The folks at Electronic Arts look to be working hard on the next installment of SimCity! Although there's no official, dedicated release date, they plan on demoing it at the Electronic Entertainment Expo. Gamers.com has an article, as does GameSpot, and both seem to have a number of screenshots. Interesting: there now seems to be a nighttime mode, and perhaps there's some weather effects? The note from MaxisJoseph claims there will be a personal angle to every high-level action taken; will there be a chance for dynamic screenshots of our cities during, say, lightning storms, blizzards or sandstorms? And will they ask Koch or Guiliani for endorsements?" I know I'm not the only one who wants to play the Sims in the SimTower in the SimCity on SimEarth with the pesky SimAnts in the balcony garden.
Quite interesting (Score:1, Informative)
LinCity4Ever (Score:1)
BTW, has anyone tried descent 3 for linux on a voodoo 3 card?
Maxis was cool. (Score:1, Flamebait)
Then they made SimCity 3000 and The Sims and now they're not cool anymore.
Hopefully Simcity 4000 will return to it's roots....
"Citycopter 1 reporting Heavy Traffic!"
Tim
Re:Maxis was cool. (Score:2)
Yeah.. the Sims is the best selling PC game of all time because it totally sucks. How uncool.
Re:Maxis was cool. (Score:2)
Re:Maxis was cool. (Score:1)
Re:Maxis was cool. (Score:2)
The Sims sells incredibly well all over the world.
Re:Maxis was cool. (Score:2, Interesting)
Anyway, the point is that at least I get bored with the games before long, because there is no real objective. It's a fun "toy program" that you can play with for a while, but maintaining "growth" always becomes too much of a hassle at some point.
Re:Maxis was cool. (Score:5, Insightful)
Another person already mentioned Myst. How about other top-sellers like Deer Hunter?
Windows (of various flavors) is the best selling operating system of all time. Does this mean it doesn't suck?
Should we mention the music examples of NSync and Britney Spears? They sell an assload of records. Do they suck?
I'll even push a few folks' buttons: The Phantom Menace made a TON of money. It's #20 on the top 100 grossing American films list, adjusted for inflation. (Full list here: http://www.filmsite.org/boxoffice.html ). Was it a great movie?
Being popular doesn't mean it doesn't suck.
-l
Re:Maxis was cool. (Score:2)
Re:Maxis was cool. (Score:2)
I don't think you understand. Whether or not something "sucks" is entirely subjective. All the things you listed that you think suck are obviously very "unsucky" to a large number of people.
Actually, popularity is the ONLY halfway decent measurement of whether or not something sucks on a non-personal level. If you disagree, then how would you define it (non-egocentrically)?
Your statement should have been: "Being popular doesn't mean it doesn't suck to me."
Note: This has to be the stupidest exchange I've ever partaken in on Slashdot. I wish I could say that I am drunk, but it's way too early for that.
Re:Maxis was cool. (Score:1)
Re:Maxis was cool. (Score:1)
Ahhh Crap. (Score:3, Funny)
Hi, my name's Bill, and I'm a gameaholic.
Re:Ahhh Crap. (Score:3, Funny)
Re:Ahhh Crap. (Score:2, Funny)
Re:Ahhh Crap. (Score:3, Funny)
Thanks for the info.
SimSim (Score:2)
Damn, wouldn't that be cool?
-Cyc
Re:SimSim (Score:1)
I believe that was what Maxis tried to do with SimsVille. It's dead now. But from these screenshots and if I remember correctly from the preview video on the Sims cd, I would venture to guess this is SimsVille, only with the "The Sims" half stripped out.
Re:SimSim (Score:2)
Re:SimSim (Score:1)
Re:SimSim (Score:3, Insightful)
It's something that the creators of MOO3 (is that still coming out?) have been wrestling with.
A mayor can't realistically change individual lives (except for maybe his personal one). Instead, he has to implement policies that get carried out. He doesn't direct traffic, or catch criminals.
It's quite the same in a game. If you are going at normal speed, then too much happens while you are manipulating their house. If you cause the speed to slowdown to manipulate individual lives, what is to say they won't just move out next month... and what effect does one individual's life really have on a city anyways (unless they implement policies).
It's the fallacy that total control=better game. It actually just creates a micromanagement nightmare.
I really hope Master of Orion 3 comes out. It fixes many problems, mostly involved with (micro/macro)management. You, the emperor only get so many command points a turn, regardless of the size of your empire. Therefore, you can take a fixed number of actions, so a smaller empire is run more efficiently than a larger empire. Not only does this fix the per turn time difference in multiplayer turn based strategy games that make them boring in multiplayer, but it also more realistically models real life.
If you are going to make a macromanagement game, then macromanage. Let me do lots of cool stuff, like bike paths, and water, and subways, and roads, and airports, and stuff... but please don't add micromanagement. Don't fool yourself. Whether or not I break up with my girlfriend or not isn't going to change my city. Why should it matter in Simcity?
Re:SimSim (Score:2)
Oh memories.. (Score:5, Funny)
"Burn! All of you burn!"
Re:Oh memories.. (Score:5, Funny)
Re:Oh memories.. (Score:2)
Even better, have State of Emergency's riot potentials built in so that you can play the riots in real time,
Sweet!
Re:Oh memories.. (Score:2)
Bastards :)
Re:Oh memories.. (Score:2)
Grr.
I once managed to install the game on a 16mhz 386. (Somebody had given me the game as a gift, and at the time, I wasn't too motivated to upgrade my machine)
Took some kind of bizarre TSR driver to get the video card to pump out 8-bit VGA graphics, but I finally got it working. An hour into the game, an out-of-control Sim fire dragged the poor processor to a screeching halt. Computer froze up and never came back. Damned O(n^2) algorithms.
Eh? (Score:2, Funny)
Are they in talks to merge the SimFranchise with Clue?
Re:Eh? (Score:2)
Already been done. I know lots of people who have a SimClue.
thank god (Score:5, Insightful)
One feature I really want is the ability to work with other Sim players. Net support in the game would rock because you could work with other players on water, garbage, and electricity deals and also work on transportation plans together. Hell, even have sports teams competing against eachother.
Another is to have what SimCity 2000 with Streets of SimCity and have the ability to drive through town. Have it simulate actual traffic at certain sections and make it so you can determine, for real, what areas have problems.
Re:thank god (Score:1)
If you've seen Star Wars Episode 2, what about simulation of a city in which people can have
personal flyers?
Re:thank god (Score:1)
Re:thank god (Score:2)
Re:thank...oh my god. (Score:2)
+ SimCity Original
+ SimCity Color Upgrade
+ SimCity 2000
+ SimCity 3000
But I'm not buying this one unless they get rid of the 90 degree grid and the fixed elevations.
(And just maabyee I'm a little bored of the gameplay by now. It's still a good idea, but they really need to add new aspects to the simulation rather than just adding some slick disaster effects.)
With SimCity becoming more intricate (Score:1)
Micromanagement can kill a game.
Better gameplay, please (Score:5, Insightful)
I'd like to play a Simcity game where I could build a car-free city. I want a button for bicycle paths. I want to mix residential, commercial, and industrial without zoning. I think the fire department should operate without trucks. I want a city with 95% green open space, and a community-supported agricultural belt. Where's the button for farm? In Simcity, it is assumed that farms are "over there", far from the glorious car temple you are constructing.
In short, I want the Simcity people to exercise some imagination.
Re:Better gameplay, please (Score:3, Insightful)
I mean, to have more alternatives would be great. It would a nice change of pace to see the games of the future not reinforcing ideas of the past.
How about they throw in the medical conditions and possible side affects associated with corporate farm based foods, etc.
SimCommune instead of SimCity Maybe?
Re:Better gameplay, please (Score:1)
Re:Better gameplay, please (Score:4, Funny)
Re:Better gameplay, please (Score:2, Insightful)
I was amused that low-density residential plots with high land value would turn into walled, mostly grass, estates.
Better gameplay, tolls? (Score:2)
Well I seem to recall there was an option for tolls and one for HOV lanes. It would be interesting to see if driver behaviour changed as you altered those - for example, if I implement toll lanes for new HOV lanes, will it fail? if I implement toll lanes for non-HOV lanes, with free lanes for multi-passenger, will it work better? And if I cut down on cops, will some of the cars start having dummies in the passenger seat as people cheat on the HOV lane multi-passenger option?
Re:Better gameplay, please (Score:1)
As far as zoning and what not, sure, that sounds good...wait, they did that in the last one. True there are no farms, and you don't HAVE to have 95% open space, but you START with 100% open space, how is getting to 95% a problem?
Sim City isn't a game that made it on it's nifty graphics or some gimmic, the gameplay and flexibility are what made the game popular.
However, I will agree that if they automatically build roads, they have crossed the line. The whole point for me was to build a city without roads.
Re:Better gameplay, please (Score:5, Funny)
You want 95% green space, no cars, communal agriculture, etc.? I'm not sure what you're looking for, but it sounds more like FantasyCity than SimCity.
Re:Better gameplay, please (Score:1)
That is the joy of the SimCity games though. You can create cities that you think would be wonderful, watch how they fail and see what compromises you have to make.
Re:Better gameplay, please (Score:2)
Re:Better gameplay, please (Score:2, Insightful)
But hey, its only a game. The standard slashdot reply should be for people to get off their butts and write a better one. :-)
Re:Better gameplay, please (Score:2)
Actually, it seems like lately the standard slashdot reply is to get off your butt and go live REAL life instead of a simulation... :)
(This of course is followed by several not-so-witty jokes about how real life beats out sim life in almost every area like interface, playability, etc, but you don't have the ability to start over, blah blah blah blah blah blah...)
Citys and Cars don't necessarily mix. (Score:5, Interesting)
For instance, a thriving business district in a city neighborhood is a precarious thing. There area ton of things you can do to screw it up:
Let's say you tear down a low-end commercial building and build a city parking lot. Your goal is to increase the number of people who can visit the area:
Let's say you decide to ban parking along the business distruct people complain that it takes too long to drive through it.
The Fire service claims that they need to widen the street to get the new longer fire trucks through. It's only a couple feet per side so you take it off the sidewalk.
The original poster made a good point, there's a lot of cities in the world and throughout history that do not follow the 'American Suburban Model' of Bubble Zoning that has brought sprawl.
SimCity was the original popular "simulator game". If they want to continue to surprise and delight us, they should better explore the relationship a neighborhoods success and transportation. In cities especially, people LIKE not using a car for every little thing. The continued suburbanification of cities won't make them more successful and SimCity should explore that.
Ever been to New York? (Score:2)
Apparently lots of people do need to get around the city in cars.
Don't get me wrong, I love the New York Subway, and wish we had something more like it in Philadelphia. But it's not the end-all and be-all of transportation. Alternatives are good.
Jon Acheson
Re:Ever been to New York? (Score:2)
I wonder, though, how many of those 50% simply can't afford a car on top of the already high cost of living in the city. Especially considering how expensive it would be to insure and park it.
I will admit this, though: when I visit New York, I drive to a train station in Jersey, and take the train into the city. Inside the city I go around on foot. For a touristy day-trip, having a car in the city is more hassle and expense than it's worth. Of course I'm not buying anything bulky, and I'm in good enough health to walk around all day, and I only go when the weather is good.
Jon Acheson
Re:Better gameplay, please (Score:2)
Re:Better gameplay, please (Score:2)
Although... it would be fun to watch the poor SOBs getting electrocuted when they try to steal juice by patching into the powergrid. j/k :)
--
Re:Better gameplay, please (Score:2)
They claimed it did, but I recall even on old Sim City on an Atari ST it never panned out that way.
As to farms, if you establish low value commercial land ion large tracts with minimal road links you'll get farms. But they tend not to happen near the city because the land is too valuable. One of the things that makes sim city different, and fun, is the lack of immediacy. Things you did 20 minutes ago will be starting to pay off now, things you do now may never pay off - and you wont know for 20 minutes. brilliant.
Totally different from the 'I cut off you M***** F***ING FEET' style gameplay.
Traffic is always my bug-bear. If you create a large city at the side of a river, build one bridge, and place the cities only stadium alone on the other side of the bridge you get a busy bridge - but you don't get terminal gridlock when a game is played causing riots and a total drop in your ratings as mayor. You should.
Perhaps 'nightmode' hints at a move from focusing on macro-time to micro-time. Its Saturday at 3pm, the big game is about to start, but everyone is stuck on the bridge! People are SWIMMING to see the game! Its 20 below out there! Mayor DeFacto must DIE!!!!
Re:Better gameplay, please (Score:2)
Much cheaper and more effective to relocate the venue.
If its busy all the time, then build an alternative route and you'll reduce traffic. I think this COULD be useful if done well.
Re:Better gameplay, please (Score:2)
Re:Better gameplay, please (Score:3, Funny)
WTF?!
I think you should think real fscking hard about that...
Re:Better gameplay, please (Score:2)
Re:Better gameplay, please (Score:2)
Re:Better gameplay, please (Score:2)
You can do all those things. But as you pointed out, if you do, nobody will want to live there.
As for farming, considering the number of acres of arable land required to serve the food needs of a million people, that's why it's called SimCity, not SimCountry :)
Re:Better gameplay, please (Score:2)
I think you mean arcologies, acropolises were built by the ancient Greeks as refuges or bastions in the middle of their cities in case on enemy invasion.
Re:Better gameplay, please (Score:2)
For the Palm (Score:1)
Re:For the Palm (Score:2)
Airplane Disaster (Score:4, Insightful)
Re: (Score:1)
The key to doing a Sim-Everything: MMORPG! (Score:4, Interesting)
A Sim* MMORPG. Some people could play Sims, others could be mayors, others would build life-forms, others could control ants, and the building managers, and so on.
It could be a really cool MMORPG...
Re:The key to doing a Sim-Everything: MMORPG! (Score:1)
Re:The key to doing a Sim-Everything: MMORPG! (Score:2)
It'd be almost like real life.
Re:The key to doing a Sim-Everything: MMORPG! (Score:2)
Re:The key to doing a Sim-Everything: MMORPG! (Score:2)
Read this:
http://starwarsgalaxies.station.sony.com/f
Mac port please? (Score:1)
The thing that made the original great. (Score:5, Funny)
*The ability to get more money by holding down SHIFT and typing F-U-N-D-S.
If Maxis simply returns to its roots by including this in SimCity 4 they'll have a sure-fire hit on their hands!
:)
PS. You have to remember not to do it to many times in a row though... otherwise you cause a 'Natural Disaster'... Ooooh WATCH OUT!!! It's a GIANT LIZARD!!!
Re:The thing that made the original great. (Score:2)
PORNTIPSGUZZARDO
IIRC
Geez, thats taking me back.
I was bored, maxed out my money using the above cheat, and then built the entire thing on pause. It was fun, and almost worked.
Re:The thing that made the original great. (Score:2, Funny)
Re:The thing that made the original great. (Score:2)
I always liked hex editing the map after a nuke explosion to repair buildings - among other things.
Those were the days
-
My question is, (Score:1, Troll)
Just curious.
-Kasreyn
Re:My question is, (Score:2)
I just watched the World Premiere of Digby Goes Down here at the Seattle International Film Fest [seattlefilm.com]. And they show overhead shots of NYC - with not a single shot remaining (very noticeable "jump" in the film pan) of the WTC towers.
It was sad.
-
my biggest problem with simcity (Score:1, Interesting)
i can only hope there's some way to buy more land in this game!
(even if it's buying a new city to have next to your original one, if it's influenced by your other city, it's close enough for me)
I don't know, personally... (Score:2)
SimMaxis (Score:5, Funny)
Start with a computer, a cool idea for a game that simulates a city and a meager budget to develop and market your game to the masses.
If you're successful, your little software company will be bought by a gaming conglomerate headquartered on a Silicon Valley landfill. Can you keep the corporate types happily rolling in dough while still producing games that please your fans? Can you balance the budget in a recession, survive earthquakes and avert costly developer food riots?
Finish it this time, please (Score:2)
It's sad that you had to buy two Sim City 3000 titles to get the functionality of Sim City 2000.
Now, all we need is a Constructor sequel (or a version of Constructor that will function on XP) and a expanded version of Capitalism 2 (brilliant game, BTW)
A few bugs left? (Score:1)
simcity 4 shold be fun (Score:3, Insightful)
Re:simcity 4 shold be fun (Score:2)
Re:simcity 4 shold be fun (Score:2)
zzz (Score:3, Funny)
These people need to come up with something new and interesting.
We need a new Sim Earth (Score:3, Interesting)
A game of Sim City would fit in a few microseconds of Sim Earth. It just woulnd't work.
Re:We need a new Sim Earth (Score:2)
SimEarth is probably the last game I saw that actually came with a manual that deserved the name. It was like 2" thick, and actually full of INFORMATION. Considering the success they had with the Sims, I doubt they'll be undertaking something as ambitiously complex as SimEarth in the near future..
Re:We need a new Sim Earth (Score:2)
Re:We need a new Sim Earth (Score:2)
The only problem I can see with this is it might be a little memory-intensive if you want to have this life anything but randomly distributed every time you open the same square up.
vectored road and such... (Score:2, Insightful)
That would be a game I'd buy immediatly.
Dear Maxis, (Score:2, Funny)
Realistic. (Score:2)
Bloody screaming coming from your speakers, "The volcano burned off my legs! If you love me, you'll kill me quickly!"
Not as much as I'd hoped.. (Score:2)
Re:Not as much as I'd hoped.. (Score:2)
Not 3D yet. (Score:2)
I still have the screenshots of the orginal SC3k saved on my computer at home. I come across them now and than and wonder if that kind of sim will ever become a real product. I can tell from those screenshots that my GF4/4400 would probably handle the job quite well.
Will it have a monorail? (Score:2)
Geez (Score:2)
Get a SimLife!
Re:Sim Integration (Score:2)
Ba-BumBum!
:)