A Supercomputing Cluster For FPS Gaming 129
Paul E writes: " An atlanta company seems to have developed (modified?) a linux clustering platform that is very conducive to FPS games. These guys apparently have built a cluster that will be pushing 2 TerraFlops, which would easily put it between Blue Pacific and Blue Mountain . Interesting that the same time the .mil starts making FPS's, FPS platforms are outperforming some of the top defense labs."
Why do I get this feeling... (Score:5, Funny)
Boewulf cluster of PS2s? (Score:3, Funny)
:-)
Re:Boewulf cluster of PS2s? (Score:1)
Re:Boewulf cluster of PS2s? (Score:4, Insightful)
Now, I don't know if it ws their government doing it or not... but I found it interesting. The US doesn't allow high-end computers to be shipped over there, but the PS2's weren't restricted by the US export regulations.
While I really like the idea of porting Linux to everything I think it's kind of odd that porting Linux the PS2 might actually help the Iraqi government build a super computer.
Food for though?
Re:Boewulf cluster of PS2s? (Score:3, Insightful)
Re:Boewulf cluster of PS2s? (Score:1)
Re:Boewulf cluster of PS2s? (Score:3, Interesting)
The PS2 is also made in Japan. As far as I know, the US does not have much say in what Japan can and can't export, despite some people's fantasies.
Re:Boewulf cluster of PS2s? (Score:1)
Re:Boewulf cluster of PS2s? (Score:2)
No regulation will ban their having off all the cryptosystems and computer power they feel like having.
Re:Boewulf cluster of PS2s? (Score:1)
Re:Boewulf cluster of PS2s? (Score:2)
Imagine... (Score:2, Interesting)
Ah crap, it really is useless now. I've lost my purpose in life! *sobs*
Re:TerraFlops? (Score:1)
Terra (the word) means Earth... Terra- (the prefix) means Terrestrial.
FPS server only, not client (Score:4, Insightful)
Re:FPS server only, not client (Score:2, Insightful)
The client needs to run fast, but most of the problems it's solving scale well. The server needs to do things like collision detection that tend to grow O(nlogn)on large datasets (and you only get that if you're really clever.) Clustering your server gives rise to the possibility of hosting many more players with more diverse projectile possibilities.
The client is a relatively 'dumb' rendering terminal in many FPS games. Unless you're talking about trying to make the cluster do the things the graphics card does, but I suspect that the latencies involved would inherently rule anything like that out.
TerraFlops? (Score:3, Funny)
TERAFLOPS!
Re:TerraFlops? (Score:1)
Re:TerraFlops? (Score:1)
That's the whole reason for having this escapism virtual reality-ish thing in the first place. Because Terra Flops. It's a cooler sounding phrase than "Life sucks."
No they haven't (Score:5, Informative)
Whoopdeedoo.....
Re:No they haven't (Score:5, Funny)
They read the README for DOOM3's minimum hardware requirements...
Old School (Score:4, Interesting)
Re:Blizzard games? (Score:1)
Re:Blizzard games? (Score:1)
Console Warrior (Score:1)
Re:Console Warrior (Score:2, Interesting)
Re:Console Warrior (Score:1)
Re:Console Warrior (Score:2)
Re:Console Warrior (Score:1)
Re:Console Warrior (Score:1)
Re:Console Warrior (Score:1)
Re:Console Warrior (Score:1)
FPS platforms? (Score:1, Funny)
For Once (Score:1)
I see a major problem.They are trying to patent it (Score:1, Interesting)
Its called:
Beowulf Clusters and Grid Computing(globus, sge, etc).
Does anyone think that once they have this patent, that they will try to get royalties from companies/people already using the exact "new innovative" design that has been in use for 4-5 years now?
Just wondering what other people think.
.mil game info (Score:5, Interesting)
4. Americas Army
Seriously, who better to make a military squad based shooter than the fucking military? This game not only looked good but it had the features to back it up. Finally a game gives you the opportunity to use silent hand commands to communicate with your team. Realistic objectives, weapons, movement, and locations, everything in this game is as real as you can get. Each weapon operates just as it would in real life. Stand to close to a flash back and say good buy to your hearing for while. Shoot to many of your teammates and end up in jail. Try and use a sniper rifle without going prone and watch as your view bobs up and down with your breathing. You also get twenty some odd maps with expansive real world environments and kick ass objectives. Oh and then there's the fact that it's FREE!
from Penny Arcade [penny-arcade.com] (original article [penny-arcade.com])
Re:.mil game info (Score:1)
How come nobody's b*tching about this yet? I mean, if the seriously think that terrorists trained by usind MS's Flight Simulator, is there any better training program than the military sponsored one?
+R
Re:.mil game info (Score:1)
Re:.mil game info (Score:1)
begin sarcasm: I mean, we all know this game is going to single-handedly put into motions thousands of school shootings as well as modern-day witch hunts by vigilante wacko's looking for terrorists.
Re:.mil game info (Score:1)
whoops... here's the official game site (Score:1)
Re:whoops... here's the official game site (Score:1)
Re:whoops... here's the official game site (Score:1)
The silly 13+ rule is because of the children online protection (not sure of the exact name of the bill) act that was passed a couple years back. It makes it illegal for websites to take information from children under 13 without their parents permission.
If you look around, nearly all websites now say you have to be 13 to register...
Re:whoops... here's the official game site (Score:2)
I think this probably has something to do with 34 being the high-end of where people can be recruited for the Army, but don't quote me on that. Then again, Grace Hopper was in her 50s when she entered the US Navy.
This is pissing me off though...I'm over 34 and I'd love to have a copy. Am I going to have to bribe a younger cousin to download this for me? [sigh]
here's the answer to 13-34 (Score:1)
I got confused about the 34 part too, though. but after some google searching [google.com], I found some things (including a wierdly titled Salvation army page [salvationarmy.org.au]... Anyone care to explain the 34 here?).. but max age for ROTC is 30, but " waiverable to age 34 in certain circumstances [wpi.edu]"...
most importantly, apparently the max age for enlisting in the army is 34 years old, according to this table [todaysmilitary.com] (incidentally, it's the same for the navy, but 27 for the AF and Coast guard and 28 for the Marine Corps [a.k.a. Uncle Sam's Misguided Children]/USMC)
Re:.mil game info (Score:1)
This is the real reason they are giving it away... the law says they have to.
But, that makes this game a version of open source/free software. Some IP lawyer would have to rearch more to find out if the source code would have to be released also under the non-copyright/full disclosure laws.
That further leads to the question of how Microsoft will respond to the Government using public money (tax dollars) to produce software they intend to release for free in to a market that Microsoft would like to dominate (see Xbox and their growing library of games for PC).
Hmmm. Microsoft vs. the Army... perhaps Redmond will get bombedto ashes after all.
Re:.mil game info (Score:2)
But, that makes this game a version of open source/free software. Some IP lawyer would have to rearch more to find out if the source code would have to be released also under the non-copyright/full disclosure laws.
I like your reasoning, but the government is allowed to keep secrets from us. They even have levels of secrecy (e.g. classified, secret, etc.)
I'd bet that all military information is treated as classified by default until someone decides it's ok to de-classify it.
Also, although you're right that the government cannot hold copyrights/patents, the government can license the IP of others. Doing that doesn't give Joe Citizen a de facto license. For example, there are many cities in the US that have licensed their Municipal Code from companies and are heavily restricted interms of redistribution.
NASA, on the other hand, is a nice example of what you'd like to see. Where would we be without Velcro? Of course, not everything they do makes as much sense. NASA spent tons of cash to make a zero-G usable pen. The Russians used pencils. Duh.
Re:.mil game info (Score:2)
Thankfully graphite is nonconductive and doesn't generate lots of tiny fragments in zero g which might float around and be breathed or infest critical switches/circuits. Otherwise the Russian space program would have been a disaster.
Re:.mil game info (Score:1)
A citizen can file a Freedom of Information Act (FIA) document request for the source and see what happens. The courts usually get to decide these things.
Of course the Army would probably claim at least parts of the source (like the detailed performance tables of the weapons systems) are secret, and those would be blacked out of the documents you recieved.
I agree completely that the government can use/license IP from third parties without that IP becoming public domain, but that doesn't seem to be the case here for the most part. Yes the Unreal Engine would not be covered by a request as it a product separate from the code created by or directly as a result of contract to the government.
As for the spending, yes the US tends to be extravagant. For a military example, look at the Bradly Fighting Vehicle. Initially designed as a simple armored personnel carrier, it took 14+ years and over $20B to develop. The thing wound up not accomplishing any of the tasks it was designed for. The models we sold to allies had to be re-designed before they would accept them because of the defects and shortcomings. For a good laugh watch "The Pentagon Wars", it's a movie about the whole charade.
Go Army - it's a recruiting tool (Score:2)
Great concept. I'll have to try to get one, although my military service lies far behind me.
Re:.mil game info (Score:1)
Excactly how many teammates are you allowed to shoot in the US Army ?
Re:.mil game info (Score:1)
Great! (Score:1, Flamebait)
Now they'll be able to do a fully realistic military sim!
You'll spend two years digging really high polygon ditches, then get shipped to the asscrack of the world to perform a police action, and after two months of dysentary and grinding boredom, an extremely well rendered twelve year old kid will crack your skull with a well aimed rock.
Abort / Retry / Get a clue.
(Seriously, I love FPS's, but as games. Please let's not mention .mil and realistic in the same context as games)
MAXIMUM 32 PLAYERS == LAME! (Score:2, Informative)
Re:MAXIMUM 32 PLAYERS == LAME! (Score:2)
Terraflops (Score:2, Funny)
They are NOT out performing the national labs (Score:2, Informative)
is an antique and dog slow and is now two generations/iterations behind the current facilities at the national labs.
No monthly bandwidth limits?? (Score:1)
D.
What a fucking waste of money (Score:2)
dreams. (Score:1)
My experience w/ military FPS.... (Score:3, Informative)
The system itself was sort of cool -- all sorts of different vehicles / soldiers could interact within the world. I remember that there was a serious lack of standards due to all of the proprietary BS -- so if you didn't have the various servers synched up with each other's databases, your A-10 might look like a flying tank!
I also remember that the "clients" were Indigo Impacts (the purple ones) -- at the time, these boxes provided the most bang for the buck in terms of high end 3D processing -- the next best thing were the Onyx (sp?) which were $500K - $1M. I remember being really disappointed with the quality / FPS of the simulations compared to what quake would do on my Riva 128 card (if my memory serves)..
I know that the Quake engine had its share of cheats that allowed it to gain the performance advantages it did, but I thought it was funny that a $2K PC was seriously outperforming a $40K workstation.
I remember writing a proposal for a better version of the system that would be java based where each of the vehicles would be an object/thread running in the environment (i.e. like those old programming contests where everyone would write C code that would fight each other). That way you could program intelligence into the vehicles and just pass the object around -- no need to have huge synchronized databases describing the vehicles properties
2 terraflops??? (Score:1)
um, an order of magnitude off...
Jupiter Cluster System? (Score:1)
How about a nice game of chess? [sciflicks.com]
Totally Opinionated Response (Score:2)
What's needed now (Score:2)
FPS platforms are outperforming (Score:2, Insightful)
That you *know* about.
200 TFlops ...theoretically (Score:2)
Design problems (Score:1)
For networking we don't notice, but turn it into a real-time pixel-precise moving target, and you're jumping into a big tub of clustered trouble.
Re:Wasn't? (Score:1)
of course not. (Score:2)