E3 Controller Previews 268
spides writes: "If you thought the original X-Box controller was huge, you're in for a rude awakening. At E3 this past week, Microsoft and Capcom unveiled their 40 button control station for the X-Box's 'realistic' mech simulator Steel Battalion. On the same day, Nintendo and Sega unveiled the new keyboard peripheral for use with the Gamecube version of Phantasy Star Online, which can only be described as the world's largest conventional controller with a keyboard stuck between the directional pad and the usual buttons."
one size fits all (Score:2, Insightful)
Re:one size fits all (Score:1)
Doesnt MS make a smaller version of their controller? I thought I saw something like that at a store. (No, it was NOT third party)
Re:one size fits all (Score:2, Informative)
Gear Shift? (Score:3, Interesting)
Re:Gear Shift? (Score:1)
Re:Gear Shift? (Score:2)
I feel much better now knowing that if I run my battery low on my mech, I have the option of push starting it.
great news for the military? (Score:1, Funny)
I started thinking about "mech"s. Sure, the stuff of science fiction. But could science fiction one day be science fact? And could that day be right around the corner?
We have historically seen the game industry pave the trail for the military. Doom. Quake. Combat. The list goes on.
I think that the next thing we can expect is military vehicles with this kind of high-tech controller. Imagine a tank or helicopter with 40 buttons.
The result would be literally astounding.
I don't know what the future holds, but names like Sony and Linux are going to be very important to security and stability in this new world we are forging. It's an exciting time to be alive.
Re:great news for the military? (Score:2, Insightful)
Does it? I thought the idea of using rockets and machine guns and assault rifles came during the Second World War, silly me, it came from id software.
"I think that the next thing we can expect is military vehicles with this kind of high-tech controller. Imagine a tank or helicopter with 40 buttons."
From the fighters, cargo planes and helicopters I've seen, there are more than 40 buttons in the cockpit.
"but names like Sony and Linux are going to be very important to security and stability in this new world we are forging."
Names like Colt, Armalite, Boeing, BAe, Airbus, General Dynamics Land Systems and FLIR are going to be much more important.
so then...keyboard controlled? (Score:1)
Re:so then...keyboard controlled? (Score:2, Insightful)
Not only the XBox controller... (Score:3, Funny)
For example, the MS Intellimouse Explorer which is double the size of a standard mouse... nice at start, but a small mouse just fits better...
The Natural Keyboard which is double the size of keyboards (tho it's pretty good!)
And ofcourse, every version of Windows just doubles it's size... WinXP is around how much for minimal install? 1GB?
Re:Not only the XBox controller... (Score:2)
Re:Not only the XBox controller... (Score:2)
I presume you are talking about a real, live animal mouse, because my Intellimouse Explorer is only slightly larger than a regular computer mouse.
nice at start, but a small mouse just fits better...
Richard Gere once said the same thing, but seriously folks, this reminds me of that Simpsons episode where Maude Flanders is trying to reach inside the windmill at the putt-putt course.
"Todd, you have small, girlish hands, see if you can reach it!"
In other words... maybe smaller mice fit you better because you have small, girlish hands?
Re:Not only the XBox controller... (Score:2)
One reason on why I bought an XBox is because of the controllers. They're nice.
I don't have a problem but... (Score:1)
Cha-ching. (Score:1)
I still praise Capcom for bringing a niche game to the US. Reminds me of the Sega Saturn Virtual On! game with the TwinSticks, or the DDR dance pads. Take a chance, developers.
Re:Cha-ching. (Score:2)
At best you'll be able to mail-order it. Whatever marketing-rep thought that mondo-controller would be a good idea is soon to be working on their r
Talk about something cool to make me want Xbox (Score:2)
Back to the story though, yeah I really like this thing. It will probably be easy to cut the cable and adapt it to pc use (since xbox is usb) plus the price drop we had last week, I want one now.
Re:Talk about something cool to make me want Xbox (Score:1)
Because they are so much like real mechs? Mechs are cool, but the crazy systems that they make up to control them are too much for me sometimes. (why again does heat even come into play so much in Mech games? is this a factor in realistic tank sims?)
Re:Talk about something cool to make me want Xbox (Score:2)
As far as realism, yes this is all fantasy based on the battlemech universe. If you ever looked at the artists sketches of mech's and cockpits you would have seen that this controller resembles them in some way, thus why I used the word "realistic"
Another review not slashdotted. (Score:5, Informative)
Here [armchairempire.com] /. effect is preventing you from seeing the other one.
is another review if the
Re:Talk about something cool to make me want Xbox (Score:2)
But..but..I need to upgrade my PC for Doom3 and now this?!!?!
Wonderful (Score:2)
Re:Wonderful (Score:2, Insightful)
Even though I'm pretty much with you on this one; I think it's going to be cool to see gaming controllers that don't require 6 extra fingers and 36 extra key combinations to play.
I played hours of Soldier Of Fortune on the Dreamcast with the standard controller... god I wish I had a keyboard. I died every five minutes the first few times because the button config was horrible.
I mean... if you've played any FPS after Team Fortress Quake (#1) on up you know how many 'bindings' you must make and how the games are more like Mavis Beacon Teaches Typing.
Virtual On makes its return? (Score:1)
Re:Virtual On makes its return? (Score:1)
The controller itself is top notch, maybe running against the Hotas Cougar as best joystick(s) ever.
Re:Virtual On makes its return? (Score:2, Insightful)
Otherwise, you'll be paying more for this one game than you will for the XBox itself.
Heck, that might be a great promo: Buy Steel Battalion and get XBox for free!
Antigames (Score:3, Funny)
Fingers (Score:1, Funny)
- "Marthter ?"
"Yes Igor ?"
- "Shall I fetch the box of thingers, marthter ?"
thats nice but.. (Score:4, Funny)
new game cube controller (Score:5, Funny)
http://www.somethingawful.com/news/8-28-2000/nint
~jeff
Re:new game cube controller (Score:2, Insightful)
Re:new game cube controller (Score:2)
>courtesy of Something Awful:
> http://www.somethingawful.com/news/8-28-2000/nint
# cp goatsecx.jpg controller.jpg
Overwrite controller.jpg? y
#
Re:new game cube controller (Score:2)
Originally that's what you got, but eventually they included a "regular" keyboard as well.
Cost issues? (Score:5, Interesting)
I could see it if they had a "generic" keyboard controller you could use for any games with a keyboard... but having to purchase a new game (no doubt bundled with the new controller) over and over will become tedious, if it is the route consoles are taking.
I would like to see an alternative to these... button/direction combos, or on-screen keyboards, however tedious they may be, simply so there is a lower-cost option.
Then again these are the types of things you can always pick up at a super cheap price from used games stores like FunCoLand a year or so later, so maybe it's not all bad...
Mark
Re:Cost issues? (Score:1)
Re:Cost issues? (Score:2)
Sometimes the Controller IS the game! (Score:4, Insightful)
Is it just me, or does anyone else want to avoid paying $30+ for a controller you can only use for one game, on top of the $50+ price tag for the game itself?
There have been several games in the past where the price of the controller is more than the game itself, but the controller literally makes the game. I can think of two examples right now: Dance Dance Revolution (or any bemani game) and Samba de Amigo. Both of these games are fun in and of themselves with the standard controller, but throw in the peripherals, and stand back!
I, for one, spent $50 on Samba then $100 on two sets of maracas. (You heard me correctly. Maracas.) It's an instant party, and a unique game experience you really can't duplicate any other way. Sometimes it's worth it to spend.
Sub-platform game strategy? (Score:2)
I also wonder if its not a way to get more profit out of a given game. I know that you pay money to develop software for gaming platforms, but does hardware have the same royalty setup? Can I sell a PS2 controller without kicking back to Sony the way I would if I wanted to develop games for it? I can't believe the lawyers wouldn't have been on top of this one, but hey, even they miss.
Re:Cost issues? (Score:2, Insightful)
Re:Cost issues? (Score:2)
This thing has: two yokes (analog sticks), a throttle and a dial (analog triggers) and lots of switches (regular buttons). In short, it's a superset of the existing Xbox controllers.
Why would you assume it can be used ONLY for Steel Batallions? Of course it's going to support other games.
Re:Cost issues? (Score:2)
While this may be techically true, would you actually like to use this monster [armchairempire.com] for anything other than what it is intended for?
Even using it as a second/third/fourth controller, it will be a totally different feel to play other games with this controller, if you are used to using the "normal" controller. Even leaving out the "feel" aspect (as in, this controller looks/feels like it is supposed to drive a huge mech warrior, not throw passes or ride a snowboard), this would be a big handicap in 1v1(v1,v1,etc) games over a friend's house, which I imagine is what these extra controllers are normally used for.
Not to mention the size factor... I bet the "oh cool, I get to use it as an extra controller" is outweighed by "Oh great, where am I going to keep this gigantic piece of crap"...
Mark
Re:Cost issues? (Score:3, Interesting)
looks/feels like it is supposed to drive a huge mech warrior, not throw passes or ride a snowboard
That's the whole point, brainiac. This interface is *better* for these games. It'd be good for any sort of sim game, flying game, or even driving game.You think they're marketing it as a generic replacement controller?
News flash! Light guns suck for fighting games! Steering wheel controllers suck for FPS games!
Re:Cost issues? (Score:3, Insightful)
Re:Cost issues? (Score:2)
That said, I bought the wingman warrior when it came out, plugged it into my mech game, It pretty much improved my game to the point I would stomp people who had consistantly beat me. It worked great with Doom, too. It had a metal base, I beat the hell out of it for a year, its performance stayed the same.
So the right joy stick can make a game go from good to great.
Best Controller Ever (Score:1, Insightful)
I wonder how long it will be before the console game world realizes that a good solid keyboard and a small, comfortable mouse are the best controllers available.
Ask anyone who's really good at Q3 or any other FPS what they'd rather use, a kb/mouse combo or a gamepad, and I'm pretty sure the answer is kb/mouse.
I think it's only a matter of time before we see game consoles come standard with keyboards and perhaps mice as well. A nice optical mouse preferrably to avoid the nasty mouse pad problem in the living room.
But then if game consoles came with keyboards and mice, wouldn't they just be PCs with S-Video or Composite video outputs? Well, for all intenseive purposes they are for the most part. Look at Linux for Sony PS/2 and Sega Genesis and wonder how long it will be before someone cracks the X-box and ports Linux to it also.
Me personally, I guess I'll just keep my trusty PC with a GeForce3 w/ s-video output hooked up to my TV so that I can play PC games like NFS5 and Quake3 on the big screen, and remember the old days when games were good because of the game play, not the graphics with my MAME and NES emulators.
Re:Best Controller Ever (Score:3, Insightful)
Right after everyone who play console games starts sitting in front of a table.
Re:Best Controller Ever (Score:2, Insightful)
Depends on the type of game (Score:2, Insightful)
FPS games work best with a keyboard mouse, but how about a fighting game? And then there's other options, like a trackball for marble madness or the many other alternatives mentioned in the comments.
It depends on the game, and it just happens that PC games are developed with the KB and mouse in mind and console games are developed with controllers in mind. When Morrowind comes out for XBOX, it will be interesting to see how much it changes simply to accomodate the controller.
Re:Depends on the type of game (Score:2)
The only difference between the Xbox version and the PC version (besides the fact that you can't play the Xbox version in 1600x1200 at 90Hz) will likely be that the Xbox version will lack hotkeys.
I hope they hire a proofreader for their game text before they ship the Xbox version, because they won't be able to patch that one
Re:Depends on the type of game (Score:2)
The other thing I've noticed is that the game runs at 60Hz unless you play in a window, and there's no option for 1280x1024.
Re:Best Controller Ever (Score:2)
If you say FPS then yes, kb/mouse is prolly the best combination to control your game. But on console platforms, the true PC-style fps is only a small segment of the market, because generally the audience of consoles is younger and more attracted to fantasy instead of hardcore realism. I'm not saying there are no FPS games on console platforms, I'm just saying there are not a lot of them out there. I think for the overall kind of arcade console gameplay, a decent playstation2 controller is as good as they get.
Re:Best Controller Ever (Score:3, Insightful)
I would agree with this, except that for most action games that aren't FPS's, then a Keyboard and mouse sucks.
Here's a good example. Go get yourself a copy of any of the Street fighter games for the console of your choice. Take a few minutes to get comfortable with the controller, especially if you have a joystick/thumbstick directional controller.
Now go find Mame rom for that game and play it with your keyboard.
It *can* be done. I frequently boot up Capcom vs. Marvel when I'm waiting on a download to let out with some Wolverine-style agression. It would be so much more pleasant if I had a little arcade-style joystick that sat on the left side of my keyboard.
I should just go buy one. *sigh*
Re:Best Controller Ever (Score:2)
Buy the Namco Arcade Stick [gameon.dk] for the Playstation and a PSX->PC USB convertor [goldenshop.com.hk]. This combination works in Linux and it's a solid joystick with good tactile response.
ok (Score:3, Funny)
Obligatory link number one. [penny-arcade.com]
Number two. [penny-arcade.com]
Re:ok (Score:2)
Too many controls (Score:1)
The xBox control may be cool colors, but it totally does not excite me, just like the box.
Since The Sims is coming out for PS2 - guess I'll have to pick up a PS2 in addition to my GameCube soon - but first have to master Pikmin and Star Wars Rogue Leader
-
beats the grizzly bear controller! (Score:1)
http://www.penny-arcade.com/view2002-03-25rl.html [penny-arcade.com]
Alternativee Article (Score:1)
Here, I read about Steel Batallion (the mech game for XBox) a few days ago at gamespy.com. I can't find the article now but here are some screen shots: Screen Shots [gamespy.com]
From what I can remember, the game has "graphics so good you won't find them amazing because the game looks so real." (or something.)
OKAY HERE I FOUND IT: The article is here: ARTIVIEW ARTICLE!! [gamespy.com] The actual comment was ""the graphics really don't seem that impressive, because they look so real."
"Steel Battalion will ship with 20 missions on 12 different levels, and although the final price has yet to be determined, you can probably expect to pay about $150 to $300 for this awesome-looking game/controller combo.
Oh, and it WON'T be playable online using XBox-Live
Re:Alternativee Article (Score:2)
i will also gladly pay 49 a year for the online service and headset, i think the VoIP factor of their service will make interaction over the service a step above the other 2's plans.
and i have to say that the screenshots and review of this game look and sound like it will be absolutely incredible... but there is no way in hell im paying 150-300 for 1 game... i'll just wait till they realize they aren't selling at that price, and pick it up for $99.99 with the controller a few months after the release (hopefully)
You puny humans !!!! (Score:2)
Now I need a midget to lug this shit around for me.
Re:You puny humans !!!! (Score:2)
Once I finish you off, I will become The One
Nothing compared to this controller... (Score:3, Funny)
I don't know about you, but i want to be able to *compose* on my x-box.
Since everybody just wants to look at the pictures (Score:5, Informative)
The 40-button behemoth [armchairempire.com]
-Andrew
Nintendo & Sega released... (Score:2)
What's next, Russia joins the NATO alliance?
Oh, wait...
Man is the future weird
Nintendo: Console Innovators Gallore! (Score:3, Insightful)
All they need now is the ability to plug a tape drive into the keyboard [gamersgraveyard.com], and they'll catch back up to where they were back in the early 1980's with the Famicom.
Who know, maybe even NS-HUBASIC (Nintendo, Sharp, Hudson) will be updated for the GameCube one of these days.... Okay, so probably not. The point stands, Nintendo tried the console-computer-entertainment-center thing way before PS2 or X-Box. This time around, don't count on seeing Gamecube try to pretend it's anything besides a game console.
Pictures on another server (Score:2)
Armchair Empire preview [armchairempire.com]
The Controller In Question [armchairempire.com]
It looks to me like this game, an XBox, and the controller would be the best $300 mech simulator ever. That, plus Rallycross, might just push me into getting one.
2 different versions (Score:2)
non-pretty: http://mediaviewer.ign.com/ignMediaPage.jsp?media
I love the self destruct button, encased in a little clear plastic box, Spaceballs style.
Can anyone tell me? (Score:2)
But with that said on to my question. I remember this game we got from Namco (which I believe owned or partially owned the arcade). It was two players, sit down, speakers behind the head death match style.
Polygon-al (you could probably count them on both hands) and you drove around these little Star Fox looking ships.
For the life of me I can't remember what it was called and I'll donate all my Karma to anyone who can tell me.
It was so nice because of the realism (in control of course because you couldn't live through some of these crashes and I've never seen planes like this).
Even though I didn't use a question mark yet I guess I'm wondering what the XP it was called.
Re:Can anyone tell me? (Score:2)
Re:Can anyone tell me? (Score:2)
I used to work in a Namco arcade, and aside from Soul Edge, that was my favorite game in the place.
Re:Can anyone tell me? (Score:2)
$250 bucks? We played this when credits cost a nickel (going out of business sale of sorts).
I will pass over the xbox and ps2 to play this again... great game!
Re:Can anyone tell me? (Score:2)
Thank you everyone because I loved this game and I think I'm going to buy it for 250 bucks.
it's the accessories, stupid! (Score:3, Informative)
Maybe not, "stupid" (Score:2)
And I really thought that the licencing thing was to stop things like memory cards which used compression and had timing quirks which caused saves to fail, or such wonderful things as games saved on bank one overwriting saves on bank two. It's all about profit, isn't it?
Sometimes it's about quality, and not charging for things people don't buy. But that's not negative, is it?
The PS2 doesn't "cost extra" for a DVD remote, because you can use the controller: you already paid for all the DVD stuff with the console -- wether you need it or not. All the remotes are third party and require a bootdisc.
Arkanoid, here I come (Score:2, Funny)
R.O.B., is that you? (Score:2)
mark
Played at E3 (Score:2)
I played really-quick (about five minutes), so I can't say much about the actual game, other then... well, its very sim-ey, and horribly complex.... which I'm all for. It seems to be the polar opposite of the XBox Battletech game, so everyone might be satisfied come this fall (and we haven't even mentioned the Robotech game, heh). I thought it was really neat, but, honestly, it may very well end up being a poor game with a neat concept. It's fun to play pretend with that set-up, however. ^_-
(Personally, I adore the idea; this is something I've always wanted, ever since I read about those Battletech pods at the CES, years & years ago.)
Re:Played at E3 - me too (more details) (Score:4, Informative)
The left stick is for turning. It is left right only (no up/down). The right stick is for aiming your gun. It moves in all 4 directions. The right stick has 2 thumb buttons and a trigger. The thumb buttons are lock-on and missles, the trigger is machinegun. On the far left of the controller there is a shifter for forward gears and reverse. There are three pedals on the floor - gas, brake and the third was not used on the demoed build of the game.
Play impressions: When you start, you actually have to start up your mech. you have to flick several switches and then hit a series of startup buttons. Once you start moving around, there is a nice sense of controlling something large and lumbering. This is nothing like virtual-on from sega. Everything in the environment is destructible. Overall the game was very very deep ad seemed to have a lot of potential. You can even get going too fast and when you turn your mech falls over - oops. I wanted to stay and play for a while but my demo ended and I was forced to share.
I watched the capcom rep play and that was something amazing. It showed that you can master it and use the massive controller in a functional way. The HUD is very intrusive. but not in a bad way. It uses about 1/3 of the screen to show status of weapon system, maps, main display etc. It actually gives you the sense that you are viewing the forward display from with in the mech. The capcom guy was constantly shifting weapons and such - knowing intuitively what to hit on the controller. There is even a "wash window" button for when your display screen has been crudded up from battle. Overall very impressive. If the expense is not too great, I will pick up this one for my xbox.
-matt
The X-Box controler IS NOT HUGE (Score:4, Insightful)
Since when the heck did midgets become the number one player of console games? Yeesh.
Now the one fault that I _DO_ have with the X-Box controller (and all of the other next gen console system controllers for that matter) is how few buttons the player can access at once.
I remember on the SNES controller that you could push any of 4 out of 6 buttons, not half bad. On the N64 controller it was (uh, 1,2,3,4,5,6) out of 8 buttons at once. Kick ass.
On the X-Box it is like 3 or 4 out of how ever many. Yah I know the main analog joystick also presses down, but it is SOO awful that you likely change the joysticks heading at the same time. NOT a good thing, sorry, doesn't count. Not to mention how fricking dinky some of those buttons are, yeesh. Talk about all pad and no buttons!
The PS2 has the same problem that the PS1 did, dinky ass controller, makes me feel like I am using a Pocket Gameboy to control my Console with. Ick. Cramped as hell.
The original N64 controller SEEMED like it was a pain in the ass, and indeed I got an alternate controller and used it for quite some time, but after awhile I was forced to go back to the original pack-in controller and I then realized how kick-ass it was. Yah!
The GameCube has a similar problem to the X-Box, not nearly enough buttons can be pushed at once. But then again Lord Miyamoto [nintendoland.com] says that he plans on designing games that require less buttons to play, so I am not going to complain too much about that one. If the entire console is designed for fewer buttons then OK, but the other consoles out there seem dedicated to using all of the buttons on the control pad but just bunching them up in remote clusters around a pad and making the whole entire thing horribly unergonomic. Yuck.
On the plus side, 40 key gamepads will be quite nice. When I was well into playing Half-Life (since given it up, CS is so painfully slow compared to the frantic strategic action of HLDM) I had at least 20 keys bound on my keyboard and a nine button mouse. . .
;D
(I still have my two original NES advantage joysticks, yes, two of them. Now THOSE where some well built controllers!
Re:The X-Box controler IS NOT HUGE (Score:2)
Since around 1984, when the North American market crashed and Nintendo released the NES in Japan. :)
The Playstation controller reigns supreme! (Score:2)
Do not trust the X-Box controller. It is malfunctioning. The PS2 controller will protect you from the terrible secret of space. Do you have stairs in your house?
Re:The Playstation controller reigns supreme! (Score:4, Funny)
I prefer my hands full, that's why I like the XBox controller.
Even the MS marketing department couldn't come up with something as brilliant as that
In Related News, Logitech Announces KeyMouse XP (Score:4, Funny)
From the press release:
The KeyMouse XP is the worlds first mouse to integrate a 120 key keyboard inside a mouse. This gives the user the advantage of not having to switch between keyboard and mouse - a repetitive movement which costs the user time and productivity.
The keyboard is located between the left and right mouse buttons.
When asked how difficult this new mouse would be to handle Logitech would only say that the user would need a really big-ass mousepad.
Atari Had the Right Idea (Score:3, Insightful)
The cool thing about Atari's pad was that it was designed to take different overlay templates for the buttons. Thus, once you had the pad the games only needed to bundle an appropriate template you could overlay on the pad.
This has the obvious advantage of making on controller re-useable, but it also meant buttons were correctly labled for the game - rather than having buttons AA through ZZ Alpha Plural Beta Z.
Re:Atari Had the Right Idea (Score:2)
Re:Atari Had the Right Idea (Score:2)
Star Raiders, which was adapted from the (much better) Atari 800 version of the same game. I currently have the cart, but haven't run across a controller in the thrift store yet. The Atari 800 version was actually pretty in-depth for a machine that only had 48k of memory. Just like this X-Box game that's coming up, there were all sorts of keys that you had to learn and be able to use at a moment's notice. It kind of reminds me of the first X-Wing game, in a way.
First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi
Re:Atari Had the Right Idea (Score:2)
The keypad on my Atari 5200 [atariage.com] was all I ever needed to convince all of my grade-school buddies that my 5200 was infinitely better than any game system they could ever show me.
At least until the Nintendo hit US shores. Ah well.
The funny thing is, despite the fact that my parents ended up having to buy six or eight of those controllers because the trigger buttons on the side kept breaking, the "1" and "Start" buttons had a terrible habit of almost never working, and the joystick wasn't self-centering (and therefore suffered from a lot of abuse at my six-to-eight-year-old hands), I thought it rocked.
And I can still remember which numbers corresponded to which plays in Football. The screen pass was nearly unstoppable :-)
Re:Atari Had the Right Idea (Score:2)
Also these days when you need a lot of buttons you don't really need them to be labeled, but console games are supposed to be easy. On the PC, they just let you assign any button to any function these days, in pretty much all games. At least, all games that count. It's easy, because they're based on directx, hence directinput. So my joystick may have four hats and four buttons, not to mention the second stage on the trigger, but I can set them to whatever I like, so I can just make them things which are logical to me.
The intellivision and colecovision's controllers had a keypad built into them, and multiple buttons besides. But they all shared a common problem; overlays are fragile little slips of plastic which inevitably become damaged. I have a few intellivision games with one good overlay, and one with two, but that one was never opened...
I have an idea for a controller (Score:2)
ASCII Grip - Best Controller Ever? (Score:2)
Re:ASCII Grip - Best Controller Ever? (Score:2)
Yeah, yeah, sure. Eating bacon with that other hand, eh?
Well, I'm certain that you did have some form of meat in your hand while playing Boob Raider on the PS.
Pretty neat ... (Score:2)
Steel "Battalion"? Hey! (Score:2)
I know it's probably coincidence, but I worked on a mecha game called Steel Legions [gamesinvestor.co.uk] back in 1997-1998
It died a death (and I moved on), but here's a list of the realism features it had when I left it:
Sounds impressive huh? Thinking back, it was damn impressive. So why did it never get published? The usual reasons: we were pushing too many polygons with too shoddy an engine; it was a great simulation, but not a great game; we ran out of money.
The second point is the most interesting one. We quickly discovered that the most effective (but aggravating) enemy was a piddly little infantry soldier hiding in a bush with a laser designator and a radio, while the big shiney enemy mecha sat unseen behind a hill crest, firing missiles or mortars from defilade.
Likewise, any realistic model of accuracy and damage (based on contemporary tank systems) means one shot = one hit = one kill, for the biggest weapon systems. If you're in the mecha equivelant of a T-72 up against an M1A2, your only possible option is to never be in a position where it can see you. That's a great illustration of the futility of fighting a stand up war against a technologically superior enemy (as the Iraqi tank battalions learned in the Gulf), but it makes for a hell of a frustrating game.
I'll be very interested to see what Steel Battalions is like, but I rather suspect that it's complex or fully featured as opposed to actually realistic.
Re:Another reason why Sony will always win... (Score:1)
Re:Another reason why Sony will always win... (Score:2)
Re:Another reason why Sony will always win... (Score:1)
I hate the Dreamcast and XBox ones.
Wow, how generous of them.... (Score:1)
Re:Hey, it already happened! (Score:2)
Don't forget about the ultra-cool add-on that allowed you to play Atari games! Still got that one around, too.
Re: (Score:2, Informative)