Neverwinter Nights is Gold 335
Urthpaw writes "Neverwinter Nights, the D&D based RPG from BioWare (Makers of Baldur's Gate among other titles), for Windows, MacOS and Linux has Gone gold. The game allows players to make their own "modules", or adventures, and DM them for up to 64 friends. Server-linking features allow the assembly of distributed MMORPGs."
I dont care.... (Score:1)
w00t for BioWare! Not only a quality game, but a quality simulatneously multiplatform game! Good job all around. Im glad I preordered my copy already!
Re:I dont care.... (Score:1)
ah the days of nntp prior to spam...
Re:I dont care.... (Score:2, Interesting)
Linux will see the online release of the Neverwinter Nights server at launch and the client shortly afterwards. However, Linux gamers will still need the Windows version of the game to register at the Neverwinter Nights community site and to import game resources into their Linux server and game. (The editor is currently not planned for Linux)
Neverwinter!!! (Score:1)
64 friends! (Score:4, Funny)
Its good to see that they are marketing this rpg to populuar kids as well.
Re:64 friends! (Score:2)
Referring to any computer game as being marketed to "popular kids" is still kinda funny to me.
CRAP (Score:3, Funny)
Couldn't they have waited??? (Score:5, Funny)
Thanks, BioWare, for making my life miserable...
Re:Couldn't they have waited??? (Score:2)
Just make sure to call your cable and have the internet cutoff before it comes out. Just don't tell him until after it is cutoff. Then you will be all good. Or even better just accidentally steal his proc and tell him you are holding it hostage until you move.
That won't work... (Score:3, Funny)
Scenario 1 (the way I would like things to be):
Hubby pitches in on packing, eagerly anticipating us being in our new house and having the basement set up to do his gaming (the basement is wired for surround sound). Hubby gets everything moved, and quickly unpacks everything before July 7 so he can game at our house, with our high-speed connection, without having the responsibility of unpacking still on his shoulders because it is ALL DONE.
Scenario 2 (what is really gonna happen):
Hubby knows that game is coming out, and starts packing, but tells himself that he won't get sucked into playing the game. Game hits the shelves a few days before the last weekend we have before moving day (July 3). Hubby goes down to his friend's house who has mondo bandwidth 'just to check out the graphics' on the Friday night before moving day, comes home at 7 am Saturday (no exaggeration, this happened most recently with Jedi Knight 2, why would this game be different?). Hubby sleeps all day and gets started packing around 4 pm, realizes he left something essential at his friend's house, drives down there, reappears at 7 am Sunday, sleeps all day. Moving day comes, movers end up finishing up the packing, causing no end of havoc when trying to find things. Hubby does not spend a weekend at home for a month, because it is easier to go to friend's house to play NwN than to unpack and set up the basement.
P.S. this is NOT meant to be me complaining about my husband's gaming on weekends, it doesn't bother me when he stays out playing, it's just kinda like someone scheduling a funeral during the Super Bowl--damned inconvenient timing and a football party is a lot more fun than a wake...
(I'm really hoping the BioWare people will see this and delay shipping just for me...)
Re:That won't work... (Score:2)
A husband and wife that both read slashdot.
What's sad is, and I'm speaking from experience as a guy, that there is nothing you can do to get him over this. Don't try sex. It will fail miserably and you'll get your feelings hurt. That man has one thing on his mind right now and it is NWN.
Even trying to get him to wait for the patch will be worthless. Even if he waits for the patch, he'll think about it forever.
Make a deal with him. Talk to him ahead of time. Make playing NWN a reward for doing tasks.
If you play your cards right, that poor sorry SOB will get all his work done early in return for his bone.
Good Luck.
Re:That won't work... (Score:2)
And while he's looking forward to NWN, I'm the one trying to build a new system to run it on and convince him that I should get a new system to play it on.
Since most of our purchases have been laptops and weren't specifically purchased for gaming, they won't cut it. The minimum requirements aren't too bad, but the recommended (and you KNOW you're going to need that to really have a good time) are a bit more than I've got laying around in the server closet.
::sigh::
I just know this is going to suck up most of my free time this summer.
Re:That won't work... (Score:4, Insightful)
Either (A) Ask some little favor from him related to moving - "I just know those nasty movers are going to kill all my plants" or "break my fine glassware" or "scratch my antique whatchamacallit" - and tell him you'd appreciate him taking care of it so much you'll buy the game for him as "reward". Specifically, you'll run out to buy it while he's unpacking his computer in the basement so that he can play it "right away". Just don't forget the deal when he unpacks the plants/glassware/antique first and his computer second while everthing else sits in boxes
or (B) Buy it and "conviently" arrange for to to wind up at your new house.
or (C) Buy it mail order, shipped to your new address.
I'd really suggest (A), and give him a big smile and peck on the cheek when he agrees to help with your "problem".
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Vacation (Score:2, Funny)
Now I have to use my last week of vacation for the year.
Re:Vacation (Score:2)
School ends friday for me... (Score:2)
hmmm... (Score:1, Troll)
First off, it was designed to be so difficult that the only way to win was to save-cheat (certain areas just aren't winnable the first 5-10 times you try it until you learn the technique).
Secondly, the path finding algorithm almost cost me my keyboard in a fit of rage as my party wandered aimlessly instead of attacking.
Assuming they've got these worked out, and it runs at higher than 800x600, it should be a great game.
Re:hmmm... (Score:2)
BG2 for example had multiple neigh-impossible battles (except for the last one of course, which was cake compared to all the other games in the line) which imo could only be completed by following certain tactics (that were less than honorable) and knowing things you shouldn't know *AND* getting lucky one of the times through the fight.
I'm actually looking forward to Icewind Dale 2, which is supposed to fix the 800x600, path finding, as well as adding a bunch of new features. Neverwinter imo is just an overhyped engine without much content or realism attached to it. Hopefully I'm wrong...
Re:hmmm... (Score:2)
True, the characters are about as small as they can get, even in 640x480. But what I'm looking for is a resolution where the infobox text, for instance, doesn't take up half the screen, and the graphics look better than my Amiga circa 1991.
IWD was actually very nice for H'n'S (Score:3, Funny)
For the record, IWD didn't suck. In fact, I am in the middle of a multiplayer campaign with two friends, and we're all having a blast!
IWD must be the best of the IE games to play over the net. Not much talking to NPCs and it is nice and linear so no arguing over which way to go :-)
A bit hard to fit it into everyones schedule, but that's life.
If NWN bombs out (I hated DS -- after having great expectations. Damn you Chris Taylor. Loved TA, but what were you thinking with DS?!) I'm pretty sure that IWD2 will deliver more of the same we all (except the OP) love.
Re:IWD was actually very nice for H'n'S (Score:3, Funny)
The key. (Score:2)
Hehe, yeah, maybe that was going overboard. Didn't even notice. Guide for the uninitiated:
IWD = Icewind Dale [interplay.com]
IWD2 = Icewind Dale 2 [blackisle.com]
IE = Infinity Engine [caltech.edu] -- powers BG/BG:TotSC/PS:T/IWD/IWD:HoW/BG2/BG2:ToB and IWD2
NPC = Non-Player Character
NWN = Neverwinter Nights [bioware.com]
DS = Dungeon Siege [dungeonsiege.com]
TA = Total Annihilation [totalannihilation.com]
OP = Original Poster
TotSC = Tales of the Sword Coast [bioware.com]. BG1 add-in adventures
PS:T = Planescape: Torment [planescape-torment.com]
ToB = Throne of Bhaal [bioware.com]. BG2 expansion.
HoW = Heart of Winter. IWD add-in.
much rejoicing (Score:1)
About Time... (Score:1)
Who owns what? (Score:5, Interesting)
Who owns what module? Bioware [slashdot.org]? Or the consumers? Inquiring minds want to know!
Re:Who owns what? (Score:5, Informative)
This is what the beta toolset said:
I'm just the messenger.
Update (Score:3, Informative)
It should be noted that concerns from the community prompted this from bioware [bioware.com]:
...but I don't know if anything came of it. Seeing how the game is now gold, I imagine we're gonna hear soon, or they didn't change the license.
My problem is with the revocation rights. Those should go away. I'm hesitant to even bother learning the tools if they retain that right. It's the principle of it all. (why should this be any different than say a text-editor?)
Re:Who owns what? (Score:2)
'course they'd probly tell you you couldn't distribute it as soon as they found it.
Extra layer of indirection? (Score:2)
How about if you add an extra layer of indirection?
Instead of releasing a module proper, you release say, a single xml-document, which can be run by end-users through a translator which just happens (gasp!) to output IWD-compatible modules if properly fed.
Maybe there's an implicit 'anything that could possibly be made into a working module belongs to us'? :-\
Hmm.. maybe we'll get some reverse-engineering fun [caltech.edu] out of this after all :-)
Re:Who owns what? (Score:2, Informative)
"I believe that the EULA has changed. Due to legal reasons (as none of us are lawyers here) we still can't comment on the EULA. Ever.
_________________
Derek French
Producer, Live Team
Neverwinter Nights"
Re:Who owns what? (Score:3, Funny)
LET'S KILL THE MESSENGER!
The mob cheers in approval
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Re:Who owns what? (Score:2)
;)
I don't get it. (Score:3, Interesting)
I think BioWare will make a fun game, with alot of features, but I don't think (and history hasn't proven) that the id "make an engine, let the community write the game" approach works in rpgs...
yeah, you miss out on (Score:5, Insightful)
- The stench of geek BO, combined with smelly feet in the summer...ahhh...nothing like a rank basement to really bring out the geek aroma.
- The challenge of trying to
a) figure out WHAT kind of food to get
b) trying to find someone there who has money to PAY for the pizza (usually goes to the guy making $9/hour (e.g. "the rich guy") instead of minimum wage part time like everyone else.
- Trying to herd everyone into the room so that the game can start/continue
oh yes, I'll miss that.
Re:yeah, you miss out on (Score:2)
we made sure there were fans or A/C tokeepus cool plus everyone showered at least once in the weekend, well except for this guy named kieth. DAMN that guy stunk! we stopped playing with him in VERY short order.
the food was no trouble eveyone knew to bring 5-10 bucks or you didn't eat. at first people thought "ya right, they won't make me go hungry", but we geeks can be very cruel at times....no one ever "forgot" thier cash at home again.
as for kinds of food...easy..PIZZA and Mountian Dew.
Re:I don't get it. (Score:5, Insightful)
So yeah, I think there's some pretty sizable reasons right there.
Re:I don't get it. (Score:2)
The online game should force players to adhere to the rules as well, and this can be monitored by the DM(s) (there can be multiple DMs in NWN). Actual fun with actual people, via computer. Creative solutions to problems. I don't see why that can't be accomplished online. If the DMs do some preparation before running the game, then they should be prepared and able to react to changes and unlikely or unexpected events. The tools make a lot of this pretty easy. Nobody is saying that it will replace P&P, but it provides a nice alternative to P&P and SP RPGs.
Re:I don't get it. (Score:3, Interesting)
Actual fun with actual people-- I'm not sure what you're saying here. My friends aren't actual people? I'm pretty sure they are, unless I'm more insane than I thought. If you're referring to lack of voice, use GameVoice/RogerWilco/TeamSound. If you're referring to not having them in person, have a LAN party!
Not allowed to "cheat"-- I don't understand at all what you're talking about here. NWN should enforce the rules much better than any DM normally would, so the problem would almost be the other way.
Single player rpg-- you seem to be forgetting that there's supposed to be a very good single player RPG in NWN. Only time will tell, of course, but that's the same as any other single player RPG.
Save games/quick to play-- how do you lose that? This is way faster than P the only limit is that your friends will expect you to play more than 10 minutes.
Actual story (usually)-- aside from what ships, there will be lots of community-released adventures, or you can make your own. You'll have more (and in many cases better) stories than what you get in your typical single player rpg.
No evil DM's to ruin game-- get a better DM!
simple math doesn't bother me/isn't hard-- wow, you're in full denial mode now. Computer-run combat is a lot faster than P&P.
I play some P&P with friends locally, but we're really looking forward to NWN. Is it going to totally replace our P&P sessions? Of course not! But getting a group of us together online with NWN and voice is going to be awesome, for different reasons than P&P is awesome.
Everyone knows there are real tradeoffs to be made between this and P&P-- no need to make up fake reasons to justify your apprehensiveness. But people are excited about this game because it's doing something totally new. Games that try something new are one in a million these days.
Re:I don't get it. (Score:2)
I always thought the whole point was to have fun. Imagination is just an essential ingredient
Re:I don't get it. (Score:2)
Re:I don't get it. (Score:5, Interesting)
That's pretty much the point of NWN - they've attempted to give back most of the features that you traditionally lose by moving to a computer.
For example: The freeform interaction that a real world DM gives is brought back by allowing the DMs to take over characters, manually trigger events, adjust the difficulty via a slider to ensure everything's always perfectly balanced for interesting play.
Where the computer gains the advantage is that it allows a lot of things to become automated. Think about those D&D games you played as a kid. Half the time the game degenerated while the DM focused on a single player, looked up a rule, etc. On top of that, they'd be dropping rules all over the place because they couldn't remember them or they took too long to figure out. Now all of that stuff's handled automatically.
So, the end result is you get a game that [ideally] handles everything you don't want to handle or don't have time to handle, giving that postive aspect of computerised gaming and yet allows the DM to step in wherever's needed, keeping the benefits of traditional gaming. Of course, that's assuming everything's ideal, but they're looking like they're pretty close.
Re:I don't get it. (Score:3, Insightful)
I stopped playing tabletop dungeons because I hated that tedium. Showing up at as friend's house for a game that was supposed to start at noon and no one had even finished rolling their fucking characters by 3pm. No thank you.
All of the benefits and none of the body odor and spilled cheese dip and delays or interruptions.
I honestly can't think of a single DISadvantage.
Re:I don't get it. (Score:2)
a: In order to sneak through a gatehouse over a river entrance the druid of the group cast waterbreathing on herself which shares to all in contact, turned into a crocodile via shape change and ferried the party underwater neatly avoiding detection.
b: The rouge was worried that the statues might animate and ran to to collect a cloak lying on the floor exiting by jumping out of the window tumbling into the moat and swimming off.
Is the computer *really* going to be able to cope with these even with the assitance of a real life DM?
Why it appeals to me. (Score:4, Interesting)
Not that I think this will come to pass, nor that this is EXACTLY what the system is meant for, but it still sounds like fun.
P.S. Yes, I have tried starting something local with real people, couldn't get it to fly though.
Re:I don't get it. (Score:2)
LAN game it.
Have everyone bring over their laptop, set up a small LAN, and have at it. You get real-time discussion without interfering gadgetry, all the benefits of getting together (swapping tales, an excuse to eat large quantities of junk food, etc.), AND you have a nice game engine for dealing with all the rules and putting up pretty pictures of whatever you're doing.
What's not to like? Er, aside from BO, tall tales, bad food, off-topic/out-of-character chatting, coordination of times, and a lack of physical space (for people with small apartments). All in all, just play the way you want to...
Re:I don't get it. (Score:2)
Personally, I''l take Face to face anyday, but that is not alway a realistic option.
I could fly across the US every weekend, But thats a hefty fee to play DnD
Linux version delayed (Score:5, Informative)
"The PC version of Neverwinter Nights will ship to retailers before the end of June. Linux gamers can anticipate the online release of the Neverwinter Nights server at launch and the client program shortly afterward. Linux gamers will still need the Windows version of the game to register at the Neverwinter Nights community site (http://neverwinternights.com) and to import essential game resources into their Linux server and game."
System Requirements... (Score:2, Interesting)
You think they'd know by now, wouldn't you? I get the feeling that it just isn't ready yet.
Where the F*CK is the Mac version??? (Score:2)
I thought it was going to be OS X only. Of course, I also thought it was going to be triple-compatible in the box, including the toolset.
I get the feeling that it just isn't ready yet.
I get the feeling that Bioware has been flat out lying about even working on a Mac version in the first place. Do we have any evidence that it exists at all? I have been drooling about NWN for the past 2 years, and it's all turning to crap.
Re:Where the F*CK is the Mac version??? (Score:2, Insightful)
Patience, Grasshopper.
Re:Where the F*CK is the Mac version??? (Score:2)
Re:Where the F*CK is the Mac version??? (Score:2)
Totally patently FALSE. Here's some references [google.com]:
This should be good (Score:2, Interesting)
Another plus to this game is that I'll be able to game with all my old friends back home again, just us, not as part of an MMORPG, and in modules of our own design. I'm really looking forward to it.
Info for Linux Gamers in press release (Score:2, Informative)
This is a surprise. The Linux version was supposed to ship IN THE BOX.
Re:Info for Linux Gamers in press release (Score:2, Insightful)
I knew the moment Bioware announced that there would be no Linux tools for NWN that they were playing the penguin community. I pointed the story to my wife and said, "They'll never release a Linux version of this game." She said, "Yeah, but look at the free publicity they're getting from slashdot and linuxgames. Not to mention the pre-orders."
Screw Bioware. I'm not buying this game.
It's a little weird (Score:5, Interesting)
I'm wondering if they're planning on patching day of release to fix multiplayer problems..
Re:It's a little weird (Score:2)
Re:It's a little weird (Score:2, Insightful)
And to be honest, I didn't even mind when I just had to download a small file to get the game going. Now, the patches are longer, and more frequent. The worst offender that I have purchased was World War 2 On-line. The "patch" was 70 megs, and the game was still unplayable.
I'm really very sick of the whole process now. The game vendors don't seem to have much of a problem asking folks to spend $40 to enter a beta program. My solution is that I won't purchase a game until I hear seriously good word from regular folks. Pity more folks don't take the same attitude; it might increase the quality of that first release.
eric
Consoles are for you (Score:2)
It used to be that companies would rarely ship a game if it was not bug free.
This is still the case with software for game consoles. If the quality of the boxed product is important to you, then PC gaming may not be for you. Buy a Sony PS2 console and buy games for that.
Don't worry (Score:2)
Except now, consoles are getting Internet access and hard disks, how long before history repeats?
Don't worry. It is the user's expectation that a single-player or split-screen console game will be relatively bug-free out of the box. If Super Mario 9 for PostCube crashes when little Chester gets to level 12, you bet Chester's mom will be taking the game back to the store rather than tying up the phone line for a whole day to download a patch. I can see a system where players can buy new characters for Smash Bros. 3 or something, but I don't see Nintendo risking its brand name by pushing Zelda 11 out the door and dismissing the bugs with "We'll patch around them."
Not everybody has the broadband to download a 500 MB patch for an Xbox game. And given Microsoft's track record with respect to automatic updates [microsoft.com], you'll have to download the patch from Xbox Update onto every system you play the game on (which may mean packing up your Xbox and taking it to the home of a friend who subscribes to compatible broadband) unless Microsoft distributes patches on DVDs at cost (as has been done for Windows Update).
And how do you expect to fit a large storage device into a handheld system like Game Boy Advance? Are you going to do like the Game Park system does, make the game cartridges partially rewritable?
Re:It's a little weird (Score:2)
Wow, that's got to be the funniest thing I've read in quite some time. Thanks.
Linux version not in-box? (Score:2, Interesting)
What happened, Bioware?
Re:Linux version not in-box? (Score:2)
Re:Linux version not in-box? (Score:5, Funny)
June 20th (Score:2, Informative)
And make sure you registar your LINUX copies so that BIOWARE knows that there are Linux gamers using this! The default assumption is that your purchase is for a Win32 platform.
Just look at amazon.com (Score:2)
Oh! Glorious day! (Score:3, Insightful)
Don't just register the game for Linux! (Score:3, Insightful)
Does gold have meaning? (Score:3, Interesting)
Sorry, I just find this depressing.
"Clustered" MMORPG of Neverwinter Nights (Score:2)
I got my character in a couple of months ago when I read someone else's post about ALFA here on
No Linux in the Box? (Score:2, Insightful)
In fact, if it did that for every game, we might see more Linux ports done in-house. Just a thought.
-Erwos
Managing your addiction (Score:5, Funny)
10 hrs/day Work (I'm a researcher / grad student)
ouch! Once I've prioritized that, I can use my time management skills to arrange it so that playing this Summer's hot new games doesn't become a substitute for crack.
4 hrs/day Heroes IV: Tournament of Honor
4 hrs/day Neverwinter Nights
4 hrs/day Master of Orion III
2 hrs/day Smoking Crack
all 24 hours a day are filled with stimulating activities, without displacing my drug habit. Also, by deleting wasteful food from my schedule, I'll be able to lose that weight without becoming physically active.
Gone Gold? Huh? (Score:2, Interesting)
Enlighten me.
Lord Help Me I'm an Old D &D Fart Now (Score:2)
I was playing D&D back when we were poring over Dragon Magazine #4 to try and glean anything at all about the maddening frustrating lack of rules. So we created a lot of stuff on our own, some of which got duplicated by TSR when later editions came out. Kind of hacking an RPG in a time when no one knew what an RPG 'should' be.
So I may be an old fuddy duddy, but you just can't be as creative when the code (by it's very nature) limits the actions of the characters and the creativity of the DM.
And so help me I have NEVER gotten into the MUDs and their graphical descendants, because there is no substitute for face-to-face gaming.
I'll pass on this D&D gimmick just like everything else, and let everyone else allow their imaginations to be dictated to by the game company.
Come to think of it I actually remember porches and playing outside without benefit of a video game. Lord I AM old.
It limits and expands (Score:2)
Yes, you give up a certain creative license. You won't be creating new dungeons on the fly in NWN, but on the plus you also "give up" a lot of the labor. You spend less time rolling dice(the game engine handles the mechanics) and more time telling a story.
Not that I want to dampen anyone's enthusiasm (Score:2)
Re:Not that I want to dampen anyone's enthusiasm (Score:2)
Quote: Posted 06/11/02 23:36:49 (GMT) by Derek French
I believe that the EULA has changed. Due to legal reasons (as none of us are lawyers here) we still can't comment on the EULA. Ever.
Question (Score:2)
I am wondering what the NWN policy is (I checked the FAQ and couldn't find anything about it). If I am able to play with 1 or 2 other people (who I know for a fact will definitely NOT buy this otherwise), then I'll be sure to get NWN...otherwise, there is no point in me buying it at all (and Bioware loses a sale).
Linux Version (Score:3, Interesting)
We did the same for Wolfenstein and had positive response from our numbers we handed in to id. We intend to do the same for NWN and hopefully ensure more games get ported.
Whichever way you do it, DO IT. Unless you make your voice heard, they wont listen.
Re:Linux Version (Score:2)
Gold? (Score:2)
NWN Penguin wallpaper (Score:2)
Poor Doomknight doesn't know what he's up against...
Linux version or none. (Score:3, Informative)
My brother loaned me his copy of BG1, which I played. Robin, by girlfriend later decided to give BG1 a try and we purchased a copy, since I had returned it already.
I purchased BG2 and played most of it, again on 'doze.
Well, I don't play so many games now, and I don't even have a native 'doze installed anymore (got a vmware based 'doze for a single program... and yes, that's a legit vmware I paid for too).
So at least for me, it's a decision between PAYING for a linux version of a game, or not even bothering to play. Windows is not an option. You can have my money, but only if it works entirely in Linux. I'm just not going to install windows to play a damn game. I'd rather just not waste my time on it if it requires the headache of installing 'doze, installing drivers, rebooting endlessly in the process.
I know a lot of people still dual boot, but I've kicked that habbit.
Re:Linux version or none. (Score:2, Informative)
There is a Linux and Mac game executable in the box.
Re:Linux version or none. (Score:3, Informative)
Did you read these words in the press release:
So, converting marketing to english, it sounds like there will in fact not be a Linux executable in the box (other than the server), but it will be made available undetermined time later on the website.
Even then, 'doze will be needed to register on the community site (presumably to get involved with public game servers).
And what do you suppose "to import essential game resources into their Linux server and game" means? I hope it does not in fact mean some small but critical setup component will only work on 'doze, and thereafter linux can be used.
you should leave the speculation for the comments (Score:2)
Server-linking features allow the assembly of distributed MMORPGs.
That's the hope of the fans. They haven't promised to deliver it, and have in fact stated some design decisions that would make this very hard to do, if possible at all. The fans, you see, are hopeless optimists who are sure they can outdo the professionals.
If you had doors between quake servers, would that make quake a MMORPG? No?
Cheats ready yet? (Score:2)
Thanks!
Re:EBWorld (Score:5, Informative)
It has nothing to do with any particular retail outlet, other than the outlets can probably expect shipments to start arriving in 7-10 business days.
Re:EBWorld (Score:1)
Re:EBWorld (Score:2, Informative)
The term "Gone gold" does not imply shipping, only that the master copy (the "gold copy") of the CD(s) has been pressed, and is ready to be sent to manufacturing for replication (referred to as "RTM", or "Release to Manufacturing"). "Ship" means that it has actually left manufacturing and is on its ways to the stores. There is a definite time lag between "Gone gold" and "Shipped", usually at least a week, often more like a month. If somebody tells you XXX just "went gold", and it's already in the stores, then it "went gold" probably 2+ weeks ago, and "shipped" a few days ago.
Unfortunately, too many people misuse the phrase "Gone gold", so it's now synonymous with "Shipped". It should mean something different, but such is the way of the ever-evolving English language.
Re:Lets hope they include a game with this. (Score:2)
Re:Lets hope they include a game with this. (Score:2)
Re:Lets hope they include a game with this. (Score:2)
This is a game that manages to involve you on every level,
and even in the world of role-playing games,
it has a rare amount of depth.
If all the quests were the same, it hardly has depth. There's the main storyline, then 13 houses/guilds you can join with quests, and many others. You're wrong, of course.
MW was okay. (Score:2, Interesting)
I disagree, I've hade many weeks of fun with Morrowind. The quests are not solely FedEx.
Were I a game-designer I would try for a game which could generate quest-trees from a grammar and a database (the game would use a decent database and I would equip the game-engine with a suitable query-language, such as a limited subset of SQL) of the world objects. There would be actions, locations and conditionals, and then... but I digress.
Re:Lets hope they include a game with this. (Score:2)
Much like my Daggerfall experience, I don't bother with the quests much, I just go off and do my own thing. That's where the real fun comes in.
Re:hexa (Score:2)
No it isn't, you retard. It's $21.8h, because 0.5 decimal is one half, or 8h / 10h. If you're going to advocate hex, you need to learn to use it.
Speaking as a long time gamer... (Score:5, Funny)
YOUR MOM WAS RIGHT!
It was such a nautral progression to go from fighting dragons with my ranger to sacrificing virgins to the great dark lord. I don't play as much anymore, but every so often when I get bored with smoking crack and drinking the blood of the unworthy, I'll get some people together for a game. It's a great game and I highly recommend giving it a try sometime.
Re:Speaking as a long time gamer... (Score:2)
Re:Subscription? (Score:2, Interesting)
Re:Nerd of the Rings (Score:2)