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Lucas Confuses ScummVM With Abandonware 234

Anonymous Coward writes: "Seems LucasArts finally noticed ScummVm although they seem to be confused about what it is. ScummVM is a 'virtual machine'(yes like Java) that allows you to play scumm games (Monkey Island, for example) in modern OS (Linux, BSD, err Windows XP) and weird machines like PDAs and the Dreamcast, but Lucas have confused them with an abandonware site."
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Lucas Confuses ScummVM With Abandonware

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  • Perhaps (Score:1, Funny)

    by Anonymous Coward
    Lucas should stick to making cheesy kids films that require no intelligence, and leave the thinking to men without beards?
    • Lucas should stick to making cheesy kids films that require no intelligence, and leave the thinking to men without beards?

      You mean men like David Miller, Alan Cox, Al Viro, etc... :-)

  • If it's about scum, it MUST have something to do with Jar-Jar Binks.

    has anyone come up yet with a DNA test ? My guess is George isn't the cute boy he pretends to be !
  • by Twylite ( 234238 ) <(twylite) (at) (crypt.co.za)> on Wednesday June 26, 2002 @08:28AM (#3768539) Homepage

    An unfortunately oversight on the part of the ScummVM representative, was the failure to mention that to use ScummVM you still require the original (LucasArts) software!

    Had this be pointed out, along with the fact that ScummVM extends the accessibility of the original software beyond its original platform, it may make it less likely that the lawyers will respond with tougher measures.

    • Well noted. I think this is an important point. Also to mention is the fact that ScummVM is creating a layer for portability for old LucasArts product, expanding their target market and increasing their exposure. Everybody wins.
      • I was considering pointing out that everyone does not necessarily win. In particular, LucasArts.

        A number of gaming companies (EA in particular) have percesuted AbandonWare sites precisely because they intend to improve and rerelease old classics for newer architectures - in effect doubling the life (and revenue) of the product.

        On the Copyright side this is particularly sad: Copyright was never intended as a tool to allow owners to prevent access; it was intended to allow the owner to benefit (financially) from the work during its useful lifetime. But there are no provisions in Copyright law which force material to be placed in the public domain when it is no longer being used (or even when Copyright expires!).

        • But there are no provisions in Copyright law which force material to be placed in the public domain when it is no longer being used (or even when Copyright expires!).


          The intent of the Constitutional provision that allows (but does not require) the government to afford copyright protection (for a limited time) to authors was to ultimately increase the amount of material in the public domain. When a copyright expires, the material previously protected belongs to the public.
          • by Twylite ( 234238 ) <(twylite) (at) (crypt.co.za)> on Wednesday June 26, 2002 @09:13AM (#3768869) Homepage

            My point was not that it does not become public domain, but that there is no explicit legal requirement for the release of the material to the public.

            That is to say, when (if) Disney's Copyright on Micky Mouse expires, there is no legal requirement that they hand over their Micky Mouse archives (or a copy thereof) to some sort of public institution. If you happen to HAVE a copy - sure, go ahead and copy it. But getting your hands on it may not be such a simple matter.

            Abandonware is a case in point. Many games available on Abandonware sites do not exist somewhere in corporate archives, because the game companies simply went under -- there was no sale of assets, not buy-out by a bigger company. Just a quite whimper. Even though there was a threat (to society) of that information being lost forever ... there was no attempt or requirement to make it public.

            Talking about software specifically, where is there any implication or requirement for (say) the source code to be made public? Simple, there isn't. No more than an author could be expected to make his/her notes public when Copyright expires (okay, this would be posthumous anyway).

            So here you have the basis of the problem: Copyright is a LEGAL measure to prevent you from distributing something; but when Copyright expires you have no LEGAL resource to FORCE distribution. If the (elapsed) owner simply doesn't make a copy available, you can't force him to.

            • My point was not that it does not become public domain, but that there is no explicit legal requirement for the release of the material to the public.

              Except that your point is wrong. In the US to be able to claim certain damages in a copyright suit you must have registered your copyright and sent 2 copies to the US Copyright Office.

              That is to say, when (if) Disney's Copyright on Micky Mouse expires, there is no legal requirement that they hand over their Micky Mouse archives (or a copy thereof) to some sort of public institution.

              Do you consider the Library of Congress to be "Some sort of public institution?" There is no requirement that any creative works be published, but if they are and the author has a registered copyright there are two copies of the work at the LOC.

          • On the Copyright side this is particularly sad: Copyright was never intended as a tool to allow owners to prevent access; it was intended to allow the owner to benefit (financially) from the work during its useful lifetime.

          You're right that Copyright (as developed in the US Constitution as 'exclusive Right to their respective Writings') is not intended as a stick to beat the ass of society. However, you're referring to Copyright's purpose as if it were the goal. Copyright is not a goal, but a carrot to entice the ass of society to release their writings in the first place.

          Justice O'Connor said in 1991, "The primary objective of copyright is not to reward the labor of authors, but '[t]o promote the Progress of Science and useful Arts.'"

          To advance the arts and sciences, one must actually release what you've written or discovered. Many authors won't release their writings without some assurance in the form of Copyright. Many discoverers won't release their discoveries without some assurance in the form of Patents. Both are intended as temporary assurances to promote the writers and discoverers to advance their arts and sciences.

    • "An unfortunately oversight on the part of the ScummVM representative, was the failure to mention that to use ScummVM you still require the original (LucasArts) software! Had this be pointed out, along with the fact that ScummVM extends the accessibility of the original software beyond its original platform, it may make it less likely that the lawyers will respond with tougher measures."

      It was probably so obvious to the developers and community that it never occred to them that this point had to be spelled out.

      But hey, I never knew that this existed! Perhaps I will play LOOM and the original Secret of Monkey Island on Linux now. Excellent!!

    • by Ndr_Amigo ( 533266 ) on Wednesday June 26, 2002 @08:45AM (#3768648)
      I believe I did mention both of these points, in the second paragraph... In any case, this first volly seems to be a simple misunderstanding regarding the nature of ScummVM... However I fully expect LucasArts to probably persue legal action now they are aware it's more than simply abandonware. I'm being hopeful that they will just drop it, but the legal teams of the wonderful Lucas group of companies seem to be very trigger-happy when it comes to lawsuits. This first letter wasn't actually a legal threat. They have already asked SourceForge to remove our site, but hopefully it won't come to that. Their original letter was asking for the removal of something that simply doesn't exist - downloadable copies of LucasArts software. At least that wonderful four letter acronym we all have come to love and hate (you know, the one beginning with 'D' that sounds like a Village People song?) hasn't come into it. Yet. (Oh, and to reply to another reply regarding my grammer and spelling.. hey, I wrote the response after waking up at 6am, rolling over and noticing the flashing message in my ssh session :) - James 'Ender' Brown Project Leader, ScummVM (Doesn't this sound all official?)
      • by BabyDave ( 575083 ) on Wednesday June 26, 2002 @10:41AM (#3769726)
        At least that wonderful four letter acronym we all have come to love and hate
        (you know, the one beginning with 'D' that sounds like a Village People song?) hasn't come into it
        I'm sorry, but "inspiration" struck.

        Young man, are you listenin' to me,
        I said, young man, you should buy our "CDs",
        But then, young man, you can't make mp3s,
        'cause you've got to know this one thing.

        Pirates steal all of our wealth,
        So even if you keep your files to yourself,
        We've paid millions for the DMCA,
        And we'll make sure you're put away!

        [da da dada dada da da]

        You'd better not break the D-M-C-A.
        Don't you dare piss off the R-I-A-A!
        We'll own everything, soon you'll have to enjoy,
        Or we'll DRM all your toys!

        You'd better stick to the D-M-C-A
        We 0wn the Feds so you can't get away!
        We'll soon kill off Kazaa,
        Then so you don't impeach,
        We'll sell you files at "only" $8 each.

        [etc]

    • by Manic Miner ( 81246 ) on Wednesday June 26, 2002 @08:50AM (#3768687) Homepage

      The reply to lucas arts states:

      We mean no ill harm to LucasArts, and it is well known that many people (at least 50 to my knowledge, although I am sure there are many more) have brought classic LEC games simply to play them using our software.

      which clearly mentions that people purchase the original software to play using ScummVM. And...

      ScummVM is a valid clone of the SPU engine, designed to facitiate the playing of LucasArts adventures on modern machines and operating systems.

      Which I think also clearly states that ScummVM is a clone of SPU, and not the original engine, or any original game content.

      Also their FAQ clearly states in section 2:

      1. Do I need original CD or Floppy disks?
      Most definitely. ScummVM won't work without them. If you would like to buy these games, we suggest you browse Ebay. Do not ask the ScummVM team where you can download the full versions of Lucas Arts games. These requests will be ignored.

      What else should they have done? A little "research" into the site would quickly have shown that this is not an abandonware site.

    • by dbretton ( 242493 ) on Wednesday June 26, 2002 @08:59AM (#3768742) Homepage
      Paraphrased:

      While this would be true, it could still be argued (successfully) that the emulator would have a negative impact on potential future revenue of LucasArts products, such as a LucasArts Classics package for BSD.

      There are 2 arguments that the scummVM ppl need to make. However, they only made one of these arguments.
      1. ScummVM is an emulator, and was created using legally valid and sound reverse engineering techniques. (this agument they made)
      2. ScummVM was created as an academic exercise in software and reverse engineering techniques. As such, ScummVM is not bound to the DMCA, or any other such laws, as it is considered a form of free speech, and is protected under First Amendment Rights.

      -Dennis
      • You don't have to argue (2) unless you are in the US ;) And unless I'm mistaken, the compatibility provision still applies.

      • Sorry, I'm talking bullshit, and so is the laywer. DMCA doesn't cover this AT ALL, as the software in question does not have access control mechanisms that are being circumvented. Even if you would like to argue that it does, ...

        DMCA, Section 1201 [cornell.edu]
        (f) Reverse Engineering. -
        (1) Notwithstanding the provisions of subsection (a)(1)(A), a person who has lawfully obtained the right to use a copy of a computer program may circumvent a technological measure that effectively controls access to a particular portion of that program for the sole purpose of identifying and analyzing those elements of the program that are necessary to achieve interoperability of an independently created computer program with other programs, and that have not previously been readily available to the person engaging in the circumvention, to the extent any such acts of identification and analysis do not constitute infringement under this title.
        (2) Notwithstanding the provisions of subsections (a)(2) and (b), a person may develop and employ technological means to circumvent a technological measure, or to circumvent protection afforded by a technological measure, in order to enable the identification and analysis under paragraph (1), or for the purpose of enabling interoperability of an independently created computer program with other programs, if such means are necessary to achieve such interoperability, to the extent that doing so does not constitute infringement under this title.

        So even if it can be shown that the DMCA applies, there is a legitimate reason (interoperability) for the creation of this software.

        • Sorry, I'm talking bullshit, and so is the laywer. DMCA doesn't cover this AT ALL, as the software in question does not have access control mechanisms that are being circumvented.

          Actually, it does. Monkey Island 2's copy protection is circumvented by ScummVM; you can type in whatever numbers you like and you get in.

          Mind you, the .exe that comes with the CD version of Monkey 2 doesn't even show the copy protection screen, so that one might not stand up in court.

      • Absolutely fascinating premise: Could LucasArts take the SCUMMVM engine (which is GPL) and combine it with the original game data (which is copyrighted) and sell it? "LucasArts Classics, now on Game Boy Advance!"

        They could claim that they are simply selling their copyrighted game data and are providing the engine free simply as a service. Is this something the GPL would allow? Because if so, it would make the GPL a lot more attractive to game developers, who could release the engine for free and sell the actual game content, and stay in business.

        But last I heard, clause 2b of the GPL definitely suggested that if a program has a GPL component, the entire program must be provided to third parties at no cost. Which kind of shoots this idea out of the water.

        Here's clause 2b of the GPL, just for reference:

        b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License.

        Any way we can get a ruling on this?
        • Yes, it is possible. The sources for all id Software engines up to and including Quake II have been released as GPL, but id still sell Quake and Doom - the levels aren't free, even if the engine is.

          If LucasArts put scummvm.exe and sdl.dll on a CD, and have a source directory somewhere, they can fill the rest of that disk with whatever they like.

          Actually manufacturing GBA carts might involve a royalty payment to Nintendo, but the GPL wouldn't be a problem.

        • You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License.

          Since this is a VM, wouldn't combining it with the content constitute normal use rather than being a derivative work? Looks to me like they would only be obligated to distrubute the VM freely

    • Had this be pointed out, along with the fact that ScummVM extends the accessibility of the original software beyond its original platform, it may make it less likely that the lawyers will respond with tougher measures.

      I wish this were true. Unfortunately, the perceived nobility or helpfulness of a copyright infringement does not free the lawyers from their responsibility. As explained to me by our attorneys when we were confronted with issues of how and where to protect ourselves with trademarks and copyrights, a copyright holder is required to make a reasonable effort to prevent infringement. Failure to do so weakens the copyright and may set a precedent that will be damaging in a different case. Hence, if the company perceives infringement, they essentially must pursue it even if they don't actually mind that it is going on.

      For a real world example, our attorney used Kleenex and Xerox. Kleenex made little effort to combat the use of "kleenex" in the general lexicon; hence no one could sue you for saying "pass me a kleenex" even if you were referring to a box of Puffs. By contrast, Xerox aggressively (and largely successfully) combated the general use of "Xerox" as in "Xerox these papers for me." Hence, while still reasonably common, it is far from ubiquitous and Xerox retains the strength of its mark.

      That said, I would much prefer if LucasArts had sent a letter that said, "here's a self-addressed, stamped envelope, and a licensing agreement. Sign the agreement and enclose a check for $1.00 and we're square," but that, I think doesn't happen. One hopes that ScummVM manages to make them understand.

      -db
      • As explained to me by our attorneys when we were confronted with issues of how and where to protect ourselves with trademarks and copyrights, a copyright holder is required to make a reasonable effort to prevent infringement. Failure to do so weakens the copyright and may set a precedent that will be damaging in a different case. Hence, if the company perceives infringement, they essentially must pursue it even if they don't actually mind that it is going on.
        You're confusing the principles (as codified into law) of copyright and trademark, in fact, the example you go on to give is of trademarks and not copyrights.

        Copyrights are automatic and do not need to be protected, Trademarks have to be applied for and do need to be protected.

    • I suspect ScummVM drives more purchases of Lucasarts software than people using the original software, given that ScummVM works better in a modern computing environment, works on Linux, etc.
  • Are you sure it wasn't LeChuck controlling the LucasArts legal team? Maybe HE'S the one trying to take action against ScummVm. I don't imagine he likes to be open-source.
  • by Rayonic ( 462789 ) on Wednesday June 26, 2002 @08:29AM (#3768542) Homepage Journal
    (sorry, it had to be said)
  • Comment removed (Score:5, Interesting)

    by account_deleted ( 4530225 ) on Wednesday June 26, 2002 @08:29AM (#3768543)
    Comment removed based on user account deletion
    • Plus, as mentioned on the linked page, the initial letter was very polite, and reasonably clued into the fanbase. Please don't go smacking them with a billion nasty emails - wait until they get unreasonable, then hit the flame-on button.
    • I believe this situation will soon be resolved calmly, but a hundred "You SUCK!" e-mail cannot help.

      You are absolutely right.

      But a mental note to self that "Lucas sucks (even worse than his last two films)" when Slashdot starts promoting the low-rez sorinsen quicktime tailers for Episode III might be appropriate (in the next story, if /. remains true to form) and a personal boycott of his products (past, present, and future) even more so.

      As an aside, one has to wonder what sorts of payola scams exist here, for a site the promotes free software and open source as this one does to constantly be promoting the wares of the one industry that has launched successful attacks against free software and its developers (unlike Microsoft).
      • Interesting that the parnet got marked as a troll, particularly in light of the fact that I was right [slashdot.org].

        OK, so it was a Star Trek, not Star Wars, movie. Same evil industry, same point stands, and slashdot's hawking of the wares of an industry that is waging war not only on software freedom, but on freedom in general, continues unabated.
      • What you might find about slashdot is that it is a community mad up of LOTS of people. many of which have varying opinions.

        Allot of people who read this site LIKE star wars ALLOT. Allot of people who read this site have deep feelings about free software. But that doesn't mean that the site has to favour one group over the other. Like any large group of people, you will notice trends throughout the slashdot community, but it is also divided on many aspect. It seems pointless to criticise slashdot for it's apparent promotion of an idustry. The editors are just reporting thing that other people have told them about and that they think might be interesting. There is no slashdot conspiracy out there. Its just a bunch of people interested in a bunch of things with some common ground between them.

        If you have issues with an industry, then good for you, but why criticise slashdot? The site itself does not proclaim any such issues, its just a place to go to read things you might be interested and share your opinions with others.

    • The ScummVM guys could really use an editor! That email was chock full of typos and spelling errors! It was painful to read!

      • I believe this situation will soon be resolved calmly, but a hundred "You SUCK!" e-mail cannot help

      Well said. Indeed, if you read the wording of Lucasart's email, it's insanely polite and non confrontational. It's the nicest bitchslap I've ever read. They are actually demonstrating goodwill, which I find infinitely preferable to the modern trend for merely asserting that you are acting in "good faith"... while you rip your opponent's jugular out in a pre-emptive strike.

      If anything, we should be emailing Lucasarts, thanking them for their reasonable approach (so far), and asking if it's really true that we can buy (note buy) their back catalogue and then use scummVM to play it in modern or alternative hardware. And if not, why not? Everybody wins from this.

  • legal team (Score:1, Redundant)

    by NASAKnight ( 588155 )
    Hello:
    We are contacting you to let you know that the SCUMM engine that is referenced on the site controlled by you (scummvm.sourceforge.net) is actually still proprietary to LucasArts Entertainment Company LLC ("LucasArts") and is not released under general public license as referenced in the FAQ section on your site

    RESPONSE:

    The RE techniques used are generally protected in most states under what is generally known as the 'compatability' clause. I'm afraid I am based in Australia and cannot quote the applicible US equivilents for you at this time, but I am certain the LEC legal team is aware of the appropriate sections of the copyright act.

    Sounds like LEC's legal team needs to get it's act together!

    • by mekkab ( 133181 ) on Wednesday June 26, 2002 @08:47AM (#3768664) Homepage Journal
      INSERT IANAL DISCLAIMER.

      This is a boiler plate letter. They had a legal assitant (billing rate: usually under $100. Pay rate: $15? plus overtime.) do the research on the web. Criteria: does this allow someone to play LEC games? If yes, fill in the blanks and send the letter. Charge the client. Go home happy.

      Given the response, this may get boiled up to a summer associate (hasn't passed the bar but has somewhat of a clue regarding the law) (bill rate: $125) or (egads!) and associate (a *real* lawyer) (bill rate $150 min.) who will weigh the ScummVM developers claims and decide wether to persue.

      If they investigate the research on the "applicable state laws" will be given to a Legal assistant or a summer associate and that will determine the amount of work necessary to determine if ScummVM is an actual infringement.

      I'm not saying LEC is poor, but I doubt they will waste their money past here.

      Any IP lawyers who would like to clarify?

  • The poster is correct in that the emulator was confused with abandonware.
    I suppose they are just going through the paces to make doubly sure. God forbid a 'few trinkets slip through their fingers'
    com'on somebody just had too.

    Cpt. Obvious
  • I don't get it. (Score:1, Redundant)

    by colmore ( 56499 )
    "Hmmm... these damn kids are trying to make our games compatible with new hardware. That might result in someone PURCHASING OUR PRODUCT!!! Someone get my lawyer"

    Oh it's George Lucas? Jeez, that figures. Of all of my old heros that could have died in a plane crash before they came back to haunt me, Mr. Perm has to top the list.
    • might result in someone PURCHASING OUR PRODUCT!!!

      The games aren't being manufactured anymore. LucasArts isn't getting money for the SCUMM games, anymore. The only person getting money is the guy that gave you his used copy of the game for $2.
      • Incorrect. Go to the Lucasarts Store, and pretty much all of their old games are happily available for sale.
    • Actually, they may want to repackage it one day and sell it as classic games. By making the old games accessible on the new systems, this might scratch there plans a bit.

      bbh
      • Actually, they may want to repackage it one day and sell it as classic games. By making the old games accessible on the new systems, this might scratch there plans a bit.

        So what? I paid for my Indiana Jones game. It won't play on my G4. If someone writes software that lets me play the software I've already paid for, then kudos to them. Lucas can't stop them by saying "I was going to do that -- and charge!" If they make a classic games pack, I might buy it to get sound support and a newer version of The Fate of Atlantis. But claiming that a product that allows people to use LucasArts software may hinder their ability to sell a compatibility package or upgrade is pointless since there's nothing wrong with doing that.

        OT: I actually ordered The Last Crusade for Mac because I had a 5.25" floppy version for DOS. Instead, I received The Fate of Atlantis -- before it was officially released. I was pissed because it wouldn't play on my black-and-white Classic II. I had to play it on the color Performas and LCs at school. When I finally got a color computer, the first thing I did was install the game. Since I got some weird early version of the game, I have it on floppies and it doesn't have spoken text for dialogue. I'd love to get the CD version that actually had spoken dialogue -- particularly since my G4 doesn't have a floppy drive.
      • How? You still need to purchase an original copy of the game in order to play it with SCUMMVM. It doesn't matter if that's the first package released or the spiffy brand new Classic package. Either one will work just fine. But you have to buy it. So SCUMMVM doesn't hurt LucasArts one bit. Quite the opposite.
        • Unless you owned it in old form and now are going to buy it again in new form.

          Of course, that's the only way this can hurt LA financially, and do they want the PR hit of saying "We'd rather charge people for the same product twice, thank you?"
  • It seems to me that the people working on the project may think that everything will work out when LEC sees it their way.... And maybe it will. But I don't see that as a definite outcome, just because you "know" that what you are doing is legal doesn't mean that LEC won't come after you. I (like others) would like to think that LEC is a good company, and the fact that these programmers have spent all this time working on something only to be used for LEC games leads me to belive that they think pretty highly of Lucas Arts. I just hope they are right and LEC doesn't go and pull a "blizzard" on them.
    • Oh, we are well aware that things can go either way. Basically, we have high opinions of LucasArts itself.. but unfortunatly legal departments tend to act on impulse.

      Thats why I myself didn't submit anything to slashdot yet. I'm waiting for their response, to see if they will just drop it... or take the long, tired road of a lawsuit. *sigh*

      - James 'Ender' Brown
      Lead Developer, ScummVM
  • The Familiar GNU/Linux [handhelds.org] distro has packages of ScummVM ready to install. Only the game data files have to be added, for Purple Tentacle to conquer the world on a iPAQ, Zaurus or Yopy. :-)
  • Is that if they don't take it down, LA will go to sourceforge and ask them to have the site removed.

    Maybe it's just me, but i think that sourceforge knows this isn't abandonware.
    • They already have :)
      Roblimo himself sent a nice e-mail to me with suggestions (plus the warning that the site would vanish if I didn't reply to him in 72 hours).
      I've asked SF not to remove it, as what the letter cites is on our site.. obviously isn't. We arn't distributing any software by LucasArts themselves on there.

      - James 'Ender' Brown
      Lead ScummVM Developer
      Slashdot Troll of the Hour :)
      • Yea... more likely than not, they're probably paying an intern $5/hour to scan the 'net for violations, and then send "fill-in-the-blank" e-mails to any "violating" site. Glad to see a reasonable response, and thank for all your work, it is appreciated.
  • I'm serious by this: (Score:2, Interesting)

    by Gannoc ( 210256 )
    That is simply the nicest cease and desist letter i've ever seen.

    "Purely for the record"... thats great!

    Their response should have emphasized the fact that you still need the original game files to play.

    They're still going to get shutdown, even if its not totally legal. Lucasarts wants to be able to re-release their games with updated engines, and if someone is doing it for free, it cuts into their profits.

    Look at Nintendo's new games that emulate NES games on the GBA. How much cooler would that have been if we already hadn't had nesticle for 6 years.

    Not agreeing w/ them, I just know their POV.

    • You may be morer clueful than most slashdot posters, but I still wish you were wrong.

      :(

    • I don't think LucasArts wants to re-release SCUMM "Monkey Island" with an updated engine. I think it's a great game, but it's still played partly because there's a nostalgia element to it. It hearkens back to the days when super 3D graphics weren't needed for great gameplay.

      If LucasArts releases a new Monkey Island title, it'll obviously be a whole new game, with AI NPC's, an immersive 3D world, and so on. I don't expect they're too worried about competition from the pixely, 2D 10 year old original...
      • Unless they port it to the GameBoy Advance. There's already been one PC adventure game (Broken Sword) ported to the GBA, so there's a precedent.
  • Confused? So what? (Score:3, Insightful)

    by Rayonic ( 462789 ) on Wednesday June 26, 2002 @08:37AM (#3768609) Homepage Journal
    Since when, in America or any other part of the world, has ignorance on an issue prevented someone from filing a lawsuit? Heck, I'd say that the odds of Lucasarts pressing ahead with litigation are about 50/50, if they can't bully them into submission.

    I like Lucasarts (though I used to like it more), but you've got to realize that this issue with ScummVM probably won't make it past their lawyer department, who probably have all the technical aptitude of a pack of (three-headed) monkeys.
  • I say we need to be ready to set up a legal fund for these guys if the lawyers don't see it their way.

    The guys developing this are right of course but lawyers all too often are concerned about making money so its going to come down to whether they will go for money or do the right thing (tm).

    Too bad the entire US legal system breaks down as soon as you have someone with lots of money but I digress. Win or lose the case, the lawyer still gets paid ...
  • by Sargent1 ( 124354 ) on Wednesday June 26, 2002 @08:47AM (#3768665)

    Once upon a time, there was a company that had a bunch of games that ran under a virtual machine. Eventually, people who loved those games reverse-engineered the virtual machine and wrote interpreters for the VM that ran on everything and anything, from Palms to BeOS to OS/2. And the company decided that that was okay.

    The company was Activision, which bought up Infocom in the late 1980s. Remember all those Infocom text adventures? People reverse-engineered the virtual machine, known as the z-machine, and wrote plenty of z-machine interpreters, all of which are freely available. Activision apparently decided that this was fine with them, as long as the games themselves weren't being distributed.

    Now LucasArts is in a similar situation. Will they be as calm about a new VM interpreter as Activision was? Sadly, I'm not so sure.

    • Activision, Coolness (Score:3, Interesting)

      by fm6 ( 162816 )
      Actually, Activision doesn't even mind people distributing the games themselves. Well, most of them. They've given permission to some abandonware sites, including this one [the-underdogs.org]. The Zork Trilogy is conspicuously absent, however. Activision used to offer free downloads of Zork 1-3 from their own servers, but apparently these titles are now back in print.

      All of which is very cool of them. But not sueing people for writing virtual machines isn't coolness, it's just basic law. Infocom never claimed the exclusive right to implement the Z-machine specification, and probably couldn't have made that claim even if they tried.

      Now, what I'd really like is to play is the original Zork. The one that the founders wrote for ITS [tuxedo.org] while students at MIT. No, not "Dungeon," that's an unauthorized port, with an incomplete game and flawed parser.

      • But not sueing people for writing virtual machines isn't coolness, it's just basic law.

        Sure, but that's never stopped companies from suing those who do such reverse engineering. Heck, look at Sony versus Bleem. I'm sad that it's gotten to the point that I thank companies for doing what they're supposed to do, but here we are anyway.

        • Hmm, I'm not sure, but I don't think the z-machine specification was ever a secret. Lawsuits over reverse-engineering usually stem from a EULA "promise" not to reverse engineer. But once the knowledge is out there, you can't really stop people from using it. I supposed they could have tried to patent the VM itself.
    • "Never attribute to malice what can be attributed to stupidity."

      This has all the markings of a simple misunderstanding on LucasArts' part, and not a malicious assault. Once an understanding is reached (that is: 1. ScummVM didn't steal anything, and 2. ScummVM causes people to buy more LucasArts games) the two sides will hopefully see the light -- provided they work towards the goal of understanding each other together, and don't turn this into an antagonistic battle.

      LucasArts and ScummVM stand to benefit from each other; ScummVM needs to work towards achieving an understanding with LucasArts. ScummVM's response looks like a good step in this direction.
  • by Rayonic ( 462789 ) on Wednesday June 26, 2002 @08:53AM (#3768714) Homepage Journal
    Sorry, Offtopic, but anyone else remember when Lucasarts games were this funny? [sourceforge.net] Heck, I don't think you can even put that third line of text in a game nowadays.

    (IIRC, what Elaine had asked Guybrush in that screenshot was something like "What have we learned from all of this?" at the end of the game.)
  • My take on this is that it's most likely just a misunderstanding on the behalf of LEC Legal. These people probably have to deal with "abandonware" sites on a daily basis, and reading their mail it seems that they believe that we are distributing the LucasArts SPU implementation under the (false) assumption that it is abandonware.

    Actually, from the legal perspective it seems a lot easier to just send out a lot of letters to all those that thinks they are infringing on proprietary art. What this does, is makes it easier for the legal team. This is because it shifts the burden of proof on the accused (in this case the ScummVM team) rather than on the company itself (in this case Lucasarts) to prove what they are doing is not illegal.

    Think of it this way. If you were paying lawyers to protect your intellectual property, would you rather them save money and not "deeply investigate" all claims when the same results could be accomplished by a cursory examination. If you are the big company of course you are going to take the cost effective route.

    Don't get me wrong, I believe that the ScummVM has legally reverse engineered the original SPU engine. And I'm very glad, I love playing old Lucasarts game's that I have, like Monkey Island [floppy disk version] under BSD.

    I would regret seeing such an interesting project shut down because of a misunderstanding.

  • So, they don't have any lawyers? They still could have tapped the community for someone to write a better response letter. They don't clearly articulate the benefits to LEC that their software provides and the part about reverse engineering almost makes it sound like, "we had that part done in countries where your laws don't apply." The 'responce' given isn't likely to convince a law firm that doesn't already understand the technology, and a law firm that understands the technology would not likely have sent the pleasant-though-it-may-be cease-and-desist request.
  • by meringuoid ( 568297 ) on Wednesday June 26, 2002 @09:05AM (#3768780)
    ... I've bought the DotT / Sam & Max 2 in 1 pack; it doesn't work, because the .exe files are so old and can't cope with modern hardware. LucasArts provide patches, which work, sort of...
    I've also bought the Monkey Island 1, 2 and 3 pack, and the result with 1 and 2 is the same. Doesn't work out of the box, works, sort of, once you get the patch. The patch at least gets the game running, but the sound is decidedly dodgy. I don't even want to think about what happens to WinXP users...

    But now there is ScummVM. All these games run better than they did in the first place, they run on machines and OSes that LucasArts never bothered with, and they run perfectly.

    What LucasArts should do with ScummVM is write the authors a great big thank-you letter and start bundling it with all their old games. There's no reason why they shouldn't. Trying to shut down a project that's doing for free what you should have done a long time ago is just plain silly.
  • LucasArts' lawyers won't stop here -- this was just a shot across the bow. When you bill by the hour, it's in your best interest to keep stirring the pot. The simple fact that their claim has no merit won't stop them from launching an expensive lawsuit, particularly when they can use the legal process to achieve their goal of killing the project.

    I doubt they'll make a distinction between submitting original LucasArts software and reverse-engineered code, despite the provisions for RE in US copyright law. It's easy to envision them invoking the DMCA and arguing that the SCUMM opcodes are copyrighted IP and that SCUMMvm is a circumvention device.

    I recall Nintendo and Sega using similar arguments to go after sites distributing console emulators.
  • Buggy Whip Manufacturers are lobbying for the right to slash tires and put sugar in gas tanks.
  • LucasArts is probably retaliating against Sourceforge for all those stupid "Star Wars"-ripoff ads ;-)
  • Since it is legal to implement a system that will run LucaArts programs in a virtual machine by just reverse engineering the programs,

    Why doesn't Linux just reverse engineer a couple of major MS programs and implement them in Linux (by reprogramming them). With the amount of support Linux has, this shouldn't be excessively hard.
  • If we learned how to spell and use grammar properly. There are 4 heinous spelling and grammatical errors in the first 2 paragraphs alone:

    We appretiate your concerns expressed in the e-mail below regarding protecting the intellectual intellectual property of LucasArts 'SPU'(tm) engine - (please note that we do not believe this engine was never called 'SCUMM' inside of LucasArts itself, check with your programmers). ScummVM is NOT the SPU engine as used internally by LEC. ScummVM is a valid clone of the SPU engine, designed to facitiate the playing of LucasArts adventures on modern machines and operating systems. ScummVM allows the data from LEC adventures to be played on many platforms (Intel, PocketPC, etc) and operating systems (Linux, Windows 2000, etc) which qare not supported by your own SPU(tm) engine.

    How hard is it to proofread a reply to an official legal request before clicking the "send" button? Remember that this reply could easily show up in court, where the judge could (even subconciously) use your mispellings and grammatical mistakes to bias the case against you. Same goes with CmdrTaco and Hemos and their constant misuse of "then" vs. "than" and "their" vs. "they're". You're supposed to be professional journalists, for crying out loud! Professional journalists have EDITORS!

  • Of course if those Empire lawyers get a look at Source Forge's web ads, SF could have lots more problems than hosting ScummVM! :-)
  • by raygundan ( 16760 ) on Wednesday June 26, 2002 @09:58AM (#3769360) Homepage
    I heard about SCUMMVM (and PocketScumm!) a month or so ago, and used it to play my old copy of Monkey Island. I had so much fun with it, that I bought Day of the Tentacle, Indiana Jones and the Fate of Atlantis, and Sam & Max Hit the Road from LucasArts. I'm playing through IJFOA on my PocketPC at the moment. I will be buying The Dig and Full Throttle as soon as they're supported fully by SCUMMVM.

    I hope that LucasArts takes a step back and realizes the three most important things here:

    1. You need the original games to play scummvm.
    2. Scummvm lets people play lucasarts games on platforms that aren't supported by the original SCUMM .exes, which means that people like me will buy games from lucasarts to use with scummvm!
    3. Scummvm was reverse engineered, and does not infringe on the original SCUMM engine.

    You would think LucasArts would *like* more sales, freely implemented support for new platforms and happy customers. I really hope this is a genuine mistake.
  • I am sure they understand what this software actually does. They probably want to stop it because they want to re-release the software updated to run on todays OS and if someone makes something that would put a dent in those sales they will do anything to stop it.
    • Good theory.


      LucasArts has announced Full Throttle 2. I think they should encourage anything that will let them put Full Throttle 1 (and have any expectation of it working!) on that CD to distribute with the new game, but they may not agree.


      -magic

  • I'd never even heard of this before seeing it posted on slashdot; ironically I spent an afternoon not too long ago rebuilding my 486 for the very purpose of playing these games (fast cpu + win2k + pci soundcard == no DOS games :( ).

    This is absolutely amazing.. the setup is a bit of a bitch to figure out (their readme is a bit obtuse), but once configured, the games run (as far as I can tell) flawlessly. Taking into consideration the much better MIDI support on my SBLive! card (the intro tune for Sam N Max is incredible) and the antialiasing, the games look as good as anything 2D I'd expect.

    Even better is the ability to run them off the harddrive (back in the day my whopping 540MB woulda been filled with just Sam and DOTT). No more swapping CD's!

  • I bought these games a long time ago for the Macintosh. You *cannot* run them under Mac OS X, even under Classic because Classic requries virtual memory to be on and the games do NOT play well with Classic's virtual memory.

    So what this allows is for me to play these games on the same Macintosh I bought them for (A G3/266) without having to reboot my machine and kill my web server and other stuff I have running under Mac OS X.
  • The old LucasArts games no longer make money on PCs - they already were bundled and rebundled years ago, ad nauseam.

    However, they might make money on handheld machines. Therefore, LucasArts would prefer their old games to be unplayable on modern PCs, so that they will appear fresh and exclusive when they are released for handhelds.

    Do you believe in death after life?

    • D'oh! Unfortunately for them (if this is what they're really thinking), ScummVM has already been ported to the PocketPC. And I love it, and have already purchased 3 new games for it directly from LucasArts' online store.

      http://arisme.free.fr/PocketScumm/

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