

NeverWinter Nights Dedicated Linux Server Released 216
Ivan writes: "Bioware has released a dedicated Linux server for NeverWinter Nights. It requires a Windows install to use, but it definitely shows that they care about Linux users and are making progress towards the Linux client."
NWN questions? (Score:1, Redundant)
Still, I'm glad that Bioware is doing stuff on Linux. Even if it's only a release of a server on it, I'm happy. The way it looks, the developers are looking at Linux directly. The halfway house Loki did'nt have a business model. They regurgitate games to linux after a
These guys are doing it right.
By the way (very offtopic), but check out the First post. It's an ascii rendetion of goatse man. I saw it by looking at the first posters of this story. He was the only one. I guess I thought it was funny (like we havent been tricked into that link before
it requires a windows installation because (Score:5, Informative)
4. Transfer the following files from your Windows installation to a directory in Linux:
Required Files:
data/*
override/*
chitin.key
dialog.tl
Recommended Files:
nwm/* - Official campaign modules
modules/* - User modules
hak/* - Hak paks
patch/* - Updated files
nwnplayer.ini - User settings
So once you get these files, someone make a tar of them and keep them for peeps to use and mention the configuration of the windows thing (like what kind of install was used) and there you go - you dont need windows no more
Re:it requires a windows installation because (Score:1, Insightful)
Re:it requires a windows installation because (Score:5, Informative)
The problem however, is that CHITIN.KEY -- Assuming that of course IS the Keyfile. You see, every copy of Neverwinter Nights has a unique Key associated with the user who registered at Bioware for multiplayer gaming.
I sure as heck wouldn't want to be the person whose key is tagged as "pirated", since I paid enough for this game I'd actually like to play it.
Oh, and since I fully intend to host a dedicated server running the MUD-LIKE opened-ended module I'm writing, I'd also like to have my friends to be able to actually log into my server and play.
Assuming the Linux people play fair and don't take Bioware's generosity as an opprotunity to "stick it to the man", I think the Linux client is an absolutely awesome thing. Unfortunately, I fully expect warezed copies of NWN to ruin things for a whole lot of people.
Re:it requires a windows installation because (Score:3, Informative)
Lucky for you, I know a thing or two about how both the Aurora engine and the Infinity engine work (the key/bif format is the same for both). Worry not, young warrior, CHITIN.KEY is not a key file. It's a hash index for all the resources used in the game (look up a specific resource in the key file and it'll tell you which
Re:it requires a windows installation because (Score:2, Interesting)
Re:it requires a windows installation because (Score:1)
Gee thanks. That's all we need. They haven't even released the client for Linux yet, and already you're telling people how to rip them off. How many companies do you think are going to waste time developing games for Linux if that's the attitude of the Linux gaming community?
For the record, I want this game, and I'm going to buy it; and I would probably buy it even if I didn't want it, because anyone who's prepared to ship a commercial game for Linux needs to be rewarded. Financially.
Re:it requires a windows installation because (Score:1)
I've got no Windows boxes at home, so unless I get the necessary files from somebody else, I've got zip chance of getting the server installed.
I bet the client requires the same procedure as well...
Re:it requires a windows installation because (Score:4, Interesting)
For those who love to comment without knowing WTF they're talking about:
I have the game, and am running it on Winsucks ONLY because I want to play it more than I want to wait for the Linux client. I will convert to 100% Linux when the client is out.
In the mean time, I have been following the forums and keeping up to date as much as possible on what's up. My take is that it requires a Windows installation because it is in sync with the latest Windows patch, 1.19. In order to get the patch, you must update the game online, and in order to do that, you must have a client. There is no Linux client, so the ONLY way to update is via Winsucks.
So, you update the Winsucks version, copy the necessary files to Linux, install the Linux server, run the check program (fixinstall), and you're all set.
Many people have purchased the game because it supports Linux. There has been a LONG thread in the NWN forums, and given that only about 1 out of 1000 people will actually take part in an online discussion, statistics say that Bioware stands to make (and has made) a load of $$ from Linux gamers like me.
I now have the server installed and running, and I can connect to it from my Winsucks box. Once I get the Linux client, I will be using the Linux version exclusively. I just hope the toolset will be ported to Linux as well (I've heard it's supposed to be) so that I will have no need for Winsucks NWN at all (the damn thing is unstable as hell on Winsucsk, like everything else I have is.)
For those saying that someone should tar up the game after installing on Linux:
I say you need to be flogged and your Linux privledges removed. Linux needs more game companies like Bioware/Atari/Infogames supporting it, but if this is the attitude of Linux users, than it serves us right if we never get another game for Linux ever again. Oh, and please refrain from D/L my game engine. Though it is GPL, I shudder at the thought of you (and you know who you are) tainting it with your electronic touch.
PGA (AKA Rohan)
Re:it requires a windows installation because (Score:2)
Re:it requires a windows installation because (Score:2)
Er, those are the instructions from Bioware's own readme for the Linux server. Doing this is required for getting the Linux server going. Only the server is out, not the client, and the server does not require a CD key or a separately purchased copy. One assumes that, like Valve and Id, Bioware realizes that having a lot of free Linux servers out there is good for the paying clients on Windows, Macintosh, and Linux.
So relax already.
Re:NWN questions? (Score:1)
Heh, I bet you're the one who made that first post...
Re:NWN questions? (Score:1)
I assume you are simplly a troll. But since someone might take you seriously I'll answer anyway to counter the FUD
Windows as an OS is designed to make things easy for the user, linux is not. Linux is about giving you power and control of your system. With power and control comes resposibility, you have to know what you are doing first
So I called a friend who knows a small amount about Linux
You should have had your friend visit you and help you with the installation. It's always a good idea to have someone help you the first time you try something completely new. I bet it wasn't completely problem free the first time you installed windows
He told me that I would have to manually modify the MBR and also re-sys the Windows Disk. After 2 hours of coarse language, digging the bios of the machine and going over the disks with scandisk and fdisk, I finally got Windows 98 up again
If you had any idea about what you were doing that shouldn't have taken more than about 10 minutes. Again if you don't have a clue about how to restore a windows installation you shouldn't have attempted to install linux next to it.
Before this, I was a neutral in the Linux vs. Microsoft debate. Now I am 100% pro-microsoft and dead-set against Linux
So using the same argument: Since I'm not good enough a driver to drive a Formula 1 race car that must mean F1 cars suck?
I doubt that I will ever touch it again with a 10 meter barge pole!
Well if you usead a 10 meter barge pole this time it might explain some of your problems :)
Grammar aside, that's probably a good idea, until you learn a little more about how computers work you should stick to windows, at least if it suits your needs. If you ever try again I recommend having a friend (that knows linux) help you set it up the first time, you might also consider buying a book since tutorials often isn't quite enough, and the howtos tend to assume you already know a great deal about linux
Windows install? (Score:2)
Oh well at least this is here!!!!
Next up, client!
Fuzzle
Re:Windows install? (Score:2)
StarTux
Re:Windows install? (Score:2)
The big news remains that no Linux client is available, so anyone running a server will have very little they can do with it if they don't have a Windows box to create modules on.
Re:Windows install? (Score:2)
http://nwwine.beergeek.net/
Its being worked on through Wine.
StarTux
Proves they care? (Score:5, Insightful)
Now don't get me wrong, I'm not saying Bioware doesn't care about the Linux community or isn't moving forward on a Linux client. But let's be honest here. They're releasing a Linux client for themselves and their windows players. I am, however, very thankful to rate second. That is infinately more attention then most game companies give us.
Re:Proves they care? (Score:2)
Wait a minute, that doesn't make any sense. I agree with what you said about HL, of course, but the fact that they're releasing a client completely disproves your point. If they only wanted more people hosting they would never bother to port the client, which is a MUCH bigger project than porting the daemon. What more could they possibly do?
Linux on the desktop (Score:1)
Re:Linux on the desktop (Score:1)
RED HAT: Where do you not want to crash today?
Sorta like the new Apple commercials. Very good advertising on their part, Linux can do the same.
Re:Linux on the desktop (Score:2, Insightful)
As general interest in Linux grows, so does its threat to MS' user base, and MS doesnt like threats.
Re:Linux on the desktop (Score:2, Insightful)
Some random thoughts on Linux Neverwinternights (Score:2, Insightful)
They dont list the requirements. I have a old machine that could run nwn but it would be slow. I wonder what the requirements for a server would be. Dont imagine it to be that high but no clue. will have to try it anyways.
Also instead of doing a full install on the machine(HD is too small for win +nwn +linux +linux nwn) I think I will burn those directories to a CD so if I have to wipe and reinstall the linux multipule times or decide to play with it on different linux machines it would be quicker to do.
Though I wonder if running a dedicated linux server will take up your CD key? If I have the server up could I then connect to it with my other machine even though both will be installed off the same CD key. Either way this should be fun.
Re:Some random thoughts on Linux Neverwinternights (Score:2, Informative)
Re:Some random thoughts on Linux Neverwinternights (Score:1)
Now to try and see if it will run on my K6/2 350 64m RAM 2g HD:-)
Re:Some random thoughts on Linux Neverwinternights (Score:2)
No it wont. The CD key isn't required to run the server.. just the client.
If your server has a copy of Windows installed... (Score:1)
Now, simply symlink those files from the Windows partition to the Linux partition. The only problem I forsee is that the "fix" file could "corrupt" your Windows version of NWN.
It is worth a go...
Anyway, I used to use that process for QuakeIII Maps, Skins and some mods. It worked great and saved me an additional GIG of hard drive space, I am into collecting maps, skins and mods...
Hope that helps...
-.-
Re:Some random thoughts on Linux Neverwinternights (Score:2)
That is a good question, since they didn't seem to post any requirements at all for the game. The Linux server runs great for me on my Red Hat 7.2 machine.
I'm not sure if they are assuming you have a 2.4 kernel installed or not. I guess we'll see over the coming days how it runs on a variety of systems.
As far as the server hardware requirements, that is also iffy. As far as I can tell from the posts on Bioware's site, the main resource hit will be in the RAM department, because the game needs to keep areas open and scripts running. I would assume that you'd probably want at least 128 megs.
needs a windows install... (Score:4, Insightful)
The windows cd would still be required (as it should be) - I'm not trying to circumvent that at all - I just wonmder what's involved in unpacking the files from cd and "installing" (copying) to disk...
I only ask because I don't have windows installed anywhere in my home or business.
Another option would be winex...
Re:needs a windows install... (Score:1)
#!/bin/bash
cp
done.
Re:needs a windows install... (Score:1)
now... I don't know what your /mnt/win_c is mounted to but I guess it's your Windows partition. But I do not own a Windows license and do not have a Windows partition. What am I to do?
Re:needs a windows install... (Score:2)
Re:needs a windows install... (Score:2)
Has anyone tried this?
Re:needs a windows install... (Score:1)
Re:needs a windows install... (Score:1)
Maybe I'm missing something, but why should the Windows CD be required to install a dedicated Linux server? You seem to be understanding and justify that. There's no reason they can't do the same thing Valve does with Half-Life and release a dedicated Linux tarball of the server and all the files it needs to run. You don't even need to own Half-Life to run a dedicated server. Maybe you want to setup one for your friends and you don't have Windows and don't care about even buying the game?
Re:needs a windows install... (Score:1)
Re:needs a windows install... (Score:2)
Heh Heh, I installed NN for windows, yet the darn thing wouldn't work at all--it installed fine, but when I went to play the game, the logo would appear, and then I would get kicked back to Windows. I tried everything to get it to work, hours later I finally installed the no-CD crack, and now it works perfectly (though I haven't tried to play online, maybe now I'm totally screwed as far as that goes.)
So I guess I'll have to wait until someone cracks the Linux version to play under Linux ;).
Re:needs a windows install... (Score:2)
I disagree with this. Making it mandatory that the CD be in the drive while you play is the stupidest form of copy protection there is. This is a perfect example of screwing over the majority of customers just to stop a few incompetent people from copying a CD. Anyone with any brains at all can download a crack from any number of sites to remove the CD check. I do it all the time with games that I have paid for.
I've copied plenty of games and given those copies to my friends in the past. In my experience the only thing that has kept me from doing that is when the game ships with a CD key that you need to play online. I'm not going to give someone my cdkey and then run the risk of not being able to play whenever I want to.
Re:needs a windows install... (Score:2)
Is this what the client install will be like?! (Score:1, Funny)
It'll be like:
To install the Linux NWN client:
1. install NWN in windows (do'h)
2. transfer files from windows computer to linux box
3. delete windows partition you just created soley to install NWN on a real operating system.
4. curse at BioWare until game starts...then, you will thank them!
Re:Is this what the client install will be like?! (Score:2)
with machine running win(have two machines)
instll NWN and update.
burn select directories to CD
walk Cd over to linux machine.
copy files and add linux update.
run.
Keeping the files on CD will also make it easy on myself if the HD was to fail on the linux box(old drive) or if I choose to wipe and reinstll a different distro.
Re:Is this what the client install will be like?! (Score:1)
Since I'm a poor schmuck I hope that:
1. install NWN in WINE
will work...
Re:Is this what the client install will be like?! (Score:1)
1. install NWN in WINE
will work...
It doesn't.
/Janne
Re:Is this what the client install will be like?! (Score:2)
Re:Is this what the client install will be like?! (Score:2)
Buy Windows.
Backup data.
Repartition your disk(s).
Install Windows.
Repair damage Windows did to boot sector.
Your list
Repartition disks to preferred scheme.
Post Windows on EBay.
java nwn client (Score:1, Informative)
Re:java nwn client (Score:1, Insightful)
Not a client for NWN, tho... (Score:2)
argh site. (Score:1)
And if the site of the game were to be readable with Mozilla instead of giving a black screen...
That would really show their care for Linux users.
Oh heck, perhaps more initiatives like http://www.openstandaarden.be might move the site developers in the right direction (instead of IE only sites).
Re:argh site. (Score:1)
Re:argh site. (Score:1)
The site can be very slow at times, especially the forums.
Very good news. (Score:1, Interesting)
Dumb questions... (Score:1)
Not too sound too much like a naysayer, but...
1. How much progress can they be making if they can't distribute a proper Linux install? I know deployment is tricky, but come on, that really sounds like a hack job.
2. How do we know that the Linux server thing wasn't a plan all along? They might have just seen all the Linux servers for CounterStrike et al. and thought it was a smart idea. Linux is a great server OS, and while I do think it's also a legitimate gaming OS myself (no, seriously!), it's not exactly a trivial matter to port over a 3D game from Windows to a non-DirectX system, so all their talk might still be just talk...
Sorry, ever since the downfall of Loki I've taken an I'll-believe-it-when-I-see-it attitude to companies professing intentions for Linux.
(That's probably only one step removed from trolling, heh.)
What linux gaming needs (Score:1)
Re:Dumb questions... (Score:1)
Re:Dumb questions... (Score:1)
Since you can't run a client (yet) without windows they can safely assume that most people that will be running servers right now will have access to a windows machine. They could probably make a program/script to extract the files from the CD, but if that takes time then I believe they have done the right thing. Once a linux client is available they should have an installer for the client and the server that doesn't require windows though, but right now this solution is better than making people wait longer for the server
Serious Question -- (Score:2)
I'm very seriously considering hosting a dedicated server on my BSD box...
...
My question is, does anybody know if FreeBSD's Linux Compatibility will actually run the NWN Dedicated Server?
If nobody can tell me, I'm sure I'll find out here shortly.
...
Re:Serious Question -- (Score:2)
man brandelf
probably something like:
brandelf -t linux
linux_enable="YES" for rc.conf
Re:Serious Question -- (Score:2)
I would imagine the error would be something different than "No such file or directory" which is a standard error if it truly wasn't working.
Re:Serious Question -- (Score:2)
Re:Serious Question -- (Score:2)
Re:Serious Question -- (Score:2)
Installing through WINE (Score:1)
I'm compiling wine-20020605 (upgrade from wine-20020228, which failed to run the installer) to get the danged files off the CDs. If all else fails I'll install on a Windows box at work and just burn the directories the server needs to my own set of CDs
Dedicated? Linux? Are they REALLY sure? (Score:1)
Wait... Dedicated Linux... but... well... Windows install... oooh.... Funny...
For a few files more. (Score:3, Insightful)
Why can't they make these available as another download or even part of the Linux download?
Re:For a few files more. (Score:1)
Re:For a few files more. (Score:2)
On a very simple level, [almost] anyone who's planning on running a server should have easier access to the installed Windows files than they do to Bioware's FTP servers. The server itself doesn't let you do anything other than allow players to play the game on their clients. If you don't have the game, there's almost no reason, beyond staggering generosity, to tie up around a lot of bandwidth for a 64 player server that you can't use, can't charge for and, as you don't play, you probably don't understand the subtleties of configuring anyway.
Sure, there're a few cases you can come up with, like you want to install the server at work and play at home (I miss the dotcom days), but by and large, it just doesn't justify the cost to Bioware of providing a hundreds of megs/copy FTP server when 99% of their users are fine without it.
It's an interesting concept to look at: Is the relative scarcity of Linux games because there aren't enough Linux would-be-gamers, or is it more to do with Linux would-be-gamers believing that everything should be free-as-in-beer and therefore a hell of a lot more hassle to sell to than nice Windows using sheep?
Buy this, y'all (Score:2)
Re:Buy this, y'all (Score:2)
Concerns about neverwinternight: (Score:3, Insightful)
It is not.
2/ suddenly you need windows installed to install linux things.
I don't have that.
3/ the eula:
I've read it and section 5 wich grants infogrammes rights to publish MY work without MY concent is illegal in MY country which happens to be Infogramme's country too.
you hereby grant back to Infogrames and BioWare an irrevocable royalty-free right to use and distribute such Variations by any means, and to make such modifications thereto as Infogrames and/or BioWare deem are necessary to package, combine, and otherwise distribute such Variations.
This starts to smell bad.
Re:Concerns about neverwinternight: (Score:5, Informative)
Re:Concerns about neverwinternight: (Score:3, Informative)
Here is the link for the new eula [bioware.com] from bioware site.
Extract:
We have tried to address your concerns and here is the new EULA.
.......
5. Infogrames' and BioWare's Use of Variations. If you Distribute, or permit others to Distribute, your Variations, you hereby grant back to Infogrames and BioWare an irrevocable royalty-free right to use and distribute such Variations by any means.
And this is still illegal in my country where the original work of an author is protected and his rights in court are "souverain". Which means that if someone distribute any original work of an author without his written concent in a legal contract, his work is still his and a contract and repairs have to be done and paid that must be the most favorable possible to the author.
And this country is still infogramme's country.
On the other hand Infogramme is famous for having acquired a lot of works at incredible low rates wich then made incredible sales. Try to find what the author of "alone in the dark" say about his cooperation with them. His name is Frédérick Raynal.
(in french it's here [brefonline.com].)
Re:Concerns about neverwinternight: (Score:2)
I don't have that.
If there is currently no Linux client, you're going to have to have a windows computer with NWN installed to play the game, so unless your sole purpose in life is to host others' NWN games, you're likely to have it installed yourself, making copying files not such a big deal.
My question to you is this: Why are you interested in hosting a server for a game you can't (yet) play?
Re:Concerns about neverwinternight: (Score:2)
It is not."
They said they planned to have all three included in one box, plans unfortuantly can and do change. At least the Windows users got to beta test it for us.
"2/ suddenly you need windows installed to install linux things.
I don't have that."
Yeah, but the client once out will extract those files, if not I am sure that Tuxgames will make an installer for it themselves that requires no damn Windows.
"3/ the eula:
I've read it and section 5 wich grants infogrammes rights to publish MY work without MY concent is illegal in MY country which happens to be Infogramme's country too.
you hereby grant back to Infogrames and BioWare an irrevocable royalty-free right to use and distribute such Variations by any means, and to make such modifications thereto as Infogrames and/or BioWare deem are necessary to package, combine, and otherwise distribute such Variations. "
Someone already pointed out that this changed...
StarTux
Re:Concerns about neverwinternight: (Score:2)
What is really annoying to me is that it is a french company that goes in that direction, that is against everything our society has been evolving toward.
To be honest I will have to check the french version of the eula to see if they have kept those parts.
My experience with the NWN Linux server (Score:1)
[nwnd@despair nwn]$
Neverwinter Nights Server
Build:6722
Copyright BioWare Corp 1998-2002
Server: Loading...
Server: Running...
Server: Loading module "Chapter1"..Segmentation fault (core dumped)
This is on a "stock" RedHat 7.3 machine. The strace shows that it IS loading something from the "Chapter1" module file, but then gets killed. Don't ask me why, I'm not a coder. I can't post the strace output because
Re:My experience with the NWN Linux server (Score:1, Interesting)
Could be the 1.19 fixed an issue for the linux server as well since the release of the linux server follows on it's heels. I saw on their site forums reference to a manual patch d/l and apply process so that's worth a search if you can't use autoupdate under Windows.
Despite the misteps this is a good thing for Linux.
Re:My experience with the NWN Linux server (Score:1)
As the strace shows, nwserver _can_ get inside the Chapter1 module file, it even lists read() accesses with several names of waypoints, persons and equipment from inside the module. The problem isn't with the patch, I think
Re:My experience with the NWN Linux server (Score:2)
I guess I'd check to see if anything was missed.
You forgot to run the "fixinstall" script (Score:3, Informative)
So...Run fixinstall, and THEN nwserver.
also (Score:2)
When I tried to restart I got an ASSERT error
the server makes a few
can't tell you which ones, I dumped the whole directory and strated from scratch before I noticed
This is good news (Score:1)
Operating Systems (Score:5, Insightful)
OSes and Porting (Score:1)
Windows - Late, but available
Linux - Later, but getting available
MacOS - Handed to MacSoft to finish, even Later.
BeOS - Not gonna happen.
What I find the most funny part of all this is that by handing the Mac version to MacSoft, Bioware essentially just handed over tens of millions of dollars of profit over to them as well (Since MacSoft won't port if they can't make money off of it).
I see complaining about this type of practice: leaving ports to other companies that release it later. To be honest, this is how the Mac gaming market has become over the past 5 years as formerly Mac-centric game makers have gotten eaten up by PC-centric companies like the Maxis -> EA sellout (and EA used to have a good Mac dept too) and the Bungie -> MS sellout. Loki wasn't the greatest, BUT a business model around porting games to other OSes can be very profitable. MacSoft, Aspyr, Westlake, OmniGroup and others have made a decent living from doing this, as well as doing some decent-quality ports. (OmniGroup ported Oni to OS X, in Obj-C, releasing the update for free online simply because the Carbon version was buggy under OS X... that takes some guts)
Outsourcing ports like this isn't a bad thing (although it prevents the one-box idea), since I would more rather see more porting to Linux/Mac happening. If the company that makes the game says no internally, they might be willing to say yes to another company. If that company starts saying yes to other companies, then more games will reach your hands if you prefer to use Linux/MacOS
Re:OSes and Porting (Score:1)
WOoooohhhooooo!! (Score:1)
I have been waiting for this!
Thanks, Bioware! Now get that client out!
Derek
Why you need Windows to install Linux Server (Score:4, Insightful)
I know that despite the release of the server, some people are still upset with Bioware about the delayed Linux support and/or the EULA. I'd just like to point out that this is still a significant step for Linux gaming. That a Linux client was even considered from the start is significant. Bioware has been incredibly open with this game. The toolset is amazing. You can even open up Bioware's own modules to see how they wrote the NWN chapters shipped with the game. The situation is not perfect, but I have to give Bioware more credit than many other gaming companies.
Re:Why you need Windows to install Linux Server (Score:2)
It's a simultaneous release, check here [bioware.com].
My NWN Lniux Server is running (Score:2)
There are hints of a remote admin utility in the works. Specifically, one of the configuration options is for a remote admin password. Unfortunately, no hints on when this tool will be available. Since my server is headless, I am using "screens" to be able to reconnect to the NWN server interactive mode at will. This solves the problem of my client box not running 24/7 like the server. My wife hates my client box, big ass volcano 7 fan which is rather noisy and right next to our bed. The server is nice and quiet and tucked away in a closet.
Only one major problem really remains. My router, smc 7004abr, doesn't have a good way to redirect a large block of ports. I tried using its "special application" port settings, but that didn't seem to work. Forwarding by specific ports is very limited on the number it can handle.
Re:Wanna bet? (Score:5, Informative)
Re:Wanna bet? (Score:1)
Return to Castle Wolfenstein was the same way. It required a Windows install to copy over the files for the Linux client. Of course, it runs much better under Linux
I won't buy NWN until the Linux client has been out for a while.
Re:browsers (Score:3, Informative)
Re:browsers (Score:2)
I hope you aren't talking about Netscape 4.x on Linux when you write "Netscape".
Re:WARNING! Trust your server admin! (Score:4, Informative)
Every key has a public part and a private part. Admins can see the public part of the key. This is so the admin can ban a specific key tied to a specific player
Re:WARNING! Trust your server admin! (Score:1)
1) the server doesnt require key.
2) the server admin can see the players key.
Can he? Where was that? I'm not doubting you, I'm just curious if you read that somewhere, or if you're assuming that...
-chris
Re:WARNING! Trust your server admin! (Score:1)
It's probably because they though the ability to ban by CD-KEY was good. I think it was "clientinfo" that states the CD KEY. That's what the readme states.
Havent tested it myself so they might leave out parts of the cd key while still being unique
Who knows. =)
Re:WARNING! Trust your server admin! (Score:2)
Banning by CD key IS a good idea for the most part, except that there is always the problem of someone banning a stolen CD key... and blocking the legitimate owner of that key.
Re:OS X Version? (Score:2)
Re:Tuxgames (Score:3, Informative)
a ) Most people who order from us are not interested in the Windows client, so shipping twice is just a waste of money for us (we will have to eat the cost of a second shipping, and that is not a negligable cost based on how many copies we have sold).
b ) We have news that there is a possibility of an actual Linux release - instead of a downloadable addon to the Windows version. If this happens, then the Windows version WILL NOT WORK for Linux.
However, if one of our customers wishes for us to ship the Windows version, we will do so anyway, on the condition they understand that the game they receive may never work under Linux if a dedicated Linux version IS released.