Quake For the Blind 226
Kirby-meister writes: "An interesting article on The Boston Globe talks of a company, ZForm, which has modified Quake for the visually-impaired. The article also goes into an interesting discussion on how visual our world is becoming, possibly leaving the visually-disabled behind the technological advances."
What I am hoping for.... (Score:1)
Re:What I am hoping for.... (Score:2)
Re:What I am hoping for.... (Score:3, Funny)
And then bitched about the instability of the game on irc.
screen shot (Score:5, Funny)
Re:screen shot (Score:1)
Re:screen shot (Score:2)
Re:screen shot (Score:1)
Whats next? (Score:4, Funny)
The deaf listening to MP3s (Score:2)
Re:Whats next? (Score:5, Informative)
Re:Whats next? (Score:2, Funny)
Gives all new meaning to the phrase, "This song bites". Guess he just had odd music tastes.
Re:Whats next? (Score:1)
Re:Whats next? (Score:2)
Re:Whats next? (Score:1)
and she can actually tell by the vibrations when i play guitar what style i'm playing, and if on a certain day if i suck or am playing well...
Re:Whats next? (Score:3, Funny)
Re:Whats next? (Score:3, Funny)
Some assistance... (Score:1)
Simple Idea... (Score:1)
Now, my question. How are they gonna aim? They're going to NEED some type of aim-bot script. You KNOW how players feel about those...
Re: (Score:2)
Useful for everyone? (Score:4, Insightful)
I see competitive players using Quake mods that provide this functionality in addition to normal visual and audio assistance.
Re:Useful for everyone? (Score:5, Interesting)
Re:Useful for everyone? (Score:1)
Hm, maybe that's why I'm so terrible. Or at least, that gives me an excuse to whine to myself when I get fragged.
Re:Useful for everyone? (Score:2)
Re:Useful for everyone? (Score:2)
If this comes to pass i see... (Score:2, Funny)
Quake for the Stupid (Score:2)
A good thing for office worker... (Score:3, Funny)
At work, too? (Score:1, Funny)
So does this mean that I could be sitting at my desk with {insert religiously-favored-editor-of-choice here} and an audio player onscreen, apparently looking at a couple hundred lines of code and listening to music, but actually playing Quake?
Now that's a product with potential!
(Posting AC because, well, I'm at work)
Well, it's hardly surprising... (Score:5, Insightful)
Well, what about the industrial revolution? My guess is that the rise of heavy machinery and high speed transportation probably made it more difficult for the blind.
My theory (though it's hardly original) is that the digital world is on course to mimic the real world in as many ways as possible. One day, having a poor sense of smell could be a serious liability in FPS games.
I certainly have sympathy for the blind -- I'm color blind myself, and routinely get myself killed in FPS and other games where "good" things are green and "bad" things are red, but both colors have the same saturation and luminosity as bad things.
I commend those doing what they can to make the digital world more inclusive, but the fact of the matter is that, in realistic digital environments, those with sensory limitations are going to have an increasingly hard time.
Cheers
-b
Re:Well, it's hardly surprising... (Score:1)
Colour problems. (Score:4, Informative)
If your graphics card software gives you separate gamma-correction control over each colour component, you could tweak it so that one was much darker than the other, and stop accidentally TKing
All current graphics cards can do this easily (the 8-bit palette table is used as the gamma table in higher modes), but whether you can get at it is another matter.
Re:Colour problems. (Score:1)
Thanks!
-b
Re:Well, it's hardly surprising... (Score:2, Informative)
I disagree that "in realistic digital environments, those with sensory limitations are going to have an increasingly hard time." You'll have a harder time excelling in games that require split-second decisions after processing audio and visual (and maybe eventually olfactory and tactile) input.
But I think most games won't require you to have 20/20 vision, lightning-fast reflexes, perfect hearing, a keen sense of smell, and six fingers on each hand to have fun. There will probably always be games for hard-core gamers that are incredibly difficult for most of us mortals to play, but as more and more people play online games I predict they'll become less important over time.
But in general, the richer the sensory environment, the EASIER it is for everybody to interact. Especially when you throw a tera-hertz CPU into the loop. Hard of hearing? No problem, run speech recognition in real time to translate everything into text for you. Blind? That's ok, run an AI guide dog to help you find your way...
The current crop of MMORPG's (EverQuest, Dark Age of Camelot, etc) could be completely accessible to blind folks reasonably easily. Personally, I think it would be pretty fun to play a blind, but powerful, wizard, who used his magic and other senses to detect and defeat his foes.
Re:Well, it's hardly surprising... (Score:2)
I think that the whole argument is backwards to be honest.
Phil
Tactile Quake (Score:2, Interesting)
The blind (Score:5, Insightful)
If anything, new technologies allow the blind more freedom and ability than ever before. There's always hope that one day technology will advance enough that no one will have to be blind.
And, I know some of this from experience. I'm still blind in one eye, but being able to have a lens implant in the other has allowed me to do things such as drive, and read without super thick glasses.
we don't make it. (Score:1)
People with visual problems (nearsighted/nearblind/blind) are just that. People with problems.
It is/should be everyone's interest to make things easier for them.
BUT NOT WITH QUAKE DAMMIT.
(ok, i foresee that if 3D computer graphics help the visualy impaired, we could adapt it for real-life 3D rendered scenes...)
I would like to play it for myself (Score:2)
It also can save electricity by turning your monitor off. And it saves on eye strain.
Sounds like fun (no pun intended?) (Score:2, Funny)
Not that bad I guess (Score:2)
As for helping the blind, I still don't see how this will help them compete with sighted(is that the word?) people on a level playing field. Unless they have aiming scripts, shooting will be harder. And if someone sneezes, or a fan kicks on, they may miss hearing an important turn. This will in noway make them some kind of cyber-DareDevil, but it is a good start.
Re:Not that bad I guess (Score:2)
That might actually be interesting - cyber marco-polo....
Re:Not that bad I guess (Score:4, Interesting)
good news for Linux? (Score:1)
It's a short jump to the realization that anything that might attract blind people to computers will disproportionally favor Linux (e.g., 1 in 10 blind computer users might choose Linux versus 1 in 100 for the population as a whole). I think we'll see a subtle boom in Linux market share.
If the big Linux corps take note of the effects of this, maybe we will start to see some real Windows-killing features. I'm keeping my fingers crossed for DVD support, but I know plenty of people holding out for printing and compatibility with mp3 players. Also, a KDE theme that doesn't make people wish they were blind would be much appreciated. Go Linux! Once again, Open Source prevails!
Re:good news for Linux? (Score:1)
Sound Cards (Score:2, Funny)
Theoretically... (Score:2)
Re:Theoretically... (Score:1)
One problem with Quake is that it's rather limited visually. I don't mean in graphic detail, but in field of view. Your eyes can see roughly 180 degrees, but the game has it zoomed in at 90. I'm seriously interested in using a 3-monitor setup so I could get peripheral vision, but I'd happily try the sound enhanced version first.
Think there'll be a mod so you can get the sound and the visuals?
television for the blind? (Score:2, Insightful)
''Over the last five years,'' Chong said, ''we have become increasingly concerned that the rising use of digital media will leave out the blind.''
You have got to be kidding me. They are unhappy at how visual tele vision is?
Geez, what next, the "hearing imared" will complain that radio is too focused on sound?
I'm all for making things less hard for handicaped, but this is beyond ridiculous.
PS Anyone feeling the need to attack me with a barrage of politically correct nonsense à la "handy-capaple" should just punch temselves in the face right now, thanks.
Re:television for the blind? (Score:1, Troll)
P.S. No "handy-'capaple'" political correctness used in this post. :p
Re:television for the blind? (Score:2, Insightful)
While I agree some effort does need to be put in to making things equal for everyone, in real life, its not always possible, so you have to live with it, and say "Thank god im not Ginger!"
And while we're at it... (Score:2)
Re:And while we're at it... (Score:2)
- Robin
Re:television for the blind? (Score:2)
As a result, isn't it important to keep in mind the 10 million people who can only receive part of the information shared? While a talking head goes over the weather forecast, 30 items scroll by on the bottom of the screen. Now, the proper argument is that it's hard enough for the seeing to take all that in, let alone accomodating the blind, but it really could be as easy as incorporating ticker data into a subset of the current closed captioning system. You would just need a TV that could either transfer caption data to a screen reader-type device or a TV with included speech synthesis capabilities.
Talking head data would be covered in standard CC and ticker data in the subset. I don't know what the limitations of the current CC system are (whether or not a subset could be incorporated), but as broadcasts switch over to digital, it surely must be trivial to chunk in another data stream with the ticker data or any other extraneous data for use by readers. Well, trivial in practice. I guess it would take about 10 years to get everybody to agree on a standard.
Heck, if DigitalConvergence can make my computer open up a web page with a signal for nothing more than advertising, we should be able to output screen text to a similar device.
Re:television for the blind? (Score:2)
one word: RADIO
R A D I O
Lemme spell it out: R-A-D-I-O
Its a device wich recieves bordcast of the news and entertainment in an audio only format. Maybe you've never heard of it.
I think it's odd that you seem so hostile to this, since nowhere in the article, not even in the quote you site, does anyone suggest changing the way things work for people who can see.
What would that have to do with anything? Oh! You think I'm one of those "they better not change things I know to accomodate other people" type. I'm not, I'm a "they are living proof of the eternal stupidity of Man" type. I'm not hostile to blind people getting the news, I'm hostile to people bitching about how a device to receive VISUAL information is discriminating against people who can't see. I'm all for wheelchair ramps, close captionning, braille on buttons and seeing eye miniature ponies, but television for the blind? F0ck! Gimme a freakin' break.
Videogames adapted for the blind: sweet, I had thought about it, thought it to be impossible (it has the word "video" in it), but I can see how audio cues can help them get a feel of the virtual world. But television for the blind? Just plain stupid: They are blind: they have lost an important source of information. TV is meant to provide info both visually and from audio. Whining about how its too visual is stupid because THAT IS THE POINT of tv, to be visual.
BTW If I seem hostile now its because I'm drunk and angry at the world, and I'm annoyed at your obvious lack of comprehension of something I see as obvious, not because I have something against blind people, people helping blind people, or whatever. Sorry for the agressivity.
blind OC ing (Score:2)
It's just like normal quake... (Score:3, Funny)
visually disabled no more (Score:1)
But...
This is the same technology that is on the verge of all but curing blindness. It's kind of a catch 22 at this point. Blind people will probably be able to see in several years with the aid of computerized sensors so we should be able to push technology as though blind people could see now, realizing that they will benefit from all of this in a matter of years...but...if you do that...blind people who have no alternative now will actually be unable to function in any technical environment.
Just a thought.
Re:visually disabled no more (Score:2)
It's kind of a catch 22 at this point. Blind people will probably be able to see in several years with the aid of computerized sensors so we should be able to push technology as though blind people could see now, realizing that they will benefit from all of this in a matter of years...but...if you do that...blind people who have no alternative now will actually be unable to function in any technical environment.
I don't really buy the theory that a more visual interface to technology is more advanced. In fact, I tend to believe the opposite. Good capable interfaces should be able without loss of functionality, of interaction through any number of presentation layers, whether they be visual, auditory, tactile, or programmatic. This allows for more versatility, automation, mobility, and human multitasking. I admit that there are some tasks that seem much easier with a visual interface. But I also believe that once we've researched other interface families as fully as we have GUIs, that this may not be the case. I think these kind of efforts will pay off a great deal for everyone, once we realize that visual interfacing is not always the best choice for a task.I suck so bad a quake... (Score:1)
The final humiliation (Score:2, Funny)
Getting my ass kicked by a 12-year-old is bad enough. Now the blind are going to beat me?
How to search for and download files while you sleep. [binaryboy.com]
actually... (Score:1)
"possibly leaving the visually-disabled behind the technological advances."
everyone knows that in the future the visually-disabled will be chief engineers. [nexus1.net]
if only scientists would hurry up with warp core development...
New genre? (Score:2)
With video games so popular these days, imagine a new genre: audio games!
Take today's LAN party for example: gamers haul around their high-powered PCs with the latest high-powered video card and bulky / hefty monitor. Given the exponentially lower bandwidth demands of audio versus video, it would be possible to constuct an audio game player with much less demanding equipment:
The future? Imagine all this built into a cell phone! Just download the game from their cell network. Additional ideas come to mind with the addition of bluetooth and/or 3G networks.
The result? People might actually look forward to long and boring business meetings! =)
That, and some REALLY distracted car drivers. =(
Other FPSes already aimed for this. (Score:2)
360 Degrees (Score:1)
Sounds like it would be fun to try.
More Star Trek engineering needed (Score:2)
Well then, clearly we need to get cracking on better technology to deliver light perception directly into the brain, a la Geordi's visor...
(... and I'm only half joking.)
Great (Score:1)
Prior art ?!?! (Score:5, Informative)
While maybe not to the Quake extent, this has been done before.
At CHI '99 in Pittsburgh two computer scientists from the University of Chile presented work on an acoustical version of Doom which they created for blind children. Parts of their study focused on the cognitive spatial structures that the kids created, but it was basically the same -- they created an aural-based world with different sounds for bullets, monsters, doors, etc.
The talk was pretty interesting - it's a neat read.
Citation for the interested:
Interactive 3D Sound Hyperstories for Blind Children
M. Lumberas and J Sanchez
Proceedings of CHI 1999, Pittsburgh, PA
ACM Press, New York, NY
pp 318-325
Thanks for the cite (Score:2)
For the record, I don't even play Quake; I have a motor-skills type impairment, and I get my tail waxed on a disturbingly frequent basis when I try to play video games -- they're just a little fast for me. (It took me 10 years to learn to touch-type at 60 wpm.) Still, I'm interested in the area, and the paper sounds like something that might hinge on my other areas of interest.
Besides, we gimps have to stick together.
Re:Thanks for the cite (Score:3, Insightful)
Real Sound: Kaze no Regret (Score:2)
http://www.gamefaqs.com/console/dreamcast/data/251 16.html [gamefaqs.com]
Interesting contrast (Score:3, Interesting)
This story provides an interesting contrast with the other story about webmasters ignoring standards and designing only for IE. The attitude there seems to be that, as long as you get 95% of all potential customers, who cares about the other 5%? Furthermore, some Slashdotters seem to agree with this attitude. I've always taken the Americans with Disabilities Act very seriously, and would probably do things to comply even if it hadn't been passed. But the question is, although Quake for the blind is a great concept, what is the real value if the vast majority of service-providers simply couldn't care less?
I have a friend who's blind (Score:2, Informative)
Try it sometime - sit back and take whatever OS you use right now make it blind friendly - throw out your mouse, close your eyes and use it. Personally I think we still have a long ways to go in making an OS that is userfriendly for blind people in Windows - and especially Linux.
Psychoacoustics? Tilt sensing headphones? (Score:2)
Blind? (Score:2)
Accessibility for the Blind (Score:3, Interesting)
Games are worse... Back In The Day (TM) most games could be played without too much difficulty. Now the color schemes and tiny-text are making gaming rather difficult, too. Most game developers do not cater to this very very tiny minority (I'm not even really saying that they should... I'm just pointing out a fact.) SMAC is the only game I can think of in recent history that had specific features fot the visually impaired... a "Color Blind" palette made the game playable for the 20% of the male population that's color blind.
Am I complaining? Not really. It's frustrating that I can't do some of the things that I want to do, but I get over it and deal. I, and most of the other blind folks that I've met, either find a workaround or find something else to do. If computers reach that point, I'll be disappointed, but I'll get over it. Though unless everyone starts coding in forth, I think I'll be OK for a while.
Incidentally, Linux' support for people with low vision SUCKS. There are plenty of tools out there, but they all focus on the BLIND... voice synthesizer,s braille readers, etc. For people with low vision (20/200 and worse) KDE, Gnome -- pretty much all of X in general -- just suck a big fat one. Even MS windows is better, though I think the changes in XP are actually a step backwards. I haven't used a Mac in a while, but I always thought Mac support for people with low vision was far better.
Re:Accessibility for the Blind (Score:2)
I've tried to simply increase Windows font size for use on a high resolution monitor, and I don't believe it's *possible* with many applications and all the dialog boxes I've run across (especially annoying, since I thought that dialog boxes used dialog units precisely to allow this).
Re:Accessibility for the Blind (Score:2)
As for windows... you can change the system wide font-scaling in the display->settings->advanced->general panel. This will affect just about every font system wide.
Sounds very cool (Score:1)
GamesForTheBlind (Score:5, Interesting)
This guy [gamesfortheblind.com] is actually a blind programmer !, not exactly Quake but big respect to him for not only creating games for the blind but programming them without being able to see his code!.
Its good to see people are exploring other avenues of our senses why restrict these games to sighted people
i mean why does visual gaming have such a priority over audio/tactile ?,why is it we like games without sound, yet without visual feedback is unthinkable ?
This is a neat intro [xururu.org] [needs flash & v4 browser & Sound up] that won awards for creativness, giving you a insight into how blind people "see" the web, good example of provoking thought.
Re:GamesForTheBlind (Score:2)
ADA files protest to open source saying that the "Many Eye's" approach to finding and squasing bugs is not sensitive to the Blind community.
Plese change to "Many human senses" approach.
Solution: Univeral Cure for Blindness (Score:2)
At some point, the biotechnology required to accomplish that feat will be collectively cheaper then applying ugly kludges in an attempt to adapt everyday things so that they are suitable for day to day use to the visually impaired.
Besides, all things considered, it must really suck ass to be blind, or otherwise disabled. If I were blind, I would want more effort put toward making me see again then toward adapting things so that I could use them.
END COMMUNICATION
Sweet - what's the server IP address? (Score:3, Funny)
No disrespect..... (Score:2)
Saying something like:
doesn't really make much sense to me.
Of course our world is visual. Humans have eyes. Well, most of us do anyway. The point is, most of us can see just fine, so it's no surprise that our world is overly visual.
It just sounds to me like we're supposed to feel guilty for something, but we haven't done anything wrong. Yes, we're a visual society. If we weren't, then being visually impaired wouldn't be an impairment would it?
I saw this demonstrated (Score:1)
The demonstration was at the Boston Post Mortem meeting, which is a monthly meeting of local game developers and wanna-bees. I forget exactly when; it was a few months ago. Some random points:
They limited the maps so that the players were always on the same level. There were no stairs or jumping platforms or anything like that. They were limited by what they could "display" via the headphones. Although 3D sound API's exist, they didn't find any of them to be especially good for their game.
The blind player could whip any sighted person who was blind folded, but he could be beaten if the sighted player took off the blindfold & watched the screen.
Interestingly, there was a blind woman there who took the developer's challenge. I don't think she did too well since she was unfamiliar with both Quake & the sound interface.
Braille displays were mentioned, but they don't work well for twitch games. The refresh rate is way too slow.
Tim Keenan, the blind guy, mentioned there were other video games he liked to play. One was, I think, an old baseball game (for the Genesis?) which announced everything that was going on which enabled him to play.
Keenan briefly demonstrated the screen reader he uses to read web pages. It's basically a text-to-speech program that works with web pages. Wow, he had it set to one of the highest speed settings and it was basically unintelligible to me. Think of an auctioneer or that "world's fastest talker" guy from the old FedEx commercials -- this program read even faster than that & Keenan could still understand it.
The ZForm developers mentioned that while they learned a lot from the Quake prototype, they decided to make a card game since that made more business sense. The visually-impaired demographic is older (some people lose their sight later in life), and they're much more likely to play cards than Quake. Also, it's much easier to make an unambiguous aural interface for a card game than a twitch game.
other games for the blind (Score:2, Informative)
Zform Poker is far from the first accessible game. Other games include Shades of Doom [gmagames.com], which is based loosely on the Doom series of games. Shades of Doom is the closest blind people have to a modern FPS game. Also check out Grisley Gultch, Western Extraviganza [bavisoft.com], a children's game for the blind from Bavisoft.
The field of accessible games has actually been very dry until recently, but starting about two years ago its really started to take off.
What about taunting?!?!?! (Score:2)
Stupid taunting? No big loss. (Score:2)
SCTV (Score:2)
Games for the blind (Score:1)
This is because of my personal experience: when I've been playing tetris a lot, I start knowing the field without actually watching at it. And because it's possible to recognize the block by sound, as I've seen in a tetris championship finals video.
I've always been interested of the possibility of using the computer (for chat etc) with eyes closed. Or at least since the display of my previous laptop broke
Albinism and Quake (Score:1)
Now she has used up her last excuse not to play quake with me...
heheheheheh (Score:2)
all kidding aside, it seems like there are other games [nethack.org] more suited to alternative display technologies.
What about Muds? (Score:2)
Bullshit!
Because of their text-based UI, muds (which have been around the Internet since the 70's and popular during the late 80's to mid-90's) have always provided such a gaming environment.
Weird Game Development Idea (Score:2)
Grapically, games, 1st person shooters and others, are very advanced. I mean we're getting towards phot realism and in some cases are just about there. However, what distinguishes, for me anyway, a good game from a mind blowing one is sound. This is especially true in suspense or horror oriented games. Several of id's games use atmospheric sounds to build up suspense and a sense of drea. Then they spring the monster on you and youp jump out of your chair. A lot games just don't have correct aural cues to convey suspense or other feelings. Anyway, what I'm wondering is why not use someone who has to rely totally on aural nuance to navigate through life to develop the sonic environment of a game?
leaving the visually-disabled behind? (Score:2)
I'm sorry, what about all of the recent advances in allowing the blind to see? What about how audio-based our world is, don't they have any compassion for the deaf? There are many situations in which visual cues are sparse, and audible ones are all you get; for example, in an airport, when someone is 'paged', it is done via (crappy) audio only. There are not scrolling or static message boards which carry the same messages. How on earth do you find a deaf person in a big airport, anyway? Lojack?
Re:leaving the visually-disabled behind? (Score:2, Interesting)
MUDs and other text adventure games (Score:2)
"You are blind."
Every time this happened to the blind fellow, he would shout: "'You are blind.' Well, duh!"
Oh Great! (Score:2)
Impressions of Zform (Score:2)
The most interesting thing was that the veteran non-sighted player would only rotate the character in 90 degree increments and relied heavily on linear strafing. This simplified navigation so much so that I wondered why the team hadn't removed the ability to rotate in non-fixed increments. Because of this fixed rotation pattern being more useful for the non-sighted, the game visually and logically resembles wolfenstein a lot more than it does quake. For instance, quake was capable of ramps and multiple height platforms, features that would impede non-sighted individuals. Likewise, the weapons used needed to be either melee weapons, or instant firing weapons (like the shotgun)... rocket launchers and anything involving distance and timing are right out.
The best part was the choice of noises. Basically everything gave off some sort of stereo-panned sound clue, with volume to judge distance and rising / falling tones to judge front / back. Passageways on the sides don't give off sound until you are nearly in a position to enter them, a feature that the blind player said made everything much easier. And to be very cute, when sitting still characters emit a "quacking" sound. Nothing here is particularly revolutionary... just some very simple techniques applied to a specially designed level of quake in order to prove that it is possible.
Overall the game looks promising. I can understand going for a web-based economic model for this system, as a quake-for-the-blind wouldn't sell many copies. However, the techniques used in the qfb are interesting, and if certain representational problems are overcome it could become quite fun.
Re:great (Score:2, Insightful)
Now all they need (Score:1)
I don't know why it's considered a troll, though...maybe the moderator doesn't know about some of the silly disputes about being let into the U.S. millitary/combat positions