Video Games Found To Decrease Brain Activity 726
Richard C writes "A Japanese researcher, Akio Mori, from the Nihon University's College of Humanities and Sciences, claims to have found a link between the playing of video games and the balance of activity in the brain. It is also claimed that this effect can cause behavioural changes, such as lack of concentration, difficulty with social association, and short temper. These effects are also thought to be, to some extent, nonreversible." I was gonna say something witty and insightful here, but
I can't think of anything. At least I can't make a windows machine stable
enough to run Neverwinter or my brain would be toast.
Huh? (Score:3, Funny)
Huh?
Re:Huh? (Score:3, Insightful)
Basically, the researcher is saying that people with ADD have a neurological problem that causes them to seek stimulation in the form of video games and that ADD also causes other problems in life. ADD is caused by a lack of arousal in the brain under normal circumstances, so these people must seek external arousal.
This is standard issue "third-variable" research in linking two things together. I'm sure that the same researcher will discover a correlation between lack of normal brain arousal and low income next month. Then it will be video games and criminal behaviour. Then video games and hard music. Then hard music and criminal behaviour. Then criminal behaviour and low income (unless you're an executive).
Duhhhh... (Score:2, Funny)
*drool*
Re:Duhhhh... (Score:2, Funny)
Now, lessee here, which saved game was I on... Hmmmm.... ;)
Re:Duhhhh... (Score:5, Funny)
The lesson is point it away from your eyes when it shoots.
but what about the tube? (Score:2, Insightful)
Re:but what about the tube? (Score:5, Funny)
"Damn TV. It's ruined my ability to remember what I'm just like it's..... uh.....(turn on TV to Itchy and Scratchy)... Ha ha ha ha ha"!
Re:but what about the tube? (Score:5, Funny)
Ya.. (Score:2, Interesting)
This comes off to me like the war on drugs: "Hey, people are enjoying themselves, we can't have that -- Get back to work"...
Professional game testers (Score:5, Funny)
CmdrTaco (Score:2)
That is the Most insightful thing you have ever said!!
Do research findings cancel each other out? (Score:5, Insightful)
Re:Do research findings cancel each other out? (Score:3, Informative)
Yes [slashdot.org].
Study: Playing Computer Games Makes Kids Smarter
[News] Posted by CmdrTaco on Sun July 22, 02:52 PM
from the i-knew-super-mario-bros-made-me-smarter dept.
The Study Isn't About Intelligence (Score:3, Funny)
Re:Do research findings cancel each other out? (Score:3, Insightful)
Doesn't it depend on what games you are playing and what games they are studying? This article doesn't tell what games were tested. Any gamer will tell you that not all games are equal. If they study only people who play quake3 for 17 hours per day, then I would expect some social problems there and concentration difficulties because you get to forget whatever you knew about the previous situation when the level changes or somwhat when you respawn.
But what about people who plan games like Everquest, Ultima Online and the like? Don't those require interaction, investment of time and concentration to master and a big investment in knowledge and practice? What about in RPG and adventure games like System Shock 2, Thief and those classic LucasArts adventures? The campaign is dependent on what happenned before and you have to remember what happenned.
I think that this study does not give enough context to justify its results. A game is not just any old game. There is an enormous variety ou there. Each game has its unique characteristics and it is probably possible to find games that are excercise for the brain. The Incredible Machine, anyone?
[Ok so I am quoting some hopelessly old games, but University and work are taking over my life and I don't have time to play the newest games anymore.]
Re:Do research findings cancel each other out? (Score:2, Funny)
Its worked for the war on drugs for over 70 years, may as well apply to video games as well. Interestingly, both relate to activities that old white guys don't like to admit to doing and also complain that they serve no purpose and rot the brain and so want to force everyone else to abide by their standards. With the way things relate in goofy ways, like the soda/pop/coke study with the 2000 election [theagitator.com], I sometimes think that psychohistory is only one weird research project away.
Oh really? (Score:2)
Jaysyn
Re:Oh really? (Score:3, Funny)
Well, since effects are irreversible... (Score:2, Funny)
Damn I'm screwed (Score:2)
What happened to all that crap about hand eye coordination, and tomorrows kids will have such reflexes due to the constant training on flight sims and driving games. No really i'm not trying to be funny. I know many games that improve your prblem solving and managment (decision ) making skills.
I see clearly now... (Score:2, Funny)
Re:I see clearly now... (Score:4, Insightful)
ie, a social situation. People don't have pretty menus and interfaces, and you're not given a choice of three things to say.
People who constantly socialize and interact with others are much lighter on their verbal feet than people who play games all day long. Take your l33t interacting skills into a crowded (real life) room and see how well typing "t A/S/L??? " works.
Games aid your decision making skills withing a certain ruleset. They don't hone your decision making skills outside of that game. For example, if you were attacked by a gun-wielding maniac, based on your gaming, you should run around till you find a gun bigger than his, charge him head on, and pump a round of flak into his gut, and promptly find a health pack to heal your flesh wound. Somehow, I don't think that would work too well.
Not you, but some other guy mentioned Civilization. Playing Civilization makes you as qualified to make decisions that would affect the economy as a goldfish is qualified to be an ocean predator.
Games don't give you real-life skills or abilities - they give you a source of escape and relaxation.
IMO, this rates fairly high on the Duh-O-Meter.
Re:I see clearly now... (Score:5, Funny)
You're not from America, are you?
Re:I see clearly now... (Score:2)
I'm also a UT player.
Re:I see clearly now... (Score:2)
Re:I see clearly now... (Score:2, Insightful)
Any game (well, almost any game) has problems to solve and goals that must be reached. Beating a game can take dedication, concentration, skill, logic, manual dexterity, observation, memory, intuition, strategy, cunning, and a ridiculous number of other skills / traits.
Just because you can't apply most things you 'learn' in games directly, doesn't mean they can't affect your intellect / skillset in a positive way.
Re:I see clearly now... (Score:4, Insightful)
You make a valid point about how specific gaming skills rarely cross over into real life. But the thing about games, and the reason we play them at all, is that they excercise certain skills in a unique and valuable way. For example, less than a year ago my 5-year-old nephew was doing about normal in terms of hand/eye coordination. Then his parents got a gamecube, and he learned to play Simpsons Road Rage. Not long after, his drawing skills improved a LOT. Before, he was drawing people made of circles and lines, and now he makes highly detailed pictures of soldiers with armor and decorative swords, etc. Also, his confidence is way up, due to the fact that he can beat his dad at the game once in a while (without letting him win, I might add). This is exactly the same reason we play games like baseball, air hockey, or chess. Not because they have a direct correlation to real-life activities, but because it feels good to sharpen different skills, useful or not.
That said, while playing Tetris might improve some sort of shape-visualization part of the brain, playing EverQuest likely exercises nothing more than whichever finger you use to press "attack" with. Video games are like TV shows. Some improve you somehow and some are mindless entertainment (which isn't necessarily worthless). The author of the study would've done better to compare how different games affect your brain, rather than try to make a sweeping generalization about a huge and complex genre.
Correlation and causation... (Score:4, Insightful)
Also, I'd be very curious to see a study showing the relation between different kinds of games and brain activity. Does playing a stategic game alter the effects versus a shoot 'em up kind of game. Seems to me that a puzzle solving game is probably going to have a different effect than say pac man.
Finally, I'm curious as to what his conclusions are actually saying. I'm not a neurologist so I can't comment with any real expertise, but I've done a little research about brain waves, mental states, etc. I had always been under the impression that having a brain heavily in alpha waves was good. This is, as I understand it, the state one is supposed to be in when meditating. So is this necessarily a bad thing?
Has it occured to anyone... (Score:5, Insightful)
Re:Has it occured to anyone... (Score:3, Interesting)
Re:Has it occured to anyone... (Score:2)
Whoa. Best thing I've read on slashdot today. If you weren't already modded up to five, I'd post a link in my journal for this comment.
Re:Has it occured to anyone... (Score:5, Informative)
Yeah, except that there are differences among gamers and non-gamers at rest, too. And it's not very adaptive for your brain to have no beta activity when you're supposed to be awake.
As an aside, before everyone shouts "it's a correlational study blah blah" it's worth pointing out that this study combines a within-subjects experimental manipulation (compares brain activity at rest to activity during gaming) with a correlational variable (compares the effect of the experimental manipulation between gamers and non-gamers). The experimental effect of gaming is strongest in people who game regularly, but it's there for everybody except people who never game.
Re:Has it occured to anyone... (Score:5, Funny)
Words to big. Me play quake now.
Re:Has it occured to anyone... (Score:4, Funny)
Hey, it really happens:
<bfinn> THE QUACK IS GAME TO PLAY TO KILL OF PEOPLE TO GUN [rikkus.info]
The math... (Score:2, Informative)
Re:Has it occured to anyone... (Score:3, Interesting)
After a while of continuous playing, they measured the brain again and found that only a small proportion was being used. They theoried that the brain optimised itself so that it took less brain power to play the game. (ie newer brain connections were created to solve the problem that is tetris)
Re:Has it occured to anyone... (Score:5, Interesting)
Which game(s)? (Score:5, Insightful)
Re:Which game(s)? (Score:3, Funny)
Damnit, my Knights keep getting suckered away from the Nash equilibirum!
dabacon
Re: single player or mutiplayer? (Score:2)
Re:Which game(s)? (Score:3, Funny)
URL/source, please?
I'm skeptical, but interested. Several of my cow orkers have commented that I have the reflexes/ability to do that "movie trick" where someone accidentally knocks an object off a desk, and the 7337 d00d manages to catch the object before it falls/spills. Just did it again this afternoon.
I'm still skeptical, because I know that "data" is not the plural of "anecdote", but your posting and this afternoon's "catch" made me realize that I didn't do this in high school. I've since been gaming for 15+ years, mostly RTS and turn-based strategy, but I've put many hours into FPSes and classic '80s "zone-out"/"get into the zone, man" games (Tempest, Robotron) too.
> > "[the researcher's study claims that too much gaming results in brainwave patterns that manifest themselves in] lack of concentration, difficulty with social association, and short temper?"
Humph! If I had friends, we'd get together and go to Japan and tell this guy to manifest his brain function with my shiny metal ass, by biting it!!
Shiny? Metal? Oooh, shiny thing! What was the plan again? Right, another round case modding for the LAN party, then s'more Counterstrike. Cool.
Comment removed (Score:5, Insightful)
Re:Which game(s)? (Score:3, Funny)
Don't you mean "half" your reaction time?
I guess these things happen when your beta-wave activity slows :-)
Depends. (Score:2)
Re:Depends. (Score:3, Interesting)
Yes, but that's your subjective interpretation of what you think is happening inside your head, and not what it's actually doing.
I've played a variety of sims and RTS games, and I have just the opposite criticism of them.
RTS and sims become rote exercises, not challenging puzzles.
I would say, doesn't Starcraft simply turn into a race of who can execute the same plan faster? In fact, that is why Blizzard made WC3 so much faster and with more variables, so that people couldn't just do the same thing every time.
I would also say that good interactive fiction doesn't fall into this category because there are no images at all, required the creative capacity of one half of the brain and the abstract puzzle solving ability of the other. But you can only play an interactive fiction game once and get the same rush.
Re:Depends. (Score:4, Funny)
You must be kidding. In fact, you just reminded me of a hilarious comic strip from the far side. I thought I'd share it with the group [classicgaming.com]. Hell, with thinking like that, who needs to spend the thousands I'm spending on college, I could spend $40 on a video game!
Re:Depends. (Score:5, Interesting)
Since you've master those problems, here are some slightly more difficult problems for you to tackle:
1) Start a new company, grow it to the point where it employees hundreds of people, and go public for millions. Repeat.
2) Get laid. Get so good at it that you can walk into any social situation and walk out with someone you just met.
3) Find a person who perfectly compliments your own strengths and faults, marry them, create a strong and lasting marriage, have kids, and raise them to be excellent people.
you get the idea...
I find these games to be much more challenging and rewarding than most video games.
The training of video games does NOT necessarily translate to real life.
Re:Depends. (Score:2, Insightful)
Re:Depends. (Score:4, Funny)
Since you've master those problems, here are some slightly more difficult problems for you to tackle:
2) Get laid. Get so good at it that you can walk into any social situation and walk out with someone you just met.
3) Find a person who perfectly compliments your own strengths and faults, marry them, create a strong and lasting marriage, have kids, and raise them to be excellent people.
you get the idea...
I find these games to be much more challenging and rewarding than most video games.
You mean like The Sims? I *Love* that game!
Back to Basics (Score:2, Funny)
i agree (Score:5, Funny)
why do i even talk to you people anyway! what's the point! stop bothering me dammit! GO AWAY!
umm... err...
Blasphemy! (Score:2)
How dare he!
But seriously.. doesn't this deserve a big "Well, duh"?
What are they talking about? (Score:5, Funny)
Let's see here... (Score:2, Funny)
1) Sue Squaresoft / Nintendo / ID / Insert your favorite video game manufacturer here for the pain and suffering I experienced in high school for a lack of social skills (I didn't see no warning label)!
2) Sue any employer for refusing to hire me on the grounds on a lack of social skills. I can now call it a handicap.
3) Workers Comp!
Never the same after the Baldur's Gate series (Score:5, Interesting)
That said, I don't think it should be limited to video games. I've always said that I could be a terrific programmer if I didn't have to do it for a living. Some nights when I go home from work, I just go on coding binges that last well into the night (say around 4am). I learn infinitely more and expand my skill sets immeasureably compared to the task juggling I perform at work. Of course, I go into work, and I'm exhausted, unmotivated, and cranky. A real Catch-22.
What kind of games were they playing? (Score:5, Interesting)
For instance, when I was chronically playing Everquest, I noticably felt myself getting dumber and dumber by the day. I had trouble learning new things at work and a hard time thinking about little else but Everquest.
Now that I only play games a few hours a week and mostly play strategy-type games that actually require some higher mental thought processes, I learn things as easily as I always have. (Quite useful now that I'm back in college!)
Also, I'm curious to know if the game players were chosen from a group of people who didn't normally play games or if they were surveyed to already be video game players and then examined...I say this because people of that particular brain wave pattern (low beta) may already be inclined to anti-social behavior and short temper, and just play video games quite often since it suits them. (the old addage corelation does not mean causality)
army game (Score:2)
Or were they in fact looking for:
1/ people who don't use their prefrontal regions of their brains.
2/ one being true: new ways to efficiently decrease the prefrontal regions activity of the brains of their soldiers.
3/ 2/ being true: making one step further an army of clones and drones.
godd*mn infocom (Score:2)
causal fork? maybe. am i going to stop playing allied assault before i get out of that godd*mn exploding factory alive? not bloody likely.
Re:godd*mn infocom (Score:2)
the only effect (Score:2)
Article is poorly worded (Score:2)
It would be more fair to say that he's found that people who play more games have less brain activity.
Who knows? Maybe the cause is the other way around: people with low brain activity play more video games?
Re:Article is poorly worded (Score:2)
Now I'm a gamer nut. I'm a lot better balanced, but I don't try and attribute that to games, I attribute it to losing my virginity. Whatever.
My point is - antisocial violent pissed off friendless losers like videogames a lot (violence, escapism, and a vague substitute for the human contact they couldn't get if they wanted it). The cause and effect goes the other way.
Re:Article is poorly worded (Score:3, Insightful)
"Many of the people in this group told researchers that they got angry easily, couldn't concentrate, and had trouble associating with friends."
Is it that because they play video games that they get angry, can't concentrate and have no friends or is it that they have no friends because they get angry and lack entertaining creativity so thus they play video games for some form of entertainment.
Another one of my favorites in this same category is studies that 'show' that people who live together before marriage tend to get divorced at a higher rate. What is the cause and what is the effect? Is it that because people have lived together before marriage that causes them to later get divorced (aka a direct cause of the divorce) or is it *perhaps* they lived with someone because they could not find anyone else and *did not* want to get married but later said, "what the hell" and got married anyway (aka simply a symptom and by no means a cause of the divorce).
Studies and reports like this that draw a conclusion without a strong argument with evidence are utter horeshit and the people who funded them should be able to sue for gross negligence. If one does not have the facts for a conclusive argument *do not make one*. In this case it should have simply stated, "there is a correlation between video game playing and people who are not creative, have no friends and are angry." It should not have even been implied that video games cause people to become angry, lose their creativity and lose all their friends.
Now for me, I am angry but also creative and I have a few friends but yet I do not play video games. . .
Obligatory priceless... (Score:5, Funny)
20 console systems and 100 games... for 'research': $9000
3 years salary for 10 scientists: $1,800,000
Miscellaneou research costs: $400,000
Discovering that sitting in a lab all day playing video games just might result in social issues?
Priceless.
There are some things money can't buy... For everything else; there's research grants.
I doubt it...It really depends on the game. (Score:2)
However, it's well known that video games can increase your physical activity [ddrfreak.com], which in turn boosts your mental capacity, aptitude, and reaction time.
Work smarter, not harder (Score:2)
This is not true! (Score:3, Funny)
On the other hand, if I spend some time and get creative and construct a witty, self-referential post that admits that it's there to whore karma, then I can win a lot of points.
Re:This is not true! (Score:2)
Correct. However if you make it Micro$oft Sux0rz, MPAA sux my scholng and Linux rox0rs the w0rld, you get mod points. Also hiding goatse links in liew of good material get's tricked mods to "Mod YOU UP"
From the article: (Score:2, Insightful)
If they're continually playing games, then which period would that be?
Of course, here we see an article of undetermined scientific merit, based upon the research of an individual (with a specific agenda) that has yet to see even a basic peer review. Where have we seen that type of thing before?
Take it as you will.
Bad news comes in twos (Score:3, Funny)
Video games? (Score:3, Interesting)
A category like "video games" is so broad it may be meaningless. It will be interesting to see what the research actually says, rather than the press release about it.
Well that explains ........ (Score:2)
Similar Japan Study (Score:3, Interesting)
Can't play neverwinter on a PC? (Score:2, Funny)
Hey, Taco, get a Mac.
This Paper Doesn't Have the Best Science (Score:5, Informative)
http://mdn.mainichi.co.jp/waiwai/0206/020619nym
Contradictions (Score:2)
For laymen (Score:5, Informative)
The differences occur in the higher frequency range. These ranges are associated with strenuous attentional focus, and were highest in normals, near zero in heavy game players.
All this is restricted to prefrontal areas, which are the highest abstractest most creative planning areas.
WAY blown out of proportion.
Some background on brain waves from EEG [biocybernaut.com]
Also, this is being presented at the Society for Neuroscience conference, so it is quite possible VERY preliminary.
That's not what the article is claiming. (Score:2, Informative)
Don't forget cause and effect (Score:2, Interesting)
Many of the people in this group told researchers that they got angry easily, couldn't concentrate, and had trouble associating with friends.
But remember, this "group" is the people who play video games often. Now, think back to your school days: on average, what type of kid played video games all day long? The ones who had trouble getting along with others, the ones who were reclusive.
What I'm implying is, perhaps these children's anger and social problems are the reason that they play video games all the time; and their playing of video games might not be the cause for their anger and social problems. I guess it depends on which came first; which is something that the study did not address to the best of my knowlege.
Then again, they just might help you relax... (Score:2)
Judging from /. and CT (Score:2, Funny)
This study would then be followed by one involving video games and grammar.
Nothing unexpected in there (Score:2)
Computer games are an exercise in stimulation, hence the lack of concentration when that stimulus is absent. This is very reminiscent of the "MTV generation" claims. I'll let the difficulty with social association when stuck in front of the computer for hours pass as self-evident. This leads to the short-temper. It can be caused by frustration in not getting your own way with immediate gratification (linked to first point). In real life, someone can't just type "stfu gayl0rd" to immediately close down a confrontation. They also can't evade or ignore confrontation in real life, which is easily done in a game. In fact it's not solely game related really. I've found I've become more short-tempered since I started working from home, as opposed to when I worked in an office. Mixing with other people is the only real cure. As for the non-reversible comment, I don't believe that. Anything you train yourself into you can retrain yourself out it.
Phillip.
Which videogame genre(s)? (Score:3, Insightful)
He divided the brain activity of participants into four categories -- naming the activity normal, visual, half-videogame, and videogame.
He probably should have made more groups such as violent videogames, strategy videogames, etc. No where in the article did I see any reference to analyzing the genre of videogame on the subject's brainwaves. It would be interesting to see how/if the brainwave patterns changed when playing Duke Nukem IV: Death To Everyone, WWF Smackdown Vol. 7: The Women, and Pikachu's Happy Hopscotch. If there was no difference, then perhaps the results really don't mean shit.
And the article never did say what was the "visual" group.
GMD
So that's what's wrong with me! (Score:2)
Well, kind of (Score:2)
Every few months a go through a couple week addiction to a title from the Sierra Builing series, such as Acropolis [amazon.com]. I believe this game actually increases intellect. How often does your mind have to balance 10 or so different conflicting priorities at once, such as entertainment needs, employeement problems, food supply, etc. Any need being address affects some of the others. Not only that, but you cannot directly affect anything (except tearing stuff down.) All actions you want to happen must be indirectly, and proactivly address. You cannot make food instanly out of thin air, you must built and employ people at forms to grow (or hunt) the food, staff a place to store it, staff stores which are located in strategic spots, etc.
This is not the same type of game for example as mortal combat type, or first person shooters. They have a completly different affect on the person playing them.
The author ignored, or failed to mention this whole issue.
-Pete
(amazon link above is an affiliate link...I love the game, I think other geeks may too.)
Tension and fear (Score:2)
I donno ... if you're one of those kids who regularly get the snot beaten out of them by the other kids, video games may lead to less tension and fear than playing outside.
Of course, at that point you develop friendships that don't involve playing outside. And thus the geek is born.
BAH! (Score:2)
For example:
Strategy: when playing games like hitman, ghost recon, and other strategy based mission games - you really have to think about what it is your doing. Paying close attention to the environment around you and (in all the really well made games) the sounds around you. You have to think about the best way to go about a mission so as to hopefully complete it with a perfect score.
I like to play all my missions with a "one shot - one kill" mentality. I dont like to waste any more than one bullet to the head on my victims - and I like to have a 100% head-shot rating.
This type of thing can be found in certain fields; military, police etc... but joe computer nerd's only oppurtunity to experience this is usually in front of the machine. And some of us get really good about this kind of thinking...
Imagination: Many games lift your imagination and make you think of things - how you would like them - the way it could be etc... you dont get this as much with TV - when watching TV you just do that, sit and watch, and decompose. TV is not interactive no matter what marketing babble you hear... it is a totally passive activity.
Character development and forethought: When playing games where you are building a character over a period of time - MMORPG or NWN style game, you have to think about what type of character you want to become - and how to grow that character into that. That does not take "decreased brain activity".
and many other things - but its time for NWN so all my thought-cycles are being re-directed, so I'm outta here.
Good!!! (Score:2)
it was found that the longer people spent playing video games, the less activity they showed in the prefrontal region of their brains, which governs emotion and creativity.
I don't know about you, but I play games to escape. I use "emotion and creativity" in my everyday activity...generally the reason you want to escape is the "emotional" part...
Think about it..."I'm bored, I'll play a game"..."Wow, this new game is kewl, I've gotta play it" (read "this is much more interesting than my booring life")...Or even in some cases (GTA3, UT, Quake, etc) "I wanna kill something"
Most every game I play is either to "fix" an emotion (boredom, depression, etc) or to experience a "pleasurable" emotion (violence, acomplishment, etc)
brain activity in the people who continually played games did not recover in the periods when they weren't playing games
Beta wave activity in people in the videogame group, who spent between two and seven hours each day playing games, was constantly near zero even when they weren't playing, showing that they hardly used the prefrontal regions of their brains.
Yea, if you're spending 7 hours of your day doing *ANYTHING* it's gonna have a negative effect on you...it's the same reason noone wants a repetitive job.
Which makes me wonder, is this playing 1 game for 7 hours a day, or a variety of them over time???
Is this limited to games? (Score:2)
Tradeoffs? (Score:5, Insightful)
I also wonder if there is some correlation between the intensity and/or longevity of the effects and age (I would expect that the effects are more pronounced and long-lasting in kids than adults, for instance).
I wonder what type of games he had his subjects... (Score:2, Interesting)
Just my two cents
Yeah... (Score:2, Interesting)
I'm confused about this. I would think that less activity in the sections of the brain that govern emotions would lead to apathy, not to a shorter temper or anger.
The only issue I take is with the decrease in creativity. There are several games (MUCKS/MUDS come to mind) that encourage creativity in the form of building or roleplay. If you're not creative, there is no way you can pretend to be something that you're not.
Jumping around a bit more... the quote states that the decrease in activity was most readily seen in people that game a lot. I ask you this... wouldn't reading do the same thing to you? If came home and read all day, it would most likely affect your social skills and decrease your overall creativity as well.
It COULD!!!! (Score:2)
My own research has proven the following startling possibilities:
Crossing the street could result in immediate violent death.
Flying in a plane could result in impacting the ground at extremely high speeds, thereby resulting in death.
Followers of any religion could develop more fanatical views and act out in anti-social ways.
All life on Earth could be wiped out by a large meteor impact that we shall discover 3 days after impact.
Oh, and of course, sitting around all day watching TV or playing games could rot your brain. I think that research has been done before, but its good to keep bringing it up. Parents need to keep abreast of this research so they have an excuse to get their kids off the computer when they otherwise won't listen to anything the parents say.
How was this research conducted? What was the initial purpose of the reasearch to begin with? Did they set out to prove (or disprove) the results they ended up with? So you set out to prove that iodine is bad for rats. Take 100 10 ounce rats and inject them with 5 ounces of iodine each. 99 rats die, and one escapes prior to injection. From this, you can prove that iodine could be fatal to rats. You can prove that large doses of iodone are not fatal to rats in some circumstances (the rat escapes). And in the end, we've learned nothing.
Research causes cancer in rats. Move along. Move along
-Restil
Just *video* games? (Score:2)
The main question that this study leaves unanswered is the cause of these effects. Is it the content of the games? Or is there something special, from a neurological standpoint, about playing games on a TV or computer screen as opposed to in real life?
Cheers,
IT
More like lack of social skills - video game play (Score:2)
What's getting optimized? (Score:2)
Learning to perform any activity causes the thought processes to optimise themselves to perform that activity. This seems obvious. I would hardly expect game playing to be any different. Games of strategy would probably not exhibit this effect, but also would not encourage quick reactions. etc.
Mainichi Daily News ... (Score:2)
There are tons more articles like this on MDN. It's their specialty.
The military has known this for a long-time... (Score:3, Interesting)
Re:or maybe the other way around? (Score:5, Insightful)
There are two many medical studies that draw direct conclusions from data when often the consistant occurrance of two effects together are caused by something completely different that the researcher never thought about.
For instance, people who drink one glass of wine a day have fewer heart attacks. But, maybe the real reason is that most of those wine drinkers they STUDIED make more money, take more vitamins, and generally watch their health better. Few doctors will mention that.
They also still don't know why EXACTLY Japanese women, before they move to America, have a lower rate of breast cancer than native Americans, and the descendants of those Japanese women also have a rate of breast cancer similar to other Americans (because they are native Americans at that point). Why? Because their Japanese? Because they eat more fish and less red meat than we do?
Also, with a controversial study like this, you always have to ask, "How many people DID you study and for how many years?". That important little fact seems to be absent from this article -- I've seen too many supposedly legitimate studies over the past 10-15 years that study 50 people over 2 years and call that "conclusive research" on humans. I hate to tell any scientists out there this, but accurate human research takes DECADES on a reasonable number of people (i.e. NOT 50).
When do scientists cross the line between science and tabloid news? I think more scientists need to learn...
Re:or maybe the other way around? (Score:2)
Yeah, except that in this case the study design included a within-subjects experimental manipulation. People's gaming activity levels were compared against their non-gaming activity levels, so they served as their own controls. Gaming lowered the brain activity of everyone except those who never play games.
Also, with a controversial study like this, you always have to ask, "How many people DID you study and for how many years?". That important little fact seems to be absent from this article
240 people. It's right there in the 4th paragraph of the article.
Do you play a lot of videogames?