Dave Arneson Talks About Helping Create D&D 110
Warrior-GS writes "GameSpy has an interview with Dave Arneson, the lesser known co-creator of Dungeons & Dragons with Gary Gygax. He is at Gen Con in Milwaukee. Also on hand to talk was Sandy Petersen, the creator of Call of Cthulhu. He is working at Ensemble Studios on Age of Mythology. Both interviews are very informative."
Beating the Slashdot Effect (Score:1, Funny)
1. Don't assume that just because a site appears on slashdot that it is going to be:
[a] even remotely interesting
[b] within the realms of your tiny brains to understand
[c] in any way related to anything that will ever improve your life, health, career, sex-appeal etc
2. Don't complain about the "poor little site" that got slashdotted. In order to know the site has gone down, you must have clicked the link numbnuts. And NO, pressing F5 doesn't improve your chances.
3. If by chance you see a site that you really need to visit consider these options:
[a] check the google cache
[b] go read about it on The Register - the Brits are much more capable reporters than the Slashdot baboons.
[c] wait until tomorrow. contrary to james bond films, the world is not full of evil geniuses hell-bent on destroying the world and robbing you of your precious internet.
4. Finally if you are one the egotistical maniacs who think that posting a story to slashdot will help you make friends consider the followng:
[a] make a mirror of the poor site before you post
[b] stop. think. is it worth it? the slashdot baboons are NOT going to invite you round their house for tea.
[c] i know that this is hard to understand but kudos does not exist. its all in your head. geeks don't like each other - they are geeks for christ sake.
[d] i
Sandy Petersen... (Score:1, Interesting)
Re:Sandy Petersen... (Score:1)
Quake and Doom and Doom 2
Legends Speak! (Score:2)
Re:Legends Speak! (Score:3, Funny)
You crack me up! So I guess old game developers never die. At least, if they had the foresight to up up down down left right left right A B select start at the beginning of their careers.
Yes, it's nice to hear that they're still kicking, but I'd like to see that they can punch too. Maybe still be able to pull of that Hadu-Ken energy burst combo.
Re:Legends Speak! (Score:2, Funny)
Not electronic game designers. There's no cursor buttons nor an A or a B button.
I guess you can do whatever silly things you want with your dice though.
Re:Legends Speak! (Score:2, Funny)
Re:Legends Speak! (Score:2)
*grunt*
Re:Legends Speak! (Score:1)
Re:Legends Speak! (Score:1)
It's, "Hadou-ken".
Re:Legends Speak! (Score:2)
I remember Sandy from a forum and he was a dick on it (just my opinion of course), a shame because the Age of... games are super.
Game Design Addiction (Score:1)
Surgeon General's Warning: Developing games has been found to be more addictive than playing Tetris, Grand Theft Auto, and Civilization combined. May cause insomnia, unstoppable craving for junk food, and irritability towards marketing people. Pregnant women who develop games may cause birth defects in their child including, but not limited to: indecipherable "Mario" voice, polygonal physique, pixelated skin tones, and an uncontrollable terror at the mere thought of the existance of marketing people.
Yeehoghu hits! (Score:3, Funny)
Can you imagine the arguments? Who's tougher out of Zeus and Odin? Heimdallr and Vulcan? No big problem in Nethack where you have just one pantheon but in a system where imagination sets the rules you could have them meeting.
(and there were plenty in that book who were neither Deities nor Demigods, like Fafhrd and the Gray Mouser, but that probably doesn't matter)
Re:Yeehoghu hits! (Score:2)
However, esp. the Norse mythology have gods which are actually quite mortal (and most end up dying in Ragnarok). So in those cases it's understandable. The problem with Deities and Demigods is that the avatars are overpowers for the sake of TSR's then-current Holy Grail of Balance.
Re:Yeehoghu hits! (Score:3, Interesting)
But they never explained that they were Avatars until the 2nd Ed of Greyhawk, and it never made it into the Dieties and Demigod's rulebook. I always loved the "I'm stronger than Loki!" comments that would be made by some of our dumber players.
Personally, I want the "Giants in the Earth" series to come back in Dragon. I loved getting ideas by looking at these cool mythic heros all done up nice and neat with the James Holloman or Roger Raupp art.
Re:Yeehoghu hits! (Score:1)
That coupled with the "these are just guidelines, you are supposed to use your own imagination" statement in the back of the DMG pretty much covers any lapses.
Gary Gygax's new game system is called Lejendary Adventure, reminds me of the original pamphlet version of D&D.
Re:Yeehoghu hits! (Score:2)
I don't remember that being in the 1st Ed. I vividly remember an article in Dragon that Gary wrote talking about the avatar issue and mentioning that this was going to be done like Greyhawk 2nd Ed. Something like "... readers of the new Greayhawk will know where I'm going with this." The plan was to break the book in two: first half for players and second half for DM's with the finer details about NPC priests, church structure, and avatar stats. This never got done, but I honestly don't remember avatars being mentioned at all in the 1st or 2nd Ed's (with and without the Chaosium stuff, but still the same cover).
If it was in the fine print rules at the back, we might have just missed it, or twenty plus years are catching up with me.
Re:Yeehoghu hits! (Score:1)
And quite frankly, gods have little place as active participants in most AD&D games. It sucks a lot of the fun of the game away to have a different god show up every adventure. (Come to think of it, that's why I stopped playing Forgotten Realms games and Living City...)
Kierthos
Re:Yeehoghu hits! (Score:1)
I just got my old, yellowed 1st run, 1st ed of Deities & Demigods out.
On page 75, it says:
"probably the most difficult concept this mythos presents, at least in AD&D terms, is that of the "avatar". "
I was wrong. that is apparently the only mention of avatars in the book, and it's limited to the mythos of India. I think i must have either been thinking of a Dragon article, or maybe something Gary said.
Sorry about that.
Re:Yeehoghu hits! (Score:2)
Re:Yeehoghu hits! (Score:5, Funny)
I will never be able to forget the time I moved to Ventura Co. CA and joined a gaming group made up predominantly of sailors from Pt. Mugu NAS. They had all served together on a carrier and played a lot of D&D for R&R. That much seemed reasonable...
Until they explained that if, after you kill your foe, you eat his/her/its brain then you gain all of his/her/its hit points, experience points, spells, special abilities, exceptional stats, and whatnot.
Ooooh.... Kay.
Then I played a game in their campaign, which had basically degenerated into a series of raids on the seats of various pantheons to eat as many god brains as possible. Of course, all the regulars in the group were 100th level F/T/C/MUs with thousands of hitpoints and every special ability and spell and psionic talent in the books. The only thing that saved my character from being brain sucked by these PC mindflaying ghouls was that they made me roll up my character at first level with zero experience points.
I tell ya, it sure was a great education in munchkinism.
Re:Yeehoghu hits! (Score:1)
That beats my grade nine D&D adventures hands down!
Re:Yeehoghu hits! (Score:1)
Re:Yeehoghu hits! (Score:1)
Deities and Demigods was great (Score:3, Funny)
Re:Deities and Demigods was great (Score:2)
Dave Arneson (Score:3, Interesting)
Re:Dave Arneson (Score:2)
Jim Ward wrote X1 (Isle of Dread). I had a B series that was a fill in the blanks module, but I don't remember who wrote it. Had a brown cover, very very lame.
Re:Dave Arneson (Score:1)
That's according to the cover whose jpg I'm looking at.
Looking around the web, I can't find any proof for the claim that Dave wrote many of the B and X series:
http://www.acaeum.com/DDIndexes/ModPages/B.html [acaeum.com] has details on the B Series, http://www.acaeum.com/DDIndexes/ModPages/X.html [acaeum.com] has information on the X series - and I don't see Dave's name anywhere
Re:Dave Arneson (Score:2)
Are you sure Re:Dave Arneson? (Score:1)
"it was Dave Arneson that wrote many of the early adventure modules, particularly the B and X series."
Based on the authors on the covers of those "early adventure" modules - this isn't true.
There's plenty of sites online - such as www.acaeum.com [acaeum.com] with listings which detail the authors - Dave's name is not amongst them.
I wish! (Score:2, Interesting)
Now that is a true honor, imagine how this guy feels, I mean he literally spawned a whole class of games and set the standard by which all other rpg's are judged (or at least the standard by which they were judged for quite some time) I want one of those business cards, it'd go into my collection of useless-but-neat-none-the-less stuff.
Snippet (Score:4, Funny)
Dave Arneson: Yeah. We created the Continental Congress and because I knew things the teacher didn't share with the students we ended up not having the Continental Congress, Delaware rejoined the Empire and New York and New Hampshire were at war. Anyway, (laughs) I was accused by my professor of perverting his exercises... and well, it was true I did, and he was mad at me. The same thing happened with the French Revolution, and he accused me of introducing these random events that were of no historical interest at all.
There is a certain puckish commonality that I see here with a number of creative types.
One thing that's always bothered me. (Score:5, Insightful)
The whole "origins of RPG" seems all misty to me. You can read interviews with Rob Kuntz, Dave Arneson, Gary Gygax, and others... You get the impression that its a group of relatively good friends, with the typical tensions. You know, typical gaming group.
They come up with a cool idea. You never really know WHO was the one who came up with it. All of them claim to have varying levels of importance in the creation, and all of them have counter stories to each others stories. Some of them are under legal obligation not to reveal their side of the story anymore.
You know that Arneson was very involved. You also know he signed a legal document saying he's not going to argue with Gygax anymore, basically.
But, you do know that Gygax is the one who quit his job and started fixing shoes in order to get the game off the ground. No matter who created it, Gygax was the one who believed in it.
So, I'm pretty sure that I'll never get the story. But, it's definitely intriguing. I love these interviews, though. Makes me all misty eyed that I was too young to see the origins of RPGs. But then again, I'm young enough that I'll see a few generations more. (And I'm glad that I'm not so crusty that I'm unwilling to play the most excellent 3rd edition.) Here's over 20 years of gaming under my belt, and hopefully many many more to come.
Re:One thing that's always bothered me. (Score:3, Insightful)
Personally, I'm just happy that I'm still interested in computer gaming and now have a chance at all of the excellent D&D PC games that have been coming out in the last few years. Over the years it got harder and harder to find a good group to sit down and do the pen & paper versions, but now I can sit down in front of the computer at any time and have a couple hours of good fun. Unfortunately, I have yet to see any plans for a DragonLance game, and I really wasn't into Forgotten Realms as much when I was playing the pen & paper stuff.
DragonLance Games (Score:4, Interesting)
If it does well maybe we'll see a DL computer game. Until then, you could look for the old goldbox and silverbox games from SSI.
Re:DragonLance Games (Score:1)
Re:DragonLance Games (Score:2)
http://www.wizards.com/dnd/article.asp?
Along with some other fine works.
I hope they continue to release old material like this, it certainly helps for campaign settings or background for new adventure.
For example, I would like to read the old "temple of elemental evil" scenario before I buy the new version.
Same for dragonlance. I had the five first ones and would like to read them again before going into any remake they can do.
Re:One thing that's always bothered me. (Score:3, Insightful)
Re:One thing that's always bothered me. (Score:4, Interesting)
Honestly, the way he presented it in that article seemed to be very close to what I've gathered to be PROBABLY true. He invented the concept of the dungeon-adventure, with medieval fighting man miniatures going into the dungeon.
Gygax made up the rules which said that you could have player class X, with Y hitpoints, etc. Arneson had the idea that the miniatures had hitpoints, etc. Gygax made the leap which said that the miniatures just represented the personalities. So, I would say Arneson is more correct to say he was the father of "adventure gaming" and not roleplaying.
Gygax and Arneson are both trumped for actual "father of roleplaying" however, by the inventor of the "Braunstein" adventures. (I think it was David Wesley.) These were wargames where players could assume the roles of "President of Local University" and "General of Allied Forces." You talked your way into and out of things. It was more of a "How to Host a Murder Mystery" style roleplaying game. Sort of a LARP with a wargame tossed in. That really smacks heavily of the "First roleplaying game."
Arneson is the first one to have a roleplaying campaign setting, but only the second or third to ever have a published campaign setting. (You get really fuzzy with what came first between "Greyhawk," "Blackmoor," and "Tekumel.") And when you come down to it, Tolkien's Middle Earth predated them all, was a richer background, and had all the information to set up a good RPG.
So, any amount of "me me me" is mostly unfounded. You can always trace back to someone who predated you. But, they're still forefathers. And if one of them wants to have enough of an ego to say, "I invented it all" then let them... As long as they said, "And all my buddies helped me a lot." Arneson usually credits Gygax pretty well. I've seen interviews where BOTH of them downplay each other's achievements, but they seem to be much more gracious nowadays.
I'm waiting to see a good interview by Steve Jackson about his involvement in the beginnings of RPGs. Steve Jackson sounds like a very interesting fellow. In fact, they all sound fascinating. But, SJ was the first of those old RPGers to realize what an impact that computers were going to have on RPGs. Some of the companies of today are just NOW realizing how important the computer is to the modern RPG. (Wizards can barely recognize it. For a company that big, their attention to their webpage is kind of a side gesture. If they put some serious moeny behind it, I would be very impressed by what those guys could do.)
Re:One thing that's always bothered me. (Score:2)
Re:One thing that's always bothered me. (Score:2, Troll)
It seems obvious from the article: since he is the father of role playing, that makes Mr Gygax the mother.
Tales of the Plush Cthulhu (Score:3, Funny)
Re:Tales of the Plush Cthulhu (Score:2)
Re:Tales of the Plush Cthulhu (Score:1)
Kierthos
Re:Tales of the Plush Cthulhu (Score:2)
Hello Cthulhu (Score:1)
My plush Cthulhu (Score:2)
Xix.
CoC/DG (Score:2, Interesting)
New CoC computer game? (Score:2)
Sandy Petersen: Now I'm on a super-secret project that has nothing to do with RTS games.
GameSpy: Ah, so Ensemble's next game isn't an RTS? It's a new Call of Cthulhu game, right?!!
Sandy Petersen: (laughs) Yeah, sure, you could say that.
GameSpy: Will you get in trouble with Microsoft if I do?
Sandy Petersen: No, because it's not true! (laughs) I've wanted to do one for a while now; I'm trying to drum up support for it.
My life (Score:2, Insightful)
Re:My life (Score:2, Insightful)
Re:My life (Score:1)
- recovering D&D-aholic
Re:My life (Score:1)
I'm sorry you found yourself addicted to RPGs, but I think your "RPG-enthusiastic != life" perception is a little underinformed.
Re:My life (Score:1)
Re:My life (Score:1)
Re:My life (Score:1)
all in the name (Score:4, Funny)
Gary Gygax... it's all the way up there with Wolf Blitzer and Rocco Siegfredi.
Re:all in the name (Score:2)
Not sure if I may be about to reveal my ignorance, or something more embarassnig, but are you referring to Italian porn star Rocco Siffredi ?
D&D software (Score:2, Interesting)
Back in the good 'ol days I used to play multi-user D&D day and night via a VAX-VMS machine using IRC. Anyone know if this piece of software is available somewhere, possibly ported to i386 platform?
ta,
loz
Re:D&D software (Score:2)
Re:D&D software (Score:2)
For Windows, try mIRC
For *nix, try BitchX
For Mac, try IRCle
Good luck finding a server that promotes roleplaying! Undernet uesd to, but then it got torn down by DOS attacks, and it's never been the same.. *sniffle*
Shoplifting Those Little Brown Books... (Score:5, Informative)
Takes me back to my childhood: shoplifting huge amounts of RPG's because I couldn't afford the $32 for a boxed set of Rolemaster. Nowadays, I try to remember that when my son is so jazzed up about a $40 PSX game, and I say "Okay, we'll save up your allowance for a few weeks, and you can pick up extra cash by edging the lawn". Trying to avoid the creation of another prolific teenage shoplifter in my family!
Anyhoo, those little brown books, followed by the billygoat on the front of the Monster Manual, and that HORRIBLE illustration on the cover of the DM's Guide (all courtesy of the same artist, whose name eludes me) occupied many lunches in Jr. High and High School for me, going over the endless variants of classes, the newest Dragon mag, the latest from Judge's Guild, the Thieves Guild series, and anything from Chaosium.
Speaking of which, it's really cool to see Sandy Peterson there, that man is simply a genius of the RPG world. CoC, the various supplements he made, plus his work on Runequest, made my bookshelf (legally, or illegally) every release. I'm about to have all my stuff out of storage for the first time in eight months, and I have space now for ALL of my RPG stuff, and I've kept it all from when I was younger: Traveller, Twilight 2000, RoleMaster, Battletech and Mechwarrior (1st ED), Gamma World, Harn, etc. And I have a feeling that after I spend a few hours setting up the network and entertainment totem again, that I will be unpacking these for days, since I'll be rereading them as I go! My wife will not be happy...
Re:Shoplifting Those Books - yes I regret it. (Score:3, Interesting)
Yes I do feel bad about it now, and I'm determined not to give my son the excuse of being too poor to afford it, and show him that through work on his part he can earn what he wants. Would I go back and smack myself if I could? You bet. Can I fix what I did twenty some years ago? No. Can I make sure my son doesn't follow in my footsteps? Hell yeah.
Re:Shoplifting Those Books - yes I regret it. (Score:1)
A. control them so much they don't get to do anything until that fateful day when they gain their freedom and run amok for the next 10 years before they either calm down, die, or go to jail,
B. don't give them any way to do the things they want except by following these same footsteps, or
C. say this repeatedly while hypocritically teaching them by example to make the same mistakes. There is no effective way of teaching when you have to say "do as I say, and not as I do."
I think that it is respectable and refreshing that you have brought yourself above the mistakes you made when you were younger, and that you are teaching your son the proper way to live his life. [/sermon]
Re:Shoplifting Those Books - yes I regret it. (Score:1)
"...I'm determined not to give my son the excuse of being too poor to afford it, and show him that through work on his part he can earn what he wants. (italics added)
Re:Shoplifting Those Little Brown Books... (Score:1)
Nothing was 'ruined', you should have just ordered the books.
Re:Shoplifting Those Little Brown Books... (Score:1)
Bilbo, just let go of the ring already... i know it's in your pocket... Can you see it's power now?
Re:Shoplifting Those Little Brown Books... (Score:3, Interesting)
A couple of years ago I bought four of his original drawings (for something like 50 bux a piece!) and gave two to my first rpg buddies. For me it was the ultimate gift to give.
David C. Sutherland III SUCKED! (Score:2)
David C. Sutherland III!!!!
It just finally hit me!
The red and blue basic sets that I bought, had covers by Erol Otis IIRC
Re:Shoplifting Those Little Brown Books... (Score:2)
Re:Shoplifting Those Little Brown Books... (Score:1)
One of the more prolific artists, though I found the quality of his work to be inconsistent.
Elmore is one of my favorites, though I wish he hadn't redone the Dragonlance series book covers. I didn't care for the new versions. I've noticed that Elmore's more recent works in general don't seem to be as good as his old ones.
Clyde Caldwell is another very popular fantasy artist. In general very nice paintings, though he may be overdoing the scantily-clad well-endowed female a bit (not as bad as Boris, though).
Keith(?) Parkinson does excellent work. There are few Parkinson painting's I've found fault with. Another common book cover artist.
Brom is most linked in my mind to the Dark Sun D&D campaign world. He has a very unique style and look to his work that I've always enjoyed.
Re:Shoplifting Those Little Brown Books... (Score:2)
DM's Guide cover art (Score:3, Funny)
<sarcasm>
What? Are you kidding? That cover art of which you speak (especially the DM's Guide) gave the television media some of the images they needed to show the viewers how utterly satanic those games were!
I still remember the sound bites on the Oklahoma City TV stations; the voice-overs, and the camera slowly zooming on Mr. Giant Devil on the cover...
</sarcasm>
Re:DM's Guide cover art (Score:2)
'j
The Greatness of Petersen (Score:5, Informative)
One thing that isn't covered is his voracious knowledge of history. I remember taking my dad up to work (he has a degree in Ancient History) and just watching he and Sandy just go back and forth on the effects that the chariot had on ancient civilations. In fact, he and Tim Deen basically were the Rise of Rome expansion pack.
But not only that, Sandy would get into all sorts of things. Every day at lunch he would drag out either a new board game or card game to play. I blame him for my Lunch Money addiction. He was always patient and took time to explain game design or a decision he had made about game balance. He was truly a designer in every sense of the word.
He's one of the people I miss most at Ensemble. (No, he *doesn't* wear sunglasses all the time. Suspenders and shorts is another story.) He's a great guy, has a wonderful family and takes time for his kids. In fact, one urban legend about Sandy is that when every one at iD was buying their fast cars after Doom came out, Sandy went out and bought a mini-van.
I hope I get to work with you again Sandy!
Re:The Greatness of Petersen (Score:2)
Xix.
Arduin Grimoire (Score:3, Interesting)
google says here [empcho.com] and here [arduin.com].
RPG Economics (Score:3, Informative)
It's amazing to think that a few people designed a system so well working that it's served as the basis for countless types in the genre.
The Arneson Experience (Score:1, Interesting)
I met him one year (the only) at CoastCon. One of our gaming/drinking buddy's friends had bought a ticket to play in a game DMed by the man like, lost, stamped it out on the ground, then someone withdrew and another number was called. It was his! So he went to play the Thief.
We were shocked beyond belief.
And he was the only member of the party to live! So he can say he was the only one to live out of an Arneson game...
He said the game was "okay"...
web page (Score:1)
You too can graduate college... (Score:1)
Wouldn't it be great if all college classes were like this? I would have my phd by now!
Seriously though - Maybe there should be some classes in playtesting. I also think that basic game design should be offered at more schools than it is now. The industry is constantly pushed by the games. They have higher system requirements than anything else, and probably more and more varied users than any software besides OS software and maybe office suites. I think that it's important for programmers and hardware designers to understand how they work in some form or fashion.
Re:You too can graduate college... (Score:1)
"Advanced Dungeon Siege Editor"
"Game Design III: Aurora NwN Toolset"
"Basic Mapping II: World Ed"
Even I would go back to school for that!
Wheres the Mountain Dew? (Score:1)