NWN Linux Screenshots 150
Gabe writes "Looks like the NWN linux client page has been updated with screenshots!.
Finally, some decent proof that Bioware is coming through for us linux folks. Maybe it's time to open my copy soon :)" My replacement CPU fan is here,
so I theoretically can now play NWN. Can't wait for the good modules to start
being developed. In the meantime, we should use it as the prettiest IRC
server ever... where you can kill your friends instead of just kickbanning
them :)
Re:Not proof. (Score:1)
Why is everyone so damn cynical nowdays?
Re:Not proof. (Score:1)
Re:Not proof. (Score:1)
Re:Not proof. (Score:1)
Why don't you post a reply instead of modding me down?
Because you're a democrat. It's more fun for everyone when a democrat thinks he's/she's being ignored. Look at Al Gore.
Re:Not proof. (Score:1)
Finally (Score:1, Troll)
Re:Finally (Score:4, Insightful)
If they didn't think they could at least recoup the price of porting the client, they would and should not port the game to our platform.
In an unrelated but still game-oriented vein: Has anyone else noticed that Civ3 under WineX, while "working" is so slow that it's unplayible? I'd have thought a Althlon 1.2 ghz with a gig of RAM would have been enough...
Re:Finally (Score:2)
To stay on topic though:
It is good to see that bioware is porting but I think they have lost my money. I planned to wait for the mac port but I have found myself unimpressed with the game. Sad because I was waiting for NWN for three years now but at least I didn't rush to buy it.
I think I'm going to give my money to a company that makes an actual effort to release my platform's port with the windows release. Warcraft III here I come!
Re:Finally (Score:1)
Athlon chipset - OT (Score:1)
https://sourceforge.net/tracker/?func=detail
So I would ask you to specify me your system setup. (as motherboard (with chipset), graphic card, kernel version, X version, distribution).
You can post here, or write to rizsanyi at neobee dot net
Re:Finally (Score:1, Interesting)
Linux for games, or surfing the Internet with AOL, or FreeCell, is the wrong market. Linux needs more industrial strength server software to truly take mindshare away from Windows.
Re:Finally (Score:2, Insightful)
Re:Finally (Score:4, Interesting)
That's me!
I purchased NWN several weeks ago. I've been busy doing real work in linux, and the NWN box has been sitting on the table right next to the monitor for about a month. I even opened it and peeked at the 3 cds and manual (mostly a list of spells). I keep telling myself "I should really reboot and give it a try sometime, just to see what it's like".
Rebooting is a hassle. Often times I'll leave things running on my linux desktop, including ssh sessions with remote machines. I design with embedded processors (usually 8-bit) and often times I'll leave "seyon" running, logging data that some embedded board is sending to my serial port. Rebooting is very disruptive to my work environment.
Then again, getting "hooked" on NWN for a few weeks will be too.... but I'm expecting that NWN will be fun. Rebooting is not.
Re:Finally (Score:1)
Re:Finally (Score:2, Insightful)
Need better 3d support... (Score:1)
old news :-P (Score:1)
QED
Re:old news :-P (Score:1)
.
Not 2 days ago. (Score:1)
Anyone notice.. (Score:3, Interesting)
Re:Anyone notice.. (Score:1)
They were using a stock KDE since it's as close to the "default Linux" look as you can get.
I bet the coders' own machines look pretty different from that (and I'm also pretty certain that you couldn't associate their desktops with Linux immediately, as you can do with this screenshot).
Correction. (Score:4, Funny)
I have a correction to make:
Looks like the NWN linux client page has been updated with screenshots!
Should read: has been updated with a screenshot!
Re:Correction. (Score:2)
Re: (Score:1)
Things change (Score:1)
Paying for Linux Client? (Score:3, Interesting)
Re:Paying for Linux Client? (Score:5, Informative)
You will not have to pay for it, unless you don't already own the Windows version of course.
(I don't know about the Mac version, though)...
Re:Paying for Linux Client? (Score:4, Interesting)
Ironically:
Even if the game is released for free download... I still WISH to pay for it.
An excellent game, ported to an excellent OS. What's not to pay for?
I didn't choose Linux because it's free (as in beer), I chose Linux because it's solid (as in ROCK). I have absolutely no problem with paying for good software. And since I know that software companies will only produce games in markets where there is profit to be made, I'm hoping that a GREAT game like this one might make enough money in the Linux market to make other producers "sit up and notice." So paying for the game is like an investment in the Linux gaming future!
But I'm not holding my breath. Because on the other side of the coin... software companies are going to think to themselves "If THIS game can't make a profit... then no game can!"
Eh... who cares. I want the game badly! Now to whom do I give this wad of cash?!
Re:Paying for Linux Client? (Score:1)
Obviously it is a different story when they license the porting rights to another company (eg Loki) who then needs to sell it if they want to make any money.
But I look forward to the day when most games come out of the box on a CD (or DVD) with Windows, Linux, and Mac installers all on the same disk. Or when Windows and Mac OS are consigned to irrelevancy because free systems turn out to be better
only the client is free (Score:4, Informative)
Re:only the client is free (Score:1)
The problem is when there isn't such option at all as with everquest, ultima online, asheron call and all other mmrpg...
Cheers...
Re:only the client is free (Score:1)
--sea
Re:Paying for Linux Client? (Score:2, Interesting)
All we can estimate is that we expect the Linux Client to be available for download in Fall 2002.
</quote>
I would assume from that that they are planning to release the linux client as a patch of sorts to the windows CD though I could be wrong
Re:Paying for Linux Client? (Score:1)
Re:Paying for Linux Client? (Score:2)
Attention Bioware: (Score:2)
Thank you for the screenshot. Progress is good!
Thank you for porting your game to Linux, and when you're done, I'll reward you with my business.
Sincerely looking forward to NWN on Linux,
Zoward
This is news?! (Score:1, Troll)
I still think Bioware should have made good with their promise of bundling the Linux, Mac, and windoze versions in one box.
Anyway, assuming the screenshot is really authentic, it's nice to see progress on one of my favorite games being ported to Linux, and i just hope the Linux version comes out real soon. Right now, the only reason i boot into windoze is to play NWN. Hopefully that's gonna change.
Re:This is news?! (Score:1)
Word of warning to anyone buying this game. It may very well REFUSE to load in Windows for you, and Bioware and Infogrames are doing nothing to fix the issue, leaving poor bastards like me with some very expensive coasters.
Here's hoping the Linux client isn't the clusterfuck the Windows release has become, since the way it's going, playing in Linux is my only hope!
Re:This is news?! (Score:1)
Jaysyn
Re:This is news?! (Score:1)
Tried everything with NWN to get it working. Nothing works. Even slowed the drive right down using CDROMTool to see if that would work. No dice.
Royal fuckup. Last money Bio or Infogrames ever get from me. Bio claim it's Info that chose the protection, but if it's fucking over their customers, Bio should have the balls to say "NO." I mean due to this I won't ever buy a Bio product again.
let's show em. (Score:4, Interesting)
Re:let's show em. (Score:3, Insightful)
I believe the plan is to show our support with a big "Thank You" on the front page of slashdot.
So yes, they will certainly be aware. Or at least their server admins will be aware.
Pity they don't serve ads.
Re:let's show em. (Score:1)
Re:let's show em. (Score:3, Insightful)
While NWN can be played stand-alone without a network, most people playing NWN will at least occasionally make network connections to bioware (eg, patches). The NWN protocols reportedly use the serial number shipped with the game. Assuming that's true, and assuming that the protocol informs that of the version and platform the client is running, it would be very simple for Bioware to collect stats on the number of linux, windows and dual-boot users.
So if you really want to "show your support" for the linux client, when is it eventually released, you could just as well buy the game now and make sure you keep your network connection unplugged while you're playing, so that all your network connectivity is via the upcoming linux client.
But they know linux users are (largely) dual-booting and somehow I doubt they'll worry about counting up the number of users who NEVER ran the windows client. More likely, they'll compile some ongoing stats for the percentage of users using each client on an ongoing basis. Simply using the linux client over the network (in communication with Bioware's servers) will be showing plenty of "support for the linux client".
FWIW, I purchased NWN shortly after it appeared in stores, and I'm waiting for the linux client... not so much for philosophical reasons, but simply because I've been busy lately and rebooting is a pain (I tend to leave a bunch of stuff running on the linux desktop).
Re:let's show em. (Score:1)
Re:let's show em. (Score:2)
Really, they're fucking it up the same way all other linux games have been fucked up- Release the linux client MONTHS after everyone's already bought the windows version, get minimal sales afterwards, the higherups say "You sure wasted us an ass-load of money. the linux version didn't make us any sales."
Oh well. Let's hope that some day a game company will get it. I thought bioware had; they'd promised a linux version in the box. I bought the game to support that. Now, here I am, two months later, feeling like i've been ripped off, with no even estimated completion date for the linux client.
Re:let's show em. (Score:2)
Re: (Score:1)
Re:let's show em. (Score:1)
Any ideas on system requirements? (Score:1)
Pentium 5 and GeForce 5 (Score:2)
Just wondering if anybody knew what sort of specs you'd want for your Linux box to run NWN.
It shouldn't be that different from the Windows specs, seeing as they're running on the same hardware. From the Neverwinter Nights page [bioware.com]:
Now, if you want a playable game that runs faster than one frame per second:
<exaggeration><!-- Some of these devices don't actually exist yet -->
IRC commands (Score:2)
what's the big deal? (Score:2, Interesting)
But other than that it works decently; it crashes occasionally, but so does the real thing, right? At least this doesn't bring your whole system down...
Re:what's the big deal? (Score:1)
I have managed to screw the scripting up in the single player campaign though. Just one area in Act I.
I do find it very difficult to play the game as a character that relies upon ranged attacks. But it's a "I can't see far enough away but the character can" thing.
$3 crack (Score:2)
Oh, it's the $3 crack; I'm sorry... can I have some?
Linux port, check. Mac port, check... (Score:1, Offtopic)
oh wait... http://slashdot.org/article.pl?sid=01/12/22/14202
Darn.
Save your money for something better (Score:1)
I'm not sure if it works with WINE or Crossover Office but you might consider getting Dungeon Siege instead. Not only were the graphics better, the total lack of loading screens (except for when you load a saved game or start a new game) was VERY, VERY cool. I guess this game spoiled me and I expected too much from NWN.
Also, not only is there a toolkit available to develop your own DS modules, there is a gmax module designed specifically for DS so you can make your own models for use as characters, objects, and terrain nodes. The DS community has also joined in to help develop tools to write skrit scripts and edit current modules. Granted, these dev tools require Windows but so does the Aurora toolkit for NWN.
Re:Save your money for something better (Score:1)
I liked NWN a lot. The D&D 3rd Edition rules are a really nice mix of a skill-based and level-based system. The story is long and involving, and yes the combat can get tedious at times, but you're free to ignore the non-essential quests.
Dungeon Siege, OTOH, is an inferior copy of Diablo II. It's just killing things over and over without, imo, the style of DII.
Also, the toolkit for NWN is much more robust than the DS toolkit. It pretty much lets you create a module / campaign the way you would with a P&P RPG and *play* it that way as well. With DM controlled NPCs.
Though I do agree that DS, overall, is a better looking game. The environments are stunning. The character models in NWN are much nicer, though.
YMMV.
Re:Save your money for something better (Score:1)
As far as I can tell, NWN gets closer to allowing online role-playing than any other game I've seen to date. Certainly Dungeon Siege is all but useless in this regard.
Re:Save your money for something better (Score:1)
Jaysyn
Re:Save your money for something better (Score:1)
And, now that I think about it, I guess one of the coolest parts of NWN is that it has a great plot set in a world that has been devleoped in the first two BG games and the Forgotten Realms R. A. Salvatore novels. Its always fun to play in a world that you liked so much in books.
Maybe my impression will change if I'm ever willing to fork over the money for a copy of DS and try it out on my windows box. I don't think replay value is something to be taken literally, however...DII and DS's idea of just having you play again through the game in a more difficult mode is, while interesting for a time, ultimately kind of boring; I don't seem to feel like I'm making real progress.
Re:Save your money for something better (Score:1)
Horror. NWN may have its bad areas, but comparing these two... how can ANYONE, even in theory, enjoy the sugar coated clickfest that is DS? It's got neat graphics, but you don't even have time to admire the cool scenery, when you can't take ONE DAMN STEP forward without being in the middle of yet another swarm of stupid monsters.
NWN is a good game, but if someone wants to try another CRPG, I suggest Morrowind. (DS doesn't even fit into the category, it's the very definition of hack&slash, even diablo isn't that bad compared to it...)
Re:Save your money for something better (Score:3, Informative)
Granted, these dev tools require Windows but so does the Aurora toolkit for NWN.
I know at least one person [by-a.com] who has gotten the NWN tools to work with wine. He even provides an RPM for those who don't want to tackle configuration.Re:Save your money for something better (Score:2)
Actually tried Dungeon Siege, nice graphics, but with much more repetition than NWN. DS is far more monontonous than NWN.
Maybe load screens do not bother me as much, as long as the rest of teh game is good.
StarTux
But... (Score:1)
Somehow I suspect that this will be 'ok' with the Linux community which is interesting considering the fuss everyone normally makes about open source, but hey what do I know.
I think it's great that decent games are making it to Linux, and with RedHat7.3 Linux is definitely becoming a more attractive option to the average user. I just need Steinberg to port Cubase SX to Linux and I'm ready to move!
Re:But... (Score:3, Insightful)
Supporters of free software run the whole gamut on their opinions, and this is simply my own. There is no hypocricy, as you suggest, because the community is composed of millions of individuals with their own opinions. I personally believe that the approach used by some companies (id Software, Sleepycat Software, etc.) of releasing the source code to older versions of their products, while keeping newer versions proprietary until they have recouped the cost, is an excellent approach that could be profitably mimicked by many more companies.
Re:But... (Score:1)
I think people like ID releasing old source is an excellent idea which can only lead to higher quality code in the future as coders can consult it for ideas.
Re:But... (Score:2)
I would take the following precautions with *any* NWN server running on GNU/Linux:
* Run it in a chrooted environment
* Run it as an unprivileged user
* Run it only on a machine dedicated for the purpose, with no other important services running on it (i.e. a game server running 2 or 3 different games is OK, but running NWN alongside your CVS repository probably isn't.)
* Put it into a dedicated DMZ with no "friendly" relations to neighboring machines
* Put it on a switched network.
Me, the way I'm running my NWN dedicated server? Leasing a box at Serverbeach for $99 a month. This way, it's completely isolated from any of my important network services. I don't have any user account on the system that's common to any other system of mine. It seems a fairly ideal solution... if the box is cracked, one phone call to Serverbeach and the box is restored to its original pristine condition. This makes life much easier. I hear Rackshack is good for this too... lots of bandwidth, reasonably powerful machines, crappy tech support so you'd better know what you're doing.
Most systems administrators are required to run proprietary code in-network with other code. A machine is as secure as you are willing to make it. That one service may be insecure, sure, but if you take precautions you can avoid a root-level compromise of your system by being sane in your usage, and sufficiently isolating the box you know may contain vulnerabilities. Heck, I remember running a system we *knew* to contain some significant security vulnerabilities for over a year at one point, hanging out on the Internet. Sure, it was unsafe, but the reality was we had no time to keep the antiquated code up-to-date, and some customers demanded the service. Therefore we put the box isolated on its own network, with no special identifying information, arranged a secure log server to receive syslogs from it, and watched our daily reports for any hacking activities. When someone would attempt to exploit vulnerabilities (this was some code unique to this box, so it wasn't like someone would write an automated tool to scan the Internet for this problem), we'd simply ban their IP. After a year, we eventually migrated customers to another system.
IMHO, no Internet-connected system can withstand the attacks of a dedicated system cracker. They *will* find a way in, it's simply a matter of time. Your goal is to keep your life easier by keeping out the script kiddies that comprise 99.999% of the "cracking" community, and make the remaining intelligent system crackers' lives harder by using smart tools to discourage entry (portsentry is a *wonderful* thing! Port-scan my box one time, and you are now perma-banned). And then keep up-to-date on security patches, watch your logs, keep up-to-date on security announcements so that you are aware of potential vulnerabilities, and try really, really hard not to intentionally piss off dedicated system crackers. Even then there's no guarantee. Life is risk. Learn to manage it, and it can work for you. Fear it, and never accomplish anything.
Dang, I cannot seem to post anything to Slashdot shorter than a hundred words lately!
Re:But... (Score:1)
As for portsentry, it wont protect you from sideways scans for vulnerable services, such as what would happen if someone were looking for vulnerable NWN servers for example. (_if_ any vulnerability were to be discovered - I'm not suggesting they are vulnerable).
Re:But... (Score:1)
Linux and NWN - More Information (Score:1)
I use Linux on nearly every machine I work with, except one: my gaming computer. I keep this machine around with Windows 98SE and some nice hardware so that I can play the games I want, when they come out, with a minimum of hassle. I'm not interested in trying to force the industry to ship more products for Linux, although I'll certainly try it out when they do. Linux is productive, fast, and highly customizeable. Windows is compatible, optimized, and wide-spread.
I believe a great many people do exactly the same thing. It's just nice to have a dedicated machine for games, and using Windows simply works best.
--Elentar
Link to screenshot (Score:2, Informative)
Question (Score:2, Interesting)
New Modules... (Score:1)
good modules already exist (Score:1)
There are already lots of good modules. Check out The Spires of Ravenloft
awesome! (Score:1)
If only more game companies would be willing to do this, I would *never* have to reboot again! :)
Once again big props to the guys at Bioware, keep up the good work!
Hardware.... (Score:1)
I just hope I have new hardware by the time the client is released. My computer beats the min reqs, but it will not run (driver issue for TNT2, I think). I hate it when companies don't put realistic min specs out for their products.
I was disappointed when I bought the game that the Linux version wasn't on it. The last thing I had heard was Bioware was going to release the Win/Mac/Linux version on the same CD. Guess I hadn't been staying up on it at all. Well sometime in the future I will be able to play the Linux native version of this game... I am happy for that at least
Re:The page doesn't work with Opera. (Score:1)
Re:Why KDE?! (Score:1)
Re:Why KDE?! (Score:1)
I use ICEWM by default
Re:Now could they port a GOOD game...? (Score:1)
Personally, I've almost entirely ignored the single player game. I'm having far more fun using the toolkit and scripting language to twist the game around what *I* (and the people I DM for) want to play. I'd think the "Linux audience" would be far more interested in that than in a simple little single-player game...
Re:Now could they port a GOOD game...? (Score:1)
I completely agree that the game needs more tiles.. that does not, however, doom original modules to being repetitive and exactly the same. The module I'm currently working on looks nothing like other modules that use the same tileset, thanks to the use of placeables, lighting, fog, creatures, and scripting.
Most of your gripes completely ignore over two-thirds of the game.. the multiplayer, DM-run component, and the toolset. Obviously you don't care about them, and this game was obviously not targetted at you. I'm having a blast with those two parts of the game, as they are far beyond anything similiar.. and I don't really care about the single-player game that you think so poorly of.
*shrug* oh well..
Re:sad (Score:1)
Re:Maybe with linux, NWN will actually be stable (Score:1)
Anecdotal, but hopefully worth noting.
I am aware ther earlier builds were quite bad, btw.
Re: (Score:1)
Re:linux desktop (Score:1)