TransGaming Ports 3 Kohan Titles to Linux 277
Kohan_Rocks writes: "TransGaming today anounced the opening of their new 'webstore' which includes the brand new port of Three Kohan Titles. Probably equally amazing is the distribution method: All three games are available for download only (finally big name games available for download!). I'll probably buy atleast some of these games even though I have the old Loki version of the original Kohan - Loki's wern't network compatiable with windows, TransGaming's apparantly are (and its just such a cool game)."
From the ashes of Loki.... (Score:1)
Hmmm...Loki sounds better than Transgaming.
Great, big downloads... (Score:3, Flamebait)
Re:Great, big downloads... (Score:2)
Download caps? Dump your providor.
Re:Great, big downloads... (Score:2, Informative)
* Kohan IS: 150 Mb
* Kohan SAE: 152 Mb
* Kohan AG: 226 Mb
Thats pretty good.
David
Internet Conennection RECOMMENDED? (Score:1)
>Internet connection recommended for multiplayer use
I'm very curious how well they've managed to get multiplayer working without an internet connection...
Re:Internet Conennection RECOMMENDED? (Score:1)
Re:Internet Conennection RECOMMENDED? (Score:1)
Re:Internet Conennection RECOMMENDED? (Score:2)
Re:Internet Conennection RECOMMENDED? (Score:2)
Worked for me.
I was just playing internet multiplay with me on the loki version and my friend on the Windows. Hrm.
Re:Internet Conennection RECOMMENDED? (Score:2)
Re:Internet Conennection RECOMMENDED? (Score:2, Insightful)
I once bought a vcr that came with a video tape containing the instructions to set up the vcr.. marketing doesnt have to make sense
Re:Internet Conennection RECOMMENDED? (Score:1)
LAN.
Re:Internet Conennection RECOMMENDED? (Score:2)
names (Score:2)
at least they did some research to make a cool name, but transgaming? WTF is THAT supposed to mean!
transgaming (Score:2)
Does transgaming work for Mac OSX? (Score:2)
Re:Does transgaming work for Mac OSX? (Score:2)
That's why TG signed up with Transtive Tech (Score:2)
That's just it (Score:2)
Re:Does transgaming work for Mac OSX? (Score:2)
As far as I know, not yet. Look, forget the whole BSD thing, it's largely irrelevant. MacOS is too far away from Linux to be similar, it uses different APIs for graphics for instance. Plus of course Macs are based on PPC architecture, so you'd need opcode translation which is SLOW unless you do it before you run the game. I think they teamed up with an opcode translation company to make this happen, but until it does TransGaming is Linux only.
Oh, not to mention it's based on Wine, which afaik is Linux and similar forms of UNIX only. MacOS is not UNIX enough for it.
Re:Does transgaming work for Mac OSX? (Score:2, Informative)
Re:Does transgaming work for Mac OSX? (Score:1, Informative)
No. It lacks (by default) the dlopen() interface to the dynamic linker, which Wine utilizes heavily. Big chunks of POSIX are missing.
The correct answer is - its the processor.
Correct. Kohan is packed with (in some cases, self-modifying) assembly.
If Mac OS X ran on x86 (Darwin does, but the upper layer - the window manager per se does not), then WINE and therefore transgaming could probably run with a few modifications.
Possibly? Yes. Probably? No.
Download times... (Score:2)
Approximate Download Times:
56K modem - 9 hrs
Cable/DSL - 1 hour - Please note that many cable modems have different speeds so downloads times may vary.
I have cable so 1 hr isn't a big deal but for a dialup user 9 hours is a bit extreme. You would think that they would at least OFFER another option for slow connections. Sheesh.
Re:Download times... (Score:2)
Re:Download times... (Score:2)
Re:Download times... (Score:2)
Probably more like real mediathat can be snailmailed.
Moron.
Re:Download times... (Score:2)
I remember watching prestel and BBS' crawl across the screen of my Sinclair Spectrum at 300 baud via my old acoustic coupler (still got it - it'll be worth something one day). Funny thing is, the little Spectrum could only fit 32 characters in a row, (32 bytes across for 256 pixels), so the characters were drawn by the terminal app which slowed things down even more - and it looked crap with the block graphics - and my back ached from hunching over the little machine on the floor by the phone for hours on end
Good days though...
Please let this work.... (Score:5, Insightful)
Please please please let this work!? Finally...we have support for "downloadable" big titles....and hopefully the incidence of "warez" (re: all the posts that have probably already been modded offtopic/flamebait above this post) will be low. I hope people realize how important it is to buy this stuff...
Re:Please let this work.... (Score:2)
This past weekend I downloaded the demo of Moonbase Commander [moonbasecommander.com] and called every computer store I could think of in the state, willing to drive 2 hours to pick up a copy, but no luck. It wasn't in stores yet.
I would have happily made my credit card payment and started downloading without a second thought.
BTW, if you like strategy games, check that one out. It's turn-based, VERY balanced and strategy really pays off.
Oh, and there is NO micromanagement. Imagine that.
It'll also run on machines as low as 233. I run it on a 300, with no issues whatsoever, and it's only $20. Amazone apparently has it for $16.
Corporatized (Score:3, Insightful)
Maybe I'm just wierd, but to my ears "proprietary" is a bad word, especially considering that their "portability solution" is based off the hard work of the Wine crew (go Wine!). This sounds like they've been taken over by the marketroids. Sad, but I hope it won't be too long until WineHQ also has DirectX compatability, even if it is x86 only.
Re:Corporatized (Score:1)
Re:Corporatized (Score:5, Insightful)
proprietary [dictionary.com] (adj).
Of, relating to, or suggestive of a proprietor or to proprietors as a group: had proprietary rights; behaved with a proprietary air in his friend's house.
Exclusively owned; private: a proprietary hospital.
Owned by a private individual or corporation under a trademark or patent: a proprietary drug.
I know I'll probably get flamed for this, but you know, I always thought property rights were a good thing. WINE chose to license their work as they did just so that someone like Transgaming *could* come along and do what they're doing. Besides that, Transgaming has been putting forth an effort to both (1) make a profit and (2) give back to the community. If someone works hard and choses to not give that work away to the community for free, that's their choice, but it's not BAD.
Re:Corporatized (Score:2)
Does everyone in Sweden jump to conclusion from a single statment? ;)
Also, one can disparage IP without rejecting ownership in general.
From a marketing perspective (Score:2)
So from a marketing perspective, those two words are indeed bad, and you'll notice that in recent years companies have stopped using them to promote their products.
what happends if.... (Score:2, Interesting)
from there site
* Live Internet connection required to complete install process*
Re:what happends if.... (Score:2)
Re:what happends if.... (Score:2)
Kohans - short review (Score:5, Informative)
The core idea behind Kohans: Immortal Sovereigns deals with a group of immortal beings who can be resurrected at any time as long as you have their medallion.
The game is in the RTS genre, with some nice features. Micromanagement is largely out, since once you "claim" a resource, it's yours, unless one of your enemies goes to claim it.
Instead of having huge armies, it's organized into squads with 1 leader, 4 "primary" units, and 2 secondary units.
The squad system is unique, and adds some interesting strategy. Each Kohan (the immortal guys) have their own specialty, like "bonus to horse riding units", or "extra healing powers". And, as your Kohans, go into battle, they gain levels to get stronger (and can be carried from mission to mision.) You might want to do things like put the healing expert Kohan in charge of a defensive force, and have them protect the city, while a Kohan who gives bonuses to speed might be sent out to scout out enemy territory and claim mines and such.
One thing to remember - if your Kohan dies, they go back to Level 1 after you pay to "resurrect" them, so you start to get attached and have to weigh sacrificing a Kohan this time to win a battle, playing it safer to win the war, or hitting the "reload" button.
There was a lot to like about the game, and while most levels are usually just "go claim other cities and kick ass", and having a mass of squads in battle can really slow things down, overall Kohan is probably worth your time to check it out.
Now, if they would just make an OS X version, I'd be set....
Re:Kohans - short review (Score:2)
Even if you've never played before, the Linux folks are great to play with and kind to newbies.
Re:Kohans - short review (Score:2)
It's almost like the game authors had a novel idea, but just couldn't push it through all the way. It feels like a brand new RTS game when you start off, but after a while you realize that it doesn't really matter how you group your units, you just need more of them than the opponent. And, then, it's just back to the old "build up and attack once you have enough units" game.
Re:Kohans - short review (Score:4, Interesting)
This is the main reason that "network compatability with Windows" doesn't really concern me - I rarely play online because this seems to be the only tactic that's allowed to work in most RTS games, and therefore that's how most online players play them. Not much fun, in my opinion.
On the other hand, Kohan has a fair selection of AI's with different strategies, and in addition to the built-in "campaign", they have a number of pre-built maps AND a very nice "random map generator", which I still call upon from time to time for a quick distraction.
The way you build and group your units DOES make a difference - my own play style is so conservative that I occasionally even get "mobbed" by an AI player, and I find that if I've set up a few defensive units in the area carefully, it can make a difference. Picking the right combination of "front line" units and support units, placing them in the correct terrain, and having one or two 'melee' units backed up by one or two 'ranged' units all make a big difference.
It still won't completely counter especially a "live" player with the "build a horde and rush like crazy" strategy perfected, but I find the disparity between "real strategy" and "rush" is not as extreme in Kohan as in some other games I've played....
Re:Kohans - short review (Score:3, Insightful)
Like all things this isn't absolute, but rushes are very difficult to pull off in Kohan so not many people seem to employ them.
Now if you don'd build up your econ and turtle then you will be defeated. If you are annoyed that you get defeated with this strategy (which works against the computer), then don't come complaining to Slashdot.
Part of the RTS genre is learning good tactics and good strategy.
Re:Kohans - short review (Score:2)
This usually isn't a problem for me. The occasions when I run into trouble are generally when I focus TOO MUCH on settlements and expansion and not enough on "having some basic troops around as backup". Or I get too wrapped up in exploring an area or 'getting rid of that #$@#$#@ Rhaksha hive' and I end up giving an opponent too long to amass some decent armies to swarm an unattended corner with...
Haven't tried playing online since Starcraft, so I haven't seen the internet games of Kohan...Just as well, since it's nice to be able to pause the game to go eat dinner, which is somewhat harder to arrange when playing with a bunch of people online...
Re:Kohans - short review (Score:3, Insightful)
Havn't you seen the games were a severly disadvantaged (poor starting spot, many nearby monsters, etc...) but experianced player is able to defeat a newbie though careful company management and solid tactics? I'd laugh if I saw an army (6 companies) of skeletons facting off against 3 Grenadier/Channeler/Cleric companies. Despite being more expensive to maintain and numerically superior, the skeletons will loose.
Besides, how radical of a concept are you looking for? A game where you have to kill off your armies to gain strength? Or maybe a game where you start with an army, and they become more effective as you plant more flowers (oops, that's building up), or maybe one where you just get some force and you just attack at random? WarCraft III has some elements of this with the creep hunting, but IMHO it requires too much micromanagement for me to play effectively, at my best I can only beat the computer about 3/4 of the time, and that's pretty sad.
Re:Kohans - short review (Score:2)
Take Kohans as an example. There was one battle where you were given posession of a *ton* of Mana generating points.
Problem was, they drew a lot of cash to keep, and there were invading hordes of enemies coming in.
My solution? Destroy the mana towers - that would make them auto-attack anything in range, weakening my attackers. Granted, I'm not sure if the developers thought of that, but I like strategy games where you can use the terrain itself (ie: high ground, swamps, etc) to cause your enemy troubles, rather than just overwhelming them with tons of numbers.
In some ways, Warcraft III has that, in levels where it's "go do this - but watch out for these guys". Still a bit to much "build and smash", but the break is always good.
Re:Kohans - short review (Score:2)
Besides, how radical of a concept are you looking for?
How about a strategy game where a year after the game came out, people still come out with new and improved strategies? A game where you can't blindly build up same armies over and over again, without a care about what the opponent has waiting for you.
Alright whiners... (Score:5, Insightful)
Well, now they're offering great games, the best distribution channel and a really fair price.
So, what's the bitch about this now? I can't see any.
Will Linux users buy these games and support the company? Will there be a ground swell of interest/sales for these games, causing other companies to look more seriously at games for Linux? Or, will Linux users bitch and moan about some petty detail, not buy the games, cause the company to abandon Linux games completely and doom the entire Linux gaming industry forever.
Only time will tell but, I'm doing my part.
Re:Alright whiners... (Score:4, Interesting)
That was my main problem w/Loki in the past. As great as RR Tycoon was, it wasn't something that caught my eye so much that I wanted to buy it.
I am not a fan of the WineX ordeal but the amazing things that they are doing as far as getting games working is just great for the community.
I read recently that GTA3 is working under it. If I didn't have a PS2 I would most certainly be interested in that.
Just my worthless
Re:Alright whiners... (Score:4, Insightful)
I don't know about you, but I only buy games if I want to play them. I'm certainly not going to buy a game to "support the community." If I wanted to support the commuinty I'd do just that, and not support transgaming instead.
Most games flop. Hell, most software flops. If there are only a handful of games for linux then the chances are high that they'll all flop - especially if they're older titles that people already bought for windows if they wanted to play them. Linux games have an uphill battle to begin with, because gamers already have windows and they don't want to reboot for one game. Basically ports will never bring success to the linux gaming market, only original games will bring gamers over to linux because linux users (like me, and lots of people I know) will still buy the windows version of the game if it's out first or at all.
The way to a successful linux gaming market doesn't come from a show of confidence from the users. The developers are the ones that have to commit and bring good games to the platform. If they don't, then maybe it's not worth it. Does it really matter if gamers don't use linux? Is there even any benifit to playing games on linux instead of windows?
Re:Alright whiners... (Score:2)
Here's a couple I can think of really quickly:
Get rid of Windows, and there's one less licensing/IP rights nightmare you have to deal with.
Competition is always good for the customer. Even if there are no operating systems left but Linux (yeah, whatever), as long as it is open, there will always be competition (branches).
Cost. Linux is free as in beer. Sure it may take more time to set up (may not) but that is time that I wouldn't be making money anyways.
These all assume that games are the last thing that you use Windows for. I'm sure there are more, but I just felt like throwing a few out there.
Re:Alright whiners... (Score:2)
Yes, you don't have to buy Windows
Re:Alright whiners... (Score:2)
That's a very good point, however, if you're at all interested in the future of Linux I suggest that you give them the benefit of the doubt and buy it even if you want it only a *little*. If you don't want it at *all*, then by all means don't buy it.
Having said that, will I buy it? No, for two reasons:
1. I don't have much of an income right now and buying more games would be irresponsible.
2. There is only One true Immortal Sovereign, and I'm not going to buy a game that pretennds to put anything in His place!
Is there even any benifit to playing games on linux instead of windows?
Technically, probably not. But I believe it is utterly crucial that we keep chinking away at Microsoft's market share. We need more games on Linux so that more users will be able to switch to Linux. If people don't switch to Linux, Microsoft will rule the computer industry with an iron fist for decades to come, and that thought makes me shudder!
Eradicate Windows Now [eradicatewindowsnow.com] -- my new site that answers the question for you.
Re:Alright whiners... (Score:2)
I do have an interest in linux's future, but linux on MY desktop already does eveything I want it to, and games are unimportant in the markets where I would hope to benifit from linux through my job. The linux I am looking for has a bright future already.
2. There is only One true Immortal Sovereign, and I'm not going to buy a game that pretennds to put anything in His place!
If you mean what I think you mean, then I feel sorry for you having an inability to accept some fantasy into your life. If your beliefs are strong enough you should be able to use your imagination without fear of betraying them. Video games aren't real.
I believe it is utterly crucial that we keep chinking away at Microsoft's market share.
At who's benifit? Taking market share away from Microsoft just because you are opposed to them or what they do isn't a good enough reason in itself to convince other people to join you. There has to be a clear benifit to the user, which leads to my next point:
If people don't switch to Linux, Microsoft will rule the computer industry with an iron fist for decades to come
Linux is not the only other choice, nor is it necissarily the best choice in all situations.
Re:Alright whiners... (Score:2)
Same here. I just want it for everyone!
If you mean what I think you mean, then I feel sorry for you having an inability to accept some fantasy into your life. If your beliefs are strong enough you should be able to use your imagination without fear of betraying them. Video games aren't real.
I'm not saying it's a sin or anything (although some games can be) but I just choose not to get involved in that kind of thing. Besides, Loki's Railroad Tycoon II provides all the fantasy I need -- that I'm in charge of building the Trans-Siberian Railroad!
At who's benifit? Taking market share away from Microsoft just because you are opposed to them or what they do isn't a good enough reason in itself to convince other people to join you. There has to be a clear benifit to the user, which leads to my next point:
It will benefit others when computers cost less (no MS tax), when file formats are open so there can be more competition in productivity suites, when the productivity suites also cost nothing, when businesses can pay any consultant to fix a problem that Microsoft won't fix... etc etc. I'm sure I don't have to convince you of all the benefits. But for the masses to enjoy those benefits, they have to be convinced to choose to use Free Software.
Linux is not the only other choice, nor is it necissarily the best choice in all situations.
Right, I'd consider OS X a reasonable alternative. But a large part of it is still non-Free so if it got 95% market share, it could be a Microsoft type situation repeating itself. The only true long term solution is to get people to standardize on Free operating systems.
Sorry if I sound like RMS -- actually I like to think I'm quite a bit more level headed than he is. I don't mind proprietary software, I just want my OS Free!
Re:Alright whiners... (Score:2)
Yeah. Linux is a real enthusiastic market.
As far as games go, there's not much to be enthusiastic about on Linux. All of the major games that get released for it were released for Windows months, if not years, ago. When we can buy something new and interesting before, or at least at the same time as Windows, then maybe there will be something to be enthusiastic about.
Wish I Could Run It (Score:2)
Re:Wish I Could Run It (Score:2)
Copy Protection (Score:2)
Today, I'm going to reconsider my support of Transgaming, and it's because of copy protection. I hate copy protection. And it's not just a "petty detail" -- my hatred never is.
I didn't have a problem with WineX "supporting" copy protection, because I just thought of it as a necessary aspect of emulation -- sort of like how an unlicensed DVD player needs to "support" CSS or else it's useless.
But selling binaries that are somehow keyed to a certain machine, that's crossing the line. (Loki never did that. Loki never screwed me, and because of that, I never regretted throwing money at them.) Does this mean I can't install it on two machines on my own LAN? Does this mean if Transgaming goes out of business and I ever want to reinstall the game some day, I won't be able to? I really am disappointed to see Transgaming sink this low. I hope I've somehow misinterpreted this, and that the Internet-needed-to-install aspect is actually some sort of connection to the original publisher, rather than Transgaming. I eagerly wait to hear more news.
And if I haven't misinterpreted, then someone else can have the $20/month that I've been sending to Transgaming. It's not like there's a shortage of worthy projects. My donation ability is finite and I need to make sure the right people are getting it. People who deal in bad faith with their customers, aren't the right people for me.
Re:Copy Protection (Score:2)
The copy protection that we provide is very unobtrusive. If you change your hardware or use a different machine, it will simply download a new keyed-to-your machine build. But if the build is widely pirated we will see it and act appropriately.
-Gav
--
Gavriel State, CEO
TransGaming Technologies Inc.
gav@transgaming.com
http://www.transgaming
Re:Copy Protection (Score:2)
If a copy with my serial shows up where it shouldn't be, then sue my ass back to the stone age. Copyright is all the copy protection you need.
Any performance reviews from anyone?... (Score:2)
I was a bit dissapointed to see that the new Kohan's would be "WineX" based rather than native - I've been very pleased with the 'native' Kohan from Loki.
Anyone tried any of Transgamings Kohan offerings yet? If so, how do they run? I notice that the system requirements are still rather reasonable by modern standards (P-III 500, etc.)....
Considering actually plunking down the $30 for the download. It'd be nice to encourage more attention to Linux as a game platform, but not at the cost of buying something that may or may not work well. (It'd also give me something new to play with until the continued wait for NWN for linux is over.)
Re:Any performance reviews from anyone?... (Score:1)
Re:Any performance reviews from anyone?... (Score:2)
Yes...and then got advertised on Slashdot. There's a chance that someone on Slashdot with a cable-modem or DSL will see it and decide to download and try one out. If so, we could theoretically see a review from an actual purchaser in the next couple of hours...
Provided, of course, that the game(s) don't turn out to be too good to stop playing long enough to post about them...
Re:Any performance reviews from anyone?... (Score:2)
Installed the WineX RPM with no problem. Tried to install the actual Kohan RPM and it barfed. Said "invalid MD5 checksum in Kohan-something something".
I then downloaded a fresh copy, same error, same file.
Awaiting support's answer on this issue. It's not a great introduction to Transgaming, imho.
Re:Any performance reviews from anyone?... (Score:2)
Here's the error, if anyone is curious:
error: unpacking of archive failed on file
Re:Any performance reviews from anyone?... (Score:2)
Anyway, it was a happy ending. Gavriel and David from Transgaming helped me get things sorted. They were fantastic, and I'd recommend Transgaming to anyone!
Re:Any performance reviews from anyone?... (Score:2)
Re:Any performance reviews from anyone?... (Score:2)
Did you have access to the old port?
Re:Any performance reviews from anyone?... (Score:2)
I'd be willing to bet it's overhead from WineX, which basically amounts to running a windows layer over the top of Linux and X...
Did you have access to the old port?Yup, bought it from Loki. I still play with it occasionally. 'course, I'm on an Athlon 1.2GHz now, so I don't know how much difference I'd notice...
Personally, I've no intention of re-buying the original Kohan, but if it turns out Ahriman's Gift runs well over WineX, then I'll likely buy it.
Re:Any performance reviews from anyone?... (Score:2)
The game runs very well even below our recommended 500MHz minimum. Only the videos are a bit sluggish at slower CPU speeds.
Everyone at TransGaming is greatly appreciative of all the work contributed by the Wine team over the last several years. We have been happy to be a part of that, and we continue to contribute code to the project via the ReWind BSD-licensed branch.
-Gav
--
Gavriel State, CEO
TransGaming Technologies Inc.
gav@transgaming.com
http://www.transgaming
Re:Any performance reviews from anyone?... (Score:2)
While I don't necessarily agree with the harshness of the post you're replying to, they do have a point...
Those "GPL Hugging Fascists" you refer to certainly can't stop Transgaming from hosting a "patched WINE" CVS or set of files, whether they accept your patches or not. That's sort of what the GPL is all about, after all. For that matter, there's no reason Transgaming couldn't simply host the patches themselves, and let users apply them to winehq's source.
Perhaps they're worried that later Transgaming will come along and complain of copyright violations from the use of Transgaming's patches? Transgaming may have no intention of doing any such thing, but in the modern world, proprietary software companies seem to be encouraged to behave this way.
It also occurs to me that the details behind "WINE is too slow because they won't accept our patches" are something that a lot of people would be interested in hearing. Perhaps transgaming could put up a page online explaining the issues?...
big name games... (Score:2)
Re:big name games... (Score:2)
Oh well, just the Linux hype machine running at full speed again.
I really wish... (Score:2, Insightful)
article. [sourceforge.net]
Seriously, though, would it be too much effort to say "three Kahn titles: Title 1 [slashdot.org], Title 2 [slashdot.org], and Title 3 [slashdot.org]"? As it is, it's annoying because you have no idea where each of the three links points. Come on, editors, you can do better than this.
Re:I really wish... (Score:2)
It should NOT have been done that way.
Way to go Transgaming! (Score:2)
I know by the way that being linux-only was not what killed Loki.
This move has me re-thinking Transgaming. I will probably buy some of the Kohan games. If I was a big gamer I would probably be subscribing and trying out some of the Windows titles on top of their wineX or whatever it is.
Count me as a linux user that is grateful when a company backs the OS.
_______________________________________________
games on linux redux (Score:4, Insightful)
It's been said a zillion times; ports need to be out at the same time, or very, very close to the same time to be viable. And they need to be patched at the same time, or
Loki was a good effort, but even they didn't succeed. It's not because the games got warezed, it's because the games were well past their shelf life when they came out.
Internet connection (Score:2)
This could mean one of two things:
- They could be using this to require registering your name and email with them (privacy issue for some)
- They could use it in the Quicktime-installer style of downloading a small installer program and then downloading the rest from their server.
Neither of those appeals to me at all.
Loki's Kohan port _was_ Network Compatible (Score:2)
When Loki released Kohan Immortal Soveriengs, it was network compatible with the Windows game, although there were bugs. Towards the end of Loki's life they were unable to port the newest patches, which will obviously break compatibility. After Ahrimans Gift was released, there were fewer KIS players and KIS was not compatible with KAG.
Its similar to what happened to Soldier of Fortune. The games were compatible on Windows and Linux, but the Linux port got outpatched.
Re:Loki's Kohan port _was_ Network Compatible (Score:2)
Re:Loki's Kohan port _was_ Network Compatible (Score:2)
Which one (Score:2)
Re:Which one (Score:2, Informative)
You get access to the new units. You get access to more campaign missions. If you play online (and that's where the longevity of these games lie), most people are using K:AG vs. K:IS these days. The campaign is a prequel in storyline vs. a sequel, so you're not really spoiling yourself (not that the stories GREAT or anything, but if it's a concern it shouldn't be
My recommendation would be to play a number of skirmish missions to get a feel for the game mechanics before playing the campaign. Some people prefer the skirmish mode to the exclusion of the campaign as they can fine-tune the difficulty by chosing various AI opponents, their race, the map, etc. Then play the campaign using the easiest AI setting. I believe you can get some strategy tips at www.kohan.net forums still.
Wether you like it or not... (Score:2)
Transgaming have made steady progress since I first noticed them at the fall of 2000. I have deleted my Windows partition and can play all the games I need, without ever wanting to reboot.
Ciryon
Re:Wether you like it or not... (Score:2)
Yeah, just like KDE is the future of the Linux desktop... ;-)
Remember, having a selection is a good thing...and native Linux games will work better than Wine ports.
Personally, I'm more interested in games based on the Torque engine, Q3/Doom3 engines etc.
Dominos falling... (Score:2)
As more games start to get ported to Linux, more people will do as you do and never boot their MS-Windows partitions. Later, those buying new systems to play the new games aren't going to see the need to have MS-Windows at all.
Downloading it now (Score:3, Informative)
Re:Downloading it now (Score:2, Informative)
No personal or statistical information is transfered to TransGaming in this process.
David
Obligatory Anti-WineX post (Score:4, Insightful)
The people that defend (or, as it more often the case, blindly promote) WineX tend to think that games of any kind, even through Wine, will inevitably help Linux. "Now Windows users can switch!" they chant. Yet, what self-respecting Windows gamer would really leave the relative comfort of Windows (2k|XP) where all of their hardware and games work great just to move to Linux, a system rife with hardware incompatibilities and filled with unfamiliar elements at every turn? There is no unhappy faction of Windows users that chafes so much under the Microsoft yoke that they'll give up everything they have already for freedom (in the sense of GNU). It just isn't going to happen. (Note: WineX itself isn't even completely free, so that's not a very good example of freedom, is it?)
So where does WineX sell? To people who are already Linux users. The people who are already using Linux can use WineX, but then they run a serious risk of killing any chance for a native port. Remember, game companies need a whole lot more than karma and a good warm feeling inside to port a game to your system. They need, in particular, cash. Lots and lots of cash. And they'll most likely take any excuse that sounds resonable to ignore a platform that has marginal (if not improbable) profit potential, like Linux. "Oh, it works under Wine. Go play that, Linux users." Reminds me a bit of a former instructor's description of the selection process for a really good position: They're not looking for reasons to take anyone...they're looking for reasons to eliminate them. And Linux hasn't made good money for anyone yet.
You'll never make your platform legit like that. It didn't work of OS/2. It didn't work for Bleemcast. It hasn't worked for VirtualPC on MacOS. Not once has this kind of compatibility meant more native apps for that platform that tries to leech off its more successful neighbor.
Yes, Loki died. They died for a whole lot of reasons, one of which was that there was no real money in the Linux gaming market. But they at least brought a lot of damn good tools to the community and left them for all to use after they died. Where is Wine getting us? Half-working compatibility with a nigh eight year old system that is probably going to change dramatically (if not completely) in the next revision of Windows.
Welcome to Square One, people.
Sorry for the disjointed ramble.
Re:Obligatory Anti-WineX post (Score:3, Insightful)
-or-
So what do I do? I want to play Half-Life. No Linux version will ever be forthcoming. I install Wine(X). There we go. Is that good for the community? ("Hey, switch to Linux - you can still play Half-Life." vs "Hey, switch to Linux - you can't play Half-Life, but maybe someday in the future you'll be able to play other games.") IMO, when Linux wins in the desktop arena, that's when we'll start seeing more native Linux games. Demographics drive the games, not the other way around.
Re:Obligatory Anti-WineX post (Score:3, Insightful)
This is precisely one of the issues with WineX. It is being touted as a future for Linux gaming, yet it is ultimately a short-term bandage that might even have bad side effects (like deterring some native ports).
I'd argue that they are inextricably entwined, but technology and games can drive the change. Off the cuff, I'd say that it takes a serious shift in one platform to let another arise or it takes an disruptive technology. For example, the stumbling of one game console company can leave open an opportunity for another to strike (e.g. PSX from Sony vs. Sega's Saturn and Nintendo's SNES). Or the shift to fast, edgy, colorful games (e.g. Sonic on the Sega Genesis vs. Nintendo's NES).
Re:Obligatory Anti-WineX post (Score:2)
As for the other point, I do partially agree, but I doubt that it would work in this case. Console gaming is kind of beside the point; they're all competing in a very limited market. PCs just aren't like that. Gaming isn't the only thing that PCs do. When I was growing up, I'd want to upgrade this and that, but there were always the parents saying, "Make sure I can still use MY programs." Let's imagine the best case scenario: Some huge gaming company decides to release their premiere product on Linux ONLY. This game has been highly anticipated for, say, EVER. Everyone and their dog wants this game, and it's Linux only. "So, Dad, I'm gonna install this game on the home computer, but I'm gonna have to install Linux to do it." "Will I be able to use <blank>?" Sure, you might score some converts. Perhaps the game even comes with some freaky-cool install that repartitions your drive (keeping all the other partitions intact, of course), installing Linux and the game into the new partition, and adding an entry for "PLAY THIS GAME" in the bootup menu next to the regular "Windows 2000" options. Even then. "I have to do what to install this game?" And that's pretty much the only way you'll get any converts, IMO. If you release a Linux AND Windows version, everyone with Windows is going to buy the Windows version. It'll make us Linux-heads happy, but it won't do anything to boost popularity.
Plus you've got the fact that no major game company is going to DO that to begin with. These companies exist to make money, not promote alternative platforms. They're going to develop for where the market is, which just isn't Linux right now.
Now I'll jump on the Wine bandwagon and argue that it might actually be good for "Linux," and not just a measure that works for me now. Every user using Wine isn't using Windows (well, they might dual boot or have more than one computer, but you get what I'm saying). Let's say someone wants to get rid of Windows, but just can't bear to part with program X. Someone else shows him that Program X works perfectly in Wine. *ding!* We've just got a new Linux user. This goes on for awhile, aided by the fact that the Linux desktop continues to get better and better. The new Linux users want to play new Game Y, which happens to work under Wine, so they buy it. The game companies start noticing that more and more of their users are using Linux. Running their games on a platform they didn't even code for! "Linux? What's that? Isn't that just a server OS? But wait! They can run GAME Y on it, and we didn't even know about it! That must be one cool OS. Let's talk about doing native versions in the future, since there seems to be a market for it . . ."
All conjecture, of course. But I still say that desktop use has to come first.
Re:Obligatory Anti-WineX post (Score:3, Insightful)
The point is not to just lure over Windows people who don't want to switch. Its for those that want to switch but don't feel they can.
There are many such people (I am one of them) and Wine helps move them all over to Linux, that grows the community, which provides a market to pay for solving the remaining problems in Linux.
Personally, I regard, WineX and the Transgaming effort in general along with Open Office as the most important things going on in the Linux community right now.
Re:Obligatory Anti-WineX post (Score:2)
Quite the contrary. I feel I've spent a good deal of time thinking about the ramifications of Wine and WineX. I've spoken with many people about it, including the heads of the Wine and WineX projects to get their views. Not to mention one of the developers of one of the two major 3D engines used in games today. (Incidentally, he tells me I shouldn't worry about Linux gaming and Wine. He says it's not going anywhere any time soon.)
While I have no proof that there are not a lot of people that wish to switch, I think it's equally true that you have no proof that there are a lot of people ready to swtich. Just because you are one of them doesn't mean that there are a lot of them.
I'll agree with you that it's an important project, but I disagree as to why. It is important because it represents a potential danger to native software. Think about it: if Wine were so good that Office 97 ran flawlessly, why would anyone move to OpenOffice in the first place? Wine takes away the incentive to use free software projects and if everyone starts using Office 97 over OpenOffice then we're not any better off and haven't succeeded one bit in breaking the real deep roots of Microsoft's
Yes, it is important, but must be eyed with suspicion and used wisely, always with an eye to the long time view that we are better off with native ports and open document formats and all the other things that come by leaving Microsoft and the non-free world behind.
Re:Obligatory Anti-WineX post (Score:2)
No, I'm not, confusing them. Your statement that WineX, a project dedicated to making games that run on Microsoft Windows, specifically those that use Microsoft's DirectX API, work on Linux has nothing to do with Microsoft confuses me. Are we, or are we not, talking about projects (both Wine and WineX) whose goal is to reimplement Microsoft's APIs? And whos existence allows the use of products for a Microsoft OS on other systems? You wish, somehow, to view WineX development as separate from Wine? That's silly. And the development of either one has ramifications for the other. Combined they are leading towards bringing the very monopolies to Linux that many Linux users wish to escape, be it games or office suites.
So, again, tell me how WineX (based on Wine) has nothing to do with Microsoft. Games or office suites, it's the kind of software compatibility that Linux does't need if it wishes to escape control by non-free software.
I said that native ports are one of the goals we need to be striving for, instead of putting money in the hands of those that would have us stay beholden to Microsoft's software base. How does that not have to do with WineX?
And as for whether you'd rather have games now, no matter what the long term effects...well, I can't help you if you're a die-hard, short-term pragmatist.
I'm amazed at how the supporters of Wine and WineX haven't just invited the Trojan horse into the walls of their city, but have actually helped build the horse in the first place.
Re:Obligatory Anti-WineX post (Score:3, Insightful)
First, we have to get the userbase THEN we can expect native ports. And Wine is a means to get the userbase.
It works like this:
Stage 1: Some game works in Wine, but the game company does not care about it.
Stage 2: Game works in Wine and the game company cooperates to make it work well in wine (AFAIK Sims and now Kohan fall into that category already)
Stage 3: The game company releases quasi-native ports using winelib. Which means that there is no practical difference between that and a native port.
Stage 4: A real native port.
Now, let's analyze: Wine can produce games with winelib that are de-facto as good as native ones and the best thing is: THEY CAN BE RELEASED AT THE SAME TIME. (As soon as Wine is good enough).
So winelib will make it possible for game companies to RELEASE their games Linux-compatible without much finanzial investment (ideally it should be a recompile, of course nothing is ideal, but you get the idea).
As the userbase of Linux grows, game companies might find it better not to use the Win32API on Linux (aka Wine) and use Linux' APIs directly.
Wine is the single most important project for desktop-Linux. Without Wine, Linux will have a very hard time succeeding on the desktop.
When I look at the crossover products, I can say that apps on Wine *can be* rock-solid, reliable and performant. And Wine will get better and cover more and more of the Win32API until the whole thing is covered (they just need Win98 compatibility, which is a fixed target). And when we finally reach the stage when we can install and run almost any Win32 app without hassle on Linux, there is no reason to run Windows anymore.
Re:Obligatory Anti-WineX post (Score:2)
There is no evidence, even anecdotal, that Wine will grow the userbase.
I think you mean "This is how we hope it works". There is no evidence anywhere that these steps of yours are any different from the "Collect underpants" routine we're all familiar with.
Ok, now you've really stepped off into complete fantasy. You realize, of course, that there is no way that we would ever reach this point even if MS stood by and let it happen? And even if the Wine project somehow offered an improved Win32 API that was such an app programming nirvana then MS wouldn't just stand around and let some free software project highjack it's crown jewels. I mean, get a grip, and think about what you're saying!
See my response here [slashdot.org] for a response to this pipe dream about Wine leveraging Linux onto the desktop.
Except that by that time MS will be pushing
Sheesh (Score:3, Funny)
Deer Hunter? Then Big Game Hunter and Who Wants to be a Millionare.
Why not work on being more compatible with more popular games? I see a lot of games on the list at level 4, but what does that mean really?
To find out I have to make sure that my video driver are up to date (not a bad idea, but not a trivial task under Linux), then get Transgamings WineX installed (another unknown, do I have all of the libraries it needs and up to date?), THEN install the game and see if it works. If it doesn't, spend some more time making sure that I've covered all my bases (that belong to us) before I get replies to my cry for help like "Install the latest video drivers." or "Why would you want to play game X anyway?".
Compared to just keeping a Windows machine around for games (or a Console?) or dual booting.... dunno just seems like an awful lot of effort.
Uhm, this just in!! The entire Kohan series for Windows can be had for $15 more [gamestop.com] than any one of the Kohan for Linux titles from Transgaming.
Re:Sheesh (Score:2)
You are correct, if you do not own a console and do not have a spare machine that you can throw windows on. Then Transgaming WILL allow you to run more games that you can without it.
Although for the cost of 2 subscriptions and 2 copies of Kohan for the subscribers (~$50) you could buy a PS1 or Dreamcast and have access to an even larger catalog of games than Transgaming + Linux allows.
My point isn't to bash Transgaming for trying, I just wish they would concentrate on porting more popular games.
I'm also getting a bit disgruntled with PC gaming as it is.
Re:screwed! (Score:2)