

Tenebrae Quake 219
viperstyx writes "Ah, the days of running around in bland 3d environments and fragging your best friends surrounded by a plethora of sprites and simple textures. What if we could go back to those days, except with per-pixel shading and transparent water? Well now, thanks to Tenabrae Quake you can. This small [just over 3mb] mod to the original quake engine allows users to play Quake while taking advantage of new technology like per-pixel shading. Its beautiful and definitely worth any old skool gamer's time =]"
please post mirrors under this thread.... (Score:2, Redundant)
Thanks in advance.
Re:please post mirrors under this thread.... (Score:1)
Trying to download the files so that I might mirror them or something but not having much luck.
Re:please post mirrors under this thread.... (Score:1, Informative)
I am a karma whore - And how!
Dying.. (Score:1)
Google-archived site (Score:4, Informative)
Re:Google-archived site (Score:1)
Re:Google-archived site (Score:1)
Quake I -- still the same (Score:1)
Is Quake Still Played? (Score:1)
Re:Is Quake Still Played? (Score:2, Informative)
Of course this is compeditive gaming, and not actually playing q1 start to finish with all the monsters. I'd think that the lighting might be something they'd rather not have because when you game compeditivly you don't want any distractions so you take the 'detail' of the game down dramatically as a trade off for speed. I'm not sure if this is relevant for q1 cause I would assume that most computer it's being played on right now could easily handle it (unlike my 486 which positivly GROANED).
Re:Is Quake Still Played? (Score:2)
I think the things I didn't like about the newer varients were the extremely (imho) slow grappling hook.
Hooking around on Q1 CTF on a big monitor, felt like flying. And it was great! Nothing else has come close to the same feeling yet.
There was nothing like the feeling of having a gang of opponents hot on your heels as you were making tracks with the flag and being able to hook away leaving them in the dust. You could even stay totally airborne in some of the bigger rooms.
I still get nostalgic when I play Q1 - I used to be able to play for 6 hours a day over the dialup at my old job
Those were the good ol' days...
N.
Re:Is Quake Still Played? (Score:2)
Give me infinite weapons and a well-tuned grappling hook any day over per-pixel shading.
Re:Is Quake Still Played? (Score:2)
Is there any way to make it staff like tribes does?
Re:Is Quake Still Played? (Score:2)
You betcha it's still played. I never warmed up to Quake 2 (too ugly) or Unreal Tournament (flaky network handling), so I still play QuakeWorld a lot. My favorite servers are NOBODY'S QUAKEWORLD [nobodyshome.net] (yes, all caps), and MommySue's Happy Place [mcbrideco.com].
Grab yourself a client and join in!
Schwab
Re:Is Quake Still Played? (Score:3, Informative)
Re:Is Quake Still Played? (Score:2)
The KTPRO servers also have automatic server-side demo recording. These demos can be viewed from any perspective... so yeah, improvements have been made in other areas.
Re:Is Quake Still Played? (Score:4, Funny)
MR. BURNS: "I need a programmer! Get John Carmack on the line!"
SMITHERS: "He's unavailable sir."
MR. BURNS: "Then get me his non-union Belgian equivalent!"
Doom Patch to follow? (Score:3, Interesting)
Re:Doom Patch to follow? (Score:1)
Re:Doom Patch to follow? (Score:4, Informative)
Re:Doom Patch to follow? (Score:1)
One thing I would love to do, and would be even easier than doom, would be to recreate Wolfenstien, Spear, and even Commander Keen using a modern (post-quake) 3d engine. Even without all the lighting effects, just being able seen objects from those games in 3D would be something worth paying for, even if only by the old-school gamers.
Re:Doom Patch to follow? (Score:4, Informative)
Re:Doom Patch to follow? (Score:3, Interesting)
Don't forget ZDoom [notgod.com]. I'm waiting for the next rev of that to come out so they can all start synchronizing their codebases. OpenGLJBoomZDoom. Yeah.
Serious Sam (Score:1)
Why? (Score:3, Insightful)
Re:Why? (Score:3, Interesting)
God I miss Classic Quake (Score:2)
The original Team Fortress was by far the best (Especially the Canal Zone capture and hold map - Now THAT was fun to play! No one else has come up with a C&H map for more recent TFs that was anywhere close to CZ in complexity, size, and joy of gameplay.
Let's not forget that Quake3 could use its sounds revamped up to classic Quake standards. Rocket explosions have just been plain wussy since classic Quake.
And Threewave CTF was by far the most fun CTF I've ever played - 3W for Quake 3 is close, but as of yet no mapper has yet to create a map like McKinley Base where the advanced sizzlefry (LG suiciding on the enemy flag carrier in the water) could be put to such good use. And classic 3W maps meant you HAD to learn the grapple to get the best mobility - Not like most other CTF mods where you've got a grapple on a map that's entirely playable without it, so it's just a way of moving faster, not of getting to new areas.
Too bad the source release fragmented the classic Quake scene, finally killing a game that was lasting a LONG time even in the face of Quake 2 and (to some degree) Q3.
Back in the day... (Score:5, Funny)
Back in the day, we had to walk 20 miles in the snow to get to the town's graphics processor... (it was an ATI Rage, and we hailed it as the greatest thing ever...), then we had to take the pixel that it gave us and walk all the way another 20 miles to get to the town shader... he'd shade each and every pixel by hand... once we finally got our pixel, we'd have to walk the 20 miles back home again to put out pixel right in the memory, with our DIP switches.... And don't you forget it Michael, it wasn't frames per minute, you'd be lucky if you could get 1 frame per hou-- whatzat sonny??
****LART**** </VOICE>
Thanks. Needed that.
Re:Why? (Score:1)
I for one am downloading it (as soon as the site becomes available again) and am looking forward to trying it out on my GF4. I really like Quake 1, and I can't wait to see the (even) better graphics.
In short: grow the hell up, stop nagging and fire up your NES machine/emulator for a nice game of Mario Bros instead.
Why *I* was originally interested in quake (Score:5, Interesting)
I LOVED the single player aspect of quake.
When the demo was first released, a friend and I got together and played through it co-op.
Nothing like turning a corner just to find some big ass bad guy... with me screaming... dying.. and shouting "OMG! Dont go around that corner!" (I am talking about first running into a shambler btw... hehe)
A big part of what gave this effect was the atmosphere combined with the fact that, at the time... neither of us where very good at playing this type of game.
The new lighting and whatnot (from what I've seen in the screenies...) it looks like this type of atmosphere has been enhanced greatly.
The only real problem is the fact that... after playing through the game so many times, and many years of FPS action, I am quite good at not dying. Yes this is a PROBLEM. LOL... I don't want to get through the entire game on nightmare and only die once...
This is one of the reasons why I really look forward to Doom III. It looks like the atmosphere and hopefully decently hard badguys will provide a decent thrill factor.
In this kind of game, I want to come around some corner and literally jump out of my seat.
The only game I've played lately that has done that for me was Return to Castle Wolfenstein. And only then, it was a few key moments. Like one part where you come through a hallway with a door at the end... and a window to the left just before the door... you can't really SEE through the window yet... but as you walk up a body flys at the window... now that scared the crap out of me! LOL roommate says, "Why did you just scream like a girl?". hehehehe.
Re:Why *I* was originally interested in quake (Score:2)
My favorite part was playing with the CD going in the background. My favorite soundtrack had to be Bone's "E. 1999 Eternal" ( Track List [freedb.org])
Very creepy on a few maps.
Re:Why *I* was originally interested in quake (Score:2)
I really hope doom III supports decent co-op. Its one of the few things I really miss from single player FPS games.
Nothing like running around with your buddy on the highest difficulty setting.
Honestly, I don't really like playing many of these games by my self. Its usually so much funner when you have someone there with you.
But then again, maybe I just have a fear of being alone
Re:Why *I* was originally interested in quake (Score:2)
Re:Why *I* was originally interested in quake (Score:2)
Check out slashdot today
Re:Why *I* was originally interested in quake (Score:2)
Re:Why *I* was originally interested in quake (Score:2)
repost? (Score:1)
I apologize if I am mistaken, but this seems hauntingly familiar.
Scare factor (Score:2)
The sequels just haven't done the original justice.
Re:Why? (Score:4, Interesting)
remake of Duke Nuke 3D (Score:1)
Holograms, remotely detinating pipe bombs. Death match was fun, toss out a bunch of pipe bombs in front for video camera, run to the control room and watch the TV, when you see your mark running into the room and start picking up the pipe bombs, you press the detinator button... ;-)
Re:remake of Duke Nuke 3D (Score:2)
Re:Why? (Score:2)
GLDuke (Score:2, Interesting)
I did find an alternate site [thisstrife.com] with the last binaries and source that the guy did. If anyone wants to pick up the project, I'm sure you'd get lots of love.
Just think, the same project could be applied towards GLBlood, GLShadowWarrior, uh..*shudder* GLTekWar, and a few others. Heh. GLPaintBrawl.
Seriously though, I hope someone does something good with this stuff.
Re:Why? (Score:4, Insightful)
Yes, gameplay is more important than graphics and animations and eye candy. Now then, since we already have it, why can't we add some eye candy? Huh? Does it absolutely *have* to look less great than it could to be a great game?
Re:Why? (Score:2, Interesting)
Zerstorer is easilly the greatest single player Quake episode ever. Better than Beyond Belief, better than Rubicon, better than Prenumbra of Destruction, and better than Prodigy:Special Edition.
(link: http://www.planetquake.com/retroquake/zer.htm [planetquake.com] )
Re:Why? (Score:1)
From the Tenebrae FAQ [rug.ac.be] (which is probably slashdotted by now, but luckily I have it sitting in my squid cache from visiting this earlier today thanks to Blue's News [bluesnews.com]):
Therefore, if you want to get Zerstorer working, it shouldn't take much. Good luck, and if you get it working let others know.
Re:Why? (Score:2)
Re:Why? (Score:1)
Compared to today's standards, q1 doesn't have much going for it. And what's wrong with adding more eye candy? Once you've got a great game play-wise, the only route to take is to improve it visually. I think it's great that people are still polishing q1 up.. its kind of like finding an old piece of art and cleaning it up.
Re:Why? (Score:3, Funny)
You've hit on a key problem in society today. People are constantly looking for the newest edition, instead of looking back to the classics. Like all those people I see sitting around in coffee shops reading translations of Beowulf. What's wrong with the original edition. It's still English, even if it is an mostly extinct incomprehensible dialect. But these people just demand the latest flashy MLA standards.
Or when I got to peoples houses and they insist on playing Mozart on their piano. Mozart never even saw a modern piano! But instead of simply shelling out the thousands of dollars for a genuine harpsichord, these pea brained individuals insist on using the latest musical instruments.
It just the same when people demand some new flashy version of Quake. What was wrong with the old system and its 255 shades of brown? It's just like when people start playing Quake on their new 2000+ XP systems. That wasn't what Id intended for this program. If you want to play Quake, you should darn well go out and buy an old pentium one system system to play it on. No Voodoo cards, either; it was a software engine first. And I don't want to hear any complaints about the 13fps; it just shows that you care more about eye candy than game play.
Re:Why? (Score:2)
There is nothing wrong with updating the graphics for an old game. Its fun for the developers and fun for gamers to revisit a title that may only be collecting dust. New != bad. Games are graphical entertainment. If you don't care about graphics, play Nethack. [nethack.org]
There is nothing wrong with adding quality that requires a more powerful computer. If you have any thoughts like "this Pentium 2 was good enough for games when I was in college, it should be good enough today" then you might as well forget about claiming to be a "gamer". Gaming drives much of the evolution of PC hardware.
As long as an update to an old title is done with quality, I have no problems with it. Updates that suck (for example, George Lucas' bastardization of the original Star Wars) should be critized because they suck, but there is nothing inherently wrong with giving the technology a spitshine.
Re:Petty Gripe (Score:1)
It was simply a joke (kinda), but at least I posted under my account!
What is it with slashdot and going back in time?? (Score:3, Interesting)
Along the same lines.. (Score:1)
Re:What is it with slashdot and going back in time (Score:2)
What SlashDot was trying to steel you for is that CmdrTaco & CowBoyNeal found a way to travel thru time!
Imagine that! They'll go back to 1987 and start the SlashDot BBS!
Re:What is it with slashdot and going back in time (Score:1)
Mirror (Score:4, Informative)
I must really be starved for attention to do this.
Mirror of the Binary... (Score:5, Informative)
Re:Mirror of the Binary... (Score:1)
Linux Build? (Score:1)
quake1 under linux horribly outdated (Score:2)
Has anyone updated the quake 1 source for all of today's libraries? I'd really like DGA mouse (I can't stand playing FPS games under X w/o DGA mouse). Then perhaps this patch would work under linux too (the readme says it's written for win32 but differences *should* be minimal)
sdlquake (Score:3, Informative)
try sdlquake [libsdl.org]. A version of quake1 that uses SDL.
-metric
Wow! (Score:5, Funny)
Re:Wow! (Score:1)
/.ed... (Score:1)
Transparency isn't really new in quake. (Score:5, Interesting)
The original quake had transparent water.. well, if you run a special VIS-pass over the maps and used glquake (or had the power to run a special executable which did it on the fly -- I think -- I never did that though). I played it that way all the time, and it was much fun.
Sprites? Didn't Carmack say he only used three sprites in quake? Or was that quake 2.. no, I think it's the original quake that only had three or so sprites (waterbubbles and something and another).. ah.. I found it on google [google.com].
As for the doom-engine games, there's already DooM Legacy [newdoom.com] which features TCP/IP network play and split-screen two-player mode on one computer, and more.
Re:Transparency isn't really new in quake. (Score:1)
Fires (Score:1)
The final sprite was the flame in torches and such. So, water bubbles, explosions, and fires. Absolutely everything else was polygonal.
Re:Fires (Score:2)
Re:Transparency isn't really new in quake. (Score:1)
it's been a long time, so I'm not 100% sure I'm remembering things correctly.
Vis-patches? (Score:1)
Without the vis-patches, I get a really interesting and bright effect, but it's definitivly not water.
Re:Vis-patches? (Score:1)
Truth about jon carmack (Score:1, Funny)
Now stop for a moment and think... What would have happened if Albert Einstein had worked creating amazing pinball games instead of creating the theory of relativity? Humanity would suffer! Jon carmack is unfortunately doing JUST THIS, using his gifts at computer coding to create games instead of furthering the knowledge of humanity. Carmack could have been working for NASA or the US military, but instead he simply sits around coding violent computer games.
Is this a waste of a special and rare talent? Sadly, the answer is yes.
Unfortunately, it doesn't stop there. Not only is Jon carmack not contributing to society, he is causing it's downfall. What was the main reason for the mass murder of dozens of people in columbine? Doom. It's always the same story... Troubled youth plays doom or quake, he arms himself to the teeth, he kills his classmates. This has happened hundreds of times in the US alone. Carmack is not only wasting his talents and intelligence; he is single-handedly causing the deaths of many young men and women. How does he sleep at night?
Carmack is a classic example of a very talented and intelligent human being that is bent on total world destruction. Incredibly, he has made millions of dollars getting people hooked on psychotic games where they compete on the internet to see who can dismember the most people. I believe there is something morally wrong when millions of people have computerized murder fantasies, and we have Jon Carmack to thank. Carmack has used his superior intellect to create mayhem in society. Many people play games such as quake so much that their minds are permanently warped. A cousin of mine has been in therapy for 6 months after he lost a 'death match' and became catatonic.
It is unfortunate that most people do not realize how much this man has damaged all the things we have worked hard for in America. Jon has wasted his intelligence, caused the deaths of innocent children, and warped this country forever. To top it off, he got rich in the process and is revered by millions of computer users worldwide. Perhaps one day the US government will see the light and confine Jon Carmack somewhere with no computers so he can no longer use his intelligence to wreak havoc on society.
Re:Truth about jon carmack (Score:2)
He's clearly well on the way to 'dying with the most toys', and therefore winning
looks great in thumbnails (Score:1)
I'm gonna start just sitting further away from my computer - that will make it always look snazzy
Cool (Score:2)
My k7 1.2ghz and a gf2 can crunch the data, but it's not running very fast.... maybe 20 fps. The docs said something about Nvidia cards needing to run it in 32bpp. I couldn't be bothered to check, though I didn't notice any graininess.
My first thought on how to go even farther with this is to procedurally refine the textures. Obviously, the artist's intentions would go a long way to production quality, but they wouldn't beat content designed for this. The question is, is it better than the original content?
If the programmer's intent is to make quake look cooler, and not to just flex his coding muscles, it would be fun if he ran 50 or so quake demos from the net, and figured out the most heavily shot parts of the levels, and put damage decals and what not in them when they load, to give them a worn look. After all, more people have died in dm3 since 1996 than in both world wars combined. :)
Potential for improvement - A little demo (Score:2)
The author took the original textures and added bumpmapping/glossmaps to them. An improvement, but still, the base textures are 8-bit low-res images.
Check out http://www.people.cornell.edu/pages/atd7/testmap.
testmap.bsp goes in tenebrae\maps, the
There are two bumpmaps - bump2 and bump1 - Copy thone or the other to mmetal1_2_bump.tga to switch between em'.
Yes, it is a gay looking texture. So sue me, it was a few minutes of work and is just a variant of the gimp.org basic patterns tutorial. BUT it is much higher resolution than the originals, and isn't degraded from close-up viewing. It also shows off the glossmapping capability (The greenish-blue is highest gloss, blue is mid-gloss, purple is lowest gloss, but blue is at a lower elevation in the bumpmap) One has noise added to the bumpmap for extra texture.
There's nothing stopping someone from using high-res textures/bumpmaps - The engine supports it, someone just has to make the content.
Making the old new again (Score:1)
Pretty pictures but .... (Score:2)
There are some comparison shots... (Score:2)
Re:There are some comparison shots...now (Score:2)
The shots do seem to show the key differences (remember the water issue is really a patch from someone else). The shadow differences are there, his hack does give shadowed areas where Quake had too much light. Don't expect a completely different game, but it's a nice improvement. The two comparison's don't show the player's shadow, but some of the other shots he gives do.
Hardware Advances != Better Games (Score:3, Interesting)
So, how much better are these new games, now I have all this X hundred MHz rendering-Anti-pipeline-fx-rendering bollocks ?
Nix, nul, niente, zero, no difference.
There are more pixels on my screen and the mist is rendered better. Oo oo.
Games manufacturers need to cut their ties to video and sound card manufacturers and produce better games, not games that REQUIRE the latest tech, while adding NOTHING in gameplay.
Mouse look in quake? (Score:1)
Re:Mouse look in quake? (Score:1)
+mlook
then use
sensitivity 17 (or whatever) to set the sensitivity
Re:Mouse look in quake? (Score:2, Informative)
I have an ATI Radeon 8500 (Score:1)
TENEBRAE QUAKE EASTER EGG! (Score:3, Informative)
Quake is "old skool"? (Score:1)
Doom modem deathmatches with a friend in the same area code. That is "old skool".
No, Quake marks the beginning of the "new school"... when single-player totally fell by the wayside, and the boring, sparse level design and turd-colored texture motif not only permeated Quake, but everything that followed.
On the bright side, Quake got me off the PC and playing console games again, something I hadn't done since the SNES' heyday.
How about a Mac OS X version? (Score:1)
Wally: Well Beave, maybe you should ask one of geek friends over at Slashdot if they can port it over to Mac OS X for the Macintosh community, maybe even suggest to the author to post the source code.
Mom: Oh Boys, don't be silly, now run along and do your homework.
Wally and Beaver: But mom...
Ward: Boys! You heard your mother! Now do your damn homework!
Ho hum (Score:2)
Quake is old school? Jebus, I must belong in a nursing home if anybody considers that old.
How things have changed . . . (Score:2)
This small [just over 3mb] mod to the original quake engine . . .
And to think I used to worry about how to squeeze an extra 1024 bytes onto my games floppy. Wow.
quakeforge (Score:2)
There are also multiple OpenGL-based doom*/heretic/hexen engines, want 32-player UDP/IP play? what about looking up and down? they got it
A nice trick to try... (Score:2)
http://studwww.rug.ac.be/~cholleme/tenebrae/tec
See http://www.geocities.com/q1textures/ for an example of textures that can be used as a starting point. These are high-res, but no bump/gloss maps (whereas Tenebrae comes with bump/gloss maps, but no improvements otherwise on the stock Q1 8-bit lowres textures.)
If you go to any map other than E1M1 you'll notice that the lighting just isn't as spectactular, nor are the textures - That's because the author only generated bumpmaps for the E1M1 textures and only tweaked the lighting for the E1M1 map.
Try taking one of the high-res texture packs from the above site and putting the TGAs in the tenebrae/override directory, and firing up dm2 or dm4.
You'll see that Tenebrae DOES support high-res texture packs. Unfortunately, dm2's lighting is CRAP under Tenebrae. (Note that the docs say elsewhere that Tenebrae only uses maps where the spawnflag for DM is off - This is probably it.)
I would love to see Tenebrae with high-res bumpmapped textures. I'm gonna try tweaking the lighting in the BSP this afternoon, but I don't have the ability to do the bumpmaps.
A merger of Tenebrae and Telejano would be cool too...
Re: (Score:2)
Re:Railgun song! (Score:1)
Re:Obviously a FAKE and a GPL violation (Score:1)
Re:Only For Quake 1?? (Score:1)
With less polygons.
Re:Missed half of the "innovation" (Score:2)
And also don't forget... (Score:2)
First you get the standard demo1.
Then you get the "grenade demo" - only mildly neat, until he starts shooting grenades at the ceiling in the E1M1 rocket launcher room. (Well, RL in deathmatch, nailgun otherwise) - REALLY cool.
Re:Quake is old-school now? (Score:2)
Amen... (Score:2)