A Borg-like Artificial Intelligence For Lionhead's New Game 165
cybaea writes: "The creator of Black & White is experimenting with new work on group minds - but unlike the Borg, the characters in the new game are already descending into bar brawls,
reports ZDNet UK, quoting Richard Evans (famous for the AI engine in Black & White). My favourite quote: '[AI] Characters [in the game] even have the ability to dynamically create their own language, constructing simple sentences on a word by word basis.'"
But we already have that... (Score:2, Funny)
Languages... (Score:1)
Re:Languages... (Score:1)
Sorry if I'm not gobbling up the hype.. (Score:2, Insightful)
I'll believe it when I see it.
Re:Sorry if I'm not gobbling up the hype.. (Score:2)
Re:Sorry if I'm not gobbling up the hype.. (Score:1)
and it was a pain trying to get my monkey to grow trees etc.... no matter how much training.
Codename (Score:5, Funny)
Looks like they won't be including the manual in pdf format :-P
Re:Codename (Score:2, Funny)
Re:Burger King Banned in UK (Score:3, Funny)
It's worse than you think.
Those 13.6% are infact transported to a massive underground slave complex in Milton Keynes, where they labour on computers, remotely providing (in real time) the "intelligence" for characters in the "popular" computer game Black and White.
I've learned that my Black and White creature (Wally the Wolf) is in fact a lady named Jenny from Swansea, who was pulled over for doing 75 on the M4 last year. She says that if she messes up (and has Wally eat his own poop or something) then Richard Evans will hit her with a rolled up copy of the Milngavie & Bearsden Herald.
That's just plain wrong!
JENNY FROM SWANSEA?! (Score:1, Funny)
Jesus, tell her we've been worried sick about her! WE MISS YOU, MOM!
She always did have a sort of funny way of eating her own poop, though... Don't get me wrong! It was endearing, really. We love her anyway. But now that I think about it, maybe this was all for the best.
Re:Burger King Banned in UK (Score:2)
Consequences? (Score:5, Funny)
Dynamic language creation? (Score:1)
Wow... (Score:3, Funny)
Jeez, I can't even do that! Next thing you know, your characters will be calling you dirty things in a language you don't even know! Who will be "Intelligent" then?
Re:Wow... (Score:2)
Definitely not you because you will have paid $50 for them to do it.
Re:Wow... (Score:2)
It's going to be the Tower of Babel in there.
Two times a loser (Score:2, Funny)
the AI of a game (Score:3, Insightful)
Re:the AI of a game (Score:1)
Re:the AI of a game (Score:2)
From the parent:
From the article:
So, what you're saying is if we give the AI constructs a long enough bar brawl, they should be able to work everything out?
For those of you who have been paying attention, I'll say it again: laugh, it's funny
Re:the AI of a game (Score:1)
Depends on how accurate the AI reproduces the human condition. In the real world, the bar brawl never ends with everyone "working everything out" in any fashion. It ends in one of three conditions:
1. The bouncers throw everyone out into the parking lot, or
2. The police arrive and everyone who can't convincingly blame someone else gets arrested for being drunk & disorderly, or
3. The really, really big guy who is for no known reason always named "Tiny" finishes all the fights (one at a time or in bunches) and is the last man standing.
And for the most part, at the end of it all, none of them are particularly more impressed by any of the others. Except that no one messes with Tiny.
So for best results, there need to be AI bouncers, AI cops, or an AI "Tiny" construct.
For those of you who have been paying attention, I'll say it again: laugh, it's funny
Yep -- the potential for humor here is endless.
Bar Brawls + Programmers (Score:1)
Re:Bar Brawls + Programmers (Score:1)
Plus, a typical programmer would have learned all (s)he needs to know about the stupidity of human behaviour after attending a public highschool.
thank you (Score:1, Offtopic)
I grew up with a guy named Jerry Bohlander who was at one point UFC champion, as in Ultimate Fighting Championship. He got beat by Tito Ortiz tho. You wouldn't realize it looking at him, or talking to him, but he's a computer geek as well.
We're not all losers.
Re:thank you (Score:1)
Re:thank you (Score:2)
Re:Bar Brawls + Programmers (Score:1)
Dmitry Reference (Score:1)
Links here:
Overview [univer.omsk.su]
Ethnos paper in postscript [univer.omsk.su]
Interesting (Score:2, Interesting)
Re:Interesting (Score:1)
Simple Sentences? (Score:2, Insightful)
I wonder whether this means creating new words and then constructing sentences using the new words, or if the characters will be given a lexicon and a grammar and will produce sentences using them.
The first case is quite time consuming. Many iterations of language development "games" are required to produce a common language. Also most of the language development processes that have been proposed only produce a limited subset of the syntactic categories. There would also be the problem of the person playing the game being unable to understand the AI characters. (For information on language development see http://www.csl.sony.fr/General/Publications/Bibli
In the second case, would the characters be able to produce syntactically correct sentences? The 'goodness' of the sentences would depend, I guess, on the size of the lexicon and the complexity of the grammar rules. However producing complex sentences would make it more difficult for other characters to understand them, due to the difficulties of parsing a rich language. I just hope it doesn't end up being a (subject, object verb) language with no real syntax.
I will be interested to see just how this turns out.
Re:Simple Sentences? (Score:1)
I could be wrong tho. I just see creating your own language on the fly as being a litle overly complex for AI in a computer game. Not to mention rather pointless.
Re:Simple Sentences? (Score:2)
I think the key inovation here is the reproduction of social constructed-ness of interaction and behaviour. An agent sees itself as part of a group and thus follows the discourses entailed in it.
I think this a highly exciting idea and I am indeed interested to see how this works. I for one thought black and white's AI worked marvelously.
Language creation (Score:1)
Re:Language creation (Score:1)
Hmm (Score:1)
Like there's going to be any other result when you assemble a group of hard guys.
Re:Hmm (Score:1, Offtopic)
Re:Hmm (Score:1)
Product placement (Score:1)
Not very borg-like (Score:1)
He's kind of saying that going to a football game an doing the wave is behaving like the Borg. That's just a jump on the bandwagon, follow the crowd mentality. There's nothing deep about it-it's just a facet of human nature. So is a community trying to help out its members.
In other words, nothing jumps out at me as saying
Resistance is futile
How is this borg like? (Score:3, Insightful)
Getting into a barfight dosn't seem like something the borg would do.
Re:How is this borg like? (Score:2, Funny)
Getting into a barfight dosn't seem like something the borg would do.
Even of they assimilate the vodka?
Re:How is this borg like? (Score:2, Funny)
We are Drunk of Borg. Resilience is floor tile. Wan'be sim'lated?
Re:How is this borg like? (Score:2)
Well, you get a little Romulan Ale in them, and next thing you know, they're ripping off each others' arms and slurring "youwll be assmilatd" at one another at the top of their pseudo-organic lungs.
Re:How is this borg like? (Score:1)
Now this would be some good AI (Score:1, Funny)
implement this in slashcode. (Score:1, Troll)
Re:implement this in slashcode. (Score:2)
And we should believe their claims because? (Score:1)
Re:And we should believe their claims because? (Score:1)
Re:And we should believe their claims because? (Score:3, Funny)
On the other hand, I swear the critters are TEACHING ME to do all the hard work managing the villagers, while pretending to be learning from me.
"Oooh... Master wants me to water the grains, and put grain into granary. Fine, I'll do it once."
"Again?! Okay, I'll pretend to forget how to do it so Master can demonstrate it a few more times. Heheh. Then I'll do it and he'll feed me... Life is goooood!"
This says nothing, just Your Mileage May Vary, and I'm glad you liked it -- because I knew a lot of people who don't.
Re:And we should believe their claims because? (Score:1)
Animal training (Score:2)
"Again?! Okay, I'll pretend to forget how to do it so Master can demonstrate it a few more times. Heheh. Then I'll do it and he'll feed me... Life is goooood!"
Anyone who trains animals sees that happen. It makes you think about the animal's motivational structure, and your own. It's encouraging that game designers are reaching the point where this is an issue for players.
MIT's Alpha Wolf [mit.edu] and related projects explicitly go in this direction. A key issue here is that it's quite possible to have an useful emotional structure controlling behavior without much "thinking" or "planning". This is obvious to anyone who trains animals, but the AI community is just beginning to get it.
Borg? (Score:1)
So aside from gross misuse of a geeky metaphor as hype, what else are they offering? A game where people learn stuff. How revolutionary. I played Seaman years ago, when this concept was new.
Wait, I've seen this before... (Score:3)
Finally, Stardom! (Score:1)
Ooooggaaa boing squeak genital yikez deference umbiquity cracker zombie fudge.
Remain in your homes, our A.I. representatives will inform you of our new governing policies shortly.
Thank you.
Earth to Lionhead ... (Score:5, Insightful)
Come in please.
We really think your technology is great. Your graphics are excellent. Your scalable-terrain engine knocked our socks off. Your physics engine is amazing. Your AI code is already quite remarkable. Your simulation of a believable, detailed fantasy world is outstanding.
But Lionhead, we have a problem.
Black and White just wasn't fun to play.
Once we were done being amazed at all the features and gasping at the technology - the game just wasn't very good. It didn't engage. We weren't motivated to continue. It just got boring. Sorry - no-one wanted it to be great more than us, but in the final analysis it just wasn't.
You guys are great. You plainly love what you do, and create high-quality product. We're grateful for your dedication. But please - make the next game fun first, then add in the AI, the nice graphics, the believable simulation. We appreciate that fun is hard to describe, hard to measure, hard to design or schedule or test. But it's important. It's only fun that separates a game from a fishtank.
Thanks for listening. Earth out.
Re:Earth to Lionhead ... (Score:5, Insightful)
And that is where the sucking started to show. Cast miracle forest, harvest wood/make foresters, build buildings, cast miracle food, repeat ad nauseum. It became micro-management hell. Why did the villagers need to be so freaking helpless? "We need more civic buildings!" Bah. Makes you want to fireball their little loinclothed asses.
And while we're at it: "gestures" are amusing to play around with, but become incredibly annoying when you really need a miracle quickly. Is it that hard to make some hotkeys?
Re:Earth to Lionhead ... (Score:2, Interesting)
Re:Earth to Lionhead ... (Score:1, Funny)
I agree on the micro management - the game made me feel like I had become the worst boss I'd ever worked for.
I always wanted to play the game more 'hands off' or even evil, but I admit it.. I couldn't resist those pathetic cries that would come from the windows machine 'Villagers need food!' 'People are dieing at the temple!'
Ever think Gates runs Microsoft that way? Thousands of developers.. He sees a crisis pop up, so he jestures some security engineers to 'go fix it'? And instead, they take a dump.
Re:Earth to Lionhead ... (Score:1)
Which is EXACTLY what i did. And when i didn't have enough prayer power to reign death upon the weak, a few human sacrifices (children are best) and i was smiting the unworthy like never before.
Re:Earth to Lionhead ... (Score:2)
I'm not saying that Black and White was flawless, but the growing needyness of villagers seems pretty damn accurate. Leave them alone more, and they do more by themselves. Neat.
Re:Earth to Lionhead ... (Score:2)
Maybe that explains why rain dances don't work any more, and why we haven't seen the Red Sea part lately. God is up there chuckling and saying "Neat".
-
Re:Earth to Lionhead ... (Score:2)
You mean there's more to the game than fireballing them?
Maybe I should go back and play it again...
Re:Earth to Lionhead ... (Score:1)
Re:Earth to Lionhead ... (Score:2)
Reminds me B&W review on one Russian gaming web site. Actually they had two reviews for this game. One for 'good god' game style and another for 'evil god' game style. First got quite low rating as it they found it just boring but second got nearly maximum rating.
Re:Earth to Lionhead ... (Score:2)
Re:Earth to Lionhead ... (Score:2, Interesting)
Re:Earth to Lionhead ... (Score:1)
Both Black & White and Magic Carpet are lacked good interfaces. These guys can do very cool but Fun, Addictive play is not their forte. So every game they do is always a big disappointment to me.
Re:Earth to Lionhead ... (Score:2)
Initally I was just blown away by the game, the graphics were wonderful, it was deep, complex, open-ended, etc, etc, etc. Everything that had made me love Poplus and more. With the exception of frequent nasty bugs, I was happy. I would have given it a glowing recommendation.
Cut to a few weeks later, I was sick of it, and had gotten rid of the game. I was actually TRYING to like this game but, try as a might, I just couldn't do it. The gesture interface sucked (felt like I was getting RSI from casting fireballs), the creatures were just retarded and the vilages were just a pain to manage. I wouldn't recommend it to anyone.
Like you said the technology was wonderful but these guys got all caught up in how cool their shit was and totally forgot about the making it fun part.
There are more important things than AI (Score:2, Insightful)
Drunken Borg. (Score:4, Funny)
Have you ever seen an intoxicated borg? No. Does that exclude the fact that you'll ever see one?
No! There's always seasons 2-7 of Enterprise. The borg will be so drunk or stoned off their ass that they'll focus on assimilating Archer's dog.
*arf* *arf *arf*
Translation: Resistance is futile.
Re:Drunken Borg. (Score:1, Insightful)
That's nice and all (Score:4, Interesting)
Why did I pay $50 for more of the same?
Here's another hint: SimCity and the Sims can get along just fine without having goals. It's simple to set your own goals in these games. In a game with so many goals as Black and White, don't pretend that they don't exist or that you have an open-ended game.
I remember the original articles about the creature in B&W. Wasn't supposed to be the whole game. They spent so damned much time futzing with them that there was nothing else left. If the same thing happens here, we'll see add-on packs like "Take your people to Middlebury to learn ANOTHER language." Internet play will consist of seeing whose player can develop Esperanto first.
Call me cynical, but this game better be more than the one trick pony that was B&W.
Re:That's nice and all (Score:1)
Re:That's nice and all (Score:1, Funny)
"From now on, your creature will shit less"
"Nooo, where's the frigging undo??"
Re:That's nice and all (Score:2)
Which is which?
Re:That's nice and all (Score:1)
It's an excercise for the reader.
Hmmm.... (Score:2, Funny)
hello?! markov! (Score:2, Interesting)
since it learns contextual probability, the words look like they should fit, even though they aren't real words.
Did they eat... (Score:1)
Yeah but the problem with B&W... (Score:2)
Let's hope they don't make the same mistake again if they do implement this new AI... Pacman, Tetris and Galaga are great games with almost 0 AI.
And for a really HUGE brawl... (Score:1)
The language bit sounds interesting.... (Score:4, Funny)
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn, i'm reformatting and selling my copy of the game =)
This is becoming a trend (Score:2, Insightful)
Molyneux's second baby (Score:1)
If I remember correctly, Black and White was originally supposed to have used actual neural networks as a learning model for the creatures. They couldn't get it to work well enough however in the time the had to get the game out. The use of Neural Nets for the creatures was what first caught my interest in the game. I thought "finally!". What I liked about the idea was the total unpredictability of the system. With a neural net, you really are teaching something in a very real sense. No heuristics or other tricks to make the creatures *seem* like they are learning.
Before the Patch, the game was so buggy that it was almost unplayable and nearly impossible to finish. Even after the patch I was unable to finish it (although I came very close). However, I loved the game. It was my first RTS game and I spent alot of time building houses and gathering food. Other fun included poisoning the food supplies of enemy villages and using the pack of wolves miracle. I'll look forward to whatever Peter has planned and I'll probably buy it when or if it is ever released.
Re:Molyneux's second baby (Score:1, Insightful)
networks and you'll see they are nothing great.
at the best they can learn about what you want
to teach to them, and that's all. usually
they'll just learn a very erroneus version
of your teachings. building a neural network
is pure heuristics. adding a neural network
to a game doesn't add any character to it.
it just learns to mimic a little. i don't know
what's the fuss about neural networks saving
your game play OR THE UNIVERSE, but i think
nn is just a (bad) tool. you'll need a lot
more than that to make a good game. and i'm sure
you can make a really good if not the best without
any nn bs.
Resistance is futile! (Score:1)
Don't fall for it again (Score:2)
Assimilating AI (Score:1)
They are so ignorant. They never learn. You can't even teach them.
It would be nice if they could learn by example from the literally hudreds of thousands of patterns generated by all the real people playing the game.
--
I'm really stoned right now but I'm sure someone knows what I'm talking about.
borg-like? (Score:1)
But can they... (Score:1)
This is not a racial thing, I'm just curious since new words are introduced rapidly (every Tuesday with the next album release) and though I prefer Eurodance and Trance, I find it difficult to converse with my hommies.
Sure... (Score:1)
Also, typically, a huge chunk of a game's resources are devoted to audiovisual support.
Yet Lionhead in all it's greatness claims they found a way to accurately simulate a flock of intelligent creatures???
I have one word for this:
*goatse*
wouldn't it be nice... (Score:1)
it would. but it won't
It's a game folks. and like a game its designed to create fun content ( or in the case of lionhead any content ) and nothing else
If it was some great new technology the hype was clear , but when some AI programmer (no matter how talented he is) is saying it - I beg to differ. the creatures will probably have the same language capabilities as an insect (read about AI and find out for yourselves... 2 billion neurons in a neural net is a fit a bit hard to get right.. if at all).
So... it would be great if such game existed but alas it will be the military research or (just maybe) the academic research which finally deliver something close to human thinking in AI.
Not lionhead, even if they would like us to think so. sorry.
You read it here first... (Score:2)
If that isn't the true essence of human mentality, I don't know what is. </melancholy cynicism>
Okie.. only 3:45 am.. plenty of time for more Battlefield 1942 before sleep.. zzzz...
Life: The Game is not possible right now (Score:2)
A lot of time is spent in the article with Evans talking about variuos social aspects of culture, what to do, what is expected, what is not expected. He brings up a Sims reference. That's about as close to gameplay as he comes to actually describing what it is Lionhead is attempting here. A larger scale Sims is just gonna look like a larger scale Sims, no matter how bad they too want to sell a billion copies.
The fact is that there is no true AI yet. No computer, machine, or created lifeform has yet to have hopes, dreams, or make decisions without having an entire list of them, somewhere, in which to choose from.
Here's a nice quote: "We can't have hundreds of agents looking at big decision trees all the time in real time while rendering the landscape, so we'll do a lot of off-line pre-computation of decision trees before the game starts," said Evans. "We're not sure just how much we can accomplish yet."
Again, as far as laying down gameplay dynamics, the most that can be learned from this article is that you'll play a member of society. Wow. Call me impressed. You'll have "good" actions, "naughty" actions (as Evans puts it), and "inbetween" actions in which the good and bad aren't clear. You'll have to fit into a "group" to survive (or at least that's how I took it), so be a sqaure or a thug, the fact remains: this still feels like someone trying to steal The Sims glory, and I wish them the best of luck.
If the best they can come up with is that characters fight with each other for status, and might come up with a few bits of code to mutter to one another to mean something unique to each of them, this looks like Nothing Special Just Yet.
Sorry if this is obvious.. but... (Score:1)
"We're not sure just how much we can accomplish yet."
This was the last line in the article... who read it? They state what they are working on, what they've accomplished so far, and what they hope to be able to implement into the game. They ALSO state what I pasted above.
Anyone here ever played a game when you were young where on person would think up a phrase and whisper it into the ear of another, who would in turn whisper it into the ear of another so on and so forth? By the time the message got to the last person it was usually wildly different from what it started as. This game was there to teach a lesson most of slashdot does not understand. I've seen ten times as much hype created for this game in the postings here alone than I have seen anywhere else.
Read what is there... don't insert anything else.
While we're talking about Lionhead and AI... (Score:1)
So I guess the obvious joke here is, will these new civilizations stoop to cannibalism if they aren't taken care of?
Re:Bullshit, Bullshit...myline! (Score:1)
Yes, this is pure hype.