Quake 3 2600 Adventure 146
Bill Kendrick writes "Quake's 3D graphics too realistic for you? Why not try this map, which reproduces the classic Atari 2600 game of blocky dragons and castles, Adventure!" I especially like the models for the dragons.
whoa! (Score:1)
Cool! (Score:1)
Oh and that Coleco Adam was worthless, the tape drive on mine broke in like a month.
Re:Cool! (Score:1)
Re:Cool! (Score:1)
Sword (Score:4, Funny)
Re:Sword (Score:2)
BTW, I may sound like I'm knocking the game when I talk about the graphics, but honestly, Atari 2600 Adventure is among my top favorite games of all time.
Re:Sword (Score:2)
Hands down!
OK, so the graphics weren't that good (even for that time), but EASILY one of the best games of all time. I have no idea how many hours I spent in front of my old 2600 (the second one, I killed the first one when I plugged the wrong Wall-Wart into it... just like my old Speak 'n' Spell...).
I never could remember the name of the game, to be honest, but I still think of it all the time. The dragons, the mazes, the castles... Damn. I was only like 9 or 10 then.
Good thing I got to this early enough to DL the mod. I just hope the *NIX version of Q3A will run it...
Re:Sword (Score:1)
I dont recall exactly how to get to it, but I remember there was a special sequence of events you could do to get you into an extra room. While you were proud to discover an Easter egg, you also effectively ended the game since you couldn't leave that room.
Anyone remember this as well?
Re:Sword (Score:1)
the webpage seems to hint towards a secret room, it'll be interesting to see how they decide to pull it off.
quakeman (Score:2)
Re:quakeman (Score:2, Informative)
Re:quakeman (Score:1)
Re:quakeman (Score:2)
"The, Leader, the"
I don't get it...
Re:quakeman (Score:1)
Either about a frog who crosses the road or a religious fellow who cannot in good conscience fight in the war...
Re:quakeman (Score:2)
>
> Either about a frog who crosses the road or a religious fellow who cannot in good conscience fight in the war...
(Yeah, I know modern Quakers don't dress or drive like the Amish, but the image was too funny to pass up :)
New Tetris Quake engine? (Score:4, Funny)
Somebody has way too much time doing things like this.
Re:New Tetris Quake engine? (Score:2, Informative)
No, but I saw Breakout on Abuse [abuse2.com] =)
I don't think Tetris would be too hard to make with Q3A engine, though... too bad I have no idea personally how to make it.
Um. (Score:1, Troll)
Can't you just let good enough alone? Can't we have actually decent games that aren't retro throwbacks? Can't we let the Atari 2600 fade away? Criminey.
Re:Um. (Score:1)
The Atarian Age is everlasting.
Re:Um. (Score:2)
Enough retro throwbacks, already!
Re:Um. (Score:2, Insightful)
Dragons? (Score:3, Interesting)
To quote Strongbad: "Someone get this freaking duck away from me!"
(Hint: homestarrunner [homestarrunner.com] for those who do not know.)
Strong Bad rocks! Here's the exact URL... (Score:4, Funny)
What Next? (Score:2)
If you could convert other Golden Age video games to Quake format, what would you like to see and why?
Pac-Quake - No need to wait for the ghosts to turn blue - just blast the ectoplasm out of them!
Centi-Quake - Roaming around a giant garden shooting the hell out of giant centipedes
QuakeBert - At last I get to blast that damn spring before it drops on my head just before I complete turning the squares red
Super Mario Quake - Not that it would make a great game, but blowing up that fat little plumber would set me up for the day
Re:What Next? (Score:1)
or maybe even chockie egg. Or how about horace plays quake...
Pac-wolfenstein (Score:3, Interesting)
Also done in another game entirely... (Score:1)
Ultima Underworld and it's sequel remain to this day to be some of the favorite games I have ever played.
Re:What Next? (Score:1)
Wouldn't that be real cool, though?
"Super Mario Quake - Not that it would make a great game, but blowing up that fat little plumber would set me up for the day
I'm still looking for that Giana Sisters mod that was available a few years ago.
Re:What Next? (Score:2)
[kill the humanoid! stop the intruder!]
Evil Otto would look strange in 3D. Nominally "round," he came out to be more like a 12 sided stepped rectangle in those gloriously pixelated days.
Extend that into the 3rd dimension and you'd have a nightmarishly complex, grinning polyhedron bouncing after you...
Re:What Next? (Score:1)
There's already Target Quake (now apparently also for Q3A [telefragged.com]) and probably more 2d platformer mods...
My sister has Super Smash Bros. [smashbros.com] on her N64, and when I get a GameCube, I'll get Super Smash Bros Melee as the first game! The Bushiest One [smashbrosonline.com] (or any other Nintendo character) kicks, punches, shoots, slices, and blows Mario up. Great joy. =) (Mario was not a fun character to begin with, and when they added the speech in Mario64, that was the last drop. =)
Re:What Next? (Score:1)
Don't imagine that it would run to quick with all the monsters on screen tho! hehehe
Elevator Action-quake (Score:1)
Good times.
Cheers,
Jonathan
Re:What Next? (Score:2)
Re:What Next? (Score:2)
the new version of gauntlet sucks. ZELDA. BARDS TALE!!!
Nethack fans rejoice! (Score:5, Funny)
Whether it was brought up or brought down to that level, well, that's another question.
Re:Nethack fans rejoice! (Score:2)
Well, there's a savior [mr.net] for that too (screenshots [mr.net])! All hail to Quake programmers with too much free time!
Re:Nethack fans rejoice! (Score:2)
Re:Nethack fans rejoice! (Score:2)
Re:Nethack fans rejoice! (Score:1)
i don't think that many of todays games live up to to that level. imagine how 'succesful' aliens vs. predator 2 would be if you would have to start the whole game again if you died.
Still waiting for QuakeHack.... (Score:2)
Re:Still waiting for QuakeHack.... (Score:2, Funny)
I guess Q3A Nethack might look something like this canine-themed picture [ttu.edu].
Pendulium Motion? (Score:2, Interesting)
Could this possibly be the hypothetical "pendulium" swinging back against graphics-intensive gore fests? (don't get me wrong, I love UT and I'm eagerly awaiting UT 2003) Could we be returning to a time where near photo-realism and "twitch" game mechanics will be subsumed by games that graphics quality and instant gratification (even though there's nothing like the UT announcer saying "Godlike!") take a back seat to storyline and character development?
I know that there are good games out there that have great graphics and good storylines (Arcanum comes to mind), but they are few and far between IMHO. This could be exactly what the game industry needs...a return from mindless carnage to more thought-provoking and intelligent games (the Final Fantasy series also comes to mind....)
Just my thoughts, please don't flame
Re:Pendulium Motion? (Score:2)
Yes, Adventure Quake will truely be the point where "e-games" turn around. Our lives will truely be changed by this momentous event. Geeks will no longer be persecuted. This is a revolution.
Who are you, JonKatz?
Re:Pendulium Motion? (Score:2)
Give me a good storyline, and character development, yes, but also give me bloody good graphics! When I look back at old games with their simplistic blocky graphics, I ask myself "What the hell did I ever see in these!"
Re:Pendulium Motion? (Score:2)
Re:Pendulium Motion? (Score:2)
There and back again ; ) (Score:2, Interesting)
Simply beautiful, though illegal (Score:1)
BTW, isn't this whole thing massive trademark (Adventure (TM) IIRC) and copyright (the mazes, artwork, etc) infringement? After all, the owner of Atari's IP might want to make a modern version themselves -- they did Combat! after all.....
UT fans: Operation Na Pali has Mario and Legoland (Score:4, Interesting)
Hypocrite bastards... (Score:1)
Re:Hypocrite bastards... (Score:1)
Re:Hypocrite bastards... (Score:3, Interesting)
Re:Hypocrite bastards... (Score:1)
Re:Hypocrite bastards... (Score:1)
3 times? (Score:2, Insightful)
Re:3 times? (Score:1)
Re:Hypocrite bastards... (Score:1)
Great start, and so many great places it could go: (Score:1)
Just image some of the possibilities:
CTF multiplayer using the chalices and castles to gain points for your color.
Cannot kill dragons unless you posses the right color sword (weapon, relic, whatever).
If he can figure out a way to make a movable bride, it might make it more interesting to protect/assult each castle in a CTF type senerio.
And the one I'd like to see most...Large square block character models
not impressed (Score:1)
2600? (Score:2, Funny)
Easter Egg (Score:1)
Re:Easter Egg (Score:1)
Re:Easter Egg (Score:1)
Re:Easter Egg (Score:1)
God that brings back memories.
Re:Easter Egg Linkange (Score:2)
http://www.warrenrobinett.com/
Puto
The BAT (Score:1)
Back in the day, I can't tell you how many times that damn bat gave me the red dragon and ran off with the chalice.
Those were the days.
Re:The BAT (Score:2, Funny)
Re:The BAT (Score:2, Interesting)
Remember he'd fly up and forcibly "trade" whatever object he had with yours? The worst was having your sword taken and being handed a dragon.
Or how about if the dragon ate you and you were in his stomach just as the bat came along and grabbed the dragon? So just as the game ended, you'd be watching yourself fly around the dragon's belly as the bat carried the dragon from screen to screen ...
All that fun and your character was a friggin square that you moved around the screen. Go figure!
Re:The BAT == customization (Score:2)
a youngster because it was possible to
customize where the objects were in
the game. My friends and I (at the time)
would kill all the dragons, then go find
the bat. You could pick up the bat.
And then if you maneuvered the bat just
right it would pick up objects (even
dead dragons) and you could go around
swaping the items on the board.
Then with a quick slide of the reset
button, the dragons would come back to
life and you would be placed at the
starting point.
Re:The BAT (Score:1)
You know, the bat was never a problem for me. I figured out that the single room in the gold castle wrapped the sides and top in such a way that the bat could be caged there, so long at it wasn't flying downwards. I just waited for it to grab something unneeded, like the magnet or a used key, so carried into the castle.
I'm still fuming to this day that I was this close to finding the secret room under my own power. (Found dot and greyed out the barrier, but I couldn't walk through it for some reason.) Pity that the Stella emulator doesn't allow the dot to be picked up. )-:
Re:The BAT (Score:2)
Hmm.. are you in the right room?
FSAA and still blocky gfx nooooo ;-) (Score:2, Funny)
Re:FSAA and still blocky gfx nooooo ;-) (Score:3, Funny)
No problem. Just smear some grease on a pair of sunglasses and squint a bit. Voila - analog anti-aliasing! Works with any graphics card! Infinite resolution! Unlimited processing power! Cleans your teeth while you sleep! XP!
I should patent this so no one else can abuse the technology...
Did he implement the Incredible blinking dot? (Score:2)
I certainly hope it makes the transition to the modern map & either way I can't wait to try it!
Re:Did he implement the Incredible blinking dot? (Score:2)
>advanture, just a silly blinking dot
Sure, but the silly blinking dot took you to the secret room.
Warren Robinett has been credited with the first easter egg in a video game, courtesy of that "silly blinking dot".
-l
Now I would to see you... (Score:1)
Solution to the maze problem? (Score:2)
Would some sort of 50ft grey box object carried by the player, but able to pass through the walls do the trick? Is this possible with the Q3 archtecture?
Re:Solution to the maze problem? (Score:1)
I suppose there's not much need for it. In the original, the 'fog' stops you using your overhead perspective to look ahead. Wonderfully elegant solution IMHO. The 1st person perspective of Quake takes care of this already, making the fog redundant.
- the 1st ever fog effect in a game?This doesn't predate Adventure, but did you ever see the 'fog' in 3D Monster Maze for the ZX81? It said something like 'The mists of time will pass over you while transporting you to the maze'. It then went into 'fast' (i.e. grey screen) mode for a few minutes while calculating the maze. Genius.
Re:Solution to the maze problem? (Score:2)
DeathMaze 5000, Asylum I and II were (possibly) the original first person shooters.
Re:Solution to the maze problem? (Score:2)
Aw, man, now look at what you've caused. I gotta dig out my atari and play asylum now.
Re:Solution to the maze problem? (Score:1)
The only downside here is that dynamic light calculation is slow.
*sigh* (Score:1)
another map (Score:1)
another quake 3 mod I want... (Score:2)
I certianly would love to do the space-ace world without a silly little blaster but the BFG or railgun.
I swear I dreamed about this last night... (Score:2)
3D Graphics Make Me Puke! (Score:1)
Very fishy. I deleted the game and snapped the CD in two so i would not be tempted.
Felling better now
matt
Re:3D Graphics Make Me Puke! (Score:1)
2600 too much for today's games? (Score:1)
Now before I get berated, let me just say right now I couldn't even do the smallest fraction of what this guy did. It's impossibly cool and can't wait to see what he does with it.
Quake3... quakeC... huh? (Score:3, Interesting)
Dunno yet. Probably lots of QuakeC involved with that, and I'm no expert.
Um, Quake3 doesn't use QuakeC
It uses straight C for dll's (not recommended/insecure/windows only) and
It uses straight C for qvm's, but you have to use special trap functions to access the exposed engine.
You can ask around in places like the mods forum in quake3world.com, and I'm sure people would like to help you
> What tools are you using to create this?
I'm using "Quake Army Knife" aka QuArK. You can download it from http://dynamic.gamespy.com/~quark/
Hmm, QuArK is good, but it's sorta old now. You might want to try GtkRadiant.
He's got the visuals... (Score:3, Funny)
I don't have Quake3 (sacrilege!), but I might just go get a copy after this map is finished
Happy Fun Quake (Score:2)
This is great. Could inspire some other restomods (Score:1)
Yar's Revenge, port that to a space sim! (Score:1)
Sweet!!!.. (Score:1)
Do you still have time for games? (Score:1)
Re:Do you still have time for games? (Score:2)
I do get the occassional evening of Wipeout Fusion or Twisted Metal Black out of my PS2, though. Whee!
I don't have kids, yet, though.
Now that is funny! (Score:2)
Stella uses 100% cpu time (Score:2)
It's bizarre!
Doesn't work? (Score:2, Interesting)
If you have this problem, just delete the file from the baseq3 directory, everything should be happy then.
Props to Warren Robinett (Score:2)
Warren did it anyway. And that game sold 1 million copies for Atari at 25 bucks each.
What did Warren get? His usual 22k/year salary.
And the only reason anyone knows his name? He put an Easter Egg in the game that showed his name in a secret room. It's also as far as anyone knows the first ever easter egg in a game program.
Hopefully the designers of the Q3 mod will give props to Warren and include a similar egg in their mod.
Warren, wherever you are, rock on, bro. You changed the face of the industry and deserved WAY more than the 22k a year salary you earned...