UT2003 Demo Ready 248
captainstupid writes "The friendly folks at EPIC have working hard getting a build of the UT2003 demo ready for release. The official word from Mark Rein (VP of Epic games) is that the demo is done and it's being uploaded to the Infrogrames site as we speak. PlanetUnreal has the scoop including snippets from the IRC chat log. The linux demo is on the way as well! Gentlemen! Start your downloads!" With Icewind Dale 2 coming out recently, who has time for a FPS? Update: 09/15 02:00 GMT by T : HyperMagma submitted a link to the Linux version (as found on linuxgames.com) as well -- thanks.
I wonder which is more scary... (Score:1, Funny)
or being the poor soab system admin who has to keep the servers up while every Slashdotter in sundry hits the server all at once
More mirrors! More mirrors! (Score:1)
I am on Europe and I am downloading it from Australia
Mondongo the redundant
the linux demo is already out (Score:5, Informative)
mirror 1 [stenstad.net]
mirror 2 [homelan.com]
mirror 3 [homelan.com]
mirror 4 [homelan.com]
mirror 5 [hedbor.org]
OpenGL (Score:5, Insightful)
This is not good for Linux games support, OpenGL is an old/aging API compared to the dev speed of D3d. OpenGL also seems rather fragmented w/ all these EXT_ and ARB_ bolted on to it, to keep it current.
I worry so, that if OpenGL 2.0 is finaly every released it'll be too late (which maybe way MS are holding things up by side tracking the ARB discussions about its (MS) patents)
Re:OpenGL (Score:3, Informative)
Try playing Half-Life (Or a derivative thereof) in OpenGL and D3D, or MOHAA, Or Q3A.
There's nothing inherently faster or slower about either OpenGL or D3D. They're just APIs. Different hardware implementations may be faster, and different games may differ in quality, but that's not because of the API.
Re:OpenGL (Score:2)
or MOHAA, Or Q3A.
Quake3 engines, including Q3A and MOHAA, don't even have D3D rendering layers. Dumbass.
more good news :-).... (Score:1, Redundant)
There are talks of support on linux... way to go epic! The relevent link is here. [ina-community.com]
This post talks about unofficial support to Linux....
Two tiny problems but... (Score:2, Interesting)
Had to make my GeForce2 pro my primary X screen instead of my TNT2 (PCI), and I have to toggle the fullscreen option off and back on again to get mouse control, but otherwise it works very nicely
Re:Two tiny problems but... (Score:1, Informative)
Mirror list (Score:5, Informative)
Mirror2 [progameplayer.com] There's no line for these mirrors, and I was getting over 300 kb/s :)
Re:Mirror list (Score:2)
09:17:22 (477.53 KB/s) - `UT2003-Demo.exe' saved [102461952/102461952]
Nice.
Jason.
More mirrors (Score:2)
Nvidia [nvidia.com]
3D Gamers [3dgamers.com]
Beyond Unreal [beyondunreal.com]
The Shack [fileshack.com]
HomeLan Fed [homelanfed.com]
Aus Gamers [ausgamers.com]
File Planet [fileplanet.com]
Faster Files [fasterfiles.com]
Blue's News [bluesnews.com]
Gigex [gigex.com]
FragLand [fragland.net]
GameSpot [gamespot.com].
And the fastest mirror that I've tried yet was Nvidia's, though you have to download six split files and run a script to recombine them.
Re:Mirror list (Score:1)
Re:Mirror list (Score:1)
mirror in sweden (Score:2, Insightful)
No Mac version yet (Score:1)
Re:No Mac version yet (Score:4, Interesting)
I hope I do not get flamed for this but I was under the impression that sdl was inferior to both directx and game sprockets api's. I believe apple is trying to port some of apple's audio api's to linux to make a smooth transition.
If I was in charge of development I would apple's api's so I could create a dual macosx and linux release.
Re:No Mac version yet (Score:5, Insightful)
Re:No Mac version yet (Score:2, Interesting)
Yeah but, how many linux-using people are there who don't dual-boot with windows? I doubt that there are many gamers running *only* linux.
Re:No Mac version yet (Score:2)
Hmm. No. That's not how they bill it.
Macs are billed as the computer for people who really want to *enjoy* as much time as possible in front of it.
The Mac version will be out soon enough. No big whoop. The game won't be any less fun when it's released for OS X. But a lot of people I know own only a Mac and play UT. Mac users enjoy their games as much as their PC counterparts (and spend proportionatly as much much on games), they just aren't as inclined to own their machines as a glorified Xbox.
Re:No Mac version yet (Score:2, Insightful)
Re:No Mac version yet (Score:2)
Anyway, props to him for it works just fine on my linux box
Now that it works on linux, we just need to have strafe jumps and qstat/ase support (in game server browsers suck)
Game Sprockets (Score:3, Insightful)
Anyway, SDL is not "inferior" to DirectX or Game Sprockets. It's a *much* smaller, more lightweight library, and if you want more functionality, you use other libraries that sit on top of it, like SDL_mixer or SDL_image.
It also runs on the MacOS, so instead of rewriting the bloody game for every platform, you have to write it *once* and then let it run on Linux, Windows, and the MacOS.
SDL is one of the nicer things to come from the Open Source world. It's also a Good Thing for Mac users. Don't bash it.
And why would anyone use Mac-specific APIs at all for something like a game (which doesn't have OS-specific UI elements), when they could use cross-platform ones? (This is ignoring the few exceptions, like Prince of Destruction, which used the Mac's Speech Manager). Mac users get annoyed enough about coders using Win-specific APIs -- asking coders to then use Apple-specific APIs seems a little hypocritical.
Re:No Mac version yet (Score:2)
For what it's worth, IDC is claiming [iht.com] that Linux is outpacing Macintosh on the desktop these days.
I would imagine that's dominated by technical/business desktops, but Linux is at least competitive with the Macintosh overall in magnitude, and perhaps greater than OS X in particular?
And keep in mind that the work to produce a Linux port is largely work to produce an OpenGL renderer, and all that work goes directly towards supporting the MacOS X version.
Re:No Mac version yet (Score:2)
That study is based on how many copies of linux overall were sold and not how many users use it. For example I have purchased about 4 or 5 different linux distro's and have bought 3 or 4 different versions of redhat, 2 suse, and 2 caldera before sco fucked it up. In the IDC study that would equal 12 different linux users or installations. Very inaccurate.
You're joking, right? Don't forget, plenty of people run Linux who didn't buy a distro.. it's easy (and perfectly legal) to buy one copy of Linux and install it on dozens of systems, or to make copies of someone else's CD's, or to download ISO's. The IDC study would have had to take that into account if they were to seriously tackle the question.
Mac user sdo upgrade but not as often and only once avery couple of years. Last I heard from the gartner group about a year ago was that linux owned %.5 of the dekstop market while Apple owned %4. Linux however does make up %3 or %4 used as servers but thats it.
Again, you don't seriously you believe that Linux makes up only 3 or 4 percent of the installed server base, do you?. Gartner/Dataquest [zdnet.com] is citing Linux as earning 6% of server revenues in 2002, which amounts to a far higher unit share than that. Remember, one of the reason Epic committed to porting to Linux is from their experience that 50% of the high speed servers deployed for Unreal Tournament were running on Linux.
Linux, not Macintosh, is the second choice platform overall, based on the economics.
Big difference not to mention people who use linux are not teenage gamers but mostly hackers or administrators. People who use macs are ordinary people who might have a stronger appeal to games.
Yes, there are surely more commercial game sales on Macintosh than Linux, but that's not to say there aren't enough Linux users out there to make it worthwhile to do a port. Particularly when there are cross platform API's like OpenGL, Ogg Vorbis, and SDL that reduce the effort required.
Re:No Mac version yet (Score:2)
They worked so hard for the Linux version because many of the server admins wanted to run linux servers. Linux servers was definately going to be a requirement. The client was a logical progression.
10% of OSX's market penetration? (Score:2)
And I have a feeling Linux users are more likely to be gamers than Mac users.
Re:No Mac version yet (Score:2)
decent list of mirrors (Score:1)
Key to Success? (Score:1)
If the gameplay and aspect of the original UT remains, then UT2k3 will be a very popular game. But if they just make an engine to boast pretty graphics and leave what made UT so great out, then it will probably not do very good.
Gameplay > Graphics
Anywho, download commencing....
Re:Key to Success? (Score:1)
Re:Key to Success? (Score:2)
J
OGG! (Score:3, Informative)
Linux Client Mirrors (Score:1, Informative)
UT2003 (Score:1)
Re:UT2003 (first impression) (Score:2)
of course, I'm using a 900mhz athlon and GeForce 3 and it feels choppy (which detracts from gameplay which was UT's strongpoint), which I'm sure is detracting from my enjoyment of it... So far I give it 7 out of 10.. I'm sure it'll grow on me after a while.
All slashdotted (Score:2)
Re:All slashdotted (Score:1)
I'm on a 56k modem, downloading this thing, I started at 4am(GMT), it's now 3pm(GMT), I've got 5Mb to go (at an average speed of 2.5Kb/s) that's 30minutes.
Patience is a virtue, y'know.
Re:All slashdotted (Score:1)
Most servers were at max capacity TWELVE HOURS before this slashdot post. I submitted the story around 9:30 PM EST FRIDAY and it didn't get posted until 9:33 AM SATURDAY. As soon as the announcement was made on IRC.ENTERTHEGAME.COM all the mirrors went down.
Granted, most die-hard UT fans had their download before the slashdot post appeared (including me), so the servers might have been a little better this morning.
This is one of the biggest reactions to a demo release ever.
TWO HOURS after the demo was released, Mark Rein (VP of EPIC Games) stated that there were approx 20,000 people playing online, not including people just playing local lan games and bot games.
Now, if only they'd release an additional map pack for the demo.....
Re:All slashdotted (Score:1)
PH34r |\/|y R337 D14L Up
Re:All slashdotted (Score:2)
I Downloaded it Last Night (Score:4, Informative)
The Deathmatch levels are nice, and not very small. There is a smallish Capture the Flag level that works well for getting use to the new weapons. The new map type, Bombing Run, took some getting use to.
Bombing Run is like a reverse Capture the Flag. You have to take a 'ball' and put it into the other team's goal. While you have the 'ball' you can't shoot. It really does require team work!
Re:I Downloaded it Last Night (Score:2)
Re:I Downloaded it Last Night (Score:2)
Re:I Downloaded it Last Night (Score:4, Informative)
Apparently, UT2003 (at least the Demo for Linux, but probably for Windows as well) requires an nVidia board to run. A matter of some OpenGL extension which only nVidia offers.
This is really very disappointing. I hope that this changes in time for a final release. The site just recommends an nVidia TNT, and the README has some lip-service weak plans like "exploring options" for other drivers.
I avoid nVidia products on Linux because they lock up their driver core in a proprietary binary. I support ATi products on Linux. While the open source driver development is a little behind the curve, at least it exists. ATi Radeon 7500 works great on my box, and some newer boards are getting support now.
The kernel has a special flag called "taint" for closed-source modules like the nVidia driver. When some crashing bug is discovered, kernel developers are powerless to do much about it. You can't fully audit the use of the kernel's memory when you've got some unknown binary module loaded. When the kernel interfaces change, the people using closed-source modules can't upgrade until the single supplier of those modules finally graces their users with an update to the drivers.
I applaud Epic for working a Linux game in parallel. I now urge Epic to engineer the games for more than one make of video card, even if it means the game can't use some little nonstandard OpenGL extension.
Re:I Downloaded it Last Night (Score:1)
Well, that's fine, but nVidia's closed-source driver is updated often. And the developers are very responsive (or so I've heard), so if a crashing bug exists you could always do the old-fashioned thing and report it to them.
So, while I would prefer an open-source driver, I don't think it's worth dropping back to one which is "behind the curve".
JoeRe: (Score:2)
Re:I Downloaded it Last Night (Score:2)
Actually, nVidia doesn't open-source their driver because they CAN'T. They license certain methods that were patented. At least some of those patents were SGI properties that MSFT bought some months ago.
I don't care WHY a vendor doesn't open their code. I just care that software doesn't support proprietary lock-ins by depending on nonstandard extensions that no other vendor will offer.
Re:I Downloaded it Last Night (Score:2)
Long before MSFT bought those patents, SGI was on record denying that they were, in any way, preventing nVidia from open sourcing their drivers. nVidia hasn't for one reason only: they don't want to.
Dinivin
Re:I Downloaded it Last Night (Score:5, Informative)
This is not true at all. The XiG accelerated servers now support the S3TC extension under Linux (and offer fully featured demo versions), and all Radeons support S3TC under Windows....
BTW, there is nothing non-standard about the S3TC extension. It's quite well accepted and implemented on nearly every new (ie. within the last year or two) video card on the market. The issue of implementing support for the extension in the DRI drivers is a purely legal one, not technical one.
Dinivin
Re:I Downloaded it Last Night (Score:2)
Not true at all? The UT2003 Demo for Linux README states, "if you want to play the game now, pop in an nVidia card."
(As if all interested parties have a stack of video cards on their shelf.)
Re:I Downloaded it Last Night (Score:3)
It's also not true that you need an nVidia card to play it under Windows, which you said was "probably" the case. You were wrong on both counts. Deal with it.
Dinivin
Re:I Downloaded it Last Night (Score:2)
Regardless, I too hope that the UT2003 engine moves away from nVidia (even though I have a GF3). I like how game engines exploit it to the fullest, but I believe in focusing on standard API's like DirectX and OpenGL, not a piece of hardware.
NVidia's kernel interfaces, and ATi drivers. (Score:2)
As to the kernel interface portion itself - The drivers are released as two parts. One is the X driver module (closed-source), the other is the kernel glue (open-source) - NV has been VERY good about upgrading their kernel glue to track kernel changes, and in cases where they don't immediately release a new version, they have often put up unofficial user-submitted patches that allow people to use the driver before they release the next official version (Which happens often)
ATis work great? Last I heard the oh-so-almighty open-source drivers were missing texture compression, a key (and standard) feature on ALL modern cards less than 2-3 years old. This makes the ATi drivers essentially useless for any modern 3D game. If you want TC support with an ATi, not only do you have to deal with a "dreaded" closed-source driver, you have to PAY XiG for it.
Re:I Downloaded it Last Night (Score:1)
Mac version..? (Score:1, Interesting)
Will UT2003 be hitting the Mac Games Ghetto, like, ever? ((Note: any point after 2005 is equivilent to "never", becuase neither i nor anyone else is going to buy it it if it's that old by then.)) A couple of mac rumors sites reported a while back that Epic's VP or somebody said they were working on an in-house port; was that just BS?
Incidentally, I find it interesting that there is a linux version but not a macintosh one, an odd recent trend. I'm not bitter-- i'm just glad linux people get to see these games at all-- but i do find this, well, a little odd, since generally you can just recompile most linux software for Mac OS X with minimal trouble, assuming you're willing to force your customers to install an X server. This probably would be an absolute last resort, as it would rather suck for the user (although it would be infinitely better than NOTHING-- if it meant we got Tribes 2, it would be worth it
Why don't game companies like Epic do this? It seems UNIX-to-OSX recompiles would be at least an acceptable stopgap for many people. Is it just that the game companies just do not have macintoshes to do testing/support with, but they can install linux on the machines they already have? Do these games include x86 assembly code, or have endian-ness issues they don't want to fix, or do they depend on libraries that aren't available for OS X? (Winelib, svgalib? Are there OS X versions of those?) Are there performance issues, and/or do they think a shoddy X11 thingy, even as a prebeta demo, would reflect badly on them? Do they not want to support people who can't get xfree86 working? Did it just not occur to them? Do they just hate mac users? Which one, or a mix of all of these things?
-- super ugly ultraman
Mac is a go.. (Score:3, Informative)
Feels Like Q3 (Score:1)
Re:Feels Like Q3 (Score:1)
Remove the space from that URL... (Score:1)
Re:Remove the space from that URL... (Score:1)
don't think you can go back and edit a post tho...
Re:Feels Like Q3 (Score:2, Interesting)
I've been playing the full release for sometime now ( helps to have friends at epic
Altough the game has pretty graphics, it's just not fun. Unless you loved the way Quake3 felt and played, don't bother downloading this.
Another mirror (Score:1)
I wonder just how much my little machine can take, but if it's only a few people (haha, on slashdot) it should be fairly fast.
another mirror (Score:1)
Re:another mirror (Score:1)
ftp://orbital.us/UT2003/UT2003-Demo.exe
Max connections: 100
Linux Demo! (Score:2)
This is truly great news for Linux gamers, and for Linux on the desktop.
Also available on alt.binaries.games.unreal (Score:1)
This is better than the 2 hour + wait time for an FTP slot from fileplanet or gamespy.
(for you usenet newbies, you have to reassemble the file using a zip program from 5 parts
No mention of the linux version.
I'll post it when it gets done downloading.
Now to see how this runs on a ATI Radeon.
Linux version requires nvidia (Score:1)
Q: I have a working, hardware accelerated OpenGL setup, but when I try
to run the game, I get a message on the console and in my logs that
says something like "OpenGL renderer relies on DXTC/S3TC support".
A: Your drivers do not support the "GL_EXT_texture_compression_s3tc"
extension. This is needed to play the game. THIS IS NOT A UT2003
BUG. Currently, the only working drivers we are aware of that
support this extension on Linux are the official Nvidia binary-only
drivers. We are currently exploring options with other driver
vendors, and we are willing to cooperate with any driver vendor that
wants to support ut2003. The bottom line, however, is this: if you
want to play the game right now, you should pop an Nvidia card into
your machine.
Guess I'll have to get up off my ass and use the desktop.
What the "s3tc extension" is (Score:3, Informative)
Your drivers do not support the "GL_EXT_texture_compression_s3tc" extension.
Just in case anybody's curious, I'll explain what that extension to the OpenGL API does. Apparently, it allows use of textures compressed with a still image codec developed by S3 Graphics Inc [s3graphics.com] (hence "s3tc" == "S3 texture compression"). Each block of 4x4 pixels has a "dark color", a "light color", and 16 bytes representing the mix of dark and light colors for each pixel in the block. It's a bit like JPEG but much faster to decompress in real time.
Microsoft has licensed S3 texture compression for use as the standard texture codec in DirectX 8 Graphics. Nintendo has licensed it as well for the GameCube console's video.
Not necessarily. (Score:2)
Mirror (Score:2)
for Linux [windex.org]
Enjoy. There's only a limited number of connections allowed but if you can get through it should be fast.
DAP for you latecomers (Score:1, Troll)
Release the demo fan art (Score:3, Funny)
were waiting some for the fan on the UT2003 forums, made some really funny "late demo"
posters, enjoy.
Release the demo, fan art [ina-community.com]
A GOOD list of mirrors (Score:1)
Pages upon pages of UT mirrors.
My mirror for the files (Score:5, Informative)
Unreal 2003 Windows demo [supertux.com]
Unreal 2003 Linux demo via ftp [supertux.com]
SuperTux
For the people who don't hate nvidia... (Score:2)
Simple answer (Score:1)
With Icewind Dale 2 coming out recently, who has time for a FPS?
Students, of course.
P2P we need you now more than ever (Score:1)
grrrrr.... no way except nvidia (Score:1)
blame texture compression...
anyway... tried it on windows, and its no big deal...
Re:grrrrr.... no way except nvidia (Score:2)
It's a fully functional demo of their server that will run for 30 minutes before killing the X server. You can run the demo as many times as you want.
Dinivin
UT2k3 vs. Battlefield 1942 (Score:1)
Re:UT2k3 vs. Battlefield 1942 (Score:2)
Ding ding ding..
Heh.. the ut demo has like 1 player model and a couple levels. BF has models of aircraft carriers, planes, tanks, jeeps, players etc. So if it were an coding effiency issue, I'd say the BF crew is way ahead of epic.
My take on it: (Score:1)
New weapons, too: Ion Painter: paint a target with a laser and watch the in-orbit satellite take it out! >:)
Shield gun: Some sort of combo energy weapon, shield against energy weapons. Again, didnt' try it yet.
I like the interface a lot better.
My only gripe is that the textures are good enough that sometimes it is hard to see the opponents far away; They blend in, unlike UT where you could always see red uniforms against grey backgrounds. I guess I could turn down textures so that they other team can be seen, but what's the fun in that?
Buggy as all hell. (Score:2)
Try and find a server - get one with a password, this isn't displayed in the server browser so I had to connect to find out.
After two attempts to get a server, hop on. Ping is roughly 100-150ms and people are warping (slightly) all over the place, myself included.
Suddenly find myself unable to fire any weapons, notice that everyone else has ceased to exist. Stumble upon the effect of a laser shot in midair. Walk around it a few times, disconnect.
Connect to another server for some CTF. Walk around, run out to get into combat... and fall through the ground. Through. The. Ground. Not off a cliff... Through.
That was last night. Now, this morning I hop on a server and spend an hour playing without any problems other than the relatively frequent three-foot-warp effect, and just not having a very good sense of... well, walking. It just -feels- wrong in some way. Even though I just "0wned" a server, 70+ points ahead of my next competition, I don't think I'll be getting this game unless a demo comes out that fixes these bugs. I might suck at BF1942, but at least it feels like a more honest experience.
Read the license (Score:2)
And here it is, very interesting indeed. (Score:2, Informative)
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onerous license agreements. You have our word that this one is as fair
and even handed as it gets and, as you have read this far, you know it
to be true. Now, be gone from this screen and enjoy the Demo Software,
and if you like it, be sure to tell all your friends how great it is and
make sure they try it, too!
A little ambitious dontchya think..? (Score:1)
Ha ha.. perhaps this is a case where they don't want the same thing that happened to Sega, happen to them? (Commodore managed to stick that CDTV ad right next to Sega headquarters... "It'll take years for Sega to be this good!")
I was expecting more (Score:4, Insightful)
I've heard a few people say well what did you expect it is the UT sequel? Well I expected something besides improved graphics. Sorry but this isn't 1999 and with games like RTCW out which require actual teamwork this game just doesn't hold up.
That said if your a die-hard UT fan with new hardware who still plays the old version constantly, you'll probably like it. If you have played any games which require actual teamwork and are tired of straight up twitch deathmatch then this isn't for you.
I know my mini-review may sound a bit harsh, but after all the hype and years since UT came out, I was expecting something original.
IceWind Dale 2? (Score:4, Funny)
CmdrTaco, I think I loathe you, but I want to know for sure.
So call Windows users stupid, and make another Linux post.
I loathe you.
SW
don't waste your time (Score:2)
If anyone else thinks otherwise, I'd really like to hear about it.
Does it work on linux with a Tnt2? (Score:2)
Re:Not very good yet (Score:4, Informative)
What kind of mouse are you using? I had no problems.
> the AI's are stupid as dirt
Try putting the bot's skill level on godlike. In UT I can hold my own against godlike, but in UT2003 I got my butt kicked. The bots are supposed to 'learn' over time, but that might only be in the full version.
> graphics are wishy washy
They look great to me. Video card?
> demo was rushed out the door way too quickly
It was supposed to be out in may.
> hope the final version is much better
It is. I've *ahem* watched people play the full version v927 with about 40 incredible maps.
Having only one model and a few maps for each game type makes sense for download speeds, but it is going to get boring fast. I hope they don't delay the full version as long as they delayed the demo.
Re:Not very good yet (Score:2)
Re:Not very good yet (Score:1)
Re:News ? (Score:1)
Yeah, the BF1942 display issue is making a lot of people angry, me included. You might try this, which got it to (finally) work for me:
In the settings directory, there's a file called VideoDefaults.con. Open this in a text editor, and change the line
renderer.allowAllRefreshRates
from 0 to 1.
I've got one of those registry hacks that disallow applications from changing the refresh rate on the monitor, and apparently BF1942 simply refuses to start with the default settings if it can't set it to 60 Hz. If you check the logfiles, you'll see it complains about an invalid video mode was specified.
This is a really stupid bug, and QA should be hanged by their toenails for missing this one, but that's EA for you. The demo had this same problem, and people were complaining about it then as well. The patch does nothing to address this (!!!).
Anyway, YMMV, as usual, but this got it working for me, and apparently a number of other people as well (check the forums on battlefield1942.com for more info).
Yep. (Score:2)
Fake (Score:1)
Re:OMG - the Linux version is awesome/flawless! (Score:2)
Re:OMG - the Linux version is awesome/flawless! (Score:2)
Interestingly enough, the problem seems to have resolved itself. One time I ran 'ut2003_demo' from its actual home directory and it worked correctly. Now I can launch it from any directory without trouble - go figure. Thanks for trying to help, though!
Re:Runing a UTDemo Server? (Score:3, Informative)