Interview With Atari Jaguar creator John Mathieson 156
Bill Kendrick writes "The website Toxic Mag has an interview with John Mathieson, creator of the short-lived Atari Jaguar 64-bit game system - the system we can thank for such awesome games as the original Alien vs. Predtor, Iron Soldier, and the gorgeously psychadelic Tempest 2000. The beginng and end of the interview are in French, but the actual questions and answers are 'en anglais.'"
If only the slashdot blurb (Score:1)
xbox (Score:2, Funny)
Re:xbox (Score:2)
Wow, the PS dualshock controller, or even the Dreamcast controller sure has come a long ways.
Re:xbox (Score:1)
Re:xbox (Score:1)
Even now with the number of advancements in interface design I still haven't seen a good method for entering my name on high score screens that wasn't frustrating and didn't lead me to type in aaaa as my name each time.
Anyway, I seem to remember that the controller wasn't actually uncomfortable even though it was oversized. A large controller, provided it is ergonomically designed can be much more comfortable than a small one. For example I have more problems with the Game Boy Advance than I do with the Gameboy classic.
In shape though, the jaguar controller was almost the spiritual predecessor to the Dreamcast controller, although my favourite is still the N64 controller!
Re:xbox (Score:2)
In Iron Soldier, the various numeric buttons mapped to the various weapon mount-points on your IS. When I first got Iron Soldier 3 for the PlayStation, I found it very frustrating to have to hit L1 and R1 to try to cycle to the appropriate weapon.
In BattleSphere, the leftmost numeric buttons map to some speeds (kind of like how [0] through [9] did in Star Raiders on the Atari 8-bit). The middle buttons were weapon-related. The right buttons were targetting.
The nice thing was, the left-most firebutton ([C]) was thrust and rotation, the middle one ([B]) was fire-weapon, and the right-most ([A]) was auto-targetting.
You really do just get used to the controller. (It was the same with the PlayStation when I first got it and tried to figure out how the hell to play Twisted Metal).
The Jaguar controller's size doesn't make it too uncomfortable. Maybe if you had petite hands, or something..
How to pronounce? (Score:1, Funny)
I'm all confused, damn you Jobs
Re:How to pronounce? (Score:1)
If you believe the car commercials, it's pronounced roughly "jhag-you-are".
--JoeRe:How to pronounce? (Score:1)
Any other form is an incorrect bastardisation of the word (should that read "Americanisation"?
Re:How to pronounce? (Score:1)
Re:How to pronounce? (Score:1)
As for Jagwire, only young children that have trouble learning proper pronunciation say it that way.
Re:How to pronounce? (Score:2)
Jaysyn
Re:How to pronounce? (Score:1)
While they are closely related, there are distinct differences between jaguars and mountain lions (perhaps you're thinking of cougars, panthers, or pumas?). The Jaguar is the largest cat in the Americas, and its coat is spotted, so people often confuse them with leopards (though where you are should make it obvious enough, even in zoos they tend to have markers telling you what you're looking at, leopards and jaguars don't live on the same continents normally; jaguars live in South and Central America (the continent(s), not the States)).
Re:How to pronounce? (Score:1)
http://www.nwf.org/keepthewildalive/pdfs/jaguar
Jaysyn
Re:How to pronounce? (Score:1)
Question about the "64" (Score:3, Informative)
Re:Question about the "64" (Score:1, Funny)
it was actually two 32 bit processors stuck togethor with gaffer tape as I remember.
Re:Question about the "64" (Score:1)
Re:Question about the "64" (Score:2)
You're incorrect. It had a 64 bit bus--you could count the traces on the board, if you like--so if you consider that to be 64-bitness, then it is indeed a 64-bit machine. But if you go by that definition, then the PlayStation 2 is a 128-bit machine.
Re:Question about the "64" (Score:2)
But then bitness is a only a part of the picture. The lack of blend modes, is the main problem on the PS2 (which I guess is comparable to the Jag's lack of texturing), and is why PS2 games generally don't look quite as lovely as their GC and XB equivalents (with a few notable exceptions, and of course, assuming there is a GC or XB equivalent, hugely in it's favour is the sheer size of the PS2s catalogue).
Re:Question about the "64" (Score:5, Informative)
The graphics processor, "Tom", consisted of the GPU, which was 32-bit, but could read all 64 bits of data off of the system bus, and the Object Processor and Blitter, both of which were 64-bit chips. The Sound processor, "Jerry", had a 32-bit DSP, and a couple other minor features. The 68000, the third chip, was the standard ship.
Was it a 64-bit system? Well, it had a 64-bit system bus, and some chips that did 64-bit processing.
There were a lot of ridiculous claims by people that the system was "64-bit" only by adding the bit sizes of all the chips together, or some silly garbage like that.
clip from the faq for completeness:
- "Tom"
- 750,000 transistors, 208 pins
- Graphics Processing Unit (processor #1)
- 32-bit RISC architecture (32/64 processor)
- 64 registers of 32 bits wide
- Has access to all 64 bits of the system bus
- Can read 64 bits of data in one instruction
- Rated at 26.591 MIPS (million instructions per second)
- Runs at 26.591 MHz
- 4K bytes of zero wait-state internal SRAM
- Performs a wide range of high-speed graphic effects
- Programmable
- Object processor (processor #2)
- 64-bit RISC architecture
- 64-bit wide registers
- Programmable processor that can act as a variety of different video
architectures, such as a sprite engine, a pixel-mapped display, a
character-mapped system, and others.
- Blitter (processor #3)
- 64-bit RISC architecture
- 64-bit wide registers
- Performs high-speed logical operations
- Hardware support for Z-buffering and Gouraud shading
- DRAM memory controller
- 64 bits
- Accesses the DRAM directly
- "Jerry"
- 600,000 transistors, 144 pins
- Digital Signal Processor (processor #4)
- 32 bits (32-bit registers)
- Rated at 26.6 MIPS (million instructions per second)
- Runs at 26.6 MHz
- Same RISC core as the Graphics Processing Unit
- Not limited to sound generation
- 8K bytes of zero wait-state internal SRAM
- CD-quality sound (16-bit stereo)
- Number of sound channels limited by software
- Two DACs (stereo) convert digital data to analog sound signals
- Full stereo capabilities
- Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM
synthesis
- A clock control block, incorporating timers, and a UART
- Joystick control
- Motorola 68000 (processor #5)
- Runs at 13.295MHz
- General purpose control processor
Re:Question about the "64" (Score:1)
Re:Question about the "64" (Score:2)
Re:Question about the "64" (Score:1)
As far as I am aware, it is generally accepted that a machines bitness is only as large as it's CPU.
Re:Question about the "64" (Score:2)
Re:Question about the "64" (Score:1)
Was it a 68000? That's a 16-bit chip. I'm sure even 68020s (32 bit) were cheap back then.
Re:Question about the "64" (Score:2)
Some of the more complex ones, such as T2k, AvP, and Battlesphere, are definately not restricting themselves to that chip. If I remember right, it might have been T2K that actually send the 68000 chip a shutdown command after it got the game up and running, though it may have been another one.
Re:Question about the "64" (Score:1)
No Regional Lockouts (Score:5, Interesting)
I still have one... thinking of selling it (Score:1)
Re:I still have one... thinking of selling it (Score:3, Funny)
Of the console? Or the wife?
extremely true quote (Score:2)
Sad but true - off the top of my head, I can only think of two recent original games that really made a splash - the Sims and Pikmin
Everything else is more of the same. That doesn't mean games aren't still fun though - Mario Sunshine is a blast but not really that original.
Re:extremely true quote (Score:2, Interesting)
The Sims is original how? It's just an enhanced version of LCP [retrogames.com], with a better graphics engine, and better AI due to the increased CPU horsepower. The game concept itself is far from original.
Re:extremely true quote (Score:2)
Nevermind, no originality at all, our entire culture is going in circles.
Maybe it's time to become a black turtleneck wearing, goatee sporting, coffee swilling nihilist. I guess that's been done before too, though. Ah well.
Re:extremely true quote (Score:1)
Yeah...there are enough old bits of kit out there that you can get hold of for next to nothing - to say nothing of all the Mame/etc emulators - that I see no point in chasing after the latest consoles and their expensive software. First it was polygon count, now its how many more times the frame can be redrawn than the actual display can physically display those frames (180 frames per second! thats handy.).
What are the best 10 games, in terms of gameplay, which have been released in the last year or 2. When you`ve done that, perform a similar comparison with those of 10 years ago.
Re:extremely true quote (Score:2)
Super Monkey Ball and Pikmin. That's about it really - other than that, I play Pong (!) and Worms, both in their Playstation 1 versions. Used to play SSX Tricky too on the PS2, but while fun it's not as long-lasting as the games above.
Cheers,
Ian
Re:extremely true quote (Score:2)
Was Pong truely original?
Re:extremely true quote (Score:1)
XBOX Block Diagram (Score:1)
OOPS (Score:1)
Re:XBOX Block Diagram (Score:1)
I think that must be of an early prototype. They replaced the big block of butter at the bottom right with some graphics stuff after initial testing.
Open Source Emulator (Score:3, Informative)
For those who might be interested you can find an Open Source emulator here [jagulator.com]
Re:Open Source Emulator (Score:3, Funny)
Re:Open Source Emulator (Score:2)
Not the first (Score:2)
Does anyone remember the game with the cavemen for the Jaguar? I always wanted to play it, but I don't know the name.
Re:Not the first (Score:1)
The skinny on the arcade version with a screen shot can be found here [www.mame.dk]
Re:Not the first (Score:2)
Dino Dudes Evolution. Not that great of game, really, but a good time-wasting puzzler. I never did get all that far in the game, it just never interested me enough to work past the tougher puzzles.
Mind Blowing realistic (Score:1)
Mindblowingly realistic, but probably very similar games. Nothing much changes in video games...
Mind-blowingly realistic Grand Thief Auto. Does that include realistic pain?
Right! (Score:2)
PS: It is so strange that Atari could embrace such great products and ideas, but have the most spectacular failures when it comes to the business side of things.
PS: Which system play more like 'real basketball'? Was it the Atari 2600, or the Intellivision?
Re:Right! (Score:1)
Intellivision, [theoldcomputer.com] of course! It was almost impossible to make a basket unless your aim was good. Just like real life. ;-)
--JoeThose videos blew chunks... but were fun (Score:2)
"Now you can tell the difference between atari and intellivision with your eyes closed"
(Re: the voice module which only 2 games worked with!)
I watched all those old atari and intellivision games- made me realize how much I hate real player. But then again, those videos were probably left "rotting" on a crappy vhs all these years, so I shouldn't complain. For a person who still remembers most of the MEGAMANIA song, I should sit down and shut up.
working my way backwards: the fabulous disaster that was atari has a long and proud tradition of doing the wrong thing. In some ways, kind of like apple under the command of scully and Jean louis-gasse (after Jobs was given a dishonorable discharge- I guess he showed them).
Re:Those videos blew chunks... but were fun (Score:1)
Which games? I had B-17 Bomber and Bomb Squad, and they both worked. If I recall, there was another game called Tron:Solar Sailor. I never got a chance to play it.
Re:Those videos blew chunks... but were fun (Score:2)
googe is your friend. [intellivisionlives.com]
Re:Right! (Score:2, Informative)
My kids are still playing Jaguar today! They love Rayman and Val de'Iser (sp?) Skiing and Snowboarding. When they get a little older I'll introduce them to Doom and AvP.
Odd response, Jag ramblings (Score:3, Interesting)
I would have thought that, after all their hype, the Battlesphere [battlesphere.com] people would have the claim to the game that pushed the Jag the hardest. And given that Carmack has said he could optimized DooM better [slashdot.org] if he had it to do over again, I find it difficult to believe that it's pushing the Jag to the limit. Surely something that pushed more texture mapped polygons was tougher for the system to handle.
Other than that, it was an ok interview, I suppose. I'm not sure that there is a whole lot there that we haven't heard before, except for some of the details about the next-gen hardware. Would have been neat to see an example of the full-antialised graphics from their next sytem, given that good AA is still something people are stiving for today. (E.g. PS2 with jaggies galore on some games. Ick.)
Jag ramblings to follow...
Iron Soldier on the Jag was a great game, FWIW. Since playing IS1, I've had a chance to played Iron Soldier 3 [linuxgames.com] on the PSX but not Iron Soldier 2 on the Jag. The update is both better and worse. The Jaguar, for all its faults, had the most button-laden controller to ship with a console, and for a game like Iron Soldier, that rocked. Unfortunately, the PSX control scheme just doesn't work well enough. On IS1 (and presumably IS2) you could choose the weapon mounted on either shoulder or either hip or one of the two hand weapons with a single button press. For IS3 on the PSX, you have to cycle through weapons, and that turns out to be a step back in terms of control.
Of course, the graphics on the PSX are a step up, but not all they could have been.
And it's true that Tempest 2000 was the best game for the system. Best music and best control and best gameplay experience. Defender 2000 (also by Jeff Minter) and Power Drive Rally are my other favorites. I sold all the rest, including the much-ballyhooed Battlesphere (which was definitely not worth the wait or the price).
(Shameless plug: I also compared Tempest 2000 for the Jag and Tempest X for the PSX here [linuxgames.com]. Jag wins, despite the better hardware of the PSX.)
Re:Odd response, Jag ramblings (Score:1)
Re:Odd response, Jag ramblings (Score:1)
Re:Odd response, Jag ramblings (Score:1)
I didn't try his Defender 2k. Did he remember to put a hyperspace feature in? He forgot to add it to the Amiga version!
Re:Odd response, Jag ramblings (Score:2)
Also, it includes the original Defender (a simulation, not emulation) and Defender Plus, an interesting hyrbid between the original and the new trippy version.
FWIW, Defender Plus does have some odd slowdown in certain sections, which makes it seem as if it weren't completed or were unoptimized.
Then again, the only Defender I really enjoyed was on the Atari 2600.
Re:Odd response, Jag ramblings (Score:1)
I had that! It was good, but not as good as Defender/Planetoid on the BBC Micro. And obviously that wasn't as good as the arcade one (or Mame!)
Never really got into Stargate.
Re:Odd response, Jag ramblings (Score:3, Interesting)
He does seem to pick the platforms though (anyone got a nuon?) Fortunately he's primarily working on PocketPC stuff these days, so with any luck he'll sink Microsoft...
Re:Odd response, Jag ramblings (Score:1)
He wrote mostly ports and conversions from other platforms though!
Re:Odd response, Jag ramblings (Score:2)
the telephone (Score:1)
I always liked Atari (Score:4, Funny)
Atari always seemed a bit more edgy, less businesslike. You kinda thought that Atari was more interested in screwing your older sister than your wallet.
The Jaguar was discounted before it even came out in the UK as far as I can remember - poor bastard.
ahh the jaguar (Score:2)
Re:ahh the jaguar (Score:2)
Re:ahh the jaguar (Score:1)
Jaguar AND NUON ? (Score:1)
Jaguar best investment I ever made (Score:1)
I have another question (Score:3, Funny)
Re:I have another question (Score:1, Funny)
Re:I have another question (Score:2)
AvP TV ad (Score:1)
Introducing Alien vs. Predator for the 64 bit ATARI Jaguar
*silence, lil' boy playing in dark room, scary ambiente*
You might not wanna play it alone!
Maybe some ATARI fan around here still has a digitized version of it?
I'll admit it... (Score:1)
Wasting time (Score:1)
I'll never admit this... (Score:2, Flamebait)
I should have listened to your Dad... (Score:2)
Know what's funny? (Score:2)
I paid $250 for one of those stupid things, and the lack of games was infurating. Then, when one trickled down, it felt like a half-assed development at best.
If that wasn't enough, the 3DO was kicking it's butt graphically even though it was supposedly so powerful. Part of me wonders if the Jaguar suffered the same fate that the Saturn did by being powerful, but awkward to program for. Tempest and AvP were awesome, and that was really it.
Okay, I'm done ranting, guess I can go read the interview now.
rotten jag games (Score:2)
Checkered Flag was a disappointing race game. Seemed like a stripped down VR Racing, with no real excitement factor.
Iron Soldier was a disappointment too. I just couldn't get used to the controls, and eventually just got bored and smashed buildings.
Among one of the worst games was a MK-ripoff called Kasumi Ninja. I remember seeing a review, and one of the fighers was in a kilt. His special move? He lifted up his kilt and a fireball came out.
I swear the lack of licensing killed it. You dind't get Mortal Kombat, but really bad ripoffs like the ones mentioned above.
Then there was the whole battlemorph fiasco, which has got to have Duke Nukem beaten in terms of vaporware. It's sad if you lose the docs to a console's encryption scheme, delaying a game for years until after the console's achieved "Classic" status.
It's only vapor until it's been released... (Score:2)
Great ideas, a few great games, poor management (Score:1)
I've still got my jaguar (Score:1)
The problem was, at the time the PC had just raised the bar for computer games, with Doom and Ultima Underworld the year before. If you had any money to throw around it was thrown in the direction of the system with the best games (plus it was way easier to get my parents to provide a PC for 'studying' - I had to pay for my jag myself).
It was basically a choice between a console and a PC at the time of the PCs greatest inroads into peoples' mindshare. Office applications, a usable windowing system, hardware like CDROMs, and the best games made PCs unbeatable as a games platform at that time. The only reason the PS wasn't stillborn was the 3D hardware was better than anything the PC had at consumer level (for about 6 months).
And don't go on about Marathon on the Mac. Duke kicked that cyborg's ass square.
Gary
Re:atari?? (Score:1)
Intellivision (Score:1)
Re:Intellivision (Score:1)
Same here, until NES and Sega Genesis came out. :-)
Now I write games for Intellivision. ;-)
--JoeDefintiely Atari (Score:1)
Re:No... (Score:1)
The reason why Atari Jaguar is popular NOW (Score:1)
I've seen the Jaguar boxes showing in the shops since the day it came out. Now, the shops are full of PS2, xboxes, GameCubes, etc.. but i can still see the Jaguar boxes down in some corners! Not that they are THAT popular, but with a 20$-30$ price and a reasonably decent catalogue of quality cheap games, I am sure they still sell some units. It's better than throwing them to the bin
Buying a Jaguar now is like adding POWER to your nostalgia. I remember me and my friends reading about a secret Atari 64 bit machine while we were playing to our SNES and some of us still with their NES or Master System. Jaguar was like the FUTURE, a potent and incredibly future! 64 bits seemed they could do anything. The fact of seeing in a shop what you considered when young the GREAT FUTURE adds to your nostalgia what MAME adds. Beeing able to play at home something you previously felt as unaccesible. (Though the pesent might be very different)
Re:The Atari what?... (Score:1, Redundant)
Noooh....wrong era. All consoles were cartridge-based then - this is the time of the Nintendo SNES (Super Famicom in the States) and Megadrive (Genesis). And besides, the Jaguar was a handheld.
I used to work in a shop which sold these. Can't remember the name of its Sega rival, but it's the inferior Sega machine which won out. All the staff used to play the Jaguar games.
Cheers,
Ian
Re:The Atari what?... (Score:2)
Oh bugger. Completely wrong post above - I'm thinking of the Atari Lynx, aren't I? Not Jaguar at all...
Sorry.
Cheers,
Ian
Re:The Atari what?... (Score:2)
Re:The Atari what?... (Score:1)
Re:The Atari what?... (Score:2)
I can see why you're not working in the game retail business anymore!
Re:The Atari what?... (Score:1)
That's it. That's the one - Sega Game Gear.
I can see why you're not working in the game retail business anymore! :-P
Err, yes. Very politely put...
Cheers,
Ian
Re:The Atari what?... (Score:1)
Re:The Atari what?... (Score:1)
Re:The Atari what?... (Score:1)
Re:The Atari what?... (Score:2)
Sega Genesis/Megadrive had a CD peripheral added in 1991... Panasonic released a laserdisc player around that time that featured a swappable drive bay allowing karaoke or Megadrive hardware (which, presumably, allowed SegaCD games to be played, using the LD player)
NEC's Turbografx/PC Engine had a CD model approximately the same time...
At the time the Jaguar was released, it already had the 3DO system to compete with, back in 1994... Add the impending arrival of the PSX and Saturn, and it was lost before even becoming an afterthought...
Yup. And why does he have a Zero mod? (Score:2)
And finally, if your gonna mod this guy a zero, at least give a reason why, you chump. His comment is on-topic, It's not supremely offensive. It's not a loaded troll. Damn, somebody has got a serious case of brain hemmeroids....