Nintendo Embedding Classic Games on Trading Cards 336
bacontaco writes "Here's a quick article over at Adrenaline Vault about Nintendo's plan to put out old-school Nintendo games with the use of a e-Reader that plugs into the Game Boy Advance and trading cards that can be swiped with the device. The article flips back and forth on which console's games will be supported, saying either NES or SNES games will be used with the cards. It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card."
Ahh, youth (Score:2)
Only if you don't remember cartridges!
LEXX
Re:Ahh, youth (Score:5, Funny)
Not to mention having every one ever made fit onto a single CD, with lots of room to spare...
*cough*
Re:Ahh, youth (Score:3, Interesting)
Question to the slashdot community (Score:3, Interesting)
Re:Question to the slashdot community (Score:3, Insightful)
Re:Question to the slashdot community (Score:2)
Re:Question to the slashdot community (Score:2)
BlackGriffen
Re:Question to the slashdot community (Score:4, Insightful)
You mean the Dreamcast [dcemulation.com]?
Re:Question to the slashdot community (Score:3, Informative)
Nothing. It's called a Sega Dreamcast.
www.dcemulation.com has all the emulators and tools you need to put MAME, Stealla, NES, Sega Genesis, SNES, even LINUX on your Dreamcast. That is, assuming you have legally obtained ROMs.
At last check, you could buy these units used for around $50. Sega killed it last Christmas, so there's no new ones to be found. Check your local Funcoland or pawn shop, you'll probably find one.
Re:Question to the slashdot community (Score:3, Interesting)
Get a good NES emulator (Nesticle is fairly good), SNES emulator (ZSNES), Sega emulator (I forget... something like Genocide is what its called)... these are all available for Linux. I have a demonstration system for this; they all run with decent framerates on the VIA Mini-ITX board, which you can fit into a console size system. Throw a CDROM on it, and run all your software from a FLASH card... these are cheap and solid-state, both good things in a console that might need to be banged around a little. Parts are gonna run you $250 - $300. And that's consumer prices. Wholesale might get a little cheaper. You can throw in basic networking
The problem is, you have to license it. You MAY need to license the box; IANAL, but it seems to me that emulators are not infringing on any IP laws, with the possible exception of patents, but IIRC none of the systems mentioned except SNES with the special GFX games (StarFox and Zelda are examples) are patented. However, you absolutely have to license every game you sell.
How much does Nintendo value their legacy games? The article mentions $1 - $4. So, put 100 games on a CD and you're talking about quite a large royalty. In addition, how likely is Nintendo to want to license games on a system that can also run Sega games? What if they foresee that one day, you'll have a decent Playstation emulator on the box too?
How likely is Nintendo to want to even start a dialog with you?
Re:Question to the slashdot community (Score:2)
What'd be interesting would be a purpose-built commercial emulator that could do this, hook up to a TV and play actual ROM carts from all those systems.
With the right licensing, I'm sure that Sega and Nintendo and especially older (Atari, etc) vendors wouldn't care, especially if it was designed to use legit media (ROM carts or official CDs). They're not making money selling the hardware, and they can only make money selling paid-for software again (presuming the device has a CD player or something they can supply old games on in a media format cheaper than making rom carts).
The only objection I could imagine would be a small fear that "the retrostation" would canibalize sales from new hardware, but even that's iffy, since people that want to play the old games are probably dedicated enough to own *new* consoles and people that own none want the newer systems (PS2, Xbox, gamecube, etc).
The bummer is that the hardware would probably be too expensive (since it'd probably be a cut-down PC inside).
Re:Question to the slashdot community (Score:3, Interesting)
I'm sure pricing is a huge issue here. If you have 1,000 games, and they retailed at $50 a piece. It's pretty obvious the price of those games has little to do with the cost of manufacturing. However, you won't be able to sell this disc at $50,000. ($50 per game x 1,000 games) If you sell it for a reasonable price like... oh.. $200, then you're seriously undervaluing the games themselves. That may not matter if they're no longer around, but there may be executive suspicion that it'd hurt the market later.
It's risky. They might be worried about destroying the value of every game ever made. It's interesting, though: Cartridge based cames from the 16-bit era didn't take up much space. I think 32-megabits (4 megabytes) was as big as it got, and the average was around 1 megabyte. You might come seriously close to putting all of SNES's games onto one CD. With compression such as ZIP, that's even more certain.
I haveta say I like what Nintendo's doing, though. Personally, I wish they'd revive some of their old games for me to play somehow. Either via PC or Gamecube or something. Maybe an on-line pay-for-play arcade?
ROM alternative (Score:2, Funny)
long ago? (Score:2)
Knocks the wind out of the abandonware argument? (Score:5, Interesting)
Re:Knocks the wind out of the abandonware argument (Score:3, Insightful)
Re:Knocks the wind out of the abandonware argument (Score:2)
Re:Knocks the wind out of the abandonware argument (Score:2)
Exactly, which means that Nintendo "gets" it. That means its time to go out and show your support by buying those classic games instead of searching for the ROMs. Abandonware/Emulation is good for reviving the dead, but when a company brings the past back to life for us with their professional flare, we should support them with our dollars.
Furthermore, the GBA re-releases of the Mario games and other classics are another good sign of the good 'ol games of yesteryear coming back for an encore. Good deal!
Now the e prefix is become a postfix? (Score:5, Funny)
"People are tired of e-this, and e-that, k-this, g-that. We're leading the next naming revolution with new-age names like Donkey Kong-e, and Mario Brothers-e."
-Adam
Re:Now the e prefix is become a postfix? (Score:5, Funny)
Re:Now the e prefix is become a postfix? (Score:2, Funny)
Well, obviously. (Score:2)
Re:One who knows what a postfix is, apparently (Score:2)
Sandspider wins: FATALITY
Data size? (Score:2)
Re:Data size? (Score:2)
Re:Data size? (Score:2)
Re:Data size? (Score:2)
And, as stated above, most big RPG's such as FF3 and CT used about all this space - I remember some extra stuff at the ending of FF3 wasn't able to make the final release due to cartridge-size limitations.
Re:Data size? (Score:3, Informative)
Re:Data size? (Score:2)
Saving games might be tricky - I wonder if the e-reader (what a *stupid* name, reminds me of scientology
Re:Data size? (Score:2)
Re:Data size? (Score:2, Interesting)
Re:Data size? (Score:2, Interesting)
I don't remember offhand how this was done one the SNES (the 16-bit processor of the SNES could access much more memory at once than the 8-bit NES one), but the same kind of system could have been used there as well.
Of course, this was exactly the beauty of game cartridges: the developers could stick whatever they damn pleased into the cart. Memory was of course the number one thing, but adding actual hardware to the cart to aid the main system was possible too. On the SNES, some games had DSP processors added (Pilotwings is one of the earliest examples, but most of us can certainly remember Super Mario Kart). Star Fox had some polygon-pushing stuff added to the cart (props to Argonaut Software for that). And in the very early days Konami added extra sound hardware to their Salamander cart on the MSX. I don't remember any NES game offhand that used this technique of adding extra hardware to the cart. I am pretty confident that this was done, but cannot remember any game offhand. It would have been technologically possible, at the very least.
*sigh*. The good old days...
Re:Data size? (Score:2, Interesting)
This is why I have always despised the practice of reporting sizes in megabits instead of megabytes...8 megabits = 1 megabyte, simple as that. So, for example, Zelda 3 for SNES would be considered an '8 meg game', translating into the 1MB that you would see if you checked the ROM yourself (plus a tiny bit more for the SMC header). Of course, I understand that '32 megs' sounds bigger than '4 megabytes', but it's misleading. Using that logic, Dreamcast games can be up to '8 gigs', meaning '8 gigabits'.
Re:Data size? (Score:4, Informative)
Pedantic, yes, but a helpful thing to remember.
Where is the data? (Score:4, Interesting)
It is possible that the game data actually IS on the trading card. If that were true, I would say we have figuratively come full circle back to something very like punch cards.
Re:Where is the data? (Score:2)
It seems the game is actually on the cards themselves, but of course they could be bullshitting us... We'll see.
Tim
Re:Where is the data? (Score:3, Informative)
There is some ROM and Flash on the reader which is used to store the "OS" and the game data read from each of the cards respectively. Some games can fit on 2-3 cards whereas some games can take up 6+ cards.
My guess is that the dots are arranged in a certain way and using a certain dye type to reduce/eliminate the ease of duplicating cards using copiers or printers... who knows. Each game goes for around $5-10 so it's not too expensive compared to GTA-3 or Halo.
The idea of using the cards is also to trade stuff with friends for use in games (like Pokemon and the next Zelda game for the GC).
The data is on the cards (mostly, at least) (Score:2)
However, the e-Reader has 8MB of masked ROM and 128KB of flash RAM. The contents of the ROM is not disclosed but I would imagine it contains several things, namely:
Graphics for more sophisticated games
Sound samples (simulating the old sound hardware is nontrivial, it may be easier to use canned samples)
Canned content unlocked through single cards (eg. promotional Pokemon cards which show a simple animation)
Note that if the data for all these games was already in the e-Reader ROM there would be no need for multiple cards or multiple stripes.
I do think this is a pretty cool little device and it would be fun to write something to be printed onto the cards. They're also a great promo tool for unlocking demos or extra content because they can be distributed with magazines or given away at retail.
Re:The data is on the cards (mostly, at least) (Score:2)
A Little more info... (Score:5, Informative)
(note for some reason the link generates a 404, but if you refresh, it comes up with the page)
Re:A Little more info... (Score:2)
Re:A Little more info... (Score:2)
If SMC ROM files are any indication they are small (Score:2)
Sometimes they are bigger, sometimes they are smaller.
The world's greatest emulator [zsnes.com]
Uh, yeah. (Score:2)
Dude, the HuCard games for my TurboGraphix were on cards. Tiny little things...they liked to pick up legs when my other Turbo friends would come over. And they worked great...never had to blow on them or put them in new carts like genesis and Nintendo games.
What's amazing is that the technology is so CHEAP you can do this with a trading card set.
Re:Uh, yeah. (Score:3, Interesting)
Re:Uh, yeah. (Score:2)
The cards hold 4.4K (Score:2)
I suspect that the original NES and SNES games were bigger then 4K so you'll probably only get a stripped down version of a game.
Re:The cards hold 4.4K (Score:3, Interesting)
Having read the article and also noticed this myself, I'm now wondering if the paper trading cards don't hold the game at all. Perhaps they are all pre-loaded on the e-Reader doohickey, and swiping the card just allows you to play it.
That would be excessively lame, imho, but it wouldn't surprise me at all.
Re:The cards hold 4.4K (Score:2)
They could be using a hybrid of the two techniques:
Perhaps they've stored a whole library of generic graphics/sound/"ai" routines on the dohickey that given good common coverage to the legacy games, and the cards just store sprite and gameplay/flow data in a highly compressed format.
IGN has some info and questions (Score:3, Informative)
From my understanding the games either
A. span multiple cards
B. are built into the eReader and the cards have barcodes to unlock them
Also, the games ARE for the NES.
E-card will be NES only (Score:2)
So, now that the market for rereleases NES games ($30-$70 when new) as GBC games ($30-$40) has been exhausted, they are ready to be dumped ($5-$7).
I would expect that the Super Advanced Gameboy, when released in 6 years, will get a lot of ports from the N64, selling at $40, and an e-card reader like device allowing them to dump old SNES games for $5-$7.
That's the real reason that Nintendo can afford to "lose" the console war, they'll make enough money on the NGC to be happy and build a library of games. Then they'll make the real money porting old games to their handheld.
It's a pretty similar strategy to certain genres in Hollywood... you know the internation and video distribution royalties, so you don't care if it tanks at the box office.
Alex
Games that *seemed* to be so great? (Score:4, Insightful)
Sure, they didn't feature a lot of the CD-quality music and breathtaking FMV and first-person, three-dimensional, high-polygon-count graphics that you'll find in modern games, but that doesn't necessarily mean that they're any less fun. I don't know about anybody else, but I probably had more fun playing the original Legend of Zelda than I did playing Zelda: Ocarina of Time or Majora's Mask. Good graphics and music + glitzy presentation does not necessarily = better games. A lot of today's games are very nicely packaged, but all too many of them are nicely-packaged garbage.
Ocarina... (Score:2)
Infact, that's what I like about modern games-
The old ones were a heck of a lot of fun. The good new ones just have better graphics.
Re:Games that *seemed* to be so great? (Score:2)
~Will
Re:Games that *seemed* to be so great? (Score:2)
Hindsight is 20/20, history is seen through the eyes of its victors with a focus on the classics, yadda yadda.
There are still lots of great games coming out. I also wonder if people who didn't like todays games but loved the classics have a much simpler reason for doing so: youth. There are tons of stuff I enjoyed more when I was a kid than as an adult. The game of baseball hasn't gotten worse
Disclosure: played lots of games then, play lots of games now. I think alot of the reason that its hard to find great games today is a matter of optics. We're spoiled by the classics (considering that you rightly point out that the quality of the game is not detemrined by its _absolute_ level of graphic and audio greatness), and so the bar is higher for people who've played way more games than kids today.
Anyhow, I'm getting sick of this whole "back when I was a kid, you didnt need great graphics to make a game" thing. The games that were classics still usually had graphics that were better than its peers at the time
I have one, using it right now. (Score:5, Informative)
The data itself is embedded in the card. It's a printed optical dot code. VERY TINY DOTS. I can't pick one out with my naked eye. I'm sure I could with a magnifying glass though.
I saw somewhere that a long strip (lengthwise) can hold up to 2.2KB of data, and a short strip (width) can hold 1.1. Each card can have only two strips. Presumably so the card can be handled.
Picked up a few ECard games, like Excitebike, Pinball, Etc. Games take 9-10 long strips. The game can the be saved in the reader, so you dont have to swipe again until you save another. Only space for one.
This is easy to use, holds a good amount of data, and has a LOT of possibilities. Kudos to Nintendo/Olympus!
Re:I have one, using it right now. (Score:2)
Re:I have one, using it right now. (Score:2)
Not a great system, but it's 40 bucks. Besides, having a little box of scancards with my GBA holder just seems cool.
Distilled to its essence. (Score:2)
Cool=pure gold, baby.
I still think its funny we are figuratively back to punch cards.
Re:I have one, using it right now. (Score:2)
Reader = building blocks
Cards = specifics
That would settle how you could put 20+ Kb games on smaller media.
Re:I have one, using it right now. (Score:2)
Since the largest game to be announced so far is Zelda which is about 66K, but it wouldn't surpise me if they are using some form of compression and having the emulator uncompress it so it all fits on roughly 5 cards. But that is just my guess.
Sizes of games out now:
Donkey Kong Jr (10 bars): 16K
Pinball (9 bars): 15K
Tennis: 16K
I don't remember what other ones are out on e-Cards, but that should give you all a clue
Re:I have one, using it right now. (Score:2)
Re:I have one, using it right now. (Score:2)
Re:I have one, using it right now. (Score:2)
So what DPI printer do I need to print NES ROMs and play them with this thing?
It also seems like your cards would no longer be playable if they get too dirty, bent, smudged, etc. Of course that's good for Nintendo - you have to buy more cards.
Re:I have one, using it right now. (Score:2)
And yeah, I'm a fanboy. Never bought Pokemon cards, but now, I think I might. Nintendo really seems to have hit a gold mine here.
Great (Score:4, Funny)
Just like Baseball cards you'll go buying pack after pack in hopes of finding the one
ROM collection (Score:2)
Re:ROM collection (Score:2)
Flatbed scanner.
No need for an e-reader, no need for an GBA. You just need a piece of software that can convert the gaming cards into ROMs.
Or, just buy the cards and then use Google to find the roms. I don't figure how you came to the conclusion that a few web searches would be harder than make a hardware interface with the accompanying software..
TurboGraphix 16? (Score:2)
Do you guys not remember this platform? Those games were better than the SNES (on a technical level) and came on credit-card sized cartridges. In 1989. You remember 1989? A full two years before the SNES came out, if I recall.
Granted TurboGraphix 16 used 2x8bit processors and a 16 bit graphics processor, so what does that make it, one and a half 16 bit? Unfortunately most the games for TG16 were Japanese based or horrible fucking American-cheezy games.
PocketNES? (Score:2, Interesting)
Re:Cart reader (Score:2)
Using PocketNES with a 512Mb flash cart would allow you to put basically all of your favorite NES games on one tiny little cart. No carrying around a bulky card swiping device with tons of cards. Just one small cart plugged into your GBA gives you hundreds of classic NES games.
Considering that classic NES games can be purchased for under $10 from Ebay or used game stores... you can legally own and use the roms with PocketNES as long as you own the original cart.
Looks way too bulky (Score:2)
Maybe it is the angle, but that e-reader looks about as big as the Gameboy Advanced itself.
Neat idea but I'm not so sure about the execution.
Been playing NES games.. (Score:2, Informative)
Re:Been playing NES games.. (Score:2)
Fucking pirates. You are the reason why computer companies are cracking down on Fair Use laws and ruining life for the rest of us. Buy some fucking games once in a while and support the hobby you obviously enjoy.
Re:Been playing NES games.. (Score:2)
Oh, and you're also bound by the EULA, and all Nintendo first-party EULAs have an explicit "Do not copy" clause.
Fucking pirates.
A little more info... (Score:2)
The reader itself has a meg of flash memory, so it can do some more interesting things than just read and play one game card in isolation.
I think it's less about games, and more about add-ons for games. What a great idea. I would have loved video games in the price range of comic books when I was a kid.
It's been out in Japan for a while. I wonder what their licensing system is like...
Re:A little more info... (Score:2)
If you zipped those sides through the reader, and could play the original Batman for the NES... Think they would sell more copies of the comic than they normally do? And it wouldn't cost any more to create, either... Think of the tie in possabilities!
This will be pretty darned cool. (Score:3, Interesting)
Find some roms here and there....(No links)
A little flash reader here.... [lik-sang.com]
You got it.
Time to mention... (Score:2)
And it's kind of eye-opening to realize that this is the exact reason they are against ROMs, for those wondering why they'd care about such ancient games. It's not the games themselves they stand to make money off of, but the nostalgia they create and the more access the average gamer has to that nostalgia- aka ROMs -the less nostalgistic there will be when it comes time for Nintendo to release them and the less of a marketshare they'll have. And Nintendo likes marketshare. A lot. My theory at any rate. Time to go play some Battlefield: 1942...
Thats Amazing... (Score:2)
Dwindling Now (Score:2)
Re:Dwindling Now (Score:2)
I'm surprised that they didn't get the complete works of Shakespere, the Greek New Testament, the Hebrew Old Testament, the King James, the complete works of Sherlock Holmes, and the complete works of Douglas Adams on there too.
Seriously .. a CD holds about 670 MB, that's a lot of text. Most people could fit their entire libraries on there if they stuck to ASCII.
Animal Crossing (Score:4, Informative)
Imagine a cross between Harvest Moon and The Sims. The player controls a small, cartoonish character and basically lives their life. You begin by getting a mortgage on a house, which you then have to pay off by performing tasks for the other villagers in town. There are also Pokemon-like collection aspects to Animal Crossing in that it features over 40 species of insects, dozens of fossils to discover (which you can sell for profit or donate to the museum), and also tons of fruit to collect and sell (or consume). You are also given a rating on your house, depending on how good your Feng Shui is. Actions affect how other villagers react to you. If you dig up their gardens, they'll stop being curteous to you, and eventually run the other way when you come around.
But the game is about communication. You can visit other people's villages by inserting both your and your friend's memory card in the Gamecube. Items can then be traded with each other and collections can be completed. Don't have friends? You can also trade over the Internet by providing passwords that are keyed to the player name and the village name. There is already at least one good community for trading [ezboard.com].
Finally, the game runs in real time, based off of the Gamecube's internal clock. If you can only play after work, then the villagers will begin to make fun of you for being a night owl. Holidays occur on their specific days, and special things happen (presents exchanged on Christmas, girlfriends on Valentine's Day, etc). Also, you will receive presents on your own birthday (set at the start of the game). Seasons change, and snow or leaves fall according to the season. Sales happen during specific hours, and if you miss it, you miss the sale. And don't try to reset the clock - if you do, a character named Resetti will be coming after you and bother you with text for a full 5 minutes.
How does this relate to the story at Slashdot? One of the things to collect are first party NES games. Donkey Kong, Pinball, Ice Climbers, Balloon Brothers, and dozens more are available. All of them can either be played in-game or downloaded to the Gameboy Advance for play on the road (until the power is switched off, it's stored in RAM).
I advise anybody who's into addictive, play-for-30-minutes-a-day-everyday games to buy it. You won't be disappointed. Now if you'll excuse me, Tanooki is having a sale on coconuts in an hour and I don't wanna miss it.
This is not news!! (Score:2)
As a matter of fact, I think Majong (sp?) has been ported to trading cards as well. Hell, Nintendo probably produced these cards as that was their previous business model before making video games.
So get with the program guys, porting computer games to cards isn't new!!!
Just got mine today (Score:3, Informative)
Re:Just got mine today (Score:2)
they are also supposed to be released the second set of NES games in November with the first set of full Animal Crossing cards (I know I will be buying those!)
Compact games. (Score:2)
Remember the atari? You can fit the code and data from an atari cartridge on an 8.5x11 sheet of paper in human-readable form. With mnemonics, not hex.
Ditto the works of the 4k demo crowd from years ago. I really should look those up again.
my Dad invented this.... in 1985! (Score:2)
Later on... about '88, he built an updated model with a higher capacity. It was a lot smaller, more like the size of a cigar box, and it was connected to the Commodore 64. Instead of a motorized feed device, you just swiped the cardette through a slot. Since laser printers weren't very common, you had to encode your program into a graphic and have it printed onto plastic by a print shop. I don't remember the exact capacity of the cardettes.
Anyway, another 80's technology rises again.
Re:a swipe? (Score:2, Informative)
To have some idea of what the cards will look like, take a look at any UPS package with the dot-coded label that has that bulls-eye in the middle.
I picked one of these up, yes, several swipes. (Score:2, Interesting)
The unit comes with roughly 10 sample cards:
1 Animal Crossing card that when used with Animal Crossing on the Gamecube let you swipe the card in the attaced GBA and have a special email sent to you.
1 Game & Watch card with a complete Game and watch game (2 strips one on the top and bottom of the card)
3 Pokemon cards (Mine was Machop and his evolutions) each card was fully setup for the Pokemon card game. They each had a strip on the bottom edge with a fancy display of info on that pokemon both in terms of pokemon info and card playing strategies. On the left edge of each card was a mini game. You had to scan all three cards to load up the mini game. Machop's workday had GBA quality graphics, but was just a mini game.
5 Cards for NES Pinball. 9 Strips lengthwise along the cards with 2 strips on each card except the last one.
These strips are an even more refined form of the 2-d UPS dot codes, a strip is only half a centimeter wide. And I certainly believe all the necessary info is on the code ready to be loaded into the ram of the dot code scanner.
All the partial games would indicate what was scanned and what parts still needed to be scanned. And the one with 9 scans, pinball, actually let me save the scanned info to the scanner's memory so I wouldn't have to rescan it until I ousted it.
Now on one hand it may seem hokey to scan 9 strips to play NES pinball (And does seem like it would be hard to recreate a full SNES game) but on the other hand, media costs are so neglible neglible. I may have to revist things once I can actually pick up some of the collector's packs, but it is very neat.
Re:turbographic (Score:2, Funny)
Re:turbographic (Score:2)
J
Re:turbographic (Score:5, Informative)
In case anyone cares, Turbo Zone Direct [tzd.com] still sells new TG16 hardware and software (This is not a plug, I have no relationship with TZD). There is also a Turbo mailing list [yale.edu] still in existence, where people discuss the PCE/TG16, as well as buy/sell/trade games and accessories. There's even a few fan sites [pcengine.de] left out there.
The Turbo Duo was the American re-release of the original TG16, which included the cartridge (HuCard) port, and integrated CD-ROM unit. The TG16 was also the first game system to utilize as CD-ROM, and the only system to ever have a successful expansion device. Until the Game Boy Advance, the portable Turbo Express was the most powerful handheld gaming system, and it was capable of playing the entire library of games from the parent system, since they were on the extremely portable HuCards.
While most people in the U.S. have never heard of the Turbo Grafx, the system was extremely successful in Japan (as the PCEngine), much more so than the MegaDrive (Sega Genesis). Send me a message if your a fan of the system.
Re:Interesting (Score:3, Funny)
Re:Interesting (Score:2)
YOU feel dated? The 2600 was my SECOND console - our first one was a Fairchild!
-72
You're on the wrong game (Score:2)
Secondly, there's Animal Crossing, which is a Gamecube game similar to The Sims. In the game, you can acquire NES games that you play on your Gamecube *OR* by downloading it to your GBA. Eventually there will be Animal Crossing eCards that will unlock things in the game.
Hope this helps.
Re:the "reader" holds the games, NOT the cards (Score:2)
Re: (Score:2)
Better math: 600 dpi should work (Score:2)
4.4kilobytes is 35.2 kilobits... lets assume no error correction, just to simplify things (though I am sure they use some). Thats about 36,000 dots for 8 square inches, or at least 4500 DPI. ok, guys, your 300dpi scanner can't read that
Are you sure? 300 dpi is 90,000 dots per square inch.
Each card has about five linear inches of data. Assuming that the strip is 1/8" wide (a guess based on the photos), each card holds 0.625 square inches of data. A 300 dpi scanner would be able to extract 300 x 300 x 0.625 = 56250 bits of data. At 10 bits per byte (taking into account error correction), that's about 4.4 KB. Then upgrade to a 600 dpi scanner for a better margin of error.
Re:Why not just release it all in one GBA cart? (Score:2)
I paid 5 KD, which is about 17 dollars for it.