Blizzard Announces New Starcraft Game 402
About a zillion readers wrote in to tell us about all the commotion over at the Blizzard site. Following a countdown, they've announced the latest Starcraft game, Starcraft: Ghost. Note that this game will be console-only, and the FAQ is very adamant that this is not a Starcraft 2.
heres the FAQ in case the page is still hammered.. (Score:4, Informative)
A: StarCraft: Ghost is a tactical-action console game set in the StarCraft® universe.
Q: How will StarCraft: Ghost be different from other tactical-action console games?
A: StarCraft: Ghost will be different from other tactical-action games in many ways. Taking on the role of Nova, the game's elite Ghost operative hero, players will be able to:
Utilize a Wide Range of Elite Ghost Abilities
Outmaneuver your enemies at sonic speed
Infiltrate bases and sneak past guards using the cloak ability
Lock down vehicles and electronic devices to immobilize them
Engage in both face-to-face firefights and planet-scale warfare
Leverage the Resources of an Entire Army
Call down massive Battlecruiser and Siege Tank strikes
Take control of familiar StarCraft vehicles
Wield a variety of familiar weapons, such as the Gauss Rifle and Perdition Flamethrower
Join your allies in battle and do your part to ensure mission success
Experience the World of StarCraft in 3D
See the world of StarCraft on a personal level
Visit familiar planetary settings
Explore 3D environments designed for strategic interaction
Use the camera to find unique strategic possibilities
As Nova, players will be able to scale fences, hang from wires, climb poles and scale walls, and negotiate tightropes
Unveil the Next Chapter in the StarCraft Saga
Experience story-driven missions complete with multiple plot twists
Play a crucial role in the rich StarCraft history
Engage in combat with a variety of fully rendered units from the StarCraft universe, including the Terran, Zerg, and Protoss
Q: Is this StarCraft II?
A: No.
Q: Will there be a StarCraft II? When?
A: Although we have not made any announcements and do not have a development or release timeline, we do fully intend to revisit the world of StarCraft on PC at some point in the future.
Q: Why is Blizzard Entertainment® entering the console arena?
A: We began our early development efforts in console gaming, and we have always been excited about returning to this arena. Additionally, we've wanted to revisit the StarCraft universe for some time. With StarCraft: Ghost, we are able to do both. Also, due to the game's control interface and tactical-action nature, developing this title for the next-generation console systems makes the most sense. In addition to expanding StarCraft's rich storyline, the game gives players a chance to experience the sci-fi universe from an all-new perspective.
Q: Does Blizzard plan to develop any other console games?
A: While we have not made any announcements, we are considering future console development plans.
Q: What is the relationship between Blizzard and Nihilistic Software, Inc.(TM)?
A: Blizzard and Nihilistic are co-developing StarCraft: Ghost.
Q: Why did Blizzard choose Nihilistic as a development partner?
A: Nihilistic Software, Inc. is made up of a talented group of developers. We chose them because they share our vision and focus in developing games. Their team members have worked on several great titles, and we are very pleased to be expanding the StarCraft universe with them.
Q: What is the relationship between Blizzard Entertainment and Capcom?
A: Blizzard and Capcom are co-publishing StarCraft: Ghost in Japan.
Q: Why did Blizzard choose Capcom as a publishing partner in Japan?
A: Blizzard has a longstanding relationship with Capcom. We chose them as our publishing partner because we have a great deal of respect for the company and their products.
Q: When will StarCraft: Ghost be released?
A: We expect to ship StarCraft: Ghost in late 2003.
Q: What rating do you expect for StarCraft: Ghost?
A: We expect StarCraft: Ghost to receive a Teen rating from the ESRB.
Q: On what platforms will StarCraft: Ghost be available?
A: We are currently developing the game for multiple console systems. Further details regarding platform/country specifics will be released in the months ahead.
Q: Will there be a PC and Mac version?
A: No. StarCraft: Ghost is only being developed for console systems.
Q: How many copies of StarCraft have been sold?
A: To date, the StarCraft franchise has shipped over 6 million copies.
Re:heres the FAQ in case the page is still hammere (Score:5, Insightful)
Translation: We wanted to use Blizzard's name and a great game title to enter into the console market.
I'm not meaning to flame here... But it looks like that to me. It could turn out to be a great game. However I do question how much it will be starcraft and how much it will be star_based_game_set_in_space_with_aliens_and_huma
If It's good (which I do hope. I've always supported Blizzard), I guess I'll have to buy a console.
Console games make more money. (Score:3, Informative)
If you take that into account, there is no reason not to do a Console game. And at least they are doing this the right way. Unless I am severly mistaken, the console ports of Warcraft 2, Diablo, and Starcraft have all sucked.
END COMMUNICATION
It's hard to find a publisher on DVD consoles (Score:2)
If you take that into account, there is no reason not to do a Console game.
Except that you can't find a publisher. This late in the game, if you're developing for a DVD/miniDVD console system, you need to find a publisher to take your title even before you start developing your game, so that you can have access to development hardware.
The GBA, on the other hand, is pretty much wide open by now. [gbadev.org]
Re:heres the FAQ in case the page is still hammere (Score:2, Informative)
Taking just the Ghost herself, her abilities inclue ALL the ghost's abilities from the game including lock-down, the shotgun, and the ability to call in a primed nuclear strike. Yes, she has more abilities/weapons, but without these the options and tactics would severely limited.
Add to this the history of the Starcraft universe, and what looks to be an appropriate story tying in the large-scale battle background, I don't see how much more Starcraft you can get.
I personally don't really do console games, but this looks about as promising as it gets at this stage.
Looks to me like they've done a good job so far.
Noims.
Re:heres the FAQ in case the page is still hammere (Score:2)
I mean, yea.. (Score:2)
How about The Lost Vikings [gamefaqs.com]?
Blizzard was doing console gaming long before they were a big PC name.
"Rock N' Roll Racing may very well be my favorite racing game of all time.
Created in 1993 by Silicon and Synapse (the guys who also made Lost Vikings
1 & 2 for the SNES, and who turned out to be Blizzard Entertainment, makers
of Warcraft I, II, & III, Diablo I & II, and Starcraft for PC),"
Console gaming has always been the arena of true gaming, and will always be so because a dedicated machine engineered to game will always have greater market penetration than a general purpose machine which can play games.
Re:heres the FAQ in case the page is still hammere (Score:2)
I'm not super excited about this title, but if you knew anything about the last generation of consoles you would know that Warcraft II and Diablo came out on a number of platforms, including the PSOne. This is not Blizzard's first console game at all.
Re:heres the FAQ in case the page is still hammere (Score:2, Informative)
Re:heres the FAQ in case the page is still hammere (Score:2, Informative)
Re: Nintendo, Sony AND Microsoft? (Score:2)
Re:heres the FAQ in case the page is still hammere (Score:3, Informative)
Check it out [hardcoregamers.com]
FREQENTLY asked questions? (Score:2)
a) They just made the announcement an hour or two ago.
b) The site is so hammered you can't find out what they hell they announced, let alone frequently ask questions about it.
I knew Blizzard was high on themselves, but jeez...
Oops:FREQUENTLY asked questions? (Score:2)
and heres the press release.... (Score:3, Informative)
Blizzard unveils plans to bring the legendary franchise to console gamers
MAKUHARI, Japan - September 20, 2002 - During a press conference today at the Tokyo Game Show, Blizzard Entertainment®, a studio of the games division of Vivendi Universal Publishing, unveiled StarCraft: Ghost(TM), a tactical-action console game set in Blizzard's epic StarCraft® universe. StarCraft: Ghost is currently under development and is scheduled for a worldwide release on multiple console systems. The game will be co-published by Capcom and Blizzard Entertainment in Japan; further announcements regarding platform/country specifics will be announced in the months to come.
In StarCraft: Ghost, players take the role of Nova, a lethal Ghost operative skillfully trained in the arts of espionage and tactical combat. Twenty years of ruthless physical conditioning and techno-psychological instruction have made Nova a being of terrifying potential. With the help of a determined group of allies, players follow a series of story-driven missions, engaging in a deadly mix of planetary battles and dangerous solo operations. To complete their mission objectives, players must execute intelligent tactical decisions while mastering an advanced arsenal of sophisticated weaponry.
"We're very excited about returning to the StarCraft series," stated Mike Morhaime, Blizzard Entertainment president and co-founder. "Our roots are based in console gaming, and we look forward to developing this universe for the next-generation console systems."
Key features in StarCraft: Ghost include:
Revolutionary new style of gameplay featuring enhanced physical and psionic abilities
Hostile Environment Suit designed to magnify strength, agility, and speed
Over-the-top special effects offer stunning visuals and unparalleled tactical realism
Immersive 3D environments showcase rich textures and highly stylized character models
Unique Calldown abilities allow players to target large-scale attacks from the ground
A deeply evolving storyline set in Blizzard's gritty sci-fi StarCraft universe
As the story unravels, players find themselves traversing uncharted terrain and battling adversaries never before seen by followers of the series. Bold 3D graphics give players a new, in-depth perspective on familiar planets and former battlefields from the legendary universe. A dynamic 3rd-person camera view displays dramatic lighting, startling detail, and a blend of realistic and fantastical design. Co-developed by Blizzard Entertainment and Nihilistic Software, Inc.(TM), StarCraft: Ghost is scheduled for release in late 2003. Since its debut in 1998, the #1-selling StarCraft series* has won industry acclaim and has shattered sales records worldwide with over six million copies shipped. Blizzard continued the series with the critically acclaimed StarCraft: Brood War(TM), which won multiple Expansion Pack of the Year awards and is still considered by many critics to be one of the best add-on products to date. Best known for blockbuster hits including the Warcraft®, StarCraft,and Diablo® series, Blizzard Entertainment (www.blizzard.com), a studio of the games division of Vivendi Universal Publishing, is a premier developer and publisher of entertainment software renowned for creating many of the industry's most critically acclaimed games. Blizzard's track record includes seven #1-selling games and multiple Game of the Year awards. The company's free Internet gaming service Battle.net® reigns as the largest in the world, with millions of active users.
Re:and heres the press release.... (Score:2)
Aren't "over-the-top" and "realism" contradictory?
When I think third-person viewed tactical, I think Metal Gear Solid. It absolutely sounds like cashing in on a good name with an almost unrelated game, but I guess it could still be a good game.
Re:and heres the press release.... (Score:2)
What week is this? (Score:3, Funny)
Re:What week is this? (Score:2)
Console Users: Love
Like that?
slashdotted, before slashdot! (Score:2)
can't wait... (Score:5, Funny)
Screenshots (Score:5, Informative)
I remember that game... (Score:2, Troll)
I just hope they do a better job with the storyline. God, that sucked. A few missions in and suddenly... what? I'm done already?!? LAME!
Even Unreal Tournament had a better story arc, and that's really saying something.
Release Date (Score:3, Funny)
So we can expect it sometime in 2006.
Bleh (Score:3, Interesting)
Now comes Starcraft Ghost, and I'm no longer laughing. Sure, they may turn it out for the PC at some point (maybe), but it's obvious the console gamers are now getting first pick at Blizzard's new titles. And this isn't some new Mario title or kart-racing game that I couldn't give a tinker's damn about -- this is Starcraft. That's a big deal.
Not that it will be a selling point for me -- unfortunately, the disposable income to keep up with the technology curve on both the console and PC front is not a luxury I have right now. And so I find myself reacting to the release of a new Starcraft title not with the excitement and joy that I'd hoped, but with mixed disappointment and dread. Gee, thanks, Blizzard.
Re:Bleh (Score:3, Funny)
Yeah, you're right - it's all gone to the consoles. Nothing left for us PC people anymore - even Blizzard has dumped us in abandon. Alright, back to the latest edition of WarCraft.
Re:Bleh (Score:2)
Yeah, I have Warcraft 3, I like Warcraft 3 -- yet, I am more interested in Starcraft than I am in Warcraft, and so I am disappointed that the next Starcraft game is not available for the PC (yet). That's all I was saying.
I never said there was nothing left for PC owners. Obviously that's not the case.
Re:Bleh (Score:2, Interesting)
Re: not what I got out of it (Score:5, Insightful)
If you were laughing before at the suggestion that the PC game market would dry up with the new generation of consoles, keep on laughing. Unreal Tournament 2003 will be out for the PC before XBox or PS2 has it. Starcraft 2 is still slated to be on the PC first, from every indication they've given.
Re: not what I got out of it (Score:2)
And yes, I am definitely looking forward to UT 2003 on the PC. (I can't understand how anyone can play a FPS on a console. I've tried it, and it's just alien to me.)
Re:Bleh (Score:2)
Re:Bleh (Score:2)
Fixed an issue that allowed players to abuse dragons with Devour.
Fixed an issue with dragons that could cause them to divert attacks.
Patch 1.01c:
Fixed an issue with copy protection for certain DVD drives.
Patch 1.01b:
Fixes a problem where players were disconnected from a game as it was starting and thus getting a loss.
Patch 1.01
Fixed an issue with control group selection.
Fixed an issue with Observers On Defeat option causing games to end when an observer would quit.
Fixed an issue with preselection events and Fog of War.
Fixed an issue with spacebar events working when the game was paused.
I do agree with you though, it does seem quite a bit better than some past releases. The 6-month beta probably helped quite a bit.
Doom Advance (Score:2)
After all the Doom and Duke Nukem versions were just flat out pathetic.
Don't you disrespect Doom Advance [gamers.com]. Even though it runs in 120x120 resolution, it preserves almost everything that was good about Doom for PC, and a GBA is much lighter (i'm talking mass not brightness), provides more battery power per charge (even with the Pelican cover/light turned on), and costs a lot less than a typical used late-486 laptop. And you don't have to play on a steenkin keyboard.
I'll agree that Duke Nukem 64 by 2D Realms [3drealms.com] was no fun (having to walk through a wall to beat the early "prison" level smacks of trolling for 1-900 hint line revenue), especially when put up against Rare's Goldeneye.
Re:Bleh (Score:2)
Re:Bleh (Score:2)
If Blizzard came out and said Starcraft Ghost could not be played on anything less than a Pentium IV 2 Ghz with a GeForce5 and a 100 GB hard drive, I'd express very similar disappointment, because that would also be outside the boundaries of what I am willing to pay / go through to play it. (In fact, I will probably be making this very bitch about Doom III when it comes out.)
I mean, yes, I hope Blizzard makes lots of money, but I can only be so happy about a game I won't be playing.
A zillion readers?? (Score:4, Funny)
Whoa! Karma inflation!
I knew I should have gotten in on the ground level. Tomorrow my Excellent is going to be Can't Buy A Stick of Gum No More (mostly affected by moderation done to your comments)
Re:A zillion readers?? (Score:2)
zerg (Score:5, Funny)
Re:zerg (Score:4, Funny)
It's a shame, really. (Score:4, Funny)
"Slashdot: News for Zergs. Stuff that mutates."
Which console? (Score:2, Interesting)
Does anyone have any further information?
Nothing, not even a Blizzard game, will compell me to buy an XBox.
Re:Which console? (Score:3, Informative)
Q: Will there be a PC and Mac version? A: No. StarCraft: Ghost is only being developed for console systems. "
Looking at the sales of consoles in Japan makes it pretty clear there is a PS2 version. The PS2 is outselling the GameCube 4:1 and outselling the xbox 20:1 (Most weeks the obsolete PS1 outsells the Xbox!) according to the magic box [the-magicbox.com] Actually the PS2 has more consoles sold in each market (Japan, US, Europe) than its combined compeditors do worldwide! Nintendo or MS would have to be doing some big behind the scene deals to keep it off the PS2.
Nihilistic (which just hired their 18th employee according to their webpage) only has PC experience. My guess is they're making a GameCube and Xfx-box version and having another company port it to the PS2. Development for the GC is almost as nice as Xbox development (My opinion, I've worked with both systems). Development on both systems in parallel is quite possible. The PS2 is a real pain to work with, a small studio like this won't have the resources for all three consoles IMHO. Heck I don't know if they could pull off a quality PS2 exclusive version that looks like other company's 2nd and 3rd gen products. Unless most of those 18 guys are programmers, or they've got one super programmer without a life outside of work.
And cube.ign.com [ign.com] covered the story in their GameCube and Xbox previews section, not in their PS2 section.
Starcraft: Ghost (Score:3, Funny)
And now Blizzard is going to go from their gold standard (the RTS) into unfriendly waters (the Tactical Sim)? Of course they can never go long with this dialogue:
Ghost: "The truck have started to move!"
Templar: "I feel asleep!"
World Advantage (Score:2)
Starcraft was even good single-player (Score:2)
I also liked the cinematics (esp. those in Broodwar); I felt combination of events and score worked really well together.
So, let's hope we have another winner here -- I need something to play when I'm on a long flight (and as such deprived of a good broadband connection).
Re:Starcraft was even good single-player (Score:2)
Hm, poor wording on my part. I meant Warcraft or any of the other Warcraft clones (of which I count Starcraft as one).
Starcraft 2 (Score:4, Informative)
This isn't anything new... (Score:3, Informative)
[root@mike pts/1 root]# whois starcraft2.com
*snip*
Domain Name: STARCRAFT2.COM
Created on..............: Fri, Sep 24, 1999
Expires on..............: Wed, Sep 24, 2003
Blizzard's had this name for over two years. That's pretty standard practice, to grab domains you think you might use.
Nobody should really be surprised by this... (Score:5, Informative)
As for me, I'm not excited really, because I'm not a console gamer, and because Blizzard's handling of the BNETD situation left a bad taste in my mouth. But, they do have a rep for making good games, so I guess we'll see how well they do on this one.
Re: (Score:2)
Re: (Score:2)
Looks like time (Score:2)
OK, emulator is maybe the wrong word, I guess it's really an implimentation of the xbox libs (XTLs) under win32; ala what WINE is for Linux and the Win 16/32 enviroment.
The author did mention that he intends to make cxbx open source in the future. OK, there's the info, is it viable?
Re:Looks like time (Score:2)
Next up: (Score:5, Funny)
Looks good (Score:3, Interesting)
Re:Looks good (Score:2, Insightful)
I would have to question as well the intelligence of a PC "gamer" who doesn't own and appreciate at least one of the current consoles (for me, it's all three plus the PC), but that's another topic entirely.
Blizzard doesn't seem to be abandoning anyone to my eyes. They are developing a game in an entirely different genre from its PC-based predecessor and intending to use it to generate interest and sales in a market they were not previously competing in. That just sounds like smart business to me. I might understand all of the anti-Blizzard sentiment on this IF the new Starcraft-based game was going to be the RTS sequel to the originl and coming exclusively to consoles, but it isn't.
If they announce Diablo III, Warcraft IV and/or Starcraft II (sequels in the spirit of the originals) as console exclusives, THEN I would start to worry (and maybe even piss and moan). Until then, take a pill and go back to Warcraft III.
GUI is dead! (Score:2)
Woo! (Score:2)
Console (Score:5, Funny)
Sweet! I always wanted a text-only version of Starcraft on my Linux box.. hm.. I wonder if it will play anything like nethack..
You know you've been using computers for too long (Score:5, Funny)
Re: (Score:2)
Incidently (Score:2)
that was just a port though
Been using Linux too long... (Score:2)
another game, another not chick (Score:2)
Actually I had a friend whose mom looked like a chick in a game... but see -- that's the wrong way around.
For once, man... somebody make a game with realistic people in them, huh?
I mean, after all they did such a wonderful job modelling the zerg after the cockroach under my stove and such....
Remember bnetd? (Score:2, Insightful)
And I've never even USED bnetd. That's how upset what they did makes me.
Re:Remember bnetd? (Score:2)
It's a big world out there.
Re:Remember bnetd? (Score:2)
This one pissed me off because one of the developer is a very good friend of mine. We've known each other ten years now and but for the lack of time due to a crappy job, *I* would have been named as part of the lawsuit because I would have been working on it too.
Being among the original users, we needed it because we kept losing connects to Battle.net. Not just once in a while. Not just once a day. More like just about every frickin game. Rather than whine, bnetd was found and greatly expanded on. We all made a *LOT* of suggestions and some of which was incorporated. Incidently, later additions to regular battle.net followed more than once after they were in bnetd from my recollection.
What is really, truly irritating about this above all else is that they never - not once! - tried to make a buck off this. They could have, but didn't. Very conscientiously *did*not*. They were just hobbyists goofing around and having fun. They liked Blizzard's games and certainly didn't want the company to fail!!!
So, until this is all over, I will not be buying Blizzard games and will be contributing regularly to their legal defense. The sad thing is Blizzard is about the best game makers out there right now and I may end up giving up my gaming habit because of it...
Feel justified in buying the game! (Score:2)
And it doesn't really matter if they were trying to profit from it or not. Even for purely altruistic uses you can't just go around screwing around with a company's copywrited and patented IP as if it were your own.
I won't buy... (Score:3, Troll)
I can't help it. I just have a hard time giving my money to a company that is trying to kill a great open source project by using the DMCA.
So until they stop what they're doing to the bnetd group, I say fuck 'em!
Power On, Dude (Score:2)
fleh (Score:2)
that and WC3 is beginning to suck only two days after I bought it... not a good Blizzard week all around.
Just registering my disgust on the internet.
X-Com tried this... (Score:2)
My tentative prediction is that Starcraft: Ghost will fare similarly.
Why it wasn't Starcraft 2 (Score:4, Insightful)
Warcraft 3 is the fastest selling PC game of all time. It continues to top the charts since its release. In fact, this week is the first time it wasn't #1.
With those kinds of numbers, its obvious Blizzard will do an expansion for it - its easy money!
Now imagine they announced Starcraft 2 would be out next year. That would cannibalize sales of Warcraft 3, and kill any opportunity of an expansion. Everyone would be waiting for Starcraft 2 instead.
This is why they didn't announce Starcraft 2 today. In fact, the PR guys confirmed several days ago that Starcraft 2 isn't even in development - they are focused on making as much as they can from Warcraft 3 right now.
Who knows what will come after the Warcraft III expansion - something with Diablo? Something new? But I don't think we will see Starcraft 2 for at least 3 years.
What all happened... (Score:2)
Each hour, during odd times, the clock flashed green for a second. People took down the time, noticed all numbers were between 0-25. They translated it to letters, then turned it around, and it made words that terran ghosts said when you clicked on them in starcraft ("Somebody call for an exterminator", etc...).
Each hour, the picture got more in focus.
Eventually, people started understanding that it had something to do with starcraft, so it moved to StarCraft2.com [starcraft2.com].
Now, everyone started looking at the 'fading in' picture, and trying to determine what it would be (there were two popular ideas, one was kerrigan, queen of the zerg, the other was a protoss-zerg hybrid).
Eventually, the time came up, found out it was a console shooter, and a million fans turned livid with the disappointment that SC2 still isn't even a thought at blizzard (yeah, they say they are gonna revisit it, but they've said that for YEARS).
It really puzzels me that Blizzard is putting it off. StarCraft is STILL one of the most popular online RTS's. Its not like they are still making money on SC anymore.
Why not just make a second one off the WC3 engine???
somethingawful.com (Score:3, Funny)
They poked fun at Blizzard a few months ago. [somethingawful.com]
Excerpt:
Re:Blizzard will pay. (Score:2, Insightful)
But i agree. This will cause a violent reaction among some of blizzard's loyal fans. While i don't begrudge them trying to make different games and reaching a different audience, not developing it for pc is a major, major oversight.
Everyone who plays pc games knows blizzard, and they would have instant sales in the pc area. Cutting it off to consoles is a slap in the face to loyal fans, and really there is no excuse. Their developing it for x-box, why not the pc?
Re:Blizzard will pay. (Score:5, Funny)
-- Comic Book Guy
Re:Blizzard will play! (Score:2)
I'd say "sucks to be you, Starcraft Fan", but then you'd just retaliate with "sucks to be you, Starcraft Hater", and then this would all just degenerate into pointless namecalling and inane arguments.
Hrm.
Sucks to be you, Starcraft Fan!
Re:Blizzard will play! (Score:2)
Give the multitude of Tactical Rip-Off Action games that have come and gone since Metal Gear Solid, there's only a very slim chance that this game will be nearly as fun as its predecessor. SO far, none of the dozens of MGS rip-offs have come close to the original.
Re:Blizzard will pay. (Score:3, Funny)
Are you listening to yourself? It's a GAME. I consider myself a hardcore gamer but damn, lay off the Dew.
Your post screams "I'm in my parent's basement!" like no other before it.
Re:Blizzard will pay. (Score:2)
That's an UNFAIR GENERALIZATION!
He could be in the attic.
Re:Damn it! (Score:2)
Q: Will there be a StarCraft II? When?
A: Although we have not made any announcements and do not have a development or release timeline, we do fully intend to revisit the world of StarCraft on PC at some point in the future.
--------
They are developing Starcraft: Ghost for the PS2, XBox, as well as the cube. It's not really a Microsoft conspiracy then, is it? It's better than their normal games which are released only to Windows PCs and Macs (2 architectures 3).
Re:Damn it! (Score:2)
Re:Damn it! (Score:2, Informative)
You hear me? ;-)
*IF* it's out for GBA, it's out for Linux and Doze (Score:2)
Besides, it's being developed for MULTIPLE PLATFORMS.
By "multiple console platforms", do they mean "multiple DVD/miniDVD based console platforms, that is, only for PlayStation 2, Xbox, and GameCube" or do they include Game Boy Advance? Because if it's available on GBA, it's available on Windows and Linux: just buy the cartridge, plug it into your Visoly linker [lik-sang.com], and run it in VisualBoyAdvance [emuhq.com].
Re:Damn it! (Score:2)
You're right. There was nothing at all risky about games like Pikmin [planetgamecube.com] or Animal Crossing [planetgamecube.com], was there? They're both just your typical gaming fare, aren't they?
Insult Microsoft and Sony all you like for taking no risks. Like them or not, like the games or not, but Nintendo put out a lot more "risky" games then most companies.
Accusing Nintendo of not trying new things is ludicrous.
Re:Nintendo can only develop (Score:2)
Oh yes they can.
They can refuse to sell development hardware to a company if they don't like the title.
And they can refuse to license it, if they don't like the title.
In practice, this isn't done all that much, but make no mistake about it, a console manufacturer VERY MUCH controls the software on the console.
Re:The last time (Score:2)
Don't worry. Nihilistic [nihilistic.com] are a class act.
Re: The last time (Score:5, Informative)
Blizzard developed Warcraft Adventures themselves. It was the graphics that were outsourced to a Russian animation house. Russian. As in, halfway across the world, different language, different time zone.
There was a requested scene that got mangled in the translation so badly that it ended up with a dragon smoking opium instead of billowing fire. (It was funny enough that they planned on using it anyway!)
Anyway, when Warcraft Adventures was canned, it was already "release-quality" by some companies' standards. If it had come out a year earlier, it would have been a great game. But Monkey Island 4 had just come out, and it had advanced the adventure genre to a new level. Blizzard's latest-and-greatest didn't look so great anymore with flat 2D graphics and linear playstyle. So they scrapped it rather than get a "That game is soooo last-year" reaction.
Monkey Island 4 "a new level?" (Score:3, Insightful)
Difference between Russia and Japan (Score:3, Interesting)
Your comment uses the poetic device of parallelism to equate video game production in Russia with video game production in Japan. The difference here is that the North American console gaming population is much more familiar with Japanese video game culture [google.com] than with Russian video game culture [google.com] (excluding one particular Russian game [mit.edu]).
Re:The last time (Score:3, Informative)
Re:The last time (Score:2)
Re:The last time (Score:2)
Re:3rd person + console = suck? (Score:2)
Re:3rd person + console = suck? (Score:2)
And another one word (although should be two)
: Goldeneye
And then there's daikatana.. DOH!
Re:3rd person + console = suck? (Score:2)
Not Really Slashdoted... (Score:2)
I imagine that the slashdot effect turned what was already a major server rape in to an all out gang rape.
www.warcraftiii.net was pretty bad, too. Pretty much anything affiliated with Blizzard was hit pretty hard tonight.
BlackGriffen
Not mad since July 2 (Score:2)
Given the record breaking sales I don't think anyone has been mad since July 2, the day before Warcraft III was released.
Re:STOP TOUCHING ME!!! (Score:2, Interesting)