High Score 154
High Score: an Illustrated History of Electronic Games | |
author | Rusel Demaria, Johnny L Wilson |
pages | 328 |
publisher | McGraw Hill |
rating | 8 |
reviewer | Alex McLintock |
ISBN | 0072224282 |
summary | Words and pictures about sprites and beeps; traces three decades of video game development. |
This book is fascinating for anyone around my age (thirty something) who remembers Atari Video Console Systems, Apple ][, and the space invader tables where you sat two people down.
Many people have flicked through my copy of this book and taken trips down memory lane. Almost anyone who has played computer games will find something in here that they remember. The book is a large paperback full of glossy pictures of screenshots, game packaging, and celebrities from the world of computer games. I can't really fault it on production values (though I did spot one photo of an Apple which they printed the wrong way round).
The organisation of this book leaves something to be desired. You would have thought that as a "History" book it might be organised in chronological order, but not really. It has sections on the 70s, 80s, and 90s but within those sections there is only a token effort to write things in order. Thankfully the index saves the day.
The first section ("Before the Beginning") looks at the pre-cursors to computer games such as pinball, and analogue electronic games. These are as fascinating as the computer based games. We learn that "Sega" stands for "Service Games" and "Nintendo" means "Leave Luck to Heaven". The article on "SpaceWar" (probably the first graphical computer game) was fascinating. It ran on a PDP 11 costing 120000 US dollars.
The section on the seventies is (you will forgive me) before my time. The book tells us about "Pong", the early days of Atari, but I don't think I played on any of those machines.
The section on the eighties is where I really start saying "Oh I remember playing that". Missile Command, Defender, Pac-Man and so on. This is the first section where we can't just list everything in date order. The authors have decided to switch between writing about a particular year, writing about different computer games systems and finally writing about different games companies.
It has a couple of pages on Infocom who did the most famous Hitchhikers Guide to the Galaxy Adventure Game including a photo of Douglas Adams (the author) and Steve Meretzky who programmed most of the game. This game almost convinced me to create interactive fiction as a career.
As another example I played Br0derbund's "Lode Runner" on a schoolfriend's Apple ][e. The authors suggest that this might have been the first game that allowed you to create your own levels. That ability found in Lode Runner and David's Midnight Magic was exactly the sort of thing that got me into writing computer programs rather than just playing games.
What it doesn't have is any mention of British companies like Sinclair, BBC/Acorn, or Amstrad. I was shocked to find that "Elite" wasn't mentioned at all in the index. This is a diabolical let down. Sure these companies didn't sell very well in the United States, but they did play an important part in most Brit's growing up. You Americans might not care that much, but I'm reading this book because it is being published in Britain... No where on the cover does it say Illustrated History of Electronic Games played by Americans.
I suppose it does open up the opportunity to some quick thinking British journalist to write an "Illustrated History of British Electronic Games" as a companion piece to this book.
Another snapshot from my youth.... Page 155, Sir-Tech's game Wizardry had a "faux 3D maze". I liked this effect so much that I learned how to program the same effect into my Acorn Electron computer. And some 18 years later I'm still cutting code.
There are real gems hidden away in here. For instance I never knew there was a game based upon the sixties tv series "The Prisoner". I know a lot of Prisoner fans who would love to be able to play that one... And "Wing Commander" which I played for hours on end on my college science fiction society's PC. It was the summer holidays and I didn't have anything better to do....
The Nineties: Maybe I had played myself out, but with a computer degree, and a job I don't think that I played all that many games in the nineties. Sure - it is interesting to read about the SimCity related games. Of course we have a few pages dedicated to id Software, Doom, Quake, and the related games. I've just realised what went wrong. I get motion sickness playing Doom (and all subsequent first person shot-em-ups) I remember playing Doom during my lunch hour at work and then feeling sick for the next hour whilst I tried to recover.
The Playstation, Eidos / Lara Croft, Lemmings, all get a look in, and we finish with Online Gaming, Playstation 2, Gamecube, and XBox.
The verdict -- a great book for delving in and remembering the good old days and a great present for game-playing boyfriends too.
Alex McLintock is the editor of DiverseBooks.com. You can purchase High Score from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
Time Traveler (Score:1)
Re:Time Traveler (Score:1)
Was there ever a better birthday party than the ones at arcades (when kids used to go to them)? You'd arrive with the He-man action set and the birthday boy's mother would hand you a little plastic bag/cup with like 25 tokens in it? Priceless!
Arcade Parties (Score:3, Funny)
Heck- I had an arcade bachelor party- Dave & Busters [daveandbusters.com]- I drank this whack midori drink all night long (green tea) and played games till the cows came home. Even a lil' skeeball, jsut for old times sake! You gotta love cashing in hundreds of those damn tickets for a $5 stuffed animal...
Re:Arcade Parties (Score:1)
Don't try and make it sound sophisticated. Midori is basically honeydew melon schnapps. Sometimes I have an all girly-drink night too, but I don't try and call my pink ladies "Whiskey Reds" or something like that!
but seriously, an arcade bachelor party sounds sweeeeeeeeeet!
Re:Arcade Parties (Score:2)
however if your balls are chained to one woman for the rest of your life you might as well have a girly-drink night. Bring on the blue curacao!
Hmmmm...."Whiskey reds", what a great idea!
I can't believe this.... (Score:2)
Re:Time Traveler (Score:2, Insightful)
Innovative? Sure. But it certainly wasn't a good game.
Re:Time Traveler (Score:4, Interesting)
What it did was this - it used an optical illusion involving lenses and mirrors and it made a video on Laserdisc (I assume) appear to be "standing in midair". I've seen patent diagrams Sega filed and while I admit the machine was complex, short of the laser used to read the Laserdisc, there were no lasers used in making these "holograms". If you moved from side to side while watching this game you didn't see the other sides of the figures, all you saw was the same thing, only the angle kinda threw the picture out of thwack. These holograms were about as 3-D as the characters in the original Wolfenstein 3-D (remember the bodies on the floor that looked the same from all angles?)
Also did anyone else notice how the machine was kinda generic, in the same way that Neo Geo arcade machines were generic? I think the original idea was to have a string of "Hologram" games, but since the idea died away quicker than you could say "Dragon's Lair II" it didn't happen.
And yet, with the exception of the review linked above, I've always heard this game referred to as using holograms. Now, am I the stupid one here? Is this what is considered a hologram? I know we all see the Holodeck on ST:TNG and we all figure that eventually "holograms" will be these things we use to make fake people and situations, but do we have a generation of people thinking we have holograms in existence already because they saw a video game? Or am I just sorely misunderstanding this whole thing - are the things in Time Traveler actually what we're calling holograms now?
Oh, and the game was "ported" (snicker) to the PC and to DVD players. Digital Leisure has made a niche industry out of porting Dragon's Lair, Space Ace, et al to the PC (in many times in many formats) and recently employing very creative use of DVD Video authoring. Of course the problem was always the somewhat flaky remotes that come with DVD players - they weren't meant to be game controllers. So when Sony releases the PS2 and the controller is the remote, it's a perfect match for their titles, so they slap a "Works with PlayStation 2!" sticker on the discs and they get lumped in with the PS2 games at your better Toys 'R Us stores. This is precisely what Sony feared and XBox (since DVD Video isn't a given) and GameCube (since DVD just isn't) nicely avoided - games for their console relying soley on DVD authoring capabilities and not owing Sony a dime in royalties or development costs. I hear there's a porn game industry that does the same thing...
Re:Time Traveler (Score:1)
You mean, just like Dragon's Lair? One of the most innovative and inspirational games of all time?
Re:Time Traveler (Score:1)
You mean, just like Dragon's Lair? One of the most innovative and inspirational games of all time?
no, just like counter strike.
30 something? (Score:2, Insightful)
This book is fascinating for anyone around my age (thirty something) who remembers Atari Video Console Systems, Apple ][, and the space invader tables where you sat two people down.
I was born in 1981 and I remember that shit like it was yesterday!
As sad as it sounds, I grew up in Bowling Alleys and they had the best video arcades.
C'mon!
Then again, many people my age barely remember Nintendo.
On a side note, Cedar Point, in Sandusky, Ohio, has like 15 rollercoasters AND a pretty big arcade full of older games.
Wha? (Score:1)
Is it a parody on the failure of the education system starting especially around 30 years ago.... To the point at which basic addition and substraction are problematic?
Cedar Point by the way, has more like 30+ roller coasters. That have something like 14 of the world's top 20 largest roller coasters.
Re:Wha? (Score:2, Funny)
Yeah, it looks like it already got our spelling!
Re:Wha? (Score:1)
I was also, thinking of rides you don't mention:
Chaos,
Demon Drop
Power Tower Space Drop
Power Tower Turbo Drop
You ride in a car I think.
Re:30 something? (Score:1)
Most of which... (Score:1)
Although, I was able to play the only pinball machine to use que balls (YES FROM A POOL TABLE) as the balls. They have two of them... I believe the pinball game is called 'Hercules'.
Anyway, I remember back in the day, when Cedar Point had several arcades throughout the park. They had all kinds of arcade games that I never say anywhere else. It was absolutely the sweetest...
In my area, the only arcade left from "back in the day" is a place that used to be called 'The Butterfly', I believe it's called the 'Van Dyke Sports Center' these days. They have a good number of old school games, a number of rare games and a large number of pinball machines.
Re:30 something? (Score:1)
Repost from July 10th. (Score:4, Informative)
I won't complain though.. It's a great book..
=-Jippy
Re:Repost from July 10th. (Score:1, Informative)
Anyway, at least this reviewer doesn't call them 'e-games'.
Re:Repost from July 10th. (Score:1, Funny)
Good, free, online classic gaming book (Score:3, Interesting)
More interviews (Score:1)
I also maintain former Atari coinop designer Owen Rubin's (Space Duel, Major Havoc) website [orubin.com]. Yeah, I know the tables are screwed up on the pages in anything but IE. Call it my lack of knowing REAL html
Do we want a book? (Score:3, Insightful)
Oh yeah - legal reasons.
Re:Do we want a book? (Score:5, Informative)
If anyone is interested in playing any of the games from their adolescence, check out http://www.mame.net for MAME, and http://www.classicgaming.com or http://www.vg-network.com for other emulators.
They have emulators for anything from arcade to Nintendo (original to 64), Apple ][, Amstrad, and Vectrex.
It is truly amazing the amount of people who have spent their time to keep them from dying out.
Shango
Re:Do we want a book? (Score:2, Informative)
And then there are the MAME cabinets [arcadecontrols.com]
Slashdot Pong! (Score:5, Funny)
[] *
Bring it! (Score:1)
No of course it didn't. Can someone temporarily turn off the lameness filter for me? Pleeease???
Lameness filter encountered. Post aborted!
Reason: Please use fewer 'junk' characters.
Lameness filter encountered. Post aborted!
Reason: Please use fewer 'junk' characters.
Lameness filter encountered. Post aborted!
Reason: Please use fewer 'junk' characters.
Ok. I am really angry now. This could have been fun but slashdot, with your lamness filter had to go and ruin it for me. Are people really that terrified of the ascii goatse.cx? It's ridiculous. Ok I am gonna try one more time. Ok I give up, I am sure you can all imagine what I was gonna type into this.
Whatever happened to Pong? (Score:1)
POOOOOOOOONNNNNNNNNNNNGGGG!
---
Don't mod it if you don't get it.
Re:Slashdot Pong! (Score:1)
> []
* []
[]
Whoops! I was just warming up!!
blah blah lameness dodging.
Squaresoft Not in it. (Score:3, Insightful)
Memories... (Score:4, Funny)
Re:Memories... (Score:2)
Re:Memories... (Score:3, Insightful)
I read both and have to admit I found this review not only more interesting, but it had more substance and didn't use stupid Katz-isms like "e-Games".
Mind you I could be biased because I'm a Brit too ...
Searching for the days of yesteryear? (Score:1, Redundant)
Pong (Score:2)
Re:Pong (Score:1)
Great pictures, needs more text (Score:4, Interesting)
I was a bit disappointed though in the depth that could have been covered. Johnny Wilson was editor of Computer Gaming World for many years. That being said, many in the gaming industry felt that he was a person that could make or break your game. Problem is that his presence isn't really felt in the book. The guy has plenty of stories to tell about the industry, but it's not told in this book.
Overall, it's a great read. One thing it does do is focus on computer games more than consoles. Often it's the other way around. There are better books that focus on video game history (such as Phoenix: The Rise and Fall of Videogames) but if you grew up during the 80's and 90's playing computer games, this book will bring back many memories. Just take care of the binding on the book. It isn't the best and you'll be constantly flipping the pages.
Not the first (Score:4, Informative)
Spacewar was not the first graphical computer game, the first graphical game was created by Willy Higinbotham at Brookhaven National Labs over ten years prior to Spacewar. He made it to entertain tour groups going through the labs, it was written for an analog computer and was displayed on an oscilloscope. It was supposed to be a simulation of tennis, but unlike pong it was from a side view, the only displayed elements were the ball and a net. It wasn't really a skill game because the only controls were two buttons (one for each player) and you could hit the ball back to the other player regardless of the ball's position on your side (I don't know if it even had to be on your side!).
A lot of videogame books don't talk about it or just brush over it because it was never seen or played by anyone except for the people that visited or worked at Brookhaven National Labs. Spacewar on the other hand was passed around all over the country by the hackers who wrote it (the real deal hackers, it was a product of the Tech Model Railroad Club at MIT, members of which were the type of people that coined the phrase "hacker").
Re:Not the first (Score:1, Troll)
Disclaimer: Before reading this message, the humour-impaired in the audience are asked to please not take themselves too seriously for the duration of this message at the risk of getting upset and/or angry. I am not to be held responsible for any furrowed brows.
(the real deal hackers, it was a product of the Tech Model Railroad Club at MIT, members of which were the type of people that coined the phrase "hacker")
And then decades later coined a new phrase "cracker" in a fit of jealousy as a label for those hackers who were actually somewhat interesting and didn't wear pocket protectors.
Shortly afterward, the Keebler Elves(R) filed an injunction against the railroad club claiming that their use of the term "cracker" violated an Elven copyright dating back to 832 A.D.
Ernie, the head Elf, had reportedly testified in court, "what sort of college students still play with toy trains anyway?"
Soundtrack for reading (Score:1)
The full lyrics are here [otmfan.com].
Karma is what happens between the posts.
Where's Commodore?!?!?! (Score:4, Interesting)
That's my $.02.
Re:Where's Commodore?!?!?! (Score:4, Interesting)
I think it was the C64 that instilled the strong sense of software piracy that is the core of many computer people today!
"BROKEN BY BLUEBEARD!"
Re:Where's Commodore?!?!?! (Score:1)
Oh, god - flashback. Sorry about that, folks.
Books (Score:3, Funny)
Memory Lane...more like Memory Boulevard (Score:4, Interesting)
I was more into the interative adventure games (like H2G2), but his enthusiasm was contagious. I got to see, and play test a little, his first game "Sneakers" and even suggested a name for one of the screens, which comemorated the wing of the college where the computer labs were.
He could pretty much kick my butt at anything requiring hand-eye coordination, except one night I truly smoked him on one of those night-driver games (achieving the rank of Speed Racer :-)
He started at Ferris State University, but an offer from a Sacramento game company lured him out of to the city where I visited a couple times and met developers and heard some of their inside stories about what sudden large chunks of cash does to 18-20 year olds.
When the game industry crashed (prior to the NES reviving it) he survived, but many sold off their few extravegances and moved back in with their parents or went back to school.
It was a pretty cool age to grow up in, where entire projects were handled by highly motivated and enthusiastic individuals. Times have changed, where now it's a house thing with teams of 3D artists, sound people, programmers, designers, etc.
Still, between 1980 and 1985 I saw more innovation and truly fun, entertaining games than I have in the past decade. Back when one person could write a game, some pretty neat ideas were manifested.
I'm back into playing games, on Apple ][ and C64 emulators and rediscovering those games I always loved playing.
Oh, and yeah, I did dump some serious money at Alladin's Castle: Mouse Trap, Qixx, Amidar, Tempest, Wizard of Wor and the Black Knight pinball machine. Good thing I had that student job to fund that habi^H^H^H^Haddiction.
I'll probably be playing more Seven Cities of Gold this evening and maybe a little Paradroid for old times sake...
three words (Score:2)
Re:three words (Score:1)
Yeah, played that, too! Fun!
I'll make a little note to download that, too, thanks for the reminder!
Re:Memory Lane...more like Memory Boulevard (Score:1)
Colecovision (Score:4, Interesting)
When tell kids today of those days they think I'm joking. They can't imagine that first time you could do something that caused changes on your home tv set and how important a change that was.
Re:Colecovision (Score:2)
So true what you say though. Kids can't believe toys didn't have batteries and kept me amused for hours. And stuff like the ZX81 with 1Kb of Ram and an addon 15Kb extra was like the ultimate thing to get
Re:Colecovision (Score:2)
The Real Thing (Score:4, Informative)
Yeah, books are nice, but there's nothing like the real thing. Ever desired to own almost every video game ever made? Yeah, everyone knows about MAME [mame.net], but perhaps you don't know about Tombstones [tombstones.org.uk], which is network of volunteers who will send you CD-ROMS of all of the MAME roms -- for about $7. 3,486 roms (about 1900 unique games, I think).
It's unbelievable how much game you can put in about 4K of ROM space.
Now, what I want to know is when is SOMEONE going to make a hardware emulator of Death Race [spies.com]. The schematics are available [stormaster.com] on the web. [it didn't you use a microprocessor... all electronic! ]
Re:The Real Thing (Score:1, Redundant)
Re:The Real Thing (Score:1)
Re:The Real Thing (Score:2)
My knowledge of electronics is old and musty, but couldn't you load the schematics into SPICE or other electronics simulator and fire it up? I would think that there are simulators that can do video output.
Here's are a bunch of screenshots [spies.com].
ID are mentoined but not Commander Keen ? (Score:5, Interesting)
This was the first time a game was so feature-rich
I remember having to replay the complete 4-5 episodes in order to decrypt the Shikadi alphabet so that I could find read the sign explaining me how to access to the secret level in the gravitational damping hub.
Oddly enough, I finally almost felt a similar gameplay in Quake's level Satan's Dark Delight.
Note that this is not the unique re-apparition in ID Software's games.
You also have the Dope Fish, first seen in Keen's Well of Wishes, then in Quake's Crypt of Decay, and also Commander Keen which appears in Doom 2's super secret level along with a bunch of Wolfenstein 3D soldiers.
Ah... Nostalgie...
Re:ID are mentoined but not Commander Keen ? (Score:3, Insightful)
This was the first time a game was so feature-rich
But it was only a milestone if you were a PC owner who never had any exposure to the NES, SMS, Genesis, TurboGrafx, etc. It was one of the first times a PC game managed to equal the playability of an 8-bit console game from 5 or 6 years earlier. If you think about it, when Commander Keen was a big deal on the PC, Sonic the Hedgehog was the hot console game. And, _man_ did Sonic make Keen look lame. But in comparison with the relative handful of good PC arcade games prior to Keen, yes, it was a milestone.
Re:ID are mentoined but not Commander Keen ? (Score:1)
Also underneath one of the Quake3 space maps, which you can either see in no-clip mode or when you're falling to your death.
cool about this book (Score:1)
GORP -- Greatest Video Game of All Time (Score:2)
My favorite console/computer games were Bilestoad (http://www.classicgaming.com/vault/roms/appleiir
All of them suck in comparison to modern games but at the time when I was a kid, I was all over them like white on rice!
Gorf, Not Gorp (Score:2)
Re:Gorf, Not Gorp (Score:2)
Yes, it was an epic of 8 bit magic.
Again, thanks!
--Pete
Re:Gorf, Not Gorp (Score:1)
"Remember: GORP stands for granola, oatmeal.. shoe leather, urine.. and Carl! "
Re:GORP -- Greatest Video Game of All Time (Score:1)
Sure you don't mean Gorf [hiwaay.net]? "Gorfian robots, attack, attack! Too bad, space cadet." (Or was there a video game based on the camper's staple, "Good Old Rasins and Peanuts"?)
I only played Sinistar and Discs of Tron a few times but they were definitely cool. Probably the most quarters I pumped into a game, though, was a few years latter with "Space Harrier". That, and the videodisk game "Mad Dog McCree", were the only ones I ever got really good at, where other people would gather around to watch me play.
Re:GORP -- Greatest Video Game of All Time (Score:1)
I think the most telling quote in his interview is this one:
"Pretty frequently I see the recurring threads on software piracy on various newsgroups. People really believe that there is no impact from their copying software. Well, there is an impact. I couldn't support myself by writing computer games, so "The Bilestoad" was the last game I did."
Sinclair Spectrum and the european scene (Score:2, Informative)
And there were great games. I particulary remember one called Sir Fred [metropoliglobal.com], that in some way can be seen as a precursor of graphic adventures or CRPGs (and we are talking 80s!!). Did that games get to the US?
A kinda, sorta, similar book... (Score:2, Interesting)
fwiw, I'm the 'Scott' with the Atari 800 mostly on the 4th & 5th pages of the excerpt.
1st generation, hardly. (Score:2)
Zaxxon... (Score:1)
Anybody know where a copy of the game is, I think I have a few quarters left in my pocket....
First 3D game (Score:1)
First TRUE 3D game (Score:1)
Anyone from around the midwest? (Score:2)
I know, I sound like a big damn commercial.
Can anyone identify this game? (Score:1)
I played it on an arcade machine that was in my hometown pizza place for just a few weeks in the early eighties. I *think* the name was something like Megmania or Magmania. The levels consisted of alternating shooting modes. In the first mode, you shot at descending spiders that broke apart a'la asteroids and if they reached the bottom of the screen, you got munched. In the second mode (probably almost exactly the same code with different animations) you shot at little loops that would expand and if you didn't kill them before the expanded large enough to swallow your ship... well.. they would swallow your ship! The loops also broke up into smaller loops when hit.
Anyone else remember this or did I hallucinate the whole thing? It was the early eighties after all...
Spotty, at best. (Score:2)
You can see this shoddyness reflected in other sections, such as where they mention iD software without mentioning Commander Keen, their original flagship game.
As for the Katz review, don't worry, Tim, we all know that 99% of
Re:Spotty, at best. (Score:2)
I think that "Exclude Stories from the Homepage (x) JonKatz" has crossed over into the "sensible default" category.
How about it, guys. Why not spare newbies and ACs the pain?
-Peter
Re:Spotty, at best. (Score:2)
from the didn't-jump-on-the-hate-jon-katz-bandwagon
Re:Spotty, at best. (Score:2)
Anyway, I don't hate him. It's just that his ideas are consistently misguided and his writing style is annoyingly sophomoric.
-Peter
Times haven't changed that much (Score:2)
I graduated college in 1981 and the excitement over technology is still the same. However, it was better that we at least left the house to play these games.
Dragon's Lair graphics? (Score:1)
Minor quibble, but what graphics? It was all classical animation from a laser disk player. (And it was hell on the laser player.)
After the initial Oooo! I never really liked that game. I always thought it should dispense food pellets every few correct moves. I called those "rodent trainer games".
Katz? (Score:2)
I have filtered Jon Katz out...
Re:Katz? (Score:2)
You mean there are people who still read Katz? (Score:1)
I'm surprised anyone noticed...
Sinclair ? (Score:2)
So the reviewer complains about no mention of machines like the Sinclair, but all the games he described were Apple II games or arcade games ? Jeez, if the Sinclair was so important to his own personal gaming history you'd think he'd reminisce about a game on this platform, wouldn't you ?
There's a reason that people don't remember the Sinclair when talking about the history of video/computer games, and that reason is that the Sinclair was and is utterly unimportant in this regard. So why mention it in any history of the genre ?
Re:Sinclair ? (Score:3, Informative)
Re:Sinclair ? (Score:2, Informative)
Uh, did you ever hear of a little company called Rare which developed various all-time classics for SNES and N64, including Goldeneye? Which has just been bought for half a billion by Microsoft?
It began as a company making games for the Sinclair ZX Spectrum.
Lesson over.
Lode Runner (Score:1)
BlarrrgG!!! (Score:2, Informative)
I spent a couple hours reading through this, and refer back to it often, just for fun. It sounds like it's a lot of the same stuff as in the book, but it also sounds like Dot Eaters is much more professional and comprehensive in regards to the *history* of games and what they mean to us (30 somethings).
It's definitely worth a read.
Dragon's Lair (Score:1)
UG!! Dragon's Lair SUCKED! Those weren't "graphics" those were clips playing from a laserdisc inside. You progressed in the game by moving the joystick the right direction during a key moment in the animation. I thought this was disgusting and refused to ever play that hideous monstrosity lest I promote more development of its kind.
1972 construction article: TV Tag (Score:1)
I miss Jon Katz. (sniff) (Score:2)
Spacewar: PDP-1, not 11 (Score:2)
Good video game books (Score:1)
"How to master video games" T Hirschfeld 1981
ISBN 0-553-20164-6
"Zap the rise and fall of Atari" S Cohen 1984
ISBN 0-738-86883-3
Hedley
before your time (Score:1)
Then there are those of us who still have a Pong console.
See them in Cincinnati (Score:1)
An other really good book is "The Ultimate History of Video Games" by Steven Kent. Starts with pinballs and goes past N64. It has lots of good quotes from the people that where there at the time.
Great book (Score:1)
What Karma is for (Score:2)
Description: side scrolling action/platform game, with a fantasy role-playing theme. You chose from 4-6 characters, which included a ninja and a cleric in addition to more traditional FRP characters. Levels were huge, and starting out with it, you explored a level more than anything else. I remember early enemies were golden bees, and that the first boss was a Black Pudding comprised of about a hundred little sphere sprites that jumped around a lot. I also recall that if you couldn't finish the level quickly enough there was a flying skull that hassled you to death.
Anyone recognize this? Anyone?
Spacewar first ran on the PDP-1 (Score:2, Informative)
John Sauter (J_Sauter@Empire.Net)
Re:Spacewar first ran on the PDP-1 (Score:2, Informative)
Um, actually there is, since Pong inventor Nolan Bushnell's first production arcade game was Computer Space, which was more or less exactly Spacewar in a cabinet.
My Anecdote (Score:2, Interesting)
One night, just screwing around, we tried to fire up the HP. Lo and behold, it worked. We read out the tape, and I recognized it as octal code for the DEC GT-40, an arcane vector graphics box the CS department had (I was taking a graphics class at the time, and we had to code for the rotten thing).
Very very late the next Saturday night, we stole the GT-40, put it on a cart, and wheeled it across the parking lot to the engineering building under cover of darkness. Plugged it into the HP's RS-232 port, and downloaded the tape.
Nolan Bushnell's original Space Wars and Moon Rocket Lander, from when he was a student there.
Some fun. I should have kept that tape, but oh, well.
Dragon's Lair's graphics? (Score:2)
The game was cool, and the cartoons were cool, and the fact that they could make it run that way was cool, but from a purely graphical standpoint there was nothing innovative going on.
--Blair