UT2003 Gone Gold, Ships with Linux Support 345
SiW writes "This announcement should be music to a Linux gamer's ears: Unreal Tournament 2003 has just gone gold, and supports Linux (client and server) out of the box!" It's not often that I get to play a new game without rebooting. I'm really looking forward to this.
let's hope... (Score:4, Insightful)
There is no try (Score:2, Funny)
Do, or do not.
There is no try.
yoda
Re:let's hope... (Score:2)
That statement is that of an elitist asshole.
From WordNet (r) 1.7 [wn]:
toy, n
I think this describes Windows quite well.
Re:let's hope... (Score:2, Interesting)
They can't program it to use open standards because, in order to run any faster than a legless sloth, it needs to use things for which there are no open standards. OpenGL 1.x is a getting long in the tooth, and the extensions used are used because they are needed. I'm tired of people not seeing that.
With a few exceptions, UT 2003 is basically a graphical upgrade to the original UT, which will run on almost any card. If you want a game that will run on any old hardware, play the original UT and get a mod to tweak the weapons to match UT 2003. UT 2003 is a next generation game, which requires next generation hardware. Unfortunately, no matter how good your hardware is, it still needs drivers to run. NVIDIA and ATI are the only companies that have released drivers for their next-gen products so far. Matrox is coming, but they haven't come yet. There aren't that many other companies making graphics hardware that will run UT 2003 anyway.
If other hardware manufacturers don't want to release Linux drivers, then they shouldn't be surprised when people stop buying their hardware to use in Linux boxes...
Re:That's a kiddie argument; (Score:2)
Unreal... (Score:4, Insightful)
Re:Unreal... (Score:4, Insightful)
No one is going to get this, methinks (Score:3, Insightful)
I can't figure out why people are so obsessed with *new* games. Do games suddenly suck because they're a year old? I like my Linux box because I *don't* have to constantly upgrade it to keep it nice and usable. I have an old PII and a Matrox G450 that work nicely in Linux, but would never be able to play this at a reasonable clip.
Let's work this out:
a) People that dual-boot. They can already play this in Windows. Little reason to use Linux to play UT2003.
b) People that don't dual-boot -- are they going to upgrade their graphics card and processor to play a single game? Plus, most of them already can live without games pretty well, or else they wouldn't be using Linux in the first place, so there's a significant cost to doing lots of hardware changes for one game.
Now, don't get me wrong. I bought Quake 3, Alpha Centauri, and Jagged Alliance II for Linux. But those *run* reasonably on computers not built for gaming. UT2003? Riiight...
Ah, well. I'm sure others won't agree. However, IIRC, SimCity 3k and Alpha Centauri were Loki's biggest sellers...
Now, I don't mean "retro" games like Asteroids. I mean, what about Close Combat? Command & Conquer? Fallout (okay, this *does* work in WINE, so less draw)? What's wrong with porting these? Does the port cost so blinking much to do that it's not worth it?
(Exile III did get ported, which was great, but the widget set used was absolutely unbearable. Try it and see what I mean.)
Re:No one is going to get this, methinks (Score:3, Informative)
Now, don't get me wrong. I bought Quake 3, Alpha Centauri, and Jagged Alliance II for Linux. But those *run* reasonably on computers not built for gaming. UT2003? Riiight...
I have a Duron 700 with 128 MB of RAM and a Geforce 2MX. By all accounts, I'm actually below the required stats for the game. But the demo runs just as well as the original Unreal...
If you're running Q3 at an average rate, you can probably run UT2003.
Re:No one is going to get this, methinks (Score:2)
Re:Unreal... (Score:2, Insightful)
It's a great thing if you're some kind of Linux evangelist that has wads of money to throw around, but don't be wasteful. Want to help the cause? Donate the $60 to the EFF [eff.org] that would have bought your game that you would have never played anyway. Or, perhaps find a project that you like and use, and support them monetarily. I on the other hand, will buy this game, play it to death, tell my friends and cow-orkers how much better it runs on my minimal Linux PC, and rave about it (if the game itself warrants it.)
I swear, if everyone in the world put as much energy into stuff they didn't want, this place might be pretty screwed up. As if.
Re:Unreal... (Score:2, Informative)
Re:Unreal... (Score:2)
Try here: http://nvidia.netexplorer.org/ [netexplorer.org]
Maybe you should try the demo first? (Score:4, Informative)
Linux support.. (Score:4, Informative)
Too bad the game feels like a UT expansion pack though - after 10 minutes you forget the fancy new graphichs and physics models, and you realize that not only are almost all the weapons exactly the same, you still got the same voice taunts, the same feel, the same sounds and the same game.
Re:Linux support.. (Score:3, Informative)
Re:Linux support.. (Score:5, Interesting)
2. Laggy? 90% of the demo servers are some yahoo hosting a 20 person non dedicated game on his home cable connection. Find a good server (search by ping, lower is better for those who dont' know) and look for player max counts of 14 or less if you want to be pretty sure the game is going to be smooth. Also, avoid anything called "Another UT2003 server", as whoever is running it is so clueless they couldn't even change the default name of the server, and it will most likely suck.
3. Very different then UT, but still also the same.. just like a good sequel should be. The new movement tricks and faster weapon speed alone drastically change combat, the weapons are weaker on the whole (until you get good with them, instead of just being able to kill kill kill with no ability), game moves faster, and adrenaline replaces most of the powerups. Just like UT?
Also, just a personal note, Bombing Run is a wildly good, fast paced, sports like game. You owe it to yourself to give it a shot. Even if every other game mode were utter crap, it would be worth checking out simply for that one gametype. Picture rugby with guns and you've got the basic idea.
Bombing Run is great (Score:2)
For an even faster paced game, try BR + Insta-Gib. I just learned that Insta-Gib means one shot = one kill. It completely changes the nature of the game and speeds it up dramatically. Of course, that isn't always a good thing...
Or the American Football mode! (Score:3, Funny)
Rugby is a good comparison. If it was to be like American Football, whenever a player dropped the ball, you'd have to stop the game and cut for an ad break for 5 minutes.
Re:Linux support.. (Score:2)
Actually, that's wrong. You could download the other OS executables from id Software's website. You could have bought the Windows box, and then downloaded the linux executables from them.
I wonder who will actually use it. (Score:4, Interesting)
Even more importantly, if those stats could be found from certain slashdot admin.
Re:I wonder who will actually use it. (Score:4, Interesting)
To me, it doesn't matter if I actually use it or not.
I've never played UT before, but I am impressed enough that they shipped a native linux client and server that I will buy the game. If for no other reason than to support future gaming on linux.
I'll also be emailing them and letting them know that their support of linux was a factor in my purchasing decision.
User-Agent (Score:2)
Re:User-Agent (Score:2)
A poster is 5up3r 3r33t if they use the latest bleeding edge mozilla?
Their opinion means less if they happen to be on a machine running windows?
That makes about as much sense as forcing people to reveal their CPU speed and amount of RAM so that we can moderate comments from people with fast machines up and slow machines down.
Re:User-Agent (Score:2)
I said I think it would be *interesting*. Not that it would be "useful for evaluating the worth of a poster's comments". Slashdot is a tech forum -- it's interesting to see what techies use to browse the Web. It's be interesting to see how quickly techies upgrade to the latest browsers.
Re:User-Agent (Score:2)
Re:User-Agent (Score:2)
Re:Let's see.... (Score:2)
The right tool for the right job.
UnrealEd support too ? (Score:2, Interesting)
Re:UnrealEd...fixed? Better? (Score:5, Informative)
Just what we need... (Score:5, Funny)
Re:Just what we need... (Score:2)
(...)
Moderation Totals: Funny=3, Total=3.
Every little bit helps!
great for linux gaming (Score:3, Insightful)
I wonder if user bitching caused this? (Score:4, Interesting)
I like this idea a lot better though
I don't play games on my computer, but I think that this is the best way to go. Just bundle both in the same box and forget about it.
Thanks for letting me rant my hangover [spydar.com] off.
Re:I wonder if user bitching caused this? (Score:4, Informative)
The community helping out and being supportive is probably more likely to get things to happen, rather than bitching.
You can read a little more about how the UT2003 client came to be at LinuxGames [linuxgames.com].
Re:I wonder if user bitching caused this? (Score:5, Informative)
I thought I had read that they weren't even planning Linux support at all, but seeing as how they needed OpenGL support en route to a Mac version, they decided it was convenient to produce a Linux version. After searching for the "official" statement, I found this post from the man himself Mark Rein:
support (Score:3, Interesting)
Does this mean that Linux is now considered to be a more lucrative market than Mac, or is this just a show of support for Linux?
UT original did run under mac, but it used an engine that was native to DirectX. Now that UT2 is more openGLish, cross platform would be much easier. Perhaps the portion of linux users that play UT is greater than that of mac?
Re:support (Score:2)
Re:support (Score:3, Insightful)
Re:support (Score:2)
hah (Score:2, Interesting)
More likely, they did it just because it was easy, (same hardware) or because one of the staffers ported it on his/her own time. Or both.
A Mac port would be more lucrative. But not as easy. :)
oh, and one final nitpick. The original UT favoured software rendering and glide, not D3D. UT2k3 is geared towards Direct3D first and foremost. The GL renderer was extremely hard to code, as I understand it.
OS X version: DECEMBER (Score:4, Interesting)
blakespot
Re:support (Score:2)
No, the Linux game is no way more lucrative than Mac. It's just that network games such as ut2k3 most always need at least a Linux server version because roughly all recent FPS game servers (q3/UT/rtcw/jk2/sof2,etc..), run on Linux. A significant portion of halflife/CS servers also run on Linux. So, they basically needed a Linux server at launch of the Windows version of the game to have ut2k3 become any popular online. Unlike Valve with halflife, they didn't want to have a platform with a server and not a client, so they made both for Linux.
> Now that UT2 is more openGLish
Actually, it's more direct3dish, but it has good openGL support.
> Perhaps the portion of linux users that play UT is greater than that of mac?
I doubt it, but there are many more UT servers running on Linux than MacOS.
Re:support (Score:2)
Goatse (Score:4, Funny)
Can somebody please make it for me?
No gaming on Linux here (Score:3, Insightful)
The limited number of people that just have a bunch of uber ninja boxen spells slow growth for the Linux gaming world.
You can argue that people dedicated to Linux gaming are already using it. Well, yes, but where does it go from there? To attract new customers you have to provide something they desire at a reasonable cost. For me giving up Civ3, EQ or Warcraft3 isn't worth making the switch (yet).
Re:No gaming on Linux here (Score:2, Informative)
You don't have to give up Civ3 or Warcraft 3 under Linux. (I've never played EQ, so I don't know about that.) I've got a dual athlon workstation with lots of ram, but no Windows. Both Civ3 and War3 run under Wine.
Quake 3 is native, UT2k3 is native, NWN will be native
Without me noticing as it was happening, Linux got game.
Re:No gaming on Linux here (Score:2)
Please check what you can do with WineX first.
Re:No gaming on Linux here (Score:4, Interesting)
That said, I understand what you mean about giving up on your favorite games. Giving up on MOH:AA was one of the biggest decisions that almost made me not want to switch completely, but the benefits have outweighed that single game for me.
Transgaming is not a panacea (Score:2)
It's a hell of a cool technical feat, and it's saved my butt a few times, but presenting it as a general alternative to Windows for users who want to use Windows products...no. That's not fair representation at all. Think of it as icing on the Linux cake ("AND you can run some Windows programs") rather than another bullet point ("Runs Windows programs").
got counter-strike? (Score:2)
Re:got counter-strike? (Score:4, Funny)
played the demo for a bit, graphics are nice, went back to the old favorite. i may eat my words by next month, but this ain't no counter-strike killer.
Of course it isn't, you can not kill that which is already dead.
Register IT! (Score:5, Insightful)
SEND IN THOSE REGISTRATION CARDS!
Make sure that when the vendor tallies the results that Linux is well-represented.
Allow me to compare and contrast UT2003 with QuakeIII in this regard:
QIII: Windows shipped first. Linux shipped later. Justification: "We need to be able to track the Linux shipments."
Result: hard-core games bought Windows version, waited to download Linux version.
UT2003: Both versions are in the box.
Result: Hard-core gamers can get whatever version they choose to run now.
Re:Register IT! (Score:2)
With Quake2, on the other hand, the linux port was a unsupported version.
Ut2k3 seems to be handled similiar to how id handled the linux port of Quake2. Infogames won't give any support to the Linux version, and it won't even say on the box that it includes the Linux version (evidently it was too late to put it on the box.)
After all, they made the Linux version for two main reasons. First of all, a linux server version is _extremely_ important. Slightly more than half of all Quake3 and UT servers run on Linux. Many halflife/cs servers do too. Unlike Valve, Epic didn't want to leave a platform with a server without a client. The second reason was that they'd done an OpenGL port anyways for the Mac version, and several programmers used Linux for development, so they wanted to make a port to the platform.
Mark Rein (vice-President of Epic) said something to this effect recently in the Infogames AG forum.
Re:Register IT! (Score:3, Interesting)
Heresy, heresy! I hear the cry. But these older games are never going to be native ported to Linux. I'd be willing to pay $30 instead of $20 to buy them from a Linux store (this means $$ for TuxGames) where I knew that the game had a good chance of working (this means no stress for me) and that the manufacturer would know that people are using Linux to play their games (meaning that they'll consider it in the future).
Only after the games have dropped in price to ~$20 in regular retail channels, though. Transgaming is making a big deal about how WineX supports WarCraft III really well out of the box. That *is* exciting, but I still have hope (actually, I don't) that Blizzard will port it to Linux. When WarCraft III is on the $19.99 shelf, I have no hope that it'll ever be ported to Linux, so at that point, I'd be willing to buy it from TuxGames.
I don't remember who said it, but this is a case where we shouldn't let the perfect be the enemy of the good.
--Robert
Re:Register IT! (Score:3, Insightful)
And how will the marketroids know that you bought the game because it had Linux support? ESP?
Or are you asking them to sell the Linux version of the game seperately from the Windows version? As I pointed out in my previous post, that won't work. Even if the games are released at the same time, a store only has so much stock they can afford to have. Given the choice of stocking a Linux version that will sell 2 copies, or stocking 2 more copies of the Windows version that are guaranteed to move, what do you think the shopkeep will do?
And if the game has the Linux version in the same box as the Windows version, then the marketroids will have no idea you aren't another Windows user.
Thank you for being a strawman I could knock down. It really helps me make my point.
Linux support??? (Score:2, Troll)
Please do not talk about "Linux support" until S3TC will be deleted from UT2003.
Re:Linux support??? (Score:2, Insightful)
Re:Linux support??? (Score:3)
This is very interesting. I remember everyone was bitching to RedHat, becouse there was software released "only for RedHat". It was easy to run it in Debian in Slackware. But people wrote "RedHat is bad". Now there is a game which work only with nVidia cards. It's impossible to run it on other cards. But noone is angry. Everyone is happy, becouse there is new game available for Linux. Even, if it's impossible to play.
PS. I know DRI is talking to S3, and maybe UT team is going to create version with uncompressed textures, but it's impossible to play now
Re:Linux support??? (Score:3, Insightful)
WTF? Epic spent a good deal of time getting this game up and running under Linux and all you can do is bitch!
You should be thankful that they've done what they have. It is not up to Epic to make the game playable on every Linux system. It is up the video card manufacturers to make sure their cards can support the latest games.
Dinivin
Re:Linux support??? (Score:2)
Regardless, PowerVR and even ATi may very well have the game running on their cards by the time it comes out. I'm keeping my fingers crossed.
Re:Linux support??? (Score:5, Insightful)
The DRI drivers, on the other hand, are by their nature open and getting a license is a much trickier proposition. Steps have been taken to work with the patent holders to get a license for an open implementation in DRI, and some of those steps are being taken by Daniel Vogel of Epic (see DRI mailing list in past two days for an email from Brian Paul about this). So even though the DRI drivers are currently crippled and unable to use the required technology, Epic hasn't given up and has been working to help the DRI team get what they need to support UT2003.
Yes, only closed drivers currently work. The open solution is trying to move forward in a legal manner. Yet S3TC/DXTC is required because there isn't another solution. Epic is trying to help.
Getting bent out of shape and spewing ill-informed vitriol as if they were all conspiring to screw you isn't going to help the situation.
Re:Linux support??? (Score:2)
I haven't wrote about conspiracy. What I mean is that it's impossible to play UT2003 on Open Source system yet. Imagine person who bought full UT2003, tried to run it in Linux, didn't work, so he play only in Windows forever, becouse "Linux is to hard to configure becouse UT2003 is bitching about some S3TC".
Re:Linux support??? (Score:2)
ut2k3 is basically a rewrite of the unreal engine, which means new technology.
Anyways, stop complaining. It's great they ported it to Linux in the first place. I can't help but understand why most gaming companies prefer using Direct3d over OpenGL these days; it's the difference in quality/capabilities of various drivers.
Re:Linux support??? (Score:2, Informative)
The OpenGL library, on the other hand, which contains the S3TC code is delivered as object file. You cannot call THAT open source, can you?
Re:Linux support??? (Score:2)
I am afraid you don't know what are you talking about. "Source" is needed to compile module with any kernel version. But main part of module is just binary - and you can't have source.
And if nVidia driver works unstable on your system you can only hear "you have crappy motherboard".
Re:Linux support??? (Score:2)
Oh yeah? (Score:2)
Re:Oh yeah? (Score:2)
If you demanded that kind of thing from other manufacturers, they'd just laugh at you and ignore you. If you demanded that again from Matrox, on their Parhelia boards, they'd laugh at you and ignore you.
Re:Linux support??? (Score:2)
I need to upgrade my whole machine just to play this one game.
Re:Linux support??? (Score:2)
Patented OpenGL extension this game is using.
Working DRI (Score:2)
Nvidia is certainly entitled to make closed-source Linux drivers, just as they are to make no Linux drivers at all. However, my money will always go to companies that are putting out open source drivers for their cards.
But what about dependencies ? (Score:3, Interesting)
Re:But what about dependencies ? (Score:2, Informative)
Just what I want... (Score:5, Interesting)
I mean, CTF... the classic CTF maps were back in Quake1/2 CTF and Team Fortress Classic (2fort being the best). The idea of them is to divide the level up into areas which you can defend in different ways, giving the game some tactical depth. The level with the demo is just one big open space full of spikes, with two little rooms at each end Boo. Dull. And the lightning gun is horrid... I suppose the idea is that the old sniper gun was untracreable, and therefore too good on open maps, but why not just give it tracer bullets? The lightening gun just feels, well, rubbish.
On the plus side, it's nice to see they've used Loki's installer program (and update program) which work like a treat. Hopefully in the next releases they'll also know they'll be able to ship the UNIX versions in time, and so will write that it runs on various UNIX based OSs on the box. Oh and maybe they'll support more drivers than Nvidia
Re:Just what I want... (Score:3, Informative)
Re:Just what I want... (Score:2)
I played the demo for a little while, and that's exactly what I thought. All the effort in redesigning UT2003 seems to be in the enhanced physics and new character movement characteristics.
(Well, that plus improved graphics - but that's the norm for all game sequels, even the yearly refresh of the sports games.)
Basically, if you were bored sick of UT, you probably won't find much fun in UT2003 - but I think I'll be playing a lot of it. (I never really got tired of the old one. It's still my most commonly loaded/played game on my PC. There are so many custom levels and mods out there, it never really gets stale for me. That hack that changed the redeemer into a jet fighter was pure genius, for example!)
Re:Just what I want... (Score:2)
Perhaps you didn't notice that UT2k3 is really Unreal Tournament 2?
Oh and maybe they'll support more drivers than Nvidia
It is not Unreal Tournament 2003's job to support drivers. It's the vendor's job to add the Savage texture compression support to their drivers. ATI, for one, is doing this [ati.com] for some of their cards.
Re:Just what I want... (Score:2)
And at the time of posting that, I didn't realise the problem was not Epic's (or arethye just the publisher? I don't know, I'll shut up
GREAT!!! (Score:3, Funny)
Under linux only if you have a Nvidia card.. (Score:2)
It's not that UT2003 is closed that it will only run under linux on an nvidia card, it's just that no one else has drivers... and nvidia was smart enough to pair up with UT2003 to get the market share (seems looks of people are talking about doing a UT2003 upgrade as they can't wait for Doom3). It's really up to the manufacturers to get their shit together and give us good Linux drivers for 3d, not just 2d drivers.
pretty much makes my ATI Radeon 7500 AiW useless..:(
Re:Under linux only if you have a Nvidia card.. (Score:4, Informative)
Linux going mainstream (Score:5, Insightful)
Things are happening. Governments considering/adopting open source solutions here and there. Mass media covering Linux/Open Source every now and then. The world's biggest computer chain selling computers with Linux preinstalled online for now. Not to mention the impressive inroads in the server market.
Now imagine all these win* gamers opening their UT boxes to find a "linux version" in there. They won't give a damn, but deep in their minds they will start to get to the idea that Linux is there, that it exists, that it is as "normal" as "win*".
One more step. Many Thanks to the UT team !
Re:Linux going mainstream (Score:3, Insightful)
Honestly, about the only mainstream games that have had Linux support have been 1st. person shooters with Quake or UT type engines. (I guess "The Sims" was a notable exception to the rule.) If they didn't release a Linux client for UT2003, I'd say that would be more of a "big step backwards" than anything else. I mean, you'd have to ask if Linux support has really backslid so far that there's not even interest in porting the latest 1st. person shooter to it anymore?
I mean, let's see here: Kingpin, Descent, Quake 1,2 and 3, Soldier of Fortune, the last version of UT, Tribes
Re:Linux going mainstream (Score:3, Insightful)
Having right there alongside it means that suddenly Linux is much more valid. It's not something you have to go out of your way to download and know about, it's right there for you. It's not in some separate section of the store either, right next to the keyboard extension cables, it's in the box at the front of the store underneath the giant poster. It's not a huge leap that UT2003 has a linux client, it is a huge leap that it's right there alongside the windows client out of the box. NWN was supposed to have this too, but backed out. It's a very important step.
'Forgot' to mention Linux on the box? (Score:2)
This sounds *really* fishy to me. I wounldn't be suprised if someone payed them not to mention that it's Linux compatible....
Re:'Forgot' to mention Linux on the box? (Score:2)
This is just totally false.
They didn't know in time. (Score:2, Informative)
Stop being so paranoid!
Glad for dual support (Score:2)
Re:Counter-Strike 2003? (Score:2)
But yeah, there will likely be counterstrike-like mods for ut2k3. It would not be counterstrike itself, since it's owned by valve now. Many old-time counterstrike players, hated cs after it was bought by valve. They just kept on making the game slower and slower. cs beta 5.2 was the best cs version
Re:Counter-Strike 2003? (Score:2)
Try visiting a page like this [jolt.co.uk] for a brief history of CS.
> I'm still enjoying 1.5 myself, and it's not running slow at all.
I was talking about slow gameplay (compared to before cs 1.0), not slow fps
> CS was bought by valve? Well, from what I understand cs was produced using valve's engine and SDK, so didn't they 'own' it already?
The guy who made CS was gooseman (his real name is Minh Le)... he helped other mods before starting CS, like the famous aq2 for quake2. CS started out as a project completely independant from Valve. It was just a halflife mod. It's status is similiar to how most q3 and UT mods are. id and epic don't support most mods to their games, and their distributors don't put these mods in stores.
However, counterstrike is different. Gooseman was hired by Valve. It was packaged and put in shelves. The post-Valve cs plays quite differently from the Gooseman-only beta CS versions.
> As for killing off the aging counterstrike, wouldn't counterstrike condition zero be the real killer? Updated engine, better graphics, etc... (I haven't followed all the details...)
Who knows.. There have been many CS clones and CS-like mods for q3 (urbanterror, truecombat), UT (tac-ops), but none of them have had the success of CS. Many of these clones actually have arguably better graphics and gameplay than CS (mainly because they aren't based on the quake1-derived engine that halflife is.)
But all games have a limit until they go stale. I don't think CS:CZ will be as a hit as CS was, but who knows..
Re:Ogg Vorbis in UT (Score:2, Informative)
The UT developers love Linux (Score:2)
Believe me, most developers love Linux. The bloody thing was made to appeal to programmers and techies. If the consumers will shift to Linux, you can be damn sure that the developers will be there in a heartbeat.
Of course, the poor schmuck that has to support the things will be miserable, but...
Re:Video support (Score:2)
Re:Video support (Score:2)
Re:Video support (Score:2)
Re:UT2003 gone boring (Score:2)
Well, I would, but the US Government hates Linux- hence, no port.
Re: America's Army? No thanks.... (Score:2)
I suppose you never played any of the arcade classics either? "Pac-Man is crap! I'm supposed to believe this little yellow guy can eat that much stuff and not gain any weight? And these ghosts are chasing after him? I don't even believe in ghosts!"
Bah... The tradition of video games is alternate or suspended reality. If I want to simulate being in a real war, I'm better off playing paintball with some buddies and getting the full experience. (How realistic is it fighting a war from your computer chair, with only a mouse and keyboard to shoot your gun with?)
I find it boring and lacking in action/enjoyment, playing these Counterstrike type games where you're shot once, and then you're stuck sitting out until the whole game is over. I'd rather spend the time running and shooting make-believe stuff, instead of sitting out whenever someone hits me with an e-bullet.
Re:nVidia-only-Linux-support (Score:3, Informative)
on the other hand ... (Score:2, Insightful)
Tim