PCs Losing Out as a Gaming Platform? 778
Snibor Eoj writes "The Boston Globe Online has an article by Hiawatha Bray discussing the state of gaming on PCs and consoles. He points out that PC users now suffer the same fate as Mac users have for years, that of waiting for a great game that's already out on another platform. Consoles continue to gain market share, and software companies are noticing that and writing more and earlier for consoles than for PCs."
FPS's... (Score:5, Insightful)
Enough said.
As long as there are first-person shooters and need for high-resolution, sharp graphics, computers will reign.
Re:FPS's... (Score:3, Insightful)
Re:FPS's... (Score:3, Insightful)
Re:FPS's... (Score:3, Insightful)
I didn't even think anybody made an 80" HDTV, unless you're talking about a front projector on an 80" screen? The largest RPTV I've heard of is in the mid 70's.
I've only got a puny 65" HDTV set.
Still though... (Score:2, Interesting)
Re:Still though... (Score:3, Insightful)
I think all those available items will more than make up for the lack of only a controller to use. There are certain games that are much easier to play with a controller, so I went out and spent $20 (the average cost of any console controller) and use it. The good thing is, if I upgrade my video card to play those better games, I don't have to purchase a new controller.
Re:FPS's... (Score:3, Insightful)
Re:FPS's... (Score:3, Insightful)
Tie it into the game rating system (ie. this console can only play rated "E" games unless unlocked) and there you have an end to problems like people buying GTA3 for their 8 year old and blaming the manufacturer.
Doom III (Score:4, Funny)
Re:FPS's... (Score:5, Insightful)
Re:FPS's... (Score:3, Insightful)
Thank you for explaining to us the definition of a console - a narrow purpose computer.
Re:FPS's... (Score:3, Insightful)
Re:FPS's... (Score:3, Interesting)
Recently this happened with Rez, the immersive musical shooter from Sega. Every gamer should own a PS2 and a copy of Rez. Rez is very hard to describe, but it is a beautiful, enchanting experience, one you will never forget. It is a fundamentally different game from what we're used to seeing, especially on the PS2, whose largest genres are extreme sports games, Bandicoot/Jak & Daxter style platformers, big-boobs-and-guns games (think Tomb Raider or Resident Evil), and Square-style RPG's.
It's things like that that make console gaming a worthwhile endeavor. Not to denigrate the PC, which was host to Doom, the first game to ever truly send chills up my spine. But... innovative gaming comes from unexpected places.
Re:FPS's... (Score:2, Funny)
I can't believe you said that! Do you have any idea what you in all likelyhood have just started? Countless geeks are preparing even as we speak to attempt it. Do you have any idea how much productive time a thoughtless statement like that can waste if you toss it out in THIS crowd?
Well... (Score:3, Funny)
Re:Well... (Score:2)
Re:Well... (Score:3, Informative)
Tell that to Viewsonic, who has a 4+ megapixel TV [viewsonic.com] on the way. I assume that qualifies as "soon?"
Re:Well... (Score:2)
Re:Well... (Score:3, Funny)
Bleh (Score:5, Insightful)
Also, who wants to pay an internet connection fee PLUS a subscription fee (for XBox Live! or Sony Online) when they can just pay the internet fee and play the game for free over the net on a PC?
Re:Bleh (Score:2)
Re:Bleh (Score:3, Interesting)
That reminds me of a couple very valid gripes about consoles:
gripe1:
no fan mods to console games (quake would have been nowhere NOWHERE near as impressive if people couldn't make their own levels)
gripe2:
GTA3 (for example) was a great game! it's made an insane amount of money, so they're coming out with "GTA: Vice City", set in the '80's. Neat, right? Yeah. But get this: if it had been a PC game Vice City would be a $20 expansion pack, not a $59.99 (presumably) full-fledged game that is nothing but the exact same game but with new missions and new textures.
Re:Bleh (Score:3, Informative)
As much as I would like to agree with the statement that "you can get the latest and greatest graphics on a PC", I believe it too be somewhat misleading.
Yes, you may be able to buy a Geforce 4 Ti 4600, or an ATI 9700, or (insert card of choice here), but how many games actually take advantage of said card. Unfortunately there is a _long_ lead time between features being available in a card and them actually being used. So, in that sense, PCs are on a very similar technology slope to the consoles - since all the programs for them are for _older_ generations.
Example: 8 bit stencil buffers became available many years ago, but how long was it before games started using them? I've only recently seen games that actually started to use them to their full capacity. Yes, Quake III had support for stencil volume shadows, but they were very simple, only supported a single light source at a time, etc etc. Unreal hacked a few vendor specific versions that supported them, but again we're _vendor_ specific.
A more recent example is Doom 3. What are the main visual features that stand out about this game? Per-pixel bumpmapping and cube map support (and realtime shadows etc etc). And these were available in.... the Geforce 256, but they have only _just_ become mainstream. John Carmack even mentioned this problem in his recent QuakeWorld speech - buy the time a piece of hardward is fully utilised by a game, the hardcore gamers have upgraded past that many times over.
Consoles may be a generation behind at release (debatable, but beyond the scope of this reply), but they have very specific capabilities that you can target immediately. You can code for them directly _now_, without a shadow of doubt that it'll will be consistent for every gamer. Something that, at present, is beyond the realms of the PC with it's ever-shifting horizon of technology.
Of course, most of this is business driven. It would be financial suicide at present to release a game that would only run on a Geforce 3+ or ATI 9700, since you'd be eliminating about 95+% of your market.
All that said, I only use PCs (well, mostly, the occasionaly console sessions at a friends aside). I only code for my PC. And all of my work (film post-production) is done on Linux workstations. But it can be very frustrating when you know that you have a pile of very impressive hardware specs - that you simply _can't_ take advantage of, since not everybody has upgraded to them yet (and likely won't for a long while). Of course, I'd like to see this change. HLSLs which allow you to specify an arbitrary number of passes is A Good Thing(tm) for PC hardware.
Piracy a factor?? (Score:3, Funny)
Re:Piracy a factor?? (Score:5, Interesting)
I'm told that South Korea is almost all PC-based gaming, because of both the institution of PC cafes that act as a nexus of social life (in fact, I think I read that on /.) as well the fact that consoles are associated with the hated Japan.
well, sure (Score:3, Interesting)
You also don't have to deal with installation issues, device driver conflicts, patches, replacing your $100 soundcard because it causes Neverwinter Nights to crash for no apparent reason, and so forth. Plus all modern consoles have great controllers, whereas PC games can't assume they have access to anything but a keyboard and mouse.
Seriously, what was anyone expecting?
Re:well, sure (Score:2)
I'd prefer a keyboard, mouse and/or man sized joy stick to those little controller pads any day.
Re:well, sure (Score:2, Insightful)
What a joke.
I was wondering why so many PC-based reviews of that game were underenthused.
Re:well, sure (Score:2)
What I really want is one of these controllers [thinkgeek.com] so that I can play SF2 again and do Zangief's piledriver at will.
Re:well, sure (Score:2, Insightful)
Re:well, sure (Score:2)
I went out and spent 100 bucks on an audigy just for that stupid game.
This month I purchased an XBox and vow never to do that again.
Re:well, sure (Score:2)
For me, high resolution rendering is the main attraction of a new accelerator. Getting a decent frame rate at 1900x1440 (on my good 21" monitor) is really immersive. No console will match that any time soon.
But that doesn't stop me from buying PS2 games if they look like fun...
Re:well, sure (Score:4, Insightful)
Secondly, go take a look at Star Fox Adventures for the GameCube. Tell me how many PC games look as good. I might be willing to give you Doom 3, but A) it's not out yet, and B) it requires a damn expensive machine to look that good.
Re:well, sure (Score:2)
Have you ever looked at a console game, or are you just pulling this out of your ass?
Re:well, sure (Score:2)
You may be able to fit four copies of his screen onto yours, but that doesn't make it 4x the resolution, you have to look at the actual dimensions.[/i]
For his next trick, GreenHell will demonstrate that a 4 megapixel camera (2000 x 2000) is really only twice the resolution of a 1 megapixel (1000 x 1000) camera! It's the New Math!
Sorry, 4x the number of pixels gives you 4x the resolution.
Re:well, sure (Score:2)
Likewise, one reason why the current crop of consoles looks better than the PSX/N64/Saturn generation is due to running in 640x480 rather than 320x200. Animal Crossing is a perfect example -- it's a straight GameCube port of an N64 game, yet it looks enormously better than the N64 original due to the resolution upgrade.
Whatever (Score:5, Insightful)
It tends to follow a simple pattern: Developers first release games for the type of system that is more suited to it, based on control style, graphics qualities, etc... Later on, if it sold well, it will be released to the other type as a generally crappy port with bad control. Granted, this doesn't always happen, but even in the case of good games -- if you try to put a mouse oriented PC game onto a console (i.e. Starcraft), it will invariable not be as fun as the original version.
Time works for consoles (Score:4, Insightful)
As the article says?? (Score:2)
Assuming you read one at all.
the console of the future? (Score:2)
Consider the gaming console as a thin client for a future where everyone who is anyone has computers and something of a home network. You have a device like a PS2. Remove the memory card and the DVD/CD drive. You plug your PS into your home network and the computer supplies the game data on demand, storage space when necessary, and an internet connection where required.
You get all the advantages of a console, except the console only has to do two types of IO (to a TV and to ethernet), doesn't need flash memory cards, and doesn't need a hard drive. It's a box with 4 plugs - the controller, the TV, the ethernet, and the power - and it has no moving parts. You can mod the games, buy games over the internet, or even use the TV as a second screen. The gaming box does all of the stuff gaming consoles are good at (fixed hardware, rendering stupid numbers of polygons, etc...) and the computer handles everything else - and even some stuff that consoles can't do, like license keys.
It's an interesting thought. It'd be a very minimal little box. GPU, CPU, RAM.
But PCs have something consoles don't (Score:4, Funny)
Actually... (Score:4, Insightful)
...if I'm playing Madden, or GT3, or something like that, I'd actually rather kick back on the couch with the big screen, and the AC3 surround with the big sub, than sit in my office chair playing on a 17" monitor with my little PC speakers.
Now that consoles are pushing internet connectivity, that's one less advantage that PC's have over consoles: the ability to play others online.
The only real advantage that I see now is the ability to have downloadable updates or add-on features, but even that may go away soon. Didn't the Dreancast allow you to download bonus levels for certain games to the VMU?
Doubt it (Score:5, Insightful)
At the same time, obviously, there are some things consoles do very, very well. Sports titles, platform games, action/fighting games. These will almost always do best on the consoles.
I suppose the point is that while some games cross over successfully (GTA3), most games are better suited for one location or the other, PC or console. Neither the PCs or consoles will disappear in the gaming world.
Mark
Re:Doubt it (Score:2)
Hell, I expect that after awhile, PCs and consoles and television will all consolidate into one device (think "giant computer with multiple interfaces - viewscreen w/ voice activation, portable tablet, gamepad, etc"). This is the kind of thing that consumers want. Hell, I want it (though I won't get it with DRM, unfortunately).
Why do you think microsoft is fucking around with the XBOX and tablet pcs and even DRM? It all ties into this eventuality... (wow, I sound like a conspiracy nut with a lovely tinfoil hat, huh?)
The thing to remember - a console is a computer. It's a dedicated device, but it is not very different than your x86 (ie/ xbox).
Re:Doubt it (Score:2)
It won't be a 'console' anymore, it'll just be a living-room-friendly frozen-spec computer. Sure, people might go for that but personally, maybe for purely esotaric reasons, I consider console games and PC games worlds apart in terms of the nuances games for both platforms tend to have (more options when the game is on PC, less loading times when the game in on console, shit like that.)
Most of what people are saying here is that they'll own a pre-packaged computer in their livingroom at some point, negating the neccessity to keep their main rig at State-of-The-Art-Gaming levels of performance. And it'll be owned by Microsoft or Sony. The irony.
Thats why I love my Gamecube. Zero bootup, nice controllers (lets debate that on another thread tho), and games which are made to go On-Play-Off. I like consoles because they are like arcade machines. I like PCs because they give you the options and control you need if you want to do something like particpate in clans and generally treat a game as more of a hobby or sport than a simple pass-time.
Blehhh... (Score:3, Insightful)
I'll give this story some credence... (Score:2, Funny)
Shush! (Score:2)
PC gaming is NOT dead. Long live PC gaming!
PC ! great platform for playing games (Score:2)
PC gaming dead? Ridiculous... (Score:2, Insightful)
While the line between consoles and PCs may be blurred, PCs are still a far superior gaming platform in most respects.
1. Interface: My mouse 0wnz console controllers for analog input-- no argument.
2. Modifications: The inherent difficuty of modifying or hacking content in consoles is a big bar to user-made content. You may get Counter-Strike ported to xbox... but it won't be independently developed there by a bunch of students with lots of time and a cool idea.
3. Pure mind-bending speed. High-end PCs will *always* trump consoles for pure performance, simply because they cost more and don't operate on a 2-3 year product cycle.
4. Display: Until HDTV becomes completely standard, even low-end monitors blow TV quality out of the water. High-end displays will always be ahead of the broadcast standards.
5. Online play: Consoles won't be caught up to PCs in the next few years... if then.
PC gaming is far from dead and and still offers choices far more varied than games available for consoles, even if the market is smaller and PCs do not plug-and-play as easily as consoles.
Re:PC gaming dead? Ridiculous... (Score:2, Insightful)
Depends on the game, of course. However, while I recognize that mouse&keyboard rocks for FPS games, Halo did things right.
That's okay, Counter-Strike sucked anyway. Change that to TF1 (for Quake 1, not TFC for Half-Life), and I'll agree. However, as you mentioned, the line between PCs and consoles is blurring. The XBox's hard drive may eventually allow for this kind of modification. Maybe nobody's doing it yet, but we're just starting to get into real second generation games for the XBox. Give it a year.
Except that PC games will *always* pick a target platform that's 2-3 years old, simply because they need to maximize their audience. For example, Unreal Tournament 2003 just went gold (should be in stores soon), yet it's still targetting a 733MHz processor (minimum, with 1GHz recommended) and a TNT2-level video card (again, minimum, with a GF2 recommended). So what if you can buy 2.0+GHz CPUs and GeForce4 video cards if the games are still targetting two year old technology? With consoles, the hardware doesn't change, so developers gain experience and learn how to tweak it fully. Compare first generation PSX titles with the last generation of titles, for example.
HD is standard (or "standard enough", anyway). Sure, you have competing input methods, like RGBHV vs. YPrPb component vs. DVI vs. IEEE 1394, but most TVs at least support YPrPb (mine supports RGBHV and YPrPb on the same HD inputs, determined by a config menu setting). And since that's really just the connector, you can always make new connectors. If suddenly DVI becomes the standard for all HD signals (for example), then expect to see a new HD A/V pack released for the XBox the exact same day, this time with DVI outputs. The standard resolutions are already fixed (4:3 480p and 16:9 480p aren't HD, but 16:9 540p (based on 1080i), 16:9 720p, and 16:9 1080i are defined). I'm sure the PS2 and Gamecube will do exactly the same, even though neither of them have high definition support (progressive scan is not high definition, and only the Gamecube can do that between these two, and then only in certain games, and then only if you know the special button combination. The XBox does at least 4:3 480p for every game, and will do better if the game and your TV support better).
Of course, that depends on what online play you prefer (MMORPG? RTS over Battle.net? Hack 'n Slash like Diablo 2? FPS?). I think the main sticking point here will not be the quality of the gameplay (assuming that's what you mean with "[catching] up"), but that broadband is pretty much required (sure, Nintendo says they'll release a modem, and I think Sony has released a modem, but expect to see all three really pushing broadband as the way to play). Then again, maybe online console gaming will help push the broadband market into expanding. If that happens, we all win.
Agreed, though not necessarily for the reasons you list.
LAN Party Gaming? (Score:2, Insightful)
I think many of the opinions here will reinforce the general divide between /.ers and the general populace. PCs are great for games if you know how to run and configure them, but I've never heard of consoles having resource conflicts, bad drivers, or inconsistent performance issues. Anyway, /.ers should be excited that a mostly non-Microsoft platform is succeeding.
Loading drivers (Score:2, Insightful)
Hell ya, give me a console anytime.
Xbox? (Score:2)
This is good for Linux (Score:2, Insightful)
With Star Office, Gnu Cash and other efforts this lead is being whittled away.
If the consoles take over the game market from Windows, then there will be no real reason for new users to use Windows over Linux.
Re:This is good for Linux (Score:3, Interesting)
Of course there will be. Joe Consumer buys a Playstation instead of a PC because it's less work to configure and because there's more software available for it -- the exact same reason why he'll buy a Windows OS instead of Linux.
Linux would already have a stronghold in the market if all anyone wanted to do with a PC was surf the 'Net, rip MP3s and send e-mail. But eventually, sooner or later, everyone wants to install Quicken or Deer Hunter, or buy a webcam which says right on the box that WinXP drivers are included.
Mod me as a troll, but it's still true. The very things that are moving game developers from PCs to consoles have always kept software and hardware developers from focusing on the Linux market.
Minimum vs. recommended requirements (Score:3, Interesting)
Somewhere along the way, the number of triangles and polygons determined what kind of game you were going to make. PCs have been gaming lackeys since. Too bad. I really think a creative, resourceful effort could make a buck or two producing games for mid to low end PCs, but then again I'm a hopeless idealist.
Re:Minimum vs. recommended requirements (Score:2)
I've been hauling a piece of junk system around to lan parties for years now and I play the same games as the guys with the $5000 kits. Incidentally we have observed there is no correlation between amount of money spent and rank in the frag list.
Re:Minimum vs. recommended requirements (Score:2)
At the lan parties I attend, there are 2 people at the top:
Me, with my measly 900mhz tbird w/geforce2mx
The host, with an xp2000+ and geforce3 ti500.
Now, I've seen him play, and he's seen me play. Regardless of how crappy I think my machine might be, it is all in how it's played.
And that's why I'm saving pennies instead of forking out for a nice new geforce4.
Re:Minimum vs. recommended requirements (Score:2, Insightful)
Consoles don't last any longer than PCs. If they did, you'd still be playing all the 'latest and greatest' games on a Playstation instead of an Xbox.
Windows _really_ sucks now. (Score:2)
I resisted consoles for years... (Score:3, Insightful)
Bottom line: if you're into overclocking and hardware and config geeking, PCs are great for games. If your fun is a little more casual, consoles can't be beat! Just my $0.02...
Gamers aren't the big market for games any more... (Score:2, Insightful)
Sad, but true. Slashdot reported that 'The Sims' is now the best selling game of all time... did the FPS fans buy it? Nope. But kids did...
Consoles have better appeal to the masses; they're cheap, they're immediately compatible and they're immediately usable. Therefore the markets are bigger, and they're more profitable.
PCs are better for producing intelligent, detailed games... and I bet they always will be. But is the market there for intelligent, detailed games?
Now that there's a TV in every home, how many shows appeal to the lowest common denominator? Most of 'em. As games become more widespread, they might well go the same way...
Scary thought.
Computer games are not the same as console games (Score:2)
multiplayer console games (Score:2)
Casual gamers appreciate the ease of use of the console over the read the box about what you have computer/graphics card/os specs pc games require.
Computers have mame though.
copy protection (Score:3, Informative)
PCs are Growing Up (Score:2)
OTOH, the trend towards ever higher performance is mainly driven by games, and the number of users following this trend proves the popularity of the platform for gaming. I don't think PCs will ever stop being a gaming platform of choice, unless game computers (I find `console' confusing) offer the same upgradability. PCs are always on the bleeding edge of gaming technology, which makes them attractive for both developers and gamers.
Consoles are simpler too (Score:2)
Plus, you can throw a console across the room and it'll probably still work. Try that with a Dell.
I'd say the convenence factor of consoles is why they are more popular with consumers.
Convergence (Score:2, Insightful)
But really, when we look 10 years down the road, the trend is toward total convergence of electronic devices, so consoles and PCs will slowly merge, if not be replaced by some new paradigm altogether.
Quick fact check...
Now it's PC users who sit with twitching fingers, waiting for PC versions of hot titles like the renowned action game Halo, presently available only on the Xbox.
Apparently the writer missed the fact that Halo is the flagship Xbox game, and that the contract on it prohibits any PC/PS2/GC ports.
console vs. pc (Score:4, Insightful)
Re:console vs. pc (Score:2)
the question is, what types of games do you play.
I personally like FPS like RTCW, flight sims(especially multiplayer ones like warbirds) and RTS like WCIII.
PC style controls aren't really utilized in the console world, but easily could be since usb ports are available on them.
I prefer to use consoles for arcade style gaming, japanese style rpgs and sports games. its not too much fun to have 4 people crowded around one monitor unless you are playing you don't know jack.
Astounding... (Score:5, Insightful)
Did the submitter read the article past the headline?
Mod parent to 5; pretend this story doesn't exist (Score:4, Interesting)
And now we get a bunch of fucking posts about how PC gaming isn't dying, the article is all wrong. No, it is dying, and here's why, I can get a console for $200, video cards are $200, console games are better, PC games suck, Donkey Kong sucks, you suck!
I know, I know. I should just pretend this story doesn't exist, and not read any of the horribly inane comments. But it's like watching a fucking train wreck. Come witness, as the level of discourse on
Console players are "Doom3d" (Score:2)
RTFA, PC gaming is strong! (Score:2)
PC's are more powerful today, it is a good sized market, and although not the largest can be adequately profitable to maintain a healthy level of competition.
No revolutionary games (Score:3, Insightful)
Because of the new generation of console there have been recent revolutionary or almost revolutionary games in the genres that play well on consoles. Games like Kingdom Hears, which might as well be Secret of Mana 3D. Eternal Darkness, which is totally Lovecraft. Smash Brothers Meleee, which is a genre in and of itself.
PC games have been stuck in a rut as of late. The games released for them aren't revolutionary in any way. WarCraft 3 IMO is just another RTS with improved graphics and gameplay. It didn't change the game. WC3 is still build stuff fast while balancing attack and defense. Neverwinter Nights is just Baldur's Gate, only newer and shinier. I'm not saying these are bad games. I'm just saying they don't bring anything new to the genre. They are more of an upgrade than a new game.
The new console games are bringing in all sorts of new stuff. Pikmin (sorry for all the GC examples, it happens to be the system I own) is a brand new type of puzzle game, there's nothign else like it. Animal Crossing has more to do in it than any other game I've ever seen. You could play it for years and never do everything.
New PC games like UT2003 (the demo) are just new games. THe UT2003 demo didn't amaze me in any way. There were lots of death animations and new levels, and pretty graphics. But it was the same as all the other first person shooters. It didn't change the game.
Hopefully Doom 3 will be the revolutionary game we are waiting for. Quake 1 was revolutionary by bringing in true 3D. Quake 2 was also, it perfected the 3D fps. Quake 3 was not, it simply improved the graphics, tweaked some things, and added features. When more "must play" games come out for PC PC gaming will get better. Interest in PC gaming has not dwindled. It is simply that the genres that are played on PCs are in a rut, one that should hopefully end soon.
PC and Consoles have different markets!!!!! (Score:2)
PCs and Consoles are completely different markets. Sure there is some cross-over, but the majority of PC gamers could care less about console ports and vice versa. In fact, most people who have enough money for a PC have enough for a console.
PC games have a wide variety of unique titles and are especially strong in the turn-based strategy, real-time strategy, free form role-playing (BG, NWN), and first person shooters. Consoles are strong in things like sports, mario-type platform, structured role-playing (FF). I don't want to play a FPS or a RTS game on a low-res screen with a console controller. Likewise when I play a sports game with friends I want to relax on the couch and not be huddled around a PC in the office.
This guy probably knows nothing about Civilization 3, Warcraft 3, Neverwinter Nights, The Sims, Dungeon Siege, Evercrack, Quake/Unreal/CounterStrike. I could go on and on.
Consoles have not gotten to the point where they are good for internet play either. Nor will they ever be good at creating custom content. Sorry, no custom clothing for your Sims. No Counter-Strike for your old FPS. No downloading of new adventures for Neverwinter Nights.
Brian Ellenberger
so? (Score:2)
Or perhaps more accuratley, better for my gut.
Ahem (Score:2)
W00t!
Comical Debate (Score:2)
Slashdot Readers Miss the Mark (Score:2)
Developers can sell more games for game consoles because game consoles only cost $200. Most of you are sitting on computers that cost at least $1k, let alone you overclocking zealots who ride the crest of the performance curve. Games on consoles are simply just a lot more accessable to potential customers than games on PCs are. Buy console, by game, put game in console, play. Takes $250 and 5 minutes of plugging it in.
In the long term though, your gaming console and your PC may very well be the same thing. Prices for "necessary performance" PCs keep dropping - you can get a computer that does most user tasks for under $500 nowadays - and with HDTV, the biggest cost for owning a computer (the monitor) goes away - you don't have to buy one because your TV works great. A few years down the road, people will just spend $500 on a combined console/PC that they plug into their TV set - maybe even getting their internet over the same digital cable line their TV programs are coming in on.
Anyway, that's just the long way of pointing out that slashdot readers are not the market, so it's pretty silly to judge the market based on what slashdot readers would do. Your experience most likely does not apply. Remember, you're too smart to be the typical customer.
A surprise this is not (Score:2)
And the fact that even the poorest kids in America have a console gaming system with a couple of games warrants that companies who produce entertainment software should go after that much larger market.
Look at the inner city where some households bring in a total of 15k a year and have kids. It's still a given that the kid gets a console system.
Well... (Score:2)
Plus, since there's less hardware variation among consoles, support needs are greatly reduced.
Finally, the fact that games like Halo aren't yet available on the PC maybe has to do with exclusivity contracts; it's the Xbox's killer game and it'd hurt sales if it were available for the PC as well.
Different markets (Score:2)
First, a very large fraction of games people play on PC aren't paid for. This includes illegal copying, freeware, free mod's to existing games etc etc. The "Warez" market for PC games is huge, for the consoles it's negligible. If you want a new game for your Gamecube/Xbox/PS2, you have to go out and open your wallet. There are no demo versions to download, no illegal copying to do or free mods to a game you already own.
Second, online multiplayer gaming prolongs the expected lifetime for a game. For instance Quake and Half-Life (and their mods) are games that people have played actively more than 4 years after the initial release. The experience of online gaming makes up for what it lacks in technology. For consoles, the game gets boring a lot quicker and there's nothing to help it so you have to go out and buy another game. Yes, online gaming will come for the consoles, but will the Xbox players be able to play with the PS2 players ? I doubt it.
Third, the MMORPGs available on PC offer something not even remotely available on console; community building for the players and a steady, predictable, stream of revenue for the publishers. Until we see DAOC-like revenues for consoles, the PC games will keep coming, and coming. People are paying $12.95/month for some games, which means they in effect spend the cost for a new game every four months. This is NOT petty cash for the publishers.
Also, keep in mind that the console market is sub-divided in different markets for each console system. That means a similar cost of porting to different consoles as compared to keeping up with all different video- and soundcards and OS's for the PC market.
Penny Arcade has this topic nailed. (Score:3, Funny)
There will always be both (Score:2)
I'd like to reference Penny Arcade's latest strip [penny-arcade.com] which I think covers the situation accurately
Prime example (Score:2)
I'd say a large part of the situation revolves around MS trying to take over the industry, and the fact that Sega now exclusively develops games for consoles. Sega has always been a kickass game developer - Genesis had some of the best games ever (some of which still are a lot of fun to play).
A large part of it is simple economics, too. PC titles have almost always been aimed at the geeks in society. COmpanies see that almost everyone plays consoles - and it's harder to pirate games for consoles, providing secure rental potential. The fact that there haven't been any games of Half-life impact in the last couple years might be an indicator as to why. On the other hand, PC games seem to have a year or two of really good games every once in a while, and then a bunch of mediocre derivities.
Personally, it seems to me as if this is correct. I see a lot more games on PS2 and Xbox right now that I want to play than I do on PC (well, there are quite a few PC games I want to play, but they're going to be released "RSN" - Star Wars Galaxies, DN4R, et al). PS2 and Xbox games generally seem to work more on the gameplay aspect than the graphics aspect, and the PC games viceversa -this might have something to do with it.
FlightSims and other CPU intensive 'games' (Score:2, Insightful)
And, by its very nature, console hardware is static, so I don't see pioneers like Carmack and company developing for X-Box2 and then porting to the PC.
Where's the innovation at? Other than the Mario guy at Nintendo's track record, how many non-PC games have you just HAD TO HAVE? Enough so that you'd buy the hardware just for that game? A handful, maybe.
Whereas on the PC, you've got the FPS, RTS, and whatever genre you want to call The Sims for starters.
Both PC and consoles will find their best markets. Like I've always said, consoles are best for the sports games. The controls are easy. Multiplayer sports games work on the console (no split screen bs). PCs will be best for hardcore flight sims, etc. etc.
And for those few cookie-cutter clone games that will be console exclusives, it's not the first time PCs have lagged. In the beginning, XT PCs always lagged behind the Apples and the Commodores for the latest games.
Deal with it. 'Sides, if the only thing you're doing is sitting on your couch playing games all day, you've probably already got all the consoles and a PC.
Hmm. Same story, TWO different headlines... (Score:2, Redundant)
"PCs Losing Out as a Gaming Platform?"
Boston Globe's:
"Despite console market share, all is not lost for PC gaming"
Neat!
Re:Hmm. Same story, TWO different headlines... (Score:5, Funny)
Boston Globe:
"Microsoft faces more court dates amidst a storm of anti-trust suits."
Slashdot:
"Microsoft, the cabal of death itself, took to the courthouse today, flanked by demons and succubi alike as they prepared to defend themselves against the forces of good. We go now to Bill Gates."
Bill: "Your soul is mine!".
Apples and Oranges (Score:5, Interesting)
However it doesn't make sense to say that because there are more games being done for consoles therefore the PC as a gaming platform is obsolete.
Console games are more action driven and can be consumed in short sessions: such as racing, fighting, or platform games.
PC games are geared towards longer sessions and complex interaction: such as simulation, strategy or online games.
It's apples and oranges really...
It's going to be interesting to see how consoles perform online, but my guess is that to significantly take online gaming out of the hands of the PC, consoles will have to absorb some of the PC attributes. They've already started with the network adapter and the HD but eventually they'll have to go all the way to the keyboard. Unless some kind of revolutionnary input method comes along first but I don't think that's going to happen.
Anyway, PC games will be there as long as the PC itself.
Let's not forget that from a developper standpoint, the console is to the PC what proprietary software is to Free Software...
But in the end, there's no reason why both plateform couldn't co-exist peacefully.
And you know what? That's exactly what's going to happen...
Drrrr. no. (Score:2)
* Then play it on the PS2.
* Play BF1942 on your PC.
* Then play it on- oh wait.
* Instantly realize that the article is BS.
* Finally read the article to realize that the submitter completely misinterpreted what the article says wasting your time and energy.
"In the old days...." (Score:2)
Funny how things changed in a matter of 10 years, and how games pushed the broad need for better technology more than CAD or 3D rendering software combined.
Anyways, saying that the PC is losing the game war is only a sensationnal catchy title to get people to react, in that respect I think it worked. In the real world, it's true that game companies face a barrier: you need a TEAM to design a big title game, it's no longuer the work of one programmer in his basement making a card game (at least for the MMORPG and FPS).
Consoles games originally were "simpler" and more arcade-oriented. While being complex in some perspective, the majority were still under the complexity level of the major PC titles (emphasis on MOST, and not ALL).
While in the PC world game companies are often facing a "pass or break" financial situation at every released title, consoles are catching up very fast with the same complexity and requirements in dev teams. You hear a lot of PC software companies being bought out or closing, I think this is one of the cause, either the project was too big for the dev team, either there was bad planning, or either the complexity was underestimated and the programmers got overloaded with work and cash ran out (i.e. bad planning).
Of course a console platform gaining more complexity will eventually face the same issues, I don't see the PC fading away anytime soon as a gaming market. The people claiming that also clamed that the PC would be dead many years ago and be replaced with "intelligent" consoles.
We're not even there yet, those webtv thing died a miserable death, and while companies like microsoft can afford losing million to make the concept real, if they really want this to pass, they will have to offer something that the PC doesn't offer, or offer it in a way that the PC looks obsolete by 10 years. DRM (i.e. restriction and proprietary solutions) is one of the "solution" and will not make this paradign shift happen, this is a very bad idea, we don't need to extend on this. So I don't see what else could.
Unless microsoft releases a console with a geforce 5, or buys out both ATI and NVIDIA and boycott PCs, it will simply not happen for the next few years.
To conclude, I'd say that the Console market and hardware looks more and more like a PC, with upgradable options (DVD, remotes, steering wheels, etc), PC video graphic chips, PC-like media instead of cardriges, etc. Console to PC way more than the PC trying to look like a console. So if they need to do that shifting in order to get more sales and keep up with technology, what does that tell you?
Yes of course some companies are delaying on PC, who cares, some others are releasing on PC way faster than console, no need to be alarmist about it, it's a buisness decision, and there's no number out yet saying if it was a good one or not.
Best of both worlds? (Score:3, Insightful)
It seems to me that there have been only two games of note, halo and Starcraft:Ghost, that seem to have jumped ship for consoles. But lets look at why. Microsoft bought halo to push its console. They purchased it in order to make it their flag ship. Now ghost I am not so sure on as details about the game are still sketchy.
The other reson PC games will survive is the MOD community. Look at Halflife and the Sims, both have been modded beyond belief. Halflife predates the PS2 and is still played quite a bit. Should I even mention Quake1?
By the same token Consoles are not going anywhere either. For simple reasons, they are much less expensive than a PC they are a bit more reliable, no drivers etc. But they are static. The Gamecube/Xbox/PS2 you buy today will be the same as the one you buy tomorrow. This is a double edged sword, yes its easier to develop/optimize, but you are stuck with technology that remains static once you have pushed it to the limits you cant get any more.
But the long and short of it is both platforms are here to stay. And I am personally going to keep playing on both and be happy.
Most pointless talkback ever (Score:3, Insightful)
Poster B: PC's are better because...
Poster C: I like both. It depends on...
Poster D: The author is an idiot because...
90% of these posts should be marked redundant, and that is being generous. If your post falls into one of these categories, spare us and move on to the next topic.
MY GOD! (Score:5, Informative)
Yesterdays comic:
http://www.penny-arcade.com/view.php3?dat
And Gabe's rant this weekend:
"Wow, the response to Starcraft: Ghost has been pretty insane. I took some time this morning and visited a few message boards just to get a feel for what people thought of Blizzards latest title. It seems that an overwhelming number of you guys are pretty pissed off. I have seen links to no less than three different petitions asking Blizzard to make a PC version with robust online support. I can understand how all you PC gamers might be upset over Blizzards announcement but I for one couldn't be happier. If you have any questions about why I might be uninterested in a PC version of Ghost Just take a look at this quote from one of the many angry threads out there on this subject:
"if you honestly think 1 game is going to increase console sales you're an idiot. i'm not going to buy a console under any circumstance. if they came out with the game on pc i would've bought it, but oh well. hopefully they'll make up for the loss by becoming a 10 minute fad for teenage console kiddies."
Oh if only Ghost was a PC title with multiplayer support, then I could play it with this fucking winner. You want to know what the worst part about Blizzards past games has been? PC gamers. That's right, it's you petition signing sons of bitches that have ruined every other Blizzard game I have ever played. The thought of enjoying a well designed and masterfully produced Blizzard creation on my favorite console is just shy of erotic. No whiny bitches complaining about a huntress rush. No junior high school kids using hacks to kick my ass while calling me a n00b. No, just me and my console of choice playing through a well thought out single player campaign set in the thrilling Starcraft universe. I'll go a step further and say I hope that Blizzard decides not to include online support for their console versions. If I want to play a tactical shooter on a console while someone relates a wild tale of sexual debauchery with my mother, I'll play SOCOM. If Blizzard simply must include some kind of multiplayer experience I hope they limit it to a split screen mode. At least that way I can choose the assholes I want to play with from my own stable of friends.
-Gabe out"
Bad News for PC & Chip Makers (Score:5, Insightful)
Console sales will not compensate for this. The big three consoles are sold at a loss. Sony uses a proprietary CPU, Nintendo uses an IBM PowerPC chip. Only Microsoft's Xbox uses an Intel chip - in this case a low end 733 Mhz PIII - a fairly low margin chip.
Re:Simple Math (Score:4, Informative)
But how many of the consoles could you buy for the price of that gamer's PC? Pretty well all of them and you would have the assurance that you'll be playing games without upgrades for at least three years after a console's launch and probably five.
It doesn't make economic sense to only play games on a PC. It hardly even makes economic sense to keep your work PC at a standard where you can keep playing current games on it.
TWW
Why you're wrong: (Score:3, Insightful)
With a PC, you can be assured that your platform WILL die unless you buy all the latest and greatest. You get an inferior gaming experience otherwise.
For two people to play a game on a PC, they both need a game worthy machine, a reliable internet connection, two copies of the game, and they can't play at the same house without moving computers. That's cheaper than $90? O_o
Okay, I'll give you that. On the flip side, though: The broadband connector's only necessary IF you want to play multiplayer over the net. Most people who play console games bring their friends over and.. well be social. *hint hint, nudge nudge*
Yep, you're right about incompatibilities. These incompatibilities are what make game-consoles WORK. You have the same consistent controller design. PC's, though, it's not the same, is it? Not only do you have to have the right drivers/OS etc for those to work, you also need for the GAME itself to work with it. That's not a plus, it's a minus. You have to configure a PC-Gamepad in order to work right. Sorry, that's not a win for PC's.
Despite all of your arguments, a console is FAR less expensive to run as a game machine that PC. And that's before you mod up your PC to make it the 'ultimate gaming machine'. Don't forget that the PC has to work in order for the game to work. You have to have the right OS in working order, the right drivers, the right patches and updates, etc etc etc.
You may not like consoles, but they are lightyears ahead of PCs for gaming.
Re:there is an underlying trend (Score:5, Insightful)
The pros do more, the amatures do more, the users get more. It's good all around.
I'll tell you what's dead. Arcades. Brand new games look exactly the same as they did 15 years ago when they stopped development on the hardware and the gaming concepts. DDR is the single exception to that rule in the last decade. If you want to talk about something dying, talk about something that is REALLY dying!