The Rise Of Counter-Strike 231
b0r1s writes "Business 2.0 is running a story about Minh Le, and his now famous Counter-Strike mod for Half Life. The article explains the origins and motivation for the development of the mod, as well as explains the virtues of making code freely available for those who wish to hack games."
Article a bit redundant (Score:1, Insightful)
Not sure this was really worth posting on slashdot.
Re:Article a bit redundant (Score:4, Insightful)
Re:Article a bit redundant (Score:2, Funny)
Surely you've been praised before?
Re:grammer, you fuck (Score:1)
Counterstrike is dying (Score:3, Interesting)
The new Counter-strike:Blue Zone may help increase the number of gamers, but only in the short term as games such as No One Lives Forever 2, the new RTCW expansion pack, and the much-anticipated Doom III come out.
So, don't look for much more success stories like Counterstrike, because the technological fickleness of gamers will cause mods based on old engines to become unpopular quickly.
MOH:AA Multiplayer (Score:2)
Re:Counterstrike is dying (Score:2, Informative)
Re:Counterstrike is dying (Score:5, Informative)
1) Half-Life was a great game in its own right. It was also one of the best selling FPS games ever. As such, most PC gamers already owned everything they needed to start playing once CS came out. This is the power of a good mod being in the right place at the right time, and it is not to be overlooked. UT2K3 is supposed to be a dream to mod for. Much more so than Half-Life was. Be on the lookout there.
2) Many people have been playing CS for quite a long time, and as such have gotten very good at it. Most of these people hate the idea of trading in all their skills to begin again as a newbie in one of the "pretty" new games. This is a bigger sticking point than you might think. Also, ladders and leagues have fairly complex rulesets that have been tweaked to create the best possible competitive experience. Doing this with a new game is not easy and takes time.
3) Half-Life is based on Quake technology and has years of development behind it. The game is rock-solid stable. The few bugs in the engine (physics, etc) are well known and compensated for automatically by decent players. Contast this with something like Battlefield: 1942 or UT2K3. They'll get to the same level, but by then they'll be old.
4) The development tools are mature and there are plenty of map makers, coders, modelers and skinners that know how to use them. CS has some great maps, and to my knowledge pretty much every one of them has come from an unpaid third party mapper. The tools these guys use can be quite complex, and learning them for a new engine can be quite difficult. Not only that, but once you know how to use them, you need to spend a lot of additional time finding out what "works" with the gameplay. This is non-trivial and so these guys tend to stick with a game as long as they can, moving on to a new one only when they're fairly sure it's good enough to ride for a while in the future.
5) Most importantly, pretty means very little to gamers. Sure, they like to gawk at pretty pictures as much as the next guy, but they're not going to give up a great game just because something comes along that's prettier. You can still find a few raging NetQuake battles out there if you want. Why? The game rocks. Also, just because the hardcore among us (myself included) just must have the latest and greatest hardware doesn't mean all of us are that way. I constantly hear people in CS games complaining about how slow the game is on their P2-300/TNT. How do you think these people would fair trying to play RTCW? I get a little pissed at the framerates on that game myself, and I have an Athlon XP and a GeForce4.
Re:Counterstrike is dying (Score:2)
Re:Counterstrike is dying (Score:2)
Yeah, it's not 3d, incredibly outdated, and it doesn't exactly take a ton of "skill" (auto-aim is on by default), but it is still amazing. The weapons in that game are unmatched for their ability to be used in extremely creative ways (tripmines and pipebombs rule) and some of the third party custom levels (of which there are quite literally thousands) are an absolute riot.
If the publishers are listening, stop putting out crap like "Duke Nukem: Manhattan Project" and get to work on the true sequel that everyone wanted five years ago. No matter what the critics say, we'd still all love to see it.
Failing that, I'd be content with buying a re-release of the Atomic version of the original with true TCP/IP network games, Linux and Windows (not DOS) executables, and updated graphics and sound. You don't even need a full OpenGL renderer, just touch up the sprites and let me crank the video beyond 800x600. It looks like total shit on my 21" monitor as is
Re:Counterstrike is dying (Score:2)
On the contrary (Score:4, Insightful)
On the contrary; as engines become more advanced, their lifespan will increase. And with more and more games supporting mods, chances are we'll see more and more user-created games like Counter-Strike (or Team Fortress, etc.).
One of the problems with this is that game developers prefer to release games that are complete crap "out of the box", hoping that someone will make a "killer mod" for free, and that they (the game's authors / publishers) will profit from it.
By contrast, HL is probably the most polished action game I've ever seen. Very few games released since then come even close to its balanced and addictive single-player gameplay. I hope Valve are dedicating the same amount of time to TF2's playtesting and refinement.
RMN
~~~
Re:Counterstrike is dying (Score:2, Informative)
http://www.gamespy.com/stats/ [gamespy.com]
Games like MOH:AA and RTCW have not been "up dramatically." In fact, over the past few weeks with the coming of BF1942 and UT2K3, those games have actually been the ones to experience a decrease in numbers, not CS.
PS: What is Counter-Strike: Blue Zone? Maybe you're thinking of Counter-Strike: Condition Zero?
Re:Counterstrike is dying (Score:3, Informative)
I don't think CS is dying at all, but it isn't reaching new peaks either. I've been tracking it's popularity for a long time, and I've been playing it since the first few betas. It's greatest peak in popularity was around Oct-Nov 2001. It consistantly had 80,000 players at a time then. After that, cheating became quite prevalent online. For most of Spring 2002, CS's popularity was down to 60,000, and was stagnant there. However, it seems to have resuccitated as of late.
Of course, CS is still more popular than all other network FPS games combined.
Re:Counterstrike is dying (Score:5, Informative)
NOLF2 and DooM III are single-player games. Counter-Strike: "Blue Zone" doesn't exist. I think you mean "Condition Zero," which is also a single-player game.
At the time of this post, CS has 85320 players (source [gamespy.com]). Medal of Honor: AA is in second place. With less than a tenth of the players that CS has.
Recent server data shows that this shift is reflected across most servers, as Counterstrike population is decreasing, RTCW is up a little, and MOH:AA is up dramatically.
You're probably not lying, you're just totally ignorant. I've been following HL for ever (see my site), and today is the first time I've seen the game break 100,000 players largely due to CS.
You can use your anecdotal evidence all you won't, but there is no "shift across most servers." You are absolutely wrong, I'm sorry.
Re:Counterstrike is dying (Score:2)
Went to a lanparty last weekend, Not everyone could play Unreal 2003, but everyones PC could play CS. With upgrades from weapons and player skins with Anti-aliasing enabled, CS looks very good. Plus its stable, its mature, new games take a couple months(or years) to get the bugs worked out.
Re:Counterstrike is dying (Score:2)
Re:Counterstrike is dying (Score:2)
...are his parents charging him rent? (Score:3, Insightful)
BUT, he still lives in his parents basement. That Valve buyout must not have been anywhere near the $5,000,000 figure.
Re:...are his parents charging him rent? (Score:2)
What about the fall of CS? (Score:5, Insightful)
Re:What about the fall of CS? (Score:1)
If you don't go looking for paradise [xlii.com], you won't find [deadmen.co.uk] it [fnfclan.com].
Seriously. If only all the people who wanted to play semi-serious non-frag-fest 12-year-old Counter-Strike could get together in one place, it would be *wonderful*.
http://www.xlii.com/csfaq.cfm [xlii.com]
http://www.xlii.com/pstandard.cfm [xlii.com]
http://www.xlii.com/forums/viewforum.php?f=17 [xlii.com]
Re:What about the fall of CS? (Score:3, Interesting)
Re:What about the fall of CS? (Score:3, Informative)
1. STOP PLAYING PUBS!
2. Find a good server that challenges you and is well-admined (and not just that admins are on, but that they're willing to deal with cheaters). Get to know the admins and the regulars, etc. Playing the public servers all by yourself isn't fun at all, unless your planning on 'pwning some n00bs.'
3. Play with friends. Since you have a personal connection I know I can count on them to watch my back and work as a team.
I've played CS for over a year and a half on and off (Mostly on, I took a 3 month break over the summer), and it continues to be fun as long as I stick with a tried and true server and play with friends. If you're seriously sick of the gameplay, then fine, no ones forcing you to play it; but the argument that the community sucks and all the players are immature only stands up in almost every gaming community if you play random pubs.
Re:What about the fall of CS? (Score:2, Interesting)
The problem with cheats is an evergoing battle between cheatmakers and those who make tools trying to get them. Whois having the "upper hand" goes in waves as both realease new versions. The anti-cheat people have released Punkbuster, Jedi, CSGuard, Cheating Death and latest the official Valve Anti Cheat, VAC.
Note that it took Valve almost 3 years before they recognized the problem, but until them there were allways someone else who made the anti- cheat software. [a special thanks to Olo who made and maintained the CSGuard untill the makers of OCG, a well nown aimbot gave up] These tools have banned _thousands_ of WONids. The server i play on have actually a banlist with 17000+ id's from all over the world. Although cheaters can get a new key and continue playing most of them leave the server alone. In the latest year cheating has been reduced drastically. If you stick to servers who have admins who now what they are doing, you'll be fine.
Most of the people I have talked to agree that the problem with _whining_ players who thinks everyody is cheating is a far bigger problem... No offens, but those who dont play that much, as the Anonymous Coward in this tread, fail too see that its possible to become incredible skilled in hitting others players heads. After all some people play CS full time; 10 hours a day, 6 days a week.
I recomend that you take the trip to www.sogamed.com and download some demos so you can see by your self. Or you can go to esreality.com, they have both demos and movies from the latest CPL event.
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His previous mod.. (Score:5, Informative)
Re:His previous mod.. (Score:1, Informative)
worked with him on that.
Re:His previous mod.. (Score:2)
I dislike the new AQ2-related sequels (Action Half-Life [telefragged.com] and Reaction Quake3 [reactionquake3.com]). I am currently into these mods: Day of Defeat [dayofdefeatmod.com] (HL), Urban Terror [urbanterror.net], and getting into Navy Seals [ns-co.net] (Q3A)
It's a beautiful thing (Score:5, Interesting)
"We've actually sold more of the overall Half-Life family of products each year since we shipped back in 1998, which is very unusual in a market typified by three-month shelf lives"
It really is in corporate best interests to let their fans run with their products, create communities around their products and thereby add value and promote their products for them. I wish they'd understand that the fastest way to kill the very communities that support them is to send lawyers after them.
Re:It's a beautiful thing (Score:5, Insightful)
mods are THE reason that games have any longevity at all. for instance; the original Quake was a great game and all, but it shipped with support only for deathmatch (aka Kill-Em-All!), only because of modders like those that developed Team Fortress and the other popular mods did the game last as long as it did
right now my friends and I play a smorgasborg of mods on quake 3: Weapons Factory Arena, Instagib, Freeze Tag, Rocket Arena 3, QPong, and others.
Any smart game developer realizes that whatever they can create in their production timeline pales usually in comparison to what some clever fans can make in their spare time. That's why places like id and Valve release their SDKs freely and the tools to build maps/models/ annd other stuff for free:
it keeps their games selling
And the new King is (Score:2)
Re:And the new King is (Score:2)
Re:It's a beautiful thing (Score:2)
Well, you sound a bit ignorant about FPS gaming history.
Have you actually heard of little ole company based in Mesquite, Texas called Id Software? They made the first FPS game (wolfenstein3d), the first popular FPS game (doom), and the first widely FPS game that was playable over the internet with lots of other people. Oh yeah, this game also had it's game code available, and it's engine code completely GPL'd several years later. [idsoftware.com]
Oh yeah, Valve based halflife on this little game. It's called Quake.
oopsie (Score:2)
Well, you sound a bit ignorant about FPS gaming history.
Have you actually heard of little ole company based in Mesquite, Texas called Id Software [idsoftware.com]? They made the first FPS game (wolfenstein3d), the first popular FPS game (doom), and the first widely FPS game that was playable over the internet with lots of other people. Oh yeah, this game also had it's game code available, and it's engine code completely GPL'd several years later.
Oh yeah, Valve based halflife on this little game. It's called Quake.
Er...thanks Minh (Score:5, Funny)
Thanks for a great game and many wasted hours.
Re:Er...thanks Minh (Score:3, Funny)
True Intentions? (Score:5, Funny)
He's out to conquer the world, and with each new person who plays, it's one less person who can operate normally in life. I mean, I started playing CS 3 years ago, and while I havn't died of any marathon sessions, I've come awfully close.
Sounds like a bad Pinky and the Brain episode, but... it's too scary not to consider.
No CD was key for me... (Score:5, Interesting)
After scratching a couple CD's and having oodles of hard drive space, I just don't like to play games that require the media. Granted, I can wander and get the no-cd 'fix' for the game, but you end up looking for a fresh crack every time the game does a service pack. As someone who actually pays for the bloody game - this pisses me off.
I'd say no media 'copy protection' was key for me...
Re:No CD was key for me... (Score:5, Insightful)
Right on the Money.
I realize it's a small thing, but it's a hassle to dig through the mountains of stuff on my desk, find the CD, and then play. I'm much happier just clicking the icon, and off I go.
Re:No CD was key for me... (Score:2)
Why not use Daemon-Tools [daemon-tools.com] ? Rip the CD to an
I use it for D2 and it works great. Most no-cd fixes don't work as the code does a CRC on the executables. Every patch breaks the latest no-cd fix.
And before you start complaing about taking up 640 Megs of diskspace per game
Cheers
Re: No CD was key for me... (Score:2)
The recent revisions of Neverwinter Nights can detect daemon-tools and they won't even start if it is installed (even if the real cdrom is in a real drive).
I've seen cracks for NWN, and honestly it's just too much trouble until Bioware can finally get the annoying bugs worked out (1.24 seems to have finally fixed most of the crashing bugs, but the henchmen still go hostile unexpectedly sometimes).
What I'm really wondering is what they'll do for copy protection when/if the linux version is released ?
You say that as if it matters (Score:2)
>The recent revisions of Neverwinter Nights can
>detect daemon-tools and they won't even start if
>it is installed (even if the real cdrom is in a
>real drive).
And that matters?
Every time the producers of any copy protection scheme tries to prevent people from making their legal backups by black listing DeamonTools, the makers of Deamon Tools update the program to avoid the blacklist - and usually add a few features.
A bother you say? To keep updating DT? Well, how often do you buy games? Once a month? How often do they update the blacklist? Not that often it seems.
Re: No CD was key for me... (Score:2)
Bioware released the linux server at or very close to the initial release of the game in stores.
This Linux client status page [bioware.com] has screenshots and gets updates about their progress. They're not promising an exact date, but they've said "Fall" and "later this year" several times.
Slashdot ran a several stories about NwN on linux a few months ago.
Re:No CD was key for me... (Score:5, Insightful)
How in the world did you come up with that? Copy protection ala 'horked up CD-ROM in the drive to play' is merely an aggravation. For me, the aggravation is high enough that I'll wander out to gamecopyworld.com and get the no-cd patch for something I play often. Don't get me wrong, I like the people vs. people aspect, and team play really sucked me in and keeps me coming back. I have high hopes for B1942 when they get the next patch out.
When I picked up a copy of Opposing Forces the day it showed up at the store, I found out the copy protection 'was not compatible' with my SCSI CDRW or DVD. I waded through customer support and they were no help. I ended up getting the no-cd crack to play the game and a few service packs later and/or bios updated to my burner it worked. Most folks would probably try to return it - find out they can't - and avoid that production house in the future.
I'm cool with them authenticating my CD key over the net each time I connect to play on the net. I'm not promoting key generators either... but the CD check is just a headache.
Old news: Business2.0 is 2.0 years behind (Score:5, Interesting)
Economist Article: Counter-culture [economist.com]
Think of the children! (Score:5, Interesting)
Excuse me, but how does playing a game teach you how to properly handle a gun? I've told my friends that Counter Strike isnt a game, it's a simulator. But a gun simulator it is not. I view it as a very good tactical simulator. But no-where during its gameplay does it teach you how to properly handle a gun, let alone teach you how to shoot someone at great distances.
I guess I just needed to get that off my chest. Oprah Winfrey is ugly too.
Re:Think of the children! Getting kinda OT now (Score:2, Interesting)
That's all Ms. Oprah is after. If you want a real news source, listen to the Army Ranger (I think) Sgt Major who dissected the sniper's tactics and such.
The Sgt Maj believes this is a terrorist action, with more than one person.
Personally, I believe the sniper(s) are way too organized to be some slack-assed kid with a mod and a gun. She's just saying that to get ratings from the FWNC*.
*Folks With No Clue.
PS. Oprah is a terrorist. Playing on the fears of people makes you almost as bad as the people doing the activities.
Re:Think of the children! (Score:5, Funny)
Re:Think of the children! (Score:5, Insightful)
Talk shows like Oprah tell the audience what they _want_ to hear.
A guy from MIT (I think it was MIT) who went on the new Donahue show to deliver his findings that violent games had little/no effect on most children was ridiculed on air by the audience. People in the audience yelled at him saying stuff like, "YOU try to raise kids then!" They said this crap not knowing that the guy from MIT DOES have kids.
Since they don't even know much about the sniper, on what basis was this "expert" making this claim?
There is none. He is just telling the audience what they want to hear. The audience wants a simple solution why the sniper is doing what he's doing, how he learned to evade police, and they also want a scapegoat.
The expert says, "It was because of CounterStrike."
Completely baseless, completely stupid, but it provides the audience with what they want.
In the audience's eyes:
CounterStrike makes the guy want to kill people.
CounterStrike provided the training necessary to handle a real-life sniper rifle properly, and also
gave him the tactical ability to evade police.
CounterStrike and other violent video games are
to blame entirely for these murders.
In reality:
The sniper is probably killing for an extremely complex reason, and probably justifies what he does in his own mind as being right through some warped logic. He probably has some severe mental problems, no matter the reason.
The sniper could have gotten gun training and so
forth from a multitude of places. He might have trained in a militia. He might be an ex-member of
the military. He might have trained with a terrorist group. He might just have a natural talent.
There is nobody to blame for this but the sniper himself. CounterStrike didn't "make him do it."
Re:Think of the children! (Score:5, Insightful)
From how far has this Beltway Shooter been shooting? Even an armchair shooter like myself knows that 5.56mm is not at all suitable for real sniping. I'd think the effective range is something like 4-500 meters. Given the accuracy of this murderer, he perhaps has been shooting from something like 200m at best. That's not sniping at all, I think. I have been being puzzled by the use of this type of weapon by this criminal from the beginning. And the news reports I can find seldom mention how far he was when he fired.
To be on topic, I don't think you can't get anything close to real sniping in CS. The maps are too small. It's more like shooting someone close from vicinity using extremely high powered rifle.
Going back to off topic, I don't think someone who just has talent can become a good marksman instantly. In other words, however you may have potential of being a good shooter, without training, it is impossible to become one. One could tell someone is talented only after some training. I consider someone talented if he can collect all of his shots in 150mm circle from 300m from prone position. I think this is what an Olympic athlete can achieve more or less.
Re:Think of the children! (Score:2, Interesting)
Re:Think of the children! (Score:2)
Re:Think of the children! (Score:2, Interesting)
Re:Think of the children! (Score:3, Interesting)
Anyone play Americas Army [americasarmy.com]? This game teachs you how to breath when sniping, and if you pass the initial target practice you goto Snipers School. Based on the Unreal 2003 engine, its suppose to be as close as you can make virtual training.
The game was paid for by the Armed Services, and is a free.
Re:Think of the children! (Score:2)
Re:Think of the children! (Score:2)
because Oprah Winfrey is the sniper!
Re:Think of the children! (Score:2)
Sheep go with the herd, often no matter the evidence. What you need to do is isolate them and have a bunch of people give them half-meaningful evidence and you've won them over.
This is mostly old news (Score:5, Insightful)
Movin' Out (Score:5, Funny)
Next step : Move out of your parent's house. I mean, how are you going to use that newfound fame as a hot shit game designer to get chicks if you still live in your 'rents basement?
He needs to give John Romero a call.. Romero can teach him how to get chicks, and he can teach Romero how to make a game that doesn't suck shit. If a piece of shit like Daikatana can get you Stevie Case, imagine the kind of girl writing a good game like Counter-Strike will get you.. ;)
Re:Movin' Out (Score:2, Funny)
Chicks dig computer game programmers? And to think I've been wasting all this time studying electrical engineering, when there are much more sexually appealing fields open to me!
Cheating - The Number One Problem (Score:5, Interesting)
This would be a bigger game if that was fixed, personally I have zero intrest in it because I constantly hear those who play bitching about cheating.
Too bad.
Re:Cheating - The Number One Problem (Score:2, Funny)
Impossible. (Score:4, Informative)
The only way to be completely cheat-free is to turn the client hardware into a dumb terminal. At that point the only cheats possible are things like turning the brightness up on your monitor. But this means that the entire game has to be simulated on the server, including the graphics. If you send polygons down the wire, a malicious client can analyze the polygones and provide visual cues to the user.
When Valve released the "network patch" for Counter Strike, they introduced client-side prediction like that found in QuakeWorld, and that meant that the client software got to decide whether a hit was accurate or not, and where it landed. They did this because they wanted the game to be responsive for modem users who might have latency spikes as high as 200ms. This makes the instantaneous frame-rate of the game about 5fps. Client-side prediction assumes everything carries on as it was before when the latency is too high, and then re-sync when latency returns to normal. The actual result was that proxies could manipulate the network traffic to give the user perfect aim and perfect knowledge, and sometimes the ability to shoot through obstacles.
As someone else mentioned, the solution is not technical, it's social. Have LAN parties, or use some form of distributed trust to restrict cheating at the personal level. Refuse to play with anyone who has a poor rating. This is an imperfect solution, like SlashDot moderation, but it's a lot more feasable and efficient than technical solutions.
F***ing HL & CS (Score:3, Interesting)
"freely available" (Score:1, Offtopic)
Imagine the virtues if all code (not just for games) was made freely available to developers.
Then even Microsoft developers could freely use the development versions of software without the large cost overhead. That might spur on Windows development by the masses, just as has been done in the Linux and OpenSource realms.
Cstrike Beta 1 (Score:5, Interesting)
My favourite memory was exploiting the map cs_siege. On this map there was a room with hostages that the CTs had to rescue. If the terrorists started losing and couldnt buy good guns, I would take all the hostages into said room. The only way into that room was a door. There was a window to that room that was unbreakable. I would spray a black spray over the window on the outside so the CTs couldnt see inside. Mind you, due to halflife mechanics, the terrors could see out of it fine, thus we had a sort of one way viewport. We would camp out there and just wait until a CT would bumble in (this first CT is usually the "rambo" who had a cable modem back before they were as common and he has a good gun and no time for teamplay). Voila, their LPB is down and we have his gun. Chances are, his gun shoots through walls and we just mow the rest down as they come into the room our window faces.
Later on, the window was made breakable and a vent was added to make another way into that room, but that was some of the funnest gaming I've ever had.
Re:Cstrike Beta 1 (Score:2)
I invented gun running too (Score:2, Interesting)
Re:Cstrike Beta 1 (Score:4, Funny)
You couldn't turn friendly fire off until after the first several betas, and what make it a bigger pain was that the only difference between the CT and T models was the lack of sleeves on the latter; from the back it was impossible to tell friend from foe. The team killing was horrendous up until then because any player that came in would have no money, and other players had guns he might want, and guns were also much more expensive and money was much harder to obtain. I specifically remember one instance where a guy came into a server and proceded to kill the closest teammate with a good gun (the auto-sniper, called the GSG3 or something like that, been awhile since I played). The moron failed to notice his victim had a 0 ping and was therefore the server owner.
My opinion (Score:2)
CS is not dying! (Score:4, Interesting)
The numbers speak for themselves, CS is alive and well. It'll take another "CS like" game to take people away from something they like.
I'll tell you this, if Valve ported the base client to Linux, I'd say their install base for CS (and other mods) would grow even further. Being that the engine is mainly Quake2, it can't be too difficult to port. Let Valve create the linux client and the numbers for their games will grow even further.
Re:CS is not dying! (Score:3, Informative)
After far too much digging, I finally found what I was looking for...an old mailbag [planethalflife.com] on PlanetHalfLife that answers which engine HL is based on:
From: Stupid Newbie
Subject: Half-Life: Quake or Quake 2?
Uhh, something has been bugging me about HL. I see in various magazines and articles either "Half-Life is based on the Quake code", or "Half-Life is based on the Quake 2 code". Just exactly which game is it based on?
Half-Life is primarily based on the Quake engine, although Valve had access to the code for GLQuake, QuakeWorld, Quake II, etc. The game is about 70% original code, and the rest consists of a mix of id code. For example, QuakeWorld code is used in HL's net code, and I believe some elements of Quake II's rendering system is present in the game as well. But most of the id code that remains in the game is from the original Quake engine.
navy seals (Score:5, Informative)
And they have a Linux version.
I have played it and it is rock solid and good fun.
You can find it here:
Navy seals: covert operations [213.146.162.140]
ah yes, Counter Strike, but what about (Score:3, Funny)
CS 1.6 coming out!! (Score:2, Informative)
Best game I've ever played. (Score:4, Interesting)
That being said, the people who play Counter Strike should be beaten over the head. I've never seen a more contentious, petty, jealous bunch. Anyone who is even moderately good is *obviously* cheating. God forsake someone would forsake their precious little egos and admit to themselves they lost a round legitimately. If you beat someone, it *must* have because they were doing something unscrupulous.
Worse, are the people who actually do cheat. I don't know what their deal is, but they suck even more than the people who accuse everyone *else* of cheating. Tipping the board in your favor defeats the purpose of playing. How can you say you won if you didn't win fairly? It's much more satisfying to beat the pants out of another team knowing it was just your own skill and strategy that did it, not some goddamn program you downloaded off the internet. Those people should be rounded up, put on barges and set adrift into the pacific.
UrbanTerror (Score:3, Informative)
Offtopic plug for Tactical Ops (Score:5, Informative)
I stopped playing HL because too few servers which were fast for me used anti-cheat software, and too many of the players are chumps. Tacops seems to have a better breed of player for the most part (Obviously some CS players are great people) and I just enjoy the gameplay more as well.
If you have UT, check it out.
Re:Offtopic plug for Tactical Ops (Score:2)
Threw My Half-Life & StarCraft CD in the Trash (Score:2, Insightful)
I don't give a shit how good their games are...when they start to sue legit open source projects I refuse to do business with them or play their products anymore.
CS and the business plan (Score:3, Interesting)
But while CS gives Valve time to fiddle and tweak, in another respect it's bad for the gaming industry. The mod's amazing success discourages innovation even at the very developer whose original great innovation led, inadvertantly, to its one day being out-innovated by a fan. Meanwhile, every kid who's playing CS 24/7 isn't buying new product. Given the quality of most product out there, you can hardly blame them, but it would be nice to see something approaching the mid-to-late 90s period of game creativity; sadly, we probably won't any time soon, and CS is one reason why.
On the subject of cheating... (Score:3, Insightful)
On-line games require that a player communicates with the admins. I'm an admin for the flagen.com server. When people come to us saying 'ban this person he cheats' then we usually ask the regulars before taking action. When a regular accuses someone of cheating, their opinion is held higher and their evidence is taken more into consideration than people who we've never heard of.
MOH:AA Multiplayer (Score:2)
Re:Court. (Score:4, Interesting)
Re:Court. (Score:3, Informative)
Re:Court. (Score:3, Informative)
I believe Valve is working on another game (hopefully Team Fortress 2, yeah right) and Gooseman/Minh is working on a true CS sequel for that game.
http://www.counter-strike.net/faq.html (at the bottom) says that the actual CS team is not involved in the production of CS:CZ beyond ensuring the game stays true to the original.
Re:Court. (Score:3, Informative)
He is, to my knowledge, on their payroll. As such, I'd say he's fairly unlikely to to be the subject of a lawsuit of any kind from Valve or Sierra (the game's publisher).
Re:Court. (Score:5, Informative)
Valve knows that the only reason they are still selling half-life is CS and other such MODS. Half-Life was a great game but it says a lot about the engine if it is this flexible to still be in use for a continual mod making community.
Re:Court. (Score:2, Informative)
Re:Court. (Score:2, Insightful)
Re:Court. (Score:2, Informative)
Re:Court (Score:2)
Re:Court. (Score:3, Interesting)
Actually, TFC stands for Team Fortress Classic. Team Fortress (TF) itself was a mod for Quakeworld. Valve hired the developers of TF
> something else than deathmatch, i.e. realistic gameplay (Action Halflife mod anyone?). The Counterstrike concept came naturally then.
Actually, the first counterstrike beta's (and if anyone still remembers, the alphas too) before Action Halflife did. Action Halflife was never as popular as it's predecessor, Action Quake2 was. Coincidently, Counterstrike's creator, Gooseman, was a programmer for the A-team in their Quake2 days, which was the maker of Action Quake2 and later on (and without Gooseman), Action Half-life.
If Quake3 and UT had come out six months before, CS might have ended up being a Quake3 or (less likely) an UT mod. Gooseman was a Quake2 and a Quake1 mod maker. As he said in various interviews over the years, he moved to Halflife because it had a much nicer SDK than Quake2 did.
Of course, since he is a Valve employee now, he won't admit it, but Quake3 and UT both have much better engines and SDK's than Halflife does.
Re:Court. (Score:2, Informative)
Re:Court. (Score:2, Insightful)
Now personally, I don't like CS and never have. The realism is cool but the gameplay lacks the hyper adrenaline rush one gets from deathmatch games (of course, these are also boring after seven years of online play). Furthermore, the engine is pretty unimpressive technically. The best parts were in the single-player game with its scripted events and lifelike characters. When I first played Half-Life multiplayer, I thought the engine was laughably bad. My point isn't to troll - I just think the longevity of Half-Life has less to do with the engine and more to do with market forces and the exceptional design of Mr. Lee.
Decision is already out (Score:5, Funny)
When are you people going to learn that you can't trust someone called "Trusty"? And when are the moderators going to learn that before modding something as "informative", they should (at least) check that the information is true?
RMN
~~~
Re:Hack Games? (Score:2, Interesting)
Re:nice article (Score:1)
Re:Why is Half Life still popular? (Score:2)
Re:not meant to be a flame, but (Score:2)
Also, cheating has been as rampant in Quake3 mods over the last few months (hint, hint, release of OGC for Quake3) was it was with CS at it's cheating height. Of course, this has stopped for now with the release of Quake3 1.32, equipped with Punkbuster, but this is only temporary. The next version of OGC will be quite more advanced. It already automatically disables itself with Punkbuster is updated, and the next version (1.92), will have an auto-update system itself.