The Moral Pathology of Vice City 331
SiliconRedox writes "An interesting article at the NYTimes (reg req) outlining the rise of rockstar games and the imminent release of Vice City. What the article mentions but never brings together is the ability of the player to win the game through peaceful(ie: not killing people) or criminal means. The game, while being hailed as morally reprehensible, is in fact only acting out the pathology of the player." Everything worth knowing in life can be learned from GTA. For example, upside down cars explode, and flying cars can jump the bridge between the first and second city without finishing the quests. Just like in real life. I still haven't picked up Vice City, but I'm stoked. And I will most definitely not win through peaceful means.
pathology?? (Score:5, Insightful)
Re:pathology?? (Score:2)
Re:pathology?? (Score:3, Interesting)
Re:pathology?? (Score:5, Insightful)
Going through the game and not killing anyone is more of something to do when you have beat it and want to explore every possibility, but not if you are a casual player.
Please, don't post half-assed comments like "oh i can complete it without bloodshed!" because that makes us no better than the RIAA, MPAA, and all those other stupid groups that manipulate facts and stats to server their purpose.
Unleashing the monster... (Score:5, Interesting)
People like Lieberman are afraid that if we flirt with our internal dark side, we're going to end up turning into devil worshipping crack head rapists. In reality, the exact opposite is likely to be more true. That by flirting with our dark sides, we can let off a little steam and not have our dark sides come boiling out to do harm to others. Their afraid that if we admit to ourselves that we have a darkside, we are going to be seduced into unleashing it, when really, recognizing its existence is the best way to insure that it won't come out.
Personally I love violent video games and GTA: Vice City is on my short list of games to get in the near future. In addition to playing games like that, I love going to play paintball, and play violent paper role playing games. Now, am I violent? No. I wouldn't want to touch a real gun, let alone fire one, or use one to harm or kill another person.
So there's nothing wrong with it. The point that should be made in the intro to this story isn't that you can win the game peacefully, but rather that there's no reason you should feel compelled to do so, unless you just like the challenge of it. I've played violent games where I intentionally tried to be ethical in the game to make it more interesting.
Actually, I'd love to see somebody do a terrorist video game, honestly. I know there's things like counterstrike, but I mean something where you'd do things like plot out bomb attacks, etc. That could be a lot of fun, but I somehow don't think any major game publisher is going to be backing that sort of game anytime soon
Re:Unleashing the monster... (Score:5, Insightful)
Nobody thinks they are the bad guys... (Score:2, Insightful)
Re:Unleashing the monster... (Score:4, Insightful)
Oh dear... My childhood heroes were terrorists
Re:Unleashing the monster... (Score:5, Insightful)
Rather like the french resistance during World War II?
Let me elaborate on what i suspect to be Gropo's point: In the last year or so, the word "terrorist" seems to have lost almost all meaning. Let's please try to remember: The terms "terrorist", "saboteur", and "guerilla" all mean three different things. There's some overlap between the three groups, but the words themselves mean different things.
The word "terrorist" means that civilian targets and infrastructure are targeted specifically to manipulate the emotions of a larger civilian population. This is why we can make blanket statements like "all terrorists are bad"-- it doesn't matter what their goals are, becuase by definition they are using the unacceptable means of reaching those goals of targetting civilians to manufacture widespread fear.
The french resistence, the rebel alliance, and Barrett's group from FF7 don't fall under this definition. They attempted to sabotage military infrastructure in order to weaken a war machine while minimizing civilian damage. There's something of a difference. On the other hand, Al Qaeda doesn't see themselves as a future islamic empire fighting the U.S. government; they see themselves as fighting a war between Islamic and American culture. From their viewpoint, the people in the WTC towers weren't collateral damage, they were targets.
In fact, the interesting bit about Final Fantasy 7 is that while Barrett's group was decidedly "freedom fighters" or whatever, the media in the game, which was controlled by the totaltarian corporate state they lived under, constantly blackens your name with the populace by labelling you as a tarrorist group. There was one bit where the evil empire thingy destroys a big section of city and kills a huge number of poor people; you try to stop them, and fail; and after escaping the rubble, you see a news report on a television claiming that section of city was destroyed maliciously by the infamous terrorist group: Barrett's group. The one you are playing as. And of course everyone believes it; they saw it on television.
Add a few more to that list... (Score:2, Insightful)
The fact of the matter is that the United States has a very long history of doing terrible things like this. There would be no United States as we know if it weren't for a little genocide and slavery.
We also have a long history of supporting others in doing terrible things for our short term benefit. Invariably all these things come back to bite us in the end, but when you've got politicians only concerned with getting through the next four years of their career, what do you expect.
Re:Yeh (Score:3, Insightful)
However, the links you provide here are far from a convincing indictment of "terrorism" as defined in the root of this thread. I'll remind you again: It was the targeting of civilian targets with the intention of demoralizing the population. Now, that doesn't mean that any attack which frightens or even harms civilians is a terrorist attack; it means that the primary purpose is directed against the civilian populace and not toward reducing the enemy's capability to wage and win war, which are considered legitimate military objectives.
So the Japanese attacked a significant manufacturing city which also formed a major tranportation junction with railway, waterport and land route access, the "secondary capital of China at the time"? Dude, what the hell do you want before a target is considered a bona fide military objective?
Now if you want to argue that the Japanese attack was unjustified aggression, I'm with you 100%, it absolutely was. If you want to say the Japanese waged war in a ruthless and even brutal way, again I won't argue with that; they did.
But were the bombings at either Pearl Harbor or Congqing City terrorism? No, they were not; terrorism is a different monster, and that's the point that the parent poster and I were making. To be a terrorist act, it is not sufficient that the act be violent, nor that civilians are hurt in it; terrorism is the use of violence to terrify and demoralize the civilian populace as a primary objective, irrespective of actual military advantage.
It's only semantics; you know, the science of precise communication, so that we all can understand each other. Admittedly, speaking precisely is a sometime thing on Slashdot! ;-)
Re:Unleashing the monster... (Score:2)
Can be summed up.... (Score:3, Insightful)
There is a key distinction between reality and make believe.
In reality, I'm not a knight in shining armour, nor am I the evil gun-toting gangster. But both make for interesting excercises of the mind. Sort of like walking a mile in someone else's shoes, even if that someone never could be in the world as we know it.
Lately, with the way these joyless anti-everything doomsayers keep attacking anything that even vaguely titilates or allows us a peaceful harmless (for most mentally together people...) exploration of our darker natures, one begins to feel that imagination and invention are themselves under attack.
Good Lord save us from those that think they know better than we do about what is good for us....
More real life lesson (Score:5, Funny)
Re:More real life lesson (Score:3, Funny)
10 points for guys on bicycles.
200 points for anyone pushing a baby stroller
50 points for people carrying shopping bags
Atleast, thats what my dad taught me.
Re:More real life lesson (Score:2, Informative)
Re:More real life lesson (Score:2)
This whole violence thing has been around as long as games, movies, books and storytelling have existed, people who get excited about it need to eat a bag of dicks.
Re:More real life lesson (Score:2, Redundant)
15 points 4 leeged over 25 lbs and over
20 points for 2 legged creatures
25 points for any flying creature
double points for hitting more than one at a time
automatic win if its Hillary Rosen...
Real Life In Action (Score:3, Insightful)
Gah!
Re:Real Life In Action (Score:2)
The same people do give a lot of flack to movies as well, but movies have much deeper pockets to rally against it. The video game manufacturers need to start lining some pockets then they won't hear this as much.
Even the Assassination Missions? (Score:4, Interesting)
Re:Even the Assassination Missions? (Score:4, Funny)
I learned.... (Score:4, Funny)
I also learned that if the center of gravity of a police car is 5 feet above the roof of the car, the slightest disturbance can send it spinning end to end and bouncing like a superball. Watch out if you've in it when you do this!
Ways to win (Score:4, Insightful)
It's only acting on people's psyche's if they go into it with no preconceptions. Sounds to me like people've got some preconceptions already.
Triv
Now there's something else... (Score:3, Insightful)
People play games to escape from reality, finishing GTA peacefully kinda defeats its purpose.
That unpossible! (Score:3, Funny)
In true /. form I haven't read the article. Still I somehow doubt they are hailing the game as morally reprehensible.
Superficial analysis (Score:3, Insightful)
My copy is pre-ordered through Amazon. Can't wait...
Re:Superficial analysis (Score:3, Insightful)
You missed out! (Score:2)
(I also played far too many hours of RPGs in the 80s and probably hacked down more kobolds and orcs than could reasonably be installed in any biosphere)
PS - for the humour impaired, the foregoing was a joke!
Re:Superficial analysis (Score:3, Insightful)
Re:Superficial analysis (Score:2, Insightful)
If you take a kid and they grew up without violence in their face (like video games, friends that were violent, being bored or interested in violence on the internet, seeing Jackass/cKy, etc...) the chances are smaller than if they have seen all those things.
I think violence shows kids this stuff exists and it's left up to them if they want to act on it. That to me supports the idea of correlation but not causality.
Re:Superficial analysis (Score:2)
What are you waiting for!? (Score:5, Funny)
Still!?! YOU STILL DON'T HAVE IT?! Jeez it's been out since next Tuesday and you're just sitting around talking about getting it instead of doing something about it. What a maroon!
Meanwhile, my GTA:VC complaints [linuxgames.com] and I don't have it either!
Re:What are you waiting for!? (Score:3, Informative)
Re:What are you waiting for!? (Score:2)
While they do have a console-exclusivity agreement with sony (I think), that doesn't mean that sony drives them in any way (as opposed to bungie, who is owned by MS).
Your complaint is like writing an article that it's epic's fault that UT2003 didn't use the full dx8.1 spec, which would have sold a lot more radeon9700's and geforce 4's.
Re:What are you waiting for!? (Score:2)
Since we've known about Vice City for months now, that probably means that Sony and Rockstar have known about it for over a year. With that kind of lead time, Sony could very well have had the killer app for their network adaptor and left the Microsoft and Nintendo online plans looking anemic by comparison.
Again, I know Sony doesn't have that much of a hand in the development of VC. What they do have is a network strategy that looks weak and an opportunity that's passed them by to make it much, much stronger.
Re:What are you waiting for!? (Score:3, Insightful)
Neither you nor the moderator got the joke (incidently, how can I be 'overrated' when nobody rated me yet?). Obviously, I'm not as funny as I think I am [skepdic.com].
Lieberman & Gore still haven't figured it out. (Score:5, Insightful)
People like Lieberman still haven't grasped this simple concept.
If you don't like a game, DON'T PLAY IT!!!!
Re: (Score:2)
Re:Lieberman & Gore still haven't figured it o (Score:2)
Big deal (Score:4, Insightful)
Who cares? Playing the latest, greatest, most violent game does not make you any more or less likely to go out and commit some violent act. Games do not control people; people control people.
Just because the two nutcases who shot up Columbine happened to be avid Doom players (or whatever), now we all have to hear this bullshit about how "violent games cause people to go out and act violently".
Give it a freaking rest. I've played quite a few games -- Descent 1-3, Quake 1-3, Tomb Raider 1 - 5, Eternal Darkness, etc. Despite that, I haven't been any more inclined to kill people. Gee, go figure.
Re:Big Deal (Score:5, Funny)
--Dan
Re:Big Deal (Score:5, Funny)
You think that's bad? I played the Sims for a while and now I spend most of my time going to work, doing housework, socialising with friends and sleeping. That's a damned insidious game!
Re:Big Deal (Score:2)
Re:Big deal (Score:5, Funny)
Me neither. In fact, since playing quake, my hand-eye coordination has improved threefold and now when I do a driveby, I hit 57% less pedestrians!
Now if that isn't a ringing endorsement for violent video games, I don't know what is.
Re:Big deal (Score:4, Funny)
What happened to the good ol days when you saw some guy you didn't like, and stuck a tommy gun out the window, let her rip. Then drive away without looking and see if you got him by reading the newspaper headlines the next day? Now days we have spreadsheets analyzing our hit ratios! Kids and these new fangled devices....
Re:Big deal (Score:2)
Along with the Descent series, the Tomb Raider series is the best series of games I've ever played.
Re:Big deal (Score:2, Funny)
Yeah, its the other 90% you have to worry about.
My Take (Score:5, Insightful)
If a child (or anyone for that matter) plays a video game, then goes on a murderous rampage, there has to be something wrong with him other than the fact that he plays games, ie he already has some serious issues. Just like some people are predisposed to alcoholism, some people are predisposed to violence. When a kid starts shooting people, we shouldn't be blaming video games or anyone related to them, we should be questioning the parents, who are letting their child play games which they should realise could affect the kid in negative ways. Just like if you know your son or daughter is sensitive you don't let them watch horror movies, if you know (or even are mildly suspicious) that your child has violent tendencies, you shouldn't let them play video games that are violent.
Like drinking, some people can play tons of games their entire lives without any adverse consequences, while for others all it takes is one round to set them off.
Re:My Take (Score:5, Insightful)
-- Futurama "Where No Fan Has Gone Before"
If a child (or anyone for that matter) plays a video game, then goes on a murderous rampage, there has to be something wrong with him other than the fact that he plays games, ie he already has some serious issues.
Oookay. There are two problems with your argument.
will have those tendencies augmented by playing a video game that plays on those tendencies. (i.e. harm the child)
There is no causal correlation between playing violent video games and becoming violent. There is no evidence to show that if a violent child plays violent video games that child will demonstrate an increased tendency towards violence. In fact, a recent study [slashdot.org] by MIT, The University of California at LA, and the University of London showed that violent video games are potentially helpful to children. By allowing them to act out their fantasies in a setting designed for that purpose those fantasies are relagated to the fantasy world and farther removed from the real world.
Futhermore, there is strong evidence showing that the stronger something is prohibited by authority figures, the more attractive it becomes to children (and not just rebellious children). Especially if it is something that is banned for no readily apparent reason.
Re:My Take (Score:5, Insightful)
I'm not arguing that videogames should be censored; all I'm saying is that a child (and I do mean child here, not a 16-year-old; someone that old who plays a violent game and then mimics it really does have a serious problem) really shouldn't play this kind of game. Nor am I arguing we should blame the video game per se; rather, we should blame the parents . I think that's something a lot of people miss and yet that is very important to discussing violent games such as GTA. So while you can enjoy videogames, know that it can affect those little kids, but be a good parent and ensure they don't play them until they're old enough. Do that, convey that message, and maybe we'll be able to keep the state from acting like our parents since our parents for us.
CNN Headline News (Score:5, Interesting)
Re:CNN Headline News (Score:2)
It's like how Leno says he loves watching whatever show/movie his guest is currently hawking, except it's not late night talk it's a 24-hour cable channel "news report". Do you think the anchor really plays GTA, like Leno watches his guests shows all day?
They oughtta have that guy on the Daily Show. Seems like ample fodder for them.
Fashion & Style??? (Score:3, Funny)
Is it just me, or does that big "Butterfly guy" look like Arthur from "The Tick"?
So much for my Halloween costume!
Gamescritics lagging behind on moviecritics? (Score:3, Interesting)
Deus Ex (Score:4, Insightful)
Deus Ex [deusex.com], on the other hand, always gives you the opportunity to go the peaceful route. If you kill, things can get harder, and people you care about might die. The storyline is so engrossing and the characters so deep (as opposed to GTA3) that I found myself taking time to go the non-killing route in many cases. The game rewards this behavior in a realistic way. Everything doesn't turn out perfectly if you don't kill, and it is sometimes hard not to, but it really makes you think twice.
Re:Deus Ex - i couldn't agree more. (Score:2)
Heck, (spoiler) toward the end when you are in level4 lab under the UNATCO base and all those gaurds are comming, I just unleashed those big genetic mutations and hit up the stairs.. watching the slaughter of course. That has to be THE MOST satisfying moment of the entire game. It's such a thrill to not do any work in that game (no joke!)
But the real question is... (was: Deus Ex) (Score:2, Interesting)
Re:Deus Ex (Score:2)
Deus Ex is a still a great game, though. For any particular problem it has, there's really no way they could've done it better without impairing the fundamental gameplay.
Re:Did you beat the whole game that way? (Score:2)
Appropriate quote (Score:4, Interesting)
Re:Appropriate quote (Score:2)
If I pirate Vice City... (Score:5, Interesting)
Here's a better question - if the people that play these games lack morals, then why do they pay for it and why can RockStar games stay in business? Obviously, this game is a hit because moral people like to act immorally in a fantasy environment.
Win through protest? (Score:3, Insightful)
The summary given in the submission is misleading. There is absolutely no way you can "win" the game without raising a gun. To complete the narrative (GTA does have a story, you know!), I have no doubt that there will be some murder here and there. If GTA3 was any indication, more often than not you will be killing someone.
In order to get 100% (which is separate from the main narrative) you must rob stores, complete "rampages" (killing as many as possible in a given time), and even collect hidden packages which I think are statues this time around.
Now, if you want to run around delivering Pizza, only killing criminals with police vehicles, drive people around in taxis, or sell ice cream, you are very welcome to do so. In fact, Vice City even lets you buy businesses to profit from and houses for you to live in.
While GTA: Vice City allows you to do basically anything, if you really wish to play the game you're going to kill a lot of people and you'll be a gangster.
My copy comes Tuesday.
How can you win peacefully? (Score:2)
How on earth can you win it peacefully though? How many of the missions are to kill somebody? I think we lose credibility and the argument when such claims are made. There is no way to win that game without taking the life of some of the characters in it. Can you win it by taking fewer lives? Sure but that's far cry from peaceful.
I'm not particularly in favor of banning games or things like that. I don't really mind the labels on them, parents should know what they are getting their children and then ultimately I think a good parent would play along or at least observe their kids gaming habbits. You're a parent and don't lke GTA3, then don't let your kids play it. There isn't a credible way that you can claim that the game can be played peacefully though; unless you're talking about just driving around and exploring which isn't really playing. By saying such things you make the statements of the opposition more credible.
Violent game? Certainly, you're lying if you think it can be played peacefully. Morally objectionable? Probably in the same league as watching CSI or paying to see Red Dragon, in other words, not terribly extreme. Morally objectionable to let young teenagers play without supervision? Possibly, that's really for parents to decide though.
Vice vs. BMX XXX (Score:4, Interesting)
Now that you know where I'm comming from, here is my take on things. This is the second game mentioned on /. recently, so I'll give you my oppinion on both, and why they differ.
GTA
I have played GTA3 and it was fun, and I plan to play vice city. Does it show killing? Yes. Does it show hookers? Yes. Does it show law breaking? Yes. Do they do it all just to get people mad? NO. All of these things are in the game because they belong there. The guy you play lives in this seedy world, and these are the kind of things that go on. It's sorta like real life. Do people complain that there are people dying in war games? No. Can you make a good wargame where you're a soldier without killing? Probably not, at least not one that's realistic. In the same way, you can't make a game about a thug/gangster/whatever without the kind of missions in Vice City. In shot: these things are there for mood and story. They are not just thrown in. Objecting to the content in this game is like objecting to the death and nazi stuff in Schindler's List. It's an essential part of the story/game/movie/whatever.
BMX: XXX
This game, IMNTBHO never should have been made. While most everyting "objectionable" in GTA is there for a reason, all the disgusting raunchy perverted sub-juvinile stuff in the game is just there to get publicity and the attention of horny people. There is no reason for nudity and pimps in a game about BMX biking. Last time I checked, there were very few pimps who are BMX stars. Dave Mira BMX doesn't need that stuff. This game is simply grossity for grossocity's sake. It is perfectly reasonable to object to this game for the kind of content in it, because that content has no bearing on the gameplay.
In short, GTA:VC is perfectly fine; the people who made BMX XXX need to be dragged out into the street, and run over repeatidly by hookers and pimps on bicycles. Under stand I tend to use hyperboly, and that I haven't played either game. I intend to play GTA:VC, but I'll be dead before I play BMX XXX.
Ob Penny-Arcade (Score:5, Funny)
Re:Vice vs. BMX XXX (Score:2)
1. Gamers are stupid, horney males.
2. Games like violence.
3. Combine these and then we get the best of both worlds.
4. We will put the BMX title on it so that people who bought the BMX racing title will now buy this and figure its just as good.
5. We like money, gamers like tits, guns, and bikes, so everyone is happy!
Re:Vice vs. BMX XXX (Score:2)
Ahhhhh.. the youth of today (Score:3, Insightful)
It's going to be an interesting future.
Re:Ahhhhh.. the youth of today (Score:3, Insightful)
I'm pretty sure.. (Score:3, Insightful)
I'd rather see people get their frustrations out on a computer game than to literally run someone down. Of course, there's not even a correlation between the two, which really brings to question why the HELL people blame video games for real life violence.
Lets be stupid (Score:5, Insightful)
1. People are often motivated to kill others for strong emotional reasons.
2. Video games are like play-acting (cowboys & indians, cops & robbers): they resemble their real-life counterparts, but only a mentally deranged person would confuse the two. Little kids recognize the difference.
3. People have inherit violent tendancies, the right series of circumstances will bring this out no matter what. This is different for each person.
4. Proper manipulation of those tendancies results in violence. In the case of Columbine, the constant being picked upon was the catalyst.
5. Violence is often commited to achieve a goal. Video games do not give you a goal that transfers to real life; their goals are usually narrow and simple. Ie, kill all the monsters, fight the boss badguy, etc. The person would have to provide their own seperate goal to be able to kill because of a video game since the game's goals do not transfer very well to RL.
6. Trying to summarize a person's actions through one attribute/action is piss poor, and is akin to saying that people are stupid robots that are completely predictable. History shows that humans are about as predictable as electrons.
7. If a person is determined to kill because of a video game, it is irrelevant that the catalyst was a video game as that person has already shown mental instability and thus is not valid as a reference. The idea being here someone determined to be stupid will be stupid no matter what.
Re:Lets be stupid (Score:2, Funny)
Everyone knows that guns don't kill people, video games kill people!
Before videos games there was no violence, just bibles and kittens.
Please, think of the children.
Bowling for Columbine (OT) (spoiler) (Score:5, Informative)
The movie touches on that most first world countries have yearly gun murder rates below 200, whereas, the us has over 11,000.
From what i gathered from the movie, they come to the conclusion that gun violence comes mainly from the extreme paranoia generated by every form of media. They compared the nightly news from canada versus the news in the US. The top story in the canadian news was about speed bumps, and the top stories in the US were all about death, and killing. Plus, to really bring their point home, they point out that canada has 10million homes, with over 7million guns in the country, so it's not the prevalance of guns that cause violence.
However, every person who wants some ammunition (pun intended) to fight the 'videogames kill' mantra of unenlightened politicians, and parents, go see this movie. It will definitely give you very good arguments to defend our position.
Re:Bowling for Columbine (OT) (spoiler) (Score:2)
Please, don't ever compare absolute numbers for things that should be measured per-capita. The US has a much greater population than the other first world nations.
Maybe you're just re-quoting a statistic Moore tossed out because it sounded exciting, but regardless of your stance on the issues, please don't propagate incomplete facts.
Oh, and what's the spoiler? How is it possible to spoil a documenary, anyway??
Re:Bowling for Columbine (OT) (spoiler) (Score:2)
Re:Bowling for Columbine (OT) (spoiler) (Score:2)
Ya really. That stat is totally useless. Because there are so many first world countries less than 1/55th the size of America, boasting populations of under 5 million people.
Moore does state in the movie that the per capita figures are equally harrowing, and while he doesn't give stats, as he should, the viewer tends to believe him, because he throws out insanely low numbers (by comparison) for countries like Japan, Germany, Britain and Canada, which have decent-sized populations.
I went into the documentary expecting Michael Moore to have already decided how he felt on the issue and to rail blindly and shrill-ly for liberal causes like gun control, but I was surprised. The movie was nuanced, funny and really, really good.
Re:Bowling for Columbine (OT) (spoiler) (Score:2)
normalized statistics (Score:3, Informative)
canada: 1850
US: 11,000
as you can see, the US has over 5 times the rate of canada
Re:normalized statistics (Score:2)
'Nuff said.
GTA3 is funny (Score:4, Insightful)
I am a math professor, and I have occasionally made up homework problems related to GTA3 in my classes. And I've organized a couple of video game parties for students in my dept to get together and play (mostly to see if anyone can beat me at Mario Kart 64, which no one can, but we also sometimes laugh at GTA3).
I beat GTA3 long ago, but I occasionally fire it up and drive the tank around, causing tons of mayhem in a virtually indestructible vehicle. I've been thinking of replaying it from the start. And there are other things I have yet to do, like get one of the cool FBI cars (I almost got one once, but by the time the FBI is after you, it's hard to walk around on the street without getting gunned down by all the law enforcement types).
I will be running out to get GTA:VC.
remember the old civilization games? (Score:2)
Anyways there you could win trough peacefull means (launching a space ship), or by taking over the whole world.
I almost never won by launching spaceships, and even if i did i made sure i had the world firmly under my foot by the time my spaceship arrived.
I think video game critics should at last realize that one of the purposes of the video game is to feed a person's anti-social and violent urges in a safe way.
The same video game critics should instead examine those that do not wish to vent their sadistic urges on videogames.
In the past 10 years i have watched ordinary law abiding people in the US and abroad get warm and fuzzy feeling watching afghanis, iraqis or serbs being bombed into oblivion. I have seen my friends get very satisfied and amuzed when they saw thousands of iraqi soldiers burnt to a crisp as they were trying to run for their lives.
And the same people always make sure to vote for a president that will guarantee those images will keep coming to their tv screen.
We also have a quite popular tv show detailing the sick and inhuman torture that happens in our prisons. That such stuff happens is common knowledge and the source of millions of jokes told by fratboys and bad comedians.
Yet if a politician ever promises to create humane conditions in our prison system, he is guaranteed to lose. The voters want that stuff to happen in their jails.
Well those couple of examples should show that the people complaining about violence on video games are hypocritical. They blast the realistic but fake violence in video games, but are too scared to face the sadism and lust for very real violence present in the ordinary non video game playing citizen.
Well I would much prefer it if every one got their kicks from putting the world under their iron fist in civilization, instead of watching their country carpet bomb some poor third world peasants on tv.
Violent games vs racist games (Score:5, Insightful)
Re:Violent games vs racist games (Score:2)
Not a bad question, but I think that it would lie more in the obvious fact that the "kill spics" game not only openly promotes racism, but violent racism. With this game, you're imitating an Aryan extremist, whereas with the "beat up a ho" game, you're imitating a common street thug.
Re:Violent games vs racist games (Score:3, Insightful)
Political Correctness (Score:3, Insightful)
Anyone see Conflict: Desert Storm Ads? (Score:2, Interesting)
Just thought that was interesting
Adult themes for adults (Score:2, Insightful)
What the article mentions but never brings together is the ability of the player to win the game through peaceful(ie: not killing people) or criminal means.
It doesn't "bring together" that point because it's barely relevant. It's an interesting aside at most, which is how the article treats it.
It instead "brings together" the much more germaine point that there is a healthy market for games aimed at adults. It leaves the reader to draw his own conclusions about whether adults have a right to expect such games to be created and marketed, but rather pointedly implies that we do. It puts anyone who thinks this game should be taken off the market in the position of also thinking that only G-rated movies should be released and that all books published should be appropriate for children old enough to read. Certainly, there are people who feel this way, but the article doesn't let them disguise themselves. IMO, a good piece of writing.
Michael
Gotta love scapegoats... (Score:2, Insightful)
postal 2. (Score:2)
generational gap (Score:4, Insightful)
What's so surprising is how shortsighted and hypocritical these people can be, because they are reacting the same exact way many politicians did to rock music in the 50's and 60's. While I don't usually agree with Mr. Gore's politics, we do share the same musical tastes, the Grateful Dead. The logic that Mr. Gore uses against video games is the same logic that was used against various types of music in the 50's and 60's. The MUSIC was blamed when the kids grew their hair, the MUSIC was to blame when kids took drugs. Now its video games and rap music that are causing violence. So if Gore or any Baby Boomer politician wants to regulate or ban video games, they should really start with a ban on the Beatles.
Re:As someone who just lived through the DC snipin (Score:2, Insightful)
We all lived through it. Seriously, the way things are publicized, presented, and talked about in our culture, we all live through things like this. Sure, your physical distance may have been closer, but that doesn't make it any more real for you than someone else...unless you were at the gas station when some poor fellow's chest exploded, then I would agree with your statement. However, I doubt that.
Besides, the US military trained this man, not some video game.
Re:As someone who just lived through the DC snipin (Score:2, Insightful)
Re:As someone who just lived through the DC snipin (Score:2)
If you can't tell the difference between some crackpot (or terrorist or whatever) with a rifle killing innocent people and some geek blowing up little computer game object instances that have about as much "peopleness" as my car keys, then you are probably one of the people that should not buy these games in the first place - your grip on reality is far too tenuous!
Re:GTA and Quality (Score:3, Funny)
Bzzzt!
With every new school shooting, the knee-jerk [canoe.ca] overreactions [salisburypost.com] get more ridiculous. [suppressednews.com]
How much longer before they stop teaching kids history about things like World War II because (gasp!) people DIED, and GUNS were used! Oh, the horror! Won't someone PLEASE think of the children!?!?!?
If anything, we need MORE violence in schools. Let kids settle differences with a nice, healthy fistfight after school! Let them play dodgeball and cowboys and indians! When I was growing up, the weak, stupid kids died doing stupid things. Today, Darwinism has been taken out of the playground. These kids who grew up with 6" of soft rubber padding under the swings and monkeybars are living longer when they shouldn't have, and snapping violently later in life and taking other people with them when they do it.
~Philly
Re:If I wanted to read the NYT, I'd subscribe... (Score:2)
Re:If I wanted to read the NYT, I'd subscribe... (Score:5, Insightful)
Especially when the editors have stated that they have a policy of not linking to sites that require registration.
Re:If I wanted to read the NYT, I'd subscribe... (Score:3, Interesting)
Sure can [slashdot.org].
Poster is an idiot (Score:3, Informative)